Perra
Perra
Perra
Perra
Lawful Good
20 Oath of Devotion
+6 12
Protection
18 -1 30
2
204
+5
+5
+5
20
-1
Channel divinity
20
-1
-1
-1
-1
8
Warhammer+3 (1 hand) +14 1d8+8 bludgeoning
+4
Warhammer+3 (2 hand) +14 1d10+8 bludgeoning
0
0
● +6
0
Starting at 7th level, you and friendly creatures within
10
0
+9 17
● +6 10 feet of you can’t be Charmed while you are
conscious.
◆ +7
At 18th level, the range of this aura increases to 30 feet.
+1
+1
+1
99 4
● +7
12 +1
+1
◆ +9
+3
+3
4 ● Banishment 1 ● Bless
+3
4 Death Ward 3 Beacon of Hope
+3
5 Raise Dead 3 Dispel Magic
16 ● +9
3
3
Revivify
Dispel Magic
4
5
Guardian of Faith
Flame Strike
2 Lesser Restoration
2 Aid
You can use your action to exhale destructive energy. 2 Branding Smite
When you use your breath weapon, each creature in the 1 ● Shield of Faith
DC for this saving throw equals 18. A creature takes 5d6 1 ● Detect Magic
damage on a failed save, and half as much damage on a 1 Cure Wounds Beginning at 15th level, you are always under the
successful one Effects of a Protection from Evil and Good spell.
(Aberrations, celestials, elementals, fey, fiends, and
You have resistance to cold damage undead have disadvantage on attacks against you
and cant charm or frighten you)
Common, Draconic
● ●
You can emanate an aura of sunlight. For 1 minute, bright light shines
from you in a 30-foot radius, and dim light shines 30 feet beyond
that.
● ● Whenever an enemy creature starts its turn in the bright light, the
creature takes 10 radiant damage.
In addition, for the Duration, you have advantage on Saving Throws
● ● against Spells cast by Fiends or Undead.
Protection: When a creature you can see
attacks a target other than you, you can
impose disadvantage as a reaction
Channel Divinity: