Quelenna Iranapha

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Quelenna Iranapha, Female Elf

Personal

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing.
Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She wears a
wide-brimmed hat to cover her moderate length black hair. She has a tattooed face.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She does not regard
money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all
problems are one quick intervention away from being solved.

History: When she was but 3 years old her parents immigrated from the east. As a young adult she joined a group
advocating for an improvement in Elven conditions. After a long history of fighting, Quelenna and her spouse have
recently divorced.

Motivation: She is greedy; and money/treasure

Ideals: Fighting, Athletic. Flaws: Antagonistic, Racist. Bonds: Rich, Immigrant. Occupation: Barkeep

Voice: Indian accent

Attributes[hide]

Quelenna Iranapha, Female Elf Cleric 7


Medium (4'8") Elf, Lawful Evil (CR 7)
Armor Class 21 (+8 Armor, +1 Deflection, +2 Dex)
Hit Points 54 (7d8)
Speed 30 ft.

STR DEX CON INT WIS CHA

13 (+1) 14 (+2) 8 (-1) 13 (+1) 14 (+2) 15 (+2)

Saves Fort +4, Ref +2, Will +7


BAB +5
Feats Combat Casting, Extra Channel, Improved Channel, Selective Channeling, Toughness

Skills Concentration +15, Craft +2, Diplomacy +3, Heal +5, Knowledge (arcana) +4, Knowledge (history) +5, Knowledge


(religion) +7, Knowledge (the planes) +3, Profession +6, Spellcraft +7
Senses Perception +2
Languages Common, Elven, Aquan
Attacks Melee: +1 Mace, Heavy +7 / 1d8+1, Ranged: Sling +8 / 1d4+2, CMB +6

 0  1st 2nd 3rd 4th 5th 6th 7th 8th 9th

Spell /Day 7+1 5+1 3+1 2+1 1+1

Spell DCs 13 14 15 16 17

Possessions: oil of align weapon, oil of daylight, potion of eagle’s splendor, scroll of comprehend


languages, scroll of lesser restoration, scroll of magic circle against Good, wand of cure light wounds (50
charges), thunderstone (2); Other Gear +2 breastplate, +1 Mace, Heavy, sling with 10 bullets, cloak of
resistance +1, Phylactery of Negative Channeling, ring of protection +1, antitoxin, backpack, bedroll, silver holy
symbol, spell component pouch, trail rations (2), waterskin, 38 gp
Special Attacks channel Negative energy 7/day (DC 17, 6d6 [+7 vs. living])

Domain Spell-Like Abilities (CL 7th; concentration +11)

Hand of the Acolyte (Su): You can cause your melee weapon to fly from your grasp and strike a foe before
instantly returning. As a standard action, you can make a single attack using a melee weapon at a range of 30 feet.
This attack is treated as a ranged attack with a thrown weapon, except that you add your Wisdom modifier to the
attack roll instead of your Dexterity modifier (damage still relies on Strength). This ability cannot be used to perform
a combat maneuver. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Copycat (Sp): You can create an illusory double of yourself as a move action. This double functions as a single
mirror image, and lasts for a number of rounds equal to your cleric level, or until the illusory duplicate is dispelled or
destroyed. You can have no more than one copycat at a time. This ability does not stack with the mirror image spell.
You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Cleric Spells Prepared (CL 7th; concentration +11)

4th—cure critical wounds, confusion D, holy smite (DC 18)

3rd—cure serious wounds, dispel magic, invisibility purge, dispel magic D

2nd—bull’s strength, cure moderate wounds, invisibility D , hold person (DC 16), spiritual weapon

1st—bless, command (DC 15), cure light wounds, divine favor, disguise self D, shield of faith

0th (at will)—detect magic, guidance, light, stabilize

D Domain spell; Domains Magic, Trickery

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