Codex Knights
Codex Knights
Codex Knights
ADEPTUS
MECHANICUS ALLIES
Version: 290515
0
INFORMATION
For more information about the background of the Knights, please purchase the Warhammer 40,000
Rulebook © from Games Workshop. Alternatively you can visit Games Workshop’s website for more
information.
THANK YOU
A big thank you has to go to the EPIC UK committee; without their enthusiasm, for a game that they love,
this army book wouldn’t be a reality. The wish and will to improve a fantastic tournament wargame, within the
UK, has been their only payment.
A big thank you also has to go to Games Workshop; without their imagination, creativeness and support this
game would not be around today. A special thank you has to go to Jervis Johnson and all the Fanatic team,
both past and present.
Also a big thank you has to go to all the independent EPIC developers, especially the army developers on
the Tactical Command internet forum. Without their ideas some of the developments within this book would
not be a reality.
PICTURES
All miniatures photographed within this book are © Games workshop 2003. All rights reserved. Used without
permission – models painted by Chris Hayes, Steve Gullick, Alan Morey, Ben Skinner, David Thomas.
TEXT
All text (including stories) is an unofficial production created by EPIC UK derived, without permission, upon
the Warhammer intellectual property owned by Games Workshop Ltd.
DISCLAIMER
This book is completely unofficial and in no way endorsed by Games Workshop Limited.
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around the world. Used without permission. No challenge to their status intended. All Rights Reserved to
their respective owners.
1
CONTENTS
Page 1. Information
Page 2. Contents
2
IMPERIAL KNIGHT UNITS
KNIGHT SENESCHAL
Type Speed Armour Close Combat Fire Fight
Character n/a n/a n/a n/a
Damage Capacity: 2
Critical Hit Effect: The Knight is destroyed.
Notes: Fearless, Inspiring, Invulnerable Save, Reinforced Armour, Supreme Commander, Walker
Damage Capacity: 2
Critical Hit Effect: The Knight is destroyed.
Damage Capacity: 2
Critical Hit Effect: The Knight is destroyed.
3
IMPERIAL CRUSADER KNIGHT
Type Speed Armour Close Combat Fire Fight
War Engine 20cm 4+ 5+ 5+
Damage Capacity: 2
Critical Hit Effect: The Knight is destroyed.
Damage Capacity: 2
Critical Hit Effect: The Knight is destroyed.
Damage Capacity: 2
Critical Hit Effect: The Knight is destroyed.
Notes:
4
IMPERIAL RAPIER
Type Speed Armour Close Combat Fire Fight
Infantry 10cm - - 5+
Notes:
Notes: Light Artillery is allowed to use the Indirect Fire rules normally only allowed to units that can fire
fir barrages (see Epic Armageddon Rulebook section 1.9.8). All of the rules
for Indirect Fire apply in full.
Notes: Scout
IMPERIAL TRACTOR
Type Speed Armour Close Combat Fire Fight
Light Vehicle 20cm 6+ - 6+
Notes: Transport (may transport one of the following: Militia, Heavy AA Gun, Earthshaker Platform, Light Artillery, Rapier).
Notes:
Notes: May either shoot normally or fire a barrage. May only use the indirect fire ability when firing a barrage.
5
IMPERIAL NAVY SUPPORT
Notes:
Notes:
6
IMPERIAL KNIGHTS ARMY LIST
Imperial Knights armies have a strategy rating of 2. All Knight Household and Support formations have an
initiative rating of 1+. All Retainer formations and Imperial Navy have an initiative rating of 2+.
HOUSEHOLD
FORMATION UNITS UPGRADES POINTS COST
0-1 Baron One Baron and five Paladin Knights Errant 600
Paladin Six Paladin Knights Seneschal, Errant 500
SUPPORT
(Up to two for each Household taken)
FORMATION UNITS UPGRADES POINTS COST
Support Three Knights chosen from the following list: Seneschal, Support 350
Castellan, Crusader
Lancer Three Lancer Knights Seneschal 300
Errant Three Errant Knights Seneschal, Errant 350
RETAINERS
(Up to one for each Household or Support formation taken)
FORMATION UNITS UPGRADES POINTS COST
Field Guns Four Light Artillery and four Tractors - 150
AA Battery Three Heavy AA Guns and three Tractors - 150
Light Tanks Six Siegfried Light Tanks - 175
Rapiers Four Rapier units and four Tractors - 150
Militia Six Militia units May be upgraded to have six Tractors for 50 points 125
Artillery Three Earthshaker Platforms and three Tractors - 200
KNIGHT UPGRADES
(Any number of allowed upgrades may be taken by each formation)
UPGRADE UNITS POINTS COST
Seneschal Add one Seneschal character to a Knight 25
Errant Add one Errant Knight 100
Support Add one Castellan or Crusader Knight 100
Imperial Navy
FORMATION POINTS COST
Two Thunderbolt Fighters 150
Two Marauder Bombers 250
7
EPIC UK IMPERIAL KNIGHTS
Below you will find out what we’ve done, how and why we did it. Have a read though this and find out what
was in the EPIC UK team’s head when we designed the Imperial Knight army list.
IMPERIAL KNIGHTS
This list is based on the NetEA House Lakar Knight World Defence Force army list and so special thanks
must be given to all the play testers who have contributed to the development of this list on the tactical
command forums which can be found at http://www.taccmd.tacticalwargames.net/index.php and to Dave for
his work.
Most changes made to the list are cosmetic in nature and designed to simplify the list for tournament play,
although it was also decided to make the list slightly more attack orientated.
To this end the special rule bravery has been removed from the list and replaced with a straight 1+ initiative
value. Also the knight shield rule has been simplified to an invulnerable save. For harmonisation reasons
the AA gun and Gun transporter have been replaced by Heavy AA guns and Tractors respectively. It was
also decided to replace the cheap Howitzers with Earthshaker platforms.
For simplification reasons and to focus the list more towards an attacking Knight army, Snipers and Levy
command as well as the options to field defensive positions have been dropped from the list. The Rough
Riders role of fast attacking scouts has also been replaced by Siegfried light tanks for thematic reasons.
When it came to the Knights themselves we decided to drop the option of fielding the more defensive
Warden from the list as it was felt mainly superfluous outside a defensive AA role and we wanted this area of
the list to be filled by retainer formations.
The role of the Crusader and Castellan have also been more clearly defined by giving each a specialised
weapon (not admittedly canon, but from an army design perspective more interesting).
The Errant’s focus has been shifted slightly to a powerful shooting and fire fight support role with a boost to
its thermal cannon. However this has seen its points cost increased, it has also been moved to support. Also
Lancers have gained a shock lance as a slight boost.
Paladins have been kept as the armies core formations and although they have been made individually
cheaper they have been kept as larger, slightly inflexible and overall more expensive formations. At the same
time the ratio of allowed support households has been increased and it was decided that up to one retainer
formation could be taken for each household or support formation in the army.
Well I hope this answers your questions of What, How and Why. If not please send the EPIC UK team an
email and we will try to answer any queries you may have.
Thank you