No Quarter 63
No Quarter 63
No Quarter 63
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Dragons of Caen
By Douglas Seacat
Art by Oscar Cafaro and Néstor Ossandón
Lore on dragons is scarce and scattered with many gaps. Gathering legends from cultures across Immoren allows a timeline to emerge tracing some of their
movements. Dragons are immortal, sometimes vanishing for centuries. Recently multiple dragons have been reported flying above Immoren, provoking dread
in all who witness them.
Ghostmaker
By Chris Jackson With Kelsey Fox • Art by Arthur Bozonnet
The bounty hunter known as Ghostmaker was baptized by fire taken without a shot being fired. Guard squads went house
and then tempered in the snows of the Rhulic mountains afterto house, looking for weapons and rounding up the populace.
a single bullet to the eye destroyed the woman she once was.Some of the common folk fled across the border into Rhul
After avenging the slaughter of her father and husband, who or into the mountains, but others chose to fight rather than
were killed by a Winter Guard detachment in the year 604 AR,lose all they had struggled to build to Khadoran invaders.
she seemed unable to quench her desire for blood. Most thinkWith only half of the houses and shops secured, an altercation
with an innkeeper ended in gunshots. The sounds of violence
the woman is crazy, ceaselessly seeking solace for the loss of
woke Ghostmaker’s father, giving him time to prepare for
her former life, but none forget that Ghostmaker is one of the
most efficient and relentless killers in the Iron Kingdoms. the impending attack. When Winter Guard smashed in the
door of the shop, the first soldier fell to the blast from her
GHOSTMAKER: father’s blunderbuss. The Khadorans responded with a hail
of gunfire that cut down her father and gravely wounded her
A BRIEF HISTORY husband. When Ghostmaker rushed forth from the back of
the building to her husband’s aid, a startled soldier assumed
In her former life, Ghostmaker—whose real name is unknown,
she was armed and fired. The enemy bullet destroyed her left
though a dozen different aliases have been investigated
eye, shattering bone and creasing her skull. She fell across her
and dismissed—was the daughter of a talented Rhulic
dying husband’s body in a welter of blood.
gunsmith. She inherited her father’s talent for gunsmithing
and allegedly lived with him and her husband in the small Assuming all three were dead, the commander of the force
border town of Two Forks on Rangercliffe Run. One night ordered the shop torched as an example to the rest of the
under the cover of darkness, the Winter Guard swept into town. The soldiers set fire to the stores of gun oil and blasting
Two Forks, intending to take control by surprise as much as powder. As flames enveloped the building, however, a
force. Resistance to the overwhelming enemy proved futile, bleeding figure crawled away, dragging her father’s heavy
and the small garrison of Llaelese regulars in the town was rifle. She collapsed in the snow only yards into the trees, but
That winter, a remote village in the mountains of Hanoghor Ghostmaker will not take contracts from any Khadoran
received a strange surprise as Ghostmaker staggered into element, be it military or independent, but has ventured
their midst. Her hair was white as the snow that crusted her deep into that country to fulfill jobs. She rarely carries
ruined eye socket, and her back was etched with deep burns. more than her rifle, a few supplies, gunsmithing tools, and
She couldn’t or wouldn’t tell the villagers her name, and her a large bayonet. The Stone Lords of Rhul have employed
only possession was a finely made breech-loading rifle. When Ghostmaker on many occasions to settle “trade disputes”
they tried to take it, she became violent and raved that no one with overzealous Khadoran envoys. They say Ghostmaker
would take her “baby.” The Khadorans had taken everything takes these contracts at a special rate, though no one knows if
else from her, but they would never take Baby from her. The revenge or the ties of blood motivate her generosity. She has
villagers tended her injuries as best they could, but she would never taken a contract against a Cryxian target and was heard
not release the rifle, even in sleep. When they asked what they to ask when offered such a job, “Where’s the fun in killing
should call her, she told them that she was Ghostmaker, and something that’s already dead?” Ghostmaker has taken many
those who made her this way would pay. During that long contracts from Ord and Cygnar though none yet from the
winter, Ghostmaker regained her health and strength but Protectorate. There is a price on her head in Khador, but that
never a shred of her former self or her sanity. When spring has not dissuaded the assassin from working in that country.
came and the mountain passes opened for travel, she left the
War has put much gold into Ghostmaker’s pockets, yet no one
village for the fortress of Hammerfall.
can say how that gold is spent, aside from specialized armor-
The news of the destruction of Riversmet and the occupation piercing ammunition and improvements for Baby. Ghostmaker
of the small border town of Two Forks had already reached has no friends, per se, but has made many professional
deep into Rhul prior to Ghostmaker’s arrival. She sought acquaintances she considers allies. She has taken jobs with
retribution for the loss of Rhulic lives in Two Forks, but the mercenary companies when long-range killing was necessary.
Stone Lords weren’t about to start a war with Khador over While she has no known residence in Corvis, she has acquired
the incident. They did, however, sympathize with their mechanikal repairs and replacements for her prosthetic eye
kinsman’s loss and chose to facilitate her revenge. When and Baby’s arcantrik scope in the city’s local shops. Her latest
Ghostmaker left Hammerfall some months later, her ruined contract was taken from the Mercarian League to rid the
eye had been replaced by a gleaming mechanikal prosthetic, world of the notorious pirate and warcaster, Phinneus Shae.
and her rifle, Baby, sported a new arcantrik scope. With these, That contract seems to have taken her far abroad and remains
she set out on the path of vengeance. She didn’t know the active. She’s not cheap, but death comes swiftly to those she is
names of the soldiers who had burst into her father’s shop paid to kill. If PCs have money to spare, simply pay her price
and killed her family, but their faces were forever burned into and point her at the nearest problem. To date, Ghostmaker has
her mind’s eye. never failed to finalize a contract.
Over the course of the next year, she traveled from Korsk
to Laedry to Rynyr and finally to the conquered city of
Riversmet in Llael, leaving behind a trail of bloody bodies
as she went. When she finally put a bullet between the eyes
of the last of those soldiers’ faces, a cold sense of fulfillment
seemingly tempered her madness. She would never be a
gunsmith’s daughter again, but this new self, Ghostmaker,
would survive. With that resolve, she turned her recently
accumulated skills to a profession as a hired killer.
1 3
4
T
EC
INTELL
PH
YSIQUE
6
5
Initiative Init
Command Range: 5
Base Size: Small
Encounter Points: 18
Equipment:
Baby (heavy mechanikal rifle with arcantrik
scope), bayonet, gunsmith’s kit, infantry
armor, 25 heavy rounds, 45 gc
I
ron Kingdoms Unleashed: Skorne Empire introduced the first gargantuans to the roleplaying game: the desert hydra and mammoth. With
these massive creatures striding and slithering onto the battlefields of Immoren, this article gives Game Masters tips on how to incorporate
them into their games.
94 Heavy Hitters
Telling Big Stories
Instead, consider embracing the enormous scale of a
gargantuan. Foreshadowing its presence long before it arrives
in an encounter helps build tension, keeping the players on
Gargantuans are a powerful tool in the Game Master’s toolbox.
their toes. Feeling the earth shudder from some distant impact
Not only are they some of the most potent creatures in Iron
and hearing the distant, echoing roar of an angry gargantuan
Kingdoms Unleashed, these enormous beasts are visually stunning
lets the players know that something big and dangerous is out
and carry great dramatic weight. (Sorry. The pun was irresistible.)
there, putting them on edge. As the anticipation builds, players
Gargantuans should be used sparingly, in part to preserve the will continue to worry about when the Game Master plans to
sense of awe they can instill in the PCs and also because of the have them face down the beast.
logistical concerns of dealing with such large entities. Living
Since they are so large, gargantuans can command a massive
gargantuans, like the desert hydra and mammoth, consume
area of the wilderness, driving off other creatures and leaving
staggering amounts of food every day. Keeping them from
clear signs of their passage. To give the PCs a reason to sweat,
starving and going berserk requires a steady stream of food,
Game Masters who plan to use gargantuans in their stories can
seasoned with just a bit of mortitheurgy to control the creatures’
roll on the following table each day the PCs are in the region, or
hunger. Even unliving gargantuans like the woldwrath
pick appropriate results. Feel free to adjust the following results
represent many months of work and vast amounts of resources
to suit the specific gargantuan and location.
to create. While gargantuans do walk Immoren, there aren’t
many of them out there. 2d6 Roll Result
Foreshadowing 2
A deep and distant roar sounds, its booming
noise echoing. In the direction of the roar,
great flocks of birds explode into the sky.
A Game Master who plans to use a gargantuan as an opponent
shouldn’t just spring it on the players. These multi-ton creatures The soil has been torn up in an area large
enough for dozens of soldiers to encamp. From
cannot lurk in the shadows or launch stealthy ambushes. They
are simply too large. Having a PC turn a corner to face down a
3–4 a distance, this wide patch of earth can be
seen for what it really is: the place where an
desert hydra is sure to have someone calling foul. enormous beast bedded down for the night.
Heavy hitters 95
A gargantuan is much more than the sum of its encounter If it was sent into an area to destroy warbeast paddocks, level
points, stats, and weapons. Each one is a huge beast or a specific structure, or kill a noteworthy target, once the job is
construct that causes the earth to tremble with each heavy complete there’s no reason for the gargantuan to stick around.
step, casting a long and massive shadow over the world. An The gargantuan’s warlock wouldn’t risk such a valuable asset
encounter that includes one or more gargantuans should be a and will recall his gargantuan once the job is done.
memorable experience for the players.
Another place to use gargantuan opponents is when the PCs Instead, consider using the gargantuan as a means to get the
aren’t equipped to deal with them. Having the characters arrive characters somewhere they could not reach under normal
at their home village or city in the middle of a gargantuan assault circumstances. For instance, when a horde of enemies stands
sets the tone for a very different kind of game. Depending on the between the PCs and their ultimate goal, the gargantuan can go
circumstances, the PCs might have to flee from the destruction of wading into battle to break through the enemy lines, opening a
their home while the gargantuan bulldozes through it, or quickly gap the PCs can rush through to reach the enemy general beyond.
try to locate and evacuate survivors trapped and terrified in the
Another obstacle the gargantuan can surmount for the PCs is
gargantuan’s vicinity. Presenting the players with an opponent
the wall of an otherwise impenetrable fortress. The gargantuan
they can’t outfight forces them to outmaneuver and outsmart
can smash through such bulwarks, allowing the characters to
the problem—if they want to survive.
storm in, or it can provide an impressive distraction to draw off
Have an Escape Plan defenders while they slip in unnoticed.
PCs often attempt to take on opposition that far outclasses them. One of the most dynamic ways to use a friendly gargantuan
Starting PCs that find a gargantuan in their path may be inclined is, of course, to have it fight one or more enemy gargantuans.
to go in guns blazing. In many cases, this will result in the PCs Clashing in the heart of a battle, these titanic beasts don’t just
being smashed into a paste by the gargantuan. For Game Masters make a dramatic backdrop for the more reasonably scaled
who want to avoid a sudden and messy end to a campaign, it fighting going on down below. They can also provide a dynamic
may be wise to formulate an escape plan for the story. encounter environment as the gargantuans smash dangerously
around the battlefield, their heavy feet slamming down to
Under most circumstances, a gargantuan has better things to flatten warriors with each step (see “Trampling Feet,” 97).
do than tangle with a handful of PCs. Gargantuans are military
assets sent to deal with specific threats or to attack predetermined Location, Location, Location
targets. Except for the attacks of extraordinary PCs, a gargantuan
As important as choosing the moment to introduce a
is likely to ignore them for favor of its main target.
gargantuan into an encounter is choosing where that encounter
Another way to draw the gargantuan off and give the PCs time takes place.
to get away from a losing battle is to involve other defenders.
If the gargantuan is tearing up a village or city, a warjack or Close Quarters
warbeast can attack and momentarily distract it. The gargantuan
If the purpose of the encounter is to harry the PCs with a nigh-
will prioritize the larger enemy over the smaller one and give
unstoppable force, setting it in a dense forest with towering old
the PCs a window of opportunity to get away that the smarter
growth trees or in the cloistered streets of a city is ideal. The
players will exploit.
dense terrain restricts the gargantuan’s ability to maneuver
Depending on the reason for the gargantuan attack, it is possible thanks to its size and huge 120 mm base. In such an encounter,
the creature may simply complete its work and choose to leave. the goal of the PCs should be to quickly move from one safe
haven to the next while trying to entangle the great beast in a
96 Heavy Hitters
copse of trees or a heavy structure to buy some time. Clever gargantuan from throwing its weight around. Anything small
players may even turn the environment to their advantage, or weak will simply be flattened by the gargantuan’s incredible
using their armament and abilities to drop impassable obstacles weight as it tramples across the battlefield.
in the giant’s path—or on its head!
Game Masters who want to reflect the inherent danger of
Of course, a gargantuan confronted with one of these gargantuans locked in combat can make use of the following
environments won’t be deterred for long. Obstacles like optional rule:
buildings or old trees are likely to be smashed down in a fit
of rage. Game Masters who want to have their gargantuans go
through such impediments, rather than over or under them, can
make use of the following optional rule:
Trampling Feet
A small- or medium-based character that
begins his Activation Phase within 1˝ of a
huge-based creature engaged in combat with
Huge-Based Creatures another huge-based character must make an
AGL roll against a target number of 12. If the
Slamming Obstacles roll succeeds, nothing happens. If the roll fails,
the character is knocked down and suffers a
and Structures damage roll with a POW equal to the PHY of
A huge-based creature that slams an obstacle
the huge-based creature as one of its limbs
or structure applies damage to five 6-foot
smashes into him. If the character is within 1˝
(1˝) sections per slam attack. Any damage
of multiple huge-based creatures, he suffers a
caused is applied to the five continuous 1˝
damage roll with a POW equal to the highest
sections directly in front of the creature’s
available PHY.
base. The damage is resolved simultaneously.
If the damage roll is sufficient to destroy the
material of the object or structure, characters
on the opposite side within 6 feet (1˝) suffer a
damage roll with a POW equal to the ARM of
New Gargantuan:
the material.
Woldwrath
The Great Wide Open
Alternatively, if the purpose of the encounter is to have the
PCs fight against the gargantuan, consider an environment
with wide-open spaces in which it can maneuver. Setting the Gargantuans Timeline
encounter in a location with denser environment gives the The default timeline for Iron Kingdoms
PCs a distinct advantage against their foe, with the potential Unleashed takes place in 608 AR prior to
to gain elevation on the beast or launch an ambush. In an open Hoarluk Doomshaper raising the Mountain
Kings from their slumber or the creation of
battlefield, there are fewer defiles to hide in or places to avoid
Archangels using pieces of Pyromalfic’s corpse.
its potent ranged attacks.
Future releases will explore these immense
Open battlefields do not need to be devoid of terrain for a creatures, but like the forces of the United
gargantuan to be effective, however. Thanks to the advantages Kriels and the Legion of Everblight, you’ll have
granted to huge-based creatures, many pieces of smaller terrain
to wait.
can be used without impeding the creature’s ability to move
around the battlefield, while still giving the players a diverse
environment to interact with.
Such terrain elements also help keep the encounter from feeling
sparse or uninteresting and give smaller opponents, like infantry
and warjacks or warbeasts, obstacles to overcome. Even minor
obstructions, like shanties or huts, are unlikely to keep the
Heavy hitters 97
Using the Woldwrath Resource Acquisition
Gathering the resources required to construct a woldwrath can
A Game Master who wishes to use the woldwrath has several
provide fodder for an interesting scenario. Toiling in a quarry or
opportunities for interesting encounters and situations specific
cutting down trees doesn’t make for the most exciting night of
to the construction of these giant wolds. The following
roleplaying, but sending PCs to clear out a group of interlopers
suggestions offer just a few ways to work stories around these
from the quarry site can enrich the experience. Look for the most
titanic stone constructs.
interesting obstacles to put in the way of the group’s efforts and
Woldwraths have been a part of the Circle’s arsenal since before focus the game on how they surmount those obstacles.
the Orgoth landed in western Immoren. Standing nearly thirty feet
Overseeing the movement of quarried stone can present some
tall, these wolds represent a massive outlay of time and resources
challenges the players will have to think around rather than
for the Circle Orboros. Each woldwrath monopolizes the time of
fighting their way through. Figuring out how to move many
a master stone shaper for months on end, as well as that of a team
tons of stone over a raging river to reach the next set of shifting
of workers who toil to meet his exacting specifications.
stones can introduce the players to a new sort of challenge.
Building the woldwrath requires meticulous planning. The
One of the most important resources needed to complete a
process of moving such massive amounts of stone, timber, and
woldwrath is sacrificial blood—in immense amounts. This
blood to the build site requires coordination among multiple
blood is most often collected in the aftermath of a battle. The
overseers. Construction must take place on a potent ley line
Circle has sufficient rivals willing to engage them in battle, and
nexus, and the movement of material can draw unwanted
when there is a need, the leadership of the order will launch
attention to these rare and valuable sites. Most of all, the final
an attack for the express purpose of collecting the vital blood
rituals that give the woldwrath life and the soaking of its frame
sacrifice. The PCs can be members of such a strike force,
in volumes of blood must be performed under auspicious
fighting a protracted battle only to learn in the aftermath that
celestial conjunctions. Knowing when to begin the long process
the conflict’s sole purpose was to gather blood for the last rites
of construction to be ready in time for these rare events requires
of a woldwrath’s construction.
careful plotting by blackclads who are intimately familiar with
the movement of heavenly bodies. With a bit of deviousness, a Game Master can turn each step
of the process into its own unique adventure, pitting the PCs
The woldwrath can benefit from any of the previous suggestions
against countless rivals as they transport resources through the
that apply to all gargantuans, but due to the manner of their
nearby cities of civilization, the territory of hostile tribes, and to
production, there are some additional concepts a Game Master
the build site.
can exploit.
98 Heavy Hitters
Abilities Physique PHY 20
Construct – This creature is a construct. Speed SPD 5
Collapse – When this creature is incapacitated, each character B2B with it must make an AGL roll against a target number of 12. If Strength STR 16
the roll fails, the character suffers a damage roll with a POW equal to this creature’s PHY. Agility AGL 1
Impervious Flesh – When this creature is hit by a ranged attack, the attacker rolls one less damage die. Prowess PRW 4
Poise POI 3
Spell Ward – This creature cannot be targeted by spells.
Intellect INT 1
Masterwork – The time required to construct this creature is double what its complexity rating would normally require. Arcane aRC —
Additionally, this character can only be animated during key astrological conjunctions, requiring a successful Lore (astronomy)
Perception PER 3
or Lore (Orboros) roll against a target of 14 to calculate. If the roll fails, the character can wait one year and roll again.
Lightning Strike
Animus RAT RNG AOE POW
COST RNG AOE POW UP OFF 5 15 5 15
Druid’s Wrath 2 SELF – – No No Abilities: This weapon causes electrical
Friendly characters gain an additional die on magic attack rolls targeting enemy characters within 10˝ of this model. Druid’s Wrath damage. When a character is directly hit
lasts for one turn. with this weapon, center a 3˝ AOE on it.
Lightning arcs to the nearest character
Special Rules within 4˝ of the character hit, The character
the lightning arcs to suffers an unboostable
Initiative is rolled only in the case of an uncontrolled wold. Otherwise, the wold activates on its controller’s initiative. POW 10 electrical damage roll.
After this damage roll is resolved, center
a 3˝ AOE on the character hit. The AOEs
Woldwrath
remain in play for one round. Characters
entering or ending their activations in an
AOE suffer a POW 10 electrical damage roll.
Description: An enormous construct composed of whole Stone fist
tree trunks and tremendous slabs of rune-carved stone, the MAT POW P+S
L 6 3 19
woldwrath is one of the most powerful and largest wolds.
Brought to life in prolonged, blood-soaked rituals performed Stone fist
atop the most potent ley line conjunctions, a woldwrath MAT POW P+S
R 6 3 19
channels the vast energies that flow within the earth. A
Abilities: Open Fist.
woldwrath’s wood and stone body must be ceremonially
This is a magical weapon.
imbued with the blood of life at a nexus of ley lines during key
Earth Shaker – When an enemy is directly
astronomical events. Fresh blood is harvested in the aftermath hit by an attack made with this weapon,
of battle or taken from living sacrifices and delivered to the site center a 4˝ AOE on the character directly hit.
Characters in the AOE are knocked down.
of construction, along with vast quantities of quarried stone
and stout timber. Initiative Init 12
Defense DEF 7
Blackclads perfected the construction of wolds millennia ago, (–2 from Size)
but the first woldwraths did not take the field of battle until Armor ARM 20
after the dragon Toruk was driven from the mainland. Toruk’s Willpower Wil 21
destruction of Circle holdings on the Scharde Islands and the
corruption of ley lines there prompted the druids to create new,
mightier weapons. These were the first woldwraths, which TY
2 GI
LI
would stand sentry over the Circle’s most sacred sites. When 1
A
Heavy hitters 99
CHASING THE DRAGON
PART four
Blighted Swordsmen and shepherds
By Matt Goetz and Orrin grey • Art by Arthur Bozonnet, David Kuo,
Karl Richardson, Daniel Rudnicki, and Andrea uderzo
100
100
Under the shadow of Everblight, the Nyss have continued is nothing compared to the unspoken connection between
to evolve to fill increasingly specialized niches within the the blighted shepherds and dragonspawn. They work in
Legion. The dragon shapes the Nyss into new forms to match silent tandem, the shepherds guiding the spawn with a single
his will and the needs of his armies. Some are completely touch or a tap from their shepherd’s crook. Many shepherds
torn down and remade, disfigured and distorted into feel so much closer to the spawn than to their own kind that
creatures that bear scant resemblance to the beings they once they choose to live and sleep among them. If they are forced
were, while others merely find their innate characteristics to interact with other Nyss too frequently, the shepherds
enhanced, transforming them into focused engines with all grow increasingly irritable.
of their essence bent to a single task. Each and every blighted
Like the swordsmen, the shepherds’ single-minded
Nyss feels the presence of the dragon in some way, and as
dedication to their role isolates them from the other Nyss of
time passes and new generations of Nyss are born to blighted
the Legion, who see them as especially blessed. And it’s true
parents, the long-term effects of the touch of Everblight are
that few other blighted Nyss can claim as close a connection
only just now beginning to be made manifest.
with the dragonspawn—and through them with Everblight
Among those Nyss who serve specialized roles in the Legion himself—save for the dragon’s chosen warlocks. Though the
of Everblight, the swordsmen and the shepherds both belong roles they serve are very different, both the swordsmen and
to traditions that predate the coming of the dragon. In some the shepherds are emblematic of the continued refinement
ways, both the swordsmen and the shepherds have changed of the Nyss under Everblight’s power, each one changed in
little under the yoke of Everblight, at least when compared ways both subtle and overt to make them evermore fit for
to many of their kinsmen. Both have always been somewhat their chosen tasks.
isolated from their brethren—the former by the almost
As striking and terrible as the transformations the blighted
monastic discipline required to truly master the art of the
Nyss have already undergone may appear to outsiders,
sword, the latter by their connection to the beasts in their
what the world has witnessed thus far is undeniably only
charge—and both find an echo and a magnification of this
the beginning. As more and more Nyss are born to blighted
cold distance in the will of the dragon.
parents—and as the effects of the blight drive them
The swordsmen of the Nyss have long placed mastery of to maturity at an ever-increasing rate—the
the blade above any other attachment, and in the service of transformative power of the dragonblight will
the dragon, they retain their connection to the sacred Nyss continue to manifest in new and startling
claymores that they still wield. These blighted swordsmen ways, refining the Nyss into the race
fight without fear of death, lost in a perfect unity with their Everblight desires them to be in order to
weapons. They will never willingly relinquish their blades, further his machinations.
and so they will go to great lengths to recover the swords of
fallen comrades. While other servants of the dragon partake
of his hunger and his cruelty, in the swordsmen there is
only a cold detachment. They kill without joy or malice, the
heat and chaos of battle sliding away to become something
almost like a ritual. The closer their bond becomes with their
weapons, the more distant they feel even from other blighted
Nyss. They have achieved a kind of hollow enlightenment
that separates them from their kin and singles them out
amongst Everblight’s soldiers as surely as their elegantly
curved blades.
101
101
Blighted Swordsman Prerequisites: Blighted Nyss
Cleave, Combo Strike (Nyss claymore) (p. 108), Fast Draw, Fearless, Flesh of Steel,
Blighted Swordsman
Overtake, Perfect Form (p. 108), Relentless Charge, Retaliatory Strike, Two-Weapon
Abilities
Fighting
Blighted Swordsman
Connections (Legion of Everblight)
connections
Blighted Swordsman
Hand Weapon 2, Great Weapon 4
Military Skills
Blighted Swordsman
General Skills 4, Survival 4
occupational skills
When Everblight began spreading his influence among the the mastery of the sword, then the blighted swordsman is
Nyss, the swordsmen were some of the first to turn to his the career for you. If taken as a starting career, the blighted
service. Long renowned for their skill with the curved swords swordsman gains the Bone Spurs blight gift, which helps to
of their people, the swordsmen found the blight enhanced protect against enemy attacks, while all blighted swordsmen
their talents, and the emptiness that came with the dragon’s start with a Nyss claymore. As he advances, the blighted
touch mirrored the meditative discipline required to truly swordsman increases his proficiency with the blade until he
master the blade. Even before the coming of the dragon, the becomes one with his sword. Blighted swordsmen can even
Nyss swordsmen had a singular bond with their weapons. learn to wield a Nyss claymore in each hand and perform
The Nyss claymores and great swords are considered even deadly Combo Strikes or attain the ultimate mastery of the
by outsiders to be among the finest weapons forged in blade and achieve the Perfect Form, allowing them to strike
western Immoren. The swordsmen treat them with an almost with unparalleled accuracy and power.
religious reverence.
102
102
Shepherd Prerequisites: Blighted Nyss
Animal Mastery (p. 108), Beast Master (p. 108), Beast Manipulation: Caretaker (p.
108), Beast Manipulation: Enrage (p. 108), Beast Manipulation: Toughen (p. 108),
Shepherd Abilities
Dodger, Specialization (Shepherd’s Crook), Wall of Flesh (p. 108), Spawn Whisperer
(p. 108)
Shepherd occupational
General Skills 4, Survival 4, Tracking 4
skills
As Everblight’s power descends upon and reshapes the Nyss, Whisperer, which allows her to run a pack of
its expression varies from one individual to the next. Existing dragonspawn with ease. Shepherds pair
characteristics are enhanced to create perfect soldiers for the well with the Blighted Warlock career,
armies of the dragon. In some Nyss, the blight shapes them allowing warlocks to hone their control
into consummate hunters or warriors, while others find their over larger numbers of dragonspawn,
natural gifts of sorcery enhanced, and still others are disfigured but they can also stand in for the
entirely and remade. For some rare few, the blight brings less Blighted Warlock career, granting
of a physical change than a mental one, opening their thoughts non-warlock characters the ability
to the whispered voice of Everblight. These blighted Nyss are to wield dragonspawn with
known as shepherds, and they are seen as particularly blessed; much of the same deadly
only Everblight’s chosen warlocks share a closer connection to precision granted to
their draconic master. Everblight’s chosen.
103
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grotesque
Just looking at them, it’s difficult to imagine that the grotesques were ever related to the Nyss from which they were created, but if you’re
ever unlucky enough to stare one in the eye, you’ll find it’s impossible not to believe it.
–Professor Viktor Pendrake, Monsternomicon
To outsiders, the effects Though they possess little of Everblight’s cunning, the
Physique PHY 8 of Everblight’s power grotesques inherited much of his ravenous hunger. Driven
Speed SPD 5 upon the Nyss are only by their instinct to hunt and kill, the grotesques attack
Strength STR 7 almost universally the enemies of the dragon like a flock of starving birds,
Agility AGL 4 horrifying, even when ripping them to shreds and stuffing bloody bits into their
Prowess PRW 3 the results are at times toothy maws.
Poise POI 3 eerily graceful or
Intellect INT 1 beautiful; however, Combat
Arcane aRC — there is nothing
Grotesques live only to feed and to spill blood for
Perception PER 4 beautiful about the
Everblight. They are driven by the hunger and the will
winged horrors known
Claws of the dragon, and their minds have been replaced by the
MAT POW P+S as grotesques. These
basest instincts of wild beasts—a hunger that can never be
5 3 10 misshapen gargoyles
sated. Grotesques dwell together in flocks, and when they
that descend upon the
Initiative Init 12 attack, they swarm their enemies in a cloud of beating wings
enemies of Everblight
Defense DEF 13 and slashing claws. Grotesques will always attempt to gang
in a cloud of leathery
Armor ARM 13 up on an enemy, clustering as many grotesques around it as
wings stand out
(Natural Armor +5) possible in order to take it down quickly before moving on
as one of the most
Willpower Wil 9 to the next target.
Vitality: 8 terrible alterations
Everblight has ever While grotesques are sometimes found in the wilds around
Command Range: 1
worked upon the Nyss. Legion of Everblight encampments, perhaps acting as
Base Size: Small
The grotesques have sentries or hunting for food, they are more often employed
Encounter Points: 4
replaced all of the by the Legion to harry the flanks of enemy forces or to strike
grace and poise of the unexpectedly from the sky in order to distract or break up
Nyss with the brutal savagery of a wild beast, guided and enemy formations, leaving them open to a more focused
directed by the will of the dragon. attack from dragonspawn or other troops.
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the first Nyss to fall under the shadow of the dragon found Abilities
themselves altered by the experience, the changes were, at
Fearless – The character is utterly fearless and automatically passes Willpower
first, subtle and small compared to the alterations that have rolls to resist Terror.
since been performed. With the passage of time, new Nyss Flight – This creature can advance through terrain and obstacles without
are born to blighted parents, and the long-term effects of penalty and can advance through obstructions and other characters if it has
the dragon’s blight begin to become manifest. Just as certain enough movement to move completely past them. This creature ignores
intervening characters when declaring its charge target.
bloodlines, which show a natural propensity for sorcerous
Gang – When making a melee attack that targets an enemy in melee range of
talents, are carefully nurtured and pruned to encourage
another friendly character, this creature gains +1 to melee attack and melee
arcane development, so too are characteristics enhanced and damage rolls. When making a melee attack that targets an enemy in melee range
amplified by the power of the blight to create increasingly of another friendly character who also has this ability, these bonuses increase
to +2.
refined blighted soldiers who bear less and less resemblance
to their Nyss forebears. Creature Templates:
Alert, Alpha, Hunter, Starving
Skills:
Name Stat + Rank Total
Detection PER 2 6
Tracking PER 2 6
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Succubus
As horrifying as they are, there is every reason to believe that the changes Everblight has wrought upon the Nyss are only beginning.
As the blight that affects them continues to evolve, so too will the blighted Nyss grow more and more dissimilar to the race we know.
The strange and sinister succubi are ample evidence of this.
–Professor Viktor Pendrake, Monsternomicon
Physique PHY 5 The sorcerous potential The Nyss who will become succubi are taken to the same
Speed SPD 6 of the Nyss has proven spawning pools where the dragonspawn are created.
Strength STR 4 an important resource There, they are ritually bathed in the blood of a warlock,
in the arsenal of a transformative rite that not only douses them with the
Agility AGL 5
Everblight, and curating protean blood of the warlock but also unlocks the full power
Prowess PRW 3
that potential has taken of the blight already within them. What emerges from the
Poise POI 3
on a special prominence spawning pool at the conclusion of the ritual is no longer
Intellect INT 3
among his blighted Nyss truly a Nyss at all but some new creature, one attuned to
Arcane aRC 4
followers. The sorcerous the blood of the warlock that birthed it and the power of the
Perception PER 4
gift seems to manifest dragon that is its master.
tail strike more frequently among
The succubus is a strange and almost hypnotic creature,
MAT POW P+S female Nyss, and as
5 2 6 terrible but also beautiful in its way. Though its torso and
more and more of them
head still resemble a Nyss female, its legs have fused into a
Abilities: This weapon has reach. are born with arcane
serpentine tail that grants it an inhuman stability and grace.
Initiative Init 13 gifts, their bloodlines
Vestigial wings sprout from its back, horns grow from its
Defense DEF 14 are carefully cultivated
head, and many succubi develop altered musculature and
(NYss Leather Armor –1) in order to provide the
additional arms. Strangely, none of these visible alterations
Armor ARM 11 armies of Everblight
(Nyss Leather Armor +6) are the most dramatic mark of its metamorphosis, for the
with sorceresses and
sorcerous potential of the succubus has been transformed
Willpower Wil 9 other arcane weapons.
into a font of arcane power, which other blighted spellcasters
Vitality: 6 Not all born with
can tap into to fuel their magic.
Command Range: 3 arcane potential go on
Base Size: Small to serve the Legion as Not quite Nyss and not quite dragonspawn, the succubi are
Encounter Points: 3
sorceresses, however. bound to the warlock whose blood helped create them and
Some are chosen for an are as loyal to their masters as any spawn. In the field of
entirely different honor: battle, they act as extensions of their warlock’s will. Their own
a ritual that gives a startling indication of the scope of the arcane potential acts as an amplifier to the warlock’s gifts.
metamorphic power of the blight and a possible glimpse into With a succubus by her side, a blighted warlock becomes an
the future of the evolution of the blighted Nyss. even more potent weapon in the armies of the dragon.
Abilities Combat
Altered Anatomy – A character cannot claim the benefit of the Anatomical
Precision ability against this character.
While succubi are perfectly capable of fighting by lashing out
with melee weapons or their sinuous tails if the need arises,
Arcane Assist – If a friendly spellcaster is in this character’s command range, the
spellcaster can upkeep one spell without gaining fatigue or spending fury. they prefer to act as arcane support to the warlock whose
Steady – This character cannot be knocked down.
blood empowers them. Unless ordered to do otherwise, a
succubus will always stay in close proximity to its warlock
Spirit Tap – The character can spend a quick action to immediately cast the animus
of a friendly blighted warbeast in its command range as a spell. This character and attack enemies at a distance using spells or by casting the
cannot cast an animus with a RNG of SELF. This character must make a magic animi of nearby warbeasts.
attack roll to cast an offensive spell.
Will Weaver – This character is a will weaver. The character has the Blight Strike
A succubus is loyal to the death. The life and will of its
spell plus one chosen by the Game Master from the Blighted Sorcerer spell list. warlock is more important than any other consideration.
When needed, the succubus will ignore its own safety to
Creature Templates: provide support and protection to its warlock. Though
Alert, Alpha, Hunter, Starving succubi are will weavers and capable of casting spells on
Skills: their own, their principal battlefield function is to serve as
Name Stat + Rank Total arcane amplifiers for their warlock, allowing her to tap into
Detection PER 2 6 their own arcane power to fuel her spells.
Tracking PER 2 6
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Lore
A character can make a Lore (dragon or extraordinary 14: The succubus is bound to the warlock it serves, and like a
zoology) skill roll to determine what he knows about this dragonspawn, it is completely loyal. Wherever a succubus is
creature. The higher the character’s total, the more he learns. found, a warlock isn’t far away.
The character learns all the information up to his total.
17: Something between a Nyss and a dragonspawn,
12: A succubus acts as an arcane reservoir for a blighted warlock. succubi are created when Nyss with sorcerous potential
With a succubus nearby, a warlock can draw upon an additional are transformed by bathing in the blood of a warlock. This
font of arcane power to fuel her spells. The succubus is also a ritual binds the succubus and warlock together and creates
spellcaster in its own right, able to not only cast its own spells an arcane bond, which allows the warlock to use the arcane
but also to tap into the animi of nearby dragonspawn. energy of the succubus to power her spells.
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New Abilities
Animal Mastery Perfect Form
Prerequisite: Animal Handling 1 Prerequisite: Great Weapon 3
When a friendly blighted warbeast frenzies within the The character can spend a feat point to boost the attack and
character’s command range, the character selects the target damage roll of a Nyss Claymore or Nyss Great Sword.
the frenzying warbeast will attack. When a friendly blighted
warbeast makes a threshold check within the character’s Spawn Whisperer
command range, the character may choose to have the Prerequisite: Animal Handling 2, PER 6
warbeast automatically fail the roll.
The character can affect two warbeasts in range when
Beast Manipulation: Caretaker performing a beast manipulation.
While B2B with a friendly warbeast, this character can spend Attack Modifier: –1
a full action to use this ability on the warbeast. The warbeast
POW: 4
gains +2 ARM for one round.
Description: Little more than a metal crook on the end of a
Beast Master long staff, these tools were useful for herding ulk prior to the
Prerequisite: Animal Handling 3 coming of Everblight due to the crook’s natural sturdiness
and reach. Since then, shepherds have put these same
This character can force a friendly blighted warbeast in qualities to work guiding dragonspawn.
the character’s command range as if it were the warbeast’s
bonded warlock. Special Rules: This weapon has reach.
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