Game Shark
Game Shark
Game Shark
Contents
1. Introduction/FAQ
2. Pokemon hybrids
3. Pokegods
4. Special items
5. Nostalgia codes
6. Sprite codes
7. Miscellaneous codes
8. Finding more
9. Disclaimer
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1) Introduction / Frequently Asked Questions about this FAQ
===========================================================
The common list of GameShark codes for Pokemon Red/Blue can be found at:
GameFaqs
http://www.gamefaqs.com/portable/gameboy/game/10759.html
InterAct
http://www.gameshark.com/game_titles/gameboy/pokemon/gameshark.shtml
Game Shark Codes Creators Club
http://www.cmgsccc.com/gb/poke/
and some other places.
If you're reading this I'll assume you're familiar with the common list.
For
example, you should know easily how to get 99 master balls, form a team
of six
Mewtwos, make a Bulbasaur with Fire Blast, etc.
Q. If I save the effect of one of these codes into my game, does the
effect
remain when I start a new game?
A. Most of these effects will remain when you load your game later on
without
the GameShark, but none of these effects would remain if you erased
your
saved game and started a new one.
Q. What about other codes, such as modifying pokemon genes, changing your
character's name, and modifying OTs?
A. I left out some stuff because it would take too long for me to
explain.
If I put in the codes for stat experience and pokemon genes, it would
take
a lot of words to explain everything and I'd get tons of email from
people
saying they don't understand the stat system at all. For things like
modifying your character's name or your pokemon's OTs, I would have to
explain the whole pokemon hex character set. If you'd like to see some
of
the codes I left out of this FAQ, you can probably find them on
GolemKong's
wonderful listing:
http://pokeshark.cjb.net/
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2) Pokemon hybrids
=======================
Each pokemon has a setting that I call the "extra species byte." For some
reason, each pokemon has _two_ bytes that identity its species. Normally,
both
of these bytes should be set to the same value. But for some reason, if
they're different, the game functions just fine and will save both of
those
values if you store the pokemon into Bill's PC or whatever. The "extra
species
byte" defines the knockout-cry of your pokemon, what Ditto transforms
into if
it sees your pokemon, and a few other minor things. On the yellow version
only,
it even defines the color of your pokemon in battle. Also on the yellow
version, setting it to Pikachu (quantifier digits: 54) will cause your
pokemon
to make all the cute Pikachu sounds.
Normal 00
Fire 14
Water 15
Electric 17
Grass 16
Ice 19
Fighting 01
Poison 03
Ground 04
Flying 02
Psychic 18
Bug 07
Rock 05
Ghost 08
Dragon 1A
These changes won't appear when you stat your pokemon. For example,
Bulbasaur's
types will still appear as grass and poison. However, You will be able to
see
the effects when you pokemon battles. If you transfer such pokemon into
Pokemon
Stadium, the effects are reversed. Stadium will show the modified types
in a
pokemon's bio, but the modified types will not affect battle.
Example. To put in the 1st position a Charmander that makes a sound like
Bulbasaur when it faints, has type1 electric, and has type2 water:
01B064D1
01996BD1
011770D1
011571D1
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3) Pokegods
=======================
However, there's a few lamers like me who fool with the GameShark and try
the
104 quantifier digits that don't correspond to any real pokemon. These
all make
garbage-glitch pokemon, but 13 of these garbage pokemon in red/blue have
species numbers greater than 150. So what these lamers then did was, for
example, they would see that pokemon #240 had a grass icon, so they'd
make up
the story that pokemon #240 in red/blue was "Sapusaur", a pokegod which
was the
evolved form of Venusaur. Some other such pokegods in red/blue include
Pikablu,
Locustod, Rainer, Raticlaw, Sapusaur, Charcolt, and Millenum.
One lame thing about these pokegods is that there's a whole different set
of
them in yellow from in red/blue.
Most of the instructions to get pokegods are like this, which makes them
pretty
misleading. First off, "evolves from" is a misnomer designed to make the
pokegods seem more meaningful. "Evolves from" really means "patch it
from."
Furthermore, it doesn't even matter what pokemon you patch from. You
could have
a Pikachu or a Charmander and you'd still end up with pokemon #205.
Second,
these instructions imply naming it RAINER in all capitals is key to
making an
authentic Rainer. In truth it doesn't matter what you name it, or whether
you
name it all.
Here's two real and accurate methods of getting pokegods. The GameShark
codes
given here are for the red/blue version of Pokemon. I've also listed the
pluses
and minuses of each method.
By the way, the pokegods, like Missingno, ruin your hall of fame when you
play with them, even if you don't save the game afterwards. So if you'd
like
to keep your hall of fame listings and you don't have a memory card, then
don't play with pokegods.
There are 13 pokegods in the red/blue versions, not including Mew, and
there
are 15 in the yellow version. I'll list the ones in red/blue here. For
their
names, I'll use whatever the corresponding pokemon is called in Pokemon
Gold/Silver (Japanese version for now).
#245 - Suikun
Quantifier digits: E5 or E8
#250 - Houou
Quantifier digits: BF, C5, D0, DB, or DF
By the way, Missingno does not count as a pokegod, since its number is
less than 151. Aside from that fact, however, it isn't any different
from the pokegods mentioned here.
#000 - Missingno
Quantifier digits: 1F, 20, 32, 38, 39, 3D, 3E, 3F, 43, 44, 45, 4F, 50,
51,
56, 57, 5E, 5F, 73, 79, 7A, 7F, 86, 87, 8C, 92, 9F,
A0,
A1, A2, AE, AF, B5, B6, B7, or B8
Once you've got some stable pokegods, you can put them in your team
of six or store them in Bill's PC, save your game, remove the Game
Shark, then go show off your pokegods to the kids at the playground.
=======================
4) Special items
=======================
To get items, you can use codes like the buy-any-item code (01??7CCF) or
the
modify-first-item code (01??1ED3).
Surfboard Quantifier digits: 07
Labelled as "?????", this item allows you to SURF without a surfing
pokemon
or without the proper badge.
=======================
5) Nostalgia codes
=======================
After you've passed some point in the game, you might want to go
back to it.
010055D7
0100A6D5
- Brock
01005ED7
- Misty
010073D7
- Lt. Surge
01007CD7
- Erika
0100B3D7
- Sabrina
010092D7
- Koga
01009AD7
- Blaine
010051D7
0100ACD5
- Giovanni
01001BD8
0100B6D5
- Giovanni (Game Corner)
010038D8
0100BDD5
- Giovanni (Silph Co.)
0100D8D7
0101A9D5
- Snorlax (east of Vermillion City)
0100E0D7
0100AAD5
- Snorlax (west of Celadon City)
010082D8
0100D3D5
- Articuno
0100D4D7
0100B0D5
- Zapdos
0100EED7
0100B1D5
- Moltres
01005FD8
0100C0D5
- Mewtwo
010003D8
- S. S. Anne
0100B1D7
0100AED5
0100AFD5
- fighting dojo in Saffron City
=======================
6) Sprite codes
=======================
01011EC2
01012EC2
01013EC2
01014EC2
01015EC2
01016EC2
- Many sprites look like clones of yourself.
013C14C1
015016C1
- Misty follows you around in the top half of the Cerulean Gym.
Somewhat of an improvement on the original code.
01C304C1
- Invisibility.
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7) Miscellaneous codes
=======================
01??41DA (hours)
01??43DA (minutes)
- Playing time modifier.
010055D3
- Maximum text speed.
Save the game with this option on and text will always flow without
delay
even after the GameShark is removed.
01FF0BD7
01FF0CD7
- FLY can reach every city.
010138CD
- Walk through walls.
Unlike some other walk-through-walls codes, takes effect instantly.
The game will crash when move your character to a space that doesn't
exist.
010100D7
- Move at bicycle speed anywhere.
01201ED3
018CF6C3
0192F8C3
0193F9C3
- Mist stone.
There have been ridiculous rumors about a mist stone in the Pokemon
red and
blue versions. One of the supposed ways to get the mist stone in
Pokemon
red and blue is to put the codes 10939482, 01939482, and 01931ED1
into a
GameShark and then use the itemfinder all over the Seafoam Islands.
Know
that those three GameShark codes are completely fake. I came up with
my
own set of four codes here for a mist stone in Pokemon Red/Blue.
Basically,
these put a fire stone at the top of your inventory and then change
the F,
R, and E into M, S, and T. Of course you don't get to keep the mist
stone
if you save your game then remove the GameShark, but this is the best
I
can do, considering all the rumors about the existence of a real mist
stone
are completely false.
010157D0
- Steal other trainers' pokemon.
This code is cool! To use it, first make sure the GS switch is in the
"off"
position when you start up the game. Then get into a pokemon match
with
another trainer and fight until you're up against the pokemon you
wish to
steal. When you're at the "FIGHT/ITEM/PKMN/RUN" menu, flip the GS
switch
into the "on" position, then flip it back into the "off" position.
Now you
can use your poke ball (great ball, ultra ball, master ball, or
safari
ball) to capture the pokemon! This code isn't perfect, because after
you
capture the pokemon, the trainer battle is over with you as the
victor, but
you'd probably prefer that the trainer battle continued so you could
capture all of the enemy trainer's pokemon.
- Also allows you to run from, use a poke doll in, whirlwind out of, or
teleport out of a trainer battle, all resulting with you seemingly
victorius.
Unfortunately, this code temporarily stops random battles from
occurring.
01E22DCD by Cheater
01005ED7
- Fight Professor Oak.
To fight the professor, enter this code and talk to one of Misty's
fellow
trainers in the Cerulean Gym.
Professor Oak's normal lineup consists of: Tauros level 66,
Exeggcutor
level 67, Arcanine level 68, Blastoise level 69, and Gyarados level
70.
01??60D1
- Able to catch the pokemon of your choice using the old man trick.
Save your game to permanently make the pokemon catchable on your
game.
Read about Missingno in other FAQ's if you don't know what the old
man
trick is.
0100A2D5 by Cheater
- Clear the hall of fame.
0101A3D7 by Cheater
01??10D7
- Fossilized pokemon in Cinnabar Island laboratory modifier.
01??15D7 by Cheater
- Rival's starting pokemon modifier.
Use only quantifier digits B1, B2, or B3.
010092CF
- Allows name rater to change nickname of first pokemon even if its OT
or
IdNo do not match yours.
To use this code, go to the name rater with the GS switch off, and
ask
the name rater to rate another one of your pokemon whose OT and IdNo
do
match yours, then turn on the switch while entering your name and the
name you enter will be the new nickname for your first pokemon.
01025AD0 by
[email protected]
- Battle safari zone style everywhere.
01005AD0 by
[email protected]
- Regular battle style everywhere. (Able to use master balls in safari
zone.)
010067D3
- Able to use FLY or TELEPORT from anywhere.
Don't leave the switch on all the time when using this code. When you
want
to use this code, flip the switch on, flip the switch off, then use
FLY or
TELEPORT.
01002FD4
01??19D7
- Makes TELEPORT, DIG, or escape ropes take you to the room of your
choice.
After entering a room by this method, however, you must not exit the
room
through it's normal exit. Instead you must use FLY to get out to
avoid
glitching the game.
Don't leave the switch on all the time when using this code. When you
want
to use this code, flip the switch on, TELEPORT, then flip the switch
off.
- Some quantifier digits:
76 = Hall of fame
94 = Top floor of Pokemon Tower
71 = Lance's room
53 = Power plant
E4 = Unknown Dungeon
E3 = Deepest part of Unknown Dungeon
33 = Viridian Forest
C0 = Seafoam Cave
01FF96D0
- Almost always win at the game corner in Celadon City.
010528CC
01013DCD
01023ECD
01053FCD
- Able to use CUT, FLY, and STRENGTH without pokemon that have the
skills.
When the GS switch is on, the regular STAT/SWITCH/CANCEL menu that
pops up
when you select a pokemon will actually function as a menu for these
three
skills.
01275AC4
012C5CC4
011D5EC4
013784C4
- Jump.
01025CD0
- The music from gym leader battles is on when you fight any trainer.
010148DA
- Clone pokemon.
There are many ways to clone pokemon, with or without a GameShark. Of
the
known GameShark methods, I present here the one that seems to involve
the
least hassle.
- Deposit the pokemon you wish to clone into the daycare center, then
turn on
the GS switch to enable this code and you can repeatedly pick up
clones of
the pokemon from the daycare.
=======================
8) Finding more
=======================
Most of the codes in this document were found using the GameShark Pro's
code
generator. If you have the newer GameShark which has this cool feature,
then
use it; it's a very powerful tool.
Anyway, if you find some more codes that I would be interested in, email
me at
[email protected].
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9) Disclaimer
=======================