SCON2 CE Packet Web 8122
SCON2 CE Packet Web 8122
SCON2 CE Packet Web 8122
The stories from comic books and pop culture media can offer a powerful analogy to frame our own
experiences. Integrating a client’s interests in therapy can nurture rapport building, encourage
creativity, and can provide a safe distance to process emotions and gain perspective.
This interactive workshop will provide participants with creative interventions that integrate their
clients’ interests. Learn how to help your clients discover they are the heroes of their own stories!
Learning Objectives:
• identify three ways to use pop culture, superheroes and villains in your therapy practice
• demonstrate ways to use pop culture, superhero and villain based interventions with clients
Target Audience:
This workshop is appropriate for mental health professionals, including psychologists, social workers,
marriage and family therapists, and professional counselors – beginner level
References:
• Hill, R. M., Oosterhoff, B., Layne, C. M., Rooney, E., Yudovich, S., Pynoos, R. S., & Kaplow, J. B. (2019).
Multidimensional Grief Therapy: Pilot Open Trial of a Novel Intervention for Bereaved Children and
Adolescents. Journal of Child and Family Studies, 28(11), 3062–3074. https://doi.org/10.1007/s10826-
019-01481-x
• Niemiec, R. (2020). Character strengths cinematherapy: Using movies to inspire change, meaning and
cinematic elevation. Journal of Clinical Psychology.
• Smieszek, M. (2019). Cinematherapy as a Part of the Education and Therapy of People with Intellectual
Disabilities, Mental Disorders and as a Tool for Personal Development. International Research Journal
for Quality in Education, 6(1), 30-34. https://nbn-resolving.org/urn:nbn:de:0168-ssoar-73029-5
There is still much stigma surrounding interest in horror and scary content. Especially for teens and
children, horror is sometimes even considered concerning or a “warning sign” for negative or violent
behavior. We will explore why these topics speak to clients, and how to use them in effective
therapeutic practice, as well as identify contra-indications for use in treatment.
Learning Objectives:
• Identify when integrate horror and horror themed interventions in mental health treatment
• Describe 2 ways to use horror themed interventions with clients
Target Audience:
Mental Health Professionals, beginner to intermediate level
References:
1) Martin G. N. (2019). (Why) Do You Like Scary Movies? A Review of the Empirical Research on
Psychological Responses to Horror Films. Frontiers in psychology, 10, 2298.
https://doi.org/10.3389/fpsyg.2019.02298
2) Andersen MM, Schjoedt U, Price H, Rosas FE, Scrivner C, Clasen M. Playing With Fear: A Field Study in
Recreational Horror. Psychol Sci. 2020 Dec;31(12):1497-1510. doi: 10.1177/0956797620972116. Epub
2020 Nov 2. PMID: 33137263; PMCID: PMC7734554.
3) Scrivner, C., Johnson, J. A., Kjeldgaard-Christiansen, J., & Clasen, M. (2021). Pandemic practice: Horror
fans and morbidly curious individuals are more psychologically resilient during the COVID-19 pandemic.
Personality and Individual Differences, 168, 110397. https://doi.org/10.1016/j.paid.2020.110397
4) Scrivner, C., & Christensen, K. A. (2021, February 4). Scaring away anxiety: Therapeutic avenues for
horror fiction to enhance treatment for anxiety symptoms. https://doi.org/10.31234/osf.io/7uh6f
5) C. (2021, October 21). The Psychology of Fear | Concordia University, St. Paul Online. CSP Online.
https://online.csp.edu/resources/article/pyschology-of-
fear/#:%7E:text=Horror%20entertainment%20can%20trigger%20the,fans%20habitually%20watch%20sc
ary%20movies
6) Varrati, M. (2021, October 13). Scream Therapy: The Mental Health Benefits of Horror Movies.
Healthline. https://www.healthline.com/health-news/scream-therapy-the-mental-health-benefits-of-
horror-movies#Horror-movies-can-help-us-face-our-fears
7) The Psychology Behind Why We Love (or Hate) Horror. (2021, October 26). Harvard Business Review.
https://hbr.org/2021/10/the-psychology-behind-why-we-love-or-hate-horror
8) Linan, S. (2018, October 30). Why do we like to be scared? USC experts explain the science of fright.
USC News. https://news.usc.edu/151096/why-do-we-like-to-be-scared-usc-experts-explain-the-science-
of-fright/
9) Johnson, N. (2021, May 4). How horror movies can help people overcome real-world trauma. Science.
https://www.nationalgeographic.com/science/article/how-horror-movies-can-help-overco
Me-trauma-and-relieve-stress
10) Asma, S. T. (2016). On monsters: An unnatural history of our worst fears. Langara College.
11) Kerr, M. (2017). Scream: Chilling adventures in the science of fear. PublicAffairs.
12) Krause RJ, Rucker DD. Can Bad Be Good? The Attraction of a Darker Self. Psychol Sci. 2020
May;31(5):518-530. doi: 10.1177/0956797620909742. Epub 2020 Apr 21. PMID: 32315251.
13) Clasen, M., Kjeldgaard-Christiansen, J., & Johnson, J. A. (2020). Horror, personality, and threat
simulation: A survey on the psychology of scary media. Evolutionary Behavioral Sciences, 14(3), 213–
230. https://doi.org/10.1037/ebs0000152
14) Hudson, M., Seppälä, K., Putkinen, V., Sun, L., Glerean, E., Karjalainen, T., Karlsson, H. K., Hirvonen,
J., & Nummenmaa, L. (2020). Dissociable neural systems for unconditioned acute and sustained fear.
NeuroImage, 216, 116522. https://doi.org/10.1016/j.neuroimage.2020.116522
Adolescents and young adults hospitalized with medical illness may experience anxiety, depression, and
difficulties with adjusting to their illness. They may benefit from evidence-based interventions to assist
with coping with pain and associated psychological distress. Moreover, with rates of childhood
psychiatric illness on the rise amidst the COVID-19 pandemic, creative, far-reaching therapeutic
interventions are needed to respond effectively and efficiently to the current mental health crisis. One
innovative format is comic books, which are receiving increasing attention for their potential for
disseminating evidence-based care to youth. Prior research has indicated that comics may be a
promising strategy to promote health behaviors, reduce anxiety and aggression, and promote resilience.
SuperKids: Change the World (SK) takes the concept of comic books one step further by integrating
cognitive-behavioral and acceptance-based strategies into an interactive activity book. SK aims to
provide a youth-friendly approach to dealing with the difficult experiences associated with medical
illnesses. SK content is based on real Bronx families and was developed collaboratively with the
Montefiore Medical Center Psychiatry and Pediatrics teams and the team at PopCulture Hero Coalition.
SK was illustrated by Wellington Alves and authored by psychologist, Dr. Janina Scarlet. SK features four
diverse child characters experiencing real pain, fears, and sadness in relation to their illnesses. A group
leader coaches the characters to practice various strategies (e.g., problem-solving, mindful breathing,
coping self-talk) using super-hero language and narratives (e.g., superpowers, “origin stories,” “power-
ups”).
This panel will provide information about the initial pilot study that assessed youth satisfaction with SK
in an inpatient medical setting. Panel members will discuss the benefits, challenges, and considerations
for using comic books to deliver evidence-based skills to increase coping in youth. Clinicians who attend
this panel will increase their knowledge in creative, CBT-focused interventions, and will leave with
ready-to-use strategies for implementing SK with their youth population.
Learning Objectives:
• Describe the benefits of using innovative methods for delivery of psychosocial interventions, such as
comic books
• Discuss early data collected and next steps for studying the effectiveness of using SK to deliver cognitive-
behavioral and acceptance-based skills in therapy sessions
Target Audience:
Mental Health Professionals – all levels
References:
1. Scarlet, J., & Alves, W. (2017). Superhero therapy: Mindfulness skills to help teens and young adults deal
with anxiety, depression, and trauma. Instant Help, New Harbinger Publications, Oakland, CA.
2. Betzalel, N., & Schechtman, Z. (2017). The impact of bibliotherapy on youth who experience parental
absence, School Psychology International, 38 (5), 473-490.
3. Branscum, P., Sharma, M., Wang, L., Wilson, B., & Rojas-Guyler, L. (2013). A true challenge for any
superhero: An evaluation of a comic book obesity prevention program, Family and Community Health,
36 (1), 63-76.
4. Fradkin, C. Weschenfelder, G., &Yunes, M. (2016). Shared adversities of children and comic superheroes
as resources for promoting resilience: Comic superheroes are an untapped resource for empowering
vulnerable children, Child Abuse and Neglect, 51, 407-415.
Stories can be a terrible trap. When they are traps, they isolate, and so the trap tightens. Understanding
and working with self and identity can be the key to flexibility and creativity. In this talk, I will speak
about self and identity primarily from an Acceptance and Commitment Therapy perspective, though I
will draw from existential and phenomenological sensibilities. In this talk, I will offer an examination of
the ACT model through the lens of self work. From a behavioral view, self and identity are created in a
crucible of questions. As clinicians the crucible of questions we make for our clients can turn the key
that springs the trap. ACT processes are sometimes taught using examples and exercises that explicitly
highlight the individual process. In practice, the linking of these processes can create synergies that
amplify the impact of an intervention. I will describe a behavioral view of self and identity and of simple
actionable means of unlocking flexibility, creativity, and stories of meaning, purpose, and connection.
Learning Objectives:
• Discuss how to learn to use the principles “slow is fast and small is big” to build broader self-
expression.
• Discuss how to use perspective taking as an essential element of self and identity work.
• Describe how to inquire into rigidly held, well-practiced stories in ways that
promote defusion and flexibility.
Target Audience:
Mental health professionals: beginner - intermediate level.
References:
• Osler L (2022) “An illness of isolation, a disease of disconnection”: Depression and the erosion of
we-experiences. Frontiers of Psychology. 13:928186.doi: 10.3389/fpsyg.2022.928186
• Stockton, D., Kellett, S., Berrios, R., Sirois, F., Wilkinson, N., & Miles, G. (2019). Identifying the
Underlying Mechanisms of Change During Acceptance and Commitment Therapy (ACT): A
Systematic Review of Contemporary Mediation Studies. Behavioural and Cognitive
Psychotherapy, 47(3), 332-362. doi:10.1017/S1352465818000553
• Gloster, A. T., Walder, N., Levin, M., Twohig, M., & Karekla, M. (2020). The empirical status of
acceptance and commitment therapy: A review of meta-analyses. Journal of Contextual
Behavioral Science, 18, 181-192. DOI: 10.1016/j.jcbs.2020.09.009
Death and loss are inevitable realities of life, and although we are aware of this fact, it generally remains
out of our daily consciousness. So, when we are faced with the death of a loved one or the loss of
something significant, we struggle to cope. Death and loss can challenge a griever’s sense of purpose,
meaning, and identity as well as
Although we live in a culture that tends to deny death and encourage individuals to hide their grief, our
stories do not. This panel will examine how different genres of media and storytelling offer relatable
parallels to lived-experiences of bereavement that exemplify the struggles of grief and loss. This panel
will also, through use of a superhero, YA fantasy, and horror genres, will highlight how a myriad of
fiction narratives can be used to validate a griever’s experience, explain evidence-based grief theories
and concepts, and demonstrate intervention strategies.
Learning Objectives:
• Identify meaning-making challenges that bereaved individuals face and the value of stories and
use of fictional narratives in therapy for the bereaved
• Discuss the concept of Continuing Bonds and how it is used in grief therapy.
• Identify the importance of modifying grief treatment to the individual
• Discuss the influence and power that a specific narrative experience can have on an individual
Target Audience:
This training is intended for mental health clinicians who wish to further their knowledge of practicing
within field death, dying, loss, grief. Beginner-Intermediate level.
References:
• Broom, T., Chavez, R., & Wagner, D. (2021). Becoming the King in the North: identification with
fictional characters is associated with greater self–other neural overlap. Social Cognition and
Neuroscience, 16(6), 541-551.
• Shedlosky-Shoemaker, R., Costabile. K.A., & Arkin, M.R. (2014). Self-Expansion through Fictional
Characters, Self and Identity, 13(5), 556-578, DOI:10.1080/15298868.2014.882269
• Mitima-Verloop, H. B., Mooren, T. T. M., & Boelen, P. A. (2019). Facilitating grief: An exploration
of the function of funerals and rituals in relation to grief reactions. Death Studies, 45, 1-11.
• Shear, M. K. (2015). Complicated grief. The New England Journal of Medicine, 372, 153-160.
Exploring the story of Billy Batson in Shazam and his various experiences entering the foster care
system, struggling to trust new caregivers while managing the heavy weight of wanting to trust his
Mother to be there for him. As a former foster who aged out of the system, Rachel will help explore the
current state of the system in the US, as well as many of the common difficulties experienced by young
people in the foster care system. Participants will review and apply common therapeutic trauma
approaches to support foster or former foster youth’s various life transitions, applying both ACT and
Narrative Therapy to Billy’s experience- providing an intervention commonly used with children who
have experienced ongoing complex trauma.
Learning Objectives:
• Discuss some of the many needs of foster youth, and therapeutic interventions for trauma work
in therapy.
Target Audience:
Mental health professionals working in the trauma and foster care fields. Beginner-Intermediate level.
References:
U.S. Department of Health and Human Services, Administration for Children and Families,
Administration on Children, Youth and Families, Children’s Bureau, www.acf.hhs.gov/cb Preliminary
Estimates for FY2018 as of August 22, 2019 (26)
Cénat, J. M., McIntee, S., Mukunzi, J. N., & Noorishad, P. (2020). Overrepresentation of Black children in
the child welfare system: A systematic review to understand and better act. Children and Youth Services
Review, 120, 105714. https://doi.org/10.1016/j.childyouth.2020.105714
Dettlaff, A. J. (2020). Introduction to Racial Disproportionality and Disparities in Child Welfare. Child
Maltreatment, 3–7. https://doi.org/10.1007/978-3-030-54314-3_1
The parasite has had a different face, according to the boy: the ancient thousand-tentacled
Gravemind of Halo, the faint devious voice of Alyssa from Silent Hill and the obscure power of the
Scarlet Witch of the last Doctor Strange.
So, the Otherside Dimension was dominated by a devious and hostile villain, who had reduced
boys' self-esteem, to the dregs. In each of the cases the boys were in constant doubt and danger:
would bad luck, pain, sadness taint them forever? They could not risk it! Compulsions were the
only salvation… or at least that was what was whispered to them slyly by the parasite. We will see
together how Lucio, Daniele and Filippo successfully embarked on the superhero journey of their
lives. They explore how they were able, through ACT processes, to unmask the enemy's plan and
render it harmless, restoring it to its true nature as an inflexible psychological defense. Once the
nature of blackmail was discovered, the boys had a chance to react and experiment with me to
raise their self-esteem: kids had the opportunity to challenge themselves and be free again.
Learning Objectives:
• Describe how to build a therapeutic alliance with DOC teens and focus on their needs
Target Audience:
Mental health professionals working in the trauma and foster care fields. Beginner-Advanced level.
References:
Fradkin C. (2017) Janina Scarlet: Superhero Therapy: A Hero’s Journey
Through Acceptance and Commitment Therapy Journal of Youth and
Adolescence 46(7):1629-1632
Trent E.S Guzick A. G. Viana A.G., Storch E.A. (2021) Third-Wave Cognitive
Behavioral Therapy for Obsessive Compulsive Disorder?: A Promising
Approach if It Includes Exposure. Advances in Psychiatry and Behavioral
Health. Vol. 1, Issue 1, September 2021, Pages 37-51
Saturday, September 24, 2022
K3) 11:00 am to 12:00 pm EDT (1 CE hour)
Becoming a real-life superhero in the face of global disasters
Janina Scarlet
In the light of the recent global events - wars, violence, the ongoing suppression of human rights, and
the rapidly rising mental health crisis, clinicians need to make mental health accessible and relatable.
Most people might feel so overwhelmed by the global trauma that they might feel frozen in their ability
to adapt and respond. This keynote will discuss ways to activate clients’ sense of purpose in order to
help clients to take actions toward becoming their own version of a superhero in real life.
Learning Objectives:
• Explain how to help clients activate their sense of purpose in the face of global trauma
Target Audience:
Mental health professionals, beginner-intermediate level
References:
1) Hamby, S., Taylor, E., Mitchell, K., Jones, L., & Newlin, C. (2020). Poly-victimization, trauma, and
resilience: Exploring strengths that promote thriving after adversity. Journal of Trauma &
Dissociation, 21(3), 376-395.
2) Berman, S. L., Montgomery, M. J., & Ratner, K. (2020). Trauma and identity: A reciprocal
relationship?. Journal of Adolescence, 79, 275-278.
3) Matos, L., Indart, M., Park, C., & Leal, I. P. (2018). Meaning-making and psychological adjustment
following refugee trauma. In Actas do 12º Congresso Nacional de Psicologia da Saúde (pp. 513-521).
ISPA–Instituto Universitário.
We all go on a journey in life to become our most authentic, fully realized selves. But, if you live in a
culture where you don’t get to see fully realized versions of a large part of your identity, it can be
difficult to find the courage to show up as your best self. Being a Black nerd in the late 90s/early 00s was
difficult, to say the least. When everyone else was reading Eric Jerome Dickey, I had my face in a Harry
Potter book. When everyone else was listening to B2K, I was popping to Backstreet Boys. And although I
wasn’t alone in these pursuits, the idea that a Black kid could be so enamored with genres and interests
that didn’t progressively showcase her heritage was still odd to most in the Black community.
In this workshop, licensed psychotherapist Mercedes Samudio will use her personal experience as a so-
called “white-washed” Black girl to explore how important representation is, especially when your
identity is part of a marginalized culture. We’ll explore racial identity development, psychosocial
development, and social learning theories and how all three are influenced by the representation
illustrated in the movie. We will also explore what it looks like to assimilate to the dominant culture and
be ridiculed for it because the genres and entertainment you enjoy don’t have enough representation.
Lastly, we’ll dive into a discussion on the influence movies like Black Panther have on Black kids to finally
see themselves reflected in a genre that’s predominantly dominated by white figures and images.
Attendees will learn how to apply theoretical knowledge to real-life case examples and unique
interventions to implement in sessions with African-American clients. Attendees will also learn how to
assess for and acutely treat racial trauma.
Learning Objectives:
• Discuss representation in media as it relates to racial identity development
• Explore how psychosocial development determines our ability to relate to others and understand
ourselves
• Illustrate the effects of social learning theory on how we develop social norms and its influence on
identity development
Target Audience:
For mental health professionals, all levels welcome
References:
1. Brittian Loyd, A., & Williams, B. V. (2016). The potential for youth programs to promote african american
youth’s development of ethnic and racial identity. Child Development Perspectives, 11(1), 29–38.
https://doi.org/10.1111/cdep.12204
2. Chaffers, Q., Ashley, W., & Archer, D. (2021). The elephant in the room: Systemic racism and
psychotherapy. EMDRIA Virtual Conference 2022. https://emdriaconference.com/sessions/systemic-
racism-and-psychotherapy/
3. Dogan, J. N., Rosenkrantz, D., Wheeler, P. B., & Hargons, C. N. (2022). Exploring identity and coping
among Black viewers of Marvel’s Black Panther. Psychology of Popular Media, 11(2), 183–195.
https://doi.org/10.1037/ppm0000359
4. Hewitt, A. A. (2018). Black panther and the importance of racial socialization. Psychology Today.
https://www.psychologytoday.com/us/blog/you-empowered/201802/black-panther-and-the-
importance-racial-socialization
5. Malcoun, E., Williams, M. T., & Bahojb-Nouri, L. V. (2015). Assessment of posttraumatic stress disorder
in African Americans. In L. T. Benuto & B. D. Leany (Eds.), Guide to Psychological Assessment with
African Americans, New York: Springer. ISBN: 978-1-4939-1003-8.
6. Mayhew, A., & Weigle, P. (2018). Media engagement and identity formation among minority youth.
Child and Adolescent Psychiatric Clinics of North America, 27(2), 269–285.
https://doi.org/10.1016/j.chc.2017.11.012
7. National Science Foundation. (2018). S&E indicators 2018. National Science Foundation.
https://nsf.gov/statistics/2018/nsb20181/
8. Parker, S. (2018). Black panther and the power of representation. Psychology Benefits Society.
https://psychologybenefits.org/2018/05/02/black-panther-and-the-power-of-representation/
9. Sundwall, M., & Savage, J. (2022). Confronting systemic racism & healing racial trauma w/ David Archer.
Voice That Podcast. https://emdr-podcast.com/david-archer-anti-racist-74/
10. Umaña-Taylor, A. J., Quintana, S. M., Lee, R. M., Cross, W. E., Rivas-Drake, D., Schwartz, S. J., Syed, M.,
Yip, T., & Seaton, E. (2014). Ethnic and racial identity during adolescence and into young adulthood: An
integrated conceptualization. Child Development, 85(1), 21–39. https://doi.org/10.1111/cdev.12196
11. Williams, M. T., Printz, D., Ching, T., & Wetterneck, C. T. (2018). Assessing PTSD in ethnic and racial
minorities: Trauma and racial trauma. Directions in Psychiatry, 38(3), 179-196.
12. Williams, M. T., Printz, D., & DeLapp, R. C. T. (2018). Assessing racial trauma in African Americans with
the Trauma Symptoms of Discrimination Scale. Psychology of Violence. doi: 10.1037/vio0000212
C2) 1:00 pm to 2:00 pm EDT (1 CE hour)
Navigating Complex Trauma and Human Trafficking with Super Powers
Charlie Quinn Tebow & Brittany Greenbaum
Survivors of sex trafficking often experience symptoms of complex trauma that interfere
with their mental health, interpersonal relationships, and general functioning. Symptoms of
Post-Traumatic Stress Disorder coupled with depression, anxiety, chronic pain, and
attachment-trauma bonds and beliefs often lead survivors to psychotherapy, however, very
few treatment modalities have been explored for their efficacy for this population,
generally, and specifically for survivors from marginalized identities. Emerging research is
showing a trend towards the benefits of strength-based, empowerment-centered
approaches for survivors of sex trafficking.
This training will review research on the experiences of complex trauma survivors of sex
trafficking and discuss strength-based approaches so that clinician have an new tools to
support survivors. Additionally, case studies of foster care youth will be utilized to enable
a deeper understanding of how to apply an empowered superpowers approach with
survivors. Activities presented to 50 youth over the past year utilizing a self-constructed
curriculum that incorporates Marvel and DC comics and video game references to help
youth build their own super heroes will be shared.
Learning Objectives:
• Discuss what complex trauma is related to sex trafficking and foster care
• Identify at least two tools to help youth connect to their mental health through superheroes and comics
Target Audience:
Mental health professional, intermediate level
References:
1) Kathleen M. Preble, Andrea Nichols & Megan Owens (2021) Assets and Logic:
Proposing an Evidenced-based Strategic Partnership Model for Anti-trafficking
Response, Journal of Human Trafficking, DOI: 10.1080/23322705.2021.1899525
3) Kometiani MK, Farmer KW. Exploring resilience through case studies of art therapy with sex
trafficking survivors and their advocates. The Arts in Psychotherapy. 2020 Feb 1;67:101582.
5) Scarlet, J. (2021). Superhero therapy for anxiety and trauma: A professional guide with Act
and Cbt-based activities and worksheets for all ages. Jessica Kingsley Publishers.
6) SCARLET, J. (2021). Super-women: Superhero therapy for women battling anxiety,
depression, and trauma. READHOWYOUWANT.
After the age of 25, we are expected as adults to know how to create a sustainable life. This
includes how to make friends, and foster relationships, all while staying on top of all our
obligations and responsibilities. Unfortunately, the only socially acceptable practice we get in adult
life is our work environments and immediate family. Meanwhile, our friendships and play tend to
fall by the wayside. With these overwhelming expectations and no social support, it is no wonder
why today's adults feel more isolated, depressed, anxious, and alone than ever. Play is the
answer.
As children, it is acceptable and encouraged to learn through social play but as soon as we are
deemed adults, play becomes stigmatized and degraded. In this panel, we will discuss the extent
to which role-playing games (RPGs) create an opportunity for adults to socialize, learn important
life skills, make long-lasting relationships, have fun, and become superheroes in their own lives.
With this innovative application of therapeutic RPGs, we will talk about the necessity of play for
adults, its benefits, techniques, and success stories.
Through this panel, we will reduce the stigma surrounding mental health and accessing mental
health services. We will legitimize therapeutic role-playing games as a therapeutic tool for the
wider professional and the general community, as well as counter the stigma around using
imagination and play as tools to help adults not only survive adulthood but thrive.
Learning Objectives:
• identify the potential benefits of Therapeutically Applied Role Playing Games
Target Audience:
Mental Health Professionals- intermediate level
References:
Daniau, S. (2016). The Transformative Potential of Role-Playing Games—: From Play Skills to Human
Skills. Simulation & Gaming, 47(4), 423–444. https://doi. org/10.1177/1046878116650765
Wright, J. C., Weissglass, D. E., & Casey, V. (2017). Imaginative Role-Playing as a Medium for Moral
Development: Dungeons & Dragons Provides Moral Training. Journal of Humanistic Psychology,
0022167816686263. https://doi. org/10.1177/0022167816686263
Blackmon, W. D. (1994). Dungeons and dragons: The use of a fantasy game in the psychotherapeutic
treatment of a young adult. American Journal of Psychotherapy, 48(4), 624–632
Learning Objectives:
• Describe ways to apply games and geek culture to sleep hygiene.
• Identify dream signs for nightmare reduction.
• Discuss how to introduce exposure games in workshops or direct work with clients
• Demonstrate examples of exposure exercises
Target Audience:
Mental health professionals, intermediate-advanced level.
References:
1) Caponetto, I., Earp, J., & Ott, M. (2014, October). Gamification and education: A literature review. In
European Conference on Games Based Learning (Vol. 1, p. 50). Academic Conferences International
Limited.
2) Hamari, J., Koivisto, J., & Sarsa, H. (2014, January). Does gamification work?--a literature review of
empirical studies on gamification. In 2014 47th Hawaii international conference on system sciences (pp.
3025-3034). Ieee.
3) Pramana, G., Parmanto, B., Lomas, J., Lindhiem, O., Kendall, P. C., & Silk, J. (2018). Using mobile health
gamification to facilitate cognitive behavioral therapy skills practice in child anxiety treatment: open
clinical trial. JMIR serious games, 6(2), e8902.
4) Taitz, I. Y. (2019). Cultural Differences in Bereavement Dream Categories. Palo Alto University.
This presentation is an overview of the short- and long-term use of Hero therapy treatment modalities
used in the United States for military personnel, first responders, and with posttraumatic stress disorder
and aid in introducing therapy such as acceptance and commitment therapy (ACT), and cognitive-
behavioral therapy (CBT). As a means of de-stigmatizing the Active duty mental health experience, Hero
Therapy (HT) is the use of popular culture in evidence-based therapy.
This program will utilize Hero Therapy (HT) to help Active duty personnel feel understood and
supported, extend their emotional language, and aid them in becoming their version of a superhero,
supporting posttraumatic healing and fostering a therapeutic alliance. No prior knowledge of popular
culture is needed.
Learning Objectives:
• Describe two ways in which Hero Therapy may be used to promote treatment adherence.
• Describe ways to implement and use short- and long-term use of Hero therapy treatment modalities for
military personnel with posttraumatic stress disorder
• Discuss how other modalities such as acceptance and commitment therapy (ACT), and cognitive-
behavioral therapy (CBT) can be used with Hero Therapy
Target Audience:
For mental health professionals, an intermediate level that works with active duty veterans and first
responders.
References:
Aggie Hirst, “Videogames Saved My Life”: Everyday Resistance and Ludic Recovery among US Military
Veterans, International Political Sociology, Volume 15, Issue 4, December 2021, Pages 482–503,
https://doi.org/10.1093/ips/olab018
Reger, G.M. and Gahm, G.A. (2008), Virtual reality exposure therapy for active duty soldiers. J. Clin.
Psychol., 64: 940-946. https://doi.org/10.1002/jclp.20512
Bryan, Caroline, "How Geek Therapy Plays Into Expressive Arts Therapy: A Literature Review" (2022).
Expressive Therapies Capstone Theses. 622.
https://digitalcommons.lesley.edu/expressive_theses/622
Reger, G. M., Koenen-Woods, P., Zetocha, K., Smolenski, D. J., Holloway, K. M., Rothbaum, B. O., Difede,
J., Rizzo, A. A., Edwards-Stewart, A., Skopp, N. A., Mishkind, M., Reger, M. A., & Gahm, G. A. (2016).
Randomized controlled trial of prolonged exposure using imaginal exposure vs. virtual reality exposure
in active duty soldiers with deployment-related posttraumatic stress disorder (PTSD). Journal of
Consulting and Clinical Psychology, 84(11), 946–959. https://doi.org/10.1037/ccp0000134
Derrick, J. E., Gabriel, S., & Hugenberg, K. (2009). Social surrogacy: How favored television programs
provide the experience of belonging. Journal of Experimental Social Psychology 45, 352–362
White, R. E., Prager, E. O., Schaefer, C., Kross, E., Duckworth, A. L., & Carlson, S. M. (2017). The “Batman
Effect”: Improving perseverance in young children. Child development, 88(5), 1563-1571.
Chris Fradkin (2018) Superhero therapy: a hero’s journey through Acceptance and Commitment
Therapy, Pastoral Care in Education, 36:2, 170-171, DOI: 10.1080/02643944.2018.1465235
D2) 1:00 pm to 2:00 pm EDT (1 CE hour)
Improving Mindfulness and Therapeutic Connection with LEGO
Yoni Sobin, Nicole Hassler, & Benjamin Taitz
LEGO-Based Therapy is a form of play therapy and therapeutic intervention that has been shown to be
effective in working with children with autism and other related conditions (LeGoff et al, 2014). For
example, LEGO building has been shown to facilitate prosocial interactions and social competence
(LeGoff, 2004; Boyne 2014). Building with LEGO bricks can boost positive emotionality and elicit feelings
of accomplishment and has been used to cultivate mindfulness practice (Headon, 2019). Initially
developed for children aged 6-16, LEGO has found popularity across the lifespan as an excellent way to
express one's creativity. It has gained particular attention among adults recently during the COVID-19
pandemic (Celestine, 2021). This presentation will focus on using LEGO building as a method of
cultivating mindfulness practice and developing a therapeutic relationship, and how LEGO can be used
in a therapeutic manner to develop social skills. Panelists will discuss the basics of mindfulness practice
and LEGO building, the therapeutic applications of LEGO, and will provide examples of exercises
clinicians can use in their practice.
Learning Objectives:
• Define mindfulness and identify basic mindfulness practice of using the five senses
• Describe how LEGO building can be used to improve social and emotional learning
• Identify how LEGO can be used to facilitate individual and group therapy sessions
• Identify 5 different activities to build with LEGO in a mindful manner
Target Audience:
For mental health professionals, beginner level
References:
Legoff, D. B., & Sherman, M. (2006). Long-term outcome of social skills intervention based on interactive
LEGO© play. Autism, 10(4), 317-329.
LeGoff, D. B. (2004). Use of LEGO© as a therapeutic medium for improving social competence. Journal
of autism and developmental disorders, 34(5), 557-571.
Baron-Cohen, S., De La Cuesta, G. G., LeGoff, D. B., & Krauss, G. W. (2014). LEGO®-Based Therapy: How
to build social competence through LEGO®-based Clubs for children with autism and related conditions.
Jessica Kingsley Publishers.
Levy, J., & Dunsmuir, S. (2020). Lego therapy: Building social skills for adolescents with an autism
spectrum disorder. Educational and Child Psychology, 37(1), 58-83.
Bazoolnejad, M., Vakili, S., Kashani Vahid, L., & Yaripour, M. (2021). The effectiveness of lego therapy on
the resiliency of gifted children. Journal of Fundamentals of Mental Health, 23(5), 359-366.
Andras, M. (2012). The value of LEGO® therapy in promoting social interaction in primary aged children
with autism. Good autism practice, 13(2), 17-24.
D3) 2:00 pm to 3:00 pm EDT (1 CE hour)
Behind the Mask: Exploring the Psychological Appeal of Cosplay
Joe Serrano, Edgar A. Ramos, & Samantha Ramos
This training will discuss the cosplay fandom as well as the appeal of cosplay from a psychological lens.
The panel will include discussion and interpretation of the artistry behind the creation and portrayal of
characters. Understanding the social integration and inclusion of the community, and its psychological
underpinnings. Attendees will have a greater understanding of the cosplay world, concerns that the
community faces, the benefits of participating in the culture, and its utilization in therapy.
Learning Objectives:
• Analyze the artistic, social, and psychological dynamics of cosplay
• Discuss how to employ culturally sensitive therapeutic interventions.
Target Audience:
Mental health professionals, Beginner Level
References:
• Buhl, M. (2019). Cosplays and cosplayers: A global phenomenon in a local context. In Anna Sparman
(Ed.), Making culture: Children’s and young people’s leisure cultures (pp.33-46). Retrieved from
www.forskningsdatabasen.dk
• Chaux, E., Velásquez, A. M., Schultze-Krumbholz, A., & Scheithauer, H. (2016). Effects of the
cyberbullying prevention program media heroes (Medienhelden) on traditional bullying. Aggressive
behavior, 42(2), 157–165. doi.org/10.1002/ab.21637
• Humaid, M., & Alsheikh, N. (2021). There is no such thing as copying in cosplay: Cosplay as a remixed
literacy practice. Journal of Adolescent & Adult Literacy, 65(3), 209-218. doi:10.1002/jaal.1193
• Ito, K & Crutcher, P. A. (2014). Popular entertainment in Japan: Manga, pachinko, and cosplay.
Symposium: Signs, Symbols, and Semiotics, 51, 44-48. doi:10.1007/s12115-013-9737-y
• Jansen, W., Meeussen, L., Jetten, J., & Ellemers, N. (2020). Negotiating inclusion: Revealing the dynamic
interplay between individual and group inclusion goals. European Journal of Social Psychology. 50(3), 1-
14. doi:10.1002/ejsp.2633
• Jansen, W. S., Otten, S., van der Zee, K. I., & Jans, L. (2014). Inclusion: Conceptualization and
measurement. European Journal of Social Psychology, 44(4), 370-385. doi:10.1002/ejsp.2011
• Mavridou, O. (2015). The monstrous transformation of the self: Translating Japanese cyberpunk and the
posthuman into the living world. The Luminrary, 6(1), 71-85. Retrieved from http://www.lancaster.ac.uk
• Nichols, E. G. (2019). Playing with identity: Gender, performance and feminine agency in
cosplay. Continuum, 33(2), 270-282. doi:10.1080/10304312.2019.1569410
• Peirson-Smith, A. (2013). Fashioning the fantastical self: An examination of the cosplay dress-up
phenomenon in Southeast Asia. Fashion Theory: The Journal of Dress, Body & Culture, 17 (1), 77-111.
doi: 10.2752/175174113X13502904240776
• Rahman, O., Wing-sin, L., & Cheung, B. H. (2012) Cosplay: Imaginative self and performing identity.
Fashion theory, 16 (3), 317-342. doi: 10.2752/175174112X13340749707204
• Reysen, S., Plante, C. N., Roberts, S. E., & Gerbasi, K. C. (2018). Motivations of cosplayers to participate
in the anime fandom. The Phoenix Papers, 4 (1). 29-40. doi: 10.17605/OSF.IO/UT4FB
• Rosenberg, R. S., & Letamendi, A. M. (2018). Personality, behavioral, and social heterogeneity within
the cosplay community. Transformative Works and Cultures, 28, doi: 10.3983/twc.2018.1535. retrieved
from https://journal.transformativeworks.org
• Rosenberg, R. S., & Letamendi, A. M. (2013). Expressions of fandom: Findings from a psychological
survey of cosplay and costume wear. Intensities: The Journal of Cult Media, 5, 9-18. retrieved from
http://www.drrobinrosenberg.com
• Seregina, A., & Weijo, H. (2016). Play at any cost: How cosplayers produce and sustain their ludic
communal consumption experiences. Journal of Consumer Research, 44, 139-159. doi:
/10.1093/jcr/ucw077
• Sijtsema, J. J., Rambaran, J. A., Caravita, S. C., & Gini, G. (2014). Friendship selection and influence in
bullying and defending: effects of moral disengagement. Developmental psychology, 50(8), 2093–2104.
https://doi.org/10.1037/a0037145
• Smith, S. (2020). Comment from the field: What Is disability studies to make of fetal amputee and
cosplayer Laura Vaughn and her emulation of female warrior, imperator furiosa of Mad Max: Fury
road?. Journal of Literary & Cultural Disability Studies, 14(4), 487–491. doi:
https://doi.org/10.3828/jlcds.2020.32
• Yamato, E. (2016). Growing as a person: Experiences at anime, comics, and games fan events in
Malaysia. Journal of Youth Studies, 19(6), 743-759. doi: 10.1080/13676261.2015.1098769