S&S 4 Dark Ages Army Lists v2.01 160923

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Scouting Army Army

No. Dice Points Total Army Value


4.01 Sub-Roman British From: 5th C AD To: 7th C AD Points1 Morale Demoralise
v2.01

Stratagems - - - - -

Points /
Name Type Discipline Strength Protection Missile Melee Other Army Value Restrictions Units Points Army Value
Unit
Commanders
General 45
Captain 30
Core Troops
2
Roman trained spearmen Heavy Foot 4 4 Sw - Spears - 27 4
Heavy Foot 4 4 Sw - Spears Undrilled 24 4 C
Spearmen
Medium Foot 4 3 Av - Spears Undrilled 15 3
Cavalry 3 3 Arm - - Undrilled 32 4
Cavalry 3 3 Av - - Undrilled 24 4
Cavalry R
Cavalry 4 3 Av - - - 21 4
Cavalry 4 3 Arm - - - 27 4
Camp Camp 4 3 Av - - - 0 3
Support Troops

Companion Cavalry3 Cavalry 3 3 Arm - Impact Undrilled 40 4 R


Archers Light Foot 4 2 Av Bow - - 12 2
Light Cavalry Light Horse 4 2 Av Javelins - - 15 3 R

Notes:
1: Scouting points added cannot be more than the dice bid.
2: Only in 5th C AD.
3: Only up to 6th C AD.
Scouting Army Army
No. Dice Points Total Army Value
4.02 Lombard From: 6th C AD To: 11th C AD Points1 Morale Demoralise
v2.01

Stratagems - - - - -

Points /
Name Type Discipline Strength Protection Missile Melee Other Army Value Restrictions Units Points Army Value
Unit
Commanders
General 45
Captain 30
Core Troops
Cavalry 3 3 Arm - Impact Undrilled 40 4
Cavalry Cavalry 4 3 Av - Impact Undrilled 24 4 C
Cavalry 4 3 LP - Impact Undrilled 21 4
Light Foot 4 2 Av Bow - - 12 2
Archers Medium Foot 4 3 LP Bow - Undrilled 12 3
Medium Foot 5 3 LP Bow - - 10 3
Italian Militia Spearmen Heavy Foot 5 4 Sw - Spears - 18 4
Camp Camp 4 3 Av - - - 0 3
Support Troops
Medium Foot 5 3 LP - - - 8 3
Peasants R
Medium Foot (L) 5 3 LP - - - 12 5
Mercenary horse archers Light Horse 4 2 Av Bow - - 18 3 R

Notes:
1: Scouting points added cannot be more than the dice bid.
Scouting Army Army
No. Dice Points Total Army Value
4.03 Early Frankish From: 5th C AD To: 6th C AD Points1 Morale Demoralise
v2.01

Stratagems - - - - -

Points /
Name Type Discipline Strength Protection Missile Melee Other Army Value Restrictions Units Points Army Value
Unit
Commanders
General 45
Captain 30
Core Troops
Cavalry 3 3 Arm - - Undrilled 32 4
Cavalry Cavalry 3 3 Av - - Undrilled 24 4
Cavalry 4 3 Av - - - 21 4
Tribal Warriors Heavy Foot 4 4 Av - Impact Undrilled 24 4
C
Gallo-Roman Foot Heavy Foot 4 4 Sw - Spears Undrilled 24 4
Camp Camp 4 3 Av - - - 0 3
Support Troops
Archers Light Foot 4 2 Av Bow - - 12 2
Javelinmen Light Foot 4 2 Av Javelins - - 9 2
Light Cavalry Light Horse 4 2 Av Javelins - - 15 3 R

Notes:
1: Scouting points added cannot be more than the dice bid.
Scouting Army Army
No. Dice Points Total Army Value
4.04 Middle Frankish From: 6th C AD To: 8th C AD Points1 Morale Demoralise
v2.01

Stratagems - - - - -

Points /
Name Type Discipline Strength Protection Missile Melee Other Army Value Restrictions Units Points Army Value
Unit
Commanders
General 45
Captain 30
Core Troops
Cavalry 3 3 Arm - Impact Undrilled 40 4
Cavalry Cavalry 3 3 Av - Impact Undrilled 32 4
Cavalry 4 3 Av - Impact Undrilled 24 4
Spearmen Heavy Foot 4 4 Sw - Spears Undrilled 24 4 C
Camp Camp 4 3 Av - - - 0 3
Support Troops
Archers Light Foot 4 2 Av Bow - - 12 2
Javelinmen Light Foot 4 2 Av Javelins - - 9 2
Cavalry 3 3 Arm - - Undrilled 32 4
Breton Cavalry Cavalry 3 3 Av - - Undrilled 24 4 R
Cavalry 4 3 Av - - - 21 4
Light Cavalry Light Horse 4 2 Av Javelins - - 15 3 R

Notes:
1: Scouting points added cannot be more than the dice bid.
Scouting Army Army
No. Dice Points Total Army Value
4.05 Early Scots From: 9th C AD To: 11th C AD Points1 Morale Demoralise
v2.01

Stratagems - - - - -

Points /
Name Type Discipline Strength Protection Missile Melee Other Army Value Restrictions Units Points Army Value
Unit
Commanders
General 45
Captain 30
Core Troops

2
Cavalry 4 3 Av - - Undrilled 18 4
Cavalry R
Cavalry 4 3 Arm - - Undrilled 24 4
Heavy Foot 3 4 Sw - Spears Undrilled 32 4

2
Heavy Foot 3 4 Arm - Spears Undrilled 36 4
Thegns
Heavy Foot 3 4 Sw - Impact Undrilled 36 4
Heavy Foot 3 4 Arm - Impact Undrilled 40 4
Medium foot 4 3 Av - Spears Undrilled 15 3
Warriors
Heavy Foot 4 4 Av - Spears Undrilled 21 4
Camp Camp 4 3 Av - - - 0 3
Support Troops
Light Cavalry Light Horse 4 2 Av Javelins - - 15 3
Archers Light Foot 4 2 Av Bow - - 12 2
Javelinmen Light Foot 4 2 Av Javelins - - 9 2

Notes:
1: Scouting points added cannot be more than the dice bid.
2: May only be Armoured from 10th C AD.
Scouting Army Army
No. Dice Points Total Army Value
4.06 Anglo-Saxon From: 7th C AD To: 11th C AD Points1 Morale Demoralise
v2.01

Stratagems - - - - -

Points /
Name Type Discipline Strength Protection Missile Melee Other Army Value Restrictions Units Points Army Value
Unit
Commanders
General 45
Captain 30
Core Troops
Select Fyrd Heavy Foot 4 4 Sw - Spears Undrilled 24 4 C
Lesser Fyrd Heavy Foot 5 4 Sw - Spears - 18 4

2
Heavy Foot 3 4 Sw - Spears Undrilled 32 4
Thegns
Heavy Foot 3 4 Arm - Spears Undrilled 36 4
Cavalry 4 3 Av - - Undrilled 18 4
Mounted Thegns2 R
Cavalry 4 3 Arm - - Undrilled 24 4
Camp Camp 4 3 Av - - - 0 3
Support Troops
Archers Light Foot 4 2 Av Bow - - 12 2 R
Slingers Light Foot 4 2 Av Sling - - 9 2 R
Javelinmen Light Foot 4 2 Av Javelins - - 9 2 R

Notes:
1: Scouting points added cannot be more than the dice bid.
2: May be Armoured from 10th C AD.
Scouting Army Army
No. Dice Points Total Army Value
4.07 Viking From: 8th C AD To: 12th C AD Points1 Morale Demoralise
v2.01

Stratagems - - - - -

Points /
Name Type Discipline Strength Protection Missile Melee Other Army Value Restrictions Units Points Army Value
Unit
Commanders
General 45
Captain 30
Core Troops
Warriors Heavy Foot 4 4 Sw - - Undrilled 21 4 C

2
Heavy Foot 3 4 Arm - Spears Undrilled 36 4
Huscarls
Heavy Foot 3 4 Arm - Two Handed Weapons Undrilled 36 4
Mounted Huscarls Cavalry 4 3 Arm - - Undrilled 24 4 R
Camp Camp 4 3 Av - - - 0 3
Support Troops
Beserkers Heavy Foot 3 4 Av - Impact Undrilled 32 4 R
Archers Light Foot 4 2 Av Bow - - 12 2

Notes:
1: Scouting points added cannot be more than the dice bid.
2: May only have Two-handed weapons from 10th C AD.
Scouting Army Army
No. Dice Points Total Army Value
4.08 Later Frankish From: 8th C AD To: 9th C AD Points1 Morale Demoralise
v2.01

Stratagems - - - - -

Points /
Name Type Discipline Strength Protection Missile Melee Other Army Value Restrictions Units Points Army Value
Unit
Commanders
General 45
Captain 30
Core Troops
Cavalry 3 3 Arm - Impact Undrilled 40 4
Cavalry Cavalry 3 3 Av - Spears Undrilled 28 4 C
Cavalry 4 3 Av - Impact Undrilled 24 4
Imperial Retainers Cavalry 3 3 Arm - Impact - 44 4 R
Spearmen Heavy Foot 4 4 Sw - Spears Undrilled 24 4
Camp Camp 4 3 Av - - - 0 3
Support Troops
Light Foot 4 2 Av Bow - - 12 2
Archers R
Medium Foot 4 3 LP Bow - - 15 3
Medium Foot 5 3 LP - - - 8 3
Peasants R
Medium Foot (L) 5 3 LP - - - 12 5
Javelinmen Light Foot 4 2 Av Javelins - - 9 2 R
Cavalry 3 3 Arm - - Undrilled 32 4
Breton or East Frankish Cavalry Cavalry 3 3 Av - - Undrilled 24 4
Cavalry 4 3 Av - - - 21 4
Light Cavalry Light Horse 4 2 Av Javelins - - 15 3 R

Notes:
1: Scouting points added cannot be more than the dice bid.
Scouting Army Army
No. Dice Points Total Army Value
4.09 Anglo-Danish From: 11th C AD To: 11th C AD Points1 Morale Demoralise
v2.01

Stratagems - - - - -

Points /
Name Type Discipline Strength Protection Missile Melee Other Army Value Restrictions Units Points Army Value
Unit
Commanders
General 45
Captain 30
Core Troops
Select Fyrd Heavy Foot 4 4 Arm - Spears Undrilled 27 4 C
Fyrd Heavy Foot 5 4 Sw - Spears - 18 4
Heavy Foot 3 4 Arm - Two Handed Weapons Undrilled 36 4
Huscarls
Heavy Foot 3 4 Arm - Spears Undrilled 36 4
Mounted Huscarls Cavalry 4 3 Arm - - Undrilled 24 4 R
Camp Camp 4 3 Av - - - 0 3
Support Troops
Norman Knights Cavalry 3 3 Arm - Impact Undrilled 40 4 R
Archers Light Foot 4 2 Av Bow - - 12 2 R
Slingers Light Foot 4 2 Av Sling - - 9 2 R
Javelinmen Light Foot 4 2 Av Javelins - - 9 2 R

Notes:
1: Scouting points added cannot be more than the dice bid.
Scouting Army Army
No. Dice Points Total Army Value
4.10 Breton From: 9th C AD To: 11th C AD Points1 Morale Demoralise
v2.01

Stratagems - - - - -

Points /
Name Type Discipline Strength Protection Missile Melee Other Army Value Restrictions Units Points Army Value
Unit
Commanders
General 45
Captain 30
Core Troops
Best equipped Breton Cavalry Cavalry 3 3 Arm - - Undrilled 32 4 R
Cavalry 3 3 Av - - Undrilled 24 4
Other Breton Cavalry C
Cavalry 4 3 Av - - - 21 4
Light Cavalry Light Horse 4 2 Av Javelins - - 15 3
Javelinmen Light Foot 4 2 Av Javelins - - 9 2 R
Camp Camp 4 3 Av - - - 0 3
Support Troops
Light Foot 4 2 Av Bow - - 12 2
Archers
Medium Foot 4 3 LP Bow - - 15 3
Heavy Foot 4 4 Sw - Spears Undrilled 24 4
Spearmen
Heavy Foot 5 4 Sw - Spears - 18 4
Peasants Medium Foot 5 3 LP - - - 8 3
Medium Foot 4 3 LP Crossbow - - 15 3
Crossbowmen R
Light Foot 4 2 Av Crossbow - - 12 2
Knights Cavalry 3 3 Arm - Impact Undrilled 40 4 R

Notes:
1: Scouting points added cannot be more than the dice bid.
Scouting Army Army
No. Dice Points Total Army Value
4.11 Norman From: 10th C AD To: 11th C AD Points1 Morale Demoralise
v2.01

Stratagems - - - - -

Points /
Name Type Discipline Strength Protection Missile Melee Other Army Value Restrictions Units Points Army Value
Unit
Commanders
General 45
Captain 30
Core Troops
Knights Cavalry 3 3 Arm - Impact Undrilled 40 4 C
Spearmen Heavy Foot 4 4 Sw - Spears Undrilled 24 4
Dismounted Knights Heavy Foot 3 4 Arm - Spears Undrilled 36 4
Camp Camp 4 3 Av - - - 0 3
Support Troops
Medium Foot 4 3 Av Crossbow - - 18 3
Crossbowmen Medium Foot 4 3 LP Crossbow - - 15 3
Light Foot 4 2 Av Crossbow - - 12 2
Medium Foot 4 3 LP Bow - - 15 3
Archers
Light Foot 4 2 Av Bow - - 12 2
Peasants Medium Foot 5 3 LP - - - 8 3
Light Cavalry Light Horse 4 2 Av Javelins - - 15 3 R

Notes:
1: Scouting points added cannot be more than the dice bid.
Scouting Army Army
No. Dice Points Total Army Value
4.12 Sicilian Norman From: 11th C AD To: 12th C AD Points1 Morale Demoralise
v2.01

Stratagems - - - - -

Points /
Name Type Discipline Strength Protection Missile Melee Other Army Value Restrictions Units Points Army Value
Unit
Commanders
General 45
Captain 30
Core Troops
Knights Cavalry 3 3 Arm - Impact Undrilled 40 4 C
Heavy Foot 4 4 Sw - Spears - 27 4
Spearmen Heavy Foot 4 4 Sw - Spears Undrilled 24 4
Heavy Foot 5 4 Sw - Spears - 18 4
Dismounted Knights Heavy Foot 3 4 Arm - Spears Undrilled 36 4
Light Foot 4 2 Av Bow - - 12 2
Medium Foot 4 3 Av Bow - - 18 3
Saracen Archers
Medium Foot 4 3 LP Bow - Undrilled 12 3
Medium Foot 4 3 LP Bow - - 15 3
Camp Camp 4 3 Av - - - 0 3
Support Troops
Cavalry 4 3 Arm - Impact - 33 4
Mercenary knights or Saracen lancers R
Cavalry 4 3 Arm - Impact Undrilled 30 4
Well equipped Saracen foot Medium Foot 4 3 Arm - - - 21 3 R
Medium Foot 4 3 Av - - - 15 3
Other Saracen or Greek foot
Medium Foot 4 3 Av - - Undrilled 12 3
Medium Foot 4 3 Av Crossbow - - 18 3
Crossbowmen Medium Foot 4 3 Av Crossbow - - 18 3
Light Foot 4 2 Av Crossbow - Undrilled 9 2
Javelinmen Light Foot 4 2 Av Javelins - - 9 2
Peasants Medium Foot 5 3 LP - - - 8 3

Notes:
1: Scouting points added cannot be more than the dice bid.
Scouting Army Army
No. Dice Points Total Army Value
4.13 Rus From: 9th C AD To: 11th C AD Points1 Morale Demoralise
v2.01

Stratagems - - - - -

Points /
Name Type Discipline Strength Protection Missile Melee Other Army Value Restrictions Units Points Army Value
Unit
Commanders
General 45
Captain 30
Core Troops
Heavy Foot 3 4 Arm - Spears Undrilled 36 4
Druzhina R
Cavalry 4 3 Arm - - Undrilled 24 4
Spearmen Heavy Foot 4 4 Sw - Spears Undrilled 24 4 C
Camp Camp 4 3 Av - - - 0 3
Support Troops
Light Foot 4 2 Av Bow - - 12 2
Archers
Medium Foot 4 3 LP Bow - - 15 3
Mercenary horse archers Light Horse 4 2 Av Bow - - 18 3

Notes:
1: Scouting points added cannot be more than the dice bid.

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