Solar Auxilia 0.1.3

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The document details various Solar Auxilia units including infantry, vehicles, and Titans. It provides stats and abilities for each.

According to page 4, Titans can transport infantry units and allow up to 4 transported units to fire from the fighting platform. Ogryn units take up 2 transport spaces each.

Page 4 states that Titans have void shields that stop damage and must be brought down before the Titan can be damaged. They can repair shields each turn. Higher point value Titans have more shields.

The Horus Heresy: Solar Auxilia

V 0.1.3
1.0 Special Rules:
1.1Dedicated War Engine Transports
Dracosan Armoured Transports and Stormlords may only transport units from their own formation. I.e. the rules for War Engine
transports do not apply to them when using the Solar Auxilia army list.

1.2 Legate Commander


An Imperial Guard army may include one Legate Commander character per 500 points, or part thereof, in the army. The Legate
Commanders do not cost any points. Legate Commander units may be added to the army at the start of the battle before either side
sets up. If the army includes a Lord Marshall than the first Legate Commander must be attached to theLord Marshalls formation. Any
further Legate Commanders may be attached to any other formations. You may not include more than one Legate Commander per
formation. You may not add a Legate Commander to a Titan Legion or Imperial Navy formation. If you have more Legate
Commanders than formations, any excess is lost.

1.3 Imperial Void Shields


Imperial Titans are protected by void shield generators. The number of void shields each Titan has is noted on the Titans
datasheet. Each void shield will automatically stop one point of damage and then go down. Do not make armour saves for
damage stopped by void shields, nor allocate Blast markers. Once all of the shields have been knocked down, the Titan may be
damaged normally and you may make saving throws against any hits that are scored. Hits from close combat ignore void shields
but units using their firefight values must first knock down any shields before they can damage the Titan. Void shields that have
been knocked down can be repaired. Each Titan can repair one downed void shield in the end phase of each turn. In addition, if a
Titan regroups it can use the dice roll to either repair the void shield or remove Blast markers (e.g., if you rolled a 2 you could
repair 2 shields, remove 2 Blast markers or repair 1 shield and remove 1 Blast marker).

Change log 0.1.2


(2.0) Two Solar Auxilia Support detachmnts per Solar Auxilia detachment
(2.3) Auxilia support cost +25 pts
(2.3) Ogryn Charonite Squad cost +25 pts
Change log 0.1.3
(3.0) Added Malcador and Malcador Infernus tanks
(2.1, 2.3) Added Infantry Support Tank upgrades
(2.2) Added Malcador Tank Squadron
(3.0) Leman Russ Vanquisher fixed FF value
(2.2) Clarified Leman Russ Assault squadron (of any type)
(2.3) Clarified Transport upgrade (of any type)
(3.0) Fixed Leman Russ Exterminator autocannon range (45cm)

2.0 Solar Auxilia armies


Solar Auxilia armies have a Strategy Rating of 2. All formations have an Initiative rating of 2+, except for Titan Legion formations which have an Initiative rating of 1+. Two Solar Auxilia Support
Detachment may be chosen for each Solar Auxilia Detachment. Detachments may choose up to three Solar Auxilia Upgrades- each upgrade can only be chosen once per detachment. Up to 1/3
of the armys points value may be spent on Allies and Lords Of War.

2.3 Solar Auxilia Upgrades

2.1 Solar Auxilia Detachments


Detachment

Units

Upgrades

Cost

Leman Russ Strike


Squadron
Solar Auxilia Infantry
Tercio

6 Leman Russ Battle Tank or


Exterminator units (of ay type)
1 Auxilia Tactical Command Section
and 7 Solar Auxilia Lasrifle Sections

Vanquisher, Lord Marshall

350 pts
150 pts

Veletaris Storm Cohort

1 Auxilia Tactical Command Section


and 7 Veletaris Storm units

Transport, Ogryn Charonite Squad,


Rapier Battery, Auxilia Support,
Infantry Support Tank, Lord Marshall
Ogryn Charonite Squad, Transport,
Infantry Support Tank, Lord Marshall

200 pts

Auxilia Support
Executioner
Infantry Support Tank
Lord Marshall
Ogryn Charonite Squad
Rapier Battery
Transport
Vanquisher

Add 4 Auxilia Flamer Section or Veletaris Storm units (of ay type)

Upgrade one tank to a Leman Russ Executioner


Add 1-2 Leman Russ Demolisher or Malcador Infernus tanks (of
any type)
Supreme Commander
Add 2 Ogryn Charonite units
Add 4 Rapier Laser Destroyers
Add enough Auxilia Dracosan Armoured Transport or Auxilia
Stormlord units to transport the entire detachment (of any type)
Upgrade one tank to a Leman Russ Vanquisher

+75 pts
+25 pts
+50 pts ea
+100 pts
+75 pts
+100 pts
+75 pts per Dracosan or
+200 pts per Stormlord
+25 pts

2.2 Solar Auxilia Support Detachments


Detachment

Units

0-1 Orbital Support

1 Emperor class Battleship OR Dauntless class Light Cruiser

Auxilia Artillery Tank Battery


Auxilia Malcador Squadron
Auxilia Super Heavy Tank

3 Basilisk, Bombard or Medusa units


3 Malcador or Malcador Infernus units (of any type)
1 Baneblade, Shadowsword, Stormsword, Stormblade or
Stormhammer unit
3 Baneblade, Shadowsword, Stormsword, Stormblade or
Stormhammer units (of any type)
3 Valdor Tank Hunter units
3 Leman Russ Demolisher or Incenerator tanks (of any type)
4x Tarantula and 1x Tarantula Hyperios units

Auxilia Super Heavy Tank


Platoon
Auxilia Tank Hunter Squadron
Leman Russ Assault Squadron
Tarantula Sentry Gun Battery

Upgrades

Cost
Emperor 300 pts or
Dauntless 150 pts
250 pts
200 pts
200 pts
500 pts

Executioner

250 pts
200 pts
125 pts

2.4 Allies and Lords Of War


Detachment

Units

Imperial Navy Avenger wing


Imperial Navy PrimarisLightning Wing
Reaver Titan
Warhound Scout Titan
Warhound Scout Titan Pack
Warlord Titan

2 Avenger Strike Fighter units


2 Primaris-Lightning Fighter units

Upgrades

Cost
250 pts
225 pts

1 Reaver Titan unit


1 Warhound Scout Titan unit
2 Warhound Scout Titan units
1 Warlord Titan

675 pts
275 pts
500 pts
850 pts

3.0 Reference
Name

Type

Speed

Armour

CC

FF

Weapons

Legate Commander
Lord Marshall
Auxilia Tactical Command
Section
Ogryn Charonite Squad
Rapier Laser Destroyer
Solar Auxilia Flamer Section

CHA
CHA
INF

15cm

5+

6+

5+

Power Fist
Archaeotech Pistol

INF
INF
INF

15cm
10cm
15cm

3+
5+
5+

4+
6+
6+

5+
5+

Charonite claws

Solar Auxilia Lasrifle Section


Veletaris Storm Section
Tarantula
Tarantula Hyperios
Auxilia Malcador Heavy Tank

INF
INF
LV
LV
AV

15cm
15cm
(immobile)
(immobile)
20cm

5+
5+
6+
6+
4+

6+
5+
6+
6+
6+

5+
4+
5+
6+
4+

Lasrifles

Auxilia Malcador Infernus

AV

15cm

4+

6+

3+

Leman Russ Battle Tank

AV

25cm

4+

6+

5+

Leman Russ Demolisher

AV

20cm

4+

6+

4+

Leman Russ Executioner

AV

20cm

4+

6+

5+

Leman Russ Exterminator

AV

25cm

4+

6+

4+

Leman Russ Incinerator

AV

20cm

4+

6+

3+

Leman Russ Vanquisher

AV

25cm

4+

6+

5+

Solar Auxilia Basilisk

AV

20 cm

4+

6+

5+

Plasma Guns

Range

Firepower

(base contact)
(15 cm)

(assault weapons), MW EA (+1)


(small arms), MW EA (+1)

(15 cm)

AP5+/AT5+

(base contact)

(assault weapons), MW EA (+1)

45 cm

AP6+/AT4+

15 cm AND
(15 cm)
(15 cm)

AP5+, Ignores Cover


(small arms) Ignores Cover
(small arms)

Volkite Chargers

15 cm

AP5+/AT6+

Twin Linked Heavy Bolter


Hyperios Air Defence Missile

30 cm
30 cm

AP4+
AA4+

75cm
30cm
45cm
30cm
45cm
45 cm
75 cm
45 cm
30 cm AND
(15 cm)
45 cm
60 cm
45 cm
45 cm
45 cm
45 cm
45 cm
75 cm
30 cm
120 cm
45 cm
30 cm
30 cm
30 cm
45cm
45cm
30 cm
30 cm
30 cm
30 cm
30 cm
30 cm
30 cm
45 cm
45 cm
75 cm
30cm AND
(15 cm)
45 cm

AP4+/AT4+
AP5+
AP5+/AT6+
AP3+, Ignores Cover
AP5+/AT6+
AT5+
AP4+/AT4+
AT5+
AP3+/AT4+, Disrupt, Ignores Cover
(small arms), Ignores Cover
AT5+
MW4+
AT5+
AP4+/AT5+
AT5+
2x AP3+/AT5+
AT5+
AP4+/AT2+
AP5+
AP4+/AT4+ OR 1BP, Indirect fire

MW4+, Ignores Cover


AP5+
AT5+
MW3+, Disrupt
2x AP3/AT5+, FxF
AT5/AA5+, FxF
AA6+, Rear Arc
AT4+/AA5+, FxF
AP5+/AT6+/AA5+, FxF
AT4+, Single Shot, FxF
AP4+
AP5+/AT6+
AT5+
AP3+/AT3+
AP3+/AT4+, Disrupt, Ignores Cover, FxF
(small arms), Ignores Cover
AT4+

Laser Destroyer Battery


Flamers

Battle Cannon
Heavy Bolter
2x Autocannons
Inferno Gun
2x Autocannons
Lascannon
Battle Cannon
Lascannon
Demolisher Cannon
Lascannon
Executioner Plasma Cannon
Lascannon
Twin Autocannon
Lascannon
Twin-Linked Volkite Demi Culverin
Lascannon
Vanquisher Battle Cannon
Heavy Bolter
Earthshaker Cannon
Siege Mortar
Heavy Bolter
Medusa Siege Gun
Heavy Bolter
Lascannon
Neutron Beam Laser
Avenger Cannon
Twin Lascannons
Defence Heavy Stubber
Twin Lascannons
Twin Autocannons
Kraken Heavy Missiles
3x Twin Heavy Bolters
Autocannon
2x Lascannons
Main Battle Cannon
Demolisher Cannon

Notes
Leader, Inspiring
Supreme Commander
Commander

Teleport, Scout
Teleport, Scout
Reinforced Armour

Reinforced Armour
Reinforced Armour
Reinforced Armour, Thick Rear Armour

Reinforced Armour, Thick Rear Armour


Reinforced Armour
Reinforced Armour, Thick Rear Armour
Reinforced Armour
May either shoot normally or fire a barrage. May only use the Indirect Fire special ability
when firing barrages.

2BP, Ignores Cover, Indirect, Slow Firing

Solar Auxilia Bombard

AV

20cm

4+

6+

5+

Solar Auxilia Medusa

AV

20 cm

4+

6+

5+

Valdor Tank Hunter

AV

20cm

4+

6+

5+

Imperial Navy Avenger Strike


Fighter

AC

Fighter Bomber

5+

Imperial Navy PrimarisLightning Strike Fighter

AC

Fighter

6+

Auxilia Baneblade

WE

15cm

4+

6+

4+

Auxilia Drascoan Armoured


Transport

WE

20cm

4+

6+

5+

Twin Linked Lascannon

Auxilia Shadowsword

WE

15cm

4+

6+

5+

2x Heavy Bolters
Volcano Cannon

30 cm
90 cm

AP5+
MW2+, TK(D3), FxF

Auxilia Stormblade

WE

15cm

4+

6+

5+

Auxilia Stormhammer

WE

15cm

4+

6+

3+

Heavy Bolter
2x Twin Heavy Bolters
2x Lascannons
Plasma Blastgun
6x Heavy Bolters
Lascannon
Dual Battlecannon
Stormhammer Cannon

30 cm
30 cm
45 cm
45 cm
30 cm
45 cm
75 cm
60 cm

AP5+
AP4+
AT5+
2x MW2+, Slow Firing, FxF
AP5+
AT5+
AP3+/AT4+, FxF
AP3+/AT3+

Reinforced Armour

DC3, Reinforced Armour.


Critical Hit Effect: Destroyed. any units within 5cm of the model suffer a hit on a roll of
6+

DC2, Reinforced Armour. Transport: (May carry 4 Infantry units. Ogryn Charonite units
take up 2 spaces ea.)
Critical Hit Effect: Destroyed. any units within 5cm of the model suffer a hit on a roll of 6+

DC3, Reinforced Armour.


Critical Hit Effect: Destroyed. any units within 5cm of the model suffer a hit on a roll of
6+
DC3, Reinforced Armour.
Critical Hit Effect: Destroyed. any units within 5cm of the model suffer a hit on a roll of
6+
DC3, Reinforced Armour.
Critical Hit Effect: Destroyed. any units within 5cm of the model suffer a hit on a roll of
6+

Name

Type

Speed

Armour

CC

FF

Weapons

Auxilia Stormlord

WE

15cm

4+

6+

3+

Vulcan Mega-Bolter
3x Twin Heavy Bolters
2x Heavy Flamers

Auxilia Stormsword

WE

15cm

4+

6+

4+

Reaver Battle Titan

WE

20 cm

4+

3+

3+

2x Twin Heavy Bolters


2x Lascannons
Stormsword Siege Cannon
Laser Blaster
Gatling Blaster
Apocalypse Missile Launcher

Warhound Scout Titan

WE

30 cm

5+

4+

4+

Warlord Battle Titan

WE

15 cm

4+

2+

3+

Dauntless Class Light Cruiser

SC

Emperor Class Battleship

SC

Range

Firepower

45 cm
30 cm
15 cm AND
(15 cm)
30 cm
45 cm
30 cm
60 cm
60 cm
60 cm

4x AP3+/AT5+. FxF
AP4+
AP4+, Ignore Cover
(small arms)
AP4+
AT5+
3BP, Disrupt, Ignores Cover, FxF
6x AP5+/AT3+, Fwd
6x AP4+/AT4+, Fwd
3BP, Disrupt, Fwd

Vulcan Mega-Bolter
Plasma Blastgun

45 cm
45 cm

4x AP3+/AT5+, Fwd
2x MW2+, Slow-Firing, Fwd

2x Turbolaser Destructor
Gatling Blaster
Volcano Cannon

60 cm
60 cm
90 cm

4x AP5+/AT3+, Fwd
6x AP4+/AT4+, Fwd
MW2+, TK(D3), Fwd

3BP, MW
MW2+, TK(D3)
8BP, MW

Orbital Bombardment
Pin-point Attack
Orbital Bombardment

Notes
DC3, Reinforced Armour. Transport: (May carry 4 Infantry units. Ogryn Charonite units
take up 2 spaces ea.) 4 transported units may Fire and FF from the fighting platform.
Critical Hit Effect: Destroyed. any units within 5cm of the model suffer a hit on a roll of
6+
DC3, Reinforced Armour.
Critical Hit Effect: Destroyed. any units within 5cm of the model suffer a hit on a roll of
6+
DC6, 4 Void Shields, Fearless, Reinforced Armour, Walker. May step over units and
impassable or dangerous terrain that is lower than the Titans knees and up to 2cm
wide. Critical Hit Effect: Roll a D6 in the end phase of every turn. 1: Reactor explodes Destroyed, 2-3: an extra point DC, 4-6: Reactor repaired. If destroyed any units within
5cms will be hit on a roll of 5+.
DC3, 2 Void Shields, Fearless, Reinforced Armour, Walker. May step over units and
impassable or dangerous terrain that is lower than the Titans knees and up to 2cm
wide. Critical Hit Effect: Move it D6 cm in a random direction. If this takes the Warhound
into impassable terrain or another unit it cant step over, then it stops when it contacts
the obstruction and suffers another point of damage. If it staggers into or over any
units, they take a hit on a D6 roll of 6+ (make saving throws for the units normally.)
DC8, 6 Void Shields, Fearless, Reinforced Armour, Thick Rear Armour, Walker. May step
over units and impassable or dangerous terrain that is lower than the Titans knees and
up to 2cm wide. Critical Hit Effect: Roll a D6 in the end phase of every turn. 1: Reactor
explodes - Destroyed, 2-3: an extra point DC, 4-6: Reactor repaired. If destroyed any
units within 5cms will be hit on a roll of 4+.

Slow and steady: may not be used on the first two turns of a battle unless the scenario
specifically says otherwise.

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