LUMA Innovating For People
LUMA Innovating For People
LUMA Innovating For People
for People
Handbook of Human-Centered
Design Methods
“Everyone designs who devises
courses of action aimed at
changing existing situations
into preferred ones.”
HERB SIMON
Nobel Laureate in Economics
This is your essential resource for innovation.
It’s a collection of methods for practicing
Human-Centered Design—the discipline of
developing solutions in the service of people.
The thirty-six methods in this handbook are
organized by way of three key design skills:
Looking, Understanding, and Making.
We invite you to develop these skills in earnest and
work with others to bring new and lasting value to
the world.
Make
things
better.®
© 2012 LUMA Institute, LLC and its licensors. All rights reserved.
Printed in the United States of America.
First edition, July 2012
ISBN 978-0-9857509-0-9
CONTENTS
Looking ................................................................................. 1
Methods for Observing Human Experience
ETHNOGRAPHIC RESEARCH
Interviewing ........................................................................................... 4
Fly-on-the-Wall Observation.................................................... 6
Contextual Inquiry ........................................................................... 8
Walk-a-Mile Immersion .............................................................. 10
PARTICIPATORY RESEARCH
What’s on Your Radar? ................................................................12
Buy a Feature .......................................................................................14
Build Your Own .................................................................................16
Journaling ..............................................................................................18
EVALUATIVE RESEARCH
Think-Aloud Testing ..................................................................... 20
Heuristic Review ............................................................................. 22
Critique .................................................................................................... 24
System Usability Scale ............................................................... 26
CONTENTS (CONTINUED)
Understanding .................................................... 29
Methods for Analyzing Challenges & Opportunities
PROBLEM FRAMING
Problem Tree Analysis ................................................................ 48
Statement Starters ......................................................................... 50
Abstraction Laddering ................................................................ 52
Rose, Thorn, Bud ............................................................................ 54
Making ................................................................................ 57
Methods for Envisioning Future Possibilities
CONCEPT IDEATION
Thumbnail Sketching .................................................................. 60
Creative Matrix ................................................................................. 62
Round Robin ....................................................................................... 64
Alternative Worlds ......................................................................... 66
DESIGN RATIONALE
Concept Poster .................................................................................. 76
Video Scenario .................................................................................. 78
Cover Story Mock-up ................................................................... 80
Quick Reference Guide .............................................................. 82
viii
Looking
Methods for Observing Human Experience
1
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2
CATEGORIES OF LOOKING
ETHNOGRAPHIC RESEARCH
Stepping out of your native environment to learn what
people do in the places they inhabit is a great way to
discover opportunities for innovation. The methods in
this grouping are good for studying
human behavior in its natural setting.
• Interviewing
• Fly-on-the-Wall Observation
• Contextual Inquiry
• Walk-a-Mile Immersion
PARTICIPATORY RESEARCH
Innovators offer solutions that people don’t even know
they want. This cluster of methods allows you to en-
gage with your intended audience by equipping them
with creative ways to express themselves. If
you pay close attention you’ll discover critical and
latent needs.
• What’s on Your Radar?
• Buy a Feature
• Build Your Own
• Journaling
EVALUATIVE RESEARCH
When you look at things critically, with an eye toward
improvement, you set your course in the direction of
making things better. These methods are good for
assessing the usefulness and usability of solutions
meant to serve people in new and better ways.
• Think-Aloud Testing
• Heuristic Review
• Critique
• System Usability Scale
3
ETHNOGRAPHIC RESEARCH
Interviewing
LOOKING: Methods for Observing Human Experience
4
Here’s an example
of an interviewer
asking a com-
muter about her
use of public
transportation.
She learned that
the commuter was
highly motivated
by environmental
concerns.
BENEFITS
5
ETHNOGRAPHIC RESEARCH
Fly-on-the-Wall Observation
LOOKING: Methods for Observing Human Experience
6
In this project, a
team spent time at
a large conference
center. They noted
how the attendees
invented their own
ways of congregat-
ing and conducting
work.
BENEFITS
7
ETHNOGRAPHIC RESEARCH
Contextual Inquiry
LOOKING: Methods for Observing Human Experience
“WHAT PEOPLE SAY, what people do, and what they say they do
are entirely different things,” observed influential anthropologist
Margaret Mead. Following this wisdom, it is crucial that we pay
attention to what people say and what people do in order to get a clear
picture of what really happens. A Contextual Inquiry places you in the
midst of a person’s environment where you can inquire about his or
her experiences in context as they are happening. Consequently, input
comes directly from the people who have the most knowledge, saving
you from making assumptions about how and why things are done.
Even when you do have some background knowledge of a person’s
role or situation, it helps to approach as a novice or to think of yourself
as an apprentice. At the same time, bear in mind that you are trying
to gather useful information for a specific purpose, so keep the design
challenge in view as you interact with participants.
8
This example shows
an observer watch-
ing a technician
install a computer
network. He noted
that the installer
skipped over many
steps in the recom-
mended process.
HELPFUL HINTS • Ask people to do activities, not just give you a tour.
• Use more than one researcher to get multiple views.
• Stay focused on your goals, yet open to discovery.
BENEFITS
9
ETHNOGRAPHIC RESEARCH
Walk-a-Mile Immersion
LOOKING: Methods for Observing Human Experience
10
Here’s an example of
a young researcher
using special eye-
glasses and a glove
to simulate physical
impairments. This
activity informed his
designs for elderly
consumers.
BENEFITS
11
PARTICIPATORY RESEARCH
12
In this example, a
student was invited
to plot his personal
health habits. His
responses were
combined with
others and used to
inform the design
of a new wellness
program.
BENEFITS
13
PARTICIPATORY RESEARCH
Buy a Feature
LOOKING: Methods for Observing Human Experience
14
Here’s an example
of an educator
considering a new
feature for an online
tool. The design
team noted the
value he placed on
making new policies
for education.
BENEFITS
15
PARTICIPATORY RESEARCH
BUILD YOUR OWN is a method that helps people express their “what
ifs” by putting tools for creativity and communication literally in
their hands. It equips them with a kit of tangible symbolic elements
that makes it quick and easy to create a physical representation of an
idea. What you end up with are illuminating artifacts that provide
a reference for what they desire or expect of your team’s ultimate
solution.
A well-planned, easy to use kit of parts makes it possible for people
to build what they imagine. The components you provide need to
be simple and relatively nondescript, but should be appropriate to
the type of solution you desire. For instance, a toolkit comprised of
building blocks and figurines could work for urban residents invited to
imagine their ideal use of pubic spaces. However, a toolkit consisting
of pre-drawn user-interface elements and a sheet of paper would work
better for IT professionals imagining their ideal network-monitoring
interface.
16
This example shows
a photographer
using a kit of generic
parts to express his
desires for a new
video camera. The
design team noted
his interest in a han-
dle for steadiness.
BENEFITS
17
PARTICIPATORY RESEARCH
Journaling
LOOKING: Methods for Observing Human Experience
A SAMPLE COMBINATION: This is a good sequence of methods for collecting data from
key stakeholders, then using the research to inform a search for new ideas.
18
Here’s an example
of a homeowner
recording concerns
about the status of
her house when she
is away. This input
informed the design
of a new home
security system.
BENEFITS
19
EVALUATIVE RESEARCH
Think-Aloud Testing
LOOKING: Methods for Observing Human Experience
20
In this project, a
driver used a rough
prototype of an
in-car entertainment
system. The design
team noted her
inability to find and
play a prerecorded
program.
QUICK GUIDE • Identify what you will be testing and a few key tasks.
• Invite 6-9 different people to be the respondents.
• Schedule a testing session with each person.
• Introduce yourself and the purpose. Obtain consent.
• Remind each respondent, “We are NOT testing you.”
• Instruct them to conduct each task one at a time.
• Ask them to think aloud.
• Keep quiet, listen carefully, and take good notes.
• Thank each participant.
HELPFUL HINTS • Defer any direct questions until the end of the test.
• Avoid the temptation to conduct a demonstration.
• Mimic functionality if the design is still in progress.
BENEFITS
21
EVALUATIVE RESEARCH
Heuristic Review
LOOKING: Methods for Observing Human Experience
22
Here’s an example
of an evaluator
operating a piece of
industrial equipment.
He discovered many
occasions where the
rules of thumb for
good design were
broken.
HELPFUL HINTS • Ask the reviewers to add their initials to the notes.
• Encourage them to describe each issue clearly.
• Discourage the inclusion of solutions at this stage.
BENEFITS
23
EVALUATIVE RESEARCH
Critique
LOOKING: Methods for Observing Human Experience
EVERYONE’S A CRITIC these days, but not everyone truly knows how
to critique. There’s more to the practice than simply sharing opinions.
According to Dave Frances and Don Young, authors of the book
Improving Work Groups, “Critical feedback is most effective when it is
audible, credible, and actionable.” Critiques, therefore, should follow
a structure that encourages efficient, productive discussion, thus
spurring collaboration and objectivity and advancing improvements
more quickly.
As opposed to casual conversation about a project, a Critique allows
the designers to present their current solution and then express
concerns or ask specific questions about it. Reviewers are invited to
respond in a clear way that addresses the designers’ needs. In the
context of a structured Critique—which allows for both positive and
negative feedback—people are more likely to share suggestions for
improvement, since the design team has formally solicited them.
A good Critique can be both eye opening and inspiring.
24
This example
shows a team giving
feedback on plans
for a new office
environment. The
designer noted the
comments and then
reconfigured the
seating arrange-
ments.
HELPFUL HINTS • Invite reviews from people who didn’t do the work.
• Don’t wait for completeness to invite critique.
• Get in the habit of asking for feedback often.
BENEFITS
25
EVALUATIVE RESEARCH
26
In this project,
online shoppers
were asked to fill
out a question-
naire after using an
e-commerce site.
The scores were
combined to form
a baseline for
improvement.
QUICK GUIDE • Identify what you will be testing and a few key tasks.
• Invite a group of participants.
• Conduct a task-based usability test.
• Administer the SUS questionnaire after the test.
• Instruct the respondents to answer every question.
• Ask them to record their first response to each item.
• Calculate the total score for each questionnaire.
• Average all of the scores to obtain the overall value.
BENEFITS
27