Sports Terms
Sports Terms
Sports Terms
Boxing Terms
by Scotty L of Predictem.com
Boxing has a colorful language all its own. The boxing lexicon is so replete with imagistic language that
many of its words, lingo, jargon and expressions have become a part of regular English. The next time you
wonder "What does (insert word here) in boxing mean?" You can find it here! Listed below, you'll find some
of the more commonboxing terms you will hear if you watch and follow boxing.
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Accidental Butt: When the heads of both fighters just so happen to collide during the course of a fight. No
one is ruled responsible in such a case.
Alphabet Groups: Term used to describe the numerous boxing organizations (WBA, IBF, WBC, WBO…) that
govern the sport.
Bob and Weave: When a fighter moves his upper body in an up-and-down motion, making him more
difficult to time correctly.
Bolo Punch: A showy, sweeping punch that looks like a little like an uppercut. More of a showboating tactic.
Caught Cold: Term used to describe a fighter knocked out early in the fight who was not mentally prepared
or warmed up properly.
Corkscrew Punch: A punch thrown in a twisting motion, which often causes cuts.
Cornerman: One of several people who work in a fighter’s corner during a fight.
Covering Up: Defensive tactic where a fighter goes into a shell to thwart his opponent’s offensive.
Eight Count: After a fighter is knocked down, the referee must complete a count of eight even if the
opponent rises before that.
Enswell: Piece of cold metal that is pressed on swelling to prevent the eyes from closing.
Feint: When a fighter acts like he’s going to punch but does not in order to get his opponent to react.
Flash knockdown: When a fighter is briefly knocked down, more as a result of a surprise or happenstance
than being seriously hurt.
Gatekeeper: Term used to describe a fighter who is not a threat to be champion, but opponents can
establish themselves as a legitimate contender by beating him.
Go to the Body: A strategy that centers on trying to deplete an opponents’ resolve by repeatedly punching
to the body and not so much the head.
Go to the Cards: When the judges decide who won a fight that either went the distance or was stopped
prematurely.
Infighting: Close-range boxing.
Journeyman: A skilled fighter, while not necessarily a winning one. Used as opponents and to test up and
coming boxers. They lack meaningful connections and take fights on short notice.
Kidney Punch: Illegal body punch thrown to the rear area of an opponent’s body.
Liver Shot: Legal punch when a left hook connects with the lower right side of an opponent’s body with
devastating affect.
Majority Decision: When two judges agree a certain fighter won, while the third judge scores it as a draw.
Neutral Corner: One of two unoccupied corners in the ring and where fighters are sent after they knock
down their opponents.
No-Decision: When a fight has no win-lose-draw result, usually from an early-rounds cut or an extenuating
circumstance that does not allow a fight to finish.
On the Ropes: Term used to describe a fighter in a dangerous situation trapped with his back against the
ropes in a boxing ring.
Parry: Changing the trajectory of an opponent’s punch using the gloves to slap away the shot.
Point Deduction: When a foul or series of fouls warrant a one-point penalty, the equivalent of losing a
round.
Puncher’s Chance: When an under-skilled, but hard-hitting fighter must rely solely on his punching power
to win a fight.
Queer Street: State of a fighter who does not have full control of his faculties after taking punishment.
Ring Generalship: When a fighter is controlling and dictating the fight. When one fighter is imposing his
will on the fight more than his opponent.
Rope-a-Dope: Allowing an opponent to go on the offensive while covering up on the ropes and waiting for
him to tire.
Rubber Match: When opponents fight for a third time, each having won one bout apiece.
Saved by the Bell: When a round ends, saving a hurt fighter that was on the verge of being knocked out.
Second: A cornerman.
Split Draw: When two judges disagree on who won a fight, while the third judge has it a draw.
Stablemate: Fighters who train at the same gym or under the banner of the same promoter.
Stick and Move: Technique when a fighter moves around the ring fighting only at long range.
Titlist: Fighter who holds one of the many available “world” title belts, but is not recognized as the true or
linear champion.
Technical Decision: When a bout is terminated prematurely due to a cut or some other circumstance
sending the bout to the scorecards.
Technical Knockout: When a fighter is taking too much punishment and the referee stops the bout without
completing a ten-count.
Throw in the Towel: When the chief second in a fighter’s corner wants to stop the fight, he throws a towel
into the ring.
Trialhorse: Capable but largely unsuccessful opponent used to gauge if other fighters are ready to make a
jump in class.
Whiskers: Chin. Used to describe a fighter’s durability, as in “he has a good set of whiskers.”
Volleyball Glossary
Baseball Glossary
Ace: A team's best pitcher, usually the first pitcher in starting rotation.
Alley: Also called "gap"; the outfield area between the outfielders.
Around the Horn: A play run from third, to second, to first base.
Assist: An outfielder helps put an offensive player out, crediting the outfielder with
an "assist".
At Bat: An offensive player is up to bat. The batter is allowed three outs.
Backdoor Slider: A pitch thought to be out of strike zone crosses the plate.
Backstop: The barrier behind the home plate.
Bag: The base.
Balk: An illegal motion made by the pitcher intended to deceive runners at base, to
the runners' credit who then get to advance to the next base.
Ball: A call made by the umpire when a pitch goes outside the strike zone.
Ballist: A vintage baseball term for "ballplayer".
Baltimore Chop: A hitting technique used by batters during the "dead-ball" period
and named after the Baltimore Orioles. The batter strikes the ball downward toward
home plate, causing it to bounce off the ground and fly high enough for the batter to
flee to first base.
Base Coach: A coach that stands on bases and signals the players.
Base Hit: A hit that reaches at least first base without error.
Base Line: A white chalk line drawn on the field to designate fair from foul territory.
Base on Balls: Also called "walk"; an advance awarded a batter against a pitcher.
The batter is delivered four pitches declared "ball" by the umpire for going outside
the strike zone. The batter gets to walk to first base.
Base-tender: A vintage baseball term referring to a baseman.
Base: One of four points on the baseball diamond that players must run through to
reach the home plate.
Baseball: The official ball used in the sport of baseball.
Bases Empty: Bases contain no runners.
Bases Loaded: Bases contain runners.
Bat: Equipment the batter uses to strike the ball.
Batter: Offensive player in the batting box who will attempt to strike the ball.
Battery: A pitcher-catcher combination.
Batter's Box: Area next to home plate designated for the batter.
Batting Order: The official order, as determined by the umpire, of players who will
step up to bat.
Behind: The catcher.
Bottom: The second half of the inning.
Box Score: Important inning information an official keeps track of by checking a
series of boxes.
Breaking Ball: A curve ball that breaks speed.
Bronx Cheer: The sound of "boos" from the crowd during a game.
Brush-back: A pitched ball comes close to hitting the batter.
Bull Pen: Also called "the pen"; warm-up area for relief pitchers before entering the
game.
Bunt: The ball is not swung at, but contacts the bat within the infield.
Called Game: The umpire temporarily stops the game.
Can of Corn: An easy fly-ball catch by an outfielder.
Catch: An outfielder captures the ball with his hand or glove.
Catcher: The player poised behind home plate to catch balls missed by the batter.
Catcher's Box: Space designated behind home plate for the catcher in between
pitches.
Caught Looking: The batter does not swing at a pitch but a third strike is called.
Cellar: A team is in last place.
Change Up: A slow-ball pitch intended to deceive the batter into thinking it is a
fastball.
Checked Swing: A swing by the pitcher that rotates halfway around or less.
Cheese: A great fastball pitch.
Chin Music: A pitch that comes close to a batter's face.
Choke-up: A batter grips the bat too far up from the knob.
Circus Catch: A great catch by an outfielder.
Clean-up Hitter: The fourth player up to bat.
Closer: Relief pitcher who finishes out the game.
Complete Game: The starting pitcher pitches the whole game.
Count: The total balls and strikes tallied on a batter.
Crank: An old-time term referring to a serious baseball fan.
Curveball: A pitch that angles to the left when delivered with the right hand, and
visa versa.
Cutter: Also called "cut fastball"; a kind of fastball that breaks slightly before
reaching home plate.
Cycle: Also called "natural cycle"; a batter achieves a single, double, triple, and a
home run in one game.
Daisy Cutter: A vintage term for ground ball.
Dead: A ball that is out.
Defense: The team out on the field.
Designated Hitter: Non-field player designated to bat in the pitcher's position.
Diamond: The baseball field.
Dinger: Homerun.
Donut: Circular weight attached to the bat and used in warm-up.
Double Header: A team plays two games in a row.
Double Play: A defense play resulting in two outs.
Double: A second-base hitter.
Dugout: Holding area for baseball officials and uniformed teammates not in play.
Earned Run: A home run scored with no errors against defense.
Error: A defense foul.
Fair Ball: A hit that stays within "fair territory".
Fair Territory: The field that is within playing boundaries.
Fast Ball: A ball pitched straight and fast.
Fielder: One of nine defensive team players.
Fielder's Choice: A fielder opts to throw the ball to a base other than the one the
batter is running toward.
Fireman: The relief pitcher that closes out the game.
Fly Ball: A bat results in a high-flying ball.
Force Out: An out recorded when a runner is forced to advance to the next base
because there is a runner behind him.
Force Play: A batter becomes a runner forcing a baseman to lose his position.
Forfeited Game: A game is ended and the opponent is awarded because of a foul
committed by defense.
Fork Ball: A ball pitched between the index and middle fingers resulting in a slower,
and often ground ball.
Foul Ball: A ball that settles outside the foul line.
Foul Line: Line drawn from home base through the first and third bases, and
perpendicularly upward from the outfield fence.
Foul Territory: Area outside the foul line.
Foul Tick: An old-time term for foul ball.
Fungo Bat: A type of bat, generally thinner and longer, used to hit a fungo.
Fungo: A ball hit by a fungo bat to a fielder during practice.
Gap: Area between outfielders.
Gopher: A homerun hit.
Grand Slam: A homerun hit while all bases are loaded.
Green Light: The coach signals a good move to a batter or runner.
Ground Rule Double: A double base advance awarded runners on bases usually as
a result of a batted ball bouncing off the ground and flying high over the wall or
fence.
Grounder: Also called "ground ball", a hit that bounces off, or ends up rolling on,
the infield.
Hit and Run: The players on base begin to run before the batter hits the ball.
Hit: The batter advances to a base without any field errors.
Home Plate: Home base where the batter takes a swing; the final point to be
reached by runners on the course of four bases of the baseball diamond.
Home Point: A vintage term for home base.
Home Run: After striking the ball, the batter is able to pass through all four plates
and return to home with no errors on the part of defense.
Home Team: The team whose field the game is being played on. If the field is
neither team's, both will mutually decide which one to call home team.
Hot Corner: Third base.
Hurler: A vintage word for pitcher.
Huzzah!: An old-time baseball cheer from the crowd, meaning "Hurrah!" or
"Hurray!"
Infield Fly: A fly ball in the infield that can easily be caught by an infielder.
Infield: The portion of the baseball field bordered by three bases and home plate.
Infielder: A player positioned on the infield.
Inning: One of nine periods of playtime in an ordinary regulation game.
Intentional Walk: A set-up for forced play in which the batter is delivered four
pitches in order to advance to first base.
Knuckle Ball: A method of holding the ball with the knuckles in order to prevent a
spin on the ball.
Left On Base: Three outs and bases are still loaded.
Leg it: Run!
Line Drive: A ball hit in a straight line directly to a fielder.
Line-up: A team's batting order.
Mascot: The batboy, in old-time baseball.
Mendoza Line: So-named after the legendary shortstop Mario Mendoza, and refers
to having a batting average of around 200.
Mound: The pitching hill.
Muff: An error, in the early baseball era.
No Hitter: Also called "no-hit game" and "no-no"; refers to a game resulting in a
team having no hits.
Offense: The team at bat.
On Deck: The next batter in the line-up.
Out In Order: The first three batters are called out in one inning.
Out: What the umpire calls when a batter or base runner for whatever reason cannot
advance to the next base; such a player is said to be "retired".
Outfield: The area of the playing field that is outside the boundaries of the four-
pointed baseball diamond.
Outfielder: A player in an outfield position.
Passed Ball: The ball escapes the catcher and runners get to advance to next base.
Perfect Game: The pitcher prevents every batter from the opposing team from
getting to first base.
Pick Off: The pitcher throws the ball to a fielder who can then tag a base runner,
preventing the runner from stealing or advancing to next base.
Pinch Hitter: A hitter replaces the starting player in the line-up.
Pinch Runner: A player replaces a runner already on base.
Pitch: Delivery of the baseball to the batter.
Pitcher: The offensive player that delivers the ball to the batter.
Pitching Rotation: The pitching order.
Pitchout: A deliberate wide pitch.
Pull Hitter: Hitting the ball toward the same side of the field from which he bats.
Putout: A fielder earns credit for receiving the ball to put out a base runner or
hitter.
Quick Return Pitch: A pitch with intent to throw off the batter.
Relief Pitcher: The replacement for the starting pitcher.
Retire: The umpire calls an out, and a batter or base runner cannot advance to the
next base.
Rubber: The pitching plate.
Run Batter In: Also known as "RBI", a record of points earned by a player for
assisting his teammates in scoring points while up to bat.
Run Down: Fielders tag a runner between bases.
Run: A runner crosses home plate without any errors.
Runner: The player or batter advancing from one base to another.
Sacrifice Bunt: A bunt intended to advance a runner, to the batter's discredit.
Sacrifice Fly: A fly ball out and a runner scores a point.
Safe: Runner arrives safely at base, as called by the umpire.
Save: Credit given a relief pitcher for keeping the team in the lead despite that the
opponent's tying or winning runs are on base, or if three or more innings are pitched
without a tie game.
Scoring Position: Runner is on second or third base.
Scout: Vintage for outfielder.
Short Scout: Old-time term for shortstop.
Shortstop: Fielder positioned in between second and third bases.
Shut Out: A team fails to score any runs in a game.
Signs: Hand or body signals given by the coach or key players.
Single: A batter arrives safely to first base.
Sinker: A pitched fastball aimed downward.
Sky Ball: Vintage term for pop-up ball.
Slider: A pitch similar to a curveball but made with a straight wrist, resulting in what
appears to be a fastball, but breaks when it reaches home plate.
Spit Ball: Unlawful pitch in which the ball is coated with saliva, grease, or other such
substance, causing the ball to react unpredictably.
Starter: The pitcher who starts the game.
Steal: An offensive runner tries to advance to the next base during a pitch without
the batter hitting the ball, or any assists.
Stolen Base: The recorded number of steals by a runner.
Strike Out: Three strikes by the batter.
Strike Zone: The area over home plate the ball must pass into to qualify as a strike.
Strike: A pitch is missed, or not swung at by the batter, and the ball crosses into the
strike zone. Also, balls that foul but are not caught may qualify as first or second
strike but not a third.
Striker: Vintage term for batter.
Suicide Squeeze: The batter bunts the ball attempting to throw first baseman off,
but instead allows third base runner, as soon as the ball is pitched but released, to
flee to home plate.
Switch-Hitter: A batter able to alternate batting with right or left hand.
Tag: A runner must touch his occupied base after the ball is caught, and before
advancing to the next base. Also refers to a defense player who touches a runner
with the ball in an effort to put them out.
Tater: Colloquial term for homerun.
Texas Leaguer: A hit that falls to the ground between the infielder and outfielder.
Throw: Different than a pitch; use of the hand to drive the ball toward a teammate
or intended goal.
Top: First half of the inning.
Triple Play: Three players are taken out in the course of one play.
Triple: The batter makes it to third base without any errors or stopping.
Two-base Hit: Also called "double"; a batter is able to safely reach second base in
one hit.
Umpire: The official person in charge of the game.
Uncle Charlie: Curve ball.
Utility Player: A person who can fill any position.
Walk: Also called "base on balls"; after four pitches are delivered the batter is
allowed advance to first base, forcing other runners on base to advance as well.
Wheelhouse: A hitter's "sweet spot"; in other words their power zone.
Whiff: To strike out.
Wild Pitch: A pitch so wide that the catcher is unable to catch or block it, allowing
runners to advance.
Yakker: Curve ball.
Football Glossary
The Ball
Live: Ball in play.
Dead: Ball not in play.
Loose: Live ball not in possession.
Ready for Play: Dead ball becomes ready for play.
In Possession: Player or team holds or controls a live ball or ball to be free-kicked.
Belongs to: Team has custody of a dead ball.
Catch: Player gains possession of a ball in flight.
Interception: Catch an opponent's pass or fumble.
Recovery: Catching a ball that is still alive after it hits the ground.
Simultaneous catch or recovery: Joint possession of a live ball by opposing
inbounds players.
Blocking: Bodily contact obstructs an opponent.
Below Waist: Blocking an opponent below the waist.
Chop Block: A high-low, low-high combination block against an opponent by two
players.
Block-in-the-back: Initial, above-the-waist contact against an opponent from
behind.
Frame of the body: Front shoulders and below.
Blocking zone: Rectangle centered on the snapper and extending five yards
laterally, and three yards longitudinally in each direction.
Clipping: Initial contact against an opponent from behind and below the waist.
Deliberate dead-ball advance: Attempt to advance the ball after any body part
other than the hand or foot has touched the ground, or after the ball is declared
dead.
Down: Unit of the game beginning with legal snap or free kick after ball is ready for
play, ending when ball becomes dead.
Between downs: Interval of time when ball is dead.
Fair catch: A valid catch of a scrimmage kick beyond the neutral zone by team B
player
Valid signal: A valid signal given by team B player by extending one hand above his
head and waving his hand side to side.
Invalid signal: Signal given by team B player does not meet criteria for being valid.
Forward beyond: The direction toward opponent's end line.
Forward progress: End of advancement of ball by ball carrier or receiver of either
team, as it applies to position of ball when it became dead.
Foul: Rule infraction resulting in a penalty.
Violation: Rule infraction not resulting in a penalty.
Fumble: An act of passing, kicking, or handling of ball resulting in loss of
possession.
Muff: Unsuccessful attempt to recover the ball.
Batting: Willfully striking ball or changing its direction with hands or arms.
Touching: Any contact with the ball.
Blocking a scrimmage kick: Opponent of the kicking team touches the ball to try
and prevent the ball from advancing beyond the neutral zone.
Lines
Sidelines: Line running end line to end line on each side of the field separating the
field of play from the out of bounds area.
Goal lines: Lines at the end of the playing field extending between sidelines; part of
the vertical plane that separates end zone from the playing field.
End lines: Line running between side lines ten yards between each goal line
separating the end zone from the out of bounds area.
Boundary lines: Side and end lines separating in, from out of bounds.
Restraining lines: Part of the vertical plane limiting a team's alignment for free
kicks.
Yard lines: Line on the playing field parallel to the end lines numbered consecutively
from the goal to the 50-yard-line.
Inbounds lines: Also known as "hash marks", 24-inch lines 60 feet from the
sidelines.
Nine-yard marks: 12-inch marks set 10 yards apart, and nine yards from the
sidelines.
Huddle: Two or more players grouped together after the ball is made ready for play.
Hurdling: Player tries to jump with feet or knees over an opponent.
Kicks
Legal: Legitimate kick of the ball with knee, lower leg, or foot by a team A player
before possessing the ball.
Illegal: Non-legitimate kick of the ball.
Punt: After kicking, player drops the ball and kicks it before it hits the ground.
Drop kick: A kick made after dropping the ball on the ground.
Place kick: A kick of the ball placed on a tee or the ground by a player in
possession.
Free kick: A free punt, drop kick, or place kick.
Kickoff: A free kick starting each half or following each try or field goal.
Scrimmage kick: Kick made by team A during a scrimmage before changing
possession.
Return kick: A kick by team in possession during a down.
Field goal attempt: Scrimmage kick.
Scrimmage kick formation: Formation with one player at least seven yards behind
the neutral zone and no player is positioned to receive a hand-to-hand snap before
attempting a kick.
Loss of a down: Loss of the right to repeat a down.
The neutral zone: Space between the two lines of scrimmage extended to the side
lines running the length of the ball.
Encroachment: An offensive player is either in or beyond the neutral zone after the
snapper touches or simulates touching the ball before the snap.
Offside: Defensive player position assumed after the ball is made ready for play.
Passes
Spots
Teams A and B: Team A is team designated to put ball in play; team B is the
opponent.
Offensive and Defensive Teams: Offensive is team with the ball, defensive is
opponent.
Kicker and Holder: Kicker is any player who punts, drop kicks, or places the kicks.
Holder is the player who controls the ball on the ground or tee.
Lineman and Back: Team A player on the scrimmage line when the ball is snapped;
or on his scrimmage line and positioned between the end team A players also on the
line of scrimmage at the snap. A lineman becomes a back before the snap when he
moves to a position as a back and then stops.
Passer: Thrower of a legal forward pass.
Player: A team participant other than a replacement.
Runner and ball carrier: Player in possession of a live ball.
Snapper: Player who snaps the ball.
Substitute: A replacement for a player between downs.
Player vacancy: A team has fewer than 11 players.
Disqualified Player: Player declared ineligible for remainder of game.
Squad member: A potential player in uniform.
Tripping: Use of the leg or foot to obstruct an opponent below the knees.
Timing Equipment
Plays
Field Areas
Soccer Glossary
Advantage Clause: Also called "Advantage Rule"; after a foul is committed, the
referee is allowed to continue a play to avoid unfairly punishing the fouled team, and
to prevent the foul from benefiting the team that committed the foul.
Advantages: When a team possesses the ball and outnumbers the opponent near
the opponent's goal.
American Football: Non-Americans use this term to distinguish the common U.S.
sport from another country's sport of soccer, which they also call "football".
APSL: American Professional Soccer League ? The original A-League, APSL was the
nation's professional men's outdoor soccer league from 1990 to 1994. It was formed
as a merger between the American Soccer League and the Western Soccer League,
and consisted of American and Canadian teams. It was renamed "A-League" in 1995.
Attacking Midfielder: The midfielder that plays directly behind the forward players,
and sets up goals by passing the ball to forwards, and in this way, supports the
offense.
Attacker: The player that possesses the ball.
Attacking Team: The team that possesses the ball.
AYSO: American Youth Soccer Organization. An administrative entity, which sets
rules and provides resources and information to youth soccer leagues around the
country.
Aggressive Soccer Receiving: Receivers are alert with every pass, no matter how
imperfect it is, in an effort to prevent a pass from getting away from them.
Air Ball: Also called "Lofted Ball" or "Lifted Ball"; when the ball is airborne.
Arc: Also called "Penalty Box Arc"; the arc at the top of the penalty box.
Assist: A pass that ends in a goal.
Assistant Referee: Also called "Linesman"; a person positioned on either side of
the field who basically "calls the line", among other things, to assist the referee.
Attack Staller: An attacker who slows an attack unnecessarily.
Attacking: Also called "Offense", when a team possesses the ball. There are two
basic kinds of attacks; direct (passing the ball directly and rapidly toward the goal),
and indirect (passing the ball sideways and backwards in search of weaknesses in
the defense).
Attacking Half: The one-half of the field containing the other team's goal.
Attacking Plan: A plan for how a team will execute a play.
Attacking Third: The one-third of the field containing the other team's goal.
Back Header: A player uses his head to pass a ball backwards.
Back Tackle: A defender tries to seize the ball from the carrier by the defender
swinging his leg from behind to the front of the ball.
Ball Carrier: The player who possesses the ball.
Banana Kick: A strategic kick used to angle the ball around an obstacle.
Break: Also called "Advantage", players quickly advance the ball down the field
toward the opponent's goal before defenders can get the ball.
Breakaway: Also called "Fast Break" or "Counterattack"; an attacker quickly moves
in behind defenders leaving only the goalie between the attacker and the goal.
Carrying the Ball: A foul is called on the goalkeeper for taking more than 4 steps
while bouncing or holding the ball.
Caution: Also called "Yellow Card", a card the referee holds up to warn player of un-
sportsmanlike behavior. Two cards may result in the removal from a game.
Center: A pass from the sidelines to a player in the center of the field.
Center Circle: Also called "Center Spot", the marked, center of the field where
kickoffs are made.
Center Line: Also called "Midfield Line", this is the line that divides the field in half.
Central Defender: The player who guards the field directly in front of the goal.
Charge: A player runs into an opponent, either legally or illegally.
Chest Trap: To use the chest to control or slow the ball while in the air.
Chip Pass: Passing the ball into the air using the chest in order to evade an
opponent.
Chip Shot: A pass lofted into the air and over the goalie's head in an attempt to
make it under the crossbar and into the goal.
Clear: Kicking the ball away from the goal.
CONCACAF: Norte-Centroamericana Del Caribe de Footbal. North and Central
American regional soccer organization where the World Cup qualifying matches are
played and includes the U.S., Canada, Mexico, Central America and the Caribbean.
Consolation Match: A tournament between losers of the two semifinal games to
determine the third-place team.
Corner Flags: Flags that mark the corners of the playing field.
Corner Kick: The restart a play when the ball goes out of bounds, the attacking
team kicks it inbound from the nearest corner.
Counterattack: Also called "Fast Break", and "Breakaway", a play begun when the
ball is obtained on a turnover from the other team. There are two kinds: A slow,
controlled attack that involves many short passes in all directions; the other is
moving the ball directly forward into the other team's "danger zone" as quickly as
possible.
Coverage: Defense players are covering important areas of their "danger zone" and
in front of their goal.
Create: To create scoring opportunities.
Creating Space: A player creates space around the ball carrier by moving without
the ball in order to draw defenders away from him.
Cross: Also called "Crossing Pass", "Crossed Ball", or "Center the Ball"; to set up a
scoring opportunity, a player near the sideline kicks the ball to a player in the middle
or opposite side of the field.
Cushioning the Ball: When a player catches a pass, he relaxes his body in a way
that absorbs the impact in order to control the ball.
Cut Down the Angle: The goalie moves out in front of the goal closer to an attacker
to widen the barrier and create less net to shoot at.
Cut Off: A player positions himself between an attacker and the player's goal,
forcing the attacker toward the sidelines.
Danger Zone: The goal area where most shots are scored.
Defend Deep: Keeping defense deep in the defense half of the field.
Defenders: Team players not in possession of the ball who are defending their goal.
Defense: The object of keeping the other team from scoring.
Defensemen: Also called "Fullbacks", the players whose main objective is to
prevent the other team from scoring.
Defensive Half: The one-half of the field that contains the goal.
Defensive Third: The one-third of the field that contains the goal.
Deflection: The ball bounces off of a player.
Deliver the Ball: A pass that generally results in a scoring opportunity.
Direct Free Kick: After the opposition fouls, a team is given a free kick which may
be made directly into the goal without it touching another player.
Diving Header: A player dives toward the ground to strike the ball with his head.
Drag the Ball: A strategy that involves moving the ball slowly along the ground with
one foot in an effort to protect the ball from a defender.
Draw: The game ends in a tie.
The Draw: Selecting and placing qualifying World Cup teams into groups.
Dribbling: Moving the ball carefully forward by controlling it with the feet.
Drive: Also called "Power Shot"; to strike the ball with the top of the foot, or "laces".
Drop Ball: The referee drops the ball between two players in order to restart the
game.
Drop Kick: The goalkeeper drops and then kicks the ball after it bounces off the
ground.
Eighteen: The "Penalty Box Line", which runs 18 yards out from the goal line into
the field.
Endline: Also called "Goal Line"; the line, which runs along its width directly in front
of the goal, that defines the end of the playing field and which the ball must cross in
order to score a goal.
English Football Association: An association of British soccer teams formed in
1863 to establish the sport's rules and regulations.
European Cup: Final tournament played among Europe's top teams.
F.A.: Football Association; in cooperation with FIFA and other leading soccer
organizations, F.A. helps maintain soccer rules and regulations.
Fair Charging: Also called "Shoulder Charging", a legitimate tackle that can be used
to gain possession of the ball.
Fake: Also called "Feint"; a deceptive move made by a ball carrier to fake the
opponent into thinking the carrier is going to make a pass in another direction.
Far Forward: The player positioned ahead of teammates who is farthest from the
ball.
Far Fullback: The fullback, or defenseman, farthest from the ball.
Far Midfielder: The midfielder (positioned between the fullbacks and the forwards)
farthest from the ball.
Far Post: Also called "Back Post", the vertical beam (there are two beams that form
either side of the goal) that is farthest from the ball.
Far Stopper: The farthest stopper (a center fullback who stops attacks in the center
of the field) from the ball.
Fast Break: Also called "Breakaway", and "Counterattack", an attacker gets behind
defenders and advances to the goal, undefended.
FIFA: Federation International Football Association; the international governing body
that publishes official soccer rules, called "Laws of the Game".
First Attacker: The player in who possesses the ball.
First Defender: A player is strategically positioned near the ball.
Flick Header: A player redirects the ball by ricocheting it off the top or side of the
head.
Flick Pass: A quick, strategic pass using the outside of the foot, usually close to the
goal.
Floor: The ground, on the soccer field.
Foot Trap: A player controls a ground ball with his use of the foot.
Football: What soccer is referred to as, in other countries. In the U.S., the popular
sport that evolved out of soccer and rugby.
Formation: Players form positions on the field.
Forward Line: Forwards consisting mainly of "strikers" and "wingers" who work
cooperatively on the field to try and score goals.
Forward Pass: The ball is passed in the direction of the opponent's goal.
Forwards: Players positioned ahead of teammates whose main job is to score the
goals.
Foul: The referee determines a rule has been broken and awards a free kick to the
other team.
Free Kick: Kick awarded by a referee to a team whose opponent has broken a rule.
Friendly: A purely recreational game, such as an exhibition or scrimmage.
Front Header: To strike the ball in the air using the forehead.
Front Tackle: A defender approaches an attacker head on with intent to kick the
ball away from the attacker.
Fullbacks: Also called "Defensemen", players who are not in possession of the ball.
Funnel: The strategic manner in which players concentrate their efforts on achieving
the goal as they advance from their field positions closer toward the goal.
Goal: The designated area, between the "goal line", the "goal posts", and the "cross
bar", that team players must pass the ball into in order to score points.
Goal Area: The designated area in front of the goal, 20 yards wide by 6 yards deep,
where goal kicks are made.
Goal Kick: A restart kick from the goal area given to the defending team as a result
of the attacking team contacting the ball just before it crossed the "goal line".
Goal Line: Also called "End Line", the boundary line that runs just in front of, and
parallel to the goal at each end, which the ball must cross in order to score points.
Goalie: Also called a "Goal Keeper"; the player positioned in front of the goal whose
job is to defend the goal.
Goal Mouth: The goal's entrance.
Goal Posts: The vertical beams on either side of the goal.
Hacking: To kick an opponent's legs.
Halfback: Also called "Midfielder", the player positioned between the fullbacks and
the forwards.
Half Volley: Kicking the ball on a drop kick as soon as it touches the ground.
Halves: Also called "Periods"; the game is split into two 45-minute segments, or
"halves".
Handball: A player fouls by touching the ball.
Hat Trick: A player scores three or more goals in one game.
Header: A player strikes the ball in the air with his head.
Hook: A curve ball caused by a kick that "spins" it.
Hopped Pass: A pass made high enough in the air to clear players' ability to catch
it.
IFAB: International Football Association Board; an entity comprised of FIFA and
British soccer organizations that officially approves changes in international soccer
rules.
Indirect Free Kick: A kick given to a player in response to a minor foul committed
by the opponent.
Injury time: Also called "Stoppage Time"; time is added to a game to make up for
time lost due to an injury during a game.
Instep Drive: A straight shot taken with the instep of the foot.
Juggle: To keep the ball above the ground using any part of the body except the
arms and hands.
Keeper: Refers to "Goalkeeper".
Kickoff: A player starts or restarts the game by kicking the ball from the "center
circle" to a teammate.
Kill the Ball: To stop the ball "dead" with the foot.
Killer Ball: A pass, usually a "through" or "long" pass, which sets up a goal.
Last Defender: The last field player nearest to the goal.
Late Tackle: Delayed tackle; player contacts the ball carrier after the carrier has
passed the ball.
Laws of the Game: The 17 official soccer rules as determined and published by
FIFA.
LDMF: Left Defensive Midfielder.
Lead Pass: A pass made ahead of a receiver.
Linesmen: Referee assistants who monitor the goal lines and sidelines for out-of-
bounds foul plays.
Linkmen: Also called "Midfielders" or "Halfbacks"; players positioned between the
Fullbacks and the Forwards. They "link" the two positions by supporting them both.
Loft: Also called "Lob"; a foot pass that sends the ball into the air.
Long Ball: A long pass, such as one made from the Fullbacks to the Goalkeeper.
Long Corner: A long "cross" or corner kick of the ball toward the goal.
Man-to-Man: A one-on-one defense strategy in which a defender is assigned to
"mark" or guard a player from the other team.
Mark: A player guards an opponent one-on-one to keep him from moving toward the
goal.
Mark the Ball: Instead of marking an opponent, a player marks or defends the
multiples zones, or spaces, between the ball and the net.
Match: A game.
Midfield: Area between the Forwards and the Fullbacks.
Midfield Anchor: Also called "Defensive Midfielder"; the player situated near the
center line just in front of his team's defense, and who is assigned to mark the
toughest offensive player.
Midfield Line: Also called or "Center Line"; the line at the center of the field that
divides the playing field in half.
Midfielders: Players positioned behind the forwards who make passes between the
fullbacks and the forwards.
MISL: Major Indoor Soccer League. Predecessor to the MSL, a U.S. indoor league
begun in 1977. Games consisted of 6 players on each side, and played on hockey
rinks converted into soccer fields.
Mismatch: Man-to-man markers are mismatched, skill-wise.
MLS: Major League Soccer; outdoor league begun in 1995.
MSL: Major Soccer League; a U.S. indoor soccer league existing from 1990-1992,
and formerly the MISL.
Movement Off the Ball: A concept referring to strategies of teammates not in
possession of the ball, and critical to both offensive and defensive teamwork.
NASL: North American Soccer League; a major U.S. outdoor soccer league existing
from 1967-1985, which attracted international players and large audiences.
Near Post: The goal post nearest to the ball.
Near Stopper: The stopper, or center fullback who stops attacks at the center, who
is closest to the ball.
Net: Often used interchangeably with "Goal", literally refers to the corded material
attached to the goal frame which captures the ball.
Nutmeg: To pass the ball between a player's legs.
NPSL: National Professional Soccer League: Originally the American Indoor Soccer
Association, an indoor soccer league (1984-2001) in which games were played
indoors on converted hockey rinks, and by non-traditional rules. May also refer to a
league (1967) that merged with the United Soccer Association to create the North
American Soccer League.
Obstruction: A player uses his body to block an opponent from getting the ball.
Off His Line: The Goalie is off the goal line, or out from between the two goalposts.
Off the Ball: Offense players not in possession of the ball.
Off the Play: Offense or defense players not immediately involved in a pass.
Offense: Also called "Attacking"; when a team has the ball.
Offensive player: Also called "Attacker"; a player who is in possession of the ball.
Offensive team
Offside: A player in an offside position receives a pass from an attacker resulting in
a foul.
Offside Line: The farthest point down the field that an attacker may be before being
considered offside.
Offside Offense: Also called "Offside Infraction"; receiving or making a pass from
the offside position.
Offside Position: A position in which a player is closer to the opponent's goal fewer
than two defensemen are between an attacker and the goal.
On His Line: Opposite "Off His Line", the Goalie is on the goal line, or between the
two goalposts.
On Ball: When a player has the ball, he is said to be "on ball".
On Ball Attacking: A ball handler strategy to create space for scoring opportunities.
One Touch: A ball is shot or passed from one player to another with one touch, and
without stopping. In this case it is said to be a "one touch" shot or "one touch" pass.
Open: An unmarked defensive player.
Open Space: Playing field space devoid of defenders, particularly between the ball
and goal.
Outlet Pass: Often used to start a counterattack, a defender or goalkeeper kicks the
ball from near his team's goal close to the opposing goal.
Out of Bounds: The ball is out of the playing field boundaries.
Out of Play: A play is stopped usually because the ball is out of bounds or a foul has
been called.
Overlap: An outside Forward advances toward the center of the field to allow space
for his teammate to move the ball toward the sideline.
Overtime: Time is added to an intercollegiate or championship "Regulation Game"
that ends in a tie, to determine the winner.
Pass: A play, kick, or strike of the ball with head, chest, or thighs, to a teammate.
Penalty: A referee call to a player who breaks a rule.
Penalty Arc: The arc adjoining the penalty area, extending 10 yards from the
penalty spot.
Penalty area: Also called "the 18-Yard Box", or simply "the Box"; the 44-yard x18-
yard area surrounding the penalty spot (center), and situated alongside the goal line.
Penalty Kick: Also called "Penalty Shot", or "Spot Kick"; a direct free kick made by
a player from the penalty spot against his opponent's goalie.
Penalty Shot: Kick made from the penalty spot.
Penalty Spot: The small marked spot from which penalty shots are made,
extending 12 yards out from the center of the goal line.
Penetrate: To advance the ball from behind defending opponents.
Period: A segment of game time. For example, a standard regulation game consist
of two, 45-minute halves, or periods.
Pinnie: A mesh or nylon training vest used in practice.
Pitch: An English word referring to the playing field.
Play: A strategic pass or kick of the ball to a teammate.
Play On: A referee has determined that no foul or reason to stop a game has been
committed.
Playoff: An end-of-the-season game that determines the champion.
Pop-It: To pass the ball to yourself.
Possession: To have control of the ball.
Post: Goalpost.
Professional foul: Also called "Tactical Foul"; a deliberate foul played to prevent
the opponent from scoring a goal without being awarded a free kick; is considered an
act of misconduct and player is given a yellow warning card.
Push Pass: An advance of the ball using the inside of the foot, which appears as if
the player is pushing the ball.
Qualifying Draw: Two years before "The Draw", teams are divided into groups to
ultimately determine World Cup qualifiers.
Qualifying Matches: Two years prior to the "World Cup", teams hold games to
determine World Cup qualifiers.
Receiver: Player who receives a pass from his teammate.
Red Card: Final card issued a player by the referee removing him from the game,
after receiving two yellow cards for misconduct, leaving his team short a player for
the remainder of the game.
Regulation Game: Game consisting of two, 45-minute periods.
Rounds: Segments that the competition stage of a tournament in divided into. In a
World Cup soccer tournament, five Rounds are played.
Rugby: Predecessor to American football, but still existing as a form of the popular
sport, derived from English soccer in the 1800s. Differs from soccer, but similar to
American football, in that players can receive, pass, and carry the ball with their
hands, and contact each other.
Save: The goalie intercepts a shot that would have otherwise entered the net and
scored a goal.
Scorebox: Also called "Danger Zone", refers to the area where goals are scored.
Send Off: A player is removed from the game for earning two caution cards, or
committing a serious foul during a game, leaving his team short handed.
Serious Foul Play: A player commits a serious act of misconduct and earns a "red
card", removing him from the game.
Service: To pass the ball.
Set play: A game restarts with a pre-planned play.
Settle: A player is able to control the ball after receiving it.
Shadow Marking: A defender is assigned to keep a watchful eye on an attacker.
Shepherding: Also called "Jockeying", "Steering", and "Channeling"; a kind of one-
on-one strategy used by the "first defender" to control the "first attacker".
Shielding: Also called "Screening"; the ball carrier protects the ball from an
opponent by positioning himself between his opponent and the ball.
Shot: The ball is passed directly toward the net in an effort to score a goal.
Show: The ball carrier lets a receiver know with clear body communication that he
intends to pass the ball, or a receiver communicates to the carrier that he is open to
receiving the ball.
Shoulder charge: Legal shoulder tackle between a defender and the attacker to
gain possession of the ball.
Shut out: The goalie prevented any shots from entering the net during a game,
resulting in 0 points scored by the opposing team.
Side Tackle: One of the most effective tackles in which a defender moving in the
same direction as an attacker tries to redirect the ball using the foot nearest to the
attacker, or using a shoulder charge, in order to gain possession of it.
Sideline: Also called "Touchline", the line that runs the length of the field along
either side.
Single Elimination: One loss eliminates a team from the tournament.
Sliding tackle: A player tries to gain possession of the ball by sliding into the ball
feet first.
Six: Also called "Goal Area" or "Goal Box"; the six-yard box in front of the goal line.
Slot: Space between defenders.
Small-Sided Game: A game with fewer than 11 players per team, usually in youth
leagues.
Soft Pass: A light, ground pass with a spin.
Square pass: Also called "Flat Pass"; a pass made across the field, parallel to the
end line.
Starters: Players positioned on the field at the start of the game.
Steal: A defensemen seizes the ball from an opponent.
Stoppage Time: Game time added at the end to make up for stoppages.
Stopper: Players who stop attacks at the center of the field.
Strength on Ball: It is difficult to "steal" the ball from the carrier.
Stretched Defense: There is too much space between defensemen.
Striker: A strong forward positioned toward the center of the field.
Substitution: A non-player replaces a player on the field.
Sudden Death: In the case of overtime, a first strike goal ends the game, resulting
in a win.
Sweeper: The defender closest to his team's goalie.
Tackling: Use of the feet or shoulder in an attempt to get the ball away from the
carrier.
Tactical Foul: Also called "Professional Foul"; a deliberate foul that prevents the
opponent from scoring but not being awarded a free kick, and is considered an act of
misconduct.
Takeover: An advanced strategy in which a ball carrier moving in one direction
"drops" or abandons the ball so a teammate behind him can carry it in another
direction.
Target Player: A player targeted for a specific receiving position whose job is to
follow through or create scoring opportunities.
Thigh Trap: A ball handler uses his thigh to slow or control the ball.
Three-on-one Break: Three strikers versus one defensive player.
Three-on-two Break: Three strikers versus two defensive players.
Through Ball: Also called "Through Pass"; a penetration through defenders into
space between the defense and the goalie.
Throw-in: A technique for restarting the game when the ball crosses the sideline
and goes out of bounds; a select player throws the ball back inbounds from overhead
and from behind the sideline using both hands.
Tie game: A match is completed with the same number of goals scored.
Tie-breaker: A method of determining the winner of a "tie game" using a series of
penalty kicks.
Timeout: A break in the game.
Toe Kick: Kicking the ball using the front or toe end of the foot, but should be
avoided because of its difficulty to control.
Toe Poke: Poking the ball with the front foot, as opposed to the "toe kick"; the
preferred method because of a player's ability to control it, and should generally be
used by a player in a position to "steal" the ball, or a pass the ball into the goal.
Total Soccer: A rarely used method today, but popular with the Dutch in the 1970s,
that encourages continuous movement of the ball by adding more defense to the
field in order to maximize scoring opportunities.
Touchline: Also called "Sideline"; the line running the length of the field on either
side.
Track: To "mark", or keep a watchful eye on an opposing player.
Trap: Controlling or slowing the ball with the feet, thighs, or chest.
Travel Soccer: Also known as "Select Soccer"; competitive youth soccer so called
because it involves traveling to other cities.
Tripping: To trip an opponent, which is a foul.
Turnover: Another player gains possession of the ball.
Two-way midfielder: A strong and versatile player that direct plays in the midfield
area.
Under the Ball: To keep the ball aloft using head, feet or chest.
Un-sportsmanlike Behavior: Conduct on the field that warrants a yellow or red
card, as outlined in the referee's official Rulebook.
USSF: United States Soccer Federation founded in 1913 to administrate American
soccer.
USYSA: United States Youth Soccer Association; self-governing youth soccer
organization officially accepted by the USSF in 1974.
Vision: A player foresees possible passes in order to create scoring opportunities.
Volley: To kick the ball before it hits the ground.
Wall: Defenders form a wall between themselves and the goal to prevent a free kick
from entering the goal.
Width-in-Attack: Creating space between attackers.
Width-in-Defense: Creating space between defenders.
Win the Ball: To possess of the ball.
Win-draw-loss record: A record of a team's game results.
Wings or wingers: Outside Forwards positioned near the Strikers in order to create
scoring opportunities.
World Cup: The official international soccer tournament held every four years
among the world's top professional teams.
Worry the Goalkeeper: To harass the goalie, a foul punishable by a yellow card
warning.
Yellow card: Warning or caution card displayed by the referee for player
misconduct.
Zone: Area surrounding the goal that player's are assigned to mark or defend.
The following are terms commonly used in official team swimming competitions. While this
list is not complete, familiarity with these swim terms should help the layman gain a general
knowledge of the language used in competition swimming in the US and abroad. For a
detailed look at terms and definitions put forth by the governing body for team swim in the
US, check out the USA Swimming Website.
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