Cognitive Semiotics An Overview
Cognitive Semiotics An Overview
Cognitive Semiotics An Overview
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Abstract
1. Introduction
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Mind and Matter - Challenges and Opportunities in Cognitive Semiotics and Aesthetics
2. Embodied cognition
Research on ‘Embodied Cognition’ was popularized in the 1980s [4, 5]. This
approach is mostly human-centred and contemplates biological factors and bodily
experience, notably body symmetry, perception, and motor interaction involv-
ing the physical manipulation of objects, as affecting the formation of abstract
mental structures known as ‘image schemas’ [6]. There is still no consensus about
the specific nature of image schemas (the term ‘model’ is preferred by cognitive
anthropologists such as David Kronenfeld). For instance, from the perspective of
cognitive linguistics, a noun instantiates a schema related to ‘thing’ whereas a verb
instantiates the schema related to ‘process’ [7]. Propositions are then combined
into larger-scale mental and discourse structures by way of metaphorical and
metonymic conceptual mappings, explained by shifts from one conceptual domain
(the target domain) to another conceptual domain (the source).
Schemas could be simplified pre-conceptual experiences turned into abstract
mental structures. They define how humans make sense of the world within spe-
cific perceptual and cognitive domains. Since they have functional biological bases,
some schemas are basic in the sense of being irreducible to anything more funda-
mental. For instance, the temporal duration and spatial perception are realms of
potential experience within which conceptions emerge through analogic structures
that are in relation to perceptual and motor-experience (dynamic inter-actions
are subject to physical constraints such as the pull of gravity) and human bodily
orientation.
Thus, embodied cognition considers that abstract and high-level cognition is
explained in terms of physical experiences (body as a container, based on symmetry,
balance, and centre-periphery experiences; action explained as source-path-goal
schema, and so on). Schemas are imported from these pre-conceptual structures by
way of metaphorical and metonymic conceptual mappings. Even the language of
emotions (i.e. ‘you broke my heart’) largely reflects culturally mediated conceptualisa-
tions of feelings in terms of body parts, transferred across domains through conceptual
metaphors and metonymies.
Ultimately, schemas might be based on the human ability to detect and recog-
nize recurrent patterns and establish mappings or conceptual correspondences
from the source, generally more abstract, to the target, more grounded on the
physical world [8]. Neuroscientist Antonio Damasio has identified that funda-
mental mappings taking place in our brain are those that register the internal state
and condition of the body, as well as those that map in relation to the external
environment [9].
However, sociocultural aspects are also important because humans share an
inborn basis for social interaction. This is manifested for instance in their capac-
ity to follow someone’s gaze, to read intentions, face recognition, and so on.
Collectively, these factors provide a universal neuro-physical basis for cognitive
development, also grounded on sociocultural interaction. Applying the framework
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3. Embedded cognition
4. Enactivism
In the 20th century, the impact of cybernetics upon human theoretical models
saw the growth of systemic forms of explanation. A system can be defined as a non-
linear dynamic set of actors, relations, objects and things, and all their intra- and
inter-connections. Systems can be biological, for instance, an ecosystem, but also
cultural, situated in a particular environment, place, and time. Systems can be open
or closed to their surroundings. Closed systems have boundaries or walls, often
defined artificially, like territorial borders. Although finite to a certain extent and
with degrees of closeness, different systems are interconnected. For instance, in the
human body, the digestive system functions in relation to the respiratory system,
circulatory, and all other bodily systems. Operating in a sort of network, the
distribution of system components can vary, which means that a given system can
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acquire different states in a short time-span while remaining the same in a longer
time span. Thus, a state of a system is understood as a momentary position in space
and time. This position depends on physical properties (space-context) as well
as on the distribution of these properties in a particular time. To have a complete
understanding of how a system works, we need to contemplate it from an integrated
approach that looks at the full spectrum of scales, networks, states, and multiple
spatiotemporal dimensions, considering the intra- and inter-actions of all system
components.
A systemic approach in semiotics is evident, for instance, in Actor-Network
Theory (ANT) which, in the 1980s, stressed that the social is constituted by
systemic networks and relationships created among people through the use of
artefacts. These relations are simultaneously material (physical exchanges) and
semiotic (conceptual exchanges). ANT was mainly occupied with the relational-
ity among ‘actants’, a term inspired by the modéle actantiel of semiotician Algirdas
Greimas. ANT did not consider the individual act-ant as an agent. Rather, agency—
that is, what makes things happen—was seen as distributed throughout the entire
network of people, artefacts and instruments, all of which constitute a given
assemblage.
A similar approach to ANT has been taken in enactivist approaches, where
agency is the result of relationships among actors, not their property. However, in
enactivism, the network is not a self-contained closed system. It is an open disor-
ganized meshwork, rather than a network [22]. Action is not so much the result of
an agency that is distributed around the network, but emerges from the interplay
of relations in the meshwork, characterized in terms of patterns emerging from the
relationships (material and semiotic) in the environment surrounding humans and
nonhumans.
In the 21st century, systemic visions have moved even closer to eco-criticism and
environmental concerns. The condition of openness in systemic relations has also
expanded beyond artefacts and technologies. The ‘nonhuman’, a category first used
for computer programs and robot-like devices with human-like characteristics,
is being used for animals as well as other material forms. The concept of ‘vibrant
matter’ [23] or that of ‘transcorporeality’ [24] suggests that even inanimate bio-
entities, like rocks or the sands and dunes of deserts, are forms of materiality open
to their environment and in constant systemic interaction [25], while being free
of semantic notions of intentionality. Hutto & Myin’s concept of ‘teleosemiotics’
suggests that cognition is essentially extensive, not merely contingently extended
[26]. Natural and geological forces, processes of decomposition, bio-deterioration,
and disintegration [27], as well as episodes of climate change, glacial flows, and the
evolution of the oceans, all exhibit various forms of nonhuman agency, influencing
human life in various ways. In this scenario, nonhuman entities are understood
as performing actions in the world, even if this agency is different from human
agency. Thus, agency has come to be defined as the capacity to influence a given
environment, and can be contemplated not as an individual trait but as an emergent
state emanating from systemic inter- and intra-actions, as well as sensorimotor
contingencies. Unfortunately, vulnerability to the agency of nonhuman entities has
become evident during the Covid-19 pandemic.
The publication of Dan Dennett was a landmark on the discussion about agency,
intentionality, and consciousness [28], with is ‘false belief test’ to find out if intel-
ligent animals, chimpanzees in this case, were able to recognize the intentions of a
human actor [29]. A long debate ensued exploring how humans develop a theory of
mind, trying to understand how an observer can differentiate agentive capacities in
others, and whether these capacities are species-specific and if they intentional or
not, that is, if they imply a feeling of being in control. It was concluded that humans
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do not develop an understanding about other people’s minds from their actions
until they acquire consciousness and self-awareness [9]. However, the growth of
so-called intelligent agents in cybernetics complicated the understanding of agency
since some forms of AI can learn from their actions, being designed as ‘autonomous’
entities capable of functioning in the absence of human intervention and able to
direct their activity towards a given purpose or goal.
The concept of ‘affordance’ (in Peircean terms, set of stimuli that an object
provides an interpretant so that it acquires the character of a sign representamen,
that is, it stands for something in some respect or capacity) was initially developed
by psychologist James J. Gibson (1977), who argued that humans can modify
affordances in their environment to their benefit. Learning to perceive affordances
emerges through direct object manipulation and sensorimotor processes as well
as by learning from the experiences of others. In the 1980s, affordance became
synonymous with ‘action possibilities’ and was applied to human-computer interac-
tion and design [30, 31]. From this perspective, cognition arises through a dynamic
interaction between acting organisms and their environment. Gradually, enactivism
has become part of a cluster of related theories known as the 4Es, which include
embodiment, embedding, enaction, and, more recently, the extended mind.
In the 1990s, an approach in cognitive science known as ‘Distributed Cognition’
or DCog began to gain ground. It originated in the work of Russian psychologist Lev
Vygotsky through research by Edwin Hutchins who explained that cultural schemas
emerge from changing patterns of interaction among members of cultural groups
and which are constantly negotiated and renegotiated across time and space [32].
Hutchins explained that this perspective aspired to “rebuild cognitive science from
the outside in, beginning with the social and material setting of cognitive activity,
so that culture, context, and history can be linked with the core concepts of cogni-
tion” [33]. DCog explores the ways in which cognition involves coordinated ‘enac-
tion’, including artefacts and technological means in specific environments. Like
‘sociocultural ‘situatedness’, DCog came to be assimilated to ‘embedding’, as part of
the 4Es.
As aforementioned, these changes were mainly influenced by the explosion
of the waves of cybernetics [34]. The term ‘enaction’ appeared during the third
wave in Humberto Maturana and Francisco Varela’s ground-breaking work [35].
To these authors, ‘enact’ means ‘bring forth’, a notion connected to their theory
of ‘autopoiesis’ [36]. Biological systems are ‘autopoietic’, meaning that they are
complex, proactive, and adaptive (self-organizing and self-regulating) in particular
spatiotemporal spans. Enactivism considers that bodies and minds interact and
respond to things in the world, creating meaning from environmental cues, rather
than representing reality. Living beings and their environments stand in relation to
codetermination [37].
Similar ideas were contemplated in the then emerging field of bio-semiotics.
Jesper Hoffmeyer termed ‘emergence’ the process through which all kinds of things
come together in the world and their encounter and settling down, at least in short-
term equilibrium before dynamically engaging again, they can creatively produce
new kinds of organisations that are greater than the sum of their parts [38, 39].
Thus, enactivism relies on a model of cognition wherein new thoughts emerge
through a dynamical engagement between the human mind and the material world.
It foregrounds the differences between material things functioning as lower-order
signs and higher-level cognitive activities. In this regard, Shaun Gallagher brings
forth the distinction between body schema and body image. The first includes
unconscious body awareness and automatic sensorimotor functions. Body images,
however, are conscious self-aware representations of experiences encompassing
some sensorimotor functions that serve intentional action, as well as other mental
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states (i.e. desires, beliefs, etc.). Drawing on previous work [28, 40] and the
European phenomenological tradition (i.e. Husserl, Dewey, Merleau-Ponty [41]),
Gallagher considers the building of conscious mental narrative structures and their
relation to the sense of self and intentional action. According to him, complex
animals and some forms of autonomous AI experience self-consciousness as imme-
diate, punctual, and not extended in time; in other words, as signs that may contain
non-conceptual content, only events. He terms this the ‘minimal self ’, which might
have a sense of self-agency but not self-ownership for actions. On the other hand,
the ‘narrative self ’ involves personal identity and continuity in time; a more or less
coherent self-image constituted including the present, past, and future orienta-
tions. This temporal continuity is achieved by means of human language acquisition
and the ability to make the kind of cause-effect semiotic connections present in the
human telling. The development of a self-image coexists with the ‘narrative self ’,
involving narrative competency and the capacity for self-narrative and explanation
of one’s actions. This distinction amounts to modulation of agency, since the ‘mini-
mal self ’ might be aware of self-agency but not have the sense of self-ownership for
actions, a continuity only achieved through the development of the ability to make
the kind of cause-effect connections present in human language [42, 43].
Gallagher also moves beyond Vittorio Gallese’s notion of automatic resonance
systems built into human motor experiences and their replications through
mirror-neuron structures to a more complex understanding of the relationship
between intersubjective experiences, the building of empathy, and the ‘narrative
self ’ [44, 45]. Along similar lines, the “Interactive Brain Hypothesis” [46, 47] has
argued that narratives modulate intersubjective experiences through affordances
and complementarity between a given environment and human social coopera-
tion, trying to demonstrate that even less obvious interactive situations, like
reading and writing, have interactive origins.
Additionally, Gallagher describes enactivism as ‘philosophy of nature’ [45],
situating mind and behaviour in a holistic pragmatic perspective, a Life-Mind [47]
already present in Peirce’s theories.
In the next section of this chapter, I will be speaking about the theories known as
‘wide cognition’. Before, a little introduction to Charles S. Peirce’s triadic model of
semiosis becomes necessary. In it, an object determines a sign (‘representamen’) in a
process called ‘Firstness’, which in turn determines another sign or ‘interpretant’ in
‘Secondness’. The ‘interpretant’, fulfilling its function as a sign of the object, deter-
mines a further ‘interpretant sign’ in ‘Thirdness’ [48]. The sign, or representamen,
stands for something, its object, in some respect or capacity, not in all respects.
Peirce calls this the ground of the representamen [49].
The distinction related to ‘ground’ in Peirce’s definition is crucial because it
recognizes that the sign perceived is relevant to its semiotic object only in a par-
ticular respect or capacity. The concept is also important from the perspective of
evolutionary anthropology, for instance, in that it emphasizes that what is cognised
is a thematic aspect of what preceded it (whether a physical thing or a previous
thought). In other words, while some signs are readily perceived, others require
prior familiarity with their sign function, often established as habits/laws in social
communities (see below).
Peirce’s classification of sign interactions moves from monadic relations,
expressing quality, to dyadic, expressing reaction, and sometimes resistance,
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cannot do without efficient causes to convey their messages. Final causality involves
triadic interaction; it is the long-term causality of purposes, intentions, ideas, signs,
and general laws, all of which belong to the Peircean category of thirdness” [60].
This argument serves Nöth to formulate his hypothesis that complex media
machines, like AI, are “co-agents in the process of media semiosis to the degree that
they determine the availability and choice of signs, partially restricting, partially
increasing the creative potential of their users and thus transforming the impact
of their messages” [61]. Thus, in the case of certain technologies that may be
incorporated to the human body, the distinction of devices external to the human
body must be reconsidered. Noting that the term ‘organ’, which refers to bodily
parts, comes from the Greek form órganon, meaning ‘tool’, he insists that “the object
and the interpretant of a machine qua sign are the ways in which the machine has
been produced and used and in which it may be used in the culture to which it
belongs” [62].
Thus, objects/tools have practical functions when used to transform directly the
environment, but they also have semiotic functions in the subject’s indirect interac-
tion with the environment by means of them, “serving a practical purpose thus
does not preclude an object from serving semiotic purposes at the same time […]
since signs have a semiotic agency of their own” [63]. Therefore, semiotic activity
is not only an agency of a sign creator; it is inherent in the sign itself. In Peirce’s
conception, intentions are not the causes of all sign processes so “it is not altogether
surprising if final causality presupposes efficient causality in all cases” [64].
Peirce contended that it is “a widespread error to think that a ‘final cause’ is
necessarily a purpose. A purpose is merely that form of final cause which is most
familiar to our experience” [65]. Thus, Peirce set out to clarify the distinction
between cause and explanation, concluding that life is an ongoing process where
concrete moments are not substances but only momentary states part of a contin-
uum [66]: “We ought to suppose a continuity between the characters of mind and
matter” [67]. The transitory nature of these states or events can only be expressed
in the form of abstracted forms of explanation formulated by means of ‘narrative’
propositions (by means of symbols) also called ‘facts’. Menno Hulswit clarifies the
distinction between causality (a relationship between facts), which might require a
‘narrative self ’, and causation (purely a matter of events, that might be cognized as
non-symbolic schemata, relying on Firstness and Secondness) [68].
Peirce is aware that his hypothesis might be called materialistic since it attributes
to the mind one of the recognized properties of matter, extension. He also notes
that it attributes to all matter a certain excessively low degree of feeling, together
with a certain power of taking habits [67]. In other words, in Peirce’s view, signs
become semiotic habits or cognitive routines. A perceptual embodied experience
is associated with a schema of activity embodied non-discursively (icon) which
connects to an action-reaction salient cue (index) and builds up a habit that, only in
the case of the ‘narrative self ’, comes to represent propositional content (symbols).
As already mentioned, Firstness or monadic relations reflect possibilities (quality)
[48], Secondness or dyadic relations stand for actualities (action-reaction) [69],
and Thirdness or necessity/potentiality (law-habit), which allows Interpretants to
transcend external reality through habits [70]. Peirce insists that this situation hap-
pens in all things. It is a generalizing tendency that constitutes a regularity, continu-
ally on the increase, and it is also capable of similar generalizations; and thus it is
self-generative [71].
Peirce’s graduated continuum of semiotic functioning brings together the antici-
pated experiences of an agent organism which, influenced by activity in the present
adjusts towards the future [72], thus providing the basis of Peircean Life-Mind
continuity [73]. ‘Symbols’ (signs resulting of Thirdness) evince a more complex
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Mind and Matter - Challenges and Opportunities in Cognitive Semiotics and Aesthetics
Doctor X: I should think that so passionate a lover of doubt would make a clean
sweep of his beliefs.
Pragmaticist: You naturally would, holding the infant’s mind to be a tabula rasa
and the adult’s a school state on which doubts are written with a soapstone pencil
to be cleaned off with the dab of a wet sponge. But if they are marked with talc
on man’s ‘glassy essence,’ they may disappear for a long time only to be revived by a
breath [76].
6. Wide cognition
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and body, and adds that it is also socially embedded in everyday experiences which
are often constituted by the use of material objects. Thus, he believes that all these
aspects should be seen as continuous, integral, and active parts of the human cogni-
tive architecture [94].
As to agency, rather than seeing it as the result of prior intention, Malafouris
sees it as the emergent product of semiotic activity: “meaning is not the product
of representation but the product of a process of conceptual integration between
conceptual and material domains” [95]. In its attempt to decouple agency from
human consciousness, MET affirms that “While agency and intentionality may
not be properties of things, they are not properties of humans either; they are the
properties of material engagement, that is, of the grey zone where brain, body and
culture conflate” [96]. Furthermore, some materials, such as clay, afford a flow of
noetic activity beyond skin and skull that enhances neural plasticity. Malafouris
speaks of a symmetric relationship between potter and clay: “trying to separate
cause from effect inside the loop of pottery making is like trying to construct a pot
trying to keep your hands clean from the mud” [97]. He explains that although it is
the potter who makes the decisions, external factors like the texture of the clay, its
physical properties etc., may determine some parts of the actions performed by the
potter. The potter’s wheel, for instance, “shapes the field of action and has a share
and saying on our will and intentions” [98].
Accordingly, Malafouris argues that agency needs to be de-coupled from subject-
object distinctions and dissociated from intentionality as unique human property.
Appealing to Searle’s distinction between ‘prior intention’ in premeditated or
deliberate action, and ‘intention in action’, where no intentional state is formed in
advance of the action, Malafouris concludes that in ‘intention in action’ the internal
intentional state and the external movement become indistinguishable, but still
have a pragmatic effect in the world. This shows that agency is an emergent product
of mediated activity in material engagement, not an innate and fixed attribute
of the human condition: “The ultimate cause of action in this chain of micro and
macro events is none of the supposed agents, humans or non-humans; it is the flow
of activity itself ” [99].
7. Posthuman agency
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In the context of global warming, climate change, and the unexpected impact
of environmental aspects upon human life, Jane Bennett speaks of ‘thing-power’
[23] and Stacy Alaimo of ‘transcorporeality’ [24]. Like proponents of enactivism,
these scholars emphasize that agency and intentionality are not “properties of
things, they are not properties of humans either; they are the properties of material
engagement” [102]. Exploring nonhuman agency in trees, Owain Jones and Paul
Cloke (2008) speak of several forms of agency: ‘Agency as routine action’, associated
with the ongoing process of life existence. ‘Agency as transformative action’, involv-
ing natural fields of relations often bound up with geo-transformation. ‘Agency
as purposive action’, beyond human intentionality, for nonhumans can influence
courses of action through the encoded blueprint present in their DNA. Finally,
‘agency as non-reflexive action’, recognizing that nonhumans can engender affective
and emotional responses from humans [103].
Like Peirce, these authors consider that only final causation, which involves com-
plex semiosis, yields the ‘experience of agency’, which relies on self-consciousness,
and is different from simple ‘agency’. In Gallagher’s enactive interaction theory,
complex interpersonal understanding aligns with an elaborate understanding of
others’ motives and goals, due to a shared familiarity with self-narratives, and
understanding that resembles Peirce’s distinction between having a mind and having
the experience of mind [55].
There are, however, detractors to these ideas. Mendoza-Collazos and Sonesson
(2021), for instance, consider that relationships between human and nonhuman
actors are nonsymmetrical. According to these authors, agency is the capability
to act based on the agent’s intrinsic intentionally. This implies that agents must be
living beings [104, 105]. Aligned with humanist and internalist approaches, the
authors attribute the “capability to plan, imagine, and improve artefacts, by means
of the intentional shaping and assembly of materials” as manifest expression of the
uniqueness of human agency, distinct to that of other species, including primates
[106]. For Andy Clark, the problem lies in that consciousness may be internalist,
even if the mind is extended.
The discussion above is of interest not only to conceptions of the posthuman
related to the environment but also in relation to AI. As indicate before, complex
machines that convey information via digital artefacts connected to analogic
instruments are strong candidates for extended cognition. For instance, an optical
microscope extends human visibility range through lenses. However, an Atomic
Force Microscope (AFM) can produce data, in the place of an optical visual process.
Complex machines might not increase the power of human observation by deliver-
ing immediate sensory data. Instead, they offer access to nonobservable data, even
if this process does not resemble human perception. Furthermore, digital informa-
tion can now be stored in biological tissue and DNA (see work by Mark Bathe at
the Broad institute MIT & Harvard). Facial recognition technologies, and even
wearable devices, are also activated from physiological parameters, which are then
transformed into digital data. The concept of the DNA of Things (DoT) is already
merging biological and digital information [107], an integration that creates addi-
tional concerns regarding agency, since there is often a long causal chain of mixed
human and machine interactions.
There are not only many (human) hands; there are also what one could call ‘many
things’: many different technologies. In AI process and history, various software is
involved but also more literally various things, material technological artefacts:
things that are relevant since they causally contribute to the technological action,
and that may have some degree of agency [108].
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Mind and Matter - Challenges and Opportunities in Cognitive Semiotics and Aesthetics
8. Conclusions
This chapter highlighted the relationship between cognitive semiotics and other
cognitive sciences. The chapter has focused on the increasing presence of wide cog-
nition theories and on the need to explain material engagement and the modulation
of human and nonhuman co-agency, a fundamental discussion that involves both
environmental and technological concerns. The chapter has shown how Peircean
semiotics anticipates some of these issues.
Author details
Asun López-Varela Azcárate
Complutense University of Madrid, Madrid, Spain
© 2021 The Author(s). Licensee IntechOpen. This chapter is distributed under the terms
of the Creative Commons Attribution License (http://creativecommons.org/licenses/
by/3.0), which permits unrestricted use, distribution, and reproduction in any medium,
provided the original work is properly cited.
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