Root RPG - Denizens Deck
Root RPG - Denizens Deck
Root RPG - Denizens Deck
EYRIE DYNASTIES
Drive
To assert dominance over the whole of the
Woodland
Moves
• Make a pointed and dire threat
• Attack from a position of superiority
• Flee from a losing battle
Equipment
The Whitetalon (ancestral family sword)
EYRIE DYNASTIES
Drive
To side with the winners of the war in the
Woodland
Moves
• Offer a bribe or reward
• Backstab at an opportune moment
• Blackmail into submission
Equipment
Globus Accipiter (scepter of office)
EYRIE DYNASTIES
Drive
To protect the legacy and history of the
Eyrie
Moves
• Provide valuable information
• Desperately attack a threat to the books
• Request and record insight and history
Equipment
“An Accumulated History of the Eyrie”
EYRIE DYNASTIES
Drive
To uphold her honor and reputation
Moves
• Take on a worthy cause
• Defend a weak or defenseless victim
• Challenge to a duel
Equipment
Short sword, the Bluecloak (an honorable
badge of office)
EYRIE DYNASTIES
Drive
To rise in status and prominence in the
Woodland
Moves
• Put on a beautiful performance
• Shower with sycophantic praise
• Flee from violence
Equipment
Brass trumpet
EYRIE DYNASTIES
Drive
To temper the Eyrie’s worst impulses
Moves
• Acrobatically escape from attacks
• Offer help to those in need
• Defuse a dangerous situation with words
Equipment
Massive backpack
MARQUISATE
Drive
To enforce and expand Marquisate law
Moves
• Seize ill-gotten goods
• Hide behind guards and soldiers
• Record and spread word of misdeeds
Equipment
Bundles of Marquisate law and record
MARQUISATE
Drive
To rise in the ranks of the Marquisate
Moves
• Make self-serving illicit deals
• Backstab an opportune target
• Spring a trap
Equipment
Assorted knives
MARQUISATE
Drive
To bring the Marquisate’s benefits to the
Woodland
Moves
• Give a speech about the Marquisate’s
benefits
• Politely ask opposition to submit
• Attack unsubmitting opponents
Equipment
Axe, sword, and cloak
MARQUISATE
Drive
To integrate the Woodland and the
Marquisate
Moves
• Enforce reasonable conversation
• Recruit potential assets
• Decisively attack dangerous threats
Equipment
Dagger, Marquisate badge
MARQUISATE
Drive
To defend Marquisate citizens and clearings
Moves
• Interrogate a threat
• Arrest a known foe
• Extend friendship to Marquisate allies
Equipment
Bluesteel sword
MARQUISATE
Drive
To grow the Marquisate at all costs
Moves
• Threaten with overwhelming force
• Attack unyielding foes
• Annex useful assets and allies
Equipment
Halberd
DENIZENS
Drive
To make a good business deal
Moves
• Find out what a denizen wants
• Make a pitch to buy or sell
• Barter their way out of trouble
Equipment
Satchel of assorted curios
DENIZENS
Drive
To live a simple, quiet life
Moves
• Deflect conversation away from himself
• Avoid dangerous denizens
• Sneak away and hide
Equipment
Apron and flour, old sword
DENIZENS
Drive
To trade gossip and secrets
Moves
• Pry secrets from interesting denizens
• Offer up interesting gossip to a grateful
audience
• Submit and divert attention with rumors
Equipment
Assorted notes on gossip
DENIZENS
Drive
To protect the denizens
Moves
• Perform his job superbly
• Defuse an escalating situation
• Stand against a bully
Equipment
Excellent hats
DENIZENS
Drive
To support her family
Moves
• Ply with excellent bread
• Fiercely defend her family
• Avoid getting involved
Equipment
Bread and pastries
DENIZENS
Drive
To oust the Marquisate
Moves
• Offer his services to Marquisate foes
• Sabotage Marquisate work
• Share secrets and drinks for the same
Equipment
Blacksmith tools
DENIZENS
Drive
To take care of the sick and wounded
Moves
• R ace to help someone in trouble
• Offer a newly invented medicine
• Surrender to avoid conflict
Equipment
Alchemist’s herbs and medicines
DENIZENS
Drive
To get rich
Moves
• Steal valuable items
• Spring an ambush
• Surrender to superior force
Equipment
Razor sharp knives
DENIZENS
Drive
To guard her home
Moves
• Physically subdue a threat
• Side with the oldest denizen around
• Make friends with non-threatening
denizens
Equipment
Sword, shield, and armor
DENIZENS
Drive
To grow a criminal network across the
Woodland
Moves
• Offer a bribe and a threat simultaneously
• Deploy dangerous followers to solve
problems
• Reward loyalty
Equipment
Fake “Woodland Alliance” bandana
VAGABONDS
Drive
To make discoveries across the Woodland
Moves
• Seek and explore an interesting locale
• Strike at danger from cover
• Exchange discoveries for discoveries
Equipment
Shortbow, satchel
VAGABONDS
Drive
To be known as the greatest archer in the
Woodland
Moves
• Make a ridiculous shot with his bow
• Brag and boast about his excellence
• Flee from close-up fights
Equipment
Purpleheart wood bow
VAGABONDS
Drive
To find the lost civilization of Hala Corach
Moves
• Charge and headbutt
• Obstinately refuse until he gets his way
• Befriend someone who shows interest in
his quest
Equipment
Walking stick, sword
VAGABONDS
Drive
To keep the war going indefinitely
Moves
• Hop into a better position
• Trick a denizen into fighting another
denizen
• Offer aid to combatants in exchange for
cash
Equipment
Pouches full of assorted supplies
VAGABONDS
Drive
To visit as many clearings and wonders as
possible
Moves
• Spin and take a blow on hard shell
• Share unfinished tales and legends
• Smack with her cane to end unneeded
fighting
Equipment
Swordcane
VAGABONDS
Drive
To defeat the Raft Bandits
Moves
• Accurately make an impossible shot
• Exhort others into providing aid
• Take on incredible risk without hesitation
Equipment
Longbow
WOODLAND ALLIANCE
Drive
To establish a new Woodland Alliance
government and society
Moves
• Attack without warning
• Assume command of a group
• Passionately give a speech about freedom
Equipment
Shortbow, knife, leather armor
WOODLAND ALLIANCE
Drive
To relieve the suffering of the most
oppressed denizens of the Woodland
Moves
• Provide aid and support without hesitation
• Talk down a foe with kindness and mercy
• Freeze in the face of real aggression
Equipment
Medicine bag
WOODLAND ALLIANCE
Drive
To terrorize enemy factions into making
mistakes
Moves
• Challenge the toughest enemy in a fight
• Put on a show of ferocity and force
• Destroy the environment to gain an
advantage
Equipment
The Mouse Claw (greatsword)
WOODLAND ALLIANCE
Drive
To provoke the Woodland to all-out war
against tyrants
Moves
• Provide valuable arms to any rebels
• Sway neutral parties towards rebellion
• Put on an innocuous face to untrusted
denizens
Equipment
Blacksmith tools
WOODLAND ALLIANCE
Drive
To free her home clearing
Moves
• Attack suddenly and without warning
• Openly speak about the need for rebellion
• Exhort others for aid, training, and
equipment
Equipment
Nicked old sword
WOODLAND ALLIANCE
Drive
To pursue a better future for the whole
Woodland
Moves
• Exhibit restraint, calm, and dispassion
• Share a plan to solve a real problem
• Strike from a position of superiority
Equipment
Axe, shield, and armor
RIVERFOLK COMPANY
Drive
To make Company presence and trading
posts integral to the Woodland
Moves
• Offer valuable trade goods at discount
prices
• Butter up powerful denizens
• Call in favors and friendships
Equipment
Luxurious greatcoat
RIVERFOLK COMPANY
Drive
To acquire goods, currency, and value
Moves
• Wield paperwork, contracts, and
documents to get his way
• Solve a problem through pay or bribery
• Make threats on behalf of the Company
Equipment
Sacks of gold and goods, glasses, contracts
RIVERFOLK COMPANY
Drive
To design the perfect boat
Moves
• Excitedly overshare about boat-making
• Undertake dangerous experiments and
investigations
• Make deals with anyone for important
resources
Equipment
Boatwright tools
RIVERFOLK COMPANY
Drive
To defend the Company’s reputation
Moves
• Make an appraisal and deal in good faith
• Openly call out injustice or unfairness
• Offer a mutually beneficial deal to those
in need
Equipment
Appraisal tools, myriad small valuable goods
RIVERFOLK COMPANY
Drive
To control the Woodland’s waterways
Moves
• Retreat from land to his boat
• Launch daring attacks from his boat
• Make veiled threats
Equipment
Oar, coins in many denominations
LIZARD CULT
Drive
To bring the word of the Dragon to new
clearings
Moves
• Begin a sermon about the Dragon
• Defend herself with powerful staff strikes
• Share hope with the downtrodden
Equipment
Staff, robes
LIZARD CULT
Drive
To slay the unfaithful
Moves
• Harshly question a witness or suspect
• Hunt and slay an unfaithful denizen
• Perform a rite of absolution
Equipment
Dragonclaw dagger, shield
LIZARD CULT
Drive
To uncover lost ruins of the Dragon Empire
Moves
• Provide the history of places and things
• Steal anything of historic provenance
• Flee from any violent threat
Equipment
“In Fire’s Eye” (tome of draconic lore)
LIZARD CULT
Drive
To become a hero of the Lizard Cult
Moves
• Perform feats of speed and acrobatics
• Emphasize and exaggerate his deeds
• Plead for a chance to perform heroics
Equipment
Armor, missives from cultists
LIZARD CULT
Drive
To convert powerful denizens
Moves
• Persuade with promises and bribes
• Reveal secrets as blackmail
• Call in favors and powerful allies
Equipment
Silverskull badge of office, robes
CORVID CONSPIRACY
Drive
To undermine militaries from within
Moves
• Masquerade as a soldier
• Sow discord among fellow soldiers
• Mercilessly strike a possible discoverer
Equipment
Spiked club, patchwork armor
CORVID CONSPIRACY
Drive
To destroy the halls of power
Moves
• Ask others to test dangerous mixtures
• Trigger an explosive trap
• Plead for help with overthrowing all tyrants
Equipment
Explosive vials
CORVID CONSPIRACY
Drive
To free clearings from any military rule
Moves
• Reveal hidden allies and warriors
• Strike from shadows without warning
• Slice at enemy weaknesses
Equipment
Longsword, leather
CORVID CONSPIRACY
Drive
To grow rich from extorted goods
Moves
• Reveal a secret smuggler’s route
• Ferret out hidden valuables
• Threaten denizens to take valuables
Equipment
Crates full of goods
CORVID CONSPIRACY
Drive
To bring full freedom to the Woodland
Moves
• Share the virtues of utopian anarchism
• Play up others’ fears of oppression
• Reveal and use nonlethal traps
Equipment
Plentiful traveling supplies
GRAND DUCHY
Drive
To recruit new subjects of the Duchy and
send them to the Burrow
Moves
• Reveal a secret tunnel
• Offer a fair wage for work and allegiance
• Escape from conflict through tunnels
Equipment
Heavy armor, mining equipment
GRAND DUCHY
Drive
To see the whole of the Woodland
Moves
• Use a map to reveal new useful details
• Cheerfully interview interesting or
knowledgeable denizens
• Share information gladly
Equipment
Countless maps
GRAND DUCHY
Drive
To grow the Duchy’s ideology and culture
Moves
• Engage a denizen about their past
• Share food and a story of the Duchy
• Submit in the face of violence
Equipment
Pots and pans
GRAND DUCHY
Drive
To exploit Woodland resources and enrich
the Duchy
Moves
• Seize a valuable resource
• Barter with Duchy goods and coin
• Dismiss denizens’ personal concerns
Equipment
Noble raiment
GRAND DUCHY
Drive
To militarily demolish opposition
Moves
• Strike in force from a secret tunnel
• Smash with a mighty two-handed blow
• Ask for and accept surrender from foes
Equipment
Armor, Freedom (great hammer)