Experiment 3: Projectile Motion Part 1: Equipment Computer Capable of Running HTML Simulation
Experiment 3: Projectile Motion Part 1: Equipment Computer Capable of Running HTML Simulation
Experiment 3: Projectile Motion Part 1: Equipment Computer Capable of Running HTML Simulation
EQUIPMENT
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2 Experiment 3: Projectile Motion Part 1
ax = 0
ay = −9.80m/s2
Name:
2. Find the initial velocity, v0 , of a ball rolling off the table in the figure below. The launch position is the origin of
the coordinate system, positive directions as specified.
3. Using the table height and launch speed from the previous question, predict the final landing distance in the x
direction if the launcher is adjusted to an angle of 40◦ .
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Objective: The objective of this lab is to investigate projectile motion, first when a projectile is fired horizontally,
and then when a projectile is fired from a non-zero angle of elevation.
PROCEDURE
1. Open the Projectile Motion simulation in your browser and select the ”Lab” option. Ensure gravity is set to 9.80
m/s2 and the ”air resistance” box is unmarked.
2. Set the initial height of the object as 5m by clicking and dragging the crosshairs at the back of the cannon.
3. Set the launch angle to 0◦ by clicking and dragging the front of the cannon.
4. Choose the origin of your coordinate system. You will need to decide whether the origin is at the launch position
or at the ground, and which direction is positive and which is negative. Record your decision below: (5 points)
5. Set the initial launch velocity to 10 m/s by clicking the arrows or dragging the slider under ”Initial Speed”.
6. Predict the time of flight and landing position using the kinematic equations and record them in the table on the
next page (x(m) (calc) and t(s) calc)), show your work here. (15 points)
7. Fire the cannon by clicking the red fire button. Drag the investigation device from the the top right of the screen
and measure the time of flight and landing position of the projectile by placing the crosshairs at the landing
position. Record these values in the table.
8. Compare your calculated and experimental values for time of flight and landing position and record the percent
error in the table.
v0 (m/s) x (m) (calc) x (m) (meas) x (m) (% error) t (s) (calc) t (s) (meas) t (s) (% error)
10
15
20
10. a) Does the time of flight change as the initial velocity is increased? b) Is this the result you would have expected?
Why or why not? (5 points)
11. Mark the ”air resistance” box and fire the projectile at the same three initial velocities and investigate changes.
Does the time of flight change from no air resistance? Does the time of flight now differ when the velocity is
increased from 10 m/s to 15 m/s and 20 m/s? (5 points)
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13. Set the initial height of the object as 5m by clicking and dragging the crosshairs at the back of the cannon.
14. Set the launch angle to 30◦ by clicking and dragging the front of the cannon.
15. Choose the origin of your coordinate system. You will need to decide whether the origin is at the launch position
or at the ground, and which direction is positive and which is negative. Record your decision below: (5 points)
16. Set the initial launch velocity to 10 m/s by clicking the arrows or dragging the slider under ”Initial Speed”.
17. Predict the time of flight and landing position using the kinematic equations and record them in the table on the
next page (x(m) (calc) and t(s) calc)), show your work here. (15 points)
18. Fire the cannon by clicking the red fire button. Drag the investigation device from the the top right of the screen
and measure the time of flight and landing position of the projectile by placing the crosshairs at the landing
position. Record these values in the table.
19. Compare your calculated and experimental values for time of flight and landing position and record the percent
error in the table.
20. Repeat steps 12 through 19 for initial velocities of 15 m/s and 20 m/s.
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v0 (m/s) x (m) (calc) x (m) (meas) x (m) (% error) t (s) (calc) t (s) (meas) t (s) (% error)
10
15
20
21. a) Does the time of flight change as the initial velocity is increased? b) Is this the result you would have expected?
Why or why not? (5 points)
22. Mark the ”air resistance” box and fire the projectile at the same three initial velocities and investigate changes.
Does the time of flight change from no air resistance? Does the time of flight now differ when the velocity is
increased from 10 m/s to 15 m/s and 20 m/s? (5 points)
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24. When an archer fires an arrow at a target, should they aim directly at the bullseye? If not, where should they
aim? Discuss whether your answer depends on the distance between the archer and the target. (5 points)
25. When firing from a non-zero angle of elevation at ground level, assuming zero air resistance, what angle will
achieve maximum range? Explain your reasoning and test your answer using the simulation (5 points)
26. If air resistance is present, does the angle for maximum range increase or decrease? Explain your reasoning and
test your answer using the simulation. (5 points)