Archivist Key

Download as pdf or txt
Download as pdf or txt
You are on page 1of 4

← Items

Archivist's Key ×
Eye of the Bookwurm 5E
Archivist's
Magic Item Key
5E Magic Item
Wondrous item, uncommon
This magical key is one of several made by a secret order of historians and archivists. While holding the key,
you can use an action to twist the key, as if you were unlocking a door. When you do, a magical, spectral
door slowly appears in front of you over the course of 1 minute, duplicating the effect of the magni�cent
mansion spell with the following change. The dwelling always includes a large library that magically
includes copies of books, scrolls, maps, and more. The library does not count toward the total amount of
space created by the spell. Its contents are strangely organized and seemingly change each time the key is
used. A creature can visit the library and attempt to uncover a piece of knowledge, such as ancient poetry,
the history of a forgotten kingdom, or the family lineage of a tyrannical king. The GM determines the checks
Starmetal Sliver
and DCs needed to locate a given piece of information. For example, a book of foreign nursery rhymes 5E
may
be Magic
easy toItem
�nd, but a copy of necromantic research documents would be extremely di�cult, if not
impossible. When the spell ends, the key can't be used this way again for 24 hours.

Weapon (dagger), very rare


(requires attunement)
"…Did Estra get lost in the library again?"

"I think so. It's �ne. She'll be there when we leave later. Kicking and screaming, but there nonetheless."

Wondrous item, very rare

Sash of Sorcerous Synergy 5E


Magic Item

Wondrous item, rare


(requires attunement)

Camper's Respite 5E
Magic Item
← Archivist's Key Rod, uncommon ×

Archivist's Key
5E Magic Item

This magical key is one of several made by a secret order of historians and archivists. While holding the key,
Prototype Thunderberd
you can use an action to twist the key, as if you were unlocking a door. When you do, a magical, spectral
5E
door slowly
Magic appears in front of you over the course of 1 minute, duplicating the effect of the magni�cent
Item
mansion spell with the following change. The dwelling always includes a large library that magically
includes copies of books, scrolls, maps, and more. The library does not count toward the total amount of
Weapon (halberd), rare
space created by the spell. Its contents are strangely organized and seemingly change each time the key is
(requires attunement)
used. A creature can visit the library and attempt to uncover a piece of knowledge, such as ancient poetry,
the history of a forgotten kingdom, or the family lineage of a tyrannical king. The GM determines the checks
and DCs needed to locate a given piece of information. For example, a book of foreign nursery rhymes may
be easy to �nd, but a copy of necromantic research documents would be extremely di�cult, if not
impossible. When the spell ends, the key can't be used this way again for 24 hours.

"…Did Estra get lost in the library again?"


Quick Change Ring 5E
Magic Item
"I think so. It's �ne. She'll be there when we leave later. Kicking and screaming, but there nonetheless."

Ring, rare
Wondrous item, very rare

Cleaning Cube 5E
Magic Item
← Archivist's Key Wondrous item, common ×
Archivist's Key 5E
Magic Item

Archivist's Key
Wondrous item, very rare
5E Magic Item

This magical key is one of several made by a secret order of historians and archivists. While holding the key,
you can use an action to twist the key, as if you were unlocking a door. When you do, a magical, spectral
door slowly appears in front of you over the course of 1 minute, duplicating the effect of the magni�cent
mansion spell with the following change. The dwelling always includes a large library that magically
includes copies of books, scrolls, maps, and more. The library does not count toward the total amount of
space created by the spell. Its contents are strangely organized and seemingly change each time the key is
used. A creature can visit the library and attempt to uncover a piece of knowledge, such as ancient poetry,
Salamander Flame Gauntlets
theMagic
history
5E
of a forgotten kingdom, or the family lineage of a tyrannical king. The GM determines the checks
Item
and DCs needed to locate a given piece of information. For example, a book of foreign nursery rhymes may
be easy to �nd, but a copy of necromantic research documents would be extremely di�cult, if not
Wondrous item, rare
impossible. When the spell ends, the key can't be used this way again for 24 hours.
(requires attunement)

"…Did Estra get lost in the library again?"

"I think so. It's �ne. She'll be there when we leave later. Kicking and screaming, but there nonetheless."

Wondrous item, very rare

MAGIC ITEMS DESIGNED BY

The Griffon's Saddlebag

MAGIC ITEM GENERATOR COMPATIBLE WITH DND 5E

The Items Generator provides a random sample of carefully balanced magic items for dnd 5e that were
generously provided by The Griffon's Saddlebag. These items are OGL-compatible and are only a fraction of
the hundreds of exclusive items available to you when you support them on Patreon.

If you want to use any of the content, please read the terms �rst. Happy adventuring!

Printed from www.herebetaverns.com


Here Be Taverns is a project by Sword & Source
← Archivist's Key
Visit www.swordandsource.ca for more RPG resources ×

Archivist's Key
5E Magic Item

This magical key is one of several made by a secret order of historians and archivists. While holding the key,
you can use an action to twist the key, as if you were unlocking a door. When you do, a magical, spectral
door slowly appears in front of you over the course of 1 minute, duplicating the effect of the magni�cent
mansion spell with the following change. The dwelling always includes a large library that magically
includes copies of books, scrolls, maps, and more. The library does not count toward the total amount of
space created by the spell. Its contents are strangely organized and seemingly change each time the key is
used. A creature can visit the library and attempt to uncover a piece of knowledge, such as ancient poetry,
the history of a forgotten kingdom, or the family lineage of a tyrannical king. The GM determines the checks
and DCs needed to locate a given piece of information. For example, a book of foreign nursery rhymes may
be easy to �nd, but a copy of necromantic research documents would be extremely di�cult, if not
impossible. When the spell ends, the key can't be used this way again for 24 hours.

"…Did Estra get lost in the library again?"

"I think so. It's �ne. She'll be there when we leave later. Kicking and screaming, but there nonetheless."

Wondrous item, very rare

You might also like