Smart Visual Identities A Design Challen
Smart Visual Identities A Design Challen
Smart Visual Identities A Design Challen
Lelis C. (2021) Smart Visual Identities: A Design Challenge for Smart Learning Environments. In: Mealha Ó., Rehm M., Rebedea T. (eds) Ludic, Co-design and Tools
Supporting Smart Learning Ecosystems and Smart Education. Smart Innovation, Systems and Technologies, vol 197. Springer, Singapore. https://doi.org/
10.1007/978-981-15-7383-5_12
2 Methods
The main objective of this ongoing research is to suggest a definition and classification
of smart brands so that these can rightfully represent and deliver the smartness promise
of smart ecosystems, those already acknowledged as such, but also the environments
with the potential of becoming it.
The research draws on Hermeneutics, informed by Gadamer’s perspective that the
individuals can only reach their own truth when they understand or master their own
experience (Gadamer, 1989). It is rooted in the methodological approach of Grounded
Theory. Following the inspirational quote by Glaser that “all is data” (1998, p.8), the
research considers Charmaz’s guidelines to ensure adequacy of data quality (2014),
hence capturing a range of contexts, perspectives and timeframes. Greatly informed by
inductive and abductive reasoning supporting a speculative design exercise, at this
initial stage the research will resort mostly in secondary research (fieldnotes, scholarly
literature) and the analysis of visual artefacts resulting from creative workshops. The
question guiding it is: “How smart can a smart campus’ visual identity be?”.
Fig. 2. Computerised brand identity of Nordkyn, which logo reflects the data received by a feed of
weather statistics, real-time changing when the direction of the wind or the temperature changes.
So far, this research allowed the visual and interaction properties’ analysis of some
of the so-called smart brands; Nordkyn is one of the best examples in which useful and
meaningful information is being visually depicted in a brand’s visual identity but it fails
on the customisation level. It is the researcher’s understanding that smart brands would
fall within a specific type of flexible/dynamic brand that, among other strategic
features, makes use of real time data to implement transmogrifying conditions to their
visual attributes or elements (colour, type, shape, relation with space, etc.). However,
the conducted exploratory analysis suggests that, data visualisation wise, the brand
identites of smart learning environments, do not include citizens as active participants,
do not take any advantage of smart/big data in order to promote personalised
experiences in the context of learning and continuous knowledge creation, and only a
few could potentially promote design literacy and creativity, not just by telling, but by
doing and leading by example – and a brand’s visual assets are great showcase displays.
With this research, it is expected to demonstrate that one of the defining attributes of
smart brands is to include a discourse based on broader dimensions of design. On the other
hand, it is being presupposed that the existing smart learning environments do not
communicate through a smart brand (identity) approach, and that their promotion of design
literacy is not actually grounded on a systematised or holistic design-based exercise.
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