Cratos Manual 2 0
Cratos Manual 2 0
Cratos Manual 2 0
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Classic Collection
Program family
on CRATOS hardware
Software version: CN-INT v2.0
Document version: v1.2T
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Table of contents
1. Games review ................................................................................................................................. 6
1.1 Turning on ................................................................................................................................ 6
1.2 Obtaining the right to play ........................................................................................................ 6
1.3 Selector..................................................................................................................................... 7
1.4 CLASSIC FRUIT ........................................................................................................................... 8
1.4.1 Playing the game ................................................................................................................ 8
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1.4.2 Doubling............................................................................................................................. 8
1.4.3 Bonuses.............................................................................................................................. 9
1.4.4 Payout table ....................................................................................................................... 9
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1.5 CLASSIC CHERRY ...................................................................................................................... 10
1.5.1 Playing the game .............................................................................................................. 10
1.5.2 Bonus games .................................................................................................................... 10
1.5.3 Payout table ..................................................................................................................... 11
1.5.4 Multiplying values of the prize combinations .................................................................... 11
1.6 CLASSIC POKER II ..................................................................................................................... 12
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1.6.1 Playing the game .............................................................................................................. 12
1.6.2 Doubling........................................................................................................................... 12
1.6.3 Mini bonus ....................................................................................................................... 13
1.6.4 Payout table ..................................................................................................................... 13
1.6.5 Prize information.............................................................................................................. 13
1.7 POKER 21 ................................................................................................................................ 14
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1.10.3 Bets and payout table ..................................................................................................... 21
1.10.4 The multipliers of the prizes ........................................................................................... 22
1.11 HOT REELS 27 ........................................................................................................................ 23
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1.11.1 Playing the game ............................................................................................................ 23
1.11.2 Bets and payout table ..................................................................................................... 23
1.11.3 The prizes according to the bellow table......................................................................... 24
1.12 HOT DICES ............................................................................................................................. 25
1.12.1 Playing the game ............................................................................................................ 25
1.12.2 Bonus prize..................................................................................................................... 25
1.12.3 Mistery reward............................................................................................................... 25
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1.12.4 Dice bonus ..................................................................................................................... 25
1.12.5 Bets and payout table ..................................................................................................... 26
1.12.6 The prizes according to the following table .................................................................... 26
1.13 DESERT ADVENTURE ............................................................................................................. 27
1.13.1 Playing the game ............................................................................................................ 27
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1.16.4 The prizes according to the following table..................................................................... 34
1.17 FRUIT 81 ............................................................................................................................... 35
1.17.1 Playing the game ............................................................................................................ 35
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1.17.2 Bets and payout table ..................................................................................................... 35
1.17.3 Reward multipliers ......................................................................................................... 36
1.18 RANDOM BONUS .................................................................................................................. 37
1.18.1 Playing the basic game ................................................................................................... 37
1.18.2 Bonus prize..................................................................................................................... 37
1.18.3 Payout table ................................................................................................................... 38
1.18.4 Multiplier values of the payout table .............................................................................. 38
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1.19 Doubling ............................................................................................................................... 39
1.19.1 Doubling process ............................................................................................................ 39
2. The physical structure of the hardware ......................................................................................... 41
2.1 Connectors.............................................................................................................................. 41
2.2 Edge connector con3 ............................................................................................................. 42
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1. Games review
1.1 Turning on
After turning on the device, a test program will run on the hardware. This program will check the safety and
integrity of the hardware and software components.
After the test, the “OK” tag signs the correct functioning, in the case of error, an “ERROR” tag will appear.
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If the test ended successfully, the program loading will begin from the storage into the memory. Here a new
check is done for the program and for the data. If everything went in order, a program called “Selector” will
begin its run.
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In the case of any failure, the program will send an error message with the procedures must be done.
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1.3 Selector
The game selection happens in the Selector by pressing the HOLD2, HOLD4 and the START keys.
The selectable games are the following:
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POKER 21
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CLASSIC STARS
Figure 1. Selector main screen
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AMON’S TABLE
HOT REELS 27
HOT DICES
CLASSIC CHERRY
CLASSIC POKER II
CLASSIC POKER
CLASSIC FRUIT
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DESERT ADVENTURE
BUG MANIA
ORCA'S PEARL
FRUIT 81
RANDOM BONUS
NIGHT FEVER
In that case, if in the CREDIT there are qualifying points to play, the player can select optionally any game.
After choosing the game, it is loaded and starts.
If the player after all wants to play a different game, he/she can return to the Selector with the help of the
HOLD1 button, and can select a new game. If this button also has a different function, we can return to the
selector by holding it down for a longer time.
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Figure 2. Main screen
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1.4.1 Playing the game
With the usage of the BET button, the appropriate value of game can be set. By pressing the START button,
the game begins, after subtracting the value of BET from the value of CREDIT, five cards dealt. If two or more
same card is in the deal, the program holds them automatically. In this phase, the player can freely modify the
cards that he/she wants to hold. After a subsequent press of the START button, the program subtracts a
subsequent bet value from the CREDIT and replaces the not held cards. If there was no winning combination,
everything starts from the beginning, but if a winning combination is set, we can choose to write the prize into
the CREDIT or to double it.
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1.4.2 Doubling
During the double, the game divides the rest of the deck's card into
two groups, as follows:
- Low - HOLD2
diamond, cherry and joker
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Figure 3. Doubling
The player can risk his/her prize on double or nothing basis with making a bet to the next pulled card by
pressing the selected group’s button. To help the decision the number of the group’s cards is on screen. If
he/she hits that the next card belongs to which group, than his/her prize is double, in the case of a wrong tip,
it resets the prize. Of course, the player can stop anytime the game, by pressing the START button, and then
the prize credited into the CREDIT.
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1.4.3 Bonuses
If there was no prize, but there were two cherry symbols, the value of the BET added into
the field of the Cherry Bonus and the level of the field’s arrow rose. If this level fully filled,
then the bonus prize can be credited or doubled, as described above.
In so far four equal symbols successfully collected, and these symbols are not light on the
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Poker Bonus field, then they are marked. If all symbols from all fields are successfully
marked, the points from the table will be issued and can be credited or doubled, as
described above.
The all time options, the information to play the game, always displayed in the Information
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1.4.4 Payout table
field to help the player. (SELECT BET; PUSH START; HOLD CARDS; etc.)
The program chooses the dealt cards from a deck, which contains 139 cards. The number
of the deck’s remaining cards in the group can be tracked on the Cards left table, this also
helps the player to make his/her decision about holding cards. The deck remixes in three
cases. First case if prize happens, second case if the number of the cards in the deck is
lower than 42, third case if the BET is changed.
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The possible bets are the following: 10, 20, 50, 100, 200, 300, 400, 500, 1000, 1500 and 2000.
The optional bets lower and upper limits in the menu can be different, because the operator can set it.
The payout table is visible in one monitor mode by pressing the HOLD4 button, in two-display mode it shown
on the second screen. The displayed values are not multiplier values but exact amounts in points to win.
5X 4X 3X 2X 1X
BAR 1000 50 20 0 0
Bell 100 25 5 0 0
Melon 100 25 5 0 0
Plum 50 10 2 0 0
Lemon 50 10 2 0 0
Cherry 50 10 2 0 0
Diamond 1 0 0 0 0
Joker - - - - 1
Prize combinations according to the multipliers Figure 4. Payout table
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The line bet is the sum of nine fields of the three rows and three columns, as well as the numbers at the end
of the two diagonals. The total bet is the sum of the adjusted left and right side bets.
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With the usage of the BET button, the entitling value of game can
be set. By pressing the START button the game begins, the value of
the BET subtracted from the value of CREDIT and the reels starts to
rotate, then stops one-by-one, possibly with the help of the START
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Figure 5. Main screen
button they stop together. If there was no successful prize
combination, everything can start from the beginning. In so far
three equal figures is in line (even more), depending from the
figures, a reward is added into the PRIZE field, and we can choose
between to credit it into the CREDIT or to double it. About the
doubling, see it below. The cherry symbol has a special role, since
two from it and a symbol is a winner if it begins from a row, which has bet on it.
Prizes that are more special are the bell row and bar row.As the result of the special prizes, we get a BONUS
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game, the essence is to play without bet deduction a certain number of games, in addition with a very
prosperous winning chance.
If it reaches zero, then its value become nine again, but the following one roll is a cherry
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bonus roll. If three cherry symbol appears in one row it will be an immediately bonus
roll, and it does not affects the two cherry bonus number. In the Bonus roll, every
cherry increases the prize with the value of BET.
If during the game play a BELL row turns in, then an on screen displayed counter’s
content is one less. If it reaches zero, then its value become seven again, but the next
three roll is a bell bonus roll. In the Bonus roll, every bell increases the prize with the
value of BET.
If during the game play a BAR1 row turns in, then the next seven roll will be a BAR1
bonus roll. In the Bonus roll, every SUPER BAR symbol increases the prize with the value
of BET.
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The possible bets are the following: 16, 32, 64, 80, 96, 112, 128,
144, 160, 176, 192, 240, 320, 640, 960, 1600 and 2000. The
optional bets lower and upper limit in the menu can be vary from
the above list, since the operator can set it. The payout table in
two-screen mode displayed in the upper monitor, and in one
screen mode, it is visible by pressing the HOLD4 button.
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Figure 6. Payout table
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Figure
Each
Each
Each
500
For total bet
Multiplier
500
400
Figure
9x
8x
7x
Multiplier
1000
400
200
Figure
3x
3x
3x
300
For row bet
Multiplier
200
100
Figure
3x
3x
3x
Multiplier
10
10
10
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Each 6x 3x 3x
300 100 40 10
Each 5x 3x 2x
300 50 30 5
Each 4x 3x 1x
200 20 20 2
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Each 3x 3x
100 5 20
Each 2x
50 2
Each
50 Each Fruit 15
Each Each
50 15
empty
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automatically holds the prosperous cards, which is changeable by
the player with the help of the five HOLD/x buttons, and by using
again the START button, at the price of new bet; the not held
cards replaced. If a winning combination is set, the game displays
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Figure 7. Main screen
any more bet sum.
it in the table and appears in the PRIZE field; furthermore, the
doubling process automatically starts. If the program deals a
winning combination at the first deal, by pressing again the BET,
the gained prize transferred instantly to the double without using
The instantly winning combination at the first deal can be the base of a bigger prize (for example: 2 Pair
3 of a Kind 4 of a Kind, etc.).
Full,
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The player can do this by changing the not held cards and pressing the START button, at the price of a new
bet.
1.6.2 Doubling
In the doubling, the cards separated into two groups, as follows:
- RED - HOLD2
red cards
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- BLACK - HOLD4
black cards
The player can bet for the next card with risking his/her previous prize, at double or nothing base, by pressing
the chosen group’s button. To help the decision the five previously pulled cards displayed on the screen. If
he/she hits that the next card belongs to which group, then his/her prize doubled, in case of bad tips it resets.
Of course, by pressing the START button the player can ask anytime to credit his/her prize and to finish the
doubling.
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The optional bets lower and upper limit in the menu can be vary from the above list, since the operator can
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set it.
to Five of a Kind
Royal Flush
Straight Flush
Poker
Full House
Flush
Straight
800
400
120
40
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9
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Three of a Kind 5
2 Pair 3
the upper screen. The card combinations on this page are only examples. In one display mode, it is available
with the HOLD4 button.
Figure 9. Information
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1.7 Poker 21
The game essentially follows the rules of the generally known two-deal poker, supplemented with the prize-
doubling feature, which is unknown in the poker. The player can play the poker game with arbitrary bet, and
then the result of the poker doubled, without paying in any more bet. The series of the combination of certain
not winning cards entitle a bonus 21’s game.
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lowering the CREDIT by the actual value of BET. The machine
automatically holds the prosperous cards, which is changeable by
the player with the help of the five HOLD/x buttons, and by using
again the START button, at the price of new bet; the not held
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Figure 10. Main screen
cards replaced. If a winning combination is set, the game displays
it in the table and appears in the PRIZE field, the doubling process
automatically starts. If the program deals a winning combination
at the first deal, by pressing again the BET, the gained prize
transfers instantly to the double without using any more bet sum.
The instantly winning combination at the first deal can be the base of a bigger prize (for example: 2 Pair
3 of a Kind 4 of a Kind, etc.).
Full,
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The player can do this by changing the not held cards and pressing the START button, at the price of a new
bet.
If after the second deal has no result, but a JOKER card is on the table, then the GOOD EQUAL sign becomes
active, or if there is an active, then the NEW CARD sign, which is usable in the doubling.
If after the second deal, there is no prize and no JOKER card on the table, but a small pair (2-9) is there, then
on the bonus area a “signal light”, equals with the number of the pair, becomes active.
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1.7.2 Doubling
This game has built in doubling. In the case of prize the doubling
automatically starts. The cards are visible in the background; the
last dealt card is marked. The player must guess that the next
card will be bigger or smaller then the marked one. If he/she hits
it, then the prize doubled, in opposite case the prize is lost. If the
GOOD EQUAL sign is active and when drawing an equal card the
game continues – the prize not changes, and the GOOD EQUAL
sign becomes inactive. If the NEW CARD sign is active, then the
player can ask a new card by pressing the HOLD5 button – the
prize not changes, the NEW CARD sign becomes inactive. The Figure 11. Poker 21 doubling
number of doubling is not limited.
Of course, by pressing the START button the player can ask anytime to credit his/her current prize and finish
the doubling.
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credited. If the value of the cards is bigger then 21, then the game
Figure 12. Bonus 21
is finished and the prize is zero. During the game, the value of the
ace can be 11 or 1 – which is better.
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1.7.4 Payout table
The possible bets are the following: 10, 20, 50, 100, 200, 300, 400, 500, 1000, 1500 and 2000.
The optional bets lower and upper limit in the menu can be vary from the above list, since the operator can
change it.
PRIZE
Five of a Kind
Royal Flush
MULTIPLIER VALUE
800
400
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Straight Flush 120
Poker 40
Full House 12
Flush 9
Straight 8
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Three of a Kind 5
2 Pair 3
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the same time, from the CREDIT the actual bet subtracted, and in
the information field the following captions appear HOLD CARDS–
SELECT BET–PUSH START.
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Figure 14. Main screen
The program recognizes the contingent winning chance and
automatically holds the cards. For the second game with the help
of the five HOLD/x button the good cards kept or the suggestions of the machine erasable. Pressing again the
START button, the not kept cards replaced. Now, above the middle card the 2nd DEAL label visible, and for the
second game its subtracts from the CREDIT the value of bet again. This game ended if there is no prize
winning combination from the actual cards.
If a winning combination is set after the second deal the doubling immediately starts. We have the chance to
double after the first deal – if we have winning cards – by pressing the BET button. In the doubling, we can ask
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a third deal by pressing the BET button at the price of a new bet, in order to achieve a higher-level prize. For
example after the second deal a “Three of a Kind” prize is given, and to this only one appropriate card is
missing to achieve the “POKER” prize.
1.8.2 Doubling
In the doubling, the cards separated into two groups, as follows:
- LOW - HOLD2
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A, 2, 3, 4, 5, 6
- HIGH - HOLD4
8, 9, 10, J, Q, K
The player can risk his/her previous prize on double or nothing basis, betting the next pulled card by pressing
the selected group’s button. To help the decision the last five pulled cards displayed on the screen. If he/she
hits the group of the next card, then his/her prize doubled, in case of bad tip it is deleted. The number 7 card
does not belong to any group, so if it is the next card, then the prize is unchanged, and the player can
continue with the doubling. Of course, the player can ask anytime, by pressing the START button, to credit
his/her prize and to finish the doubling.
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1.8.3 BONUS of
A number – default is 5 – displays this bonus in the “BONUS 4” field. To reach
this bonus, a poker prize from number 5 cards is required. However it can be 3
five and a JOKER; with this bonus poker we won the fivefold of the normal poker
prize. After this prize, the number in the “BONUS 4” field increases to 6, and
now to win the bonus a “six Poker” is needed. The gathered prize is the six fold
of the normal poker prize, if this bonus is won again, then the number in the
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“BONUS 4” field increases to “7 / 8 / 9 and to 10”. If the player wins the 10
bonus, the bonus prize is tenfold of the normal poker prize; finally, the “BONUS
4” number returns to 5, and the game continues in this order.
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Figure 16. Bonus 4
The highest prize is collected from the “5 of a Kind” and it is the 800 times of the bet.
1.8.4 BONUS of
The value of these bonus prizes are displayed in the lowest row of the payout table: “BONUS 3” 3x5 ÷ x BET,
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and to right 10, square shaped field can be found with numbers and red arrows.
The “BONUS 3” is available under “5” in the “3 of a Kind” prize, but only 3 five
acceptable, “without joker”.
After each such bonus prize, a red arrow replaces the highest number in the
square fields. As soon as red arrows replace every number to “1”, then the
colour of the prize row is changes to red too and the bonus prize is increased to
fivefold.
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After the bonus prize changes to these higher values, every red arrow removed,
and again in the square fields numbers can found from 10 to 1 in descending
order.
This bonus directly depends from the number in the BONUS 4 field, if the
Figure 17. Bonus 3 amount of this number is 10, then the increased collected prize of BONUS 3 will
be “3 x 10 x 10 x BET”.
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The optional bets lower and upper limit in the menu can be vary from the above list, since the operator can
change it.
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Royal Flush 400
Straight Flush 120
Poker 40
to Full House
Flush
Straight
Three of a Kind
2 Pair
High Pair
3 of x Bonus
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7
5
3
2
various
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1.8.6 Prize information
We can see examples about the various prizes on the information page; this is located in two-display mode on
the upper screen. The card combinations on this page are only examples. In one display mode, it is accessible
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1.9.1 Playing the game
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Figure 19. Main screen
the START button, the value of the bet subtracted from the
CREDIT and all of the 5 reels start to rotate, then in a short time
they will stop. If a winning combination turns in, its value will
appear in the PRIZE field and with the START button, it can
increase the value of CREDIT, or by pressing the BET button, it can
doubled. If no prize turned in, a new game starts at the price of a
new bet, by pressing the START button. In the game, all times all
winning rows are active; the winning combinations are valid from
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left to right. Three or more star symbols wins, even if they are not
laying on the winning rows (SCATTER).
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The possible bets are the following: 10, 20, 50, 100, 200, 300, 400,
500, 1000, 1500 and 2000. The optional bets lower and upper limit
in the menu can be vary from the above list, since the operator
can set it up. The payout table can be found in two-display mode
in the upper screen, while using one monitor, the HOLD4 button
can call it.
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Figure 21. Payout table
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1.9.3 The prizes follow the below table:
Hit 5x
1000
4x
200
3x
20
2x Hit 5x
40
4x
10
3x
4
2x
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100 40 10 40 10 4
100 40 10 40 10 4
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50 10 2 40 10 4 1
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they will stop. If a winning combination turns in, its value will
appear in the PRIZE field and with the START button, it can
increase the value of CREDIT, or by pressing the BET button, it can
doubled. The WILD (stone table) symbol can replace any symbol,
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Figure 22. Main screen
but alone itself is a prize. On the given line, always the higher prize
is valid.
The shortest time for a not winning base game is 1.78 second.
and as if it turned in on all five lines, this signalled by coping them Figure 23. Payout table
into the full height of the reel. When into a free spin more free
spins come, then there will be no new BONUS symbol selection, only the number of free spins increases.
The playable bets are the following (line/total): 2/10, 4/20, 10/50,
20/100, 40/200, 60/300, 80/400, 100/500 200/1000, 300/1500 and
400/2000.
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Hit 5x 4x 3x 2x
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5000 1000 100 10
to 1000
650
100
400
10
40 5
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750 100 30 5
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150 40 5
100 25 5
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the START button, the value of the bet subtracted from the
CREDIT and all of the 3 reels start to rotate, then in a short time
they will stop. If a winning combination turns in, its value will
appear in the PRIZE field and with the START button, it can added
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Figure 25. Main screen
In the menu, the operator can adjust the upper and lower limit of the selectable bets; therefore, it can be
different from the above list. The payout table in two-screen mode is located on the upper display, while in
case of one monitor the HOLD4 button can reveal it.
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Hit 3x Hit 3x
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40 2
8 2
to 5
4
2
1
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3
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actual bet with the help of the BET button. After this, by pressing
the START button, the value of the bet subtracted from the
CREDIT and all of the three reels start to rotate, then in a short
time they will stop.
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Figure 28. Main screen
If a winning combination turned in, its value will appear in the
PRIZE field and with the START button it can added to the value of
CREDIT, or by pressing the BET button it can doubled. If no prize
turned in it is possible to hold any of the reels and by pressing the
START button a new game start but this causes a deduction of a
new bet. In the game all times all five winning line is active.
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1.12.2 Bonus prize
If on any winning line three BONUS symbols turn out, then the prizes gained in the next ten games are count
as double.
If on any winning line, three MISTERY symbols turn out, then the value of the prize is the value shown in the
mistery field. At the beginning of every game, a number selected into the mistery field, between the limits
displayed on the winning table.
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Figure 29. 5 winning lines
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The playable bets are the following: 10, 20, 50, 100, 200, 300, 400, 500, 1000, 1500 and 2000.
In the menu, the operator can adjust the upper and lower limit of the selectable bets; therefore, it can be
different from the above list. The payout table in two-screen mode is located on the upper display, while in
case of one monitor the HOLD4 button can reveal it.
50 – 300 14
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25 6
25 4
25 3
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the selected bet. After this, by pressing the START button, the
value of the bet subtracted from the CREDIT and all of the five
reels start to rotate, then in a short time they will stop.
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Figure 31. Main screen
If a winning combination turned in, its value will appear in the
PRIZE field and with the START button, it can added to the value
of CREDIT, or by pressing the BET button it can doubled.
The WILD (snake) symbol replaces any symbols except BONUS and SCATTER, but alone is also a prize.
On the appearing screen 3, 4 or 5 product must be select from the costermonger’s wares, depending on the
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number of the turned out BONUS symbols. The designation is movable with the HOLD2 and HOLD4 buttons,
the selection is possible with the START button. The score of the selected product immediately appears. After
selecting the last product, the program shows all of the wares score. The players reward is the selected
products total score. The reward must be accepted with the START button, and then it can go into the credit
or doubling on the usual way.
Figure 32. 5 lines Figure 33. 10 lines Figure 34. 15 lines Figure 35. 20 lines
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The playable bets per line are the following: 2, 5, 10, 20, 30, 50, 70
and 100. The value of total bets cannot be more then 2000, or the
maximum adjusted in the menu. In the menu, the operator can
adjust the upper and lower limit of the selectable bets; therefore,
it can be different from the above list. The payout table in two-
screen mode is located on the upper display, while in case of one
monitor the HOLD4 button can reveal it.
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Figure 36. Payout table
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1.13.5 The prizes according to the following table
The basis of the prizes is the line bet, except the SCATTER rewards, which based on the total bet.
Hit 5x
7500
4x
2000
3x
200
2x
10
Hit 5x
150
4x
50
3x
15
2x
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500 50 5 2 125 40 10
400 100 25 2 75 20 5
200 70 20 50 15 5
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the selected bet. After this, by pressing the START button, the
value of the bet subtracted from the CREDIT and all of the five
reels start to rotate, then in a short time they will stop.
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Figure 37. Main screen
If a winning combination turns in, its value will appear in the PRIZE field and with the START button, the player
can add it to the value of CREDIT, or by pressing the BET button, it does for doubling.
The WILD (champagne bucket) symbol replaces any symbols except BONUS and SCATTER, but alone itself a
prize too.
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On the given line, always the higher value reward is valid.
1.14.2 Scatter
The SCATTER (girl with glass) symbol counts on the complete game field, not only on the active lines. If three
or more SCATTER symbol appears, there is a prize.
The bonus game starts if anywhere and together on the first and the fifth reel a BONUS (blender boy) symbol
papers.
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Figure 39. 5 lines Figure 40. 10 lines Figure 41. 15 lines Figure 42. 20 lines
The playable bets per line are the following: 2, 5, 10, 20, 30,
50, 70 and 100. The value of total bets cannot be more then
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2000, or the maximum adjusted in the menu. In the menu,
the operator can adjust the upper and lower limit of the
selectable bets; therefore, it can be different from the above
list. The payout table in two-screen mode is located on the
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upper display, while in case of one monitor the HOLD4
button can reveal it.
Hit 5x 4x 3x 2x Hit 5x 4x 3x 2x
50 10 5 250 50 10
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selected bet. After this, by pressing the START button and
deducting the value of the bet from the CREDIT and all of the five
reels start to rotate, then in a short time they will stop.
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Figure 44. Main screen
If a winning combination turns in, its value will appear in the PRIZE
field and with the START button, it can added to the value of
CREDIT, or by pressing the BET button, it can be doubled.
The WILD (Bee) symbol replaces any symbol, except the DOUBLER (Ladybird) or SCATTER (Capricorn beetle),
but alone itself a prize too.
The number of the winning lines is changeable with the HOLD5/LINES button between 1 to 9.
Figure 45.1winning line Figure 46. 2 winning lines Figure 47. 3 winning lines Figure 48. 4 winning lines
Figure 49. 5 winning lines Figure 50.6 winning lines Figure 51. 7 winning lines Figure 52.8 winning lines
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The playable bets per line are the following: 10, 20, 50, 100, 150
and 200. The value of total bets cannot be more then 1800, or the
maximum adjusted in the menu. In the menu, the operator can
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adjust the upper and lower limit of the selectable bets; therefore,
it can be different from the above list. The payout table in two-
screen mode is located on the upper display, while in case of one
monitor the HOLD4 button can reveal it.
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1.15.4 The prizes according to the following table
Figure 54. Payout table
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Hit 5x 4x 3x 2x Hit 5x 4x 3x 2x
750 200 30 5
1000 750 80 10
500 100 25 5
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250 65 15 5
50 15 2 150 40 10
100 20 5
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field. After this, by pressing the START button, the value of the bet
deducted from the CREDIT and all of the 5 reels start to rotate,
then in a short time they will stop.
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Figure 55. Main screen
If a winning combination turns in, its value will appear in the PRIZE
field and with the START button, it is added to the value of
CREDIT, or by pressing the BET button, it can be doubled.
The WILD (Orca) symbol replaces any symbol, except the SCATTER (shell), but alone itself a prize too. If the
WILD symbol substitutes, then the gained reward counts as double. On the given line, always the higher value
reward is valid.
Figure 56.1winning line Figure 57. 2 winning lines Figure 58. 3 winning lines Figure 59. 4 winning lines
Figure 60. 5 winning lines Figure 61.6 winning lines Figure 62. 7 winning lines Figure 63.8 winning lines
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The playable bets per line are the following: 10, 20, 50, 100, 150
and 200. The value of total bets cannot be more then 1800, or the
maximum adjusted in the menu. In the menu, the operator can
adjust the upper and lower limit of the selectable bets; therefore,
it can be different from the above list. The payout table in two-
screen mode is located on the upper display, while in case of one
monitor the HOLD4 button can reveal it.
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Figure 65. Payout table
to Hit 5x
1000
500
4x
750
20
3x
250
5
2x
10
2
Hit 5x
750
4x
125
3x
25
2x
2
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400 100 20 100 25 5
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250 75 15 100 25 5 2
125 50 10
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1.17 Fruit 81
The game is a program with 4 reels and 7/81 winning lines, in which the simulation realizes the traditional
motor rotated reels. The goal of the game is to line up four alike symbols on one or more winning rows.
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start to rotate, then in a short time they will stop.
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Figure 66. Main screen
If a winning combination turns in, its value will appear in the PRIZE field and with the START button, it raises
the value of the CREDIT, or by pressing the BET button, it goes for doubling. If there was no prize in the game,
then by pressing the START button, after deducting a new bet, a new game starts.
At the beginning of the game seven winning lines active, but if on any reel a JOKER symbol is visible, then the
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evaluation will contain all 81 winning lines.
The playable bets are the following: 20, 50, 100, 200, 500, 1000 and 2000.
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Figure 69. 81 winning lines
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1.17.3 Reward multipliers
4x Hit Multiplier
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Joker 120
Seven 60
Star 12
Melon 10
Grape 8
Orange 2
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Plum 2
Lemon 1
Cherry 1
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bet from the value of the CREDIT and the lower 3 reels start to
rotate, then in sequence they will stop. If a winning combination
turns in, the same combination will appear on the middle and the
upper reel. If there was no winning combination at the first time,
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Figure 70. Main screen
the program will hold automatically the likely combinations, but
the player can modify the held reels with the help of the HOLD
buttons. The held reels will appear on the middle and upper reel
too, and pressing again the START button, next to a new bet
deduction, the not held reels will turn in new symbols. If a payout
is formed its value will appear in the PRIZE field and with the START button it can be added to the value of
CREDIT, or by pressing the BET button it can be doubled.
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1.18.2 Bonus prize
When the START button is pressed, each of the three fields in the bonus window fills
up with a random 40-100 x bet value. If on the reels 3 BELL symbols appear, it is a
bonus prize. The reel rows and the three fields in the bonus window are linked
together with the A, B, and C letters. Therefore, if three BELLs appear in the middle
reel, marked with “B”, then the bonus prize is equivalent with the value of “B”
C
counter on the bonus table. Of course even on all three reels can turn out BELL rows,
in this case the “A” counter linked to the lower row, the “B” to middle and the “C” to
the upper as a reward. The total of these rewards goes to the PRIZE. The BET button
can credited this value into the CREDIT or with the START button, it can go to the
doubling.
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The WILD labelled symbol can replace anything, even the bonus
symbols.
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Figure 72. Payout table
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1.18.4 Multiplier values of the payout table
The basis of the rewards is the line bet, the total bet – the price of one spin – the threefold of this.
75 10
50 5
50 2
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20 1000
15 5
15 1
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1.19 Doubling
In every game after gaining prize, the program automatically offers the chance to double; this function is
possible with the help of the START button. At four programs it happens within the own game space (Classic
AMERICAN POKER, CLASSIC POKER, Classic FRUIT POKER, POKER 21), but eight games uses common doubling
(CLASSIC CHERRY, DESERT Adventure, BUG mania, ORCA'S Pearl, RANDOM BONUS, HOT Seven, HOT REELS,
HOT DICES), these programs logs in into the doubling program with own logo. The doubling loads into the
main program’s space. In case of a reward the doubling automatically, start in the built in doubling programs.
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1.19.1 Doubling process
If we gain a reward in a not built in doubling game, there is a
possibility by using the BET button to attend in a doubling game.
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Figure 73. Doubling main screen
Using the mentioned button the main screen of the doubling
appears, in which the amount for doubling in the PRIZE field and
the CREDIT are visible. The player can examine the previously
drawn cards and can conclude the chances to the now drawn
cards before deciding to use this game. The player always has the
choice to credit his/her reward right now into the CREDIT, with
the help of the START button and with this resigning from the
possibility of doubling. On the other hand, assuming the risk, can
decide the next drawn card will belong to which group, with the
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help of HOLD2 LOW (low cards A, 2, 3, 4, 5, 6) and HOLD4 HIGH (high cards 8, 9, 10, J, Q, K) buttons. If it was
successful to hit the card, the value in the PRIZE field is doubled, if not, then the PRIZE field resets and the
program returns into the main game. The number of the doubling is not limited. Of course the player have the
possibility after every hit to credit his achieved prize from the PRIZE field into the CREDIT with the help of the
START button, and with this the doubling automatically ends.
The doubling program signals with a logo too that the prize comes from which game and returns in that game
in the end of doubling.
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Figure 75. Programs that calls the common doubling
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2.1 Connectors
The CRATOS panel and the applications running on it connect through it to the external connections of the
peripherals and the external world. On the illustration, we can see the location of the connectors and then
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from the subsequent list we can be familiar with its functions, connection and main electric specification.
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The location of the connectors and main components on the CRATOS panel.
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Component side Solder side
HOLD3 Lamp - O 1 O - Coin Acceptor Inhibit
PAYOUT Lamp - O 2 O - Counter TOTAL BET
to SELECTOR 1 - O 3 O - NU
SERVICE 6 - I 4 I - NU
NU - I 5 I - NU
BACK Door Switch - I 6 I - NU
CASSA Door Switch - I 7 O -RESERVED
Gnd 8 Gnd
Gnd 15 Gnd
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Gnd 16 Gnd
Gnd 17 Gnd
+5 V 18 +5 V
+12 V 19 +12 V
HOLD1 Lamp - O 20 O - START Lamp
HOLD2 Lamp - O 21 O - HOLD5 Lamp
BET Lamp - O 22 O - HOLD4 Lamp
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NC: Not Connected (the connection point physically not connected to anywhere)
The points with colour background freely configurable, the indicated function is only a recom-mendation.
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15 pin SUB-D female
to 1
2
3
4
5
6
Red
Green
Blue
NC
Gnd
Gnd
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7 Gnd
8 Gnd
9 NC
10 Gnd
11 NC
12 NC
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13 HSync
14 VSync
15 NC
The CON8 is the main boards; CON6 is the optional second video controller’s standard VGA output.
Both the video and the sync signals protected against the returning voltage.
Removing the protective diodes from the video signal wires can cause a slight
image quality improvement but also terminates the protection!
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Cratos
Digital outputs:
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Out0-Out7 interference protected with 10 H inductance
Out8-Out15 open collector drivers, designed for 12V consumers because of the
protection diodes
Acceptable current load is 400mA each, 600-600mA per group.
Audio
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Digital inputs:
In0-In23
Sp-
Protected against excess voltage up to ±24V,
Pulled to 5V with a 1k resistance (low active).
L-level:
H-level:
Gnd
0-0,8V
2,8-5V
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Sp+ The sound system’s mono speaker output, 4W at 4 load.
cctalk:
cctalk Data Two-way communication data line, as an output with open collector drive,
pulled up to +5V with 10k resistance, with current limit.
in H-level:2V-5V
L-level: 0V-0,6V
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Electronic key:
Key Data Two-way data line for the electronic key, as an output with open drain
drive, pulled up to+3,3V with 1k .
in H-level: 2V-3,3V
L-level: 0V-0,8V
out H-level: 2,4V-3,3V
L-level: 0V-0,6V
Protected against excess voltage and current.,
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Cratos
1 NC
2 RxD
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3 TxD
4 NC
5 Gnd
6 NC
H-level: +1,5V-+25V
L-level: -25V-+1,2V
RTS
CTS
NC
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TxD, RTS Outputs
H-level: +5,5V
L-level: -5,5V
Document History
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