Codex Knights

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The document provides information about Imperial Knights units that can be fielded in the Epic Armageddon wargame.

The document discusses the Imperial Knights army list for the Epic Armageddon wargame, including different unit types and formations that can be included.

Defensive options like Wardens and snipers were removed. Errants were moved to support and given a stronger thermal cannon. Lancers gained shock lances. Changes were made to simplify and focus the list on attacking.

EPIC UK PRESENTS

ADEPTUS
MECHANICUS ALLIES

CODEX: IMPERIAL KNIGHTS

An unofficial codex for use with Games Workshop’s


Epic Armageddon rule set

Version: 290515

0
INFORMATION

MORE INFORMATION ABOUT THE KNIGHTS

For more information about the background of the Knights, please purchase the Warhammer 40,000
Rulebook © from Games Workshop. Alternatively you can visit Games Workshop’s website for more
information.

THANK YOU

A big thank you has to go to the EPIC UK committee; without their enthusiasm, for a game that they love,
this army book wouldn’t be a reality. The wish and will to improve a fantastic tournament wargame, within the
UK, has been their only payment.

A big thank you also has to go to Games Workshop; without their imagination, creativeness and support this
game would not be around today. A special thank you has to go to Jervis Johnson and all the Fanatic team,
both past and present.

Also a big thank you has to go to all the independent EPIC developers, especially the army developers on
the Tactical Command internet forum. Without their ideas some of the developments within this book would
not be a reality.

PICTURES

All miniatures photographed within this book are © Games workshop 2003. All rights reserved. Used without
permission – models painted by Chris Hayes, Steve Gullick, Alan Morey, Ben Skinner, David Thomas.

TEXT

All text (including stories) is an unofficial production created by EPIC UK derived, without permission, upon
the Warhammer intellectual property owned by Games Workshop Ltd.

DISCLAIMER

This book is completely unofficial and in no way endorsed by Games Workshop Limited.

Adeptus Astartes, Battlefleet Gothic, Black Flame, Black Library, the Black Library logo, BL Publishing, Blood
Angels, Bloodquest, Blood Bowl, the Blood Bowl logo, The Blood Bowl Spike Device, Cadian, Catachan, the
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Metal, Eldar, Eldar symbol devices, Epic, Eye of Terror, Fanatic, the Fanatic logo, the Fanatic II logo, Fire
Warrior, Forge World, Games Workshop, Games Workshop logo, Genestealer, Golden Demon,
Gorkamorka, Great Unclean One, the Hammer of Sigmar logo, Horned Rat logo, Inferno, Inquisitor, the
Inquisitor logo, the Inquisitor device, Inquisitor: Conspiracies, Keeper of Secrets, Khemri, Khorne, Kroot, Lord
of Change, Marauder, Mordheim, the Mordheim logo, Necromunda, Necromunda stencil logo, Necromunda
Plate logo, Necron, Nurgle, Ork, Ork skull devices, Sisters of Battle, Skaven, the Skaven symbol devices,
Slaanesh, Space Hulk, Space Marine, Space Marine chapters, Space Marine chapter logos, Talisman, Tau,
the Tau caste designations, Tomb Kings, Trio of Warriors, Twin Tailed Comet Logo, Tyranid, Tzeentch,
Ultramarines, Warhammer, Warhammer Historical, Warhammer Online, Warhammer 40k Device,
Warhammer World logo, Warmaster, White Dwarf, the White Dwarf logo, and all associated marks, names,
races, race insignia, characters, vehicles, locations, units, illustrations and images from the Blood Bowl
game, the Warhammer world, the Talisman world, and the Warhammer 40,000 universe are either ®, TM
and/or © Copyright Games Workshop Ltd 2000-2008, variably registered in the UK and other countries
around the world. Used without permission. No challenge to their status intended. All Rights Reserved to
their respective owners.

1
CONTENTS

Page 1. Information
Page 2. Contents

Page 3-5. Imperial Knights Units


Page 6. Imperial Navy Support
Page 7. Imperial Knights Army List

Page 8. EPIC UK Imperial Knights: What, How and Why

2
IMPERIAL KNIGHT UNITS

KNIGHT SENESCHAL
Type Speed Armour Close Combat Fire Fight
Character n/a n/a n/a n/a

Weapon Range Fire Power Notes


- - - -

Notes: Commander, Leader.

IMPERIAL BARON KNIGHT


Type Speed Armour Close Combat Fire Fight
War Engine 25cm 4+ 3+ 5+

Weapon Range Fire Power Notes


Battlecannon 75cm AP4+/AT4+ Fixed Forward Arc
Knight Power Gauntlet (base contact) Assault Weapon Titan Killer (1), Extra Attack (+1)
Shock Lance (15cm) Small Arms Forward Arc, Extra Attack (+1), First Strike

Damage Capacity: 2
Critical Hit Effect: The Knight is destroyed.

Notes: Fearless, Inspiring, Invulnerable Save, Reinforced Armour, Supreme Commander, Walker

IMPERIAL PALADIN KNIGHT


Type Speed Armour Close Combat Fire Fight
War Engine 25cm 5+ 4+ 5+

Weapon Range Fire Power Notes


Battlecannon 75cm AP4+/AT4+ Fixed Forward Arc
Knight Chainsword (base contact) Assault Weapon Macro Weapon, Extra Attack (+1)
Shock Lance (15cm) Small Arms Forward Arc, Extra Attack (+1), First Strike

Damage Capacity: 2
Critical Hit Effect: The Knight is destroyed.

Notes: Invulnerable Save, Reinforced Armour, Walker

IMPERIAL CASTELLAN KNIGHT


Type Speed Armour Close Combat Fire Fight
War Engine 20cm 4+ 5+ 4+

Weapon Range Fire Power Notes


2 × Twin Autocannon 45cm AP4+/AT5+ Fixed Forward Arc
Heavy Cannon 75cm 2BP Fixed Forward Arc

Damage Capacity: 2
Critical Hit Effect: The Knight is destroyed.

Notes: Invulnerable Save, Reinforced Armour, Walker

3
IMPERIAL CRUSADER KNIGHT
Type Speed Armour Close Combat Fire Fight
War Engine 20cm 4+ 5+ 5+

Weapon Range Fire Power Notes


2 × Twin Lascannon 45cm AT4+ Fixed Forward Arc
Long Cannon 90cm MW3+ Fixed Forward Arc

Damage Capacity: 2
Critical Hit Effect: The Knight is destroyed.

Notes: Invulnerable Save, Reinforced Armour, Walker

IMPERIAL ERRANT KNIGHT


Type Speed Armour Close Combat Fire Fight
War Engine 25cm 5+ 4+ 5+

Weapon Range Fire Power Notes


Thermal Cannon 30cm MW4+ Fixed Forward Arc, Titan Killer (1)
and (15cm) Small Arms Fixed Forward Arc, Extra Attack (+1), Titan Killer (1)
Knight Power Fist (base contact) Assault Weapon Macro Weapon, Extra Attack (+1)
Shock Lance (15cm) Small Arms Forward Arc, Extra Attack (+1), First Strike

Damage Capacity: 2
Critical Hit Effect: The Knight is destroyed.

Notes: Invulnerable Save, Reinforced Armour, Walker

IMPERIAL LANCER KNIGHT


Type Speed Armour Close Combat Fire Fight
War Engine 30cm 5+ 5+ 5+

Weapon Range Fire Power Notes


Battlecannon 75cm AP4+/AT4+ Fixed Forward Arc
Power Lance (15cm) Small Arms Forward Arc, Extra Attack (+1), Macro Weapon, First Strike
Shock Lance (15cm) Small Arms Forward Arc, Extra Attack (+1), First Strike

Damage Capacity: 2
Critical Hit Effect: The Knight is destroyed.

Notes: Invulnerable Save, Reinforced Armour, Walker

IMPERIAL KNIGHT MILITIA


Type Speed Armour Close Combat Fire Fight
Infantry 15cm - 6+ 5+

Weapon Range Fire Power Notes


Heavy Bolters 30cm AP5+ -
Autoguns (15cm) Small Arms -

Notes:

4
IMPERIAL RAPIER
Type Speed Armour Close Combat Fire Fight
Infantry 10cm - - 5+

Weapon Range Fire Power Notes


Rapier Laser Destroyer 45cm AP6+/AT4+ -

Notes:

IMPERIAL LIGHT ARTILLERY


Type Speed Armour Close Combat Fire Fight
Infantry 10cm - - 5+

Weapon Range Fire Power Notes


Light Artillery Gun 45cm AP4+/AT6+ Indirect Fire

Notes: Light Artillery is allowed to use the Indirect Fire rules normally only allowed to units that can fire
fir barrages (see Epic Armageddon Rulebook section 1.9.8). All of the rules
for Indirect Fire apply in full.

IMPERIAL SIEGFRIED LIGHT TANK


Type Speed Armour Close Combat Fire Fight
Armoured Vehicle 30cm 5+ 6+ 5+

Weapon Range Fire Power Notes


Multi Laser 30cm AP5+/AT6+ -

Notes: Scout

IMPERIAL TRACTOR
Type Speed Armour Close Combat Fire Fight
Light Vehicle 20cm 6+ - 6+

Weapon Range Fire Power Notes


Heavy Stubber 30cm AP6+ -

Notes: Transport (may transport one of the following: Militia, Heavy AA Gun, Earthshaker Platform, Light Artillery, Rapier).

IMPERIAL HEAVY AA GUN


Type Speed Armour Close Combat Fire Fight
Light Vehicle 0cm - - 6+

Weapon Range Fire Power Notes


Heavy AA Gun 60cm AP5+/AT5+/AA5+ -

Notes:

IMPERIAL EARTHSHAKER PLATFORM


Type Speed Armour Close Combat Fire Fight
Light Vehicle 0cm - - 6+

Weapon Range Fire Power Notes


Earthshaker 120cm AP4+/AT4 or 1BP Indirect Fire

Notes: May either shoot normally or fire a barrage. May only use the indirect fire ability when firing a barrage.

5
IMPERIAL NAVY SUPPORT

IMPERIAL NAVY THUNDERBOLT FIGHTER


Type Speed Armour Close Combat Fire Fight
Aircraft Fighter Bomber 6+ n/a n/a

Weapon Range Fire Power Notes


Storm Bolters 15cm AP4+/AA5+ Fixed Forward Arc
Multilaser 30cm AP5+/AT6+/AA5+ Fixed Forward Arc
Underwing Rockets 30cm AT4+ Fixed Forward Arc

Notes:

IMPERIAL NAVY MARAUDER BOMBER


Type Speed Armour Close Combat Fire Fight
Aircraft Bomber 4+ n/a n/a

Weapon Range Fire Power Notes


2 × Twin Heavy Bolters 15cm AA5+ -
Twin Lascannon 45cm AT4+/AA4+ Fixed Forward Arc
Bomb Racks 15cm 3BP Fixed Forward Arc

Notes:

6
IMPERIAL KNIGHTS ARMY LIST
Imperial Knights armies have a strategy rating of 2. All Knight Household and Support formations have an
initiative rating of 1+. All Retainer formations and Imperial Navy have an initiative rating of 2+.

HOUSEHOLD
FORMATION UNITS UPGRADES POINTS COST
0-1 Baron One Baron and five Paladin Knights Errant 600
Paladin Six Paladin Knights Seneschal, Errant 500

SUPPORT
(Up to two for each Household taken)
FORMATION UNITS UPGRADES POINTS COST
Support Three Knights chosen from the following list: Seneschal, Support 350
Castellan, Crusader
Lancer Three Lancer Knights Seneschal 300
Errant Three Errant Knights Seneschal, Errant 350

RETAINERS
(Up to one for each Household or Support formation taken)
FORMATION UNITS UPGRADES POINTS COST
Field Guns Four Light Artillery and four Tractors - 150
AA Battery Three Heavy AA Guns and three Tractors - 150
Light Tanks Six Siegfried Light Tanks - 175
Rapiers Four Rapier units and four Tractors - 150
Militia Six Militia units May be upgraded to have six Tractors for 50 points 125
Artillery Three Earthshaker Platforms and three Tractors - 200

KNIGHT UPGRADES
(Any number of allowed upgrades may be taken by each formation)
UPGRADE UNITS POINTS COST
Seneschal Add one Seneschal character to a Knight 25
Errant Add one Errant Knight 100
Support Add one Castellan or Crusader Knight 100

Imperial Navy
FORMATION POINTS COST
Two Thunderbolt Fighters 150
Two Marauder Bombers 250

USING THE ARMY LIST


• Each allowed Knight upgrade can be taken once per formation.
• A maximum of up to a quarter of the points available to the army may be spent on Imperial Navy Support.

7
EPIC UK IMPERIAL KNIGHTS

WHAT, HOW AND WHY


So you’ve just finished reading through the new EPIC UK Imperial Knights codex, however you have some
questions; what has EPIC UK done? How have we done it and why? Well this part of the army book is here
to help you out!

Below you will find out what we’ve done, how and why we did it. Have a read though this and find out what
was in the EPIC UK team’s head when we designed the Imperial Knight army list.

IMPERIAL KNIGHTS

This list is based on the NetEA House Lakar Knight World Defence Force army list and so special thanks
must be given to all the play testers who have contributed to the development of this list on the tactical
command forums which can be found at http://www.taccmd.tacticalwargames.net/index.php and to Dave for
his work.

Most changes made to the list are cosmetic in nature and designed to simplify the list for tournament play,
although it was also decided to make the list slightly more attack orientated.

To this end the special rule bravery has been removed from the list and replaced with a straight 1+ initiative
value. Also the knight shield rule has been simplified to an invulnerable save. For harmonisation reasons
the AA gun and Gun transporter have been replaced by Heavy AA guns and Tractors respectively. It was
also decided to replace the cheap Howitzers with Earthshaker platforms.

For simplification reasons and to focus the list more towards an attacking Knight army, Snipers and Levy
command as well as the options to field defensive positions have been dropped from the list. The Rough
Riders role of fast attacking scouts has also been replaced by Siegfried light tanks for thematic reasons.

When it came to the Knights themselves we decided to drop the option of fielding the more defensive
Warden from the list as it was felt mainly superfluous outside a defensive AA role and we wanted this area of
the list to be filled by retainer formations.

The role of the Crusader and Castellan have also been more clearly defined by giving each a specialised
weapon (not admittedly canon, but from an army design perspective more interesting).

The Errant’s focus has been shifted slightly to a powerful shooting and fire fight support role with a boost to
its thermal cannon. However this has seen its points cost increased, it has also been moved to support. Also
Lancers have gained a shock lance as a slight boost.

Paladins have been kept as the armies core formations and although they have been made individually
cheaper they have been kept as larger, slightly inflexible and overall more expensive formations. At the same
time the ratio of allowed support households has been increased and it was decided that up to one retainer
formation could be taken for each household or support formation in the army.

Well I hope this answers your questions of What, How and Why. If not please send the EPIC UK team an
email and we will try to answer any queries you may have.

Thank you

The EPIC UK Team

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