Digital Marketing Strategy Development
Digital Marketing Strategy Development
Digital Marketing Strategy Development
Introduction
This chapter shows how the well-established strategic framework of the marketing mix can
be applied by marketers to inform their digital marketing strategy. It explores this key issue
of digital marketing strategy in more detail than was possible in Chapter 4 . As part of our
discussion of product we will review how the Internet can be used to support and impact
on the way brands are developed. The chapter is structured by taking a look at each element of the marketing mix in
turn, reviewing the implications of digital technology, with
online branding covered under Product.
What is the marketing mix?
Marketers will be familiar with the marketing mix, but this introduction is included for
context for digital marketers who are unfamiliar with it. The marketing mix – widely
referred to as the 4Ps of Product, Price, Place and Promotion – was originally proposed by
Jerome McCarthy (1960) and is still used as an essential part of formulating and implementing marketing strategy
by many practitioners. The popularity of the mix as a guide
for the application of marketing techniques is driven by the apparent simplicity of the
framework. However, in the 1980s the 4Ps was challenged for not referencing the importance of customer service.
The result was that the mix was extended to 7Ps, which include
three further elements (the service mix) that better reflect service delivery: People, Process and Physical evidence
(Booms and Bitner, 1981). Some writers argue that the service
mix should be subsumed within the 4Ps. Figure 5.1 summarises the different sub-elements
of the 7Ps. Since the 1990s there have been more changes in marketing thinking and
research and the outcome has been a shift in emphasis in the application of the marketing mix towards the
development of relationship building. Some writers even argue that
this is a paradigm shift altering the underlying marketing philosophy guiding the application of marketing tools and
concepts (Berry, 2008). Whereas others suggest the move to
more relationship-orientated marketing is in response to growing customer demands and
increasingly complex technology-driven trading environments (Singh et al., 2011)(Singh,
Agrariya and Deepali, 2011).
Marketing mix
The series of seven key
variables – Product, Price,
Place, Promotion, People,
Process and Physical
evidence – that are varied
by marketers as part of
the customer offering.
Online branding
How online channels are
used to support brands
that, in essence, are the
sum of the characteristics
of a product or service as
perceived by a user.
Using the Internet to vary the marketing mix
Product
People
• Quality
Promotion Price • Individuals
• Image Process
• Marketing • Positioning Place on marketing Physical evidence
• Branding • Customer
communications • List • Trade activities • Sales/sta
• Features focus
• Personal • Discounts channels • Individuals contact
• Variants • Business-led
promotion • Credit • Sales on customer experience
• Mix • IT-supported
• Sales • Payment support contact of brand
• Support • Design
promotion methods • Channel • Recruitment • Product
• Customer features
• PR • Free or number • Culture/ packaging
service • Research
• Branding value • Segmented image • Online
• Use and
• Direct added channels • Training experience
occasion development
marketing elements and skills
• Availability
• Remuneration
• Warranties
Figure 5.1 The elements of the marketing mix
Chapter 5 The impact of digital media and technology on the marketing mix 251
Note that the marketing mix concept has been criticised for not being customer-centric.
Lautenborn (1990) suggested the 4Cs framework, which considers the 4Ps from a customer
perspective. In brief, the 4Cs are:
●● customer needs and wants (from the product);
●● communication (promotion).
It is not the aim of this text to debate current thinking on marketing philosophy but it is
important to acknowledge the rise in importance of relationship building as this is key to
the application of digital marketing strategies and the application of the marketing mix
shown in Activity 5.1.
Digital media and technology provides many new opportunities for the marketer:
●● to vary the application of marketing mix;
●● to cut through the barriers of time and space and offer continuous and instantaneous
Activity 5.1 How can digital media and technology be used to vary the marketing mix?
Digital marketing also has far-reaching implications for the relative importance of different elements of the mix for
many markets, regardless of whether an organisation is
involved directly in transactional e-commerce. Consequently, the marketing mix is a useful
framework to inform strategy development. First, it gives a framework for comparing an
organisation’s existing services with competitors’ and can also be used as a mechanism
for generating alternative strategic approaches. Digital marketing affects all aspects of the
traditional and service marketing mix and in this chapter we explore:
●● Product – looking at opportunities for modifying the core or extended product for digital environments.
●● Price – focussing on the implications for setting prices in digital markets; new pricing
ome scenarios where I have used this approach in the past include:
●● Insurance/energy sales. Website – neither mobile app nor mobile site. In this particular case I think the best option is to
provide a solidly usable, accessible web
sales capability that works well across devices. Rather than building separate
sites/capabilities for separate devices I prefer to ensure the basis of the experience is optimised – this principle ensures that
device-specificity doesn’t catch me
off-guard: sales websites I have managed worked well on iPhone the day it came
out as they were built of solid principles and standards that apply across devices.
I do use extensively the principles of progressive enhancement to provide a great
experience to segments of people on particular channels/devices such as modern
PC browsers and mobile browsers. However, the underlying principle of a solid,
accessible, easy-to-use site has never let me down.
●● Regular/emergency transaction. Apps – I look at regular events such as submitting an electricity meter reading or
unpredictable ones such as registering a motor
insurance claim as ideal candidates for a mobile app. Regularity breeds familiarity,
and regular events can benefit from app characteristics such as local storage, transparent login, notifications and a permanent
place on the user’s screen. These same
characteristics, together with the reassurance of being completely contained on the
device and not requiring uninterrupted Internet access, support the use of apps for
functionality perceived as critical. HTML5 may make these distinctions technically
irrelevant, but I expect customer behaviour will lag significantly so they will effectively apply for a long while yet.
●● Seamless access vs perceived value. An app’s installation is quite a disruptive
process: you need to open the shop interface, confirm credentials, find the app,
start a possibly long download (which may impact on your monthly limits), find the
app on the phone screens, start it, watch it initialise (including possibly entering
username and password for initial configuration) and finally access it – and from
now on it will take space permanently on your device, competing with your music
and movies. Quite an expensive process, from a usability point of view. Therefore
an app must have quite a high perceived value in order to get installed. On the other
hand, if casual use (particularly in conjunction with web searching/browsing) is what
is sought, then a mobile site is the best solution.
●● Fragmentation is finally the last of my current worries. We used to have to contend
with the iPhone and the iPad – two screen sizes in a universal app is manageable. Suddenly we have myriad versions of iOS,
Android, Windows Phone on a continuum of
screen sizes and very variable device capabilities (processor speed, camera/s, GPS,
NFC, etc.). This is turning into a big argument for HTML5 and mobile sites. Major platform/device combos will continue to be
relevant for apps, but I also expect the relative
size of this group of devices to shrink in relation to the universe of mobile devices –
serving most of which will only be practical through mobile web.
Product
The product variable of the marketing mix refers to characteristics of a product, service or
brand. Product decisions should be informed by market research where customers’ needs
are assessed and the feedback is used to modify existing products or develop new products. There are many
alternatives for varying the product in the online context when a
company is developing its online strategy. Internet-related product decisions can be usefully divided into decisions
affecting the core product and the extended product. The core
product refers to the main product purchased by the consumer to fulfil their needs, while the extended or augmented
product refers to additional services and benefits that are built
around the core of the product.
The main implications of the Internet for the product element of the mix are:
1 options for varying the core product;
2 options for offering digital products;
3 options for changing the extended product;
4 conducting research online;
5 speed of new product development;
6 speed of new product diffusion.
1 Options for varying the core product
For some companies, there may be options for new digital products which will typically
be information products that can be delivered over the web. Ghosh (1998) talked about
developing new products or adding ‘digital value’ to customers. The questions he posed
still prove useful today:
●● Can I offer additional information or transaction services to my existing customer base?
For example, a bookseller can provide customer book reviews, new title previews or sell
books online. A travel company can provide video tours of resorts and accommodation.
●● Can I address the needs of new customer segments by repackaging my current information assets or by creating
advertising or sales of complementary products? Lastminute.com, which sells travelrelated services, has a significant
advertising revenue; it can also sell non-travel services.
●● Will my current business be significantly harmed by other companies providing some of
the value I currently offer? Consider the consequences if other companies use some of
the product strategies described above.
Of course, the markets transformed most by the Internet are those where products themselves can be transformed
into digital services. Such products include music (download or
streaming of digital tracks – see the iTunes case study at the end of the chapter), books
(electronic books), newspaper and magazine publishing (online access to articles) and software (digital downloads
and online subscription services).
The Internet also introduces options for mass customisation of products, particularly digital products or products that
can be specified online. The Internet has provided
a channel through which manufacturers can not only sell the personalised products but
also use the Internet as a source of information for developing the latest catwalk designs.
ASOS has revolutionised the way fashionistas shop in the UK (and around the globe). This
online brand, launched in 2002 and now a leading online fashion retailer in the UK, introduced the ‘catwalk view’,
where fashion-hungry online shoppers can watch products being
walked down the runway before they buy. ASOS sells fashionable clothing from a range of
designers and its own in-house team. Their business model relies on quick turnover of ‘on
trend’ fashion items to the mid and lower ends of the clothing market (Swash, 2014).
Mass customisation (Davis, 1997; Pine, 1993)has been heralded as a business strategy
which derives benefits from the personalisation of products in which a customer takes a
more active role in product design (Kamail and Loker, 2002).
Digital marketing insight 5.1 discusses Alvin Toffler’s futuristic predictions about the
rise of the prosumer in 1980.
Companies can also consider how the Internet can be used to change the range or
combination of products offered. Some companies, such as online fashion retailers, may
only offer a subset of products online. Alternatively, a company may have a fuller catalogue available online than is
available through offline brochures. Bundling is a furtheralternative. Koukova et al. (2008) found that the Internet
has encouraged the bundling of
information-based products, such as newspapers, books, music videos, in physical and digital formats. Amazon
offered buyers of physical books the opportunity to buy the digital
version at a minimal price (Koukova et al., 2008). At the time of writing, Sky Box Office,
TalkTalk Box Office and Blinkbox offer various bundles of film, from downloads, buy,
rent and or keep (Recombu, 2015). The benefits for the sellers are that digital products provide opportunities to
leverage advantage as there are marginal costs involved with supplying digital versions and considerable cost
savings if customers switch to the digital offer.
Therefore, the introduction of physical and digital product bundles offers much scope for
new approaches to product delivery and pricing strategies (Koukova et al., 2008)(Koukova,
Kannan & Ratchford, 2008).
Finally, the Internet is a platform for providing information about the core features of
the product. However, the availability of information can impact on price as the price has
become more transparent. Comparison sites like Comparethemarket.com enable online
shoppers to assess the price of car insurance from many suppliers in one location.
The prosumer concept was introduced in 1980 by futurist Alvin Toffler in his book The
Third Wave. According to Toffler, the future would once again combine production
with consumption. In The Third Wave, Toffler saw a world where interconnected users
would collaboratively ‘create’ products. Note that he foresaw this over ten years before
the web was invented!
Alternative notions of the prosumer, all of which are applicable to e-marketing, are
catalogued at Logophilia WordSpy (www.wordspy.com):
1 A consumer who is an amateur in a particular field, but who is knowledgeable
enough to require equipment that has some professional features: (‘professional’ +
‘consumer’).
2 A person who helps to design or customise the products they purchase: (‘producer’ +
‘consumer’).
3 A person who creates goods for their own use and also possibly to sell: (‘producing’ +
‘consumer’).
4 A person who takes steps to correct difficulties with consumer companies or markets and to anticipate future problems:
(‘proactive’ + ‘consumer’).
An example of the application of the prosumer is provided by BMW, which used an
interactive website prior to launch of its Z3 roadster where users could design their
own preferred features. The information collected was linked to a database and as
BMW had previously collected data on its most loyal customers, the database could
give a very accurate indication of which combinations of features were the most sought
after and should therefore be put into production.
●● Pay-per-view. A fee for a single download or viewing session at a higher relative price
than the subscription service – e.g. music products from iTunes. Customers can enjoy
instant download in a similar way to a mobile company ‘pay-as-you-go’ model. Travel
publisher Lonely Planet enables visitors to a destination to download an introduction
for a fraction of the price of a full printed guide.
●● Bundling. Different channels or content can be offered as individual products or
revenue source is through adverts on the site (CPM display advertising on-site using
banner ads and skyscrapers) a fixed sponsorship arrangement or CPC, which stands
for ‘cost-per-click’ – more typical when using search ad network publishing such as
Google Adsense (www.google.com/adsense.com), which accounts for around a third of
Google’s revenue. Other options include affiliate revenue from sales on third-party sites
or offering access to subscriber lists.
The digitisation of products presents opportunities to some industries and threats to
others. Newspapers is an example of an industry where the Internet has had a far-reaching
impact. Most popular quality newspapers are now successfully using subscription-based
business models to maintain their readership. Indeed, the Guardian, the Daily Telegraph
and the Independent (popular UK newspapers) have a larger online readership than the
equivalent print versions (Reid, 2014).
3 Options for changing the extended product
When a customer buys a new computer, it consists not only of the tangible computer,
monitor and cables, but also the information provided by the computer salesperson, the
instruction manual, the packaging, the warranty and the follow-up technical service. These
are elements of the extended product. Chaffey and Smith (2012) suggest these examples of
how the Internet can be used to vary the extended product: ●● endorsements;
●● awards;
●● testimonies;
●● customer lists;
●● customer comments;
●● warranties;
●● guarantees;
●● money-back offers;
●● incorporating tools to help users during their selection and use of the product.
Peppard and Rylander (2005) have researched how people assimilate information online
when selecting products and point out that it is important that the site replicates information about product selection
that would normally be provided by interaction in other channels by a member of sales staff by phone or face-to-
face. These facilities can be replicated
online. For example, the bank First Direct uses an interactive dialogue to recommend the
best options on their portfolio of financial products, e.g. savings, investments, mortgage
insurance.
Organisations should aim to identify sources of value to engage customers before they
have to pay for the products and services on offer. Ghosh (1998) suggested this was an
important trigger to encourage site visitors to engage with a brand on a first visit to a site
and/or to encourage return visits. He refers to this process as ‘building a customer magnet’
and the concepts he identified remain central to ‘portal’ or ‘community’ websites. Once
customers are attracted to a site and have begun to learn about the brand offer, the next
step is to provide extensions to the freely available offer. Ideally, customers will be encouraged to enter into a paid-
for relationship with the organisation. In other cases a premium
may be charged for new services – e.g. at Amazon Web Services there are limited offers for
new (qualifying) customers who are looking for unlimited capacity for support of software, data migration and cloud
services (AmazonWebServices, 2015).
4 Conducting research online
The Internet provides many options for learning about product preferences and it can be
used as a relatively low-cost method of collecting marketing research, particularly when
trying to discover customer perceptions of products and services. Sawhney et al. (2005) have
reviewed the options for using digital media for new product innovation where they contrast the traditional new
product research process with a digitally augmented co-creation
process. They suggest that online research tools should be evaluated according to how
they can be used: (1) front-end developments of ideation and concept against back-end
developments involving product design and testing, and (2) the nature of collaboration –
broad/high reach against deep/high richness.
Options for performing new product development research online include:
●● Online focus group. A moderated focus group can be conducted to compare customers’
experience of product use. Many companies now have permanent customer panels they
can use to ask about new ideas.
●● Online questionnaire survey. These typically focus on the site visitors’ experience, but
sites such as social networks may give suggestions about future product innovation.
Freshdesk (freshdesk.com) has developed a platform to enable a company to communicate and collaborate inside and
outside the company. The platform also has the capacity
to integrate with CRM, e-commerce and analytics systems. Companies using freshdesk
include Honda, 3M, Hugo Boss, Kuoni and Unicef.
product context, Anderson (2004) argued that for a company such as Amazon, the long
tail or Zipf’s law can be applied to describe the variation in preferences for selecting or
purchasing from a choice of products as varied as books, CDs, electronic items, travel or
financial services. This pattern has also been identified by Brynjolfsson et al. (2003), who
presented a framework that quantifies the economic impact of increased product variety
made available through electronic markets. They say:
One reason for increased product variety on the Internet is the ability of online retailers
to catalogue, recommend, and provide a large number of products for sale. For example,
the number of book titles available at Amazon.com is more than 23 times larger than the
number of books on the shelves of a typical Barnes & Noble superstore, and 57 times
greater than the number of books stocked in a typical large independent bookstore.
Looking at the issue from another perspective, they estimate that 40 per cent of sales are
from relatively obscure books with a sales rank of more than 100,000 (if you visit Amazon,
you will see that every book has a sales rank from 1 for the most popular to over 1 million
for the least popular). This indicates the importance of the long tail for online retailers
like Amazon, since 40 per cent of sales are from these less popular books which cannot be
stocked in a conventional bookstore (a large real-world book store would typically hold
about 100,000 books). In a Pricing context, another benefit for online retailers is that less
popular products cannot be readily obtained in the real world, so Amazon can justify
higher prices for these books. Brynjolfsson et al. (2003) estimated that average Amazon
prices for an item in the top 100,000 is $29.26 and in less popular titles $41.60.
Branding in a digital environment
Branding is important online and offline as it helps customers differentiate between products and services from
different manufacturers and producers. Furthermore, branding is
how companies set themselves apart from their competitors. Perhaps most importantly,
‘branding affects perceptions since it is well-known that in blind product testing consumers fail to distinguish
between brands’ (Jobber and Ellis-Chadwick, 2013). Consequently,
how a brand is developed and presented online is particularly important because a website
visitor has limited physical cues to help form an opinion about a company and its services,
such as talking to a sales representative or the ambiance of the physical store. Branding
can add value across the supply chain, act as a barrier to competition, increase consumer
trust and generate high levels of profitability.
Before examining online brands let’s consider some brand basics. A brand is much more
than the name or logo associated with a company or products. Traditionally, manufacturers and producers develop
their products and services into brands in order to create unique
market positions in the minds of their customers (Jobber and Ellis-Chadwick, 2013). From
a manufacturer’s perspective, at a basic level, there are product categories such as washing power, soup, cars and
computers. To identify a unique position – within such basic
categories – a manufacturer builds a brand around the basic core product in order to distinguish their offer from the
competition. Unilever, global manufacturer of many wellknown household brands, produces the Persil brand, while
its rival Procter & Gamble,
produces the Ariel brand. Each brand can then be divided into variants, which extend customer choice within the
brand. In addition to manufacturer brands, there are also ownlabel brands (e.g. Sainsbury’s basics), which are brands
developed by distributors (in this
case UK supermarket Sainsbury’s). Own-label brands often provide lower-cost alternatives
to the customer than the category leader brands, which are often highly priced.
For physical products, brand producers take the core product, create a brand name and
image, and then augment the product through service, guarantees, design quality, packaging and delivery. The result
is customers can then choose between brands by selecting the
ones which best suits their needs and wants. However, it is not only manufacturers and
products that own brands that should be concerned with online branding. All businesses are perceived as brands and
the online presence is increasingly important in governing
brand perception. The company’s website, mobile apps and social media presence all affect
the perception of the brand and are part of the experience of a brand (see Chapter 7).
Social media provide a new platform to interact with brands.
A key concept at the heart of creating a brand is positioning and, according to Jobber
and Ellis-Chadwick (2013) ‘creating a unique position in the marketplace involves a careful choice of target market
and establishing a clear differential in the minds of the people’.
Offline brands are able to get into the minds of the customers, to position their brands
using a range of brand elements contributing to brand equity:
●● Brand domain – key target markets, where the brand competes;
●● Brand reflection – how the customer perceives themselves as a result of buying the
brand.
Online brands face a different set of challenges. However, it is important to differentiate between physical brands
that are migrating online and virtual brands. For established
physical brands, the online environment is often an extension of a well-established offline
business. Since the early days, the online environment has developed and markets have
become more stable, many brands have developed online. For example, the supermarket
brand Tesco has developed Tesco.com. In this instance, Tesco has been able to leverage
some advantage from its long-established offline brand to build credibility online. Since
1995, Tesco has grown its online offer into the world’s largest online grocery retailer
(Ellis-Chadwick, 2013). The brand has focussed on maintaining the quality of the offline
service online using all the traditional elements of brand building to position Tesco.com.
Migrating a brand in the other direction from online to offline is not as straightforward.
Now read Mini case study 5.1 to find out more.
For startup and established online brands, the issue of branding is more complex. The
Internet and digital technologies have changed the global brand landscape. Since 1998,
online brands have emerged and become household names in less than 15 years – e.g.
Google, Amazon, eBay, Facebook (Interbrand, 2014). Digital technology has also brought
distinctive features to the online brand experience (Morgan-Thomas and Veloutsou, 2013).
An online brand is very similar to its offline counterparts insofar as it incorporates a name,
set of symbols and product/service components. But according to Morgan-Thomas and
Veloutsou (2013), the major difference is the context in which the customer experiences the
brand. Online context tends to be:
●● information rich;
●● dynamic;
●● technologically innovative.
These authors (Morgan-Thomas and Veloutsou, 2013) expand further on the implications for online brand
experiences. On the negative side, the virtual nature of the digital
marketplace means there is a lack of physical cues and heightened challenges due to the
intangibility of the environment and increased uncertainty of what engaging in an online
experience will deliver. However, on the positive side, digital environments create opportunities for increased
interactivity and real-time brand experiences, which can be empowering for the customer. Therefore, an online
brand should seek to build links with customers
by delivering positive online experiences, which then lead to satisfaction and positive
intentions to interact with the brand in the future.
Consequently, positioning online brands requires marketers to think creatively about
the traditional elements of a brand and also consider new elements.
●● Online brand domain – where the brand competes. Google has established and maintained its market-leading
use of the Internet has only been possible on a commercial scale since 1989, so online
brands must look for other ways to develop their heritage. One way to do this is by offering genuine value. Online
brands can get very close to their customers through use of
digital technology and should seek to develop genuinely valuable relationships.
●● Online brand values – the core characteristics, that the users of the brand value.
AltaVista (launched 1995) was an early free search engine, which originally provided a
clean user interface, similar to Google. But AltaVista soon lost market share when its
search experience was rated lower than that of its new rival Google and it added other
new services rather than focussing on the core deliverables the brand had to offer. It is
important for online brands to emphasise the benefits of engaging with the brand and
also to develop a unique personality that is engaging and shareable (Brown, 2014).
●● Online brand assets – distinctive names, symbols, images. Twitter is an example of an
online brand name which is distinctive, and with the bird symbol the brand assets help
its users quickly assimilate with the brand. It is important to ensure that a company
presents a standardised message at whatever touchpoint they interact with the online
brand (Brown, 2014).
●● Online brand personality – the character of the brand, which its customers use to
determine the added value offered by the brand and also to express their own individual
personalities through association with the brand (Valette-Florence et al., 2011). Online
brands need to understand their brands from the customer’s perspective.
●● Online brand reflection – how the customer perceives themselves as a result of buying
the brand. Being authentic and transparent about what the brand stands for is important if an online brand is to create
positive brand associations.