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Guest Playbooks

& Natures
Contributors

Adira Slattery JR Goldberg Taylor LaBresh


The Smith . . . . . . . . . . . 28 The Orchardist . . . . . . 16 The Spincaster . . . . . . . 32
The Glacier . . . . . . . . . . . 45 The Orchard . . . . . . . . 51 The Icehouse . . . . . . . . 46
The Mine . . . . . . . . . . . . . 48 The Root Cellar . . . . . 53 The Pier . . . . . . . . . . . . . 52

Brandon O’Brien Luke Jordan Viditya Voleti


The Historian . . . . . . . 12 The Witch . . . . . . . . . . . 36 The Canvas . . . . . . . . . . . . 4
The Amusement Park 40 The Battlefield . . . . . . . 42 The Dhaba . . . . . . . . . . 44
The Library . . . . . . . . . 47 The Shore . . . . . . . . . . . 56 The Shrine . . . . . . . . . . 57

Jamila R. Nedjadi Riley Rethal M Veselak


The Dreamer . . . . . . . . . . 8 The Rebel . . . . . . . . . . . 20 The Seeker . . . . . . . . . . 24
The Bathhouse . . . . . . 41 The Commune . . . . . . 43 The Mist . . . . . . . . . . . . 49
The Nursery . . . . . . . . . 50 The Shantytown . . . . . 54 The Ship . . . . . . . . . . . . 55

Illustrations by Letty Wilson


Cover Art by L Henderson
Graphic Design by Ruby Lavin
Editing by Jay Dragon and Luke Jordan
Wanderhome by Jay Dragon

C
The
anvas You see the beauty in the world
others glance by, capturing it on paper
and canvas, in pencil or pigment. You wish
to see all you can before time runs out, to
capture the things no one else has, to paint
the land for what it is.

You are alive. Your care is beautiful,


bright, and colorful.

Choose a name and some pronouns.

Choose an animal.
Ѻ  Elephant Ѻ  A Playful Animal
Ѻ  Macaque Ѻ  A Thoughtful
Ѻ  Kingfisher Animal
Ѻ  Chameleon

Choose 2 colors you use often and 2 you


wish you used more.
Ѻ  Cerulean Ѻ  Olive
Ѻ  Vermillion Ѻ  Gold
Ѻ  Ochre Ѻ  Lavender
Ѻ  Black Ѻ  Crimson
Ѻ  Burgundy

4
Choose 3-4 to describe your look.
Ѻ  Well-Traveled Cane Ѻ  Vibrantly Colored Nails
Ѻ  Charcoal Covered Hands Ѻ  Baggy Pants With Many Pockets
Ѻ  Paint-Stained Sundress Ѻ  Fraying Straw Sun Hat
Ѻ  Travel Easel On Your Back Ѻ  A Wide Smile
Ѻ  Pencil Tucked Behind An Ear Ѻ  Tattoos Of Cultural Significance
Ѻ  A Cluttered Canvas Bag Ѻ  An Eye For Small Details

You are able to bring out truths of a subject you capture. Pick 1
that you bring out in the piece, and 1 you realize in yourself…
Ѻ  A Truth Behind The Facade
Ѻ  A Lost Memory
Ѻ  A Deep Secret
Ѻ  A Frightening Reality
Ѻ  A Forgotten Joy
Ѻ  A Thing Often Forgotten
Ѻ  A Face To The Faceless
Ѻ  A Passion In Their Eyes

… and 2 they can learn about you:


Ѻ  A Muse You Deeply Miss
Ѻ  A Lie You Tell Yourself
Ѻ  A Story You Didn’t Mean To Tell
Ѻ  A Love You Never Realized
Ѻ  A Mask You Wear

5
Choose 2 you carry with pride and 1 you can’t seem to let go, and
tell the table about them.
Ѻ  A cumbersome sketchbook, fully filled with faces you’ll never see again.
Ѻ  Unsold paintings of beautiful landscapes.
Ѻ  Analam, a fiery, small and • luminescent god without a home.
Ѻ  A set of cheap watercolors you were gifted by a cheerful friend.
Ѻ  Pigment made of dragon bones.
Ѻ  Blessed coins out of circulation.

Ask 1 to the left and 1 to the right.


Ѭ  I drew you while you worked, what did I capture that you didn’t see before?
Ѭ  We met once before, how has my art grown or changed?
Ѭ  How do you know I need a hand when I don’t ask for one?
Ѭ  Why don’t I draw you anymore?

6
Some things you can always do:
Ѭ  Doodle.
Ѭ  Collect colors.
Ѭ  Become one with the landscape.
Ѭ  Make something beautiful.
Ѭ  Ask: “Could you stand still for me?”
Ѭ  Say: “One sec, I gotta sketch this”

During each holiday between the seasons, choose 1 you haven’t


chosen before:
Ѻ  Learn a new truth you bring out in your subject and yourself.
Ѻ  Learn a new truth your subject learns about you.
Ѻ  Replace a possession you carry with pride or can’t seem to let go of with a new one.
Ѻ  You can always find the hidden beauty in a scene.
Ѻ  Gain a token when you make and give art to others.
Ѻ  Spend a token to teach someone how to look for the truth in a scene.
Ѻ  Find a new medium in which to capture the world around you.
Ѻ  Take an unused playbook and add as much as you want from that playbook to yours.
Ѻ  You hear a rumor of an unnamed god of artistry looking to take on an apprentice and
rush to seize the opportunity. You leave your friends a parting gift and ask if anyone
is willing to take what you carry with pride or can’t seem to let go. Pick up a new
playbook and make a new character.

7
D
The
reamer
You dream away the hours
and listen to the dreams of
others with an open heart. One day you
may wake up, but that day is not today.
You are alive. Your care is ephemeral, sincere,
and generous.

Choose your name and your pronouns.

Choose an animal.
Ѻ  Armadillo Ѻ  Dodo
Ѻ  Sloth Ѻ  A Sleepy Animal
Ѻ  Flamingo Ѻ  A Sweet Animal

Choose 2 things you were but have


forgotten and 2 things you always will
be.
Ѻ  Charming Ѻ  Wounded
Ѻ  Innocent Ѻ  Distracted
Ѻ  Effusive Ѻ  Protective
Ѻ  Impressionable Ѻ  Nurturing
Ѻ  Forgiving

8
Choose 3-4 to describe your look.
Ѻ  The Softest Smile Ѻ  Healing Herbs You Have To Take At
Ѻ  Hair With A Mind Of Its Own Specific Times
Ѻ  A Beautiful Pair Of Glasses With A Ѻ  A Broken Locket
Large Crack In Them Ѻ  A Faded Fancy Dress
Ѻ  A Battered Dream Journal Ѻ  A Dusty Dashing Tuxedo
Ѻ  A Worn And Beloved Pillow Ѻ  A Half Remembered Song
Ѻ  A Questionable Hat Ѻ  A Wish You’ll Never Say Out Loud

You’ve heard that others have to close their eyes and sleep to
dream, but that’s not the case for you it seems. Choose 1 recurring
dream, 2 dreams that bring insights or omens, and 1 dream you’re
keeping safe until it finds a new home.
Ѻ  The crunch of leaves beneath your feet, a fading light you must chase.
Ѻ  The gentle rain singing against glass and bone, a soft sigh.
Ѻ  A whisper in the dark, a promise that once made cannot be unmade.
Ѻ  Dazzling colors and the brightest sounds felt through unseeing eyes and unhearing ears.
Ѻ  A bouquet of burning orchids, a promise to leave behind the pain.
Ѻ  Brightly colored fur and feathers, a love to last lifetimes.
Ѻ  A person left behind, their smile twisting like a flame.
Ѻ  Ancient trees that sing to themselves quietly as the last sunset begins.
Ѻ  Memories of how you were once a powerful god, merciless and cruel.
Ѻ  A temple cracked by time, disjointed, flickering, calling you home.
Ѻ  A broken song that hangs in the air, it must never be sung again, but the temptation
pulls at your heart and makes wild promises.
Ѻ  A loving daemon with the brightest scales and darkest eyes, waiting for you under the waves.
Ѻ  The last of the dragons, suspended in time, who tells you stories.
Ѻ  A person whose face is ever changing, they left one of their eyes in your care and you
can see through it in your dreams.
Ѻ  The other you who does not know of you, and can never know of you.

9
Choose 1 way you share your dreams with another, 1 way another
can show you their dreams, and 1 way you’ve promised to never use
again.
Ѻ  A flock of floating dream lanterns that you found in the care of a • many-faced ghost.
Ѻ  The sharpest needles that can pierce thoughts in the air, that you won from a cunning
witch in a legendary card game.
Ѻ  A raucous forgotten god that feeds on discarded half-dreams to reveal the possible
probably maybe kinda truth of the dream.
Ѻ  A broken mirror that only reforms and heals when reflecting a dream, gifted to you by
a mysterious stranger with one white eye.
Ѻ  A large and cheerful buggy friend that reflects dreams in the many jewels on their body.
Ѻ  You were taught by a famous poet how to allow the dream to speak for itself. When
you close your eyes and dance, the poetry tumbles from your lips.
Ѻ  Dreams are wandering things that must be tended to, you were taught by a self-
proclaimed wizard how to attach them to clouds that you hold on a string.

Ask 1 to the left and 1 to the right.


Ѭ  What dream have you told me of that you couldn’t share with anyone else?
Ѭ  How do you help me interpret dreams?
Ѭ  Why won’t I teach you how to collect and share dreams?
Ѭ  What do you know of my waking self that you can’t tell me?

10
Some things you can always do:
Ѭ  Daydream and relax
Ѭ  Smile and nod, inviting others to speak
Ѭ  Tell of a dream that reveals a part of the truth
Ѭ  Find the patterns across dreams
Ѭ  Ask: “What have you been dreaming of lately?” They get a token if they tell you.
Ѭ  Ask: “Do you want to hear about a dream I had?” If they say yes they get a token.
Ѭ  Fall into a deeper sleep, never to wake again. Describe the world of dreams that has
always been waiting for you. Remove your character from the game. You cannot play
them any longer.

During each holiday between the seasons, choose 1 you haven’t


chosen before:
Ѻ  Gain one new recurring dream, from your list
Ѻ  Gain a new dream that brings insights and omens, from your list
Ѻ  Ask someone to describe a new dream you have, change it if you like and add it to
your list
Ѻ  Find the perfect home for the dream you were safekeeping, choose another that needs
a home
Ѻ  Get a token whenever you lose a painful memory, turning it into a beautiful dream
Ѻ  You can always find something or someone that you’ve only seen in dreams before
Ѻ  Spend a token to teach someone else how to collect dreams for a while
Ѻ  The dreams have started to fade, and very soon you’ll never dream them again.
Choose one new dream, the only dream you’ll ever have again. Choose an unused
playbook and take that one dream with you.
Ѻ  You wake up. Describe who you are and the first thing you see. Pick up a new
playbook and make a new character.

11
H
The
istorian There is always something
worth knowing, worth
recording, so that the truth lives
longer than us.
You are alive. Your care is studious,
thoughtful, and deliberate.

Choose your name and your pronouns.

Choose an animal.
Ѻ  Dove Ѻ  Red-Tailed Hawk
Ѻ  Golden Retriever Ѻ  A Quiet Animal
Ѻ  Elephant Ѻ  A Restless Animal
Ѻ  Ermine

Choose 1-2 ways that you’ve studied the world


around you, and 1-2 ways you’re too shy or
afraid to try.
Ѻ  Paying for stories with Ѻ  Compiling rumours from
coin or food. neighbours.
Ѻ  Embedding yourself within the Ѻ  Transcribing the oral histories of
story among its subjects. the past.
Ѻ  Observing from afar for hours Ѻ  Carving the old glyphs onto
or even days. leather.

12
Choose 3-4 to describe your look.
Ѻ  Robes Longer Than Your Body Ѻ  A Bracelet Of Beads
Ѻ  A Ratty Jacket Ѻ  Warm, Soft Hands
Ѻ  Large Round-Framed Glasses Ѻ  A Stained Grey Coat
Ѻ  A Fancy Hat Ѻ  A Tired Gaze

Choose one you know to be true, one you waver on, and one you
utterly disbelieve.
Ѻ  The victors of a past war were in the moral or spiritual right.
Ѻ  A large-scale tragedy has a still-unknown cause that we should be vigilant of.
Ѻ  People are ignoring the aftereffects of a past tragedy.
Ѻ  A recent popular trend is proof of a coming cultural renaissance.
Ѻ  There is physical evidence that a civilisation before ours was sophisticated and had
powerful advanced technology.
Ѻ  A seemingly small and inconsequential action is uniquely responsible for the greatness
or downfall of your community.

Choose 3-4 elements of the large and important history you’re


currently working to record.
Ѻ  How it altered the local agricultural structure and diet.
Ѻ  How it hurt the poor and disenfranchised.
Ѻ  How it got people sick.
Ѻ  How it changed the way one particular profession works to this day.
Ѻ  The previously unknown relic it unearthed.
Ѻ  The hidden source of incredible national wealth it revealed.
Ѻ  The precious community object that various parties fought to obtain.
Ѻ  The unexpected underdog who had a hand in the event’s inciting incident or final
moments.
Ѻ  How the bad actors of that past event still work today to undermine our progress.

13
Choose 3 tools you use to record; when one is lost or damaged,
describe what history is lost with it, or what past knowledge is now
shaken in its absence.
Ѻ  A brand new notebook.
Ѻ  A stack of loose papyrus.
Ѻ  Piles of scrolls.
Ѻ  A briefcase overflowing with papers.
Ѻ  A • miraculous stone that captures and prints still images.
Ѻ  O’menm, a small god of memory, who recalls everything they see and hear. They are
adventurous and/or ‡ furious.
Ѻ  A learned and/or watchful bug friend who takes dictated notes for you.

Ask one to the left and one to the right.


Ѭ  What do I do that bores or annoys you?
Ѭ  What fact do I know that still fascinates or scares you?
Ѭ  What is the historical event you witnessed that you don’t like me questioning you
about?
Ѭ  What concept or ideology do we debate often? Is the debate friendly or fraught?

14
Some things you can always do:
Ѭ  Use your knowledge to create an advantage
Ѭ  Skim through a book idly for something interesting
Ѭ  Tilt your head curiously
Ѭ  Recall a historical event that is just like what is happening at the moment
Ѭ  Ask “What’s the origin/purpose of that?”
Ѭ  Praise someone by comparing their actions to that of a past hero. Give them a token if
they accept the compliment graciously.

During each holiday between the seasons, choose one you haven’t
chosen before.
Ѻ  Come up with a new element of the grand history you are studying.
Ѻ  Discover a new source of information and describe how they become available to you.
Ѻ  Discover a new recording tool, already bursting with new and radical information.
Describe the tool, how you got it, and what it tells you.
Ѻ  Correct your understanding of a historical theory.
Ѻ  Get a token whenever someone asks for your knowledge, feedback, or opinions on
something.
Ѻ  Spend a token to ask someone to share more about a personal experience they have
had.
Ѻ  You can always ask someone about their opinion on an issue or what their core beliefs
about the world are.
Ѻ  Take an unused playbook and add as much as you want from that playbook to yours.
Ѻ  Your grand history is finally complete. Describe finally what the new story will finally
teach the world before you realise that you must put the path of history behind you.
Pick up a new playbook and make a new character.

15
O
The
rchardist
There is always something
worth knowing, worth recording, so
that the truth lives longer than us.
You are alive. Your care is studious, thoughtful,
and deliberate.

Choose your name and your pronouns.

Choose an animal.
Ѻ  Bear Ѻ  Shrike
Ѻ  Raccoon Ѻ  A Nomadic Animal
Ѻ  Toad Ѻ  A Provident Animal

Choose 2 that you are and 2 that


strangers always think you are.
Ѻ  Kind Ѻ  Hearty
Ѻ  Quiet Ѻ  Suspicious
Ѻ  Imposing Ѻ  Avuncular
Ѻ  Flighty Ѻ  Materteral
Ѻ  Troubled

16
Choose 3-4 to describe your look.
Ѻ  A Beetle-Drawn Cart Beneath You Ѻ  A Missing Tooth Or Cracked Beak
Ѻ  A Cooking Pot For A Hat Ѻ  A Shirt That’s Been Mended Too Many
Ѻ  Well-Worn Boots Times
Ѻ  An Overstuffed Bindle Ѻ  Unkempt Fur Or Ruffled Feathers
Ѻ  A Coat With Many Pockets Ѻ  A Dress Made By Your Mother
Ѻ  A Pipe You’ve Fashioned Yourself Ѻ  A Confidence That Things Will Grow
Ѻ  Pants Pockets Lined With Soil And Mend With Time

Choose 2 places you’ve planted a seed and 1 place of rumor you


wish to.
Ѻ  A farm belonging to a young girl who cried when you left one morning.
Ѻ  A glen belonging to no one but tilled and tended by many.
Ѻ  Behind the cottage of a hermetic Ibis deep in the swamp where nothing grows.
Ѻ  Behind the headstone of someone you’ve lost in the graveyard of a family you once
knew.
Ѻ  On a small ledge in a mountain inhabited only by goats and bees.
Ѻ  On both sides of a bridge that separates two formerly warring villages.
Ѻ  At the foot of a tower with no door you can find.
Ѻ  On the ground that once held the travelling carnival you loved as a child.
Ѻ  On the borrowed land of a commune just beginning, working the land in common.
Ѻ  In the ‡ royal orchard of a wondrous palace, featuring grafts, seeds and strains from all
corners of the Haeth.

17
You have one seed that you will never plant. What is it?
Ѻ  Aia Ilu, bittersweet and yellow, given to you by a ‡ grieving widow
Ѻ  Antonovka, bracing, tart and ancient. The seed is betrothed to Brae, a forgotten and
pensive god.
Ѻ  Snow Apple, hearty and resistant, found from a single tree growing in the wastes of a
destroyed village.
Ѻ  Tom Putt, which grows a different shape and size each time it is planted. Freely given
by a • witchy badger.
Ѻ  Warner’s King, so tart it is inedible. Shared with you by a ‡ starving soldier.
Ѻ  Muscadet, which only makes ciders and brandies. You stole it from an honest farmer.
Ѻ  Winter’s Queen, which bruises on the branch but keeps forever once plucked. Willed
to you by a ‡ dead King.

Ask 1 to the left and 1 to the right.


Ѭ  What do we share around the campfire each night?
Ѭ  What have I offered you that you always refuse?
Ѭ  Where did you ask me to plant a seed?
Ѭ  When did we last squabble?

18
Some things you can always do:
Ѻ  Scatter the seeds.
Ѻ  Laugh to yourself.
Ѻ  Comment on the changing of the weather and the season.
Ѻ  Offer someone some cider.
Ѻ  Ask: “How can I leave this place better than I found it?” Gain a token if someone tells
you.
Ѻ  Say: “Let’s keep moving”.

During each holiday between the seasons, choose 1 you haven’t


chosen before:
Ѻ  Take a new seed that someone has given to you and promise to cherish it. It’s up to
you to decide where or if it should be planted. Define the qualities of its fruit.
Ѻ  Spend a token to make something grow where nothing has before.
Ѻ  You can always meet someone who has eaten fruit from a tree you’ve grown, whether
you know it or not.
Ѻ  Gain a token when someone tells you a story of something that has grown in your
absence.
Ѻ  You may always identify the fruits of unfamiliar orchards. Name the cultivar and give
it a trait
Ѻ  You can always listen to the story of someone who you’ve never met before.
Ѻ  Check in on the progress of a place where you planted a seed. See how it has grown.
Speak with the people and learn how they’ve changed.
Ѻ  Plant all your seeds and leave all that was once dear behind. Find a new playbook and
add as much of it as you need.
Ѻ  You plant a seed and you finally stay behind to tend to it and make sure it grows. Once
everyone says their goodbyes, choose a new playbook and make a new character.

19
The

R ebel
The world is full of beautiful things
and people, and there are those who
wish to stomp them out. wherever you go,
you will not let them.
You are alive. Your care is passionate,
defiant, and hard-won.

Choose a name and some pronouns.

Choose an animal.
Ѻ  Chipmunk Ѻ  Cockatoo
Ѻ  Thorny Devil Ѻ  An Energetic Animal
Ѻ  Crested Gecko Ѻ  An Animal With Bite

Choose 2 you are and 2 you wish you were.


Ѻ  Charismatic Ѻ  Worldly
Ѻ  Measured Ѻ  Organized
Ѻ  Firm Ѻ  Erudite
Ѻ  Clever Ѻ  Hopeful
Ѻ  Calculating

20
Choose 3-4 to describe your look.
Ѻ  Old, Worn-In Shoes Ѻ  A Satchel Of Small Thank You Gifts
Ѻ  Foreign Robes From Those You’ve Helped
Ѻ  Radical Pamphlets Ѻ  A Fading Scar
Ѻ  Revolutionary Insignias Ѻ  A Small Weapon For Self-Defense
Ѻ  Intense Eyes Ѻ  A Sincere, Friendly Smile
Ѻ  Deep Reds Ѻ  An Impulse To Argue
Ѻ  Always Ready To Make A Speech

Choose 2 beliefs which never falter, 1 that sometimes does, and 1


you reject.
Ѻ  There is a spark of good in everyone.
Ѻ  The ends always justify the means.
Ѻ  Killing is always, always wrong.
Ѻ  It is possible to build a world where no one goes without what they need.
Ѻ  We must destroy first so that we can rebuild something better on the ashes.
Ѻ  Small comforts and incremental changes are meaningless when larger corruption
looms.
Ѻ  Education is the most important tool of revolution.
Ѻ  It is more important to save what you love than to destroy what you hate.
Ѻ  No matter how dire things seem, there is always hope somewhere.
Ѻ  Never trust someone with power or wealth.

21
Choose 3-4 who you knew and could meet again on your journey.
tell the table the terms on which you left them, and how you
believe they would react to seeing you again (it doesn’t need to be
true.)
Ѻ  The ambitious or passionate teen you inspired to start a revolt against the leaders of
their town.
Ѻ  An honest or resolute ex-lover with whom you split due to ideological differences.
Ѻ  Your proper or cunning father, a wealthy noble with a large swath of land.
Ѻ  Your favorite revolutionary scholar, whom you’ve never met—but they did respond to
a letter once. You see them as learned or wise.
Ѻ  The • invisible god of wind and luck, who once took a liking to you.
Ѻ  The imaginative young orphan who shared your dreams of a better world.
Ѻ  A ‡ cautious or cheerful tavern owner who sometimes hosts revolutionary meetings.
Ѻ  Your oldest and dearest friend, a wanted criminal. They are crafty or raucous.
Ѻ  A • venerable golem, created to protect a town in the days of old.
Ѻ  The inquisitive or pensive queen who spared your life in exchange for your exile.
Ѻ  The sturdy or ‡ empty widower of your comrade who was killed fighting for your
shared ideals.

Ask 1 left and 1 right.


Ѭ  Why do I frustrate you sometimes?
Ѭ  How have my ideas inspired you?
Ѭ  When did you stop thinking of me as naive?
Ѭ  What did you do that let me know I could trust you?

22
Some things you can always do:
Ѻ  Tell stories of revolutions past: those you were there for, stories you’ve heard, or a
story you claim you were there for.
Ѻ  Question something others take for granted.
Ѻ  Ignore or scorn a societal norm.
Ѻ  Reveal that someone you once knew is here, and tell or ask the group how they feel
about seeing you again.
Ѻ  Ask: “Can I change your mind about this?” They get a token if they say yes, or if they
explain why they say no.
Ѻ  Ask: “What is the system that is causing people to act the way they do here?”

During each holiday between the seasons, choose 1 you haven’t


chosen before:
Ѻ  Take a hard look at your beliefs and begin to falter on one you never did before.
Ѻ  Take a hard look at your beliefs and begin to believe one you used to reject, or believe
Something new.
Ѻ  Meet someone new to add to your list.
Ѻ  Realize you’re better at being one of the things you wished were than you thought.
Ѻ  Get a token whenever you entangle yourself with the community you’re in.
Ѻ  Spend a token to make a material change to someone’s life that lets them better fight
for themself.
Ѻ  You can always ask: “Are you with me?” They get a token if they say yes and show how.
Ѻ  Take an unused playbook and add as much as you want from that playbook to yours.
Ѻ  Find a cause to which you know you must devote yourself far longer than the group
will stay. Pick up a new playbook and make a new character.

23

Seeker
The

When the secret-keeper passed,


they left behind so many little
clues and puzzles. You won’t rest
until you know their memory better than
anyone.

You are alive. Your care is curious,


patient, and detail-oriented.

Choose a name and some pronouns.

Choose an animal, for yourself and the


secret-keeper.
Ѻ  Dove Ѻ  A Rummaging
Ѻ  Pig Animal
Ѻ  Tegu Ѻ  A Faithful Animal
Ѻ  Beagle

Choose 2 ways you’re just like the


secret-keeper, and 2 ways you don’t
measure up.
Ѻ  Brilliant Ѻ  Tricksy
Ѻ  Charming Ѻ  Important
Ѻ  Daring Ѻ  Stoic
Ѻ  Eccentric Ѻ  Sensitive

24
Choose 3-4 to describe your look.
Ѻ  Simple Dress And Apron Ѻ  Pipe, Matches And Snuffbox
Ѻ  Long Coat With Hidden Pockets Ѻ  Bifocals With Well-Chewed Arms
Ѻ  Notebook Crammed With Scraps And Ѻ  Frayed Hems
Keepsakes Ѻ  Small Knapsack
Ѻ  Houndstooth Cap Ѻ  Enormous Purse
Ѻ  Ribbon To Keep The Hair Out Of Your Ѻ  "That Face" That Means You've Had A
Eyes Wild Idea
Ѻ  Well-Fit Gloves

No one back home knows where the secret-keeper came from,


or what they did during the rebellion. All that’s known is that
towards the end of their journey, they settled down to:
Ѻ  Get some peace and quiet in the overgrown estate on the hill.
Ѻ  Start a library, where they would read stories to the young ones.
Ѻ  Single-handedly build half the town, as a place for ‡ lost people.
Ѻ  Retreat into black-clad mourning for a loved one they refused to speak of.
Ѻ  Feed ducks by the pond and reflect on nature.
Ѻ  Start your family line, who are all frustratingly incurious about them.

You’re backtracking the secret-keeper’s steps in the hopes of


untangling the mystery of their legacy, using clues they hid in:
Ѻ  A chain of caches that contain old gear-- and a riddle that leads to the next one.
Ѻ  Pictograms and rebuses painted on walls, scratched into stone, or engraved onto
metal.
Ѻ  The lyrics to a catchy travelling song with dozens of verses.
Ѻ  Bedtime stories about knights and kidnapped princes and fire-breathing tuna.

25
Whenever you arrive somewhere new, update your case notes for
the current step of the secret-keeper’s adventures by tying it to one
of the places’ aesthetics or folklores.

Choose 1 you fiddle with while thinking, and 1 you keep reverently
packed in tissue paper, and tell the table about them.
Ѻ  A magnifying glass lens your honest elder used for reading.
Ѻ  A compact mirror, for getting a new perspective, with your mother’s initials engraved.
Ѻ  A hag stone that an imaginative childhood friend liked to peer through.
Ѻ  A heavy fountain pen, engraved with “We’re so proud of you! Love, Dad”
Ѻ  A locket that once belonged to the secret-keeper, jammed shut.
Ѻ  A notebook swiped from a cunning rival researcher.
Ѻ  A ‡ lost ring you found, and feel guilty for keeping, with the inscription LP&EM.

Ask 1 to the left and 1 to the right.


Ѭ  How are you wrapped up in my secret-keeper’s past?
Ѭ  What kinds of details do I miss, but you notice?
Ѭ  Why did you discourage me from my pursuit, at first?
Ѭ  What personal detail are you hiding from nosy interest?

26
Some things you can always do:
Ѭ  Look to history.
Ѭ  Jump to conclusions.
Ѭ  Consider someone else’s perspective.
Ѭ  Tune out the world to inspect something more closely.
Ѭ  Say: “Hmm,” in a way that says much more.
Ѭ  Ask: “But what could this mean?”

During each holiday between the seasons, choose 1 you haven’t


chosen before:
Ѻ  Learn a new skill from the Secret-Keeper’s past, and pick a new thing you can always
do from any playbook.
Ѻ  Discover a virtue you have that the Secret-Keeper struggled with, and write it down.
Ѻ  You and the Secret-Keeper are more different than you thought. Cross out one of the
ways you thought you were the same, and write new adjectives for each of you.
Ѻ  Get a token whenever you follow a red herring or get lost on a wild goose chase.
Ѻ  Spend a token to confirm your suspicions and declare them aloud.
Ѻ  You can always ask: “Are we on the right track?”
Ѻ  You’ve hit a dead end, and your research doesn’t add up. Keep changing and
rearranging your notes until a big revelation about the Secret-Keeper clicks into place.
Ѻ  Following the secret-keeper’s legend, you’ve forged a legend of your own. Take an
unused playbook and add as much as you want from that playbook to your’s.
Ѻ  Your curiosity is finally satisfied, and it’s time to go home and share what you’ve
learned. Ask your friends if they’ll see you off, and when you do part ways, pick up a
new playbook and make a new character.

27
Smith
The

You can see what is inside


the rock, yearning to get out
and finally unfurl its wings.

You are alive. Your care is resounding,


bespoke, and solid.

Choose a name and some pronouns.

Choose an animal.
Ѻ  Buffalo Ѻ  Ram
Ѻ  Pangolin Ѻ  A Strong Animal
Ѻ  Tortoise Ѻ  A Patient Animal

Choose 2 you were forged to be, and 2


you hold secret in your heart.
Ѻ  Hammer Ѻ  Anchor
Ѻ  Key Ѻ  Clock
Ѻ  Nail Ѻ  Blade
Ѻ  Lantern Ѻ  Mirror
Ѻ  Chain

28
Choose 3-4 to describe your look.
Ѻ  Steel-Toed Boots Ѻ  Sturdy Pants
Ѻ  An Ornate Belt Buckle Ѻ  A Heavy Canvas Apron
Ѻ  Delicate Jewelry Ѻ  An Extra Pair of Gloves
Ѻ  Heavy Intricate Tattoos Ѻ  A Protective Mask
Ѻ  A Sleeveless Shirt Ѻ  Careful Braids
Ѻ  A Pack Filled With Extra Tools Ѻ  A Full Faced Laugh

Choose 3 materials you love to work, and 1 you refuse to shape.


Ѻ  Iron for sturdy tools, heavy cookware, and clanking machines.
Ѻ  Steel for sharp edges, flint strikers, and reinforced walls.
Ѻ  Silver for ornamental spoons, sparkling earrings, and delicate flourishes.
Ѻ  Gold for sentimental rings, commemorative coins, and false teeth.
Ѻ  Tin for practical boxes, soldering solid joints, and shiny buttons.
Ѻ  Copper for distillery vats, bathtubs, and clockwork.
Ѻ  Brass for tall statues, musical horns, and lamps.
Ѻ  Glass for stained windows, sturdy vessels, and opulent keepsakes.
Ѻ  Clay for making molds, colorful pots, and to breathe life into with a name.

29
Choose 2 tools in your portable forge, and tell the table about
them.
Ѻ  A set of bellows stitched by your imaginative mother.
Ѻ  A set of tongs inscribed with the name of your contact in the rebellion.
Ѻ  A • mighty hammer forged by your long dead mentor.
Ѻ  A strange hammer gifted to you by a mysterious stranger with one white eye.
Ѻ  Clang, a god of hammer blows. They are honest and/or passionate.
Ѻ  A ‡ starving flame in a small obsidian box, stolen from a sleeping daemon.
Ѻ  A sturdy pack beetle to help carry it all.

Ask 1 to the left and 1 to the right.


Ѭ  What object won't I fix for you?
Ѭ  How does it feel when I give you unprompted gifts?
Ѭ  What secret did you trust me with?
Ѭ  What do you want me to make for you?

30
Some things you can always do:
Ѭ  Hum softly.
Ѭ  Open your mouth but say nothing.
Ѭ  Fix something with your hands.
Ѭ  Give a warm hug.
Ѭ  Ask: “Are you gunna eat that?”
Ѭ  Say: “I made this for you.” They get a token if they accept your gift.

During each holiday between the seasons, choose 1 you haven’t


chosen before:
Ѻ  Learn to work a new kind of material, from your list.
Ѻ  Learn to work another new kind of material, of your own invention.
Ѻ  Reveal a secret you hold within you.
Ѻ  Reject something you were forged to be.
Ѻ  Get a token whenever you make something you hadn’t before.
Ѻ  Spend a token to create something in a way everyone thought impossible.
Ѻ  You can always ask: “What sort of help do you need?”
Ѻ  Take an unused playbook and add as much as you want from that playbook to your’s.
Ѻ  You find somewhere you want to build a forge which lasts. Pick up a new playbook
and make a new character.

31
The

Spincaster What a gorgeous day it
is. Might as well drop in a
line and see what’s biting. While
we’re here, did I ever tell you about the
time when...

You are alive. Your care is patient,


repetitive, and sometimes a little slimy.

Choose a name and some pronouns.

Choose an animal.
Ѻ  Bear Ѻ  A Hungry
Ѻ  Salamander Animal
Ѻ  Kingfisher Ѻ  A Streamlined
Ѻ  Snapping Turtle Animal
Ѻ 

Choose 2 ways you love to fish and 2 ways you’ve


never tried.
Ѻ  Rod & Reel Ѻ  Bare Hands
Ѻ  Weighted Net Ѻ  Fly Rod
Ѻ  Mesh Trap Ѻ  Hand String
Ѻ  Through The Ice Ѻ  Stinkbait
Ѻ  Spear & Bow

32
Choose 3-4 to describe your look.
Ѻ  Inappropriately Large Straw Hat Ѻ  A Pocket Full of Hard Candy
Ѻ  Overalls Older Than I Am Ѻ  Flannel!
Ѻ  Snazzy Eyewear Ѻ  A Warm Smile & Excited Eyes
Ѻ  Rusty Buttons Ѻ  A Pocket Knife & Something To
Ѻ  A Keychain Full of Hooks Whittle
Ѻ  Worn Notebook Ѻ  Covered In Old Scales & Seaweed
Ѻ  Unkempt & Greying Beard

Choose 3-5 details of the story you always tell about about your
feud with a gnarled old pike daemon. Every time you tell it, change
one detail from your memory.
Ѻ  The last time you faced the fish it was raining so hard your canoe almost capsized.
Ѻ  You once almost got the fish to shore but at the last moment its razor teeth cut the line
and left you empty-handed.
Ѻ  You lost your favorite lure to the fish, a lure hand-made by your grandpa, given to you
on your birthday.
Ѻ  You caught the pike only once, and holding it in your arms you could feel how it
pulsed with energy the same as you.
Ѻ  Once, when fishing for panfish to fry on a chilly Grasping morning, the pike stole a
catch from you and sped off into the dark water.
Ѻ  You once spent an entire day trying to lure it out of a patch of weeds but you only saw
it once you had run out of bait and packed up for the night.
Ѻ  Create a detail about the weather and tell how it made catching the pike more difficult.
Ѻ  Create a detail about something you saw today and why it reminds you of the pike.

33
Choose 1 tool that you’ve had forever with a story too long to tell,
1 tool that you got on your last journey that is just starting its
story, and 1 tool you lost and will never get back.
Ѻ  A Net
Ѻ  Long Pliers
Ѻ  Spring-Loaded Scale
Ѻ  Filet Knife
Ѻ  Spice Kit
Ѻ  Paddle or Rudder
Ѻ  A Tool To Help You Catch A Fish
Ѻ  A Tool To Help You Once You’ve Caught A Fish

Ask 1 to the left and 1 to the right.


Ѭ  What’s your favorite night time story and why do I keep asking you to tell it?
Ѭ  Of the many fish we’ve caught together, which one was your favorite?
Ѭ  What about my stories annoys you, and what about them delights you?
Ѭ  What’s something I do that kind of grosses you out?

34
Some things you can always do:
Ѭ  Adjust your line.
Ѭ  Comment on the weather.
Ѭ  Catch a small fish.
Ѭ  Take a deep breath and sigh happily.
Ѭ  Say: “This reminds me of a story.”
Ѭ  Ask: “Would you like to come fishing with me?” Give them a token if they do.

During each holiday between the seasons, choose 1 you haven’t


chosen before:
Ѻ  Come up with a new detail for the story of your feud with the daemon and add it to
the list of details you can choose.
Ѻ  Learn a new way to fish and come up with a story about how you first learned.
Ѻ  Catch a huge fish! Nice work!
Ѻ  Add to the list of things you can always do: Go fishing with someone close to you and
gain a token if you don’t catch anything at all.
Ѻ  Get a token whenever someone tells you a story.
Ѻ  Spend a token to ask a storyteller what important details were hidden in their tale.
Ѻ  You can always ask a friend what they’re happy about right now.
Ѻ  Take an unused playbook and add as much as you want from that playbook to yours.
Ѻ  Your feud calls to you and it’s time to bring your story to a close. Head home and tell
the story of how you finally caught the old gnarled daemon pike, but don’t tell us if it’s
true or not. Pick up a new playbook and make a new character.

35
The
Witch
There is magic in every corner
of the Hæth, from the bones
of the dragons to the virtues of every
herb and star. You know it well.

You are alive. Your care is patient, stubborn,


and deeply-felt.

Choose a name and some pronouns.

Choose an animal.
Ѻ  Vulture Ѻ  An Unhurried
Ѻ  Fox Animal
Ѻ  Adder Ѻ  A Crafty Animal
Ѻ  Mole

Choose 2 ways others describe you


that you endure with good grace,
and 2 that you hold close to your
heart.
Ѻ  Mellow Ѻ  Eerie
Ѻ  Candid Ѻ  Comforting
Ѻ  Understanding Ѻ  Curmudgeon
Ѻ  Shrewd Ѻ  Crone
Ѻ  Careworn

36
Choose 3-4 to describe your look.
Ѻ  Gnarled and Sturdy Blackthorn Staff Ѻ  Dinged-Up Iron Sickle
Ѻ  Bunches of Fragrant Herbs Ѻ  Burnished Mortar & Pestle
Ѻ  Pocket Full of Breadcrumbs (For Bugs) Ѻ  A Shapeless Hat That Used To Be
Ѻ  Candy (Not For Bugs!) Pointy
Ѻ  Worn-Out Woolen Gloves Ѻ  Muted Earth Tones
Ѻ  Weatherproof Cloak with a Deep Ѻ  Your Best (Shabby) Waistcoat
Hood Ѻ  A Kind Word For Everyone You Meet

Choose 1 that you carry close to your heart, and 1 you’re afraid
might be losing its magic.
Ѻ  A set of mismatched oracle cards that you and your imaginative beloved painted by
hand during cosy dates in your youth.
Ѻ  A starkly beautiful knife that cannot cut anything living, pressed into your hand last
New Year by a stranger with one white eye.
Ѻ  A cast-iron cookpot that’s more of a cauldron, pitted but well-seasoned, passed to you
by your honest grandmother when you left home.
Ѻ  A dried seedhead from an extinct flower that a ‡ lost teen who needed to believe in
magic again gifted you with their thanks.
Ѻ  An old lace shawl and the swarm of tiny raucous bees that nest within it, a treasured
keepsake from the monastery where you grew up.
Ѻ  Two pale handprints on your shoulder and hip from where a • glamorous Lightning
Dancer gripped you tight as you waltzed together in the rain.
Ѻ  A folk-name for just about every kind of weather and landscape, learned from a wise
and poetic friend who may just have been making them up.

37
Choose 1 kind of magic you’ve had since childhood that come to
you as easy as smiling, 2 you’ve cradled like glowing embers with
a steadfast and quiet care, and 1 that you have shared freely with
another and can no longer call yours.
Ѻ  Knowing by instinct the secret name of every star in the sky, and how their sombre
dance spells out the history of the Hæth.
Ѻ  Telling fortunes by all the usual methods—casting runes, reading tea-leaves, dealing
cards—and letting kith name their fears aloud.
Ѻ  Making one thing appear to be another thing, or seem to vanish when it’s really still
there, or look like it multiplies or changes shape, and other such petty illusions.
Ѻ  Smelling what tomorrow’s weather will be, speaking with the wind to persuade its
course, and shooing away clouds.
Ѻ  Harnessing the nourishing virtues of every herb and spice in your potions, your teas,
your smokes, and your cooking.
Ѻ  Knitting and embroidering and tying knots in bright thread and intricate patterns, to
attract friendship, opportunity, and little turns of good fortune.
Ѻ  Mending tools that are worn or broken, and warding houses against danger—fires in
Devildays, storms in Grasping, cold nights in Frostbite, and dry rot all year.
Ѻ  Soothing the grief of ‡ dead spirits—forgotten shades, ghosts from the war, even the
Slobbering God herself—by hearing their stories.
Ѻ  Listening to past echoes of the dragons’ voices, and mourning their passing through
ritual gifts of food, drink, and gossip.
Ѻ  Understanding the languages of the countless bugs that thrive across the Hæth, and
being understood by them in turn.
Ѻ  Binding a person’s hurt, sorrow, or worry to a small talisman, which they can hold
onto as long as they need and discard when they’re ready.

38
Ask 1 to the left and 1 to the right.
Ѭ  What magic have you promised to show me?
Ѭ  What support are you seeking when you tell me your troubles?
Ѭ  What spark of potential do I see in you?
Ѭ  What time of day do we sometimes sit together in quiet companionship?

Some things you can always do:


Ѭ  Listen very intently.
Ѭ  Make tea.
Ѭ  Speak with the purest sincerity.
Ѭ  Perform a magic to address some small trouble.
Ѭ  Ask: “What troubles you?”. They get a token if they answer.
Ѭ  Say: “There’s no hurrying some things.”

During each holiday between the seasons, choose 1 you haven’t


chosen before:
Ѻ  Learn a new kind of magic, from your list.
Ѻ  Learn another new kind of magic, from your list.
Ѻ  Invent a new kind of magic—something unassuming, everyday, and grounded—learn
it, and add it to your list.
Ѻ  Come to embrace a way that others describe you, and hold it close to you.
Ѻ  Come to begrudge a way that others describe you, and endure it with good grace.
Ѻ  Get a token whenever you offer someone a charm, amulet, or talisman.
Ѻ  Spend a token to teach someone a little scrap of magic.
Ѻ  You can always invite someone to sit quietly with you and watch the world turn.
Ѻ  You find somewhere, unhurried and full of potential, that you want to settle down.
Gift each character a tiny piece of your magic, then pick up a new playbook and make
a new character.

39
Amusement Park
An amusement park is a place full of noise and colour, where
distraction and levity abounds.
This place can always:
Ѭ  Describe the atmosphere of bright colour, loud noise,
and simple joy.
Ѭ  Get someone lost in a crowd or in a space they cannot
make sense of.
Ѭ  Interrupt someone in the middle of an action and ask if
they’d like to experience something in the park. Give them a
token if they accept.

Choose 2 aesthetic elements.


Ѻ  Large, Colourful Wooden Roller Coasters
Ѻ  Tall, Colourful Tents
Ѻ  The Smells Of Sweets And Fried Food
Ѻ  The Overwhelming Sounds Of A Crowd
Ѻ  The Feeling That Something Darker Lurks Beneath
Ѻ  A Stone Structure In The Centre That No One Else Notices
Ѻ  Something Else Of Your Own Invention

Choose 1 folklore about this place.


Ѻ  The Rebellion’s First Real Battle, And Its Cost
Ѻ  How The Last Great Empress Waged War Against The Lightning Dancers
Ѻ  The Lie That Was Told To Justify The War
Ѻ  Something Else Of Your Own Invention

40
Bathhouse
A bathhouse is a place of indulgent relaxation and purification. When you arrive at this
place, decide what indulgences are clearly on display here.
This place can always:
Ѭ  Describe the indulgences others partake in.
Ѭ  Cleanse someone in a way they didn’t expect.
Ѭ  Give someone a token when indulging means they lose track of something important.

Choose 2 aesthetic elements.


Ѻ  Thick Steam Rising From A Body Of Water
Ѻ  Delicious Food Tucked Away In Strange Corners
Ѻ  Ostentatious And Colorful Decorations
Ѻ  A Throng Of Pleasure Seekers
Ѻ  A Host Of Caring Attendants
Ѻ  The Cunning Proprietor

Choose 1 folklore about this place.


Ѻ  The Cat Who Broke The Mountain
Ѻ  The Drowned Dragon’s Curse
Ѻ  The Day Several-Faces Ate Everyone And
Everything
Ѻ  Something Else Of Your Own Invention

41
Battlefield
A battlefield is a devastated place, haunted by the memory of violence and tragedy.
This place can always:
Ѭ  Describe the barrows, bodies, and broken blades that past battles
left behind.
Ѭ  Show the toll that violence takes long after the war is done.
Ѭ  Ask someone: “Did any of your kin fight here?” Give
them a token if they say yes, then ask if those
people survived to return home.

Choose 2 aesthetic elements.


Ѻ  Bones Scattered Amidst The Dirt
Ѻ  Tattered Old Banners
Ѻ  • Mighty Walls, Once Breached And Now Crumbling
Ѻ  A Lonely Breeze
Ѻ  Fragile Blades Of Young Grass Amidst The
Wreckage
Ѻ  A Passionate Gravedigger, Wearied By The
Enormity Of Their Task.
Ѻ  Something Else Of Your Own Invention

Choose 1 folklore about this place.


Ѻ  The Rebellion’s First Real Battle, And Its Cost
Ѻ  How The Last Great Empress Waged War Against The Lightning Dancers
Ѻ  The Lie That Was Told To Justify The War
Ѻ  Something Else Of Your Own Invention

42
Commune
A commune is a place of community
and cooperation, where everyone
knows each other and everyone
pitches in to help.
This place can always:
Ѭ  Describe a rhythm of everyday life that feels both
unusual and familiar.
Ѭ  Show conflicts between members of the community, and attempts to solve them
through communication and understanding.
Ѭ  Give someone a token for helping another without knowing if they’ll get anything in
return.

Choose 2 aesthetic elements.


Ѻ  Large Gatherings With Constant Chatter
Ѻ  Signs Of Past Violence
Ѻ  Eclectic Community Gardens
Ѻ  Tools, Clothing, And/Or Architecture That Doubles As Art
Ѻ  Friendships With Gods Forgotten By Most
Ѻ  Children Running About
Ѻ  Something Else Of Your Own Invention

Choose 1 folklore about this place.


Ѻ  The Legendary Hero Of The Rebellion Who Retired Here
Ѻ  The Last Vestiges Of An Ancient Tongue
Ѻ  The Stolen Cornucopia
Ѻ  Something Else Of Your Own Invention

43
Dhaba
A dhaba is a rest stop for weary travelers, merchants, and caravans looking for a hot drink
and a quick meal, no more, no less.
This place can always:
Ѭ  Describe the energy of the roads
Ѭ  Spread nasty rumors from place to place
Ѭ  Ask: “Want something else to drink or eat?” Give them a token if they try something
they’ve never had before.

Choose 2 aesthetic elements.


Ѻ  A Pile Of Dirty Dishes
Ѻ  A Spicy Meal, Piping Hot
Ѻ  A Torn Awning
Ѻ  Concrete Tables And Clay Ovens
Ѻ  A Raucous Family
Ѻ  An Inquisitive And Gossiping Merchant
Ѻ  Something Else Of Your Own Invention

Choose 1 folklore about this place.


Ѻ  Hæth’s Best Cup Of Chai
Ѻ  The King Who Walked The World
Ѻ  The Dosa Eating Contest Of The Thirty-
Three Thieves And The Ninety-Nine
Knights
Ѻ  Something Else Of Your Own
Invention

44
Glacier
A glacier is a vast sheet of white cold that will eventually
cover everything in sight.
This place can always:
Ѭ  Describe the lonely horizon.
Ѭ  Raise tensions caused by the biting cold.
Ѭ  Ask: “How can you stop the inevitable?” Give them
a token if they make peace with it.

Choose 2 aesthetic elements.


Ѻ  A Wall Of Ice Taller Than The Clouds
Ѻ  Harsh And Biting Wind
Ѻ  Glittering Ice Crystals
Ѻ  Carved-in Buildings
Ѻ  Tumbled Trees
Ѻ  A Friendly Climbing Guide
Ѻ  Something Else Of Your Own Invention

Choose 1 folklore about this place.


Ѻ  The Moon Thief
Ѻ  How The North Wind God Was Born
Ѻ  The Water That Refuses To Freeze
Ѻ  Something Else Of Your Own Invention

45
Icehouse
On a flat sheet of frozen water, the only protection from the wind and snow is a small warm
shack that houses a handful of holes in the ice.
This place can always:
Ѭ  Describe the warmth to be found within, in a hot fireplace, a steamy mug of cocoa, or
simply the smile of a friend.
Ѭ  Trap them inside with the threat of harsh conditions.
Ѭ  Ask what chill follows them inside, and give them a token if it’s not something easily
remedied.

Choose 2 aesthetic elements.


Ѻ  A Hole In The Ice, With Water Gently Bobbing Up And Down
Ѻ  Icicles Hanging From The Roof, Dripping From The Heat And Condensation
Ѻ  Fish, Freshly Caught And Quickly Cooked
Ѻ  Ice As Far As The Eye Can See
Ѻ  Someone To Give You A Steamy Welcome
Ѻ  Someone Who’d Rather Wait Outside

Choose 1 folklore about this place.


Ѻ  The Lake That Never Thaws
Ѻ  The Chickadee With The Worst Luck
Ѻ  The Beaver Who’s Really Into
Brewing Her Own Beer
Ѻ  Something Else Of
Your Invention

46
Library
A library is a place where everyone can learn and share more about the truths of their
world, both inspiring and sorrowful, instructive and curious.
This place can always:
Ѭ  Describe the atmosphere of knowledge and quiet contemplation.
Ѭ  Show someone searching for something they do not know.
Ѭ  Offer to help someone find or learn something. Give them
a token if they accept, whether you know where the
thing is or not.

Choose 2 aesthetic elements.


Ѻ  Large, Dusty Tomes
Ѻ  Piles Of Scrolls
Ѻ  That Lovely Old-Book Smell
Ѻ  A Strange Feeling Of Forbidden Knowledge
Ѻ  A Studious Yet Mildly Upsetting Group Of
People
Ѻ  A Small Order Of Strange, Dutiful Librarians
Ѻ  Something Else Of Your Own Invention

Choose 1 folklore about this place.


Ѻ  The Book Of Lost Hymns
Ѻ  The Tiger’s Last Possession
Ѻ  The Poetry Explosion
Ѻ  The Most Well-Hidden Word In The World
Ѻ  Something Else Of Your Own Invention

47
Mine
A mine is a shaft deep into the earth,
digging up all manner of things.
This place can always:
Ѭ  Describe the dark and musty air.
Ѭ  Show things long hidden under
the surface.
Ѭ  Ask someone: “Do you want to go
deeper?” Give them a token if they
descend into the earth.

Choose 2 aesthetic elements.


Ѻ  Wooden Support Beams
Ѻ  A Creaking Lift
Ѻ  Mineral Deposits
Ѻ  The Hot Breath Of Heavy Labor
Ѻ  Soft Lantern Light
Ѻ  A Resolute Foreman
Ѻ  Something Else Of Your Own Invention

Choose 1 folklore about this place.


Ѻ  The Old Daemon Which Slumbers In The Dark
Ѻ  How The Child Lost His Way
Ѻ  The Last Gleam Of Sunlight
Ѻ  Something Else Of Your Own Invention

48
Mist
A mist is a quiet, close place that conceals itself and those that travel through it.
This place can always:
Ѭ  Describe the damp and grey.
Ѭ  Part to reveal something chilling.
Ѭ  Hide something important from someone, and give them a token.

Choose 2 aesthetic elements.


Ѻ  A Warm, Directionless Twilight
Ѻ  Cold Walls Pressing In
Ѻ  An ‡ Empty Sky
Ѻ  Beams Of Cutting Light
Ѻ  Swirling Shapes, Like Other Travelers
Ѻ  The Sensation Of Being Stalked
Ѻ  Something Else Of Your Own Invention

Choose 1 folklore about this place.


Ѻ  The Envious Hare And The Treasure-lights
Ѻ  The Ancient Cairn At The Heart Of The
Mist
Ѻ  The Lost Travellers’ Hidden Festival
Ѻ  Something Else Of Your Own
Invention

49
Nursery
A mine is a place where the young and vulnerable are cared for.
This place can always:
Ѭ  Describe what is fragile and young.
Ѭ  Reveal what threatens the safety of the innocent.
Ѭ  Give someone a token when they stop to care for the vulnerable.

Choose 2 aesthetic elements.


Ѻ  A Song To Help One Grow
Ѻ  Soft Light Settling Into Dark Places
Ѻ  The Tools Of A Caretaker
Ѻ  The Restless Young
Ѻ  A Memory Frozen In Time
Ѻ  The ‡ Nervous Keeper Who Is Overwhelmed By
Responsibility

Choose 1 folklore about this place.


Ѻ  The River Mother And His Many Children
Ѻ  The Flower Mouse And The Secret Garden
Ѻ  The Eyes That Always Watch In
The Dark
Ѻ  Something Else Of Your Own
Invention

50
Orchard
An orchard is a place that can provide endless bounty through care and effort.
This place can always:
Ѭ  Describe the rows and growth of the trees
Ѭ  Show a tree that bears inedible fruit.
Ѭ  Have a struggling stranger ask for help. Give a token if you provide it.

Choose 2 aesthetic elements.


Ѻ  A Tree Overtaken By Coddling Moths
Ѻ  A Row Of Ancient Trees, All Nearly 30 Feet In Height
Ѻ  An Overwhelming Patience
Ѻ  A Tune Carried By The Wind
Ѻ  A Cidery, Tended By A ‡ Frantic Badger
Ѻ  A Cheerful Family, Filling Their Cart
Ѻ  Something Else Of Your Own Invention

Choose 1 folklore about this place.


Ѻ  The Fox Who Taught Himself To Climb
Ѻ  The Root Graft Cut By The Heavenblade
Ѻ  The Ravenous Scarecrow
Ѻ  Something Else Of Your Own Invention

51
Pier
Past where the land ends but not all
the way out to sea, it’s an idle place
between places where folks meet
to talk, fish, or just watch the waves.
This place can always:
Ѭ  Ask someone what they find soothing about this place, and
give them a token.
Ѭ  Describe a small handful of people with lines in the water and chatter on their
tongues.
Ѭ  Squander time that may better be spent elsewhere.

Choose 2 aesthetic elements.


Ѻ  Circling Dragonflies
Ѻ  Rattling Boards And A Gentle Sway Beneath Your Feet
Ѻ  A Chilly Breeze And A Hot Sun
Ѻ  Stinky Tackleboxes
Ѻ  Someone You Know You’ve Seen Before, But Whose Name You’ve Forgotten
Ѻ  An Ancient Heron, Hucking Gobs Of Nightcrawlers Into The Water
Ѻ  Something Else Of Your Own Invention

Choose 1 folklore about this place.


Ѻ  The Ancient Daemon Who Lives In The Depths
Ѻ  The Antelope Who Waits For His “Brother” Every Week
Ѻ  A Mysterious Stranger With One White Eye Who Caught The Record Catfish Last
Year
Ѻ  Something Else Of Your Invention

52
Root Cellar
A root cellar is a place that with careful planning in times of bounty can provide during the
meaner seasons
This place can always:
Ѭ  Describe the fruits and vegetables that are being stored.
Ѭ  Show something that at this rate won’t last the winter.
Ѭ  Have someone worried over the stores. Gain a token if you give up your share.

Choose 2 aesthetic elements.


Ѻ  A Heavy Door And Stacked Stone Walls Built In The Side Of A Hill
Ѻ  The Cold Smell Of Pressed Dirt Floors And Stagnant Air
Ѻ  Dried Herbs Hanging From The Low, Low Ceiling
Ѻ  Wooden Steps Leading Into A Deep And Vast Darkness
Ѻ  A Nebbish ‡ Nervous Mole Taking Inventory By Candlelight
Ѻ  A Satiated But Guilty Chickadee Cowering In The Corner
Ѻ  Something Else Of Your Own Invention

Choose 1 folklore about this place.


Ѻ  The Mournful Waltz of the Apple Maggots
Ѻ  The Shivering Child God Who Guards Against Rot
Ѻ  The One That Lives Beneath the Stairs
Ѻ  Something Else Of Your Own Invention

53
Shantytown
A shantytown is a rare place in the shadow of wealth, where life is a
daily struggle and your home is not your own.
This place can always:
Ѭ  Describe the monotony and alienation of everyday
life, as well as the love and joy that blooms despite it.
Ѭ  Show the entangled webs that trade create, and those
caught in the threads and ignored.
Ѭ  Offer an easy gain that will hurt only strangers. Give
someone a token if they refuse the offer and find
another way.

Choose 2 aesthetic elements.


Ѻ  Smog And Ash
Ѻ  Wealth And Extravagance Juxtaposed With Poverty
And Desolation
Ѻ  Small But Meaningful Gifts And Celebrations
Ѻ  Clandestine Meetings Late At Night, Discussing Injustice And Proposing Action
Ѻ  Transgressive Art, Beautiful And Entirely New
Ѻ  Repeated Sayings That Have Lost Their Meaning
Ѻ  Something Else Of Your Own Invention

Choose 1 folklore about this place.


Ѻ  The Coming Return Of The Orchid-Goddess
Ѻ  The Blood-Sucking Monster That Owns The Land
Ѻ  The Wishing Star
Ѻ  Something Else Of Your Own Invention

54
Ship
A ship is a place that carries people, goods and ideas on its back towards a set destination.
This place can always:
Ѭ  Describe the very tip of something, a way out and off course.
Ѭ  Show us someone’s longing.
Ѭ  Take away someone’s privacy, freedom, or vigor, and give them a token.

Choose 2 aesthetic elements.


Ѻ  Rickety Planks
Ѻ  Clean White Canvas
Ѻ  Scars From Old Cannonfire
Ѻ  Clacking Gears And Churning Engines
Ѻ  A Rowdy Crew, Full Of Vinegar
Ѻ  A Sombre Captain, Worth Their Salt
Ѻ  Something Else Of Your Own Invention

Choose 1 folklore about this place.


Ѻ  The Figurehead Of The Old Seabird, And Her
Ghost
Ѻ  The Outlandish Rumors About The Place We’re
Headed
Ѻ  The Thousand And One Ways To Jinx A
Voyage
Ѻ  Something Else Of Your Own Invention

55
Shore
A shore is a liminal place where daily life ebbs and flows with the
tide.
This place can always:
Ѭ  Describe the contrast between opposite forces.
Ѭ  Show the tide beginning to turn.
Ѭ  Take someone far out of their element and give
them a token.

Choose 2 aesthetic elements.


Ѻ  Driftwood, Bleached By Sun And Salt
Ѻ  Signs Of The Impending Tide
Ѻ  Flotsam And Jetsam Scattered Far And Wide
Ѻ  The Voice Of The Waves
Ѻ  Little Pockets Of Thriving Life
Ѻ  The High-Tide Line, Off In The Distance
Ѻ  A Cheerful Castaway Who Has Built A New Life
Amidst The Wreckage.
Ѻ  Something Else Of Your Own Invention

Choose 1 folklore about this place.


Ѻ  How The Mouse Maiden’s Song Held Back The
Tide.
Ѻ  The Drowned Palace Of The North Wind God, Lost
Beyond The Horizon.
Ѻ  The Day The Waves Caught Fire.
Ѻ  Something Else Of Your Own Invention

56
Shrine
A shrine is a place that houses those unseen until sought out, gods big and small, cared for
or forgotten.
This place can always:
Ѭ  Describe the hopes of a people.
Ѭ  Show the desperation of those in need.
Ѭ  Give someone a token when they show
vulnerability at the altar.

Choose 2 aesthetic elements.


Ѻ  Colorfully Draped Garlands
Ѻ  Figures Carved Into Stone
Ѻ  A Box Of Donations
Ѻ  A Flame Flickering And Dancing
Ѻ  An Open Sanctum, Hallowed And Sacred
Ѻ  Overgrown Grass And Blacked Statues
Ѻ  Something Else Of Your Own Invention

Choose 1 folklore about this place.


Ѻ  The Home Of The Homeless God
Ѻ  The Trickster Daemon’s Final Game
Ѻ  The Beating Heart Of The Flame Goddess
Ѻ  Something Else Of Your Own Invention

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