The Science of Instruction
The Science of Instruction
The Science of Instruction
ICT Literacy
The European Commission defines competencies related to digital literacy as the “knowledge, skills, attitudes (thus including abilities,
strategies, values and awareness) that are required to use ICT and digital media to perform tasks; solve problems; communicate; manage
information; collaborate; create and share content; and build knowledge effectively, efficiently, appropriately, critically, creatively, autonomously,
flexibly, ethically, reflectively for work, leisure, participation, learning, socializing, consuming, and empowerment” (Ferrari, 2013, p. 3).
“The ability to use ICT and the Internet becomes a new form of literacy – ‘digital literacy’. Digital literacy is
fast becoming a prerequisite for creativity, innovation and entrepreneurship and without it citizens can
neither participate fully in society nor acquire the skills and knowledge necessary to live in the 21st century”
(European Commission, 2003, p. 3).
meet the needs of discreet learning
communities
There’s extensive debate in the scientific community Suppose that [phenomenon] never occurred. How
about [phenomenon]. What are the primary reasons would life within [community/region/country]
for [phenomenon]? function differently today?
What are the short-term causes of [historical event], Suppose that [causes of historical event] were
which originated outside of the country where it actually addressed by [world leader]. What might
occurred? have happened differently in [historical event]?
Reflecting on [book/play] in its entirety, what are Reflecting on [book/play] in its entirety, what might
the main reasons why [character] decided to [verb] have happened if [character] decided to [verb]
[context]? [context] earlier in the story?
Assessment
Assessments should measure skill in accessing, organizing, Assessment Techniques:
and communicating of information or feedback... Multiple-choice items, interactive items (moving objects
on the screen), and performance based tasks that
Assessments explicitly cover several skills related to require the use of simulated software.
proficient use of information sources, including evaluation, Developing a research strategy; selecting search tools,
integration and synthesis, communicating, and applying the using features of search tools, and successfully
information to solve problems…students are not asked conducting searches; retrieving, evaluating, and
to make use of technology or demonstrate proficiency documenting sources
with ICT tools rather, students’ ability to compose a well- Multiple-choice and true/false item types, which can
formed written response that includes accurate analysis provide valid information about students’ knowledge of
particular information literacy skills and concepts, but
of provided source materials. cannot provide much evidence of the extent to which
Designing according to three proficiency levels, where the students effectively deploy those skills in the various
contexts of their use.
highest level requires multiple steps, use of varied
More traditional format the emphasis is on established
technologies, and deployment of higher-order cognitive information literacy standards are more likely to
processes such as monitoring and integration. emphasize knowledge of concepts and skills (principles
for beginning research, for accessing and evaluating
Defining information needs, accessing, evaluating, different kinds of information sources, or ethical and
managing, and integrating information, and most legal considerations) and less likely to emphasize
importantly for this particular assessment, the application reasoning and problem-solving (i.e., integration,
to problem-solving creation, or application).
Diaries and journals as learning and assessment vehicles
Making use of digital objects such as badges as a form of e.g. using tablets [Personal Digital Assistants]… have
assessment tool… the use of digital badges in videogames been shown to contribute to changes in critical
and explains how it aligns with quality assessment awareness, growth in autonomy, and transformations
practices from strategic approaches to learning to deeper and
authentic engagement with subject matter
Digital Education Ecosystem [The future we don’t know]
• Interdisciplinary instructional strategy that integrates technology, pedagogy
and content knowledge to achieving instructional equity among students/learners…
Providing students with exciting learning experiences that are less disjointed
and relevant for solving actual problems…
PRINCIPLES: SCIENCE OF INSTRUCTION
• Applying the Multimedia Principle
• Applying the Contiguity Principle
• Applying the Modality Principle
• Applying the Redundancy Principle
• Applying the Coherence Principle
• Applying the Personalisation and
Embodiment Principle
Applying the Segmenting and Pretraining
Principle
APPLYING THE MULTIMEDIA PRINCIPLE
Cognitive Theory of Multimedia Learning
include words and graphics rather than Harp and Mayer (1998),
words alone. extraneous pictures (and their
“virtually all instruction has become text captions) can interfere with
multimedia” (Merrill, 2015, p. 49)
learning in three ways:
Multimedia presentations – active
learning by mentally representing the Distraction - by guiding the learner’s
material in words and in pictures and by limited attention away from the relevant
mentally making connections between material and towards the irrelevant
the pictorial and verbal representations. material,
Disruption - by preventing the learner
from building appropriate links among
pieces of relevant material because
pieces of irrelevant material are in the
way.
Seduction - by priming inappropriate
existing knowledge (suggested by the
added pictures), which is then used to
organize the incoming content.
APPLYING THE SEGMENTING AND PRETRAINING PRINCIPLE
Cognitive Theory of Multimedia Learning
complexity of a
lesson…interrelationship between
elements.
humans learn best when information
is presented in segments, rather than
one long continuous stream…
humans learn more efficiently if they
already know some of the basics:
understanding basic definitions, terms,
or concepts before beginning the
learning experience.
Thank You
REFERENCES
Boers, R., Ercan, E., Rinsdorf, L., & Vaagan, R. W. (2012). From convergence to
connectivism: Teaching journalism 2.0. Online journal of communication and
media technologies, 2(4), 52-64.
Clark, R. C., & Mayer, R.E. (2011). Applying the Modality Principle. In R. Taff
(Ed.), E-Learning and the Science of Instruction. (pp. 115-130). San Francisco,
CA: Wiley.
Siemens, G. (2004). Elearnspace. Connectivism: A learning theory for the
digital age. Elearnspace. org.
https://u.osu.edu/dove.76/access-pedagogy/
https://elearning-essentials-2020.weebly.com/modality-principle.html