Force - PheT Activity-Pushing
Force - PheT Activity-Pushing
Force - PheT Activity-Pushing
• Purpose •
In this activity, you will investigate the relationship between force and motion using the “Forces and
Motion: Basics” PhET simulation.
• Apparatus •
___computer (MacBook or equivalent)
___”Forces and Motion: Basics” PhET simulation software (available at phet.colorado.edu)
• Setup •
1. Turn the computer on, log on and allow it to complete its start up cycle. Connect to The Internet.
2. Find and start the PhET simulation, “Forces and Motion: Basics”. Ask your instructor for assistance if
needed. Note: There is also a sim called “Forces and Motion”. That is not the sim for this lab.
• Discussion •
There is an important relationship between force and motion. Using the simulation (sim), we will
investigate the basics of this relationship.
• Procedure •
PART A. TUG OF WAR
The sim should open in the Tug of
War tab. If it does not, click the tab
to activate Tug of War. In this sim,
a wagon (W) can be pulled by the
players of two teams. Both Blue Team and Red Team have four players, one adult (A), a teenager (T), and
two children (C). The adult is the largest player, the children are the smallest players.
1. Even Steven.
If you arrange identical teams in the Tug of War, you’ll get a tie. The net force is zero. The following are
examples of identical teams.
A---W---A (Adult vs. Adult)
C-T---W---C-T
A-T-C-C---W---C-C-T-A
a. Describe three distinct ways to arrange the teams so that you get a tie even though the teams have
different numbers of players. These are non-identical, balanced teams. (To show distinct arrangements,
don’t simply switch players on each side. For example, A-C---W---T and T---W---A-C are not distinct. (Nor do
they produce a tie.)
i.
ii.
iii.
b. Complete this statement which relates part of Newton’s First Law (the Law of Inertia) to these
observations: A body __________ ____________________ will remain __________ ____________________
unless acted on by a/an ________________________________________ force.
d. Observation. Now unpause the sim and record your observation of what happens.
PART B: MOTION
Click the Motion tab to select the Motion activities.
1. PhET Girl vs. Massive Stack.
a. In the on-screen control panel, the Force checkbox should already be selected. Click the Speed checkbox
to activate the speedometer. Set the PhET Girl on the skateboard. Use maximum Applied Force to get her
up to speed as rapidly as possible.
i. What happens when she reaches maximum speed? (Discuss the pusher, the motion of the girl, and the
grayed-out—unavailable—section of the Applied Force control.)
ii. Now apply a maximum force in the opposite direction until the pusher falls again. What happens
during this push?
b. Take the girl off the skateboard and load the skateboard with two crates and the refrigerator. Repeat
the maximum force one way, then the other way as was done with the PhET Girl.
What was different this time, and why?
b. Remove the bucket to stop the action. Now stack a crate, refrigerator, and the bucket. Push again for
maximum acceleration. Describe the differences compared to part a.
2. Numerical Ish.
Click the on-screen Reset All button. Set Friction to None. In the control panel, activate Forces: Values,
Masses, Speed, and Acceleration.
a. Click the on-screen Pause button. Set one 50-kg crate on the track. Set the Applied Force to 200 N. (If
the slider won’t let you select 200 N exactly, type 200 N into the Applied Force value space). Unpause the
sim for a second or to so that the acceleration registers on the accelerometer. The pause the sim. For the
purposes of the questions below, we will consider this configuration to be the Original Arrangement.
i. From the Original Arrangement, what single change could double the acceleration?
ii.From the Original Arrangement, how could you halve the acceleration without changing the Applied
Force?
i. Click the on-screen pause button. Add two 50-kg crates to the track. Set the Applied Force to 250 N.
Unpause the sim momentarily to register the acceleration.
ii. Make two changes to the arrangement so that the acceleration will quadruple when the sim is
unpaused. Describe the changes.