Bingo Animals

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Card 1

ANIMALS AND BIRDS

B I N G O

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Card 2

ANIMALS AND BIRDS

B I N G O

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NAME: ________________________ DATE: ________________________
Card 3

ANIMALS AND BIRDS

B I N G O

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NAME: ________________________ DATE: ________________________
Card 4

ANIMALS AND BIRDS

B I N G O

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NAME: ________________________ DATE: ________________________
Card 5

ANIMALS AND BIRDS

B I N G O

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Card 6

ANIMALS AND BIRDS

B I N G O

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Card 7

ANIMALS AND BIRDS

B I N G O

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Card 8

ANIMALS AND BIRDS

B I N G O

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Card 9

ANIMALS AND BIRDS

B I N G O

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Card 10

ANIMALS AND BIRDS

B I N G O

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Clue Cards
 Consider cutting up one of the Bingo cards so that you have 24 pictures. Then, you
can put them into a jar or bag; this will ensure you choose the words randomly –
plus, it gives the game a bit of added excitement. Give definitions of the words
rather than simply reading aloud the words. Consider also having a student (or
students) choosing pictures at random and then giving definitions for his/her
classmates.

turtle dog camel zebra cat

sheep owl tiger chicken pig

fox cow bear rabbit

frog snake monkey lizard horse

bat elephant penguin giraffe mouse

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PICTURE BINGO Animals and Birds
Aims Vocabulary review and listening practice
Level Elementary

ACTIVITY NOTES
Bingo is an old classic, a tried and tested game in the ESL classroom which
combines vocabulary review with listening practice. Try the steps below for
“Picture Bingo” a fun, rewarding activity your students will love.

(1) Give each student one Bingo card*. For a class size of ten or fewer
students, each student will get a different card (numbered between 1
and 10) and there will be only one winner. For more than ten
students, there will possibly be two winners in the class (two sets of
cards between 1 and 10).
(2) Instead of simply calling aloud the words, give definitions of each of
the words**. For example, “It’s small, green, has four legs and swims
in water.” [Answer: turtle] As the students listen, they can circle the
correct pictures (for more advanced groups, they can try to write the
words next to the pictures).
(3) You can set whatever winning criteria you like: the first person to get
one line across is the winner; the first person to get two lines; the first
person to get one vertical line and one horizontal line; etc. Make sure
the ‘winner’ can tell you the English names of the animals in the line.
(However, since all the cards contain the same 24 pictures, do not
attempt to have your students be the first to fill the entire card!)
Consider some kind of small reward for the winner(s).

*Suggestion for making copies:


Printing ink is more expensive than photocopier ink, so consider printing off
the set of ten cards and keeping them as a “master” set that you can then
use to make copies from in the future.

**Suggestion for calling out definition clues:


Cut up one of the Bingo cue cards so that you have 24 pictures. Then put
them into a jar or bag; this will ensure you choose the words randomly –
plus, it gives the game a bit of added excitement. Consider also having a
student (or students) choosing pictures at random and then giving definitions
for his/her classmates.

Permission granted to reproduce for classroom use. © www.allthingstopics.com

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