Planning and Insight Adaptive Methods Issue Commands: 1+: Before Rolling Attack Dice, The 2: +1 To Hit
Planning and Insight Adaptive Methods Issue Commands: 1+: Before Rolling Attack Dice, The 2: +1 To Hit
Planning and Insight Adaptive Methods Issue Commands: 1+: Before Rolling Attack Dice, The 2: +1 To Hit
INSIGHT METHODS
When a unit is performing a Melee Start of any Turn: When your Commander's
Attack, before rolling Attack Dice: Replace 1 Condition token unit Activates:
Choose 1: on any 1 unit with any Instead of this unit performing
• This Attack deals +1 Hit. other Condition token. an Action this Turn, target 1
• After rolling Defense Dice, If you Control , you may other friendly unit in Long Range.
the Defender blocks +1 Hit. move 1 Condition token from It performs 1 Attack or Charge Action.
1 unit to any other unit.
If you Control , or if your
Commander's unit is the Attacker/ Start of any Turn:
Defender, deal/block +1 Hit. Target 1 friendly Combat Unit.
Remove 1 Order token from
that unit. They may use that
Order again this Round.
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WORTH THE RISK METICULOUS SURPRISE
PLANNING STRATEGY
When a friendly unit is performing End of the Round: Start of a friendly Turn:
a Morale Test, after rolling dice: Search your Tactics Deck for Discard this card and 1 other
That unit may re-roll any 1 Commander Tactics card card to return 1 card from your
dice for this test. and add it to your hand. discard pile to your hand.
If that unit is in Short Shuffle your Tactics deck. If you Control , you only
Range of your Commander, have to discard this card.
it passes this test instead. Start of any Turn,
if you Control :
Search your Tactics Deck for
1 Commander Tactics card
and add it to your hand.
Shuffle your Tactics deck.
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SPOILS OF WAR
RAMSAY SNOW - THE BASTARD OF BOLTON RAMSAY SNOW - THE BASTARD OF BOLTON RAMSAY SNOW - THE BASTARD OF BOLTON
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A FLAYED FEAR KEEPS WHISPERED
MAN HAS A MAN ALIVE THREATS
NO SECRETS
ROOSE BOLTON - THE LEECH LORD ROOSE BOLTON - THE LEECH LORD ROOSE BOLTON - THE LEECH LORD
When a unit is targeted by When an enemy fails a Panic Test: When an enemy NCU Activates:
an Ability or Tactics card: Target any number of friendly If that NCU Claims a zone this
You may expend 1 Condition token House Bolton units in Long Range. Turn, after resolving that zone's
from an enemy in Long Range of For each Wound caused by this effect, target 1 enemy Combat
that unit. If you do, cancel the effect Panic Test, restore that many Unit. They become Vulnerable.
of that Ability or Tactics card. Wounds (total) across these units. Then target 1 enemy Combat
Unit, they become Panicked.
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VARGO HOAT - THE GOAT OF HARRENHAL VARGO HOAT - THE GOAT OF HARRENHAL VARGO HOAT - THE GOAT OF HARRENHAL
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SELLSWORD SELLSWORD RECKLESS
NEGOTIATIONS BRAVADO STRIKES
DAARIO NAHARIS - STORMCROW CAPTAIN DAARIO NAHARIS - STORMCROW CAPTAIN DAARIO NAHARIS - STORMCROW CAPTAIN
When a friendly NCU Claims a zone: Start of a friendly Turn: When a friendly unit is
Replace that zone's effect with: Target 1 friendly Combat Unit. performing a Melee Attack,
That unit performs 1 Morale before rolling Attack Dice:
Until the end of the Round, you count
as Controlling . Restore 2 Wounds Test. If this is a Stormcrow This Attack gains Critical Blow and
to 1 friendly Combat Unit. If this is Unit, it gains +2 to its roll. Precision. The Attacker suffers 1
a Stormcrow Unit, restore +1 Wound On a success, target 1 enemy Wound for each Attack Die roll of 1.
for each of that unit's destroyed ranks. in Long Range. It becomes If this targets a Stormcrow
Panicked and Weakened. unit, this Attack rolls its
highest Attack Die Value.
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