Mobile Gaming Market Opportunity
Mobile Gaming Market Opportunity
Mobile Gaming Market Opportunity
Unprecedented level of investor interest indicative of high expected growth in the industry
33% of all funding for gaming in India came in Q12021; gaming platforms winning at the back of variety in proposition
Copyright © 2021 by Boston Consulting Group. All rights reserved
2
CONTENTS
TABLE of
3
KEY HIGHLIGHTS
01 Gaming a $1.8Bn sunrise sector in India: still relatively small (~1% of global) but growing very
MARKET
OVERVIEW
Mobile-first trend within gaming continues strong: sizeable user base (300Mn+) with ~$1.5Bn
DECODING
THE INDIAN
GAMER 02 revenues and expected to reach $5Bn+ by 2025 - increased availability and adoption
turbocharging user base
REALIZING
THE
OPPORTUNITY
Monetization still nascent: paying base still low (7-8% for non-RMG1, 15-20% for RMG) but
INSPIRATIONS:
WHAT IT
TAKES TO WIN
03 trending positively and alongside higher ARPPU's2 expected to provide momentum to industry
revenues
Copyright © 2021 by Boston Consulting Group. All rights reserved
04 Multiplayer games are seeing increased time spent and monetization because consumers like to
compete and spend time socially with their friends
05 Market made up of a mix of genres: different evolution vs. markets like China wherein action and
adventure formats steeping in local connotations reign supreme
DECODING
THE INDIAN
GAMER
3.0 2.9
1.9 1.8 1.5 1.0
REALIZING
THE
0.5
OPPORTUNITY
Television Books Newspapers Social & Gaming (mobile OTT Video Cinema & Home Audio
INSPIRATIONS:
WHAT IT
& Magazines Online Media and non mobile) Entertainment2
TAKES TO WIN
Copyright © 2021 by Boston Consulting Group. All rights reserved
2018-19
CAGR %
4% 9% 1% 26% 37% 61% 10% 4%
2019-20
CAGR %
-5% 13% -31% 11% 39% 26% -62% -15%
1. Gaming revenue includes console, PC and mobile gaming 2. Highly negatively impacted due to COVID
5 Source: Industry experts, Magna Global, PQ Media, Ovum, NewZoo, BCG Analysis
Gaming in India smaller than US, China but growing rapidly on the
back of "mobile first" phenomenon
MARKET
OVERVIEW
EVOLUTION OF
India US China
THE INDIAN
GAMING
ECOSYSTEM
CAGR of Gaming1 market in the country (2017-20) 38% 10% 8%
DECODING
THE INDIAN
GAMER
INSPIRATIONS:
WHAT IT $1.8 > $40 > $45
TAKES TO WIN
Gaming1 market size in the country (2020) Bn
Bn Bn
Copyright © 2021 by Boston Consulting Group. All rights reserved
Mobile Gaming as % of Gaming market in the country (2020) ~86% ~28% ~59%
MARKET
OVERVIEW
EVOLUTION OF
THE INDIAN
GAMING
AVAILABILITY ADOPTION MONETIZATION
ECOSYSTEM Internet connected Mobile gamers1 as % of Mobile gamer avg. annual spend2
population % (2020) population (2020) (PPP adjusted for 2020)
DECODING
THE INDIAN
GAMER
INSPIRATIONS:
WHAT IT
China 60% 45% $57-663
TAKES TO WIN
Copyright © 2021 by Boston Consulting Group. All rights reserved
Expected to reach 62% by 2025 led Monetization in very nascent stages e.g. India
by increasing access to high speed accounted for ~25% of PUBG downloads, but
and cheap mobile internet in India contributes to <5% of their global revenue
1. Defined as a person who plays at least one mobile game 2. Does not include RMG 3. Avg annual spend without PPP adjustment for India is 1-3$ and for China is 35-40$
7 Source: Industry experts, NewZoo, F&S, EIU, Forrester Analytics, BCG analysis
Gaming in India has been catalyzed by better smartphones,
increased internet access, popular titles, influencers, and COVID
MARKET
OVERVIEW
Indians have access to
EVOLUTION OF
THE INDIAN
better games than ever Increased marketing and
GAMING
ECOSYSTEM
Prior to its ban, PubG Mobile had influencers are driving
50Mn MAUs in India
DECODING
THE INDIAN
… with cheaper, faster and discovery of games
Indian games and platforms such as
GAMER
better internet quality Ludo King, Dream11, and MPL have
E.g. Dream11 is the official sponsor of
the IPL and MPL sponsors the Indian
REALIZING 46% internet users connected on avg. ~100Mn+ downloads
THE cricket team kit
OPPORTUNITY speed of 12Mbps
17+ Indian gaming influencers have
Avg. monthly data usage per user in 1Mn+ followers on YouTube
INSPIRATIONS:
WHAT IT
TAKES TO WIN
India is 14.6GB vs 11GB for US
Copyright © 2021 by Boston Consulting Group. All rights reserved
8
3 key axes define gaming landscape LEGEND
Size of bubble denotes relative share today on the axis
Green color denotes higher growth outlook expected
MARKET
OVERVIEW
SINGLE PLAYER MULTIPLAYER
EVOLUTION OF
THE INDIAN
GAMING
ECOSYSTEM
ENGAGEMENT
DECODING
THE INDIAN
GAMER
Multiplayer gamers, on avg. spend 2-3x more
than single player gamers.
Higher multiplayer interaction seen in Game IP also monetized through people
REALIZING
THE
action and strategy type games engaging as "spectators"
OPPORTUNITY
INSPIRATIONS:
WHAT IT
TAKES TO WIN
ACTION
CARD & CASINO
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& ADVENTURE
STRATEGY BOARD
GENRE MONETIZATION
MARKET
OVERVIEW
I got bored of playing Candy Time flies when I’m gaming with my friends. PUBG is
Crush alone after a while not just a way for us to have fun and compete. It’s also
EVOLUTION OF
THE INDIAN where we chill and hangout after school
GAMING
─ Former Candy Crush Player ─ PUBG Player
ECOSYSTEM
Average Time1
DECODING
THE INDIAN
1,600
GAMER
1,400
REALIZING
THE 1,200 Free Fire
OPPORTUNITY
Rise of Empire PUBG
1,000
INSPIRATIONS:
eFootball PES 2020 Clash of Clans
WHAT IT 800
TAKES TO WIN
Candy Coin Master Teen Patti
600 Last Shelter: Survival Gold
Crush Saga Call of Duty
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8 Ball Pool
400 Lords Mobile Teen Patti
Gardenscapes Carrom Ludo King
200
Homescapes Pool Ultimate Teen Patti
0
Low Medium High
Either single or interaction very limited to MULTIPLAYER INTERACTION2
viewing relative positions on dashboards
Action & adventure Casual Strategy Sports Card and Casino Board
1. Average time per user per month (mins) 2.Scoring based on popular game modes and number of simultaneous players
10 Source: AppAnnie, Internet search, industry experts, BCG Consumer Survey, 2021; N= ~3,200 respondents across 21 cities in India, BCG Analysis
Genre: Action and adventure, strategy dominate with local games
from other genres breaking into top games
MARKET
OVERVIEW
Revenue1 skewed towards top apps Strategy, casual and board games breaking in
EVOLUTION OF
THE INDIAN
top games
GAMING
ECOSYSTEM
90% User paid revenue comes from the top 20 apps1
Top 20 games by split of genre
DECODING
THE INDIAN
GAMER
KEY
Board 5%
10% INSIGHTS
LUDO King Carrom Pool
5%
REALIZING
THE
Top apps revenue1mix skewed Sports
10% 8 Ball Pool eFootball PES 2020
OPPORTUNITY
on top genre Card and 20%
casino Teen Ultimate Teen Patti
15%
INSPIRATIONS: Patti Teen Patti Gold
WHAT IT
TAKES TO WIN 35% Revenue from top 20 apps is from action and
adventure genre Casual 20%
Coin Candy Gardenscapes
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20%
Master Crush Saga
Lords Rise of
Strategy 30% Mobile Empire
Flux in top apps, new entrants breaking in regularly 30%
Mobile Clash of Last Shelter:
Legends Clans Survival
Action and
5 or 6 New apps break in to the top 20 apps every adventure
20%
15%
PUBG Call of Garena:
Mobile Duty Freefire
year (2017-20)
2017 2020
1. Only user paid revenue for apps available on app stores, does not include ad revenue or RMG
11 Source: App Annie, industry experts, press search
Genre mix different vs. China: China growth story led by action
and adventure steeped in local cultural themes
MARKET
OVERVIEW
Genre breakdown among top 20 grossing games in India and China
KEY
India China
EVOLUTION OF
THE INDIAN
GAMING
INSIGHTS
ECOSYSTEM 5% 10% 5% 5%
5% 10% 5%
10%
DECODING
20%
THE INDIAN
GAMER
15% 30% 14 out of top 20 games
20%
20%
80% by MAU in China are
REALIZING
THE 20% 15% developed by local
OPPORTUNITY
50% developers vs. just 1
30% 30%
INSPIRATIONS:
WHAT IT 5% 10%
game in India
TAKES TO WIN
(LudoKing)
Copyright © 2021 by Boston Consulting Group. All rights reserved
Racing Sports Board Card and casino Casual Action and adventure Strategy
Tencent and NetEase
acquire rights to
China had a gradual learning curve from locally making simple board games global IP and localize
to the complex games of today. Both developers and gamers have gradually them for Chinese
evolved. On the other hand, India has imported complex games and skipped users via content,
the learning curve. language and
─ Chinese gaming industry expert monetization
12
Monetization: Real money gaming largest constituent of revenue
pool driven by higher user paying propensity
MARKET Revenue1 (2020, $Bn)
OVERVIEW 1.5Bn
15-20%
EVOLUTION OF
20%
THE INDIAN
GAMING
Paying users 1.2Bn
ECOSYSTEM
DECODING
THE INDIAN
GAMER
53%
REALIZING
THE
OPPORTUNITY
7-8%
Paying users
INSPIRATIONS:
WHAT IT
TAKES TO WIN
27%
Copyright © 2021 by Boston Consulting Group. All rights reserved
IAP + Paid apps RMG User paid total Ad revenue Mobile Gaming (India)
1. Only user paid revenue for apps available on app stores, does not include ad revenue or RMG
13 Source: App Annie, industry experts, BCG Analysis
Various learnings being adopted to enhance user monetization
MARKET
OVERVIEW
EVOLUTION OF
THE INDIAN
GAMING
ECOSYSTEM
DECODING
THE INDIAN
In-game product variety
and perception of payers
GAMER
REALIZING
Wider suite of Cosmetic purchases serve as
payment options
THE
OPPORTUNITY
popular route, especially
Games have seen rise in when coupled with social
INSPIRATIONS:
WHAT IT
TAKES TO WIN payments with the
Sachet pricing perception of payers
introduction of UPI and Extremely byte-sized options to
Copyright © 2021 by Boston Consulting Group. All rights reserved
payment wallets (vs. only enhance trials by "never- People pay to get rare items
credit cards) spenders" that they can show off in-
game
Some games have introduced
options starting at ₹1-10 and
Paytm Amazon Pay
have seen great results
PhonePe GPay
14 Source: Industry experts, Google report 2020, BCG Consumer Survey, 2021; N= ~3,200 respondents across 21 cities in India, press search
CONTENTS
TABLE of
15
Mix of homegrown and global players competing in different plays
across the value chain
NON EXHAUSTIVE
MARKET
OVERVIEW
EVOLUTION OF
THE INDIAN
GAMING
ECOSYSTEM Enablers Content development Marketing Distribution Consumption Interfaces
DECODING
THE INDIAN
GAMER 1 3 6 10
GAME TECH INDEPENDENT DEVELOPERS GAMING PLATFORMS PAYMENT
REALIZING Lucid Labs Xigma Games MPL: Mobile Paytm
THE UNREAL WINZO ROBLOX STADIA GPay Paytm
OPPORTUNITY Unity Premier League First Games
Engine Frostwood Underdogs
Interactive Studio LLP
INSPIRATIONS:
WHAT IT
TAKES TO WIN
2 4 8 11
OTHER IP OWNERS STUDIOS AND PUBLISHERS APP STORES DEVICES
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5 7 9 12
ESPORTS TEAMS AD NETWORKS ESPORTS LEAGUES SOCIAL
YouTube Facebook
Audience
Google NODWIN Gaming Gaming
TSM Team Team Finatic Network by Inmobi ESL India
AdMob Gaming
Facebook Discord
01 Increased focus on familiar content, along with visual and voice features are helping onboard
MARKET
OVERVIEW
India emerging as talent hub - for India and for the world: larger talent pool with # gaming
DECODING
THE INDIAN
GAMER 02 companies having gone up >10x over last decade. Early investments by international studios
translating to talent proliferation now
REALIZING
THE
OPPORTUNITY
INSPIRATIONS:
WHAT IT
TAKES TO WIN
03 Influencer-driven user generated content, livestreaming and the nascent but growing ~$100Mn
esports industry are driving gaming adoption and higher engagement
Copyright © 2021 by Boston Consulting Group. All rights reserved
04 Gaming platforms emerging - attracting user and investor attention: proposition of diverse
games as a one stop shop
05 Investors are actively scouting and shaping space: increased early-stage activity with new highs
in terms of $s invested (~33% of all gaming funding came in 2021Q1)
17
Familiarity in content and live communication features attract
new gamers and simplify onboarding
MARKET
OVERVIEW
A key driver of PUBG's success in India is its This behavior is also seen among
voice chat function in the app, which allows popular PUBG streamers, who often
EVOLUTION OF
THE INDIAN PUBG
GAMING
ECOSYSTEM gamers to communicate in real time in their stream in local languages like Hindi
language of choice and Tamil
DECODING
THE INDIAN
GAMER
REALIZING
THE
OPPORTUNITY
game
Copyright © 2021 by Boston Consulting Group. All rights reserved
King • Visual tutorials made the mobile game easy are mobile avatars of popular offline
and intuitive board games
Indian gamers are often unwilling to set their device settings to non-English. Thus, when there is reduced
reliance on text e.g., voice chats or visual tutorials, it helps in adoption (breaking language barrier)
─ Gaming industry expert
15,000+
OVERVIEW
REALIZING
Total number of gaming companies in India Select examples of ex-Zynga founders
THE
OPPORTUNITY
20 Source: Subscribers as of Jul-2021 – YouTube; Industry experts, AppAnnie, news articles, BCG analysis
Esports, though relatively nascent, is primed to scale as more
mid-core and hard-core titles find adoption in India
MARKET
OVERVIEW Global esports outfits like TSM and Fnatic have
Esports Revenue (2020, $Mn) TSM setup India specific teams to recruit local players
EVOLUTION OF
THE INDIAN and compete in regional tournaments
GAMING
ECOSYSTEM
64% 94% 6% 97Mn
DECODING
THE INDIAN
Touted players like Mortal, Scout and Owais are
GAMER
PUBG building large fanfare priming them to be the
superstars for the next generation
REALIZING
THE
18%
OPPORTUNITY
12%
Leading publishers hosting big esports
INSPIRATIONS:
WHAT IT
TAKES TO WIN Publisher Media Sponsorship B2B Tickets and Total
Freefire tournaments with prize pools > $100K USD
fees rights Total merchandise
Copyright © 2021 by Boston Consulting Group. All rights reserved
364 48
INSPIRATIONS:
WHAT IT
WINZO >20Mn users as of April 20202
TAKES TO WIN
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Paytm First
Games
>70Mn users as of Dec 20192
412
REALIZING
THE
OPPORTUNITY
Active gaming investors and key investments Emerging strategic and M&A activity (2021)
INSPIRATIONS:
WHAT IT
TAKES TO WIN
Sequoia MPL Moonfrog Rheo Octro Target Strategic Funding Amount Type of deal
Copyright © 2021 by Boston Consulting Group. All rights reserved
Capital India
Playsimple MTG $360Mn M&A
Kalaari capital Dream11 WINZO
Stillfront
Lumikai LOCO Bombay Play eloelo Moonfrog $100Mn M&A
Group
Accel Get MEGA Mech Mocha NODWIN Gaming Krafton $22.5Mn Strategic
*not exhaustive
24
KEY CONSUMER INSIGHTS
INSPIRATIONS:
WHAT IT
TAKES TO WIN
03 Increasing adoption by women gamers albeit in low engagement archetypes (higher engagement
archetypes continue to be male dominated) – helps push overall maturity curve for gaming in India
Copyright © 2021 by Boston Consulting Group. All rights reserved
Gaming is social; more players induces competition and loosened purse strings
04 Close to half the gamers prefer to play games with friends and family as a means of socializing; high
engagement gamer archetypes tend to spend more across monetization preferences
25
Indian gamer: Same individual, multiple contexts
Not defined by demographics – same individual can shuffle between multiple 'why' and 'how' contexts
MARKET
OVERVIEW CONTEXT CONSUMER NEEDS
EVOLUTION OF
THE INDIAN
GAMING
ECOSYSTEM AD-HOC PROACTIVE
Distract oneself/ enhance Curious about trying out
OCCASION
DECODING
THE INDIAN mood and feelings/ trending/ popular games,
GAMER
unwind and relax actively seeking to play
REALIZING
THE
OPPORTUNITY
SOLO GROUP
GROUP Playing game of one's Playing group games to
COMPOSITION choice to pass time, relax socialize, bond and
or indulge compete with friends
26 Source: BCG Consumer Survey, 2021; N= ~3,200 respondents across 21 cities in India
6 distinct contexts define significant part of active Indian gamer's life
MARKET
OVERVIEW
A
D
EVOLUTION OF -
THE INDIAN
H WINDOW SHOPPING
GAMING
ECOSYSTEM O No specific loyalty or reason to play a game - will play out of boredom
C
DECODING O
THE INDIAN
GAMER C
C S
O
REALIZING
THE
A L TIME CRUSHING INDULGING
OPPORTUNITY
S P O Gaming as a filler activity in known windows of time, Gaming to indulge and treat oneself, often resulting in feelings
I R often to simply pass time; can be mindlessly addictive of reward, self-gratification and freedom
O
INSPIRATIONS:
WHAT IT O A
TAKES TO WIN
N C
T G
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I R
V O SOCIALIZING PRIZEWINNING DIEHARD GAMING
E U Semi-competitive gaming with friends Playing with the goal of winning Intense, competitive gaming in
P
1 to catch-up, socialize and have fun money through skills-based games "live to play" mode
MARKET
OVERVIEW 28% 22% 13%
A
D
EVOLUTION OF -
THE INDIAN
GAMING
ECOSYSTEM
H
O
WINDOW SHOPPER
C
DECODING O 19% 19% 12% 9% 8% 5%
THE INDIAN
GAMER C
C S
O
REALIZING
THE
A L TIME CRUSHER INDULGER
OPPORTUNITY
S P O
I R
O
INSPIRATIONS:
WHAT IT O A
C 16% 17% 16% 12% 14% 40% 15% 20% 14%
N
TAKES TO WIN
T G
Copyright © 2021 by Boston Consulting Group. All rights reserved
I R
V O
E U SOCIALIZER PRIZEWINNER DIEHARD GAMER
P
1
28 Source: BCG Consumer Survey, 2021; N= ~3,200 respondents across 21 cities in India
Demographics not a key distinguishing feature between segments
While few segments are over / under indexed, trend largely secular
MARKET
OVERVIEW
REALIZING
THE 15-24 years
OPPORTUNITY
25 20 17 15 17 18
27 31 32
44 42 41
25-40 years % % % % % %
INSPIRATIONS: Age
WHAT IT 40 43 42
TAKES TO WIN Group 41-60 years 48 49 50
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3-5 lac
24 22 25 19
31 30 33 32 34 30
42 43
5-10 lac % % % % % %
Income 36 38
>10 lac 39 43 43 36
Businessowner,
Housewife Not a differentiator Student Student Not a differentiator
Self-employed
Profession
MARKET
OVERVIEW
VARIABLES WINDOW SHOPPER TIME CRUSHER INDULGER DIEHARD GAMER SOCIALIZER PRIZEWINNER
EVOLUTION OF
THE INDIAN Passing time/ Avoid
Avoid boredom/ stay Self-indulgence Competition spirit, Bond and connect
GAMING
Key needs boredom, Quality time Earn money
ECOSYSTEM up-to-date Quick -break feel energized Fit in with groups
alone
DECODING
THE INDIAN
GAMER Action, Action
Adventure, Casino, Fantasy
Preferred genre Board, Casual Adventure, Adventure, Racing, Action, Board
Casual, Word sports,
REALIZING
Casual Sports, Strategy
.
THE
OPPORTUNITY
PUBG WINZO
Type of games LUDO King Temple run Hitman Sniper Hitman Sniper
INSPIRATIONS: Need for Speed Teen Patti
WHAT IT (exemplar; Subway Subway Surfers Temple run 2 PUBG
TAKES TO WIN FIFA2020 Junglee
Non-exhaustive) Surfers WORD collect Subway Surfers LUDO King
Clash of clans Dream11
Copyright © 2021 by Boston Consulting Group. All rights reserved
Average hours
12 16 14 21 17 19
per week
Intensity of
game
30 Source: BCG Consumer Survey, 2021; N= ~3,200 respondents across 21 cities in India
Decoding the segments: How they play and pay
Group gamers contribute~70% of value pool
MARKET
OVERVIEW
VARIABLES WINDOW SHOPPER TIME CRUSHER INDULGER DIEHARD GAMER SOCIALIZER PRIZEWINNER
EVOLUTION OF
THE INDIAN
Average hours
GAMING
ECOSYSTEM per week 12.5 15.5 14.2 21.2 17.2 19.2
DECODING
THE INDIAN Value share 13% 12% 5% 14% 16% 40%
GAMER
REALIZING
THE
OPPORTUNITY
Paid users1 22% 30% 31% 47% 44% 68%
INSPIRATIONS:
Average spend
WHAT IT
TAKES TO WIN
per user ($)
$1 - 1.5 $2 - 2.5 $1.5 - 2 $2.5 - 3 $3 – 3.5 $10 - 11
Copyright © 2021 by Boston Consulting Group. All rights reserved
Average spend
per paid user ($)
$6 - 6.5 $6 - 6.5 $5.5 - 6 $6 – 6.5 $7 – 7.5 $15 -16
Willingness to pay
1. % of gamers who pay for mobile games out Under-indexed i.e., less Over-indexed i.e., greater
of all gamers playing at least once in 2 weeks than 0.8X index to total than 1.2X index to total
31 Source: BCG Consumer Survey, 2021; N= ~3,200 respondents across 21 cities in India
Example: 'Window Shopper'
Recommended by friends App issues (slow, crashes • This segment focuses the most on "ease of play"
and bugs, disk space) • Weak monetization tilt with lowest share of paying users and
Good game graphics
avg. monthly spend across segments
INSPIRATIONS:
Play a few games before going to bed Play games to destress after a tiring Other
80 RMG
68
WHAT IT
TAKES TO WIN
day or to connect with friends/family
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9% 8% 5%
MARKET
OVERVIEW Indulger PROFILE
EVOLUTION OF
"I love gaming and use this as a reward to positively help me AGE MEDIA PROFILE
THE INDIAN
GAMING focus on other activities. I set goals like 2 hours of studying 44% 40% Average hours per week 14
ECOSYSTEM 16%
before allowing myself to play games for 15 mins" % of paid users 43%
Average spend per month $1.75
DECODING 15- 24 Years 25 - 40 Years 41 – 60 Years
THE INDIAN
GAMER
CONSUMPTION OCCASIONS PREFERRED PLACE PREFERRED MODEL
REALIZING Play games alone at school or work for Mostly play alone but sometimes At home 13 Ads (no payment) 16
THE 17
OPPORTUNITY a short break online with friends / family At work/school IAP+Paid apps
30 54
70
Other RMG
INSPIRATIONS:
Play to destress or to spend quality X Axis
WHAT IT alone time
TAKES TO WIN
INCOME Over-represented in low-income
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38
6 imperatives to drive the next wave of growth
MARKET
OVERVIEW
ENHANCE
DISCOVERY
1 Casual games, free to play games and influencers are good hooks to onboard first-
time gamers
EVOLUTION OF
2
THE INDIAN
GAMING
ECOSYSTEM AND ADOPTION
Game design and mechanics are effective in driving organic discovery and growth
DECODING
THE INDIAN
GAMER
REALIZING
THE
OPPORTUNITY
INSPIRATIONS:
IMPROVE
USAGE AND
3 Genre diversification effective in increasing engagement and addressing churn
WHAT IT
4
TAKES TO WIN
RETENTION Contextual and interactive social experiences are key in driving adoption and
Copyright © 2021 by Boston Consulting Group. All rights reserved
DRIVE
"ACCEPTABLE"
5 Ads and product placements can be blended seamlessly into the game without
being obtrusive to the gamer
MONETIZATION
39
ENHANCE DISCOVERY AND ADOPTION
Casual games and influencers are Game design and mechanics are effective
MARKET
OVERVIEW
good hooks for first-time gamers in driving organic discovery and growth
EVOLUTION OF
THE INDIAN
GAMING
ECOSYSTEM
REALIZING
THE
OPPORTUNITY
Social real money gaming start-up that allows gamers
WHO THEY A free-to-play casual puzzle game developed and
to play casual and card games with their friends via
INSPIRATIONS:
WHAT IT
TAKES TO WIN
ARE video chat
published by King with a freemium model
Copyright © 2021 by Boston Consulting Group. All rights reserved
REALIZING
THE
OPPORTUNITY
WHO THEY Mobile e-sports and real money gaming platform that Fantasy themed freemium strategy game that's multi-
INSPIRATIONS:
WHAT IT
TAKES TO WIN
ARE offers tournament, 1-vs-1 battle and fantasy sport formats player and has a levelized learning curve
Copyright © 2021 by Boston Consulting Group. All rights reserved
The clan system allows shared experiences (clan wars) which leads to
MPL has built a genre agnostic platform attracting top developers
WHAT who create user-friendly games. This allows them to cater to a
bonding and learning among gamers, not available to single players
THEY DID wide variety of gamers Strategy has been to constantly evolve to offer more user-friendly,
consistent and fun online experiences
High proportion of paying users (better than industry average) –
offering a game for every person and occasion allows better Overall high popularity (massive global fan base, esports franchises,
retention and monetization spin off TV show) and high retention (D30 retention is ~25% vs Candy
Crush at 10-12%)
41 Source: App Annie data, news articles, industry experts, press search
DRIVE ACCEPTABLE MONETIZATION
REALIZING
THE
OPPORTUNITY
WHO THEY Online-only action-adventure battle royale game Free-to-play modern adaptation of board game Ludo,
INSPIRATIONS:
WHAT IT
TAKES TO WIN
ARE developed by Garena developed by Gametion Technologies
Copyright © 2021 by Boston Consulting Group. All rights reserved
Tailored features that embrace Introduced packs at prices as low as ₹10 to convert
local cultures, particularly in more users to conduct in app purchases
emerging countries like India
WHAT e.g. Introduction of Hrithik
THEY DID Roshan-based character and
rewards as an immersive ad for Ad revenue/in app purchase revenue split went from
the movie War within the game 80:20 to 60:40 after the introduction of new packs
43
Nazara: The 22-year diversification journey to a blockbuster IPO
At the back of a stable, profitable biz, Nazara has over the years bet on adjacent opportunities and
MARKET
OVERVIEW leveraged acquisitions in a strategic move towards diversifying to build a network of synergistic companies
EVOLUTION OF
THE INDIAN
Revenue share %
GAMING
ECOSYSTEM
33% Telco Subscription
57%
DECODING
THE INDIAN 8% Freemium
GAMER
89%
34% Esports
REALIZING 14%
THE
OPPORTUNITY
RMG
29% 17%
9% 8% Gamified Learning
INSPIRATIONS:
WHAT IT
Founded 2%
TAKES TO WIN
MARKET
OVERVIEW
EVOLUTION OF
THE INDIAN
GAMING
ECOSYSTEM
EVOLUTION OF
THE INDIAN A gaming platform
GAMING
ECOSYSTEM
that aggregates a wide The platform keeps
a cut of the pool,
DECODING
variety of games from VS and the winners
THE INDIAN different developers
GAMER Players play against each other, take the rest
putting up as little as ₹3
REALIZING
THE
OPPORTUNITY
INSPIRATIONS:
Overcoming typical challenges for such a model
WHAT IT
TAKES TO WIN
2018 2019 2020 2021
Copyright © 2021 by Boston Consulting Group. All rights reserved
MARKET
OVERVIEW
EVOLUTION OF
THE INDIAN
Fuel competition to build Levers building liquidity: variety Personalisation and diverse
sports, not games … in games and acquisition.. content to drive retention
GAMING
ECOSYSTEM
DECODING
THE INDIAN
GAMER Real-time cheating and financial MPL maximizes in-game engagement MPL, via ML and optimization
fraud detection algorithms ensure by ensuring players of similar skill levels models learns player preferences,
REALIZING
THE
that MPL provides a fair gameplay lay with each other skill levels and recommends games
OPPORTUNITY
experience to all players to improve player skill and their
chances of winning
INSPIRATIONS:
WHAT IT MPL learns from historic gameplays MPL has built a large top of the funnel Fast launches of games to keep the
TAKES TO WIN
and tournaments to design new game with its wide variety of free to play gamer experience fresh.
Copyright © 2021 by Boston Consulting Group. All rights reserved
People don't just want to win; they TV campaigns, signing on Virat Kohli Driving retention via building of
want a challenge: Highest retention (Indian cricketer), IPL teams and Bigg community and engagement
typically seen in players winning half Boss partnership helped top of funnel features such as the audio chat
of the times vs. all the time further
Developing a game is a balance of art and science which brings a lot of risks. We want to fuel competition and
be the platform where the largest global gaming competitions happen.
─ Sai Srinivasan, CEO and Co-Founder, MPL
MARKET
OVERVIEW
EVOLUTION OF
THE INDIAN
Network effect First mover advantage Winning consumer trust Regulatory leadership
GAMING
ECOSYSTEM
More people = larger A platform to display and Transparent and easy to Dream11 took initiative to
DECODING
THE INDIAN contest = large prizes = leverage superior use product with an open define guardrails for this
GAMER
more people. Easier to knowledge was missing for system on how money is space when nascent in
REALIZING
acquire new users with a sports enthusiasts. flowing in and out was India
THE
OPPORTUNITY growing user base Dream11 moved early to crucial to building trust
capitalize on this unmet Created a self-regulated
INSPIRATIONS:
WHAT IT
The 'daily' nature of need Investing behind a positive industry body with other
TAKES TO WIN
offering increases social media presence and fantasy sports platforms -
engagement and Dream11 made high risk associating with the likes Federation of Indian
Copyright © 2021 by Boston Consulting Group. All rights reserved
stickiness resulting in low early investments in of the NBA or the ICC Fantasy Sports and
churn rates partnerships before the further enhanced industry adopted a charter
space was well defined credibility to follow best practices and
There's also an e.g., partnership with BCCI code of ethics to protect
opportunity to cross-sell consumer and business
other contests helping interests'
them increase their ARPU
MARKET
OVERVIEW
OVERVIEW
Parent company of
EVOLUTION OF
THE INDIAN
GAMING
RummyCulture and Gamezy RummyCulture
ECOSYSTEM
Launched as a fantasy game
10+ registered 1-1.5 MAUs and First product of GK. Launched in platform in 2019
DECODING
THE INDIAN
Mn base, Mn growing October 2017 Gamezy
GAMER Currently offers three sets of
RMG games for users
REALIZING
Real Money rummy platform.
THE Offers everyday and special
OPPORTUNITY
Players compete putting up as little as tournaments and table pool Fantasy cricket – T20, ODI and test matches
₹1 + multiple tourneys types matches Card games like poker, rummy
INSPIRATIONS:
WHAT IT Casual games like snake, carrom, chess, 8 Ball pool
TAKES TO WIN GK keeps a cut of the pool money (rake
percentage), and winners take the rest
Copyright © 2021 by Boston Consulting Group. All rights reserved
MARKET
OVERVIEW
EVOLUTION OF
THE INDIAN
GAMING
ECOSYSTEM
Leading from the front Focusing on a healthy Striving for differentiation
on technology CAC and ROI in a competitive market
DECODING
THE INDIAN
GAMER
Acknowledgments
The authors thank and acknowledge the support provided by Abheek Singhi (Managing Director and Senior Partner, BCG), Arushi Jain (Project Leader,
BCG) Trishla Selarka (Consultant, BCG) and Prithvi Raj Nair (Associate, BCG) in preparing this report.
A special thanks to Jasmin Pithawala and Payal Banerjee for managing the marketing process and to Jamshed Daruwalla, Saroj Singh, Pradeep
Hire, Pavithran NS, Abbasali Asamdi and Seshachalam Marella for their contribution towards design and production of this report.
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