Shadow Lord

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Shadow Lord

Class features:
Hit Dice - 1d8+Con mod per level
Proficiencies
Armor: Light and Medium
Weapons: Simple and martial
Tools: none
Saves: DEX, INT
Skills: Choose 2 of Arcana, religion, stealth, intimidation

Equipment:
a)2 shortswords b)A greatsword c)A longbow and 20 arrows
a dagger and leather armor

Level Prof. Features


Bonus

1st +2 Fighting Style

2nd +2 ----

3rd +2 Shadow

4th +2 Ability Score Increase

5th +3 Extra Attack

6th +3 Shadow Thief

7th +3 Undead Link

8th +3 Ability Score Increase

9th +4 Black Heart

10th +4 One with the Shadows

11th +4 Extra Attack

12th +4 Ability Score Increase

13th +5 Strike of the Dead


14th +5 Shadow Improvement

15th +5 ----

16th +5 Ability Score Increase

17th +6 Revival

18th +6 Shadow Improvement

19th +6 Ability Score Increase

20th +6 Extra Attack, Master of Shadows

Fighting Style

You adopt a particular style of fighting as your specialty. Choose one of the following
options. You can’t take a Fighting Style option more than once, even if you later get
to choose again.

Archery
You gain a +2 bonus to attack rolls you make with ranged weapons.
Defense
While you are wearing armor, you gain a +1 bonus to AC.

Dueling
When you are wielding a melee weapon in one hand and no other weapons, you
gain a +2 bonus to damage rolls with that weapon.

Great Weapon Fighting


When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon
that you are wielding with two hands, you can reroll the die and must use the new
roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or
versatile property for you to gain this benefit.

Protection
When a creature you can see attacks a target other than you that is within 5 feet of
you, you can use your reaction to impose disadvantage on the attack roll. You must
be wielding a shield.

Two-Weapon Fighting
When you engage in two-weapon fighting, you can add your ability modifier to the
damage of the second attack
Shadow
Beginning at 3rd level, you can Take the shadow of a dead and make it your servant
Shadow (Class)

Medium Undead, Varies

● Armor Class Varies


● Hit Points Vaires
● Speed 30ft.

STR DEX CON INT WIS CHA

16 (+3) 16 (+3) 11 (+0) 17 (+3) 8 (-1) 10 (+0)

● Condition Immunities Grappled, Poisoned, Incapacitated, unconcious,


restrained
● Senses passive Perception 9
● Languages Can understand any 3, but cannot speak with anyone outside of
their master
● Challenge 1 (100XP)

Gaseous Form. Non Magical attacks against this creature have disadvantage.
Shadowed strike. Your shadow can add 1d4 necrotic damage to any damage it
deals.

Actions (Base)
Slam. +5 to hit, deals 5(1d10) bludgeoning damage.

You can control up to 1 shadow at a time at third level, 2 at 14th level and 3 at 18th
level
Your shadow can equip any item that is below or equals uncommon rarity at 3rd
level, below or equals rare at 14th level and below or equals very rare at 18th level.
Your shadows have an AC that equals to 10+ your level halved (rounded up)
Your shadows have HP that equals (twice your level+your proficiency modifier)X2
In order to gain a shadow, you must find the corpse of a humanoid and complete a
Nat 20 on an arcana check to make it your shadow
The shadows do not need food or water

Extra Attack
Beginning at 5th level, you can attack twice, instead of once, whenever you take the
Attack action on your turn.
The number of attacks increases to three when you reach 11th level in this class and
to four when you reach 20th level in this class.

Shadow Thief
Beginning at 6th level, when you attack, you can attempt to steal a shadow of a
humanoid to make it your servant. In order to do that, you need to succeed with a
natural 20 arcana check. This Feature takes a bonus action to use and you can use
this feature for a number of times equal to your INT mod (minimum 1) per long rest

Undead Link
At 7th level, you gain the ability to link yourself with one of your shadows. As a
reaction upon taking damage or being hit by a condition effect, you can link yourself
with one of your shadows to cause it to take half of the damage for you or take the
condition effect for you.You can use this feature for a number of times equal to your
INT mod (minimum 1) per long rest.

Black Heart
Beginning at 9th level You have spent so much time with your shadows that you
learned to resist their worst effects. You gain resistance to necrotic damage and you
HP maximum cannot be reduced.

One With the Shadows


Beginning at 10th level, your shadows are invisible while they are in darkness and
you can become invisible in darkness for 1 minute for a number of times that equals
to your INT mon (minimum 1)

Strike of the Dead


Beginning at 13th level, you can use a bonus action to deal and extra 2d6 necrotic
damage to your next damage dealt. You can use this feature for a number of times
equal to your INT mod (minimum 1) per long rest.

Revival
Beginning at 17th level, you can cast Revivify at will (same material components),
but it will cause a random effect on the resurrected person.

Master of Shadows
By 20th level, your shadows are so capable of the arcana they gain an attunement
slot and your shadow carrying capacity is now 4.

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