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Additional GameShark codes for Pokemon Red/Blue

by: James Donald ([email protected])


v1.4 5/16/2000
-------------------------------------------------------------

Contents
1. Introduction/FAQ
2. Pokemon hybrids
3. Pokegods
4. Special items
5. Nostalgia codes
6. Sprite codes
7. Miscellaneous codes
8. Finding more
9. Disclaimer

===========================================================
1) Introduction / Frequently Asked Questions about this FAQ
===========================================================

The common list of GameShark codes for Pokemon Red/Blue can be found at:
GameFaqs
http://www.gamefaqs.com/portable/gameboy/game/10759.html
InterAct
http://www.gameshark.com/game_titles/gameboy/pokemon/gameshark.shtml
Game Shark Codes Creators Club
http://www.cmgsccc.com/gb/poke/
and some other places.

This document is a list of some decent GameShark codes for Pokemon


Red/Blue
that aren't found in the common list.

If you're reading this I'll assume you're familiar with the common list.
For
example, you should know easily how to get 99 master balls, form a team
of six
Mewtwos, make a Bulbasaur with Fire Blast, etc.

The most recent version of this document can be found at:


http://www.ocf.berkeley.edu/~jdonald/pokegs2.txt
The Pokemon Yellow version of this document can be found at:
http://www.ocf.berkeley.edu/~jdonald/pokeygs2.txt

Q. I can't get pokegods to work. What do I do?


A. They're probably working fine, but you don't realize that the pokegods
just
look like ugly glitches. If you're getting ugly glitches, the codes
are
working as well as they can.
If you actually are having trouble getting pokegods to work, then use
the
_2nd_ method outlined in the pokegods section. It doesn't fail.

Q. Can you teach me how to use the code generator?


A. Read the GameShark instruction manual. It has a good tutorial on how
to
find an infinite lives code with the GameShark. If you have lost your
instruction manual, I scanned the important pages from the booklet and
posted them on the web at: http://www.stanford.edu/~jdonald/gs.html

Q. Can you list the the rest of the pokegods?


A. I have listed all the pokegods on Red/Blue, and you can read my
Pokemon
Yellow version of this document for the 15 pokegods found in the
yellow
version. One reason that it may seem that I have left out some
pokegods
is that people come up with different names for them. Another reason
could
be that people have conflicting views about what a pokegod is. Some
people
say that a certain corrupted version of Dodrio is the pokegod called
"Ash"
because when you stat it you see a humanshape. That should not count
as a
pokegod, however, because its species number is only 85. Other people
think
that when you give a pokemon the skills hydro pump, fire spin,
solarbeam,
and psychic, it becomes the pokegod Charmewsquirasuar, but it's really
nothing more than a pokemon with a few skills that it can't normally
learn.

Q. So what does the mist stone do?


A. Please just read the description of my mist stone code.

Q. If I save the effect of one of these codes into my game, does the
effect
remain when I start a new game?
A. Most of these effects will remain when you load your game later on
without
the GameShark, but none of these effects would remain if you erased
your
saved game and started a new one.

Q. Can GameShark erase your saved game?


A. Well, yes it is possible. If you are worried about this, the cure-all
is
to use a Mega Memory Card. Even if you don't own one yourself, you can
ask
one of your friends who owns a memory card to back up a copy of your
saved
game on his card.

Q. What about other codes, such as modifying pokemon genes, changing your
character's name, and modifying OTs?
A. I left out some stuff because it would take too long for me to
explain.
If I put in the codes for stat experience and pokemon genes, it would
take
a lot of words to explain everything and I'd get tons of email from
people
saying they don't understand the stat system at all. For things like
modifying your character's name or your pokemon's OTs, I would have to
explain the whole pokemon hex character set. If you'd like to see some
of
the codes I left out of this FAQ, you can probably find them on
GolemKong's
wonderful listing:
http://pokeshark.cjb.net/

=======================
2) Pokemon hybrids
=======================

Each pokemon has a setting that I call the "extra species byte." For some
reason, each pokemon has _two_ bytes that identity its species. Normally,
both
of these bytes should be set to the same value. But for some reason, if
they're different, the game functions just fine and will save both of
those
values if you store the pokemon into Bill's PC or whatever. The "extra
species
byte" defines the knockout-cry of your pokemon, what Ditto transforms
into if
it sees your pokemon, and a few other minor things. On the yellow version
only,
it even defines the color of your pokemon in battle. Also on the yellow
version, setting it to Pikachu (quantifier digits: 54) will cause your
pokemon
to make all the cute Pikachu sounds.

Codes to set the "extra species byte":


01??6BD1 (1st pokemon)
01??97D1 (2nd pokemon)
01??C3D1 (3rd pokemon)
01??EFD1 (4th pokemon)
01??1BD2 (5th pokemon)
01??47D2 (6th pokemon)
where ?? denotes the quantifier digits of a pokemon.

Here's another quirk. Surprisingly, your pokemons' types (grass, poison,


etc.)
aren't exactly hardcoded into the game. They're stored in each pokemon's
data. If a pokemon has only one type, then both of these bytes are set to
the
same value.

Codes to set pokemon types:


Type1 Type2
01??70D1 01??71D1 (1st pokemon)
01??9CD1 01??9DD1 (2nd pokemon)
01??C8D1 01??C9D1 (3rd pokemon)
01??F4D1 01??F5D1 (4th pokemon)
01??20D2 01??21D2 (5th pokemon)
01??4CD2 01??4DD2 (6th pokemon)
where ?? denotes the quantifier digits of pokemon types (listed below).

Normal 00
Fire 14
Water 15
Electric 17
Grass 16
Ice 19
Fighting 01
Poison 03
Ground 04
Flying 02
Psychic 18
Bug 07
Rock 05
Ghost 08
Dragon 1A

These changes won't appear when you stat your pokemon. For example,
Bulbasaur's
types will still appear as grass and poison. However, You will be able to
see
the effects when you pokemon battles. If you transfer such pokemon into
Pokemon
Stadium, the effects are reversed. Stadium will show the modified types
in a
pokemon's bio, but the modified types will not affect battle.

Example. To put in the 1st position a Charmander that makes a sound like
Bulbasaur when it faints, has type1 electric, and has type2 water:
01B064D1
01996BD1
011770D1
011571D1

=======================
3) Pokegods
=======================

The accepted definition of a pokegod is a pokemon with a species number


greater
than 150. Mew is one pokegod, and in fact he's the only real pokegod in
Pokemon
red/blue/yellow.

However, there's a few lamers like me who fool with the GameShark and try
the
104 quantifier digits that don't correspond to any real pokemon. These
all make
garbage-glitch pokemon, but 13 of these garbage pokemon in red/blue have
species numbers greater than 150. So what these lamers then did was, for
example, they would see that pokemon #240 had a grass icon, so they'd
make up
the story that pokemon #240 in red/blue was "Sapusaur", a pokegod which
was the
evolved form of Venusaur. Some other such pokegods in red/blue include
Pikablu,
Locustod, Rainer, Raticlaw, Sapusaur, Charcolt, and Millenum.

One lame thing about these pokegods is that there's a whole different set
of
them in yellow from in red/blue.

Here's an example of a typical list of instructions to get a pokegod in


the red
or blue versions. This is one of the few pokegods that have some
quantifier
digits that are the same in the red/blue and yellow versions.

How to get #205 Rainer:


Code: 01C164D1 (on the yellow version this would be 01C163D1)
Evolves from: Blastoise
Then go to the name rater and rename in RAINER in all caps.
Then Rainer is yours!

Most of the instructions to get pokegods are like this, which makes them
pretty
misleading. First off, "evolves from" is a misnomer designed to make the
pokegods seem more meaningful. "Evolves from" really means "patch it
from."
Furthermore, it doesn't even matter what pokemon you patch from. You
could have
a Pikachu or a Charmander and you'd still end up with pokemon #205.
Second,
these instructions imply naming it RAINER in all capitals is key to
making an
authentic Rainer. In truth it doesn't matter what you name it, or whether
you
name it all.

Here's two real and accurate methods of getting pokegods. The GameShark
codes
given here are for the red/blue version of Pokemon. I've also listed the
pluses
and minuses of each method.

Method #1: Catch them


(If this method doesn't work, try method #2)
1. Use the GameShark code 01??D8CF, where ?? denotes the
quantifier digits of the pokegod you wish to catch.
2. Run around in grassy areas or caves.
3. When the pokegod pops up, throw a master ball at it.
+ You don't need to bother going to the name rater afterwards to fix
the
default garbage name, since you get to give it a nickname on the
spot.
+ You get to see the pokegod's native skill set, although it's
probably
not very interesting.
- Some of the quantifier digits of the pokegods are the same as digits
for starting trainer battles, i.e. you may end up fighting Koga who
then brings out the pokegod. To get around this, run around in
grassy
areas with the GS switch _off_, and flip it on only during the
instant
you see yourself being "sucked into" a random battle.
- Make sure you are carrying six pokemon with you when you do this.
Otherwise the pokegod you catch will probably immediately turn into
Rhydon.
- Some pokegods are more likely to crash the game with this method.

Method #2: Patch them from existing pokemon


(Use this if method #1 doesn't work)
1. Use the GameShark code 01??64D1 (or one of the other five pokemon
modifier codes), where ?? denotes the quantifier digits of the
pokegod you wish to create.
2. Turn on the GS switch when the existing pokemon you wish to use is
in the first position (or another position if you used one of the
other five codes).
3. Go to the name rater in Lavender Town (optional).
+ This method is a bit faster than the other one, if you already have
some dummy pokemon to spare.
+ This method rarely fails or crashes your game.
- You don't get to name the pokegod on the spot.
- You don't get to see the pokegod's skills set (although you probably
probably don't care about that).
- The pokegod's "extra species byte" (explained in the section on
Pokemon
hybrids) is still set to that of the original pokemon.

Stabilizing the pokegods:


Well, since all the pokegods except for Mew are just glitches, some have
a
tendency to crash the game. To get rid of some of these crashing
tendencies,
read my section about pokemon hybrids. Hybridizing your pokegod with an
existing real pokemon can make it less likely to crash the game.

By the way, the pokegods, like Missingno, ruin your hall of fame when you
play with them, even if you don't save the game afterwards. So if you'd
like
to keep your hall of fame listings and you don't have a memory card, then
don't play with pokegods.

There are 13 pokegods in the red/blue versions, not including Mew, and
there
are 15 in the yellow version. I'll list the ones in red/blue here. For
their
names, I'll use whatever the corresponding pokemon is called in Pokemon
Gold/Silver (Japanese version for now).

#174 - Pupurin (a.k.a. Pikablu)


Quantifier digits: E7 or F0

#175 - Togepy (a.k.a. Locustod)


Quantifier digits: E4, E9 or EE

#205 - Foretosu (a.k.a. Rainer, Riun, or Pearduck)


Quantifier digits: C1, C4, C7, CA, D2, D5, D8, or DB

#209 - Snubble (a.k.a. Psybur or Togepy)


Quantifier digits: F2

#211 - Harisen (a.k.a. Psybird)


Quantifier digits: E1 or EC

#213 - Tsubotsubo (a.k.a. Spooky)


Quantifier digits: F1 or F9

#224 - Okutan (a.k.a. Raticlaw)


Quantifier digits: ED or EF

#234 - Oddoshishi (a.k.a. Sandswipes)


Quantifier digits: C2, C8, D3, D9, or EA

#240 - Bubii (a.k.a. Sapusaur, Anthrax, or Pikabud)


Quantifier digits: E3 or E6

#245 - Suikun
Quantifier digits: E5 or E8

#250 - Houou
Quantifier digits: BF, C5, D0, DB, or DF

#254 - Beepin (for lack of any real name) (a.k.a. Charcolt)


Quantifier digits: E2 or F4

#255 - Millenum (for lack of any real name)


Quantifier digits: F5

By the way, Missingno does not count as a pokegod, since its number is
less than 151. Aside from that fact, however, it isn't any different
from the pokegods mentioned here.

#000 - Missingno
Quantifier digits: 1F, 20, 32, 38, 39, 3D, 3E, 3F, 43, 44, 45, 4F, 50,
51,
56, 57, 5E, 5F, 73, 79, 7A, 7F, 86, 87, 8C, 92, 9F,
A0,
A1, A2, AE, AF, B5, B6, B7, or B8

Once you've got some stable pokegods, you can put them in your team
of six or store them in Bill's PC, save your game, remove the Game
Shark, then go show off your pokegods to the kids at the playground.

And of course, pokegods are not playable in Pokemon Stadium.

=======================
4) Special items
=======================

To get items, you can use codes like the buy-any-item code (01??7CCF) or
the
modify-first-item code (01??1ED3).
Surfboard Quantifier digits: 07
Labelled as "?????", this item allows you to SURF without a surfing
pokemon
or without the proper badge.

Pokedex Quantifier digits: 09


Not too spectacular. It's an item that brings out the pokedex. If you
noticed
that Ash is able to bring out his pokedex during battles on the TV show,
well
now you can too. After using this item in battle, the graphics get a
little
glitchy but the graphics clean up a bit when new pokemon are switched in.

Safari ball Quantifier digits: 08


Infinite supply of safari balls to throw at pokemon outside the safari
zone.

Throw rock Quantifier digits: 16


Labelled as "CASCADEBADGE" this item allows you to throw rocks anytime.
When you use it, make sure that you are either not using the GameShark or
have the GS switch off. For some reason, if you throw a rock while the
device is on it will crash the game, even if you don't have any codes
entered.

Throw bait Quantifier digits: 15


Labelled as "BOULDERBADGE" this item allows you to throw bait anytime.

Shift dimensions Quantifier digits: A2, A3, or A4


Labelled as "RIVAL's", "NAME?", or "NICKNAME?", depending on which digits
you
use, this item allows you to sneak through walls that are one space
thick.
To get through a wall, first stand next to a wall, but face in a
direction
where there's nothing in front of you, (i.e. off to the side). Then use
the
item. When the game asks "Use item on which pokemon?", hit the B button a
few times to cancel. Your character will become invisible, but you can
still
move him. Walk one space into the wall which you want to pass, then you
won't
be able to move anymore. To fix the graphics, hit the start button and
select
"POKeMON". When you are asked to choose a pokemon, hit the B button to
cancel.
Now you will be visible again but one space into the wall, and you can
walk
out of it in the direction you please.
What's the point of such a complicated and ugly procedure to walk through
walls when there's a much simpler walk-through-walls code featured later
in
this code listing? Well, the point is that this item can be saved into
your
inventory so you will be able to walk through walls later without having
the GameShark with you.
Note that the mist stone is not included in this list. I hope you can
understand why.

=======================
5) Nostalgia codes
=======================

After you've passed some point in the game, you might want to go
back to it.

To be able to fight Gym leaders again:

010055D7
0100A6D5
- Brock

01005ED7
- Misty

010073D7
- Lt. Surge

01007CD7
- Erika

0100B3D7
- Sabrina

010092D7
- Koga

01009AD7
- Blaine

010051D7
0100ACD5
- Giovanni

To bring back some other nice people/things:

01001BD8
0100B6D5
- Giovanni (Game Corner)

010038D8
0100BDD5
- Giovanni (Silph Co.)

0100D8D7
0101A9D5
- Snorlax (east of Vermillion City)

0100E0D7
0100AAD5
- Snorlax (west of Celadon City)
010082D8
0100D3D5
- Articuno

0100D4D7
0100B0D5
- Zapdos

0100EED7
0100B1D5
- Moltres

01005FD8
0100C0D5
- Mewtwo

010003D8
- S. S. Anne

0100B1D7
0100AED5
0100AFD5
- fighting dojo in Saffron City

=======================
6) Sprite codes
=======================

01011EC2
01012EC2
01013EC2
01014EC2
01015EC2
01016EC2
- Many sprites look like clones of yourself.

013C14C1
015016C1
- Misty follows you around in the top half of the Cerulean Gym.
Somewhat of an improvement on the original code.

01C304C1
- Invisibility.

=======================
7) Miscellaneous codes
=======================

01??41DA (hours)
01??43DA (minutes)
- Playing time modifier.

010055D3
- Maximum text speed.
Save the game with this option on and text will always flow without
delay
even after the GameShark is removed.

01FF0BD7
01FF0CD7
- FLY can reach every city.

010138CD
- Walk through walls.
Unlike some other walk-through-walls codes, takes effect instantly.
The game will crash when move your character to a space that doesn't
exist.

010100D7
- Move at bicycle speed anywhere.

01201ED3
018CF6C3
0192F8C3
0193F9C3
- Mist stone.
There have been ridiculous rumors about a mist stone in the Pokemon
red and
blue versions. One of the supposed ways to get the mist stone in
Pokemon
red and blue is to put the codes 10939482, 01939482, and 01931ED1
into a
GameShark and then use the itemfinder all over the Seafoam Islands.
Know
that those three GameShark codes are completely fake. I came up with
my
own set of four codes here for a mist stone in Pokemon Red/Blue.
Basically,
these put a fire stone at the top of your inventory and then change
the F,
R, and E into M, S, and T. Of course you don't get to keep the mist
stone
if you save your game then remove the GameShark, but this is the best
I
can do, considering all the rumors about the existence of a real mist
stone
are completely false.

010157D0
- Steal other trainers' pokemon.
This code is cool! To use it, first make sure the GS switch is in the
"off"
position when you start up the game. Then get into a pokemon match
with
another trainer and fight until you're up against the pokemon you
wish to
steal. When you're at the "FIGHT/ITEM/PKMN/RUN" menu, flip the GS
switch
into the "on" position, then flip it back into the "off" position.
Now you
can use your poke ball (great ball, ultra ball, master ball, or
safari
ball) to capture the pokemon! This code isn't perfect, because after
you
capture the pokemon, the trainer battle is over with you as the
victor, but
you'd probably prefer that the trainer battle continued so you could
capture all of the enemy trainer's pokemon.
- Also allows you to run from, use a poke doll in, whirlwind out of, or
teleport out of a trainer battle, all resulting with you seemingly
victorius.
Unfortunately, this code temporarily stops random battles from
occurring.

01E22DCD by Cheater
01005ED7
- Fight Professor Oak.
To fight the professor, enter this code and talk to one of Misty's
fellow
trainers in the Cerulean Gym.
Professor Oak's normal lineup consists of: Tauros level 66,
Exeggcutor
level 67, Arcanine level 68, Blastoise level 69, and Gyarados level
70.

01??60D1
- Able to catch the pokemon of your choice using the old man trick.
Save your game to permanently make the pokemon catchable on your
game.
Read about Missingno in other FAQ's if you don't know what the old
man
trick is.

0100A2D5 by Cheater
- Clear the hall of fame.

0101A3D7 by Cheater
01??10D7
- Fossilized pokemon in Cinnabar Island laboratory modifier.

01??15D7 by Cheater
- Rival's starting pokemon modifier.
Use only quantifier digits B1, B2, or B3.

010092CF
- Allows name rater to change nickname of first pokemon even if its OT
or
IdNo do not match yours.
To use this code, go to the name rater with the GS switch off, and
ask
the name rater to rate another one of your pokemon whose OT and IdNo
do
match yours, then turn on the switch while entering your name and the
name you enter will be the new nickname for your first pokemon.

01025AD0 by
[email protected]
- Battle safari zone style everywhere.

01005AD0 by
[email protected]
- Regular battle style everywhere. (Able to use master balls in safari
zone.)

010067D3
- Able to use FLY or TELEPORT from anywhere.
Don't leave the switch on all the time when using this code. When you
want
to use this code, flip the switch on, flip the switch off, then use
FLY or
TELEPORT.

01002FD4
01??19D7
- Makes TELEPORT, DIG, or escape ropes take you to the room of your
choice.
After entering a room by this method, however, you must not exit the
room
through it's normal exit. Instead you must use FLY to get out to
avoid
glitching the game.
Don't leave the switch on all the time when using this code. When you
want
to use this code, flip the switch on, TELEPORT, then flip the switch
off.
- Some quantifier digits:
76 = Hall of fame
94 = Top floor of Pokemon Tower
71 = Lance's room
53 = Power plant
E4 = Unknown Dungeon
E3 = Deepest part of Unknown Dungeon
33 = Viridian Forest
C0 = Seafoam Cave

01FF96D0
- Almost always win at the game corner in Celadon City.

01??3DD1 (1st item/pokemon modifier) by


[email protected]
01??41D1 (1st price modifier)
01??3ED1 (2nd item/pokemon modifier)
01??43D1 (2nd price modifier)
01??3FD1 (3rd item/pokemon modifier)
01??45D1 (3rd price modifier)
- Buy anything at any price at the game corner coin exchange.

010528CC
01013DCD
01023ECD
01053FCD
- Able to use CUT, FLY, and STRENGTH without pokemon that have the
skills.
When the GS switch is on, the regular STAT/SWITCH/CANCEL menu that
pops up
when you select a pokemon will actually function as a menu for these
three
skills.

01??EDCF (1st skill) by


[email protected]
01??EECF (2nd skill)
01??EFCF (3rd skill)
01??F0CF (4th skill)
- Enemy pokemon skill modifiers.

01275AC4
012C5CC4
011D5EC4
013784C4
- Jump.

01025CD0
- The music from gym leader battles is on when you fight any trainer.

010148DA
- Clone pokemon.
There are many ways to clone pokemon, with or without a GameShark. Of
the
known GameShark methods, I present here the one that seems to involve
the
least hassle.
- Deposit the pokemon you wish to clone into the daycare center, then
turn on
the GS switch to enable this code and you can repeatedly pick up
clones of
the pokemon from the daycare.

=======================
8) Finding more
=======================

Most of the codes in this document were found using the GameShark Pro's
code
generator. If you have the newer GameShark which has this cool feature,
then
use it; it's a very powerful tool.

Anyway, if you find some more codes that I would be interested in, email
me at
[email protected].

=======================
9) Disclaimer
=======================

Nintendo and Game Freak made Pokemon.


Interact made GameShark.
Special thanks to:
- crackhole911, Fallen One, Anil Chandra, and The Pokegod Master. Each
of
their webpages shaped my knowledge of pokegods.
- GSCCC. for the basic codes.
- Cheater. for the Prof-Oak, old-man-pokemon-setting, hall-of-fame,
fossil-pokemon, and rival's-pokemon-modifier codes.
- Tyler Oxton. for the merge-Ash-and-Pikachu sprite code (only in
yellow).
- Charlie. for the Pikachu-chasing-pokeball code (only in yellow).
- IggyBoyAT and Eric DeBold. for critical feedback.
- cfalcon, PoKamek, Meowth346, GolemKong, and other hackers active on
sharkery forums.
- [email protected]. for the safari-zone, coin-exchange-modifier,
and
enemy-skill-modifier codes, and for being an all-around very helpful
and
active pokemon hacker.

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