Literature Review
Literature Review
Literature Review
English 1201
Samantha Bell
When you first think of video games what comes to mind? Is it joy, fun, or violence?
Why do you think you feel that way about video games? Another question is do you think that
video games often lead to acts of violence? Many researchers have studied the effects that
violent video games have on teens. There have been many conclusions on this question but they
The gaming industry easily went from being nothing to making more money than the
movie and television industry. When gaming was first introduced in the nineteen seventy’s
people were skeptical at first. It was something new and all though the seventies had all kinds of
new inventions it was still rejected. However, over the course of many years video games have
become a staple in many of the United States households. (Video Games) The expansion of
video games has expanded so much over the years. People are now gaining the ability to create a
career playing video games through technology created. (Dargonaki) (Performing gender on
Twitch. TV) This is a really big deal because this gives the opportunity to create more jobs.
Although there are a lot of positives to having video games around there are also negatives.
Nationalist are using the stereotype that surrounds gaming for their benefit. They’re preying on
as the movie or television industry. They’re creating their own indie games to spread their
message of hate. (Condis) (From Fortnite to Alt-Right) No one can do anything about this
because like I said earlier no one talks about it. When they hear that someone that did something
horrible let's say the parkland shooter. The minute that politicians heard that he played “violent”
The question of if violent video games causes violence have been around since the
beginning. This being said many researchers have done the correct research and have come up
with conclusions. Tobias mentions in his article that playing violent video games alters one's
perception of aggressive behavior. (Tobias) (Intense acts of violence during video game play)
This is an interesting theory because this would explain why a lot of people that play video
games do not feel that they’re violent. People who believe this a lot of times will likely to be
more violent. I mentioned earlier that people make a career off of streaming on a service called
Twitch. There is a popular streamer on their named Summit and he is known for raging. A
popular video of his is a video of him smashing his computer monitor and keyboard. He later
makes jokes about it thinking that his behavior is okay just as long as he didn’t physically hurt
anyone.
Doing this research is important for help people know what they’re getting into before
they start playing video games. A research done showed that the hypothesis that violent video
games would increase aggression was not supported in a study done by Randy McCarthy. He
measured the level of aggression by asking participants to play a violent video game then stick
pins in a voodoo doll. He found that the number never changed based on if they play the video
game or not. (McCarthy) It is important to have this research so that we have different studies to
Although, some research has proven that playing violent video games does increase the
level of aggression that people may feel. There have been other studies that show that there is no
link between the two. As the world of technology keeps getting bigger and better it is important
to have these past conclusions so that we may able to do more research in the future.
Works Cited
Condis, Megan. “From Fortnite to Alt-Right.” New York Times, vol. 168, no. 58280, 28 Mar.
direct=true&db=a9h&AN=135585817&site=ehost-live.
Theory.” International Journal of Media & Cultural Politics, vol. 14, no. 1, Mar. 2018,
Greitemeyer, Tobias. “Intense Acts of Violence during Video Game Play Make Daily Life
Aggression Appear Innocuous: A New Mechanism Why Violent Video Games Increase
www.sciencedirect.com/science/article/abs/pii/S0022103113001595.
McCarthy, Randy J., et al. “Does Playing Video Games with Violent Content Temporarily
Experimental Social Psychology, vol. 67, Nov. 2016, pp. 13–19. EBSCOhost,
doi:10.1016/j.jesp.2015.10.009.
"Video Games." Gale Opposing Viewpoints Online Collection, Gale, 2019. Gale In Context: