Report de Poijhgv
Report de Poijhgv
Report de Poijhgv
A
Project Report
On
WASTE SEGREGATION
SUBMITTED BY:
Name Enrollment No.
Rathod Pranav 200420106008
Patel Shravan 200420106035
Maniya Henil D2D 7
Patel Mitul D2D 23
Jariwala Niraj D2D 21
Academic Year
(2021-202 2)
Place: Surat
ACKNOWLEDGEMENT
We would like to thank our team members for their co-operation and work. We
would like to express our special thanks of gratitude to our mentor Prof Chaitali Patel
our head of department Dr. Jigar Sevalia who gave us the golden opportunity to
perform this new course ‘Design Engineering’, that has helped us in doing a lot of
research and encouraged us to understand and observe the problems surrounding us
and helped us to find their creative solutions.
We would also like to thank our mentor Prof Chaitali Patel for his immense
support and assistance during the completion of the project and for allowing us to
have this great opportunity for implementing our ideas and for encouraging us to go
beyond our limits.
Lastly, we would like to thank our family, friends, and the entire supporting
faculty for their support and help in finalizing this project within the limited time frame
CONTENTS
1. Introduction ...................................................................................................... 5
1.1 Team Profile .................................................................................................. 6
1.2 Biomimicry .................................................................................................... 7
Introduction ........................................................................................................ 7
Biomimicry Examples ............................................. Error! Bookmark not defined.
2. Observations.................................................................................................... 14
2.1 Lemon Activity ............................................................................................ 14
2.2 AEIOU Summary Sheet ................................................................................ 22
Summary sheet ................................................................................................. 22
3. Mind Mapping ................................................................................................. 24
4. Role Play Canvas.............................................................................................. 25
5. Empathy Canvas .............................................................................................. 30
6. Ideation Canvas ............................................................................................... 32
7. Product Development Canvas ......................................................................... 33
8. Prototype ........................................................................................................ 34
9. Learnings Need Matrix (LNM).......................................................................... 35
10. Continuous Assessment Report ..................................................................... 36
Plagiarism Checker X Originality Report .............. Error! Bookmark not defined.
Introduction
1. Lemon Activity
2. Biomimicry
3. AEIOU Observation Sheets
4. Mind Mapping
5. Empathy Canvas
6. Role Playing
7. Ideation Canvas
8. Product Development Canvas
9. Prototype
10.LNM
1.1 Team Profile
RATHOD PRANAV
PATEL SHRAVAN
MANIYA HENIL
PATEL MITUL
JARIWALA NIRAJ
Biomimicry
Introduction
Approaches to Biomimicry:
GECKO TAPE
2. Observations
To improve Observation skills, the whole class individually exercised the lemon
activity. This exercise allows the students to keenly observe an everyday object
such as lemon & look at it from a perspective never seen before. It helps in
understanding the kinds of observation skills needed and the ways to implement
these skills to work effectively. It involves observing the lemon, writing the key
points, then exchanging the points with the partner and trying to find the partner’s
lemon among a bunch of lemons using the observations written by him/her.
The A E I O U framework is very useful, and the most basic sheet required for design
engineering 1 A. It is an investigative tool to help interpret observations gathered
by ethnographic practices in the field. It primary function is to develop building
blocks of models that will ultimately address the objectives and issues of a client.
A – Activity
E – Environment
I – Interaction
O – Object
U – User
AEIOU is the beginning of any project under designing. It involves observation of
the domain selected area with a group of five, each taking their individual
observations at same time.
Summary sheet
The summary sheet of AEIOU is the compact form of the observation taken by all
group members. To make sheet attractive different formatting of sheet was used.
The summary sheet covers the below given information:
3. Mind Mapping
24
4. Role Play Canvas
Role Play is a process of imaging yourself as one of the people of any domain and
write about their day so that we can understand their lifestyle and observe the
difficulties faced by them.
Role playing is the base for empathy sheets, and it helps in understanding other’s
emotions. Role play helps in empathizing with the other person’s situation.
In this activity, we imagine to be another person and understand their role in the
society, their family etc. This activity can also be completed by observing people
or interviewing them.
25
Role play allows us to understand different techniques of observation and also
how to observe a different action for the same activity. It forces you to focus on a
particular area allowing you the advantage of the same in the field of engineering.
26
Work by JARIWALA NIRAJ
27
Work by PRANAV RATHOD
28
Work by MANIYA HENIL
29
Work by PATEL MITUL
5. Empathy Canvas
30
Activities: - This section includes the activities done by the user and those that
affect him in one or another way.
Story Boarding: - This section includes two happy stories and two sad stories
narrated by the user.
31
6. Ideation Canvas
32
7. Product Development Canvas
33
8. Prototype
34
9. Learnings Need Matrix (LNM)
While creating a product various skill are needed to achieve the goal successfully.
These skills may be technical or non-technical. The purpose of LNM is to identify
the requirements of learning among the team members. While a new
product/process is under development based on a unique idea (to reduce the level
of difficulty faced by a user), the team members need to learn and explore a lot of
new skills and documents, methods and guidelines.
Thus, the skills required to understand the concept and design the product are
collected and written in the Learnings Need Matrix as below:
35
10. Continuous Assessment Report
36