Cratos Manual 2 0

Download as pdf or txt
Download as pdf or txt
You are on page 1of 45

Cratos

s
to
ra
Classic Collection
Program family
on CRATOS hardware
Software version: CN-INT v2.0
Document version: v1.2T
C
Cratos

s
to
ra
C

2
Cratos

Table of contents
1. Games review ................................................................................................................................. 6
1.1 Turning on ................................................................................................................................ 6
1.2 Obtaining the right to play ........................................................................................................ 6
1.3 Selector..................................................................................................................................... 7
1.4 CLASSIC FRUIT ........................................................................................................................... 8
1.4.1 Playing the game ................................................................................................................ 8

s
1.4.2 Doubling............................................................................................................................. 8
1.4.3 Bonuses.............................................................................................................................. 9
1.4.4 Payout table ....................................................................................................................... 9

to
1.5 CLASSIC CHERRY ...................................................................................................................... 10
1.5.1 Playing the game .............................................................................................................. 10
1.5.2 Bonus games .................................................................................................................... 10
1.5.3 Payout table ..................................................................................................................... 11
1.5.4 Multiplying values of the prize combinations .................................................................... 11
1.6 CLASSIC POKER II ..................................................................................................................... 12
ra
1.6.1 Playing the game .............................................................................................................. 12
1.6.2 Doubling........................................................................................................................... 12
1.6.3 Mini bonus ....................................................................................................................... 13
1.6.4 Payout table ..................................................................................................................... 13
1.6.5 Prize information.............................................................................................................. 13
1.7 POKER 21 ................................................................................................................................ 14
C

1.7.1 Playing the game .............................................................................................................. 14


1.7.2 Doubling .......................................................................................................................... 14
1.7.3 21’s bonus ........................................................................................................................ 15
1.7.4 Payout table ..................................................................................................................... 15
1.7.5 Prize information ............................................................................................................. 15
1.8 CLASSIC POKER........................................................................................................................ 16
1.8.1 Playing the basic game ..................................................................................................... 16
1.8.2 Doubling........................................................................................................................... 16
1.8.3 BONUS of 4 ...................................................................................................................... 17
1.8.4 BONUS of 3 ...................................................................................................................... 17
1.8.5 Payout table ..................................................................................................................... 18
1.8.6 Prize information.............................................................................................................. 18

3
Cratos

1.9 CLASSIC STARS ........................................................................................................................ 19


1.9.1 Playing the game .............................................................................................................. 19
1.9.2 Bets and payout table....................................................................................................... 19
1.9.3 The prizes follow the below table: .................................................................................... 20
1.10 AMON’S TABLE ...................................................................................................................... 21
1.10.1 Playing the game ............................................................................................................ 21
1.10.2 Free spin ........................................................................................................................ 21

s
1.10.3 Bets and payout table ..................................................................................................... 21
1.10.4 The multipliers of the prizes ........................................................................................... 22
1.11 HOT REELS 27 ........................................................................................................................ 23

to
1.11.1 Playing the game ............................................................................................................ 23
1.11.2 Bets and payout table ..................................................................................................... 23
1.11.3 The prizes according to the bellow table......................................................................... 24
1.12 HOT DICES ............................................................................................................................. 25
1.12.1 Playing the game ............................................................................................................ 25
1.12.2 Bonus prize..................................................................................................................... 25
1.12.3 Mistery reward............................................................................................................... 25
ra
1.12.4 Dice bonus ..................................................................................................................... 25
1.12.5 Bets and payout table ..................................................................................................... 26
1.12.6 The prizes according to the following table .................................................................... 26
1.13 DESERT ADVENTURE ............................................................................................................. 27
1.13.1 Playing the game ............................................................................................................ 27
C

1.13.2 Free rolls ........................................................................................................................ 27


1.13.3 Bonus game.................................................................................................................... 27
1.13.4 Bets and payout table ..................................................................................................... 27
1.13.5 The prizes according to the following table..................................................................... 28
1.14 NIGHT FEVER ......................................................................................................................... 29
1.14.1 Plying the game .............................................................................................................. 29
1.14.2 Scatter ............................................................................................................................ 29
1.14.3 Bonus game.................................................................................................................... 29
1.14.4 Bets and payout table ..................................................................................................... 29
1.14.5 The prizes according to the following table..................................................................... 30
1.15 BUG MANIA .......................................................................................................................... 31
1.15.1 Playing the game ............................................................................................................ 31

4
Cratos

1.15.2 Free spins ....................................................................................................................... 31


1.15.3 Bets and payout table ..................................................................................................... 31
1.15.4 The prizes according to the following table ................................................................. 32
1.16 ORCA'S PEARL ....................................................................................................................... 33
1.16.1 Playing the game ............................................................................................................ 33
1.16.2 Free spins ....................................................................................................................... 33
1.16.3 Bets and payout table ..................................................................................................... 33

s
1.16.4 The prizes according to the following table..................................................................... 34
1.17 FRUIT 81 ............................................................................................................................... 35
1.17.1 Playing the game ............................................................................................................ 35

to
1.17.2 Bets and payout table ..................................................................................................... 35
1.17.3 Reward multipliers ......................................................................................................... 36
1.18 RANDOM BONUS .................................................................................................................. 37
1.18.1 Playing the basic game ................................................................................................... 37
1.18.2 Bonus prize..................................................................................................................... 37
1.18.3 Payout table ................................................................................................................... 38
1.18.4 Multiplier values of the payout table .............................................................................. 38
ra
1.19 Doubling ............................................................................................................................... 39
1.19.1 Doubling process ............................................................................................................ 39
2. The physical structure of the hardware ......................................................................................... 41
2.1 Connectors.............................................................................................................................. 41
2.2 Edge connector con3 ............................................................................................................. 42
C

2.3 VGA outputs con8, con6 .......................................................................................................... 43


2.4 Supply voltages: ...................................................................................................................... 44
2.5 RS232 con1, con2 .................................................................................................................... 45

5
Cratos

1. Games review
1.1 Turning on
After turning on the device, a test program will run on the hardware. This program will check the safety and
integrity of the hardware and software components.

The tests are the following:

After the test, the “OK” tag signs the correct functioning, in the case of error, an “ERROR” tag will appear.

s
If the test ended successfully, the program loading will begin from the storage into the memory. Here a new
check is done for the program and for the data. If everything went in order, a program called “Selector” will
begin its run.

to
In the case of any failure, the program will send an error message with the procedures must be done.

1.2 Obtaining the right to play


Obtaining the right to play may happen on different ways, depending from the hardware settings.

– with key entry

– through coin inspector

– through bill validator


ra
C

6
Cratos

1.3 Selector
The game selection happens in the Selector by pressing the HOLD2, HOLD4 and the START keys.
The selectable games are the following:

s
POKER 21
to
CLASSIC STARS
Figure 1. Selector main screen
ra
AMON’S TABLE
HOT REELS 27
HOT DICES
CLASSIC CHERRY
CLASSIC POKER II
CLASSIC POKER
CLASSIC FRUIT
C

DESERT ADVENTURE
BUG MANIA
ORCA'S PEARL
FRUIT 81
RANDOM BONUS
NIGHT FEVER

In that case, if in the CREDIT there are qualifying points to play, the player can select optionally any game.
After choosing the game, it is loaded and starts.

If the player after all wants to play a different game, he/she can return to the Selector with the help of the
HOLD1 button, and can select a new game. If this button also has a different function, we can return to the
selector by holding it down for a longer time.

7
Cratos

1.4 Classic Fruit


Video card game, in which the cards can be easily understood by the
fruit symbols on them. The main goal of the game is to collect more
same figured cards. The possibility of keeping the cards from the first
deal is a help in this. The secondary goal of the game is to collect and
gain the bonus prize.

s
Figure 2. Main screen

to
1.4.1 Playing the game
With the usage of the BET button, the appropriate value of game can be set. By pressing the START button,
the game begins, after subtracting the value of BET from the value of CREDIT, five cards dealt. If two or more
same card is in the deal, the program holds them automatically. In this phase, the player can freely modify the
cards that he/she wants to hold. After a subsequent press of the START button, the program subtracts a
subsequent bet value from the CREDIT and replaces the not held cards. If there was no winning combination,
everything starts from the beginning, but if a winning combination is set, we can choose to write the prize into
the CREDIT or to double it.
ra
1.4.2 Doubling
During the double, the game divides the rest of the deck's card into
two groups, as follows:

- Low - HOLD2
diamond, cherry and joker
C

- High cards - HOLD4


orange, plum, melon, bell and joker

Figure 3. Doubling

The player can risk his/her prize on double or nothing basis with making a bet to the next pulled card by
pressing the selected group’s button. To help the decision the number of the group’s cards is on screen. If
he/she hits that the next card belongs to which group, than his/her prize is double, in the case of a wrong tip,
it resets the prize. Of course, the player can stop anytime the game, by pressing the START button, and then
the prize credited into the CREDIT.

8
Cratos

1.4.3 Bonuses
If there was no prize, but there were two cherry symbols, the value of the BET added into
the field of the Cherry Bonus and the level of the field’s arrow rose. If this level fully filled,
then the bonus prize can be credited or doubled, as described above.

In so far four equal symbols successfully collected, and these symbols are not light on the

s
Poker Bonus field, then they are marked. If all symbols from all fields are successfully
marked, the points from the table will be issued and can be credited or doubled, as
described above.

The all time options, the information to play the game, always displayed in the Information

to
1.4.4 Payout table
field to help the player. (SELECT BET; PUSH START; HOLD CARDS; etc.)

The program chooses the dealt cards from a deck, which contains 139 cards. The number
of the deck’s remaining cards in the group can be tracked on the Cards left table, this also
helps the player to make his/her decision about holding cards. The deck remixes in three
cases. First case if prize happens, second case if the number of the cards in the deck is
lower than 42, third case if the BET is changed.
ra
The possible bets are the following: 10, 20, 50, 100, 200, 300, 400, 500, 1000, 1500 and 2000.
The optional bets lower and upper limits in the menu can be different, because the operator can set it.

The payout table is visible in one monitor mode by pressing the HOLD4 button, in two-display mode it shown
on the second screen. The displayed values are not multiplier values but exact amounts in points to win.

The figure is about if the bet is 10.


C

The multiplying values of the prizes:

5X 4X 3X 2X 1X

BAR 1000 50 20 0 0
Bell 100 25 5 0 0
Melon 100 25 5 0 0
Plum 50 10 2 0 0
Lemon 50 10 2 0 0
Cherry 50 10 2 0 0
Diamond 1 0 0 0 0
Joker - - - - 1
Prize combinations according to the multipliers Figure 4. Payout table

9
Cratos

1.5 Classic Cherry


This game works with 9 individual reels, in three by three setting. On every reel, ten symbols located. It
follows from the layout, that the bet is divisible by 16. The purpose of the game is that, from any direction
three equal symbols placed side by side, as well as to collect bonus prizes from the left side of the screen.

The line bet is the sum of nine fields of the three rows and three columns, as well as the numbers at the end
of the two diagonals. The total bet is the sum of the adjusted left and right side bets.

1.5.1 Playing the game

s
With the usage of the BET button, the entitling value of game can
be set. By pressing the START button the game begins, the value of
the BET subtracted from the value of CREDIT and the reels starts to
rotate, then stops one-by-one, possibly with the help of the START

to
Figure 5. Main screen
button they stop together. If there was no successful prize
combination, everything can start from the beginning. In so far
three equal figures is in line (even more), depending from the
figures, a reward is added into the PRIZE field, and we can choose
between to credit it into the CREDIT or to double it. About the
doubling, see it below. The cherry symbol has a special role, since
two from it and a symbol is a winner if it begins from a row, which has bet on it.

Prizes that are more special are the bell row and bar row.As the result of the special prizes, we get a BONUS
ra
game, the essence is to play without bet deduction a certain number of games, in addition with a very
prosperous winning chance.

1.5.2 Bonus games


If during the game play two, next to each other cherry symbol turns in, then an on
screen displayed counter’s value will lowered by one.

If it reaches zero, then its value become nine again, but the following one roll is a cherry
C

bonus roll. If three cherry symbol appears in one row it will be an immediately bonus
roll, and it does not affects the two cherry bonus number. In the Bonus roll, every
cherry increases the prize with the value of BET.

If during the game play a BELL row turns in, then an on screen displayed counter’s
content is one less. If it reaches zero, then its value become seven again, but the next
three roll is a bell bonus roll. In the Bonus roll, every bell increases the prize with the
value of BET.

If during the game play a BAR1 row turns in, then the next seven roll will be a BAR1
bonus roll. In the Bonus roll, every SUPER BAR symbol increases the prize with the value
of BET.

10
Cratos

1.5.3 Payout table


The illustration is about if the bet is 16.

The possible bets are the following: 16, 32, 64, 80, 96, 112, 128,
144, 160, 176, 192, 240, 320, 640, 960, 1600 and 2000. The
optional bets lower and upper limit in the menu can be vary from
the above list, since the operator can set it. The payout table in
two-screen mode displayed in the upper monitor, and in one
screen mode, it is visible by pressing the HOLD4 button.

s
Figure 6. Payout table

1.5.4 Multiplying values of the prize combinations

to
Figure
Each

Each

Each
500
For total bet
Multiplier

500

400
Figure
9x

8x

7x
Multiplier

1000

400

200
Figure
3x

3x

3x
300
For row bet
Multiplier

200

100
Figure
3x

3x

3x
Multiplier

10

10

10
ra
Each 6x 3x 3x
300 100 40 10

Each 5x 3x 2x
300 50 30 5

Each 4x 3x 1x
200 20 20 2
C

Each 3x 3x
100 5 20

Each 2x
50 2

Each
50 Each Fruit 15

Each Each
50 15
empty

11
Cratos

1.6 Classic Poker II


The game essentially follows the generally known poker rules, supplemented with the prize doubling option,
which is unknown in the poker. The player can play the poker game with arbitrary bet, and then the result of
the poker doubled, without paying in any more bet.

1.6.1 Playing the game


First, the player selects the bet by pressing again the BET button.
The deal begins by pressing the START button, at this time the
CREDIT lowered by the actual value of BET. The machine

s
automatically holds the prosperous cards, which is changeable by
the player with the help of the five HOLD/x buttons, and by using
again the START button, at the price of new bet; the not held
cards replaced. If a winning combination is set, the game displays

to
Figure 7. Main screen
any more bet sum.
it in the table and appears in the PRIZE field; furthermore, the
doubling process automatically starts. If the program deals a
winning combination at the first deal, by pressing again the BET,
the gained prize transferred instantly to the double without using

The instantly winning combination at the first deal can be the base of a bigger prize (for example: 2 Pair
3 of a Kind 4 of a Kind, etc.).
Full,
ra
The player can do this by changing the not held cards and pressing the START button, at the price of a new
bet.

1.6.2 Doubling
In the doubling, the cards separated into two groups, as follows:

- RED - HOLD2
red cards
C

- BLACK - HOLD4
black cards

Figure 8. Classic Poker 2 doubling

The player can bet for the next card with risking his/her previous prize, at double or nothing base, by pressing
the chosen group’s button. To help the decision the five previously pulled cards displayed on the screen. If
he/she hits that the next card belongs to which group, then his/her prize doubled, in case of bad tips it resets.
Of course, by pressing the START button the player can ask anytime to credit his/her prize and to finish the
doubling.

12
Cratos

1.6.3 Mini bonus


If the dealt cards are not in a winning combination, but they contain a pair, which is bigger than ten pair, then
the mini bonus counter grows with the value of the bet. If the value of the mini bonus reaches the fivefold of
the bet, then it can credited as a prize, or it can doubled.

1.6.4 Payout table


The possible bets are the following: 10, 20, 50, 100, 200, 300, 400, 500, 1000, 1500 and 2000.

The optional bets lower and upper limit in the menu can be vary from the above list, since the operator can

s
set it.

PRIZE MULTIPLIER VALUE

to Five of a Kind
Royal Flush
Straight Flush
Poker
Full House
Flush
Straight
800
400
120
40
12
9
8
ra
Three of a Kind 5
2 Pair 3

1.6.5 Prize information


We can see examples about the various prizes on the information page; this is located in two-display mode on
C

the upper screen. The card combinations on this page are only examples. In one display mode, it is available
with the HOLD4 button.

Figure 9. Information

13
Cratos

1.7 Poker 21
The game essentially follows the rules of the generally known two-deal poker, supplemented with the prize-
doubling feature, which is unknown in the poker. The player can play the poker game with arbitrary bet, and
then the result of the poker doubled, without paying in any more bet. The series of the combination of certain
not winning cards entitle a bonus 21’s game.

1.7.1 Playing the game


First, the player selects the bet by pressing again the BET button.
The deal begins by pressing the START button, at this time

s
lowering the CREDIT by the actual value of BET. The machine
automatically holds the prosperous cards, which is changeable by
the player with the help of the five HOLD/x buttons, and by using
again the START button, at the price of new bet; the not held

to
Figure 10. Main screen
cards replaced. If a winning combination is set, the game displays
it in the table and appears in the PRIZE field, the doubling process
automatically starts. If the program deals a winning combination
at the first deal, by pressing again the BET, the gained prize
transfers instantly to the double without using any more bet sum.

The instantly winning combination at the first deal can be the base of a bigger prize (for example: 2 Pair
3 of a Kind 4 of a Kind, etc.).
Full,
ra
The player can do this by changing the not held cards and pressing the START button, at the price of a new
bet.

If after the second deal has no result, but a JOKER card is on the table, then the GOOD EQUAL sign becomes
active, or if there is an active, then the NEW CARD sign, which is usable in the doubling.

If after the second deal, there is no prize and no JOKER card on the table, but a small pair (2-9) is there, then
on the bonus area a “signal light”, equals with the number of the pair, becomes active.
C

1.7.2 Doubling
This game has built in doubling. In the case of prize the doubling
automatically starts. The cards are visible in the background; the
last dealt card is marked. The player must guess that the next
card will be bigger or smaller then the marked one. If he/she hits
it, then the prize doubled, in opposite case the prize is lost. If the
GOOD EQUAL sign is active and when drawing an equal card the
game continues – the prize not changes, and the GOOD EQUAL
sign becomes inactive. If the NEW CARD sign is active, then the
player can ask a new card by pressing the HOLD5 button – the
prize not changes, the NEW CARD sign becomes inactive. The Figure 11. Poker 21 doubling
number of doubling is not limited.

Of course, by pressing the START button the player can ask anytime to credit his/her current prize and finish
the doubling.

14
Cratos

1.7.3 21’s bonus


If each element of the sequence in the bonus area, in the right
middle of the display, becomes active, then the 21’s game begins.
The 21’s game display is visible on the upper right area of the
screen. A new card is available by pressing the BET button, if the
points are bigger then 15 and the START button is hit the game
finished, and the prize credited. The prize of the game is the value
written next to the 16-21 numbers. If the value of the cards is
equal with 21, then the game is finished, the prize automatically

s
credited. If the value of the cards is bigger then 21, then the game
Figure 12. Bonus 21
is finished and the prize is zero. During the game, the value of the
ace can be 11 or 1 – which is better.

to
1.7.4 Payout table
The possible bets are the following: 10, 20, 50, 100, 200, 300, 400, 500, 1000, 1500 and 2000.

The optional bets lower and upper limit in the menu can be vary from the above list, since the operator can
change it.

PRIZE
Five of a Kind
Royal Flush
MULTIPLIER VALUE
800
400
ra
Straight Flush 120
Poker 40
Full House 12
Flush 9
Straight 8
C

Three of a Kind 5
2 Pair 3

1.7.5 Prize information


We can see examples about the various prizes on the information
page; this is located in two-display mode on the upper screen. The
card combinations on this page are only examples. In one display
mode, it is accessible with the HOLD4 button.

Figure 13. Information

15
Cratos

1.8 Classic Poker


This game is a poker program controlled by a random generator and with the conventional poker rules.

1.8.1 Playing the basic game


The appropriate game value can be set with the help of the BET
button. When this value changes, then in the payout table the
prize is also changes according to the actual bet. After this, by
pressing the START button the first game launched. Five new cards
dealt and above the middle card, the 1st DEAL label appears. At

s
the same time, from the CREDIT the actual bet subtracted, and in
the information field the following captions appear HOLD CARDS–
SELECT BET–PUSH START.

to
Figure 14. Main screen
The program recognizes the contingent winning chance and
automatically holds the cards. For the second game with the help
of the five HOLD/x button the good cards kept or the suggestions of the machine erasable. Pressing again the
START button, the not kept cards replaced. Now, above the middle card the 2nd DEAL label visible, and for the
second game its subtracts from the CREDIT the value of bet again. This game ended if there is no prize
winning combination from the actual cards.

If a winning combination is set after the second deal the doubling immediately starts. We have the chance to
double after the first deal – if we have winning cards – by pressing the BET button. In the doubling, we can ask
ra
a third deal by pressing the BET button at the price of a new bet, in order to achieve a higher-level prize. For
example after the second deal a “Three of a Kind” prize is given, and to this only one appropriate card is
missing to achieve the “POKER” prize.

1.8.2 Doubling
In the doubling, the cards separated into two groups, as follows:

- LOW - HOLD2
C

A, 2, 3, 4, 5, 6

- HIGH - HOLD4
8, 9, 10, J, Q, K

Figure 15. Doubling

The player can risk his/her previous prize on double or nothing basis, betting the next pulled card by pressing
the selected group’s button. To help the decision the last five pulled cards displayed on the screen. If he/she
hits the group of the next card, then his/her prize doubled, in case of bad tip it is deleted. The number 7 card
does not belong to any group, so if it is the next card, then the prize is unchanged, and the player can
continue with the doubling. Of course, the player can ask anytime, by pressing the START button, to credit
his/her prize and to finish the doubling.

16
Cratos

1.8.3 BONUS of
A number – default is 5 – displays this bonus in the “BONUS 4” field. To reach
this bonus, a poker prize from number 5 cards is required. However it can be 3
five and a JOKER; with this bonus poker we won the fivefold of the normal poker
prize. After this prize, the number in the “BONUS 4” field increases to 6, and
now to win the bonus a “six Poker” is needed. The gathered prize is the six fold
of the normal poker prize, if this bonus is won again, then the number in the

s
“BONUS 4” field increases to “7 / 8 / 9 and to 10”. If the player wins the 10
bonus, the bonus prize is tenfold of the normal poker prize; finally, the “BONUS
4” number returns to 5, and the game continues in this order.

to
Figure 16. Bonus 4

The highest prize is collected from the “5 of a Kind” and it is the 800 times of the bet.

1.8.4 BONUS of
The value of these bonus prizes are displayed in the lowest row of the payout table: “BONUS 3” 3x5 ÷ x BET,
ra
and to right 10, square shaped field can be found with numbers and red arrows.

The “BONUS 3” is available under “5” in the “3 of a Kind” prize, but only 3 five
acceptable, “without joker”.

After each such bonus prize, a red arrow replaces the highest number in the
square fields. As soon as red arrows replace every number to “1”, then the
colour of the prize row is changes to red too and the bonus prize is increased to
fivefold.
C

After the bonus prize changes to these higher values, every red arrow removed,
and again in the square fields numbers can found from 10 to 1 in descending
order.

This bonus directly depends from the number in the BONUS 4 field, if the
Figure 17. Bonus 3 amount of this number is 10, then the increased collected prize of BONUS 3 will
be “3 x 10 x 10 x BET”.

17
Cratos

1.8.5 Payout table


The possible bets are the following: 10, 20, 50, 100, 200, 300, 400, 500, 1000, 1500 and 2000.

The optional bets lower and upper limit in the menu can be vary from the above list, since the operator can
change it.

PRIZE MULTIPLIER VALUE


Five of a Kind 800

s
Royal Flush 400
Straight Flush 120
Poker 40

to Full House
Flush
Straight
Three of a Kind
2 Pair
High Pair
3 of x Bonus
12
9
7
5
3
2
various
ra
1.8.6 Prize information
We can see examples about the various prizes on the information page; this is located in two-display mode on
the upper screen. The card combinations on this page are only examples. In one display mode, it is accessible
C

with the HOLD4 button.

Figure 18. Payout table

18
Cratos

1.9 Classic Stars


The game is a program with 5 reels and 5 winning rows, in which the traditional motor rotated reels
simulation realized. The goal of the game is to line up according to the winning rows more symbols that are
alike.

s
1.9.1 Playing the game

At the beginning of the game, we have the possibility to set the


actual bet with the help of the BET button. After this, by pressing

to
Figure 19. Main screen
the START button, the value of the bet subtracted from the
CREDIT and all of the 5 reels start to rotate, then in a short time
they will stop. If a winning combination turns in, its value will
appear in the PRIZE field and with the START button, it can
increase the value of CREDIT, or by pressing the BET button, it can
doubled. If no prize turned in, a new game starts at the price of a
new bet, by pressing the START button. In the game, all times all
winning rows are active; the winning combinations are valid from
ra
left to right. Three or more star symbols wins, even if they are not
laying on the winning rows (SCATTER).

1.9.2 Bets and payout table


The winning lines are independent from the bet. The following figure illustrates it:
C

Figure 20. 5 winning lines

19
Cratos

The possible bets are the following: 10, 20, 50, 100, 200, 300, 400,
500, 1000, 1500 and 2000. The optional bets lower and upper limit
in the menu can be vary from the above list, since the operator
can set it up. The payout table can be found in two-display mode
in the upper screen, while using one monitor, the HOLD4 button
can call it.

s
Figure 21. Payout table

to
1.9.3 The prizes follow the below table:

Hit 5x

1000
4x

200
3x

20
2x Hit 5x

40
4x

10
3x

4
2x
ra
100 40 10 40 10 4

100 40 10 40 10 4
C

50 10 2 40 10 4 1

20
Cratos

1.10 Amon's Table


The game is a program with 5 reels and 5 winning lines, in which the simulation realizes the traditional motor
rotated reels. The goal of the game is to line up according to the winning rows more symbols that are alike.

1.10.1 Playing the game


At the beginning of the game, we have the possibility to set the
actual bet with the help of the BET button. After this, by pressing
the START button, the value of the bet subtracted from the
CREDIT and all of the 5 reels start to rotate, then in a short time

s
they will stop. If a winning combination turns in, its value will
appear in the PRIZE field and with the START button, it can
increase the value of CREDIT, or by pressing the BET button, it can
doubled. The WILD (stone table) symbol can replace any symbol,

to
Figure 22. Main screen
but alone itself is a prize. On the given line, always the higher prize

is valid.

The shortest time for a not winning base game is 1.78 second.

1.10.2 Free spin


The SCATTER (stone table) symbol counts on the complete game
ra
field, not only on the winning lines. If three or more SCATTER
symbol occurs, above the prize points 10 further roll is the reward.
In the free spin, it is possible to win more free spins. At the
beginning of the free spin, a stone table falls into the screen. The
machine chooses a symbol from the table; this will be the BONUS
symbol during the free spins. The selected BONUS symbol acts as
a scatter – it is not necessary to be on the winning line to win –,
furthermore in case of winning the reward, it is fivefold counted
C

and as if it turned in on all five lines, this signalled by coping them Figure 23. Payout table
into the full height of the reel. When into a free spin more free
spins come, then there will be no new BONUS symbol selection, only the number of free spins increases.

1.10.3 Bets and payout table


The number of winning lines is five, not adjustable.

The playable bets are the following (line/total): 2/10, 4/20, 10/50,
20/100, 40/200, 60/300, 80/400, 100/500 200/1000, 300/1500 and
400/2000.

The HOLD4 button can retrieve the payout table.

Figure 24. 5 winning lines

21
Cratos

1.10.4 The multipliers of the prizes


The multipliers are for the line bets.

Hit 5x 4x 3x 2x

s
5000 1000 100 10

to 1000

650
100

400
10

40 5
ra
750 100 30 5
C

150 40 5

100 25 5

22
Cratos

1.11 Hot Reels 27


The game is a program with 3 reels and 27 winning lines, in which the simulation realizes the traditional motor
rotated reels. The goal of the game is to line up according to the winning rows more symbols alike.

1.11.1 Playing the game


At the beginning of the game, we have the possibility to set the
actual bet with the help of the BET button. After this, by pressing

s
the START button, the value of the bet subtracted from the
CREDIT and all of the 3 reels start to rotate, then in a short time
they will stop. If a winning combination turns in, its value will
appear in the PRIZE field and with the START button, it can added

to
Figure 25. Main screen

1.11.2 Bets and payout table


to the value of CREDIT, or by pressing the BET button it can
doubled. If no prize turned in by pressing the START button, a new
game starts with deduction of a new bet. In the game all times all
five winning line is active.

The number of winning lines is not depending from the bet.


ra
The playable bets are the following: 10, 20, 50, 100, 200, 300, 400, 500, 1000, 1500 and 2000.

In the menu, the operator can adjust the upper and lower limit of the selectable bets; therefore, it can be
different from the above list. The payout table in two-screen mode is located on the upper display, while in
case of one monitor the HOLD4 button can reveal it.
C

Figure 26. 27 winning lines


Figure 27. Payout table

23
Cratos

1.11.3 The prizes according to the bellow table

Hit 3x Hit 3x

s
40 2

8 2

to 5

4
2

1
ra
3
C

24
Cratos

1.12 Hot Dices


The game is a program with 5 reels, 5 winning lines and two rotations, in which the simulation of the
traditional motor rotated reels realized. The goal of the game is to line up according to the winning rows more
symbols alike.

1.12.1 Playing the game


At the beginning of the game, we have the possibility to set the

s
actual bet with the help of the BET button. After this, by pressing
the START button, the value of the bet subtracted from the
CREDIT and all of the three reels start to rotate, then in a short
time they will stop.

to
Figure 28. Main screen
If a winning combination turned in, its value will appear in the
PRIZE field and with the START button it can added to the value of
CREDIT, or by pressing the BET button it can doubled. If no prize
turned in it is possible to hold any of the reels and by pressing the
START button a new game start but this causes a deduction of a
new bet. In the game all times all five winning line is active.
ra
1.12.2 Bonus prize
If on any winning line three BONUS symbols turn out, then the prizes gained in the next ten games are count
as double.

1.12.3 Mistery reward


C

If on any winning line, three MISTERY symbols turn out, then the value of the prize is the value shown in the
mistery field. At the beginning of every game, a number selected into the mistery field, between the limits
displayed on the winning table.

1.12.4 Dice bonus


If on the game field three DICE symbols turns out (SCATTER, it is not necessary to be on the winning line), then
the dice on the right side of the screen, start to rotate. To stop the rotation, press the START button. The
number of the turned out points multiplied by the actual bet gives the value of the instant prize. The number
of the shown points on the dice gives the number of next games, in which the first roll always will have prize.

25
Cratos

1.12.5 Bets and payout table


The number of winning lines not depends from the bet.

s
Figure 29. 5 winning lines

Figure 30. Payout table

to
The playable bets are the following: 10, 20, 50, 100, 200, 300, 400, 500, 1000, 1500 and 2000.

In the menu, the operator can adjust the upper and lower limit of the selectable bets; therefore, it can be
different from the above list. The payout table in two-screen mode is located on the upper display, while in
case of one monitor the HOLD4 button can reveal it.

1.12.6 The prizes according to the following table


ra
Hit 3x Hit 3x

Dice Bonus Game 20

50 – 300 14
C

25 6

25 4

25 3

26
Cratos

1.13 Desert Adventure


The game is a program with five reels and 20 winning lines, in which the simulation of the traditional motor
rotated reels realized. The goal of the game is to line up according to the winning rows more symbols alike.

1.13.1 Playing the game


At the beginning of the game, we have the chance to set up the
bet of the lines and the active winning lines, this can achieved
with the help of BET and HOLD5 buttons. During changing the
lines on the game field, the program displays the winning lines of

s
the selected bet. After this, by pressing the START button, the
value of the bet subtracted from the CREDIT and all of the five
reels start to rotate, then in a short time they will stop.

to
Figure 31. Main screen
If a winning combination turned in, its value will appear in the
PRIZE field and with the START button, it can added to the value
of CREDIT, or by pressing the BET button it can doubled.

The WILD (snake) symbol replaces any symbols except BONUS and SCATTER, but alone is also a prize.

On the given line, always the higher value reward is valid.

1.13.2 Free rolls


ra
The SCATTER (girl) symbol counts on the complete game field, not only on the active lines. If three or more
SCATTER symbol appears, above the reward points, ten free rolls is the premium. During the free rolls, more
free rolls are possible, but there can be no bonus game.

1.13.3 Bonus game


If on an active winning line three or more BONUS (compass) symbols turn out, then the bonus game starts.

On the appearing screen 3, 4 or 5 product must be select from the costermonger’s wares, depending on the
C

number of the turned out BONUS symbols. The designation is movable with the HOLD2 and HOLD4 buttons,
the selection is possible with the START button. The score of the selected product immediately appears. After
selecting the last product, the program shows all of the wares score. The players reward is the selected
products total score. The reward must be accepted with the START button, and then it can go into the credit
or doubling on the usual way.

1.13.4 Bets and payout table


The number of the winning lines can be 5, 10, 15 and 20 as the below illustrations shows and can be adjusted
by the HOLD5/LINES button.

Figure 32. 5 lines Figure 33. 10 lines Figure 34. 15 lines Figure 35. 20 lines

27
Cratos

The playable bets per line are the following: 2, 5, 10, 20, 30, 50, 70
and 100. The value of total bets cannot be more then 2000, or the
maximum adjusted in the menu. In the menu, the operator can
adjust the upper and lower limit of the selectable bets; therefore,
it can be different from the above list. The payout table in two-
screen mode is located on the upper display, while in case of one
monitor the HOLD4 button can reveal it.

s
Figure 36. Payout table

to
1.13.5 The prizes according to the following table
The basis of the prizes is the line bet, except the SCATTER rewards, which based on the total bet.

Hit 5x

7500
4x

2000
3x

200
2x

10
Hit 5x

150
4x

50
3x

15
2x
ra
500 50 5 2 125 40 10

500 150 40 2 100 30 10


C

400 100 25 2 75 20 5

200 70 20 50 15 5

28
Cratos

1.14 Night Fever


The game is a program with five reels and 20 winning lines, in which the simulation of the traditional motor
rotated reels realized. The goal of the game is to line up according to the winning rows more symbols alike.

1.14.1 Plying the game


At the beginning of the game, we have the chance to set up the
bet of the lines and the active winning lines, this is executable
with the help of BET and HOLD5 buttons. During changing the
lines on the game field, the program displays the winning lines of

s
the selected bet. After this, by pressing the START button, the
value of the bet subtracted from the CREDIT and all of the five
reels start to rotate, then in a short time they will stop.

to
Figure 37. Main screen

If a winning combination turns in, its value will appear in the PRIZE field and with the START button, the player
can add it to the value of CREDIT, or by pressing the BET button, it does for doubling.

The WILD (champagne bucket) symbol replaces any symbols except BONUS and SCATTER, but alone itself a
prize too.
ra
On the given line, always the higher value reward is valid.

1.14.2 Scatter
The SCATTER (girl with glass) symbol counts on the complete game field, not only on the active lines. If three
or more SCATTER symbol appears, there is a prize.

1.14.3 Bonus game


C

The bonus game starts if anywhere and together on the first and the fifth reel a BONUS (blender boy) symbol
papers.

On the appearing screen a selection must be made with the


HOLD1 – HOLD5 buttons from the five girls, this will give the
number of free rolls (between 5-25). A drink must be ordered to
the chosen girl, five drinks to choose from, this will give the
multiplier (between 2-8) of the achieved reward in the free rolls.
After the selection has been made, the roll begins by pressing the
START button. At the end of the game, the prize can be credited or
doubled as usual.
Figure 38. Bonus game
1.14.4 Bets and payout table
The number of the winning lines can be 5, 10, 15 and 20 as the below illustrations shows and can be adjusted
by the HOLD5/LINES button.

29
Cratos

Figure 39. 5 lines Figure 40. 10 lines Figure 41. 15 lines Figure 42. 20 lines

The playable bets per line are the following: 2, 5, 10, 20, 30,
50, 70 and 100. The value of total bets cannot be more then

s
2000, or the maximum adjusted in the menu. In the menu,
the operator can adjust the upper and lower limit of the
selectable bets; therefore, it can be different from the above
list. The payout table in two-screen mode is located on the

to
upper display, while in case of one monitor the HOLD4
button can reveal it.

1.14.5 The prizes according to the following table


Figure 43. Payout table
ra
The basis of the prizes is the line bet, except the SCATTER rewards, which based on the total bet.

Hit 5x 4x 3x 2x Hit 5x 4x 3x 2x

1000 750 100 10 300 75 15 5


C

50 10 5 250 50 10

750 250 50 5 200 25 10

500 150 30 5 150 20 5

400 100 20 5 100 20 5

30
Cratos

1.15 Bug Mania


The game is a program with 5 reels and 9 winning lines, in which the simulation of the traditional motor
rotated reels realized. The goal of the game is to line up according to the winning rows more symbols alike.

1.15.1 Playing the game


At the beginning of the game, we have the possibility to set up the
bet of the lines and the active winning lines, this is achievable with
the help of BET and HOLD5 buttons. During changing the lines on
the game field, the program displays the winning lines of the

s
selected bet. After this, by pressing the START button and
deducting the value of the bet from the CREDIT and all of the five
reels start to rotate, then in a short time they will stop.

to
Figure 44. Main screen
If a winning combination turns in, its value will appear in the PRIZE
field and with the START button, it can added to the value of
CREDIT, or by pressing the BET button, it can be doubled.

The WILD (Bee) symbol replaces any symbol, except the DOUBLER (Ladybird) or SCATTER (Capricorn beetle),
but alone itself a prize too.

On the given line, always the higher value reward is valid.

1.15.2 Free spins


ra
The SCATTER (Capricorn beetle) symbols counts on the complete game field, not only on the winning lines,
but only continuously and from left to the right. If three or more SCATTER symbol appears above the reward
points, 15 free spin is the bonus. During the free spins, there can be no free spins. If during the free spins a
DOUBLER (Ladybird) symbol turns out on the middle reel, then the program doubles the rewards gained in the
free spins – even several times.

1.15.3 Bets and payout table


C

The number of the winning lines is changeable with the HOLD5/LINES button between 1 to 9.

Figure 45.1winning line Figure 46. 2 winning lines Figure 47. 3 winning lines Figure 48. 4 winning lines

Figure 49. 5 winning lines Figure 50.6 winning lines Figure 51. 7 winning lines Figure 52.8 winning lines

31
Cratos

Figure 53. 9 winning lines

The playable bets per line are the following: 10, 20, 50, 100, 150
and 200. The value of total bets cannot be more then 1800, or the
maximum adjusted in the menu. In the menu, the operator can

s
adjust the upper and lower limit of the selectable bets; therefore,
it can be different from the above list. The payout table in two-
screen mode is located on the upper display, while in case of one
monitor the HOLD4 button can reveal it.

to
1.15.4 The prizes according to the following table
Figure 54. Payout table
ra
Hit 5x 4x 3x 2x Hit 5x 4x 3x 2x

750 200 30 5

1000 750 80 10

500 100 25 5
C

250 65 15 5

50 15 2 150 40 10

100 20 5

32
Cratos

1.16 Orca’s Pearl


The game is a program with five reels and 9 winning lines, in which the simulation of the traditional motor
rotated reels realized. The goal of the game is to line up according to the winning rows more symbols alike.

1.16.1 Playing the game


At the beginning of the game, we have the possibility to set up the
bet of the lines and the active winning lines, this is executable
with the help of BET and HOLD5 buttons. During changing the
lines, the winning lines of the selected bet displayed on the game

s
field. After this, by pressing the START button, the value of the bet
deducted from the CREDIT and all of the 5 reels start to rotate,
then in a short time they will stop.

to
Figure 55. Main screen
If a winning combination turns in, its value will appear in the PRIZE
field and with the START button, it is added to the value of
CREDIT, or by pressing the BET button, it can be doubled.

The WILD (Orca) symbol replaces any symbol, except the SCATTER (shell), but alone itself a prize too. If the
WILD symbol substitutes, then the gained reward counts as double. On the given line, always the higher value
reward is valid.

1.16.2 Free spins


ra
The SCATTER (shell) symbols counts on the complete game field, not only on the winning lines. If three or
more SCATTER symbol appears above the reward points, 15 free spin is the bonus. In the free spins, there can
be more free spins. Rewards gained during the free spins counted threefold.

1.16.3 Bets and payout table


The number of the winning lines is selectable with the HOLD5/LINES button between 1 to 9.
C

Figure 56.1winning line Figure 57. 2 winning lines Figure 58. 3 winning lines Figure 59. 4 winning lines

Figure 60. 5 winning lines Figure 61.6 winning lines Figure 62. 7 winning lines Figure 63.8 winning lines

Figure 64. 9 winning lines

33
Cratos

The playable bets per line are the following: 10, 20, 50, 100, 150
and 200. The value of total bets cannot be more then 1800, or the
maximum adjusted in the menu. In the menu, the operator can
adjust the upper and lower limit of the selectable bets; therefore,
it can be different from the above list. The payout table in two-
screen mode is located on the upper display, while in case of one
monitor the HOLD4 button can reveal it.

s
Figure 65. Payout table

1.16.4 The prizes according to the following table

to Hit 5x

1000

500
4x

750

20
3x

250

5
2x

10

2
Hit 5x

750
4x

125
3x

25
2x

2
ra
400 100 20 100 25 5
C

250 75 15 100 25 5 2

125 50 10

34
Cratos

1.17 Fruit 81
The game is a program with 4 reels and 7/81 winning lines, in which the simulation realizes the traditional
motor rotated reels. The goal of the game is to line up four alike symbols on one or more winning rows.

1.17.1 Playing the game


At the beginning of the game, we have the possibility to set up
the bet; this is reachable with the help of BET button. After this,
by pressing the START button and deducting the value of the bet
from the value of the CREDIT and the BANK and all of the 4 reels

s
start to rotate, then in a short time they will stop.

to
Figure 66. Main screen

If a winning combination turns in, its value will appear in the PRIZE field and with the START button, it raises
the value of the CREDIT, or by pressing the BET button, it goes for doubling. If there was no prize in the game,
then by pressing the START button, after deducting a new bet, a new game starts.

At the beginning of the game seven winning lines active, but if on any reel a JOKER symbol is visible, then the
ra
evaluation will contain all 81 winning lines.

The shortest time for a not winning game is 1.6 second.

1.17.2 Bets and payout table


The number of the winning lines is not depending from the bet.

The playable bets are the following: 20, 50, 100, 200, 500, 1000 and 2000.
C

The HOLD4 button can call the payout table.

Figure 67. 7 winning lines Figure 68. Payout table

35
Cratos

s
Figure 69. 81 winning lines

to
1.17.3 Reward multipliers

4x Hit Multiplier
ra
Joker 120
Seven 60
Star 12
Melon 10
Grape 8
Orange 2
C

Plum 2
Lemon 1
Cherry 1

36
Cratos

1.18 Random Bonus


The game is a program with 3 reels and 3 winning lines, in which the simulation of the traditional motor
rotated reels realized.

1.18.1 Playing the basic game


By pressing the BET button, the appropriate bet is selectable.
When pressing the START button and deducting the value of the

s
bet from the value of the CREDIT and the lower 3 reels start to
rotate, then in sequence they will stop. If a winning combination
turns in, the same combination will appear on the middle and the
upper reel. If there was no winning combination at the first time,

to
Figure 70. Main screen
the program will hold automatically the likely combinations, but
the player can modify the held reels with the help of the HOLD
buttons. The held reels will appear on the middle and upper reel
too, and pressing again the START button, next to a new bet
deduction, the not held reels will turn in new symbols. If a payout
is formed its value will appear in the PRIZE field and with the START button it can be added to the value of
CREDIT, or by pressing the BET button it can be doubled.
ra
1.18.2 Bonus prize
When the START button is pressed, each of the three fields in the bonus window fills
up with a random 40-100 x bet value. If on the reels 3 BELL symbols appear, it is a
bonus prize. The reel rows and the three fields in the bonus window are linked
together with the A, B, and C letters. Therefore, if three BELLs appear in the middle
reel, marked with “B”, then the bonus prize is equivalent with the value of “B”
C

counter on the bonus table. Of course even on all three reels can turn out BELL rows,
in this case the “A” counter linked to the lower row, the “B” to middle and the “C” to
the upper as a reward. The total of these rewards goes to the PRIZE. The BET button
can credited this value into the CREDIT or with the START button, it can go to the
doubling.

Figure 71. Bonus

37
Cratos

1.18.3 Payout table


The selectable bets are the following: 15, 30, 60, 90, 120, 150, 180,
300, 600, 990, 1500 and 1980. In the menu, the operator can
adjust the upper and lower limit of the selectable bets; therefore,
it can be different from the above list.

The WILD labelled symbol can replace anything, even the bonus
symbols.

s
Figure 72. Payout table

to
1.18.4 Multiplier values of the payout table

The basis of the rewards is the line bet, the total bet – the price of one spin – the threefold of this.

Type Multiplier Type Multiplier


ra
100 15

75 10

50 5

50 2
C

35

20 1000

15 5

15 1

38
Cratos

1.19 Doubling
In every game after gaining prize, the program automatically offers the chance to double; this function is
possible with the help of the START button. At four programs it happens within the own game space (Classic
AMERICAN POKER, CLASSIC POKER, Classic FRUIT POKER, POKER 21), but eight games uses common doubling
(CLASSIC CHERRY, DESERT Adventure, BUG mania, ORCA'S Pearl, RANDOM BONUS, HOT Seven, HOT REELS,
HOT DICES), these programs logs in into the doubling program with own logo. The doubling loads into the
main program’s space. In case of a reward the doubling automatically, start in the built in doubling programs.

s
1.19.1 Doubling process
If we gain a reward in a not built in doubling game, there is a
possibility by using the BET button to attend in a doubling game.

to
Figure 73. Doubling main screen
Using the mentioned button the main screen of the doubling
appears, in which the amount for doubling in the PRIZE field and
the CREDIT are visible. The player can examine the previously
drawn cards and can conclude the chances to the now drawn
cards before deciding to use this game. The player always has the
choice to credit his/her reward right now into the CREDIT, with
the help of the START button and with this resigning from the
possibility of doubling. On the other hand, assuming the risk, can
decide the next drawn card will belong to which group, with the
ra
help of HOLD2 LOW (low cards A, 2, 3, 4, 5, 6) and HOLD4 HIGH (high cards 8, 9, 10, J, Q, K) buttons. If it was
successful to hit the card, the value in the PRIZE field is doubled, if not, then the PRIZE field resets and the
program returns into the main game. The number of the doubling is not limited. Of course the player have the
possibility after every hit to credit his achieved prize from the PRIZE field into the CREDIT with the help of the
START button, and with this the doubling automatically ends.

The doubling program signals with a logo too that the prize comes from which game and returns in that game
in the end of doubling.
C

Figure 74. Programs that has built-in doubling

39
Cratos

s
to
Figure 75. Programs that calls the common doubling
ra
C

40
Cratos

2. The physical structure of the hardware

2.1 Connectors
The CRATOS panel and the applications running on it connect through it to the external connections of the
peripherals and the external world. On the illustration, we can see the location of the connectors and then

s
from the subsequent list we can be familiar with its functions, connection and main electric specification.

to
ra
C

The location of the connectors and main components on the CRATOS panel.

41
Cratos

2.2 Edge connector con3


Board edge connection on
Classic Collection CRATOS panel

2*36 pin, board edge connector

s
Component side Solder side
HOLD3 Lamp - O 1 O - Coin Acceptor Inhibit
PAYOUT Lamp - O 2 O - Counter TOTAL BET

to SELECTOR 1 - O 3 O - NU
SERVICE 6 - I 4 I - NU
NU - I 5 I - NU
BACK Door Switch - I 6 I - NU
CASSA Door Switch - I 7 O -RESERVED
Gnd 8 Gnd

Gnd 15 Gnd
ra
Gnd 16 Gnd
Gnd 17 Gnd
+5 V 18 +5 V
+12 V 19 +12 V
HOLD1 Lamp - O 20 O - START Lamp
HOLD2 Lamp - O 21 O - HOLD5 Lamp
BET Lamp - O 22 O - HOLD4 Lamp
C

Coin B - I 23 O - Hopper Motor


Counter TOTAL IN - O 24 I - Coin D
Counter TOTAL OUT - O 25 I - HOLD1 Button
NU - O 26 I - BET Button
HOLD5 Button - I 27 I - START Button
MAIN book - I 28 I – DAY book
HOLD2 Button - I 29 I - HOLD4 Button
PAYOUT Button - I 30 I - HOLD3 Button
Hopper Switch - I 31 I - Coin C
NU - I 32 I - Coin A
Key Data - I/O 33 I/O - cctalk Data
NC 34 NC
Speaker - O 35 Gnd
CLEAR credit - I 36 Gnd

42
Cratos

I: Input (TTL level, pulled high, low active input)

O: Output (open collector output)

NU: Not Used (not used out- or input)

NC: Not Connected (the connection point physically not connected to anywhere)

The points with colour background freely configurable, the indicated function is only a recom-mendation.

2.3 VGA outputs con8, con6

s
15 pin SUB-D female

to 1
2
3
4
5
6
Red
Green
Blue
NC
Gnd
Gnd
ra
7 Gnd
8 Gnd
9 NC
10 Gnd
11 NC
12 NC
C

13 HSync
14 VSync
15 NC

The CON8 is the main boards; CON6 is the optional second video controller’s standard VGA output.

Red, Green, Blue Video colour signals


1,1Vpp at 75 load

HSync, VSync Line and video sync signals


L-level: 0,1V
H-level: 2,5V

Both the video and the sync signals protected against the returning voltage.
Removing the protective diodes from the video signal wires can cause a slight
image quality improvement but also terminates the protection!

43
Cratos

2.4 Supply voltages:

+5V (4,9V-5,1V) Imax.: 900mA.


Filtered with 33 H inductance

+12V (11V-14V) Imax.: 2A

Digital outputs:

s
Out0-Out7 interference protected with 10 H inductance
Out8-Out15 open collector drivers, designed for 12V consumers because of the
protection diodes
Acceptable current load is 400mA each, 600-600mA per group.

Audio
to
Digital inputs:

In0-In23

Sp-
Protected against excess voltage up to ±24V,
Pulled to 5V with a 1k resistance (low active).
L-level:
H-level:

Gnd
0-0,8V
2,8-5V
ra
Sp+ The sound system’s mono speaker output, 4W at 4 load.

cctalk:

cctalk Data Two-way communication data line, as an output with open collector drive,
pulled up to +5V with 10k resistance, with current limit.
in H-level:2V-5V
L-level: 0V-0,6V
C

out H-level: 3V-5V


L-level: 0V-0,3V

Electronic key:

Key Data Two-way data line for the electronic key, as an output with open drain
drive, pulled up to+3,3V with 1k .
in H-level: 2V-3,3V
L-level: 0V-0,8V
out H-level: 2,4V-3,3V
L-level: 0V-0,6V
Protected against excess voltage and current.,

44
Cratos

2.5 RS232 con1, con2

9 pin SUB-D male

1 NC
2 RxD

s
3 TxD
4 NC
5 Gnd
6 NC

to RxD, CTS Inputs


7
8
9

H-level: +1,5V-+25V
L-level: -25V-+1,2V
RTS
CTS
NC
ra
TxD, RTS Outputs
H-level: +5,5V
L-level: -5,5V

The outputs and inputs equally have 15kV ESD protection.


C

Document History

version date modification


v1.0 05. August 2009 First issue
v1.1 31. May 2010 Extension with new games
v1.2T 20. August 2010 Extension with 15 games Tamas

45

You might also like