Edge of The Empire - (SWE01a) Character Folio - Mathus
Edge of The Empire - (SWE01a) Character Folio - Mathus
Edge of The Empire - (SWE01a) Character Folio - Mathus
TECHNICIAN
technician
CHARACTER FOLIO
Start Here: This 2 page spread contains the
information you need to begin your adventure.
CHAR AC TER SHEE T
1
3 2 4
BRAWN AGILITY INTELLECT
CHARACTERISTICS & SKILLS
1
2 2 2
Your characteristics are used to calculate many game val-
ues but are rarely used directly. Whenever you attempt a
task that might fail, you make a skill check. The dice you roll
for this check are called your dice pool, and are based on your CUNNING WILLPOWER PRESENCE
rank in that skill and your characteristic. If you roll more ≥
than ∂, you succeed. SKILLS
2 SKILLS RANK DICE POOL
2 Please reference these skills and descriptions of what they
do on the back of the Rulebook. Astrogation (Int) 1 ºπππ
Athletics (Br) 1 ºππ
Charm (Pr) 0 ππ
SYMBOLS AND DICE
Coerce (Will) 0 ππ
Success ≥ symbols are canceled by Failure ∂ sym- Computers (Int) 1 ºπππ
bols; if there are any Success ≥ symbols left, the
Cool (Pr) 0 ππ
check succeeds.
Coordination (Ag) 0 ππ
Deceit (Cun) 0 ππ
Triumph ± symbols count as Success ≥ symbols
Discipline (Will) 0 ππ
and may also be spent to trigger a powerful positive
consequence. Knowledge (Int) 1 ºπππ
Leadership (Pr) 0 ππ
Mechanics (Int) 2 ººππ
Advantage ≤ symbols indicate a positive side effect
or consequence, even on a failed check. They cancel Medicine (Int) 0 ππππ
and are canceled by Threat ∑ symbols. Negotiation (Pr) 0 ππ
Perception (Cun) 0 ππ
Failure ∂ symbols cancel Success ≥ symbols. If Pilot (Ag) 1 ºπ
there are enough Failure ∂ symbols to cancel all the Resilience (Br) 0 πππ
Success ≥ symbols, the check is a failure.
Skulduggery (Cun) 1 ºπ
Stealth (Ag) 0 ππ
Despair µ symbols count as Failure ∂ symbols (they Streetwise (Cun) 0 ππ
cancel Success ≥ symbols) and may also be spent to
Survival (Cun) 0 ππ
trigger a powerful negative consequence.
Vigilance (Will) 1 ºπ
COMBAT SKILLS
Threat ∑ symbols indicate a negative side effect or
Brawl (Br) 1 ºππ
consequence, even on a successful check. They can-
cel and are canceled by Advantage ≤ symbols. Gunnery (Ag) 0 ππ
Melee (Br) 0 πππ
Ranged - Light (Ag) 0 ππ
Ranged - Heavy (Ag) 0 ππ
2
CHARACTER HEALTH STATS
3
4 12
13
Brawn and the Soak value of your armor.
11
12 6 5
Strain represents exhaustion, mental trauma, and being
stunned. You may voluntarily suffer 2 strain to perform
THRESHOLD CURRENT an extra maneuver on your turn. Strain comes and goes more
quickly than wounds. If your Strain ever exceeds your Strain
Threshold, you pass out.
MONEY
400 credits
3 2 4
BRAWN AGILITY INTELLECT
UPGRADE MENU
5
2 2 2
XP COST
1
Perception Skill
CUNNING WILLPOWER PRESENCE
You train your Perception skill. You gain one skill rank in
Perception. Your dice pool changes from π π to º π. SKILLS
Put a mark in the circle next to the XP cost to remind you
SKILLS RANK DICE POOL
that you have taken it. Whether or not you choose this
upgrade, circle the correct rank (0 or 1) and dice pool on Astrogation (Int) 1 ºπππ
the skill list to the right. Athletics (Br) 1 ºππ
Charm (Pr) 0 ππ
Coerce (Will) 0 ππ
2
XP COST 10 Computers (Int) 1 ºπππ
Cool (Pr) 0 ππ
Brawl Skill
Coordination (Ag) 0 ππ
You train your Brawl skill. You gain one skill rank in Brawl.
Your dice pool changes from º π π to º º π. Deceit (Cun) 0 ππ
Put a mark in the circle next to the XP cost to remind you Discipline (Will) 0 ππ
that you have taken it. Whether or not you choose this Knowledge (Int) 1 ºπππ
upgrade, circle the correct rank (1 or 2) and dice pool on Leadership (Pr) 0 ππ
the skill list to the right.
Mechanics (Int) 2 ººππ
Medicine (Int) 0 ππππ
5
Negotiation (Pr) 0 ππ
3
XP COST
1 Perception (Cun) 0/1 ππ/ºπ
You gain the Toughened Talent. Put a mark in the circle Resilience (Br) 0 πππ
next to the XP cost to remind you that you have taken Skulduggery (Cun) 1 ºπ
it. Whether or not you choose this upgrade, circle the Stealth (Ag) 0 ππ
correct value (13 or 14) on your Wound Threshold.
Streetwise (Cun) 0 ππ
Toughened: Your Wound Threshold is increased by 1,
Survival (Cun) 0 ππ
from 13 to 14.
Vigilance (Will) 1 ºπ
COMBAT SKILLS
4
SYMBOLS AND DICE
Success ≥ symbols are canceled by Failure ∂ sym-
SOAK VALUE
3 WOUNDS bols; if there are any Success ≥ symbols left, the
check succeeds.
13/
4 14 Triumph ± symbols count as Success ≥ symbols
THRESHOLD CURRENT
and may also be spent to trigger a powerful positive
consequence.
STRAIN CRITICAL INJURIES
Use as a maneuver to heal 4 wounds to a living creature. An Action may include: A Maneuver may include:
2 Stimpacks Consumed on use.
• Perform an attack • Move
Comlink Allows communication between characters with Comlinks.
• Use a skill • Aim
Heavy Clothes Soak 1; already included in soak value.
• Exchange your 1 • Take cover
Datapad Hand-held computer; accesses computer systems. Action for an additional
• Ready or stow a weapon
1 Emergency Maneuver
Use as a maneuver to heal 4 wounds to a droid. or item
Repair Kit Consumed on use.
• Interact with your
Allows you to repair mechanical devices and "heal" droids environment
Tool Kit using the Mechanics skill.
• Engage or disengage
• Stand up
MONEY
You cannot perform more than 2 maneuvers on your turn.
You can also perform any number of incidental actions.
SPECIES HUMAN
CAREER TECHNICIAN
THRESHOLD CURRENT
CHAR AC TERISTICS
STRAIN CRITICAL INJURIES
3 2 4
BRAWN AGILITY INTELLECT THRESHOLD CURRENT
2 2 2
CUNNING WILLPOWER PRESENCE
1
SKILLS CAREER? RANK DICE POOL WEAPON SKILL RANGE DAMAGE DICE POOL
Astrogation (Int) •
Athletics (Br)
Charm (Pr)
Coerce (Will)
Computers (Int) •
Cool (Pr)
Coordination (Ag) •
Deceit (Cun)
Discipline (Will) •
Knowledge (Int) •
Leadership (Pr)
Mechanics (Int) •
Medicine (Int)
Negotiation (Pr)
Perception (Cun) •
Pilot (Ag) • GEAR, EQUIPMENT, & OTHER ITEMS
Resilience (Br)
Skulduggery (Cun) •
Stealth (Ag)
Streetwise (Cun)
Survival (Cun)
Vigilance (Will)
COMBAT SKILLS
Brawl (Br) •
Gunnery (Ag)
Melee (Br)
Ranged - Light (Ag) MONEY
6
TECHNICIAN: TALENT TREE 2
Career Skills: Astrogation, Computers, Coordination, Discipline, Knowledge, Mechanics, Perception, Pilot, Skulduggery, Brawl
15
Immediately after a starship or ve-
Add 1 damage per rank of Point
Blank to damage inflicted while using
repairs Hull Trauma to a starship hicle with you aboard takes damage, Toughened
or vehicle, that starship or vehicle you may spend 1 Destiny Point to
the Ranged (Heavy) or Ranged (Light) Gain +1 wound threshold.
recovers 1 additional Hull Trauma convert all of the damage to System
skills at short range or engaged. per rank of Solid Repairs. Strain instead of Hull Trauma.
7
In a different lif
STORY
e, Mathus wou
corporation he ld have been a
adquartered in successful res
on the streets the Core Worlds earch engineer
of Anchorhead . In this life, M at a major
burdened with on Tatooine. O athus grew up
a powerful inte rphaned at a yo hard
thuggery and c llect and no us ung age, Math
rim eful way to app u s was
to an old Rodia e, until one fateful day when ly it. He slid in
to a life of
n mechanic na he attempted
resist, but see med Honwoo. to rob a shop
ing young Math Honwoo made belonging
his workbench us’s fascinatio no particular a
, offered to tea n with a partia tt empt to
Mathus’s frien ch the young h lly-stripped ma
ds c uman how it wo ch ine on
machine oil, he ame by to see what had gon rked. Six hours
later,
lping to repair e wrong and fo
a repulsorlift a und him covere
rray. d in
Over the next
few years, Ho
machine that nw
came through oo taught Mathus the ins
developed an his repair sho and outs of e
unorthodox b p. With no fo very
and error. He ut effective a rmal educatio
als pproac n, Math
machines, turn o found that he enjoyed tin h that relied heavily on tria us
ing them to a kering and re l
gloves began new purpose. purposing exis
life as power For example, ti ng
converters. his customize
d shock
Most of Honw
oo’s business
reprogrammin had to do with
g of Tatooine’s the repair, ma
limited supply inten
became a dro
id expert. His of droids. As a ance, and
Teemo, and M skills eventually consequence,
athus was offe came to the a Mathus
available at Te red an impres ttention of a H
sive sum of cre utt
has regretted
emo’s Mos Sh
uuta complex. dits to make h named
S ince his arriva is s
his
unsuited to his decision. The project Teemo l in Mos Shuuta kills
ski has him workin , Mathus
busted old batt lls: Mathus' experience give g on is comple
tely
le droids, but s him the skills
scematic base he completely n e c e s s a ry to
d on their des lacks the educ repair
hinted that so ign. And when ation to develo
mething bad m M athus attempte p e a
ight happen to d to leave, Tee
Honwoo if he d mo
Fed up and ba id…
cked into a co
First, he intro rne
duced some n r, Mathus has decided to
encourage th ew code into make a break
e droid to try one of Teemo for it.
a scout name to escape, too. ’s d roids, 41-VEX
d Sasha, inte Then, he stru , to
nding to pool ck up a friend
their resourc ship with
es and get off
Tatooine…
8 Permission granted to print and photocopy all pages of this character folio for personal use. © LFL 2012.