Quelenna Iranapha
Quelenna Iranapha
Quelenna Iranapha
Personal
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing.
Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She wears a
wide-brimmed hat to cover her moderate length black hair. She has a tattooed face.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She does not regard
money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all
problems are one quick intervention away from being solved.
History: When she was but 3 years old her parents immigrated from the east. As a young adult she joined a group
advocating for an improvement in Elven conditions. After a long history of fighting, Quelenna and her spouse have
recently divorced.
Voice: Indian accent
Attributes[hide]
0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Spell DCs 13 14 15 16 17
Hand of the Acolyte (Su): You can cause your melee weapon to fly from your grasp and strike a foe before
instantly returning. As a standard action, you can make a single attack using a melee weapon at a range of 30 feet.
This attack is treated as a ranged attack with a thrown weapon, except that you add your Wisdom modifier to the
attack roll instead of your Dexterity modifier (damage still relies on Strength). This ability cannot be used to perform
a combat maneuver. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Copycat (Sp): You can create an illusory double of yourself as a move action. This double functions as a single
mirror image, and lasts for a number of rounds equal to your cleric level, or until the illusory duplicate is dispelled or
destroyed. You can have no more than one copycat at a time. This ability does not stack with the mirror image spell.
You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
2nd—bull’s strength, cure moderate wounds, invisibility D , hold person (DC 16), spiritual weapon
1st—bless, command (DC 15), cure light wounds, divine favor, disguise self D, shield of faith