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Introduction Gaining Threat Tokens


Lieutenant packs expand Descent: Journeys in the Dark Second Edition Each time a hero is defeated during an encounter, instead of drawing one
by providing unique plastic figures that can be used to replace lieutenant Overlord card, the overlord may choose to gain one threat token. The
tokens in quests. In addition, these packs introduce a new layer of strategy overlord can only gain threat tokens in this way once per hero per quest.
and progression for overlord players with the introduction of Plot If he chooses to gain a threat token, the overlord takes one hero token
and Agent cards. belonging to the hero and places it near his Plot deck as a reminder that
he has gained a threat token for defeating that hero. In addition, there are

Plot Cards
a number of other ways in which the overlord may gain threat tokens:

After hero players choose their classes at the start of a campaign, the • At the end of each quest, the overlord receives one threat token. If the
overlord may choose one Plot deck. He will use his chosen deck for the overlord wins the quest, he receives one additional threat token.
duration of the campaign. After the overlord chooses his Plot deck, he takes • During the Spend Experience Points step of any Campaign phase, the
the basic card (the Plot card with no purchase cost) and places it faceup overlord may spend any number of his experience points to gain three
in his play area. Then, he takes all remaining Plot cards that have the same threat tokens for each experience point he spends.
deck name and places them facedown in his play area. He may look at his
facedown Plot cards at any time. • Each time the overlord plays a Rumor card featuring a quest, he gains
one threat token. Rumor cards and applicable rules are included in
Plot cards are upgrades the overlord player may purchase throughout the some Descent: Journeys in the Dark Second Edition expansions.
course of a campaign. They provide the overlord with special abilities that Each time the overlord gains one threat token, he takes one token from the
are available to him when the card is faceup in his play area. Plot cards threat and fortune supply and places it in his play area with the threat side
are different from Overlord cards; the overlord does not add them to his faceup. Each threat token the overlord gains during a campaign remains in
Overlord deck, and he purchases them in a different way. his play area until he spends it. Between quests, the overlord player records
the amount of unspent threat tokens in the Campaign log. He may spend
Important: The overlord player can only use Plot and Agent cards when
this threat at a future point during the campaign.
playing a campaign.

Purchasing and Triggering


Plot Card Anatomy
Plot Cards
Each Plot card has a purchase cost that indicates the number of threat
tokens the overlord must spend to purchase the card. During the Spend
1
Experience Points step of each Campaign phase, the overlord player may
purchase any of his facedown Plot cards by spending threat tokens equal 2
to the Plot card’s purchase cost (see “Plot Card Anatomy”). He places
purchased Plot cards faceup in his play area and can use them in all future
3
quests during the campaign.

The overlord can trigger abilities on a faceup Plot card as specified on


the card. Each time he triggers a Plot card ability that requires him to
“exhaust this card” or “use this card”, he must spend a number of threat 4
tokens equal to the Plot card’s trigger cost (see “Plot Card Anatomy”). 5
Plot card Back Plot card Front
Threat and Fortune
Threat and fortune are represented by different sides 1. Name: This area displays the name of the Plot card.
of the same token. The red side of the token represents 2. Purchase Cost: This area displays the number of threat tokens
threat, and the white side represents fortune. During it costs to purchase the card. The overlord begins play with his
setup, place these tokens in a supply within easy reach of basic Plot card. These basic cards have no purchase cost.
Threat Token
all players.
3. Ability: This area describes all rules for the Plot card,
The overlord player may spend threat tokens he has gained including when the card can be triggered.
(see “Gaining Threat Tokens”) to purchase or trigger 4. Deck Name: This area displays the Plot deck to which the
abilities described on Plot cards. A hero may spend fortune card belongs.
tokens to receive certain benefits (see “Spending Fortune
Tokens”). 5. Trigger Cost: This area displays the number of threat tokens
Fortune Token it costs to trigger this card’s effect.
Spending Threat Tokens Agents
When the overlord spends threat tokens, they are either returned to the Some Plot cards allow the overlord to use a lieutenant figure as an agent
supply or placed on Hero sheets as follows: in an open monster group. The Agent card corresponding to the current
act lists the agent’s characteristics, abilities, and attack dice. An agent
• Purchasing Plot cards: During the Spend Experience Points step of
is treated as a master monster within its open monster group with the
the Campaign phase, each threat token spent to purchase Plot cards is
following exceptions:
returned to the supply.
• Triggering Plot cards: Each time the overlord spends a threat token to • Regardless of quest rules, an agent cannot be placed as a reinforcement.
trigger a Plot card, he must flip the token to its fortune side and place • When an agent is defeated, the overlord must return the Plot card
it on the Hero sheet which currently possesses the lowest number of that summoned the agent back to his Plot deck. The card may be
fortune tokens. purchased again.
If there is a tie, the heroes choose which hero among the tied heroes • As described on the Plot card, the overlord cannot use an agent in any
gains the token. If the overlord spends more than one threat token, he quest that features the lieutenant version of that agent. Additionally,
follows this process once for each token spent. the overlord cannot use some agents in specific campaigns. For
example, the overlord cannot use Baron Zachareth as an agent while
Spending Fortune Tokens playing “The Shadow Rune” campaign because it features Baron
Heroes may spend fortune tokens to trigger any of the following abilities: Zachareth as an important lieutenant in that campaign.
• 1 fortune token: During his turn, a hero may recover 1 �. Plot cards that allow the overlord to summon an agent often require him
to replace master and minion monsters of an open group after setup of an
• 1 fortune token: After dice are rolled, a hero may reroll 1 of his dice. encounter. If the overlord cannot meet the replacement requirements, he
• 2 fortune tokens: After performing his two normal actions, a hero replaces the entire open group.
may immediately perform one additional action. Limit once per
round per hero. When an agent is placed in a monster group, that agent and the monsters
in that group are treated as if they are part of the same monster group.
• 2 fortune tokens: During the Shopping step of the Campaign phase, While the agent is on the map, the overlord cannot use the monster
heroes may collectively spend their fortune tokens to draw 1 additional figures it replaced as reinforcements, regardless of quest rules.
Shop Item card.
When a hero spends a fortune token, he returns it to the threat and fortune The overlord cannot summon an agent during an Interlude or a Finale.
supply. Heroes cannot trade their fortune tokens to other heroes. After the Unlike lieutenants, an agent cannot wield a relic.
Shopping step of each Campaign phase, heroes return all fortune tokens on
their Hero sheets to the threat and fortune supply.

Monster Sizes and Traits Agent Card Anatomy


Many Plot cards have effects that interact with monsters that have specific
monster traits or sizes. Monster size is defined by the number of spaces the 1
monster’s base occupies:
1
• Small monsters occupy one space (e.g., goblin archers and zombies).
• Medium monsters occupy two spaces (e.g., barghests). 2
• Huge monsters occupy four spaces (e.g., ettins and merriods). 6
• Massive monsters occupy six spaces (e.g., shadow dragons). 3
Note: medium, huge, and massive monsters are still large monsters for the
purposes of movement and quest rules. 4
5 7
Visit Us on the Web Agent card front Agent card back
www.FantasyFlightGames.com
1. Name: This area displays the name of the agent.
2. Abilities: This area lists all the abilities for the agent.
3. Characteristics: This area lists the characteristics
(Speed, Health, and Defense) of the agent. The agent’s
characteristics differ depending on the number of
heroes playing (represented by the gray silhouettes).
4. Attack Type Icon: This icon shows the type of attack
© 2013 Fantasy Flight Publishing, Inc. No part of this product may be reproduced (Melee or Ranged) the agent has.
without specific permission. Descent: Journeys in the Dark and Fantasy Flight Supply
are TM of Fantasy Flight Publishing, Inc. Fantasy Flight Games and the FFG logo are 5. Dice: This area lists the dice used by the agent when
® of Fantasy Flight Publishing, Inc. Fantasy Flight Games is located at 1995 West performing an attack.
County Road B2, Roseville, Minnesota, 55113, USA, and can be reached by telephone 6. Ability Rules: This area explains the full details of the
at 651-639-1905. Retain this information for your records. Actual components may agent’s abilities.
vary from those shown. Made in China. THIS PRODUCT IS NOT A TOY. NOT
7. Deck Name: This area displays the Plot deck to which
INTENDED FOR USE OF PERSONS 13 YEARS OF AGE OR YOUNGER.
the Agent card belongs.

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