Stat Block - Starships
Stat Block - Starships
Stat Block - Starships
CIVILIAN AIRSPEEDER
Airspeeder
SOCIAL
.
Cool DDCC
Vigilance DDD
Coerce DCC, Deceit 3, Leadership 3
Discipline 3; Charm 3, Negotiation 3
VEHICULAR
.
Sensor Range: Short
Speed: 3
Pilot (planet) DDD
DEFENSE
.
Armor: 0
Silhouette 2
Hull Integrity: 5
Strain Threshold: 5
OTHER SKILLS
.
Br (2), Ag (3), Int (2), Cun (2), Wil (3), Pr (3)
Knowledge (core worlds) CC,
Knowledge (education) CC
Pilot: Arrogant Heir
Triumph & Despair Edge of the Empire Core Rulebook Stat Blocks
TRAST A-A5
CORELLIAN
MINING
CORPORATION
DIGGER CRAWLER
Tracked Vehicle
SOCIAL
.
Vigilance D
Cool D
Coerce 1, Deceit 2, Leadership 1
Discipline 1; Charm 1, Negotiation 1
VEHICULAR
.
Sensor Range: Medium
Speed: 1
Pilot (planet) DDbbb
DEFENSE
.
Armor: 4
Silhouette 4
Hull Integrity: 40
Strain Threshold: 30
OTHER SKILLS
.
Br (3), Ag (2), Int (2), Cun (2), Pr (1), Will (1)
Pilot: Street Tough
X-34 LANDSPEEDER
Landspeeder
SOCIAL
.
Vigilance DD
Cool DD
Coerce 2, Deceit 3, Leadership 2
Discipline 2; Charm 2, Negotiation 2
VEHICULAR
.
Sensor Range: Close
Speed: 2
Pilot (planet) DDC
DEFENSE
.
Armor: 0
Silhouette 2
Hull Integrity: 4
Strain Threshold: 5
OTHER SKILLS
.
Br (2), Ag (3), Int (2), Cun (3), Pr (2), Will (2)
Streetwise DDC
Pilot: Swoop Ganger
PERSONNEL CARRIER
Tracked Vehicle
SOCIAL
.
Vigilance DCC
Cool D
Coerce 3, Deceit 2, Leadership DDC
Discipline DCC; Charm 1, Negotiation 1
VEHICULAR
.
Sensor Range: -Speed: 2
Pilot (planet) DDDbb
DEFENSE
.
Armor: 0
Silhouette 3
Hull Integrity: 8
Adversary 1
Strain Threshold: 4
SPECIAL ABILITIES
.
Tactical Direction: As a Maneuver, direct one
Imperial Stormtrooper Minion Group within
Medium range to take an immediate maneuver or
add to their next check.
OTHER SKILLS
.
Br (3), Ag (3), Int (2), Cun (2), Pr (1), Will (3)
Athletics DCC, Resilience DCC
Pilot: Imperial Stormtrooper Sergeant
Triumph & Despair Edge of the Empire Core Rulebook Stat Blocks
AT-EST EXPLORATION AND SURVEY
WALKER
Walker
SOCIAL
.
Vigilance DCC
Cool D
Coerce 3, Deceit 2, Leadership DDC
Discipline DCC; Charm 1, Negotiation 1
VEHICULAR
.
Sensor Range: Long
Speed: 1
Pilot (planet) DDDbb
DEFENSE
.
Armor: 2
Silhouette 4
Hull Integrity: 20
Adversary 1
Strain Threshold: 12
ATTACKS
.
Close Range (light blaster cannon): DDD
Fire Arc forward; 4+ damage; Crit 4
SPECIAL ABILITIES
.
Tactical Direction: As a Maneuver, direct one
Imperial Stormtrooper Minion Group within
Medium range to take an immediate maneuver or
add to their next check.
OTHER SKILLS
.
Br (3), Ag (3), Int (2), Cun (2), Pr (1), Will (3)
Athletics DCC, Resilience DCC
Pilot: Imperial Stormtrooper Sergeant
CLOAKSHAPE FIGHTER
Starfighter
SOCIAL
.
Cool DC
Vigilance DD
Coerce 2, Deceit 3, Leadership 2
Discipline 2; Charm 2, Negotiation 2
VEHICULAR
.
Sensor Range: Close
Speed: 4
Pilot (space) DCC
DEFENSE
.
Armor: 3
Silhouette 3
Hull Integrity: 10
Strain Threshold: 8
ATTACKS
.
Close Range (light laser cannons): DCC
Fire Arc forward; 5+ damage; Crit 3; Linked 1
Short Range (concussion missiles): DCC
Fire Arc forward; 6+ damage; Crit 3, Breach 4,
Blast 4, Guided 3, Linked 1, Limited Ammo 6,
Slow-firing 1
OTHER SKILLS
.
Br (1), Ag (2), Int (3), Cun (3), Wil (2), Pr (2)
Astrogation DCCC, Perception DDCCC,
Pilot (Planet) DCC, Survival DDC
Pilot: Sullustan Pilot
CLOAKSHAPE FIGHTERS
Starfighter Group
SOCIAL
.
Vigilance DD
Cool DD
Coerce 2, Deceit 2, Leadership 2
Discipline 2; Charm 2, Negotiation 2
VEHICULAR
.
Sensor Range: Close
Speed: 4
Pilot (space) CCC
DEFENSE
.
Armor: 3
Silhouette 3
Hull Integrity: 10 / 10 / 10 / 10
Strain Threshold: 8 / 8 / 8 / 8
ATTACKS
.
Close Range (light laser cannons): CCC
Fire Arc forward; 5+ damage; Crit 3; Linked 1
Short Range (concussion missiles): CCC
Fire Arc forward; 6+ damage; Crit 3, Breach 4,
Blast 4, Guided 3, Linked 1, Limited Ammo 6,
Slow-firing 1
OTHER SKILLS
.
Br (2), Ag (3), Int (2), Cun (2), Pr (2), Will (2)
Pilot: (4) Military Starfighter Pilots
Triumph & Despair Edge of the Empire Core Rulebook Stat Blocks
FIRESPRAY SYSTEM PATROL
CRAFT
Starfighter
SOCIAL
.
Vigilance DC
Cool DD
Coerce DC, Deceit 3, Leadership 2
Discipline 2; Charm 2, Negotiation 2
VEHICULAR
.
Sensor Range: Short
Speed: 4
Pilot (space) DDD
DEFENSE
.
Shields: 1 / 1
Adversary 1
Armor: 4
Silhouette 4
Hull Integrity: 15
Strain Threshold: 12
ATTACKS
.
Close Range (forward autoblasters): DDD
Fire Arc forward; 3+ damage; Crit 5; Auto-fire
Close Range (forward tractor beam): DDD
Fire Arc forward; -- damage; Crit --; Tractor 2
OTHER SKILLS
.
Br (3), Ag (3), Int (2), Cun (3), Wil (2), Pr (2)
Coordination DDC, Survival DCC
Pilot: Journeyman Bounty Hunter
Triumph & Despair Edge of the Empire Core Rulebook Stat Blocks
TIE/LN FIGHTER
Starfighter
SOCIAL
.
Cool DD
Vigilance CC
Coerce 2, Deceit 3, Leadership 2
Discipline DCC; Charm 2, Negotiation 2
VEHICULAR
.
Sensor Range: Close
Speed: 5
Pilot (space) DDDBBB
DEFENSE
.
Armor: 2
Silhouette 3
Hull Integrity: 6
Adversary 1
Strain Threshold: 8
ATTACKS
.
Close Range (medium laser cannons): DDD
Fire Arc forward; 6+ damage; Crit 3; Linked 1
SPECIAL ABILITIES
.
Tactical Direction: As a Maneuver, direct one
Imperial Navy Minion Group within Medium
range to take an immediate maneuver or add to
their next check.
OTHER SKILLS
.
Br (2), Ag (3), Int (2), Cun (3), Wil (2), Pr (2)
Pilot: Imperial Naval Officer
Triumph & Despair Edge of the Empire Core Rulebook Stat Blocks
(4)
BTL-S3 Y-WING ATTACK
STARFIGHTER
Starfighter Group
SOCIAL
.
Vigilance DD
Cool DD
Coerce 2, Deceit 2, Leadership 2
Discipline 2; Charm 2, Negotiation 2
VEHICULAR
.
Sensor Range: Close
Speed: 4
Pilot (space) CCC
DEFENSE
.
Shields: 1 / 1
Armor: 3
Silhouette 3
Hull Integrity: 12 / 12 / 12 / 12
Strain Threshold: 10 / 10 / 10 / 10
ATTACKS
.
Close Range (medium laser cannons) CCC
Fire Arc forward; 6+ damage; Crit 3, Linked 1
Close Range (turret twin ion cannons) CCC
Fire Arc all; 5+ damage; Crit 4, Ion, Linked 1
Short Range (proton torpedoes) CCC
Fire Arc forward; 8+ damage; Crit 2, Breach 6,
Blast 6, Guided 2, Linked 1, Limited Ammo 8,
Slow-firing 1
OTHER SKILLS
.
Br (2), Ag (3), Int (2), Cun (2), Wil (2), Pr (2)
Pilot: (4) Military Starfighter Pilots
Z-95-AF4 HEADHUNTER
Starfighter
SOCIAL
.
Cool DC
Vigilance DD
Coerce 2, Deceit 3, Leadership 2
Discipline 2; Charm 2, Negotiation 2
VEHICULAR
.
Sensor Range: Close
Speed: 4
Pilot (space) DCCB
DEFENSE
.
Shields: 1 / 0
Armor: 3
Silhouette 3
Hull Integrity: 9
Strain Threshold: 8
ATTACKS
.
Close Range (wingtip light laser cannons): DCC
Fire Arc forward; 5+ damage; Crit 3; Linked 1
Short Range (concussion missiles): DCC
Fire Arc forward; 6+ damage; Crit 3, Breach 4,
Blast 4, Guided 3, Linked 1, Limited Ammo 6,
Slow-firing 1
OTHER SKILLS
.
Br (1), Ag (2), Int (3), Cun (3), Wil (2), Pr (2)
Astrogation DCCC, Perception DDCCC,
Pilot (Planet) DCC, Survival DDC
Pilot: Sullustan Pilot
Z-95-AF4 HEADHUNTERS
Starfighter Group
SOCIAL
.
Vigilance DD
Cool DD
Coerce 2, Deceit 2, Leadership 2
Discipline 2; Charm 2, Negotiation 2
VEHICULAR
.
Sensor Range: Close
Speed: 4
Pilot (space) CCCB
DEFENSE
.
Shields: 1 / 0
Armor: 3
Silhouette 3
Hull Integrity: 9
Strain Threshold: 8
ATTACKS
.
Close Range (wingtip light laser cannons): CCC
Fire Arc forward; 5+ damage; Crit 3; Linked 1
Short Range (concussion missiles): CCC
Fire Arc forward; 6+ damage; Crit 3, Breach 4,
Blast 4, Guided 3, Linked 1, Limited Ammo 6,
Slow-firing 1
OTHER SKILLS
.
Br (2), Ag (3), Int (2), Cun (2), Wil (2), Pr (2)
Pilot: (4) Military Starfighter Pilots
Triumph & Despair Edge of the Empire Core Rulebook Stat Blocks
GAT-12H SKIPRAY BLASTBOAT Starfighter
SOCIAL
.
Cool DD
Vigilance CC
Coerce 2, Deceit 3, Leadership 2
Discipline DCC; Charm 2, Negotiation 2
VEHICULAR
.
Sensor Range: Short
Speed: 4
Pilot (space)DDDb
DEFENSE
.
Shields: 2 / 1
Adversary 1
Armor: 4
Silhouette 4
Hull Integrity: 20
Strain Threshold: 15
ATTACKS
.
Close Range (turret mtd. laser cannons) DDD
Fire Arc all; 6+ damage; Crit 3, Linked 1
Close Range (triple ion cannons) DDD
Fire Arc forward; 5+ damage; Crit 3, Ion, Linked 2
Short Range (proton torpedoes) DDD
Fire Arc forward; 8+ damage; Crit 2, Breach 6,
Blast 6, Guided 2, Limited Ammo 5, Slow-firing 1
Short Range (concussion missiles): DDD
Fire Arc forward; 6+ damage; Crit 3; Blast 4,
Breach 4, Guided 3, Limited Ammo 8,
Slow-firing 1
OTHER SKILLS
.
Br (2), Ag (3), Int (2), Cun (3), Wil (2), Pr (2)
Captain: Imperial Naval Officer
Br (2), Ag (3), Int (2), Cun (2), Wil (2), Pr (2)
Crew: Military Starfighter Pilot
Triumph & Despair Edge of the Empire Core Rulebook Stat Blocks
SOROSUUB LUXURY 3000 SPACE YACHT
Transport
SOCIAL
.
Vigilance DC
Cool DDC
Coerce 2, Deceit 3, Leadership 3
Discipline 2; Charm DCC, Negotiation 3
VEHICULAR
.
Sensor Range: Short
Speed: 3
Pilot (space) CCC
DEFENSE
.
Shields: 1 / 1
Adversary 1
Armor: 1
Silhouette 4
Hull Integrity: 30
Strain Threshold: 12
SPECIAL ABILITIES
.
Skilled Jockey: Remove bb from all Pilot checks.
OTHER SKILLS
.
Br (2), Ag (3), Int (2), Cun (3), Pr (3), Will (2)
Skulduggery DCC, Streetwise DCC
Captain: Smuggler
Triumph & Despair Edge of the Empire Core Rulebook Stat Blocks
WAYFARER-CLASS MEDIUM FREIGHTER
Transport
SOCIAL
.
Vigilance DC
Cool DDC
Coerce 2, Deceit 3, Leadership 3
Discipline 2; Charm DCC, Negotiation 3
VEHICULAR
.
Sensor Range: Short
Speed: 3
Pilot (space) CCC
DEFENSE
.
Shields: 1 / 1 / 1 / 2
Adversary 1
Armor: 4
Silhouette 5
Hull Integrity: 32
Strain Threshold: 20
ATTACKS
.
Close Range (quad laser cannons) DDDB
Fire Arc forward; 5+ damage; Crit 3, Accurate 1,
Linked 3
SPECIAL ABILITIES
.
Skilled Jockey: Remove bb from all Pilot checks.
OTHER SKILLS
.
Br (2), Ag (3), Int (2), Cun (3), Pr (3), Will (2)
Skulduggery DCC, Streetwise DCC
Captain: Smuggler
Triumph & Despair Edge of the Empire Core Rulebook Stat Blocks
STAR
Triumph & Despair Edge of the Empire Core Rulebook Stat Blocks
DP20 GUNSHIP
Capital Starship
SOCIAL
.
Cool DD
Vigilance CC
Coerce 2, Deceit 3, Leadership 2
Discipline DCC; Charm 2, Negotiation 2
VEHICULAR
.
Sensor Range: Long
Speed: 4
Pilot (space) DDDb
DEFENSE
.
Shields: 2 / 2 / 2 / 1
Adversary 1
Armor: 5
Silhouette 5
Hull Integrity: 55
Strain Threshold: 30
ATTACKS
.
Close Range (quad laser cannons): DDDB
Fire Arc all; 11+ damage; Crit 3; Accurate 1,
Linked 3
Short Range (port concussion missiles): DDC
Fire Arc port; 6+ damage; Crit 3, Breach 4, Blast 4,
Guided 3
Short Range (stbd concussion missiles): DDC
Fire Arc starboard; 6+ damage; Crit 3, Breach 4,
Blast 4, Guided 3
Medium Range (light twin turbolasers): DDD
Fire Arc all; 17+ damage; Crit 3; Breach 4,
Linked 1, Slow-firing 1
SPECIAL ABILITIES
.
Tactical Direction: As a Maneuver, direct one
Imperial Navy Minion Group within Medium
range to take an immediate maneuver or add to
their next check.
OTHER SKILLS
.
Br (2), Ag (3), Int (2), Cun (3), Wil (2), Pr (2)
Captain: Imperial Naval Officer
Br (2), Ag (3), Int (2), Cun (2), Wil (2), Pr (2)
Perception DCC
Crew: Imperial Naval Troopers
Triumph & Despair Edge of the Empire Core Rulebook Stat Blocks
EF76 NEBULON-B FRIGATE Capital Starship
SOCIAL
.
Cool DD
Vigilance CC
Coerce 2, Deceit 3, Leadership 2
Discipline DCC; Charm 2, Negotiation
VEHICULAR
.
Sensor Range: Long
Speed: 3
Pilot (space) DDDb
DEFENSE
.
Shields: 2 / 2 / 2 / 2
Adversary 1
Armor: 6
Silhouette 6
Hull Integrity: 71
Strain Threshold: 40
ATTACKS
.
Starfighter Complement: 24
Close Range (forward light laser cannons)DCC
Fire Arc forward; 5+ damage; Crit 3
Close Range (port light laser cannons) DCC
Fire Arc port; 5+ damage; Crit 3
Close Range (stbd. light laser cannons) DCC
Fire Arc starboard; 5+ damage; Crit 3
Close Range (aft light laser cannons)DCC
Fire Arc aft; 5+ damage; Crit 3
Medium Range (heavy tractor beam)DCC
Fire Arc forward; -- damage, Crit --; Tractor 6
Long Range (port med. turbolasers)DDCCC
Fire Arc forward/aft/port; 10+ damage; Crit 3,
Breach 3, Slow-firing 1
Long Range (stbd. med. turbolasers)DDCCC
Fire Arc forward/aft/starboard; 10+ damage; Crit 3,
Breach 3, Slow-firing 1
SPECIAL ABILITIES
.
Tactical Direction: As a Maneuver, direct one
Imperial Navy Minion Group within Medium
range to take an immediate maneuver or add to
their next check.
OTHER SKILLS
.
Br (2), Ag (3), Int (2), Cun (3), Wil (2), Pr (2)
Captain: Imperial Naval Officer
Br (2), Ag (3), Int (2), Cun (2), Wil (2), Pr (2)
Perception DCC
Crew: Imperial Naval Troopers