Example of Graphic-Arts-Module
Example of Graphic-Arts-Module
Example of Graphic-Arts-Module
The term 'graphic art' (a derivation from the German Graphik, originating
from graphikos, the Greek for drawing) commonly denotes those forms of visual expression
that depend for their effect on line and tone (disegno), not colour (colorito). The main
classical type of graphic art is drawing, which includes cartoons, caricature, comic strips
and animation, as well as line drawings and sketching with pencil or charcoal, and pen and
ink. Graphic art also denotes those art forms involved in printmaking, such
as etching and engraving, including drypoint. Postmodern forms include the word art of
Christopher Wool (b.1955) - characterized by monumental black stencilled letters arranged on
a geometric grid - and the conceptual graphic art of Barbara Kruger (b.1945).
A form of fine arts that includes drawings and printed works of art (for example, engrav
ings and lithographs), which are based on the art of drawing but have their own representation
al means and expressive possibilities.
The term “graphic art” was originally applied only to writing and calligraphy. It acquire
d a new meaning at the end of the 19th and the beginning of the 20th century in connection wi
th the rapid development of printing and the widespread use of calligraphically clear, contrasti
ng line drawing, which was extremely well suited to photomechanical reproduction in books a
nd magazines. Graphic art then became defined as an art form based on lines or as the art of b
lack and white. This concept was later expanded. In addition to the contour line, graphic art m
akes use of the stroke and the spot, which also contrast with the white (more rarely, colored or
black) surface of the paper, the main material of graphic art. Tonal nuances can be created by
combining these means. The use of color is not excluded.
The most general distinguishing characteristic of graphic art is the special relationship o
f the object being drawn to space, which is primarily represented by the paper background
—“the air of the white sheet.” in the words of V. A. Favorskii. a Soviet master of graphic arts.
The sense of space is not created only by the sections of the paper not covered by the design.
Often (for example, in watercolor drawings), it is created by the background of the paper that
is visible through the layer of color. Because of the flatness of the sheet of paper, the graphic i
mage is. to some extent, flat. Graphic art is not as well equipped as painting to create the spati
al illusions of the real world: nevertheless, it is able to vary the degree of space and flatness w
ith great freedom and flexibility.
A graphic artist may produce works distinguished by careful volume and spatial constru
ction, narrative interest, detailed study of nature, and exposure of the structure of the object. H
owever, he may also limit himself to a cursory impression and a conventional delineation of t
he object—an allusion to it, which addresses the viewer’s imagination. In such works the unfi
nished, terse quality is one of the chief means of expression. Depth of imagery in graphic arts
is often attained by economy and concentration of artistic means and use of graphic metaphor
s, suggesting a comparison between graphic art and poetry. Thus, in graphic art, in addition to
finished compositions, sketches from nature and impressions of paintings, sculpture, and archi
tecture have value (the drawings of Michelangelo and L. Bernini in Italy. Rembrandt in Holla
nd, V. I. Bazhenov in Russia, and A. Rodin in France).
The capacity of the graphic arts for a harsh sharpening of images resulted in the widesp
read development of black and white satirical and grotesque works (the etchings of Goya in S
pain, the lithographs of Daumier in France, and the drawings of G. Grosz in Germany and of
Kukryniksy in the USSR). An active role is played in graphic arts by the texture of the materi
als used and the specific characteristics of graphic techniques and methods. A special place is
occupied by nonrepresentational elements—purely decorative motifs, ornamental design, and
the text, which represents the system of graphic signs.
The graphic arts have a very broad range of functions, types, genres, and artistic means.
Taken together, they offer unlimited possibilities for the representation and figurative interpre
tation of the world and the expression of the feelings and thoughts of the artist. The viewers’ c
ontacts with graphic art works also vary—from the mass impact of the poster to the intimate r
esponse to the sketch, illustration, or miniature, which require close scrutiny. Important prope
rties of graphic art are that it can be used for a quick response to topical events, it is easily rep
roduced, and it can be used to reveal a concept consistently in a number of pictures (the series
of engravings by the Englishman W. Hogarth, the Belgian F. Masereel, and the Soviet graphic
artists I. I. Nivinskii, A. I. Kravehenko, and V. I. Kasian. lithographs by A. F. Pakhomov. and
drawings by B. I. Prorokov, E. A. Kibrik, and D. A. Shamarinov). These qualities of graphic a
rt were extensively used in black and white works devoted to political agitation and satire, wh
ose stormy development coincides with the dates of great historical events (the fliers of the Pe
asant War of 1524–26 in Germany, the engravings of the Great French Revolution, the cheap
popular prints of the Patriotic War of 1812, the posters of the Civil War and Great Patriotic W
ar). In the 20th century the graphic arts developed as a democratic, socially resonant art form
addressed to mass viewers. At the same time, there has been a tendency toward individualistic
aestheticism and narrowly formal, technical experiments in graphic arts.
In terms of technique, the graphic arts are divided into drawing and prints. The most an
cient and traditional form of graphic art is drawing, whose origins can be seen in prehistoric r
ock paintings and writing on ancient vases, in which lines and silhouettes form the basis of th
e design. Drawing has many of the same aims as painting, and the barriers between them are
merely formal: watercolor, gouache, pastels, and tempera may be used to create works that ha
ve the quality and style of graphic works and paintings. Drawings are similar to paintings in t
heir uniqueness: prints—engravings and lithographs—can be reproduced in many equally val
uable copies. Engraving has been known since the sixth and seventh centuries in China and si
nce the 14th and 15th centuries in Europe. Lithography developed only in the 19th century. Pr
ior to the development of photomechanical methods of reproduction, printing was used to repr
oduce paintings and drawings.
Black and white works are classified as easel, book, and newspaper and magazine art, a
pplied graphic art. and poster art. Easel graphic works became widespread chiefly after the Re
naissance. For a long time this form of graphic art addressed itself to traditional genres of the
fine arts—thematic compositions (engravings by A. Dürer in Germany, J. Callot in France, R
embrandt in Holland, and K. Kollwitz in Germany, lithographs by E. Delacroix and T. Steinle
n in France, and drawings by I. E. Repin and V. A. Serov in Russia) and portraiture (drawings
by F. Clouet and D. Ingres in France and O. A. Kiprenskii. engravings by N. I. Utkin in Russi
a, and lithographs by G. S. Vereiskii in the USSR). Graphic works were also devoted to the tr
aditional genres of the landscape (engravings by the Japanese artist Hokusai and the Soviet art
ist A. P. Ostroumova-Lebedeva and drawings by P. V. Miturich and N. N. Kupreianov) and st
ill life (drawings by M. A. Vrubel’ in Russia and H. Matisse in France and engravings by D. I
. Mitrokhin in the USSR). Because of the ease with which they can be reproduced and purcha
sed, as well as their decorative qualities, which stem from the materials used (wood, metal, or
linoleum in engraving and stone in lithography), prints are widely used in modern interior dec
oration. Specific mass-produced types of graphic art are cheap popular prints and cartoons tha
t appear in newspapers and magazines.
One of the principal fields in which the graphic arts are applied is book publishing. The
history of drawing is in many ways connected with ancient and medieval manuscripts, and the
development of engraving and lithography is associated with book printing. The script that ap
peared in ancient times was also related to the graphic arts, insofar as letters are also graphic s
ymbols. In books the graphic arts include illustrations, which help interpret the literary work,
the type design, and the overall structure and design of the book. (Those involved in the graph
ic arts in book publishing include W. Morris of England. V. A. Favorskii, E. E. Lansere, V. V.
Lebedev.S. M. Pozharskii. and S. B. Telingater of the USSR, and W. Klemke of the German
Democratic Republic.) A relatively new branch of the graphic arts is the poster, which develo
ped in its modern form in the 19th century as a method of commercial and theatrical advertisi
ng (playbills by J. Cheret and A. Toulouse-Lautrec), and later as an instrument of political agi
tation (posters by D. S. Moor, V. V. Mayakovsky. and A. A. Deineka in the USSR and T. Tre
p-kowski in Poland). In addition to drawing, posters make use of photomontage, which is also
used in books and magazines (the works of J. Heartfield in Germany and G. G. Klutsis in the
USSR).
Applied graphic arts, including industrial arts (for example, works by L. M. Lisitskii an
d A. M. Rodchenko of the USSR), have a broad range of functions and introduce artistic princ
iples into the designing of utilitarian objects, including postage stamps, bookplates, trademark
s, and labels. The ties between the graphic arts and modern life and the possibilities inherent i
n the development of printing are creating the conditions for new kinds of graphic arts.
Although always a type of visual art, graphic artworks can also (depending on the
application) be classified as applied art (if design-oriented), or fine art (if stand-alone).
Careers:
One of the most common career paths for a graphic artist today is web design. With
the popularity of the World Wide Web, the demand for web designers is huge. Graphic artists
use their creativity with layouts, typography, and logos to market the products or services of
the client's business. In addition to creating graphical designs, graphic artists also need to
understand hypertext, web programming, and web page maintenance to successfully create a
web page. The responsibility for effective communication also falls under the auspices of the
graphic designer.
Calligraphic Art
The supreme type of graphic art is surely calligraphy, the art of stylized writing,
originating in the Far East.
The two great forms of calligraphic art derive from the Arabic and Oriental languages
(Chinese, Japanese, Vietnamese and Korean), although the art has been consistently practised
in the languages of India, Tibet, Persia, Latin and others.
Abstract Designs
Another exemplar of decorative graphics is Celtic style designwork. This derives from
the Ancient Celts, and from Hiberno-Saxon Insular art. Its curvilinear motifs had a strong
influence on the development of modern styles of artistic design like Art Nouveau.
Illustration
Another form of graphic art is simple illustration, involving black and white drawings
or sketches which explain a piece of text, although a better example of textual graphic work is
monochromatic illumination - the art of embellishing text through the use of complex
typographical and alphabetical symbols.
Poster Design
Computer Graphics
In the era of postmodernist art, the term 'graphics' has come to denote computer-
generated imagery, as used for example on television in the form of expository diagrams, in
commercial printing and on the Internet. It is what used to be called commercial art, and is not
confined to black and white works. In this commercial sense, graphic artists inhabit an area
close to graphic design, as practised in areas of applied art such as textiles, wallpapers, tiles
and so on. For the latest exponents of graphic art, please see: Top Contemporary Artists.
8 types of graphic design
Graphic design uses visual compositions to solve problems and communicate ideas
through typography, imagery, color and form. There’s no one way to do that, and that’s why
there are several types of graphic design, each with their own area of specialization.
Though they often overlap, each type of graphic design requires specific set of skills
and design techniques. Many designers specialize in a single type; others focus on a set of
related, similar types. But because the industry is constantly changing, designers must be
adaptable and lifelong learners so they can change or add specializations throughout their
careers.
Whether you are an aspiring designer or seeking design services for your business,
understanding the eight types of graphic design will help you find the right skills for the job.
Designers that specialize in visual identity graphic design collaborate with brand
stakeholders to create assets like logos, typography, color palettes and image libraries that
represent a brand’s personality. In addition to the standard business cards and corporate
stationary, designers often develop a set of visual brand guidelines (style guides) that describe
best practices and provide examples of visual branding applied across various media. These
guidelines help to ensure brand consistency throughout future applications.
Visual identity design is one of the most common types of design. Visual identity
graphic designers must possess a general knowledge of all types of graphic design in order to
create design elements that are suitable across all visual media. They also need excellent
communication, conceptual and creative skills, and a passion for researching industries,
organizations, trends and competitors.
When most people think of graphic design, they think of designs created for marketing
and advertising.
Companies depend on successful marketing efforts to tap into their target audience’s
decision-making process. Great marketing engages people based on the wants, needs,
awareness and satisfaction they have about a product, service or brand. Since people will
always find visual content more engaging, graphic design helps organizations promote
and communicate more effectively.
Infographics
Vehicle wraps
PowerPoint presentations
Menus
A user interface (UI) is how a user interacts with a device or application. UI design is
the process of designing interfaces to make them easy to use and provide a user-friendly
experience.
A UI includes all of the things a user interacts with—the screen, keyboard and mouse—
but in the context of graphic design, UI design focuses on the user’s visual experience and the
design of on-screen graphic elements like buttons, menus, micro-interactions, and more. It’s a
UI designer’s job to balance aesthetic appeal with technical functionality.
UI designers specialize in desktop apps, mobile apps, web apps and games. They work
closely with UX (user experience) designers (who determine how the app works) and UI
developers (who write code to make it work).
Game interfaces
App design
Graphic design uses visual compositions to solve problems and communicate ideas
through typography, imagery, color and form. There’s no one way to do that, and that’s why
there are several types of graphic design, each with their own area of specialization.
Though they often overlap, each type of graphic design requires specific set of skills
and design techniques. Many designers specialize in a single type; others focus on a set of
related, similar types. But because the industry is constantly changing, designers must be
adaptable and lifelong learners so they can change or add specializations throughout their
careers.
Whether you are an aspiring designer or seeking design services for your business,
understanding the eight types of graphic design will help you find the right skills for the job.
Publications are long-form pieces that communicate with an audience through public
distribution. They have traditionally been a print medium. Publication design is a classic type
of design—think books, newspapers, magazines and catalogs. However, there’s recently been
a significant rise in digital publishing.
Graphic designers that specialize in publications work with editors and publishers to
create layouts with carefully selected typography and accompanying artwork, which includes
photography, graphics and illustrations. Publication designers may work as freelancers, as
creative agency members or in-house as part of a publishing company.
Books
Newspapers
Newsletters
Directories
Annual reports
Magazines
Catalogs
Most products require some form of packaging to protect and prepare them for storage,
distribution, and sale. But packaging design can also communicate directly to consumers,
which makes it an extremely valuable marketing tool. Every box, bottle and bag, every can,
container, or canister is a chance tell the story of a brand.
Packaging designers create concepts, develop mockups and create the print-ready files
for a product. This requires expert knowledge of print processes and a keen understanding of
industrial design and manufacturing. Because packaging design touches so many disciplines,
it’s not uncommon for designers to find themselves creating other assets for a product such as
photography, illustrations and visual identity.
Simply put, motion graphics are graphics that are in motion. This can include
animation, audio, typography, imagery, video and other effects that are used in online media,
television and film. The medium’s popularity has skyrocketed in recent years as technology
improved and video content became king.
Advertisements
Animated logos
Trailers
Presentations
Promotional videos
Tutorial videos
Websites
Apps
Video games
Banners
GIFs
Motion graphics designers begin by developing storyboards and then bring their
concepts to life with animation, video and traditional art. Depending on the industry, a strong
working knowledge of marketing, coding and 3D modeling can be definite assets.
Signage
Wall murals
Museum exhibitions
Office branding
Stadium branding
Traditionally, environmental graphic design has produced static print pieces, but digital
interactive displays continue to rise in popularity as a means of creating a more engaging
experience.
Graphic art and illustration are often seen as being the same as graphic design, however
they’re each very different. Designers create compositions to communicate and solve
problems, graphic artists and illustrators create original artwork. Their art takes a number of
forms, from fine art to decoration to storytelling illustrations.
Even though graphic art and illustration are not technically types of graphic design, so
much is created for commercial use within the context of graphic design that you can’t talk
about one without the others.
T-shirt design
Motion graphics
Stock images
Graphic novels
Video games
Websites
Comic books
Album art
Book covers
Picture books
Infographics
Technical illustration
Concept art
Graphic artists use any combination of media and techniques to create their work as they
collaborate with writers, editors, managers, marketers and art directors across all graphic design
types. They’ll often have a foundation in fine arts, animation or architecture. Overlapping skills and
apps make it possible to find graphic designers who also work as graphic artists and illustrators (and
vice versa).
Graphic design is an ever-growing field, and the demand for specialized and skilled designers
is on the rise. When you’re looking for the right person to take on a design job, knowing the different
types of graphic design will help you identify the specialist you need.
VISUAL ARTS
Drawing
Drawing is a means of making an image, illustration or graphic using any of a wide
variety of tools and techniques available online and offline. It generally involves making
marks on a surface by applying pressure from a tool, or moving a tool across a surface using
dry media such as graphite pencils, pen and ink, inked brushes, wax color
pencils, crayons, charcoals, pastels, and markers. Digital tools, including pens, stylus, Apple
pencil that simulate the effects of these are also used. The main techniques used in drawing
are: line drawing, hatching, crosshatching, random hatching, scribbling, stippling, and
blending. An artist who excels in drawing is referred to as a draftsman or draughtsman.
Drawing and painting goes back tens of thousands of years. Art of the Upper
Paleolithic includes figurative art beginning between about 40,000 to 35,000 years ago. Non-
figurative cave paintings consisting of hand stencils and simple geometric shapes are even
older. Paleolithic cave representations of animals are found in areas such as Lascaux,
France and Altamira, Spain in Europe, Maros, Sulawesi in Asia, and Gabarnmung, Australia.
In ancient Egypt, ink drawings on papyrus, often depicting people, were used as models
for painting or sculpture. Drawings on Greek vases, initially geometric, later developed to the
human form with black-figure pottery during the 7th century BC.
With paper becoming common in Europe by the 15th century, drawing was adopted by
masters such as Sandro Botticelli, Raphael, Michelangelo, and Leonardo da Vinci who
sometimes treated drawing as an art in its own right rather than a preparatory stage for
painting or sculpture.
Painting
Mosaic of Battle of Issus
Main article: Painting
Nefertari with Isis
Painting taken literally is the practice of applying pigment suspended in a carrier
(or medium) and a binding agent (a glue) to a surface (support) such as paper, canvas or a
wall. However, when used in an artistic sense it means the use of this activity in combination
with drawing, composition, or other aesthetic considerations in order to manifest the
expressive and conceptual intention of the practitioner. Painting is also used to express
spiritual motifs and ideas; sites of this kind of painting range from artwork depicting
mythological figures on pottery to The Sistine Chapel to the human body itself.
Origins and early history
Main article: History of painting
Like drawing, painting has its documented origins in caves and on rock faces. The
finest examples, believed by some to be 32,000 years old, are in
the Chauvet and Lascaux caves in southern France. In shades of red, brown, yellow and black,
the paintings on the walls and ceilings are of bison, cattle, horses and deer.
Raphael: Spasimo (1514–1516)
Paintings of human figures can be found in the tombs of ancient Egypt. In the great
temple of Ramses II, Nefertari, his queen, is depicted being led by Isis.[11] The Greeks
contributed to painting but much of their work has been lost. One of the best remaining
representations are the Hellenistic Fayum mummy portraits. Another example is mosaic of
the Battle of Issus at Pompeii, which was probably based on a Greek painting. Greek and
Roman art contributed to Byzantine art in the 4th century BC, which initiated a tradition in
icon painting.[12]
The Renaissance
Main article: Italian Renaissance painting
Apart from the illuminated manuscripts produced by monks during the Middle Ages,
the next significant contribution to European art was from Italy's renaissance painters.
From Giotto in the 13th century to Leonardo da Vinci and Raphael at the beginning of the
16th century, this was the richest period in Italian art as the chiaroscuro techniques were used
to create the illusion of 3-D space.[13]
Printmaking
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Plastic arts is a term for art forms that involve physical manipulation of a plastic
medium by moulding or modeling such as sculpture or ceramics. The term has also been
applied to all the visual (non-literary, non-musical) arts.
Materials that can be carved or shaped, such as stone or wood, concrete or steel, have
also been included in the narrower definition, since, with appropriate tools, such materials are
also capable of modulation.[citation needed] This use of the term "plastic" in the arts should not be
confused with Piet Mondrian's use, nor with the movement he termed, in French and English,
"Neoplasticism."
Sculpture is three-dimensional artwork created by shaping or combining hard
or plastic material, sound, or text and or light,
commonly stone (either rock or marble), clay, metal, glass, or wood. Some sculptures are
created directly by finding or carving; others are assembled, built together
and fired, welded, molded, or cast. Sculptures are often painted.[24] A person who creates
sculptures is called a sculptor.
Because sculpture involves the use of materials that can be moulded or modulated, it is
considered one of the plastic arts. The majority of public art is sculpture. Many sculptures
together in a garden setting may be referred to as a sculpture garden. Sculptors do not always
make sculptures by hand. With increasing technology in the 20th century and the popularity
of conceptual art over technical mastery, more sculptors turned to art fabricators to produce
their artworks. With fabrication, the artist creates a design and pays a fabricator to produce it.
This allows sculptors to create larger and more complex sculptures out of material like
cement, metal and plastic, that they would not be able to create by hand. Sculptures can also
be made with 3-d printing technology.
Photography
Main article: Photography
Photography is the process of making pictures by means of the action of light. The light
patterns reflected or emitted from objects are recorded onto a sensitive medium or storage
chip through a timed exposure. The process is done through mechanical shutters or
electronically timed exposure of photons into chemical processing or digitizing devices
known as cameras.
The word comes from the Greek φως phos ("light"), and γραφις graphis ("stylus",
"paintbrush") or γραφη graphê, together meaning "drawing with light" or "representation by
means of lines" or "drawing." Traditionally, the product of photography has been called
a photograph. The term photo is an abbreviation; many people also call them pictures. In
digital photography, the term image has begun to replace photograph. (The term image is
traditional in geometric optics.)
Photography (film making and video)
Photography is the art, application, and practice of creating durable images by
recording light, either electronically by means of an image sensor, or chemically by means of
a light-sensitive material such as photographic film. It is employed in many fields of science,
manufacturing (e.g., photolithography), and business, as well as its more direct uses for art,
film and video production, recreational purposes, hobby, and mass communication.
Typically, a lens is used to focus the light reflected or emitted from objects into a real
image on the light-sensitive surface inside a camera during a timed exposure. With an
electronic image sensor, this produces an electrical charge at each pixel, which
is electronically processed and stored in a digital image file for subsequent display or
processing. The result with photographic emulsion is an invisible latent image, which is later
chemically "developed" into a visible image, either negative or positive depending on the
purpose of the photographic material and the method of processing. A negative image on film
is traditionally used to photographically create a positive image on a paper base, known as
a print, either by using an enlarger or by contact printing.
Architecture
Main article: Architecture
Filmmaking
Main article: Filmmaking
Filmmaking is the process of making a motion-picture, from an initial conception and
research, through scriptwriting, shooting and recording, animation or other special effects,
editing, sound and music work and finally distribution to an audience; it refers broadly to the
creation of all types of films, embracing documentary, strains of theatre and literature in film,
and poetic or experimental practices, and is often used to refer to video-based processes as
well
Computer Graphics
Computer graphics deals with generating images with the aid of computers. Today,
computer graphics is a core technology in digital photography, film, video games, cell phone
and computer displays, and many specialized applications. A great deal of specialized
hardware and software has been developed, with the displays of most devices being driven
by computer graphics hardware. It is a vast and recently developed area of computer science.
The phrase was coined in 1960 by computer graphics researchers Verne Hudson and William
Fetter of Boeing. It is often abbreviated as CG, or typically in the context of film as computer
generated imagery (CGI). The non-artistic aspects of computer graphics are the subject
of computer science research.
Some topics in computer graphics include user interface design, sprite
graphics, rendering, ray tracing, geometry processing, computer animation, vector
graphics, 3D modeling, shaders, GPU design, implicit surfaces, visualization, image
processing, computational photography, scientific visualization, computational
geometry and computer vision, among others. The overall methodology depends heavily on
the underlying sciences of geometry, optics, physics, and perception.
Computer art
Main article: Computer art
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References: