Change Log Color History
Change Log Color History
Change Log Color History
7^*
-------------
^970== New Content ==^*
^292- ^*^995Our brave heroes must venture into the alien realm of the Great Rift to
close the portal that is spewing apocalyptic creatures across Newerth. The Great
Rift has its own chaotic reality, however, and each warrior will possess an ever-
shifting array of abilities. Prepare for countless opportunities to showcase your
skills and non-stop OMG anarchy!^*
^292- ^*^428Custom-made Mode that creates a totally different experience every time
you play^*
^717* ^*Everyone picks one hero each. This will be the in-game hero
^717* ^*Everyone then picks two heroes each for the ability shuffle. All heroes are
enabled for this phase, and each hero can only be selected once per game
^717* ^*When the game starts, every player gets four random abilities from the
entire pool of shuffle-picked heroes
^717* ^*When a player dies, they get four new random abilities from the entire pool
of shuffle-picked heroes
^717* ^*^995This is a Beta release because we want to bring this great experience
to all of our players as soon as possible. We will continue to improve the mode,
fix bugs, and bring everyone a bigger and better experience.^*
^717* ^*For more information please see the forums
^292- ^*^428Amulet of Rebirth added as a new ability to every hero in a Rift Wars
game^*
^717* ^*You can use the Amulet of Rebirth to re-random all of your abilities while
ingame
^717* ^*Using the Amulet costs a small amount of Goblin Coins (NOT gold from
killing creeps)
^717* ^*You can only re-random your ability in your team's Well.
^717* ^*You can earn a free use of the Amulet by playing Rift Wars games
^970Version 3.2.6^*
-------------
^970== New Content ==^*
^292- ^*Ancient Creeps will now be able to attack Lane Creeps that are player
controlled
^292- ^*^079Circe^*, ^079Empath^*, ^079Fayde^*, ^079Gemini^*, ^079Grinex^*,
^079Kinesis^*, and ^079Parasite^* will now correctly interact with morphs such as
^079Dark Lady's^* ^256Cover of Darkness^*
^717* ^*This bug caused units to sometimes be unselectable
^292- ^*^428Plinko^*: If you exit plinko mid-drop it will now resume the drop when
you reopen it
^292- ^*^428Plinko^*: Fixed sound issues
^970Version 3.2.5^*
-------------
^970== General ==^*
^428Plinko^*
^820+ ^*^995Stop by Merrick's shop and test your chances with his new game! Use
gold or 'tickets' to drop a chip for a chance to win some great prizes.^*
^292- ^*The outcome of Plinko drops are randomly determined. On average value of
prizes won will exceed the gold cost of playing the game
^428Observatory^*
^820+ ^*^995The Observatory has provided an unnecessary advantage to the Hellbourne
team, allowing purchases from middle lane. The addition of Dust of Revelation is a
quality of life change that allows for an additional avenue of countering invisible
heroes that previously existed exclusively with transportation of the courier.^*
^292- ^*Added ^090Dust of Revelation^* to the shop
^292- ^*Reduced the purchasing range of the Hellbourne Observatory from 500 to 370
^292- ^*Added new ^079Keeper of the Forest^* Alt Avatar: ^079Willow Keeper^*
^717* ^*The ^079Willow Keeper^* is an impressive sight to behold: a wise and
grizzled old treant rumored to be one of the first offspring from the World Tree.
Having survived in some of the harshest environments throughout time, from the
waterless Savannahs to the life-rotting Rulian Marsh, his durability will surely be
a boon to the defenses of the Legion soldiers, beasts, and flora.
^717* ^*Releases 10/11/2013
^079Amun-Ra^*
^820+ ^*^995Ra has always been a fan favorite for a lot of players. The lane
presence of Ra combined with allies has become too lethal so we're toning down his
burst damage. To compensate, we are allowing Ashes to Ashes to work on creep damage
again, bringing back his ability to jungle efficiently. The increased radius and
removal of attack speed helps refine Ra's focus towards Magic Damage over time.^*
^292- ^*Increased Armor by 1
^292- ^*^256Path of Destruction^*: Reduced damage from 110/180/250/320 to
90/140/190/240
^292- ^*^256Ignite^*: Reduced damage from 80/120/160/200 to 60/100/140/180
^292- ^*^256Ashes to Ashes^*: Now works on creeps again
^292- ^*^256Ashes to Ashes^*: Radius increased from 350 to 400
^292- ^*^256Ashes to Ashes^*: removed attack speed
^079Aluna^*
^820+ ^*^995Power Throw is individually a strong ability. Rather than reducing its
high damage, we've increased the mana cost instead to bring it more in line with
other nukes.^*
^292- ^*^256Power Throw^*: Increased mana from 100/110/120/130 to 110/120/130/140
^079Behemoth^*
^820+ ^*^995Behemoth has always been an iconic wrecking bomb with a portal key. We
feel it is time to bring back some of his old strengths by alleviating some of his
mana cost issues and putting a larger emphasis on his reward for Shockwave.^*
^292- ^*Increased starting Intelligence from 16 to 17
^292- ^*Increased Intelligence gain per level from 1.8 to 2.0
^292- ^*^256Fissure^*: Mana Cost lowered from 125,140,155,170 to 120,130,140,150
^292- ^*^256Shockwave^*: Increases the radius from 500 to 600
^292- ^*^256Shockwave^*: Increases the bonus radius per unit from 500 to 600
^292- ^*^256Shockwave^*: Cooldown lowered from 150,130,110 to 130,120,110
^079Bombardier^*
^820+ ^*^995Boom Dust has always felt awkward with the range being significantly
less than attack range. While we don't want it to be free damage on every auto
attack, we are increasing the range to feel much better in the laning phase.^*
^292- ^*^256Boom Dust^*: Increased cast range from 500 to 550
^079Cthulhuphant^*
^820+ ^*^995With the emphasis of movement speed from a lot of more recent items and
heroes, we feel Cthuluphant has experienced a large increase in difficulty of
landing trample.^*
^292- ^*^256Trample^*: increased the speed from 700 to 800
^079Dampeer^*
^820+ ^*^995Alongside our direction nerfs to reduce unskilled burst, we're
comfortable with Dampeer's baseline output however we're reducing his maximum
damage potential. These changes will be most noticeable with the maximum number of
essences.^*
^292- ^*^256Terrorize^*: Reduces bonus damage granted from each essence from 30 to
25
^292- ^*^256Vampiric Flight^*: Reduces bonus damage granted from each essence from
20 to 15
^292- ^*^256Vampiric Flight^*: Fixed a string error with the heal per essence from
15 to 5 (gameplay values remain the same)
^292- ^*^256Consume^*: Reduces bonus damage granted from each essence from 40,60,80
to 35,55,75
^079Devourer^*
^820+ ^*^995Devourer's overall damage output has been too high. Devourer's
intention has always been to be a brute force tank with high magic damage output at
the cost of his own safety. Rather than toning down the exciting thins about the
hero, we're reverting the extra physical attack damage granted by his ultimate.^*
^292- ^*^256Devour^*: Removed the increase in attack damage that you gain from
channeling the ultimate.
^079Doctor Repulsor^*
^820+ ^*^995Doctor Repulsor has always experienced some difficulties getting to 6
but still lacked some power even after achieving level 6. We've added a bit of
power to his early game ultimate while keeping his late game power the same.^*
^292- ^*^256Ludicrous Speed^*: Increased the speed from 1250/1875/2500 to
1500/2000/2500
^079Ellonia^*
^820+ ^*^995Ellonia truly shines with her stacks of frost when she can land
consecutive hits of her abilities. While we like the high skill shot play style
that Ellonia provides, we feel that difficulty of landing Glacial Spike was too
high.^*
^292- ^*^256Glacial Spike^*: Increased the speed of the projectile from 1000 to
1100
^292- ^*^256Glacial Spike^*: Increased the touch radius from 90 to 110
^079Engineer^*
^820+ ^*^995Engineer has always been able to engage with very little risk.
Considering the most optimal position of his abilities is still on the other side
of enemies, we wanted to keep the ranges high but decided to tone it down a bit.^*
^292- ^*^256The Keg^*: Lowered cast range from 800 to 750
^292- ^*^256Steam Turret^*: Lowered cast range from 800 to 750
^292- ^*^256Steam Turret^*: Each charge has it's own timer instead of fully
refreshing the slow
^079Glacius^*
^820+ ^*^995Tundra Blast's cast range combined with it's radius has allowed for
some incredible initiations. We're reducing the range to require Glacius to be more
considerate of his positioning.^*
^292- ^*Tundra Blast^*: Decreased range from 700 to 600
^292- ^*^256Ice Imprisonment^*: Now allows turning
^079Geomancer^*
^820+ ^*^995With the popularity of increase in movement speed items and abilities,
we've found Earth's Grasp to be irrelevant too early in the game. we're increasing
the movement speed require to avoid the damage from Earth's Grasp to keep it
relevant for a longer period in the game.^*
^292- ^*^256Earth's Grasp^*: Increased radius from 180 to 195 (now requires over
390 Movement Speed to avoid)
^079Night Hound^*
^820+ ^*^995Night Hound's new found power from his recent changes to his ultimate
has made him a bit problematic. We appreciate the addition of his new ultimate so
we're taking a look at some of the frustration the hero creates. we're toning down
the disruptive radius of Smoke Bomb in team fights at the later stages without
affecting his early game too much. we're also putting a greater emphasis on the
choice for enemy players to fight the Night Hound head on or flee at the cost of
bonus backstab damage.^*
^292- ^*Magic armor reduced from 5.75 to 5
^292- ^*Agility gain reduced from 2.9 to 2.5
^292- ^*^256Smoke Bomb^*: No longer reduces attack speed
^292- ^*^256Smoke Bomb^*: Radius reduced from 250/275/300/325 to 275
^292- ^*^256Smoke Bomb^*: Cooldown increased from 15 to 30/25/20/15 seconds
^292- ^*^256Pounce^*: Will now always appear between you and the target instead of
always behind the target
^292- ^*^256Invisibility^*: Reduced agility per level from 6/12/18 to 5/10/15
^079Kraken^*
^820+ ^*^995In addition to his recent buffs, we've felt that Kraken could still use
a tiny push. Kraken can now be more aggressive with harass damage in lane with his
splash attack.^*
^292- ^*^256Splash^*: reduced cooldown from 11/10/9/8 to 10/9/8/7
^079Maliken
^820+ ^*^995An old time favorite and an icon in the game, Maliken has fallen off
the charts through time. we're putting emphasis on his concept as a carry with
increased power at high risk, forcing enemies to finish him off at low health or be
punished by his potential.^*
^292- ^*Increases starting strength by 1
^292- ^*^256Hellbourne Zeal^*: increased max charges from 100 to 120
^292- ^*^256Possession^*: Increased fear duration from 1/1.5/2 to 1.5/1.75/2
^292- ^*^256Enchanted Flames^*: Reduces the damage taken on self from 6,9,12,15 to
4,8,12,16
^292- ^*^256Enchanted Flames^*: Increases bonus attack damage from 10,20,30,40 to
12,24,36,48
^079Parasite^*
^820+ ^*^995Draining Venom has been adding a lot of late game damage to Parasite,
allowing him to burst most enemies regardless of the length of the game. Alongside
our directional changes to reduce unskilled burst, we're removing the bonus damage
granted from items and creating more decisions for the Parasite in his item choice
rather than always killing your target with codex.^*
^292- ^*^256Draining Venom^*: No longer works on any items.
^292- ^*^256Face Hug^*: No longer transfers any buffs or debuffs on magic immune
targets. Will still transfer Protective Charm from Jeraziah to self then apply
debuffs.
^079Predator^*
^820+ ^*^995Predator's new found strength from Elder Parasite and reworked Terror
has made him extremely difficult to deal with. We find the changes to Terror to be
more enjoyable than the previous implementation but we feel its about time to tone
it down a bit. we're increasing the counter play around the activation of Terror by
requiring more attacks and reducing his early game stats.^*
^292- ^*Decreased starting strength from 25 to 23
^292- ^*Increased strength gain from 2.4 to 2.5
^292- ^*Movement Speed reduced from 300 to 295
^292- ^*^256Terror^*: Increased the amount of attacks to activate from 3 to 4
^079Prisoner^*
^820+ ^*^995Prisoner is still relatively new and while we don't want to hit him too
hard. We've found that the combination of his tankiness and lethality early game is
too high. Lowering his armor to make him more vulnerable to harass damage and
lowering the impact of Shackled at the early levels. we're refocusing some of the
free activation damage from Prison Break and putting a larger emphasis on the
trigger damage for Prisoner while granting a larger reward for enemy counter
play.^*
^292- ^*Starting Armor lowered from 1.10 to 0.60 (total armor from 3.5 to 3.0)
^292- ^*^256Shackled^*: Slow decreased from 30% to 20,25,30,35%
^292- ^*"Target Closest" activation has been removed
^292- ^*^256Prison Break^*: Initial damage reduced from 150,225,300 to 100,150,200
^292- ^*^256Prison Break^*: Trigger damage increased from 150,200,300 to
200,300,400
^079Puppet Master^*
^820+ ^*^995We feel Puppet Master has fallen behind in his carry potential compared
to some other favorites due to his previous nerfs. Rather than increasing his
already incredibly long disables, we've put a larger emphasis on his WhipLash
allowing him to enjoy the uses of Assassin's Shroud wiping creep waves much earlier
in the game.^*
^292- ^*Increased starting damage by 2
^292- ^*^256Whiplash^*: Reducing charges from 5 to 4
^292- ^*^256Whiplash^*: Increasing critical damage from 1.25,1.5,1.75,2.0 to
1.5,1.75,2.0,2.25
^292- ^*^256Voodoo Puppet^*: Increased damage amplification from the Puppet from
140,160,180% to 150,170,190%
^079Rhapsody^*
^820+ ^*^995Dance Floor has always ideally wanted to be placed on the other side of
the enemy to gain the most benefit. An increase in cast range will feel much better
for Rhapsody when used in combination with Staccato.^*
^292- ^*Increased the cast range of dance floor from 500 to 600. Feels much better
with the use of her stun
^079Riftwalker^*
^820+ ^*^995Riftwalker is perceived as a weaker support in exchange for what she
provides in the later stages of the game being one of the few support initiators.
We've toned down some of her harsh level and gold requirements making it less
punishing to play the support role.^*
^292- ^*Increasing Starting Magic Armor from 5.75 to 6.0
^292- ^*^256Wormhole^*: Lowered the mana cost at all levels from 150/200/250 to
125/175/225
^292- ^*^256Shared Existence^*: Reduces cooldown from 20,16,12,8 to 10
^079Sandwraith^*
^820+ ^*^995We've found Sand Wraith to have a significant increase in strength due
to the recent emphasis on hero bounties and cooldown reductions to Mirage. We like
the opportunity and action that his global presence creates so instead we've
lowered his early game tankiness a bit making him more manageable in lane. Desert's
Curse is also getting a significant decrease in the lingertime putting more meaning
on the placement both for the Sand Wraith and enemies.^*
^292- ^*Reduced starting strength from 19 to 17
^292- ^*^256Desert's Curse^*: Reduced the linger time of the debuff slow from
Desert's Curse from 3 seconds to 1 second.
^079The Madman^*
^820+ ^*^995The cooldown of stalk was initially increased due to the frustration
that The Madman created. With the recent buffs to his counters like Dust of
Revelation, Wards of Sight and Puzzle Box. We are comfortable with a revert to his
previous changes.^*
^292- ^*^256Stalk: Reduced cooldown from 10/9/8/7 to 9/8/7/6
^079Soulstealer^*
^820+ ^*^995SoulStealer, an old time favorite has lost a lot of his appeal. The
recent changes to mitigate his soul loss mechanic we feel was the wrong way to go,
it ended up removing the counter play involved and lost a lot of meaning of the
skill. Instead we're bringing back the risk and reward of the skill and even
putting a greater emphasis on the mechanic. Soulstealer will now be able to reach
higher peaks while also putting more emphasis on his death.^*
^292- ^*^256Demon Hand^*: Reduced the mana cost from 80 to 75
^292- ^*^256Soulsteal^*: Increased the maximum number of souls from 8,15,23,30 to
10,20,30,40(damage potential of Soul Burst remains the same)
^292- ^*^256Soulsteal^*: Death reduction changed from 1/3 to 1/2
^292- ^*^256Soul Burst^*: Increased the movement speed slow from 15,20,25% to 25%
^292- ^*^256Soul Burst^*: Increases the base damage reduction from -15,-20,-25% to
-25%
^079Circe^*
^292- ^*Fixed cast range indicators on ^256Doppelganger^* and ^256Twisted Visage^*
^292- ^*Entrapment can now properly be cast near the edge of the map
^292- ^*Entrapment can no longer be used on heroes who are magic immune
^292- ^*Fixed interaction with Amun-Ra's ultimate such that if Circe transforms
into Amun-Ra (with ultimate skilled) and Circe's transformation time expires
naturally, then she won't be "killed" and revive with 60% HP
^079Emerald Warden^*
^292- ^*Fixed ^079Overgrowth^* so that the damage comes from the correct source
^079Legionnaire^*
^292- ^*Creeps afflicted by taunt will no longer be aggressive towards the
Legionnaire after the state expires
^292- ^*Targets afflicted by taunt will no longer be silenced and perplexed if
legionnaire dies within the duration
^970Version 3.2.4^*
-------------
^970== General ==^*
^292- ^*Added new ^079Circe the Deceiver^* Debut Edition Alt Avatar: ^079Poison
Circe^*
^717* ^*The Deceiver takes many forms, and her appearance known as ^079Poison
Circe^* is rumored to have been born in the Garden of Eden, a land she considered
her own before those two interlopers arrived. Since then her toxic charade has been
the downfall of many utopias.
^717* ^*Releases 9/25/2013
^292- ^*Added new ^079Circe the Deceiver^* Premium Alt Avatar: ^079Iron Maiden^*
^717* ^*When the ship's wreckage washed ashore on ^079Circe's^* island prison in
the 8th century, the one item that held her fascination seemed to be a sort of man-
sized jail cell lined with iron spikes. She mimicked its form and function and
eagerly awaited the opportunity to enjoy it with a human. The next sailors who set
foot on her sands did not savor it nearly as much as she did.
^717* ^*Releases 9/25/2013
^717* ^*Upgrade her model throughout the game with the following items:
^717* ^*Weapon Horns: ^090Codex / ^090Stormspirit / ^090Sol's Bulwark /
^090Daemonic Breastplate
^717* ^*Head Horns: ^090Puzzlebox / ^090Tablet of Command / ^090Abyssal Skull
^717* ^*Wings: ^090Staff of the Master / ^090Kuldra's Sheepstick / ^090Barrier Idol
/ ^090Shaman's Headdress
^717* ^*Stripes: ^090Power Supply / ^090Energizer
^717* ^*Legs: ^090Boots / ^090Upgraded Boots
^717* ^*Arms/Tail: ^090Astrolabe / ^090Ring of Sorcery / ^090Nome's Wisdom /
^090Sacrificial Stone
^717* ^*You can also modify her effects by owning the following avatars:
^717* ^*^079Snot Keeper (Gravekeeper)^*
^717* ^*^079Earthroc Pebbles^*
^717* ^*^079Ogre Blacksmith^*
^717* ^*Owning these four avatars will give Sylvia these effects:
^717* ^*Glowing tips on her horns (after she gets her horns)
^717* ^*Blood dripping from her claws (after she gets her claws)
^717* ^*A chiprel who follows her around
^292- ^*Ancients and lane creeps will no longer attack each other
^079Fayde^*
^292- ^*^256Burning Shadows^*: Damage decreased from 70/140/210/280 to
60/120/180/240
^292- ^*^256Reflection^*: Damage decreased from 225/375/525 to 200/325/450
^079Flux^*
^292- ^*^256Magnetic Surge^*: Mana Cost reduced from 20/30/40/50 to 25
^292- ^*^256Polarity Swap^*: Now a 5-level ability and has a level in it at the
start of the game
^079Midas^*
^292- ^*^256Transmute^*: Duration of the debuff to land two abilities increased
from 3 seconds to 4 seconds
^079Rampage^*
^292- ^*^256Charge^*: No longer starts its cooldown until after you land the charge
on someone
^079Balphagore^*
^292- ^*^256Demonic Pathogen^* will no longer affect his own team if applied to an
illusion that naturally expires before the debuff expires
^079Cthulhuphant^*
^292- ^*^256Trample^* cannot be cast again until ^079Cthulhuphant's^* current
^256Trample^* is finished
^079Legionnaire^*
^292- ^*^090Staff of the Master^* will no longer refresh all abilities when using
decapitate on non-Hero targets
^079Monkey King^*
^292- ^*Can no longer ^256Heavenly Vault^* distances farther than intended
^292- ^*^256Heavenly Vault^* for Alt Avatars now moves at the correct speed
^079Prophet^*
^292- ^*^256Persecution^* now procs on misses, however only the stun event will
proc
^079Rhapsody^*
^292- ^*^090Staff of the Master^* will no longer break channel when using charges
from Staccato or any items that would work with normal channeling
^292- ^*Fixed ^256Protective Melody^* animation so that it cancels properly when
she stops channeling without issuing any further orders
^079Riftwalker ^*
^292- ^*^090Staff of the Master^* visual effect after teleporting will now be
visible to enemies. Can no longer target boss units
^079Shadowblade^*
^292- ^*^256Feint's Siphon^* will no longer give attack damage to ^079Shadowblade^*
if the target has negative damage
^970Version 3.2.3^*
-------------
^970== New Content ==^*
^292- ^*^090Staff of the Master^* now upgrades the Ultimate Abilities of several
new heroes!
^079Accursed^*
^292- ^*^256Flame Consumption^*: In addition to increasing the duration by 2
seconds and letting you activate the ability while Silenced, you can now activate
the ability while Stunned
^079Berzerker^*
^292- ^*^256Carnage^*: Now activatable while disabled and when activated, removes
all debuffs and disables from yourself
^292- ^*^256Carnage^*: Reduces the incoming Damage Multiplier from 15% to 0%
^292- ^*^256Carnage^*: Increases the Bonus Damage based on your Maximum Health from
6/7/8% to 8/9/10%
^079Blitz^*
^292- ^*^256Lightning Shackles^*: Slow duration increased from 3 to 4 Seconds
^292- ^*^256Lightning Shackles^*: Now also applies -100 Attack Speed Slow for the
duration
^292- ^*^256Lightning Shackles^*: Increases damage from 225/325/425 to 325/425/525
^079Corrupted Disciple ^*
^292- ^*^256Overload^*: Increased the frequency of the bolts from from every
0.8/0.7/0.6 seconds to every 0.7/0.6/0.5 seconds
^292- ^*^256Overload^*: Each bolt will bounce twice to new targets
^079Legionnaire ^*
^292- ^*^256Decapitate^*: Instantly refreshes all of your Abilities (not Items)
when you sucessfully Execute a target
^079Madman^*
^292- ^*^256Berserk^*: Attack Speed increased from 40/80/120 to 80/120/160
^292- ^*^256Berserk^*: Movement Speed increased from 5/7/9% to 10/14/18%
^292- ^*^256Berserk^*: While active and if Madman's health reaches 0, he will not
die immediately and will instead die in 5 seconds. During this time, he can still
act and attack normally.
^079Martyr^*
^292- ^*^256Hand in Hand^*: Heals both yourself and the target to full life
^079Monarch^*
^292- ^*^256Cleansing Wind^*: Radius increased from 225 to 900
^292- ^*^256Cleansing Wind^*: After a 3 second delay, fires a second Clensing Wind
backwards
^079Rhapsody^*
^292- ^*^256Protective Melody^*: Duration increased from 4/5/6 to 5/6/7
^292- ^*^256Protective Melody^*: You can now move at 150 Movespeed while
channeling, but attacking, being disabled, casting another spell, or activating an
item will end the spell
^079Riftwalker^*
^292- ^*^256Wormhole^*: Range increased from 1200 to 1400
^292- ^*^256Wormhole^*: Can now activate the ability again within 2/2.25/2.5
seconds of using it to teleport yourself and all enemies hit back to where you
started casting it
^079Sand Wraith^*
^292- ^*^256Mirage^*: When using the secondary activation and teleporting to one of
your illusions, all enemies within 400 units of there are feared for 2 seconds then
slowed by 15% for an additional 4 seconds
^079Slither^*
^292- ^*^256Poison Burst^*: In addition increasing the Damage done and reducing the
cooldown, the Damage is now lethal
^090Bound Eye^*
^292- ^*Vision of ^090Wards^* now lingers for 4 seconds after the ^090Bound Eye^*
vision ends
^090Frostfield Plate^*
^292- ^*Rebalanced the static -25 Attack Speed aura to a -20% Attack Speed aura
^090Frostwolf Skull^*
^292- ^*Agility increased from 15 to 20
^292- ^*Intelligence increased from 15 to 20
^090Grimoire of Power^*
^292- ^*Damage per second debuff reduced from 40 to 35 per second
^292- ^*Recipe Cost increased from 700 to 800
^090Shaman's Headdress^*
^292- ^*Now takes a ^090Lifetube^*, Two ^090Trinkets of Restoration^*, and
^090Mystic Vestments^*
^292- ^*Health Regeneration increased from 8 to 9
^090Lex Talionis^*
^292- ^*Cost decreased from 300 to 275
^292- ^*In addition to not being able to attack Towers, summoned minions can no
longer attack any buildings when their owner is no longer in range
^079Deadwood^*
^292- ^*^256Willowmaker^*: Strength Reduction increased from 20% to 30%
^292- ^*^256Willowmaker^*: Damage decreased from 350/650/950 to 225/475/725
^079Lodestone^*
^292- ^*^256Rocket Drill^*: Cooldown increased from 14 to 20/18/16/14 seconds
^292- ^*^256Rocket Drill^*: Travel time of the drill increased from 0.5 seconds to
0.6 seconds
^292- ^*^256Rocket Drill^*: Lodestone's travel speed decreased from 2000 to 1750
^292- ^*^256Shatterstorm^*: Slow now tapers off smoothly over 5 seconds instead of
static
^079Pebbles^*
^292- ^*^256Stalgmites^*: Damage decreased from 100/160/220/280 to 85/145/205/265
^292- ^*^256Chuck^*: Damage decreased from 75/150/225/300 to 70/140/210/280
^079Scout^*
^292- ^*^256Vanish^*: Movement Speed decreased from 25% to 10/15/20/25%
^292- ^*^256Vanish^*: Changed bonus when you come out of Stealth from 1/2/3/4
attacks at 300 Attack Speed to 4 attacks at 75/150/225/300 Attack Speed
^292- ^*^256Electric Eye^*: Detection range increased from 150 to 200 units
^717* ^*The detection range is the distance from the ^256Electric Eye in which an
enemy unit must be within to reveal it
^079Behemoth^*
^292- ^*Removed ground crack visuals from following his moving targets after
^079Behemoth^* autoattacks them
^292- ^*Fixed ^256Heavyweight^* and ^256Shockwave^* tooltips so that their radius
shows up in simple tooltips
^079Nomad^*
^292- ^*Fixed ^256Mirage Strike's^* invisibility so that it breaks when Nomad
finishes his attack, not when he starts the attack animation
^079Pebbles^*
^292- ^*Fixed an exploit so that Pebbles cannot use ^256Chuck^* and ^256Group
Chuck^* immediately after if he drops ^090Staff of the Master^* before using Chuck
and picks up SotM after Chuck is cast
^970Version 3.2.2.1^*
-------------
^292- ^*Fixed the Tutorial
^292- ^*Updated ^079Hang Tuah^* to correctly be a Gold Edition Avatar
^292- ^*Updated ^079Scarecrow Fayde^* to correctly be a normal Alt Avatar, not a
Holiday Edition Avatar
^970Version 3.2.2^*
-------------
^970== New Content ==^*
^292- ^*Added new ^079Night Hound^* Ultimate Alt Avatar: ^079Cowardly Night Hound^*
^717* ^*Put 'em up, put 'em up! The Ultimate ^079Night Hound^* may start out
cowardly, but as you add items his courage grows large enough to fill the lanes!
^717* ^*^090Elder Parasite^* / ^090Symbol of Rage^* / ^090Abyssal Skull^*: Face
mask and hair upgrade
^717* ^*^090Firebrand^*: Flaming weapons
^717* ^*^090Nullfire Blade^* / ^090Brutalizer^* / ^090Thunderclaw^* / ^090Charged
Hammer^*: Weapon upgrades
^717* ^*^090Boots^*: Leg armor upgrade
^717* ^*^090Energizer^* / ^090Soulscream Ring^* / Iron Shield^*: Body armor upgrade
^717* ^*^090Minor Totem^* / ^090Lex Talionis^*: Badge of courage
^717* ^*Releases on 8/30/2013
^090Courier Rework^*
^292- ^*In the bottom right corner of the screen, the "Commands" have been removed.
The panel now shows:
^717* ^*Taunt
^717* ^*Fortification
^717* ^*"Use Courier" Button
^717* ^*^090Courier^* Status
^292- ^*When you use the "Use Courier" Button, the ^090Courier^* will grab all of
the items in your stash, use Speed Burst, deliver the items to you, and return to
base
^292- ^*The Courier Status now shows stats at a glance about the ^090Courier^*
^717* ^*The icon will change depending on what the ^090Courier^* is doing. Changes
between:
^717* ^*Idle, Getting Stash Items, Delivering, Returning, Dead, or Roaming (when
someone is manually controlling it)
^717* ^*Upper Icon changes color based on who is controlling the ^090Courier^*
^717* ^*Lower Icon changes based on if the current ^090Courier^* is Private,
Shared, or Dead
^292- ^*This information will also appear when your stash is open
^079Monkey King^*
^292- ^*Starting Strength reduced from 19 to 18
^292- ^*Starting Agility reduced from 20 to 19
^292- ^*Starting Intelligence reduced from 18 to 17
^292- ^*^256Illusive Dash^*: Damage decreased from 10/20/30/40 + 100% attack damage
to just 100% attack damage
^292- ^*^256Heavenly Vault^*: Mana Cost increased from 120 to 120/130/140/150
^079Artillery^*
^292- ^*^256LRM's^* "Turn" sub-skill now shows the cast range indicator correctly
if you click on the skill with your mouse
^079Master of Arms^*
^292- ^*^256Forked Lightning^* range indicator width adjusted to be correct
^079Ophelia^*
^292- ^*Neutral Creeps controlled by ^256Command^* now deal and take the correct
damage
^079Pharaoh^*
^292- ^*^256Wrath of the Pharaoh^* unbinds him if he hits someone with it
^079Ravenor^*
^292- ^*^256Power Overwhelming^* will now properly propagate to illusions (and will
do reduced damage on them)
^079Tempest^*
^292- ^*^256Elemental Void^* now properly pulls the Ancient creeps
^970Version 3.2.1^*
-------------
^970== New Content ==^*
^292- ^*^428Added new Mode to replace All Random in Matchmaking: Balanced Random^*
^717* ^*On each team, five different random settings will be used for picking. The
slots will work as followed:
^717* ^*Random from the pool of Carries
^717* ^*Random from the pool of Initiators
^717* ^*Random from the pool of Gankers
^717* ^*Random from the pool of Supports
^717* ^*Random from All Heroes (this will random from either melee, ranged, or all
heroes depending on the makeup of the previous four randoms)
^717* ^*Where these slots lie on the team will also be random. (ex. Pink could
random a Carry one game, but random a Support the next). If anyone repicks, it will
re-random a hero from the whole pool.
^090Courier^*
^292- ^*Fixed Couriers from obtaining the health regeneration state from ^090Blight
Stones^* so they won't become unkillable
^090Dust of Revelation^*
^292- ^*Capped charges at 100 to prevent charge overflow errors
^079Artillery^*
^292- ^*^256LRM's^* impact will no longer play through fog
^079Bubbles^*
^292- ^*Fixed him not having his shell visual on his back if he doesn't issue any
command after ^256Shell Surf^* ends
^079Engineer^*
^292- ^*^256Mines^* have been given a self active ability to destroy themselves
^079Kinesis^*
^292- ^*^256Mass Control^* will now properly check for trees in the correct 1200
radius when using the second activation
^079Prophet^*
^292- ^*Fixed ^256Persecution^* to not consume 2 charges on one attack when
propagating attacks from ^256Shared Fate^*
^079Ravenor^*
^292- ^*Fixed Dominus Ravenor's HP bar so that it hovers a bit more over his head
now
^079Revenant^*
^292- ^*Fixed ^256Mortification^* from not damaging enemies with the enemy AoE
affectors if cast on self with level 3 ^256Manifestation^*/level 2
^256Manifestation^* + ^090SotM^* or higher
^079Salomon^*
^292- ^*^256Avatar^* form's HP calculation algorithm fixed so it won't divide by 0,
resulting in an instant death
^292- ^*Illusions in the ^256Avatar^* form will now properly die
^292- ^*^090Token of Life^* will no longer be consumed if killed while in the
Avatar form
^079Succubus^*
^292- ^*Fixed non player-controlled creeps from taking the ^256Mesmerize^* state
from a target sometimes
^820+ ^*^995The primary focus of this patch is to continue to diversify our hero
pool, making each hero exciting and different to play. The secondary focus of the
patch is continuing to make Heroes of Newerth the most balanced MOBA in the world
both in the competitive scene and the public scene. ^*
^428Mid Wars^*
^820+ ^*^995The rune spawning in the middle helps to enforce action and overall
more enjoyment in the mode, have a good time! The gold changes to Mid-Wars makes it
so the same amount of total gold is given to your team but also spread more evenly
between your allies.^*
^292- ^*Picking phase has been changed so every player gets 1 Blind Ban instead of
Blue and Pink getting 3 Blind Bans each
^292- ^*Flat Hero bounty decreased from 400 to 300
^292- ^*Assist gold increased from 50% to 100% of the Hero bounty
^292- ^*Hero bounty per level decreased from 10 to 7
^292- ^*Hero bounty gold per streak decreased from 100 to 75
^292- ^*Rune spawn location has been moved much closer to the middle
^292- ^*^428Added a new "Tournament Stats" tab to the "View Statistics" screen^*
^717* ^*^995This will display any recent events the player has participated in
using the HoNTour automated tournament system^*
^079Accursed^*
^820+ ^*^995Allowing Sear to apply on ability use will no longer force Accursed
into auto attacking in order to gain the benefits of his passive.^*
^292- ^*^256Cauterize^*: Now applies Sear debuff to enemies and Sear Buff to Allies
^292- ^*^256Fire Shield^*: When it explodes, it now applies Sear buff to Allies and
Sear debuff to Enemies in the radius
^292- ^*^256Flame Consumption^*: Now applies Sear buff to yourself on use
^079Artillery^*
^820+ ^*^995Artillery now focuses as a long range ability carry. He has three
extremely long range abilities that either become harder to hit or less effective
the closer you are to Artillery. To help keep his focus on abilities instead of
auto attacks, his attack range has also been decreased.^*
^292- ^*Reduced starting Attack Range from 550 to 450
^292- ^*^256LRM^*: Range decreased from 1500 to 1200
^292- ^*^256LRM^*: Damage changed from 15 plus 7/14/21/28% of Attack Damage to 12
plus 7/14/21/28% of Attack Damage
^292- ^*^256LRM^*: Increased missiles shot per second from 4 to 6. Missiles no
longer shoot in a perfectly straight line and deal AOE damage on impact
^292- ^*^256Fragmentation Shells^*: Completely reworked. Now called ^256Mortar
Shot^*
^717* ^*^256Mortar Shot^*: Shoots a Mortar in a targeted area that deals
100/140/180/220 Magic damage and slows. This ability can be used while channeling
LRM
^292- ^*^256Bunker Down^*: Completely reworked. Now called ^256Special Ammunition^*
^717* ^*^256Special Ammunition^*: Increases cast range of all abilities by
200/400/600/800 and adds an additional 15% move speed slow to all abilities
^292- ^*^256Artillery Barrage^*: Completely reworked. Now called ^256Homing
Missile^*
^717* ^*^256Homing Missile^*: Now single target ability that will follow its target
no matter what. On impact, deals 200/250/300 Magic damage and stuns for a duration
determined by how far the missile has traveled, up to a max of 4 seconds
^079Berzerker^*
^820+ ^*^995Focusing more on a physical presence and removing the awkwardness that
happens when players go magic immune against Berzerker.^*
^292- ^*^256Chain Spike^*: No longer gets removed by Magic Immunity, but will be
removed by Physical Immunity
^079Blitz^*
^820+ ^*^995Faster than light? Blitz can now reach speeds no other hero in the game
can reach when using Quicken. Try not to lose focus of where you are at!^*
^292- ^*Increased Base Movement Speed from 315 to 330
^292- ^*^256Quicken^*: Now passively increases the Movement Speed cap for Blitz by
20/40/60/80
^292- ^*^256Pilfering^*: Lowered Cast Time from 1 second to .6 seconds
^717* ^*This does not change how quickly you cast ^256Pilfering^*, just the total
Casting Time
^079Corrupted Disciple^*
^820+ ^*^995Corrupted Conduit now has a much better use by only allowing it to be
disabled by range. This allows better interaction between Corrupted Disciple and
his enemies with Corrupted Conduit.^*
^292- ^*Increased starting damage by 3
^292- ^*^256Corrupted Conduit^*: Casttype changed from Magic to Physical
^292- ^*^256Corrupted Conduit^*: Reduced Cast Action Time from 500 to 400
^292- ^*^256Corrupted Conduit^*: Now can only be removed by getting out of he 700
range
^717* ^*^090Shrunken Head, going invulnerable, etc. will no longer remove this
skill
^079Cthulhuphant^*
^820+ ^*^995Focusing Cthulhuphant as more of a jungler with a presence to come out
and wreak havoc!^*
^292- ^*^256Hook'em^*: Mana Cost reduced from 80 to 75
^292- ^*^256Hook'em^*: Cooldown reduced from 60/50/40/30 to 40/35/30/25
^079Dampeer^*
^820+ ^*^995Essences will now boost Dampeer's Bloodthirst, giving him more carry
power!^*
^292- ^*^256Bloodthirst^*: Each Essence now grants a bonus 10 Attack Speed
^079Deadwood^*
^820+ ^*^995Slightly increasing the length of time between when Deadwood can
Willowmaker a target. Sounds minor, but those 15 seconds make a big difference in
the early levels.^*
^292- ^*^256Willowmaker^*: Increased cooldown from 85/75/65 to 100/85/70
^079Doctor Repulsor^*
^820+ ^*^995These changes are to address his early game difficulties - being too
fragile - before learning Ludicrous Speed. More durable, faster movement, and
longer vision from Magnetic Contraption all help him.
^292- ^*Starting Strength increased from 17 to 19^*
^292- ^*Base Movement Speed increased from 295 to 305
^292- ^*^256Magnetic Contraption^*: Lifetime increased from 12 to 16 seconds
^079Gravekeeper^*
^820+ ^*^995Allows Corpse Explosion to have some uses even when Gravekeeper doesn't
have a corpse to use it on.^*
^292- ^*^256Corpse Explosion^*: Increased damage from 30/50/70/90 (per corpse)
Magic Damage to 60 + 20/40/60/80 (per corpse) Magic Damage
^079Gunblade^*
^820+ ^*^995Allowed Demonic Shield to act like other self-shields: by being unable
to be removed. Having trouble keeping your target in Lethal Range? Try the new
Grappling Shot that attaches you to the target!^*
^292- ^*^256Demonic Shield^*: Can no longer be Dispelled or Transferred/Stolen
^292- ^*^256Lethal Range^*: Bonus Base Damage when you are within 200 range of your
target increased from +20/30/40/50% to +30/45/60/75%
^292- ^*^256Grappling Shot^*: Now grants vision and Restrains the target for 3
seconds
^717* ^*Restrained means the target cannot use blinks or Movement-based abilities
^292- ^*^256Grappling Shot^*: Now attaches Gunblade to the target for 3 seconds
^717* ^*Using ^256Grappling Shot^* again will disengage you from the target
^079Kinesis^*
^820+ ^*^995Allowed Stasis Smash to get full effect on the primary target even if
it breaks early. Removed a button click for Mass Control and made it easier to
target the location you are looking for.^*
^292- ^*^256Stasis Smash^*: Will now deal the full Magic Damage to the primary
target when activating it again to drop them early
^292- ^*^256Mass Control^*: On use, will pick up the closest 3,5,7 things in 1,000
radius rather than the target area
^292- ^*^256Mass Control^*: Cast Range of second activation increased from 600 to
750
^079Lord Salforis^*
^820+ ^*^995Focusing Lord Salforis to be a better anti-healer. Mors Certissima will
no longer be hard countered by Magic Armor and also reducing healing on targets.
Dark Lord's Presence will now steal regeneration from targets instead of just
gaining a static amount (you will still steal regeneration from targets that have
Undying). Adjusted some values with Undying for better usability.^*
^292- ^*^256Mors Certissima^*: Health regained by the target decreased from
20/40/60/80 Health over 5 seconds to 20% of damage done over 5 seconds
^292- ^*^256Mors Certissima^*: Now also reduces Healing the target receives by 50%
for 5 seconds
^717* ^*This only affects healing, not Health Regeneration
^292- ^*^256Dark Lord's Presence^*: No longer gives Health Regeneration based on
enemies around you. Instead, it now steals 50% Regeneration from enemies around you
with a max of 127 hp/sec
^292- ^*^256The Undying^*: Cast type changed from Magic to Superior Magic
^292- ^*^256The Undying^*: Increased duration from 10 to 12 seconds
^292- ^*^256The Undying^*: Decreased cast action time from 400ms to 350ms
^292- ^*^256The Undying^*: No longer grants you a soul when the target dies. This
effect has been moved to a ^090Staff of the Master^* upgrade
^292- ^*^256The Undying(SotM)^*: Enslaves the target's soul when they die under the
effects of The Undying. The Soul has 1 charge for every 100 Max Health of the Hero
that died. Each charge grants Salforis 5 damage and 2 Attack Speed. Using the
ability again will consume the charges. Each charge heals you for 50 hit points
(Thus you can heal for half of the target's Max Health)
^079Lodestone^*
^820+ ^*^995Decreasing his suicide potential by significantly increasing his Mana
Cost.^*
^292- ^*^256Rocket Drill^*: Mana Cost increased from 100 to 120
^079Martyr^*
^820+ ^*^995Martyr is steered even more towards his harder to kill support role.^*
^292- ^*Starting Strength increased from 20 to 21
^292- ^*Strength gain increased from 2.1 to 2.4
^292- ^*Intelligence gain decreased from 2.6 to 2.4
^079Pandamonium^*
^820+ ^*^995This small change can help to not miss as many Flurries.^*
^292- ^*^256Flurry^*: Push time increased from 250 ms to 300 ms
^079Pestilence^*
^820+ ^*^995Gore now deals Physical Damage to match up with Swarm. Flight also
becomes much more usable.^*
^292- ^*^256Flight^*: Increased duration by 5 seconds
^292- ^*^256Flight^*: Now grants Unitwalking to Pestilence
^292- ^*^256Gore^*: Chance increased from 10/15/20/25% to 25% at all levels
^292- ^*^256Gore^*: Damage rescaled from 40/50/60/70 to 20/40/60/80
^292- ^*^256Gore^*: Damage Type changed from Magical to Physical
^292- ^*^256Gore^*: Stun duration decreased from 1 second to 0.55/0.7/0.85/1
seconds
^292- ^*^256Swarm^*: Armor reduction increased from 5/10/15 to 6/12/18
^079Rally^*
^820+ ^*^995Lowering Rally's laning presence to make him less of a soloer and
directing him more towards Anti-Armor.^*
^292- ^*^256Battle Experience^*: Armor Ignore from 20/30/40/50% to 15/30/45/60%
^292- ^*^256Battle Experience^*: Removed passive Attack Damage
^079Rampage^*
^820+ ^*^995Helps greatly in preventing The Chains that Bind from ending early when
his target has a Tablet used on them.^*
^292- ^*^256The Chains that Bind^*: Break Range increased from 500 to 575 units
^079Ravenor^*
^820+ ^*^995Harkon's gives Magic Damage on attack but what about Superior Magic
damage? Ravenor's got you covered along with a significant boost to Power
Overwhelming's overall potential.^*
^292- ^*^256Power Overwhelming^*: Now causes attacks to do 100% Superior Magic
damage
^292- ^*^256Power Overwhelming^*: Charge cap increased from 60/90/120 to 120.
Charges gained when hitting Heroes decreased from 4/6/8 to 4
^292- ^*^256Power Overwhelming^*: Bonus Damage cap increased from 60/90/120 to
120/180/240. Bonus Movement Speed cap increased from 60/90/120 to 90/120/150
^292- ^*^256Power Overwhelming^*: Charges lost every second increased from 5 to 8
^079Revenant^*
^820+ ^*^995Getting Manifestation's double-cast at level 11 takes a little too
long, but getting it at level 6 is a little too quick. How about level 8.^*
^292- ^*^256Manifestation^*: Level requirements lowered from 6/11/16 to 4/8/12
^079Salomon^*
^820+ ^*^995Salomon now brings wishes of the Djinn in the form of Wealth, Power,
and Vengeance. This will allow Salomon to achieve high GPMs while having some
scaling into the late game.^*
^292- ^*^256Djinn Blast^*: Completely reworked. Now called ^256Cosmic Cleave^*
^717* ^*^256Cosmic Cleave^*: Dual ability. Can be cast both Close (Q) and Far (W).
On use, deals (50% of your Attack Damage + 30/60/90/120) Magic Damage in front of
you and slows for 15%. If you quickly hit the same target with the other Cosmic
Cleave, the slow is increased to 25%.
^292- ^*^256Sacred grounds^*: Completely reworked. Now called ^256Winds of the
Djinn^*
^717* ^*^256Winds of the Djinn^*: Passively increases nearby allies Attack Speed by
10/15/20/25. Activate to grant nearby Allies 20/30/40/50 Attack Speed for 10
seconds
^292- ^*^256Guardian Spirit^*: Completely reworked. Now called ^256Wish for
Wealth^*
^717* ^*^256Wish for Wealth^*: Passively gain 3/4/5/6 bonus gold for a creep kill.
Killing creeps builds stacking charges that gives a bonus 1/2/3/4 gold per charge.
Charges last 30 seconds. Max of 30 bonus gold
^292- ^*^256Last Wish^*: Completely reworked. Now called ^256Wish for Revenge^*
^717* ^*^256Wish for Revenge^*: On use, transforms you into an ^256Avatar of
Revenge^*. Avatar has 1100/1700/2300 Health and all new abilities. 30/50/70 Health
is drained per second while active. When Avatar's health reaches 0, Salomon reverts
back to his normal self
^292- ^*^256Avatar of Revenge^*
^717* ^*^256Flaming Cleave^*: On use, instantly does a cleaving attack in front of
you that deals (50% of your Attack Damage + 150/250/350) Physical Damage
^717* ^*^256Golden Sword^*: Passively grants nearby allies 10/15/20/25 Attack Speed
and applies a 20% Movement Speed Slow to Enemies you attack
^717* ^*^256Avenging Leap^*: Target an enemy unit to leap to them, dealing
50/100/150 Magic Damage and stunning them for 1.25 seconds
^717* ^*^256Phenomenal Cosmic Powers!^*: Can only be used when the Avatar of
Revenge is under 30% health. Activate to unleashes 8 Spheres of Phenomenal Cosmic
Power for 3 seconds that spiral out from you, dealing Magic Damage as they pass
through Enemies and then exploding. On use the Avatar of Revenge returns to his
itty-bitty living space, reverting Salomon back to his normal self
^079Solstice^*
^820+ ^*^995Slightly bringing back his jungle ability, which went a little too low
with our last change.^*
^292- ^*^256Graceful Strikes^*: Daytime Attack Damage Bonus increased from
25/40/55/70 to 35/45/55/65
^079Tempest^*
^820+ ^*^995A hero with a lot of utility that could be tuned down a notch. Removing
the ability to deny at level 1 was the win-win change, since it also removes a lot
of annoyances that players have when playing against the hero.^*
^292- ^*^256Elemental^*: Level 1 of this ability can no longer be used on Allied
units
^079Thunderbringer^*
^820+ ^*^995A nice touch to Lightning Storm so Thunderbringer doesn't always feel
like he never has it ready in the late game.^*
^292- ^*^256Lightning Storm^*: Cooldown decreased from 120 to 120/110/100
^079Tremble^*
^820+ ^*^995Removing the annoying parts of the Terror Mounds for both sides. Terror
Mounds are harder to see so Tremble won't find heroes always killing them, but also
made them much easier to kill so Enemy players are no longer attacking them for 2
minutes straight.^*
^292- ^*^256Terror Mounds^*: Maximum number you can have active at the same time
has been lowered from 3/5/7/9 to 2/4/6/8
^292- ^*^256Terror Mounds^*: Now permanently Invisible
^292- ^*^256Terror Mounds^*: No longer block Neutral spawns
^292- ^*^256Terror Mounds^*: The Gold Bounty has been increased from 25/30/35/40 to
35/40/45/50 Gold
^292- ^*^256Terror Mounds^*: Large health pool removed and instead they now take
4/4/5/6 Attacks to kill
^079Valkyrie^*
^820+ ^*^995Allowing greater potential to set up fights with Valkyrie's Prism.^*
^292- ^*^256Valkyrie's Prism^*: Duration increased from 7/9/11 to 10/13/16 seconds
^079Vindicator^*
^820+ ^*^995Making Vindicator's Glyph of Silence more usable before fights start.^*
^292- ^*^256Glyph of Silence^*: Aura radius increased from 800 to 1000
^292- ^*^256Glyph of Silence^*: The Glyph can now move at 100 Movement Speed
^079Voodoo Jester^*
^820+ ^*^995Wondering why your Spirit Ward stopped attacking? It was probably
turning! This change will allow the Spirit Ward to acquire targets much faster.
Also made Staff of the Master grant more bounces instead of split shot. This will
allow for some epic bounces to Enemies!^*
^292- ^*^256Spirit Ward^*: Turn Rate increased from 360 to 900
^292- ^*^256Spirit Ward (SotM)^*: Increased number of bounces from 0/1/0 to 0/1/2
and removed Split Shot
^090Barrier Idol^*
^820+ ^*^995This price decrease goes along with the increased cost to Mystic
Vestments in order to not increase the overall price of Barrier Idol^*
^292- ^*Recipe Cost decreased from 1000 to 900
^090Mystic Vestments^*
^820+ ^*^995Increasing the length of time and resources spent for such a cost
effective item. Even with this change it remains one of the most cost effective
items in the game.^*
^292- ^*Cost increased from 400 to 500
^090Shrunken Head^*
^820+ ^*^995This change is to decrease the value of fully using a Shrunken Head,
selling it, and then re-buying it. Players are still able to do so, but at an
increased cost.^*
^292- ^*Sell value decreases by 100 Gold every time it is used, to a max of -500
Gold
^970== Bots ==
Grimms Crossing
^292- ^*Added in the Gotars and Ebulas where needed
^970Version 3.1.6^*
-------------
^970== New Content ==^*
^292- ^*Added new ^079Devourer^* Limited Edition Alt Avatar: ^079Rift Devourer^*
^717* ^*The victorious ^079Riftspawn^* are wasting no time with their invasion of
Newerth. ^079Queen Riftwalker^* has summoned the ^079Devourer of Worlds^* to wreak
havoc and consume all hope on the planet!
^717* ^*Releases on 7/12/2013
^292- ^*Added new ^079Wretched Hag^* Alt Avatar: ^079Wicked Hag of the West^*
^717* ^*Keep your little dog safe until we create a way to drop a house on this
wicked lady and her creepy monkey minion! Who's carrying the ^090Ruby Marchers^*?
There's no place like Newerth, there's no place like Newerth...
^717* ^*Releases on 7/15/2013
^079Gauntlet^*
^292- ^*^256Gauntlet Blast^* now properly afflicts valid targets with the stasis
state at point-blank ranges
^079Glacius^*
^292- ^*^256Ice Imprisonment^* will now last the correct duration on summoned units
^079Grinex^*
^292- ^*^256Shadow Step^* now properly unbinds the target
^292- ^*^256Shadow Step's^* stun duration on cliffs now matches the tooltip
^090Insanitarius^*
^292- ^*The toggled effect now properly propagates to illusions
^970Version 3.1.5^*
-------------
^292- ^*Fixed ^079Hunter Gunblade's^* effects after he dies once
^292- ^*Fixed the Announcer sometimes not loading
^292- ^*Fixed unpurchasable items from showing up in the shop search results
^292- ^*Fixed the "All Pick" voiceover from playing several times in an All Random
game
^292- ^*Fixed the Radial Menu voice to say the correct lane a hero is missing from
^717* ^*Was incorrectly always saying bottom lane
^970Version 3.1.4^*
-------------
^970== New Content ==^*
^292- ^*Added new ^079Wild Soul^* Ultimate Alt Avatar: ^079Panda Soul^*
^717* ^*^079Young Lin^* and her pet panda ^079Zhen Zhen^* were banished from their
village beyond the Sang-La Mountains after their true natures came forth to defend
against a Hellbourne attack. ^079Lin^* and her tiny bear transformed into ferocious
panda warriors, embodiments of an ancient magic rooted in the bamboo forests where
the exiled ^079Lin^* and ^079Zhen Zhen^* raised each other. Now they are called to
defeat the daemons who ravaged their homeland, in the hope they can return it to
its peaceful state.
^717* ^*Releases on 6/28/2013
^292- ^*The Rift Wars continue! The Great Rift has snatched warriors from our
battlefields and pulled them into its dark chaos, where they are either infected by
the Rift and become ^079Riftspawn^* or exert their will upon the alien realm and
join the ^079Hunter's Guild^*, slayers of ^079Riftspawn^*. Now they have returned
to Newerth to battle, and the victor will be decided by you!
^717* ^*Through the first week in July, visit the Store Specials page and purchase
a ^079Hunter's Guild^* avatar or a ^079Riftspawn^* avatar to determine the winner
of that week's battle. Purchase all 5 avatars for your favorite side and receive a
6th Team Leader alt avatar for free. Of course, if you're a mercenary, you can
purchase both avatars but don't expect mercy if you're caught playing both sides.
The Team Leader on the side with the most purchases will receive extra effects!
^292- ^*Hunter ^079Witch Slayer^* vs. Rift ^079Warden^*
^292- ^*Hunter ^079Gunblade^* (Hunter's Guild Leader)
^292- ^*Queen ^079Riftwalker^* (Riftspawn Leader)
^717* ^*Release on 7/2/2013
^079Moon Queen^*
^292- ^*^256Multi-Strike^* and ^090Shieldbreaker^* now properly only applies the
Broken Armor debuff (before the first target it bounced to also got the debuff)
^079Predator^*
^292- ^*Non-allied units of ^079Predator^* no longer from gaining the attacker
speed buff, ie. when attacking a neutral that has an enemy ^256Terror^* state on it
^079Slither^*
^292- ^*Tweaked cast range indicator on ^256Poison Spray (Q)^* so that it scales
linearly
^079Succubus^*
^292- ^*Fixed ^256Mesmerize^* so that it properly credits ^079Succubus^* for the
kill if the ^256Mesmerize^* state was transferred more than one time and
^256Mesmerize^* lands the killing blow on a target
^292- ^*Fixed the ^256Mesmerize^* icons so that they retain the proper icon when
transferring between Alt2 & non-Alt2 heroes
Options
^292- ^*Fixed display/resolution/refresh rate not properly updating on Mac/Linux
^292- ^*SpecUI - Fixes to issues caused by players disconnecting
^292- ^*SpecUI - The stats from the previous game should no longer be visible in
your current game until an update/you switch tabs
^292- ^*Featured - Fixes to prevent errors stopping the error dialog from showing
when no products are sent to display
Match Rewards
^292- ^*Upcoming rewards now show the product if there is one, even if there is alt
gold/silver
^292- ^*The reward for alt gold/silver is now shown for upcoming if the product is
already owned. If there is a gold/silver reward, those are added to the alt
gold/silver
^292- ^*Only if there is no product is the gold/silver reward shown on its own
^292- ^*Newly earned rewards and rewards in your history now show the product if
there is one. (even if alt gold/silver was awarded)
^292- ^*Newly earned rewards and rewards in your history now only show gold/silver
earned if that is the only reward
^292- ^*Alt gold/silver is no longer added together to the gold/silver reward
(which causes incorrect rewards to be listed)
^292- ^*If a reward has gold coins, gold coins are shown for the image - instead of
the silver coins image
Editor
^292- ^*Added hover and on buttons for bot meta data
^292- ^*String tabled some plain English strings
^292- ^*Added some missing tooltips
^292- ^*Removed unused stuff from some strings
^292- ^*Fixed many duplicate widget names
^292- ^*Fixed a use of a non-existent template
^292- ^*Selecting tree mode under entities no longer hides all the bot meta data
tools until you restart
^292- ^*Added a Tile Definition tool
^970Version 3.1.3^*
-------------
^970== New Content ==^*
^292- ^*Added new ^079Monkey King^* Ultimate Avatar: ^079Sun Wukong^*
^717* ^*Get ready to wreak ultimate havoc through the heavens and Newerth with
^079Sun Wukong^*! This new Ultimate Avatar gets visual enhancements with specific
items in-game!
^717* ^*Releases on 6/14/2013
^292- ^*The Rift Wars continue! The Great Rift has snatched warriors from our
battlefields and pulled them into its dark chaos, where they are either infected by
the Rift and become ^079Riftspawn^* or exert their will upon the alien realm and
join the ^079Hunter's Guild^*, slayers of ^079Riftspawn^*. Now they have returned
to Newerth to battle, and the victor will be decided by you!
^717* ^*Through the first week in July, visit the Store Specials page and purchase
a ^079Hunter's Guild^* avatar or a ^079Riftspawn^* avatar to determine the winner
of that week's battle. Purchase all 5 avatars for your favorite side and receive a
6th Team Leader alt avatar for free. Of course, if you're a mercenary, you can
purchase both avatars but don't expect mercy if you're caught playing both sides.
The Team Leader on the side with the most purchases will receive extra effects!
^079Blitz^*
^292- ^*^256Blitzkrieg^* effects no longer play through fog
^079Geomancer^*
^292- ^*^256Dig's^* cast range indicator now scales properly with each level
^090Bound Eye^*
^292- ^*Will now properly reveal ^079Scout's^* ^256Electric Eye^*
^292- ^*The following heroes base HP regeneration is now properly 1.00 HP/s instead
of 1.25 HP/s
^717* ^*^079Berzerker^*
^717* ^*^079Oogie^*
^717* ^*^079Nomad^*
^717* ^*^079Rampage^*
^292- ^*Fixed duplicate onXlua events triggering for code-created child widgets of
certain widget types (e.g. scrollbars)
^292- ^*Fixed modelpanel effect problems with resource contexts
^292- ^*Fixed updater sometimes not restarting HoN on Linux
^292- ^*Fixed updater window showing as unknown in some cases on Linux (e.g. GNOME
3 bar at the top of the screen)
^292- ^*^079Zenifer Swiftblade^* illusions are now the proper color
^292- ^*Coin Packages now auto calculate their bonus coins and percents based on
the most basic package's value
^292- ^*Updated the notice about other forms of payment to indicate we have more on
our website (besides Xsolla and paypal)
^292- ^*Fixed custom account icons not pulling from the correct web location
^292- ^*Fixed the invite window not correctly pulling player info from the social
panel
^292- ^*Added name glow support to the invite window (Requires code to be merged to
be complete, otherwise it only works with people in your social panel)
^292- ^*Added name glow support to the social panel
^970Version 3.1.2^*
-------------
^820+ ^*^489In an effort to prove our company-wide dedication to transparency,
we've established a new blog in the former MOTD panel. You will be able to read
posts from Designers (both balance and hero), the Content team, our Community
Manager, and even from the CEO himself.^*
^820+ ^*^489We believe that giving back to the community is the best way to provide
service to our players. As we continue to improve, we hope you will check back here
for updates, insight, and in-depth reasoning behind the decisions we're making.^*
^292- ^*Fountain will now dispel invulnerability and ^090Void Talisman^* from enemy
^090Couriers^* in range
^079Electrician^*
^292- ^*^090Staff of the Master^* boost now prioritizes other nearby enemy summoned
units over other enemy units if the primary target is an enemy summoned unit
^079Lodestone^*
^292- ^*Fixed his ^256Lodestone Plates^* so they always have the correct number of
charges when he revives
^079Monkey King^*
^292- ^*^256Heavenly Vault^*: Fixed a bug with teleports (blinks in particular)
^079Predator^*
^292- ^*^079Bunny Predator^* ^256Stone Hide^* texture improvements
^079Solstice^*
^292- ^*Fixed a really strange bug with ^256Blinding Dash^* where you would lose
vision of hit neutrals
^079Zephyr^*
^292- ^*Fixed ^079Party Zephyr's^* cyclones so that they will follow ^079Zephyr^*
if he teleports for more than 2000 units at once
Speci UI
^292- ^*Push Bars: Legion can now properly be highlighted when the bars are moving
^292- ^*Bar Graphs instantly sort when opening
^292- ^*Switching between bottom panels (especially ones of different size) is
smoother
^292- ^*Fixed/Tweaked the spacing on some elements, mainly in the players and stats
tab
^292- ^*Removed the Ignore Spectator Chat option
^292- ^*Graph Tooltips with a value of 0% should no longer be incorrectly sized
Replays
^292- ^*Fixed up how the time entry textboxes behave in the replay controls
^292- ^*Shuffled the replay control window type buttons in the options section to
match the other windows
^292- ^*Fixed a couple things using hardcoded english strings to use string table
entries
^292- ^*Game Lobby: You can now double click the add bot button to add a random bot
^292- ^*Matchmaking: Hovering the host in a TMM group now gives a host tooltip,
instead of saying the player isn't ready
^292- ^*Matchmaking: Added name scaling for longer names to all TMM slots, not just
your own (top) slot
^292- ^*Instant Messages: Increased the height of the autocomplete list for names,
removing the empty space at the bottom of the list
^292- ^*In-game Chat: When /fc is enabled you will only see IMs from friends and
clan members
^292- ^*Match Stats: Reward popups should no longer appear if the server sends all
0s for the reward info
^292- ^*Options: When you click the search button in options, the search box is now
focused as well as switching to the search category
^292- ^*Radial Menu: The radial menu should work correctly with all languages
^292- ^*Instant Messages: The system bar button is now updated on logout, thus
relogging with unread IMs no longer results in the button showing unread IMs until
you recieve an IM
^292- ^*Re-added the MY voice over for the radial menu
^292- ^*Fixed occasionally incorrect cursor showing up for vector entity targeting
^292- ^*Fixed crash when playing a normal game after playing the tutorial
^292- ^*Fixed model panels rendering Andromeda's shader effect incorrectly
^970Version 3.1.1^*
-------------
^970== General ==^*
^820+ ^*^489In HoN 3.1 - The Runic Shift we changed a monumental number of Heroes
and Items, some of which need continued adjustment. Our internal testing cannot
possibly mirror the sheer number of games, skill differences, and hero combinations
that the community can. We are listening when you bring up potential balance issues
to us. In this patch we are giving minor changes to ^*^079Predator^*^489,
^*^090Elder Parasite^*^489, and the Experience granted from kills. We will continue
to closely monitor the changes from HoN 3.1 - The Runic Shift.^*
^292- ^*^079Predator^*
^820+ ^*^079Predator^* ^995gained a significantly better mana pool due to no longer
needing to cast ^*^256Terror^995. ^*^256Venomous Leap ^995now increases in Mana
Cost to make up for that very large mana pool gain. ^*^256Terror's ^995buff &
debuff will also last slighly less duration to allow enemies a better chance to get
away.^*
^717* ^*^256Venomous Leap^*: Manacost increased from 90 to 90/100/110/120
^717* ^*^256Terror^*: Debuff on enemies duration decreased from 10 to 8 seconds
^717* ^*^256Terror^*: Buff on yourself duration decreased from 4.5 seconds to 3.5
seconds
^079Drunken Master^*
^292- ^*^256Drink^*: No longer can lose its charge regeneration state when you
level it up during drinking
^079Gemini^*
^292- ^*^256Elemental Force^*: Tooltip fixed so that the values for the points of
Strength per 1 point of Armor Penetration are correct
^292- ^*^256Fire/Ice^*: Now acquire the proper Movement Speed values if
^079Gemini's item grant him over 522 total Movement Speed
^292- ^*^256Fire/Ice^*: ^256Rebirth^* skill no longer allows wolves to recombine if
at least one of them is Stunned or Silenced
^079Monarch^*
^292- ^*^256Cleansing Wind^*: Now spawns correctly if ^079Monarch^* is immobilized
& she casts it in the opposite direction of her facing
^079Puppet Master^*/^079Parasite^*
^292- ^*Fixed ^079Parasite^* and ^079Puppet^* transferring infinite duration states
like ^079Flint's^* ^256Flare^* or ^079Rampage's^* ^256Stampede^*
^079Scout^*
^292- ^*^256Marksman Shot^*: Tooltip now includes it ministuns the target
^079Succubus^*
^292- ^*^256Mesmerize^*: Detailed Tooltip now explicitly states it applies a 1-
second Invulnerability state when the debuff is first inflicted on a target
^090Bound Eye^*
^292- ^*No longer reveals ^090Wards^* from your own team
^292- ^*No longer reveals abilities such as ^079Gladiator's^* ^256Pitfall^* and
^079Deadwood's^* ^256Rotten Grasp^*
^090Flying Courier^*
^292- ^*All Towers and minions now deal 3 damage if Melee and 2 damage if Ranged
^090Restoration Stone^*
^292- ^*Taunt no longer adds to the ^090Restoration Stone^* cooldown
^292- ^*Fixed alt avatar models sometimes becoming invisible on reconnect or for
spectators
^292- ^*The random slot in the bot picker no longer overwrite the first bot in the
list
^292- ^*Fixed Concede vote requirements to the correct times
^292- ^*Added missing chat string 'chat_success_clan_name_tip'
^292- ^*Game Mentor Optimizations
^292- ^*Game Vote Optimizations
^292- ^*Fixed cooldown/passive texts appearing when you switch for an ability that
has one to one that doesn't have any text (the old text would still be there)
^292- ^*Hero Info Panel Optimizations
Game Options
^292- ^*Added an option to control the delay for opening the Radial Menu
^292- ^*Added a scrollbar
^292- ^*Fixed comboboxes in search results not functioning properly
^292- ^*Greatly Improved Search functionality
^292- ^*Added the ability to search for keybinds
^292- ^*Fixed search results displaying when they shouldn't (such as quickly
clearing out the search box)
^292- ^*Made the search results widgets wider
^292- ^*Increased the maximum displayable results to 10
^970HoN 3.1.0.1^*
-------------
^292- ^*Added ^090Lex Talionis^* to Tournament Rules
^717* ^*This Hero will be released with 2 avatars. One is a ^079Premium Alt
Avatar^* and the other is introducing a new type of avatar called the ^079Debut
Edition^* (in lieu of the previous exclusive EA Alt Avatar). ^079Debut Edition Alt
Avatars^* are sold for a limited period of time after the release of a hero. They
are not exclusively limited to that period of time and may reappear within the
store at a later time.
^717* ^*Releases 5/3/2013
^292- ^*^428Ancients^*
^820+ ^*^995Making Ancients somewhat harder to kill will increase the length of
time when a team or player can effectively do them. Going this route instead of
reducing their reward still allows ancients to be an effective boost in terms of
gold and experience. The Predasaurs getting more Movement Speed also helps to make
them more of a threat and not as easily kited.^*
^717* ^*^095Predasaur Crusher^*: Movement Speed increased from 300 to 350
^717* ^*^095Predasaur Crusher^*: Armor increased from 4.12 to 8
^717* ^*^095Predasaur^*: Movement Speed increased from 270 to 350
^717* ^*^095Predasaur^*: Health increased from 675 to 800
^717* ^*^095Predasaur^*: Armor increased from 2.94 to 3.5
^717* ^*^095Dragon Master^*: Magic Armor increased from 10 to 12
^717* ^*^095Dragon^*: Magic Armor increased from 5.5 to 8
^292- ^*^428Bosses^*
^820+ ^*^995Due to our past buffs to ^095Kongor^*^995, we are no longer worried
about the extra damage illusions bring to killing this boss. This also fixes the
issue where picking up the Rune of Power in Mid Wars and the other boss instantly
killing your illusions.^*
^717* ^*^095Kongor^*, ^095Transmutanstein^*, and ^095Zorgath^* will no longer
instantly kill illusions that attack them
^292- ^*^428Abilities now show their Mana Costs on the Ability icon^*
^820+ ^*^995After seeing the popularity of a UI modification and consistent
frequency of requests for this feature, we have now made it a part of the standard
UI. Thanks for your input and feedback!^*
^717* ^*This works for split and multi-abilities as well
^292- ^*^995The main focus of the following changes are to promote roaming and
ganking. Some secondary focuses are increasing the viability of more items/Heroes
and making them more enjoyable to play with.^*
^079Amun-Ra^*
^820+ ^*^995Draining ^079Ra's^* ^995Mana is no longer a hard counter to
^256Pyroclasmic Rebirth^* ^995but still remains a soft counter. ^256Pyroclasmic
Rebirth^* ^995also has such a huge cooldown that you can rarely get two off when
going from levels 6 to 11. The reduction should help with ^995the feel of not
having an ultimate if it goes off at 6 and also with the viability of the Hero in
competitive play.^*
^292- ^*^256Pyroclasmic Rebirth^*: Cooldown decreased from 300/220/140 to
210/150/90
^292- ^*^256Pyroclasmic Rebirth^*: ^079Ra^* now always revives with 10% Health plus
1% for each 1% Mana he has left up to 50%. Max revive Health is 60%.
^079Armadon^*
^820+ ^*^995Overall this change leaves ^079Armadon^* ^995with a better feel while
playing him and against him. You can no longer get the angle barely wrong or right,
and you no longer ^995have ^995249 damage build up on ^256Armordillo^* ^995only to
get nuked and gain 1 damage from it.^*
^292- ^*^256Armordillo^*: 11.25/22.5/33.75/45% damage reduction now smoothly scales
based off the angle you get hit from 0 to 95 degrees. Damage reduction is
drastically reduced the closer you get to 95 degrees
^292- ^*^256Armordillo^*: Charges are now gained if ^256Armordillo^* reduces damage
and more charges will be gained the closer to your back
^717* ^*Example: 100% charges gained at less than 5 degrees, 95% charges at less
than 15 degrees, down to 0 at 95 degrees
^292- ^*^256Armordillo^*: Charges will now overflow to the next Spine Burst up to
250 damage
^079Artillery^*
^820+ ^*^995This reduces ^256LRM's^* ^995total damage by about 10% late game and
decreases the amount he can constantly use it in the early game, especially with
^079Artillery's^* ^995very low Intelligence. The nerf on ^256Artillery Barrage^*
^995also allows enemies to work around it when it is on cooldown.^*
^292- ^*^256LRM^*: Reduce damage from 15+10/17/24/31% to 15+7/14/21/28%
^292- ^*^256LRM^*: Increased Mana cost from 80/85/90/95 to 80/90/100/110
^292- ^*^256Artillery Barrage^*: Cooldown increased from 90/80/70 to 120/100/80
seconds
^079Blitz^*
^820+ ^*^256Quicken^* ^995now becomes a counter to slows rather than slows
countering ^256Quicken^*.
^292- ^*^256Quicken^*: Movement Speed increased from 100% to 100/150/200/250%
^079Bramble^*
^820+ ^*^995A relatively hard ability to land in the first place and making its
rewards more apparent early seemed very appropriate. This also can allow
^079Bramble^* ^995the ability to go 1 point into ^256Spore Breath^* ^995and max his
other skills for a new and different build.^*
^292- ^*^256Spore Breath^*: Stun duration increased from 1/1.25/1.5/1.75 to 1.75
seconds
^079Defiler^*
^820+ ^*^995Her cast type will now work like many other line skills. This should
help increase her ability to hit ^256Wave of Death^*
^292- ^*^256Wave of Death^*: Cast targeting changed to Target Dual
^079Devourer^*
^820+ ^*^995This will prevent the target from being ^090Tableted^* ^995or affected
by other movement abilities such as ^256Compel^*^995. The ^079Devourer^*
^995himself can still be ^090Tableted^* ^995to break ^256Devour^*^995... unless he
is Magic Immune, of course.^*
^292- ^*^256Devour^*: Now Immobilizes the target
^079Draconis^*
^820+ ^*^995Punishes ^079Draconis^* ^995players who waste/use their ultimate at bad
times by lowering its uptime.^*
^292- ^*^256Cataclysmic Assault^*: Cooldown increased from 60/45/30 to 75/60/45
seconds
^079Drunken Master^*
^820+ ^*^995You are no longer required to drink! This will make the Hero less
tedious and more fun to play. This also allows him to retain more Mana or burst
heal, making it a decent buff.^*
^292- ^*^256Drink^*: Reduced Mana cost from 50 to 35/40/45/50
^292- ^*^256Drink^*: Reworked to now passively give charges up to 3/5/7/9 and gives
one charge every 4.5/4/3.5/3 seconds
^292- ^*^256Drink^*: ^256Drink^* can now be activated to channel (drink) all
charges for 25 Health per charge
^079Engineer^*
^820+ ^*^995This will allow Heroes with Magic Immune spells to no longer have to
pick up ^090Shrunken Heads^* ^995in order to pass through ^256Energy Field^*^995.^*
^292- ^*^256Energy Field^*: Fence no longer works on any Magic Immune target
instead of just ^090Shrunken Head^*
^717* ^*Still dispels ^256Protective Charm^*
^079Electrician^*
^820+ ^*^995Allows ^256Cleansing Shock^* ^995to have more uses in countering other
Heroes.^*
^292- ^*^090Staff of the Master^* upgrade: Once again causes the shock effect to
chain to 2 nearby targets
^717* ^*Chains to allies if you target an ally and enemies if you target an enemy
^079Ellonia^*
^820+ ^*^995Reducing the high Mana usage the Hero currently has. Increased stun
range in order to fit her other long range skills and allow ^079Ellonia^* ^995to
make better use of it.^*
^292- ^*^256Frigid Field^*: Mana cost reduced from 70/80/90/100 to 75 at all levels
^292- ^*^256Flash Freeze^*: Cast range increased from 500 to 500/550/600/650
^292- ^*^256Absolute Zero^*: Mana cost decreased from 150/250/350 to 150/200/250
^079Fayde^*
^820+ ^*^995Slow no longer goes through Magic Immunity. ^079Fayde^* ^995didn't need
any other adjustments after the changes to ^090Revelation Wards^*^995, ^090Bound
Eye^*^995, and ^090Puzzlebox^*^995.^*
^292- ^*^256Deep Shadows^*: No longer Superior Magic
^079Flint Beastwood^*
^820+ ^*^995Bringing back one of the most famous carry Heroes in the game by
allowing his laning phase to have more presence.^*
^292- ^*Starting intelligence increased from 15 to 17
^292- ^*^256Explosive Flare^*: Slow increased from 14/18/22/26% to 15/20/25/30%
^292- ^*^256Hollowpoint Shells^*: Chance to proc increased from 25/30/35/40% to 40%
^292- ^*^256Hollowpoint Shells^*: Damage bonus increased from 20/30/40/50 to
15/30/45/60
^292- ^*^256Money Shot^*: Range increased from 1500/2000/2500 to 2000/2250/2500
^292- ^*^256Money Shot^*: Break range increased from 1800/2300/2800 to
2300/2550/2800
^079Gauntlet^*
^820+ ^*^995Increasing the viability of ^256Grapple^*^995. ^079Gauntlet^* ^995will
no longer become very ineffective as the game gets past the laning phase.^*
^292- ^*^256Grapple^*: Increased travel distance from 800 to 800/900/1000/1100
^292- ^*^256Grapple^*: Decreased fly distance from 800/950/1100/1250 to
800/900/1000/1100
^079Gemini^*
^820+ ^*^995Remade ^079Gemini's^* ^995third skill, which will now improve with your
stats! A percentage of these bonuses will also apply to ^256Fire and Ice^*^995.^*
^292- ^*^256Twin Strike^* reworked into ^256Elemental Force^*
^717* ^*^256Elemental Force^*: Gains up to 1 Armor Penetration for every
16/14/12/10 points of Strength
^717* ^*^256Elemental Force^*: Gains 1 Movement Speed for every 5/4/3/2 points of
Agility
^717* ^*^256Elemental Force^*: Gains 1 Cast Speed for every 4/3/2/1 points of
Intelligence
^717* ^*^256Fire and Ice^*: Each dog gains 60% of the bonuses of Elemental Force
^079Geomancer^*
^820+ ^*^995Allows for a more consistent feel when placing ^256Crystal Field^*^995
and becomes more reliable in the early levels.^*
^292- ^*^256Crystal Field^*: Delay normalized from 3/2.75/2.5 to 2.5 at all levels
^292- ^*^256Crystal Field^*: Radius increased from 300 at all levels to 350
^079Gladiator^*
^820+ ^*^995Allowing ^079Gladiator^* ^995a better lane presence to compete against
other solo laners.^*
^292- ^*^256Flagellation^*: Cooldown reduced from 16/12/8/4 to 10/8/6/4
^079Gunblade^*
^820+ ^*^256Grappling Shot^* ^995is much more usable in the early levels while also
lasting long enough for ^079Gunblade^* ^995to get the full effects. ^256Crippling
Slugs^* ^995will now hit mechanical units as well.^*
^292- ^*^256Crippling Slugs^*: Now damages catapults
^292- ^*^256Grappling Shot^*: Range increased from 500/600/700 to 600/650/700
^292- ^*^256Grappling Shot^*: Armor Debuff increased from 5 to 8 seconds
^079Hellbringer^*
^820+ ^*^079Hellbringer^* ^995will have a much better uptime on his disable.
^256Life Void^* ^995in the early levels will now combo much better with ^256Death
Boil^*^995. ^256Malphas^* ^995uptime can now compare with many other ultimates in
the game as it is mainly used as a counter pick and it is no longer hard countered
by ^090Nullfire Blade^* ^995since you have 3.^*
^292- ^*^256Unholy Shackles^*: Cooldown reduced from 15 to 12 seconds
^292- ^*^256Life Void^*: Duration increased from 5.5/7/8.5/10 to 7/8/9/10 seconds
^292- ^*^256Summon Malphas^*: Cooldown lowered from 160/150/140 to 160/140/120
seconds
^292- ^*^256Summon Malphas^*: Increased the amount of Malphas Demons summoned from
1 to 1/2/3
^717* ^*Stats of ^256Malphas^* are changed to be slightly higher than an old level
1 ^256Malphas^*
^717* ^*Different ^256Malphas Demons'^* abilities now stack with each other
(Example: ^256Immolation^*)
^079Lodestone^*
^820+ ^*^995One more notch down for ^079Lodestone^* ^995and should help keep him
from comboing as much in the early game.^*
^292- ^*^256Shatterstorm^*: Cooldown increased from 80/70/60 to 100/80/60
^079Madman^*
^820+ ^*^995This rework allows ^079Madman^* ^995to effectively get 54% more damage.
Also fits with ^256Berserk^*^995, giving him increased attack speed. This allows
^079Madman^*^995 to really be able to focus down and kill a single target faster
and more consistently. This buff also allows ^079Madman^* ^995to go
^090Riftshards^* ^995and really be a force to reckon with for DPS.^*
^292- ^*^256Gash^*: Adds 6/7/8/9% bonus damage per attack on a target up to 3/4/5/6
times
^292- ^*^256Gash^*: No longer gives Critical Strike chance
^079Monarch^*
^820+ ^*^256Noxious Cloud^* ^995used to give 800 Clearvision. Some of that is given
back in a smaller radius. ^256Cleansing Wind^* ^995is now MUCH more usable and
consistent. She can now be a more usable counter pick in lineups.^*
^292- ^*^256Noxious Cloud^*: Now grants 400 radius Clearvison around itself
^292- ^*^256Cleansing Wind^*: Now starts 350 units behind ^079Monarch^* and travels
through her to the target location
^292- ^*^256Cleansing Wind^*: Increased radius from 150 to 175/200/225
^079Moon Queen^*
^820+ ^*^995Tweaked ^256Moon Beam^* ^995in Mana cost and stun duration in order to
take down some of her previously increased early laning presence. Also made her
less of a base demolisher and allow teams to better spread against her ^256Multi-
strike^*^995.^*
^292- ^*^256Moon Beam^*: Increased Mana cost from 90/100/110/120 to 120
^292- ^*^256Moon Beam^*: Reduced stun duration from 1 to 0.7/0.8/0.9/1 second
^292- ^*^256Multi-strike^*: Reduced bounce range from 500 to 450
^079Moraxus^*
^820+ ^*^995Giving his tankiness more of a direction against Physical instead of
Magic, allowing teams to have an easier time handling ^256Matraxe^*^995.^*
^292- ^*Magic Armor reduced from 5 to 4.5
^079Myrmidon^*
^820+ ^*^995Carrying with ^079Myrmidon^* ^995is now a real thing! Get your
^079Carridon^* ^995on!^*
^292- ^*^256Forced Evolution^*: ^090Staff of the Master^* upgrade added
^292- ^*^090Staff of the Master^* upgrade: On attack, now deals Magic damage and
slows in a 250 radius. Increases damage from 125/175/225 to 175/225/275
^079Night Hound^*
^820+ ^*^256Invisibility^*^995 is no longer 100% countered by true vision. Now he
gets an edge that he won't lose in every competitive game.^*
^292- ^*^256Invisibility^*: Passively grants 6/12/18 Agility
^292- ^*^256Invisibility^*: Fade time decreased from 3/2.5/1.5 to 2.5/2/1.5 seconds
^079Nomad^*
^820+ ^*^995Allows enemies to work around ^256Edge Counter^*^995 a little better
with the reduction to uptime.^*
^292- ^*^256Edge Counter^*: Cooldown increased from 60/45/30 to 60/50/40 seconds
^079Oogie^*
^820+ ^*^995This is more of a change towards ^090Ghost Marchers^*^995. ^079Oogie^*
^995with ^090Steamboots^* ^995will still move about as fast while ^079Oogie^*
^995with ^090Ghost Marchers^*^995 will no longer be so close to Haste speed.^*
^292- ^*^256Conflagrate^*: Movement Speed bonus changed from a flat 20/40/60/80 to
a 5/10/15/20% bonus Movement Speed
^079Ophelia^*
^820+ ^*^995Allows teams to have more of a chance to stop her pushes without
needing tons of area damage. Also allows teams a better time frame to purge
^256Judgement^*^995 off Heroes or to kill them.^*
^292- ^*^256Command^*: Bonus Health given to minions lowered from 75/150/225/300 to
40/120/160/200
^292- ^*^256Ophelia's Judgment^*: Time it takes to teleport an ally back to the
fountain increased from 6/5/4/3 seconds to 5.5/5/4.5/4 seconds
^292- ^*^256Ophelia's Touch^*: No longer heals ^095Neutrals^* to full. Instead, it
heals triple the amount (600/900/1200)
^079Pandamonium^*
^820+ ^*^995This will prevent the target from being ^090Tableted^* ^995or affected
by other movement abilities such as ^256Compel^*^995. ^079Pandamonium^* ^995himself
can still be ^090Tableted^* ^995to break ^256Face Smash^*^995... unless he is Magic
Immune, of course.^*
^292- ^*^256Face Smash^*: Now Immobilizes the target
^079Pharaoh^*
^820+ ^*^995We removed ^079Pharaoh's^* ^995ability to prevent neutrals from
spawning because of his ability to do it easily from anywhere on the map and no one
having the ability to stop it. It was there to prevent ^079Pharaoh^* ^995from
stacking camps but it is viewed that free stacking compared to free preventing is
the lesser of two evils.^*
^292- ^*^256Tormented Soul^*: The vision no longer prevents ^095Neutrals^* from
spawning
^079Pearl^*
^820+ ^*^995A slight tone down of the ^079Pearl's^* ^995pushing ability.^*
^292- ^*^256Whirlbubble^*: Radius lowered from 300 to 275
^292- ^*^256Preservation^*: Duration lowered from 8/10/12 to 7/8.5/10 seconds
^079Pebbles^*
^820+ ^*^995Something a little fun and also can be very viable with
^090Spellshards^* ^995builds and/or new ^090Restoration Stone^* ^995builds. Enjoy!
^*
^292- ^*^256Enlarge^*: ^090Staff of the Master^* upgrade added
^292- ^*^090Staff of the Master^* upgrade: Turns ^256Enlarge^* into ^256Group
Chuck^* and grants it the ability to ^256Chuck^* up the 3 targets, dealing damage
based on the level of ^256Chuck^*
^717* ^*Shares a cooldown with ^256Chuck^*
^079Predator^*
^820+ ^*^995This change allows ^079Predator^* ^995to spread ^256Terror^* ^995more
consistantly and more often while giving his enemies a way to deal with the
ability.^*
^292- ^*^256Terror^*: Now passive
^717* ^*After attacking the same target 3 times, that target gets -2/4/6 Armor for
10 seconds
^717* ^*Allies who attack that target gain 20/40/60 Attack speed and 15% Movement
Speed for 4.5 seconds
^079Puppet Master^*
^820+ ^*^995True to its name, ^256Voodoo Puppet^* ^995really does function like a
voodoo doll now, transferring any negative effects like DoTs, Stuns, and other
disables to the afflicted player. ^079Puppet^* ^995can also use his ^256Puppeteer's
Hold^* ^995and ^256Puppet Show^* ^995on the ^256Voodoo Puppet^*^995, which will
also transfer to the target.^*
^292- ^*^256Voodoo Puppet^*: Cooldown reduced from 150 to 150/135/120
^292- ^*^256Voodoo Puppet^*: Debuffs will now also transfer to the target
^717* ^*Using a channel ability such as ^079Devourer's^* ^256Devour^* or
^079Pollywog Priest's^* ^256Tongue Tied^* on the ^256Voodoo Puppet^* will stun the
target for the duration of the channel
^717* ^*Will not stun the target or transfer debuffs to them if they become Magic
Immune while tied to the ^256Voodoo Puppet^*
^079Revenant^*
^820+ ^*^079Revenant^* ^995will now be able to affect the entire ally team!^*
^292- ^*^256Manifestation^*: ^090Staff of the Master^* upgrade added
^292- ^*^090Staff of the Master^* upgrade: Abilities affect two additional targets
^717* ^*Abilities will cast on 3/4/5 targets total
^079Riftwalker^*
^820+ ^*^995Allows a much better feel when used in combination with her other two
skills. No longer feels awkward when trying to land all three.^*
^292- ^*^256Riftburn^*: Cast range increased from 600 to 700
^079Slither^*
^820+ ^*^995Bringing back some of his old lane strength and ability to kill targets
once in a while even when they ^090Homecoming Stone^*^995 out.^*
^292- ^*^256Toxicity^*: Illusions will only apply ^256Toxicity^* for 33% of the
duration
^292- ^*^256Toxicity^*: Reduced Health Regeneration increased from 20/40/60/80% to
30/50/70/90%
^292- ^*^256Toxicity^*: Duration increased from 7 to 8 seconds
^292- ^*^256Toxicity^*: Now decreases Movement Speed by 1.25/2.5/3.75/5%
^079Silhouette^*
^820+ ^*^995Gives ^079Silhouette^* ^995slightly less laning presence in the early
game, while not changing her late game attack speed bonus very much.^*
^292- ^*^256Relentless Salvo^*: Attack Speed bonus decreased from 250/300/350/400%
to 150/200/250/300%
^079Soul Reaper^*
^820+ ^*^256Inhuman Nature^* ^995now has a use when you are at full Mana. Store up
extra charges in order to expend them later or give an ally a burst of Mana!^*
^292- ^*^256Inhuman Nature^*: Can now store up to 10 charges, gaining 1 charge for
each creep killed and 2 for Heroes killed
^717* ^*These charges may be used on self or ally to restore 12/24/36/48 Mana per
charge
^717* ^*May also be right-clicked to put it on autocast. While on autocast, you
will instantly consume charges for yourself and not build up charges
^079Succubus^*
^820+ ^*^995This will prevent the target from being ^090Tableted^* ^995or affected
by other movement abilities such as ^256Compel^*^995. ^079Succubus^* ^995herself
can still be ^090Tableted^* ^995to break ^256Succubus' Hold^*^995... unless she is
Magic Immune, of course.^*
^292- ^*^256Succubus' Hold^*: Now Immobilizes the target
^079Swiftblade^*
^820+ ^*^079Swiftblade^* ^995will no longer have his late game severely hurt while
spinning.^*
^292- ^*^256Blade Frenzy^*: No longer disarms or slows ^079Swiftblade's^* attack
speed
^292- ^*^256Blade Frenzy^*: Now will reduce attack damage while spinning by
30/20/10/0%
^717* ^*He still cannot Critical Strike while spinning
^079Tempest^*
^820+ ^*^995Making his ^256Elementals^* ^995comparable to other minions that can't
attack towers.^*
^292- ^*^256Elemental^*: Minions no longer attack Towers when ^079Tempest^* is out
of range
^079Valkyrie^*
^820+ ^*^079Valkyrie's^* ^256Javelin^*^995 not only gets a partial revert to get
some of her power back, but also gets even better by level four. Early levels of
^256Javelin^* ^995will enjoy the benefits of getting longer stuns since they are no
longer handled in segments of 0.5 seconds. ^256Leap^*^995 is more consistent and
reduces some of the feeling of doom when you use your ^256Leap^*^995 once in the
early game.^*
^292- ^*^256Javelin of Light^*: Made the stun increments better from
225/200/175/150 to 200/175/150/125
^292- ^*^256Javelin of Light^*: Stun is now handled dynamically
^717* ^*If you land a level 4 ^256Javelin^* at 225 range you will now get a 0.9
second stun instead of a 0.5 second stun
^292- ^*^256Courageous Leap^*: Cooldown lowered from 40/35/30/20 to 35/30/25/20
^079Vindicator^*
^820+ ^*^995From ^079Vindicator's^* ^995last rework, he was no longer an easy
counter pick but, as expressed by the community, he lost a lot of viability. A
middle ground was found where ^079Vindicator's^* ^995old presence could still be
felt while also making it so he isn't an automatic counter to so many Heroes.^*
^292- ^*Magic Armor increased from 6 to 7
^292- ^*^256Master's Incarnation^*: Reduced Cooldown from 2/1/0/0 to 2/0/0/0
^292- ^*^256Glyph of Silence^* Reworked: On use, drops a Totem at your feet that
will Silence enemies within 800 units of it when they cast spells. Totem takes
2/2/3/3 hits to kill, lasts 8/12/16/20 seconds, and silences for 1.5/2/2/2.5
seconds
^717* ^*^079Vindicator^* still gets 10/20/30/40 Attack Speed passively when
leveling this skill
^079Wildsoul^*
^820+ ^*^995Allows ^079Wildsoul^* ^995to still compete against Heroes at level 3
but makes early lucky roots less devastating.^*
^292- ^*^256Booboo^*: Changed ^256Entangling Claws^* duration on Heroes from 3
seconds to 0/2/2.5/3 seconds
^079Witch Slayer^*
^820+ ^*^995Allows his ^090Staff of the Master^* ^995to have some extra use other
than just damage, especially if they just have ^090Shrunken Head^* ^995with no
Magic Armor. Can't disable him anymore? Well, just shoot him anyway!^*
^292- ^*^256Heavenly Blast^*: ^090Staff of the Master^* updated
^292- ^*^090Staff of the Master^* update: In addition to increasing the damage
done, the upgrade also changes damage type from Magic to Superior Magic
^090Chests^*
^820+ ^*^995Items that enemies cannot use will be unable to be seen by the enemy
when dropped. This is done in order to help prevent trolling and games being
decided by something so small.^*
^292- ^*Items you own on the ground in a ^090Chest^* are now invisible to the enemy
players
^292- ^*^090Chests^* now have a new larger glow effect to make them easier to spot
^292- ^*^090Chests^* with items owned by your team are now visible through fog at
all times
^090Abyssal Skull^*
^820+ ^*^090Abyssal Skull^* ^995uses ^090Trinket of Restoration^* ^995in the recipe
but never before gained the benefits of that item. Now you get to keep that
Regeneration. The small reduction in damage and Lifesteal is to reduce how
effective this item becomes in the late stages of the game for its cost.^*
^292- ^*Reduced Lifesteal aura from 15% to 12%
^292- ^*Reduced Base Damage increase from 15% to 12%
^292- ^*Now provides 2 Health Regeneration
^090Bottle^*
^820+ ^*^995This change makes bottling a rune much easier and more intuitive to
do.^*
^292- ^*Can now right click Runes to automatically fill your bottle with the Rune
^717* ^*If you already have a Rune bottled, will use the rune normally instead
^717* ^*Will bottle a rune if you right click it regardless of how full the
^090Bottle^* is. Charges left in the ^090Bottle^* are lost
^717* ^*You can bottle a Rune by right clicking it while the ^090Bottle^* is on
cooldown
^090Bound Eye^*
^820+ ^*^995This change will bring back skill and foresight to support players in
the late game both for warding and de-warding. Now that ^090Bound Eye^* ^995is not
the end-all be-all ward clearer, good support players will now be able to shine
over other support players.^*
^292- ^*No longer sees ^090Wards^* by default
^292- ^*Can now be activated to reveal all ^090Wards^* through fog around the user
for 10 seconds, 60 seconds cooldown. Will break invisibility on self when
activated.
^292- ^*Added a visual passive and active effect to the targets possessing
^090Bound Eye^*
^090Courier^*
^820+ ^*^090Courier^* ^995will now be unable to scout for free at the start of the
game and most players will have an easier time killing it. This will also help to
keep the ^090Courier^* ^995from feeding in the late game from just 1 attack.
Because of the ^090Chest^* ^995changes, items that enemies cannot use will be
unable to be seen by them when dropped. This was done in order to help prevent
trolling and games being decided upon something so small.^*
^292- ^*^256Invulnerability^* cooldown increased from 20 seconds to 90 seconds
^292- ^*When the courier gets upgraded to a ^090Flying Courier^* the
^256Invulnerability^* will start on cooldown
^292- ^*If the ^090Courier^* dies, all items will be dropped normally. However,
only consumables and shareable items that are dropped can be seen by enemies. The
rest are invisible to enemies.
^292- ^*The ^090Flying Courier^* now dies in 2 hits by melee Heroes, 3 hits by
ranged Heroes or Towers, and 6 hits from minions.
^090Dust of Revelation^*
^820+ ^*^090Dust^* ^995will now have a greater use in the game. Players also now
have a way of finding enemies hiding in the woods now.^*
^292- ^*Reduced cooldown from 60 to 30 seconds
^292- ^*You can see any enemy hit though fog for 3 seconds
^090Elder Parasite^*
^820+ ^*^995Moving ^090Elder Parasite^* ^995from being an extremely niche item and
opening up the amount of Heroes that can use it with the large health boost and no
longer being an attack modifier. ^090Elder Parasite's^* ^995increased strength is
geared towards competing with ^090Shrunken Head^* ^995in terms of viability.^*
^292- ^*Now requires ^090Gloves of the Swift^*, ^090Beastheart^*, and a 400 cost
recipe
^292- ^*Passively gives 250 Health and 15 Attack Speed
^292- ^*Activate to give 20% Lifesteal, 20% Movement Speed, and 100 Attack Speed
for 12 seconds. Applies 15% damage amp to yourself still.
^292- ^*Is now an ^428Activation Modifier^* and cannot be activated while effects
from ^090Shrunken Head^* or ^090Void Talisman^* are active
^292- ^*Removed from Morph Attack and now in Combative shop
^292- ^*No Longer an ^428Attack Modifier^*
^090Hellflower^*
^820+ ^*^995Instead of reducing all of ^090Hellflower's^* ^995benefits to the point
of uselessness, we removed the damage amp in order to keep more lockdown item
choices in the game. Players already have choices for amplifying their damage, but
very few choices in locking down a target.^*
^292- ^*Removed damage amp
^292- ^*Cast range increased from 800 to 900
^292- ^*Increased duration from 4 to 4.5 seconds
^292- ^*Reduced Mana cost from 200 to 150
^090Homecoming Stone^*
^820+ ^*^995Right now, counter teleports happen too fast for a team to viably try
to gank an enemy hero. The increased duration will allow teams a chance to gank
enemies at towers while also still allowing the enemy team a chance to react. The
increased duration also makes it much more viable to run when you see a port
coming, try and port out yourself, or to man up and kill the tower.^*
^292- ^*It now takes 4 seconds to teleport to any level 1 Tower, 3.5 seconds to any
level 2 Tower, and 3 seconds to anything inside your base.
^717* ^*^090Post Haste^* is still a 3 second channel to anything
^292- ^*New effects for the target of a teleport
^717* ^*These effects show how long it will be until the person teleporting in will
appear
^090Nome's Wisdom^*
^820+ ^*^090Nome's^* ^995now becomes an extra choice to get Mana regeneration for
your team and becomes more usable in more situations.^*
^292- ^*50% Mana regeneration is now applied on the aura
^090Post Haste^*
^820+ ^*^995You no longer lose out on the bonus Movement Speed ^090Striders^*
^995gives you when you upgrade to ^090Post Haste^*^995. ^090Post Haste^* ^995now
gives up to 150 total Movement Speed, just like ^090Striders^*^995.^*
^292- ^*Now gains additional +45 Movement Speed over 8 seconds when out of combat
^090Puzzlebox^*
^820+ ^*^995The biggest part of the ^090Puzzlebox^* ^995change comes from the fact
that reveal is now on level 1 and 2. This goes along with the ^090Bound Eye^*
^995change in order to give players another option to clear wards effectively in an
area, but obviously comes at a much greater cost. The rest of the changes help to
remedy how ineffective the combat of level 1 and level 2 ^090Puzzlebox^*
^995minions are in comparison to the level 3 minions.^*
^292- ^*Strength increased from 6/10/14 to 9/12/15
^292- ^*Intelligence changed from 15/21/24 to 15/20/25
^292- ^*^090Puzzlebox Mauler^*: Movement Speed increased from 330/360/390 to
350/370/390
^292- ^*^090Puzzlebox Mauler^*: Damage increased from 21/41/61 to 25/50/75
^292- ^*^090Puzzlebox Mauler^* ^256Manaburn^*: Damage dealt increased from 60% to
100% of the Mana burn
^292- ^*^090Puzzlebox Mauler^* ^256Revealing Eye^*: Radius increased from 0/0/1000
to 300/650/1000
^292- ^*^090Puzzlebox Wizard^*: Movement Speed increased from 330/360/390 to
350/370/390
^292- ^*^090Puzzlebox Wizard^*: Damage increased from 31/61/91 to 40/65/90
^292- ^*^090Puzzlebox Wizard^* ^256Haste Aura^*: Radius increased from 350 to 600
^090Restoration Stone^*
^820+ ^*^995Not only will this change open up new Heroes to use ^090Restoration
Stone^*^995, but it will also likely make new Heroes usable due to their abilities
having smaller cooldowns.^*
^292- ^*Cooldown is now based on the cooldown of all abilities/items refreshed plus
30 seconds. Max of 210 second cooldown
^717* ^*Example: ^079Tempest^* uses only his level 1 ^256Elemental Void^* and then
waits 80 seconds (120 seconds left on cooldown). He then uses ^090Portal Key^* (14
second cooldown), ^256Meteor^* (25 second cooldown), and then uses ^090Restoration
Stone^*. ^090Restoration Stone's^* cooldown will then be 120+14+25+30=209 seconds
^090Wards of Revelation^*
^820+ ^*^995The biggest reason for ^090Revelation Wards^* ^995being unavailable at
the start was because of Neutral creep pulling being so strong. ^090Revelation
Wards^* ^995are brought back with the new lane dynamic change since there is no
longer a large enough reason to have them removed. Being worth some gold now helps
with the ward battles.^*
^292- ^*Two can now be purchased at the start of the game
^292- ^*Now worth 25 gold when killed
^292- ^*You can now see the radius around ^095Neutral^* camps that would block
respawns when you're placing a ward (Both ^090Wards of Revelation^* and ^090Wards
of Sight^*)
^090Riftshards^*
^820+ ^*^995Better and more reliable in the early game while still being the large
damage in the end game.^*
^292- ^*Critical Chance increased from 10/13/16/20% to 20%
^292- ^*Critical Damage decreased slightly from 1.8/2/2.2/2.4 to 1.65/1.9/2.15/2.4
^292- ^*Damage changed from 45/55/65/75 to 40/53/66/80
^090Savage Mace^*
^820+ ^*^995Taking the item down slightly in order to give other late game damage
items some presence.^*
^292- ^*Removed attack speed
^090Shrunken Head^*
^820+ ^*^995Goes along with the new ^090Elder Parasite^* ^995change.^*
^292- ^*Is now an ^428Activation Modifier^* and cannot be activated while effects
from ^090Elder Parasite^* or ^090Void Talisman^* are active
^090Steamboots^*
^820+ ^*^995Allows for easier purchasing from the side shop.^*
^292- ^*Now defaults to ^090Apprentice Robe^* instead of ^090Bolstering Armband^*
^090Slayer^*
^820+ ^*^090Savage Mace^* ^995damage is now the sum of its parts and also makes its
buildup slightly worse.^*
^292- ^*Damage reduced from 46 to 40
^090Void Talisman^*
^820+ ^*^995Goes along with the new ^090Elder Parasite^*^995.^*
^292- ^*Is now an ^428Activation Modifier^* and cannot be activated while effects
from ^090Elder Parasite^* or ^090Shrunken Head^* are active
^292- ^*Fixed bots attempting to toggle ^090Ring of the Teacher^* on when it's in
their stash
^292- ^*^079Defiler and ^079Magmus^* can now use ^090Frostfield Plate^*
^292- ^*Heroes that have been missing Announcer sounds have had them added
^292- ^*Added new ^079Sir Benzington^* Debut Edition Alt Avatar: ^079Sir Terrowin^*
^717* ^*^079Terrowin^* the baby goblin was rescued by the Damwell clan and raised
to become a Knight of the Lancer Brotherhood. Now ^079Sir Terrowin^* will create
his legacy, riding into battle upon Lago the black battle hare!
^717* ^*Releases 5/3/2013
^292- ^*Added new ^079Sir Benzington^* Premium Alt Avatar: ^079Sir Benzalot^*
^717* ^*Younger brother to ^079Sir Benzington^*, ^079Sir Benzalot^* considers
himself the greatest Knight of the Lancer Brotherhood and brazenly charges into his
enemies on his battle mount, a Great Waste riptor named Velock.
^717* ^*Releases 5/3/2013
^292- ^*^428Anyone using Mods should uninstall them, as this patch has significant
UI changes^*
^079Defiler^*
^292- ^*^256Wave of Death^*: Cast Animation Time reduced from 1700ms to 800ms
^292- ^*^256Grave Silence^*: Cast Animation Time reduced from 1700ms to 800ms
^079Hellbringer^*
^292- ^*^256Unholy Shackles^*: Cast Animation Time reduced from 1000ms to 750ms
^292- ^*^256Death Boil^*: Cast Animation Time reduced from 1000ms to 750ms
^292- ^*^256Life Void^*: Cast Animation Time reduced from 1000ms to 750ms
^292- ^*^256Summon Malphas^*: Cast Animation Time reduced from 1000ms to 750ms
^079Puppet Master^*
^292- ^*^256Puppeteer's Hold^*: Cast Animation Time reduced from 1670ms to 600ms
^292- ^*^256Puppet Show^*: Cast Animation Time reduced from 1670ms to 600ms
^292- ^*^256Voodoo Puppet^*: Cast Animation Time reduced from 1670ms to 600ms
^079Wretched Hag^*
^292- ^*^256Haunt^*: Cast Animation Time reduced from 1450ms to 800ms
^292- ^*^256Flash of Darkness^*: Cast Animation Time reduced from 1450ms to 800ms
^079Pyromancer^*
^292- ^*^256Phoenix Wave^*: Cast Animation Time reduced from 1400ms to 1000ms
^292- ^*^256Dragonfire^*: Cast Animation Time reduced from 1400ms to 1000ms
^292- ^*^256Blazing Strike^*: Cast Animation Time reduced from 1000ms to 800ms
^079Sand Wraith^*
^292- ^*^256Desert's Curse^*: Cast Animation Time reduced from 1330ms to 750ms
^079Torturer^*
^292- ^*^256Chain Reaction^*: Cast Animation Time reduced from 1300ms to 1000ms
^292- ^*^256Impalement^*: Cast Animation Time reduced from 1500ms to 800ms
^079Tundra^*
^292- ^*^256Avalanche^*: Cast Animation Time reduced from 1190ms to 1000ms
^292- ^*Increased from 600 to 800 units for the following Heroes
^717* ^*^079Empath^*
^717* ^*^079Flux^*
^717* ^*^079Prophet^*
^717* ^*^079Rhapsody^*
^717* ^*^079Riftwalker^*
^717* ^*^079Succubus^*
^292- ^*Aggro Range decreased from 800 to 600 units for the following Heroes
^717* ^*^079Amun-Ra^*
^717* ^*^079Cthulhuphant^*
^717* ^*^079Dampeer^*
^717* ^*^079Fayde^*
^717* ^*^079Lodestone^*
^717* ^*^079Lord Salforis^*
^717* ^*^079Oogie^*
^717* ^*^079Pandamonium^*
^717* ^*^079Parasite^*
^717* ^*^079Rampage^*
Editor
^292- ^*Added new Bot icons
^079Aluna^*
^292- ^*^256Power Throw's^* lingering vision at the end removed
^079Behemoth^*
^292- ^*^256Fissure^* fixed to not display the model and effect for longer than is
accurate
^079Bramble^*
^292- ^*^256Entangling Vine Wall's^* interaction with ^090Restoration Stone^* has
been fixed to work as intended
^079Draconis^*
^292- ^*^256Flame Path^* no longer spawns an insane amount of gadgets
^079Fayde^*
^292- ^*^256Burning Shadows^* can no longer attack other units if they loses their
original target
^079Pandamonium^*
^292- ^*^256Flick^* now lets ^079Pandamonium^* aggro onto the flicked target while
they are midair
^079Prisoner^*
^292- ^*Fixed him throwing his hook from the origin
^079Revenant^*
^292- ^*^256Defile^* will no longer hitch when double-activating it
^079Zephyr^*
^292- ^*^256Typhoon^* fixed so you can now place it on top of
buildings/units/cliffs/trees correctly
^090Harkon's Blade^*
^292- ^*No longer drains the last of your Mana while giving you no magical attack
^292- ^*^090Couriers^*, some Pets, and most Gadgets are now ignored properly when
targeting abilities
^292- ^*^095Catman Champion^* infinite life particles no longer behave badly
^292- ^*Group members are notified (via a sound) when the host tries to queue and
they aren't ready
^292- ^*Fixed the water rendering on all of the maps
^292- ^*Fixed TCP sockets never reconnecting if you were disconnected for a long
time
^292- ^*The chat server checks the most up-to-date stats when a player attempts to
create/join a group and rejects them if they're a leaver
^292- ^*Fixed cast range indicators for ForceRange abilities (^079Ra's^* ^256Path
of Destruction^* and ^079Gladiator's^* ^256Call to Arms^*)
^292- ^*Fixed players not becoming verified when they should be
^292- ^*Fixed possible crash on disconnecting from a game if the player failed to
load correctly
^292- ^*Fixed abilities with inheritmovement causing a stutter when double
activating (^079Revenant's^* ^256Defile^*)
^292- ^*Fixed items on the courier not losing their "full value resell" property
when the Hero dies
^292- ^*Fixed a divide by 0 error with new cast range indicators
^717* ^*As much as we tried, we could not bend the fabric of the universe
^292- ^*Fixed important chat messages not showing up in the team chat tab (kill
streak ending, disconnection, etc.)
^292- ^*Fixed OpenGL problems when changing graphics settings
^292- ^*Tweaked Test++'s height to better fit after the removal of the repick Hero
button
^292- ^*Matchmaking: The verified prompt now refreshes client info, thus
Matchmaking should correctly show you are verified without needing to relog
^292- ^*The store's alt avatar list now better handles products being
activated/deactivated without needing to restart HoN
^292- ^*Fixed OpenGL problems when changing graphics settings
^292- ^*Fixed ^079Scout^* not appearing in the Taunt previews
^970Version 3.0.9^*
--------------
^970== New Content ==^*
^292- ^*^428Updated all of the sounds for heroes to decrease memory usage
significantly
^292- ^*^428Fixed how sounds load to lower memory usage
^090Dust of Revelation^*
^292- ^*Visual effects now match the AoE more closely
^079Arachna^*
^292- ^*When used in conjunction with ^090Restoration Stone^*, fixed the second
^256Spiderling^* on the same target so that it won't die at the same time as the
first one does if the target is still alive when the first ^256Spiderling^*
expires.
^079Armadon^*
^292- ^*"Miss!" popups no longer appear on top of ^079Armadon^* when he uses
^256Spine Burst^* and the projectiles impact invisible units
^079Devourer^*
^292- ^*^079Gluttony's^* ^256Guttling Hook^* animation has been optimized
^079Gauntlet^*
^292- ^*^079Gauntlet^* is no longer able to break out of forced order commands
(e.g. ^079Legionnaire's^* ^256Taunt^*, ^079Dampeer's^* fear effect) if his Grapple
hook latches onto something after the forced order is issued
^079Lodestone^*
^292- ^*^256Rocket Drill's^* visual linkage no longer persists if he gets unbound
before he reaches his target destination (ie, by ^079Devourer's^* ^256Hook^*)
^079Martyr^*
^292- ^*^256Sol's Conviction^* aura shimmer sound is now much quieter when an ally
hero is affected
^079Pandamonium^*
^292- ^*Fixed a rare bug where his corpse stands up if he dies when he is in close
proximity of his opponent during his ^256Flick^* jump
^079Torturer^*
^292- ^*^079Dominatrix Torturer's^* ^256Chain Reaction^* animation has been
optimized
^292- ^*Fixed the following heroes standing up when using certain spells just
before death:
^717* ^*^079Chronos^* (^256Time Leap^*)
^717* ^*^079Grinex^* (^256Shadow Step^*)
^717* ^*^079Gunblade^* (^256Grappling Shot^*)
^292- ^*Fixed Enhanced buff icons sometimes behaving oddly on Mac and Linux clients
^292- ^*Fixed ally cooldowns appearing as '-s'
^292- ^*Fixed an error with the Alt Courier List
^292- ^*Fixed an error with the status icon for players on the scoreboard
^292- ^*Game Tooltips optimized and include the following fixes:
^292- ^*Fixed the Combat type not showing up in the tooltip when hovering the icon
of the selected unit
^292- ^*Removed the combat type line from the hero info tooltip (hovering your
portrait in the top left) as the trigger it needs/uses doesn't exist
^292- ^*Fixed the courier's name being outside the tooltip when hovering his
portrait
^292- ^*The tooltip from hovering portraits now resizes, thus the courier tooltip
doesn't have a space at top where the player name should be
^292- ^*Improvements to the Match Making Invite a person window
^292- ^*The list of players now works from top down, with the search bar at the top
^292- ^*Name colors work based on the option you have selected for the friends list
^292- ^*The people you have invited are now indicated, this indication is removed
once you close the invite a player window
^292- ^*People in your group, even if they are in your friends list, should no
longer appear in the list
^292- ^*Fixed the double click behavior when inviting people
^292- ^*Clan tags are now included on names in the list, and can be used when
searching
^292- ^*The Report A Player detailed info text is no longer reset when you collapse
and re-expand the window
^292- ^*Fixed the Report A Player window 'shaking' sometimes when expanding the
detailed text box
^292- ^*Fixed messages with '):'s not displaying correctly
^292- ^*Fixed buttons on certain notifications not working if they aren't saved
into your notification history
^292- ^*Removed the repick hero button from test++, as the functionality for it no
longer exists
^970Version 3.0.7^*
--------------
^970== New Content ==^*
^292- ^*Added new ^079Martyr^* Alt Avatar: ^079Unum the Black Legion Martyr^*
^717* ^*^079Unum^* is a descendant of the First Disciple and the healer and
chaplain of the Black Legion. With Sol's divine guidance, ^079Unum^* fears no
daemon and certainly not death.
^717* ^*Releases 4/8/2013
^292- ^*Added new ^079Blacksmith^* Alt Avatar: ^079Dyad the Black Legion Smith^*
^717* ^*^079Dyad^* is descended from the Second Disciple and helps his Black Legion
brothers keep their gear sharp and ready. When they aren't pounding out dents, his
twin hammers bring chaos upon Hellbourne skulls.
^717* ^*Releases 4/15/2013
^292- ^*Added new ^079Engineer^* Alt Avatar: ^079Troika the Black Legion Engineer^*
^717* ^*Descended from the Third Disciple, ^079Troika^* builds all the infernal
weapons the Black Legion carries into battle, and his flamethrower spews burning
liquid blessed with Sol's holy wrath.
^717* ^*Releases 4/22/2013
^292- ^*Added new ^079Scout^* Alt Avatar: ^079Tetra the Black Legion Scout^*
^717* ^*079Tetra^* carries the blood of the Fourth Disciple and is the stealthy
point man for the Black Legion. It's a shame his victims don't get to appreciate
his dapper trench coat and uniform before he puts his sabre and pistol to work.
^717* ^*Releases 4/29/2013
^292- ^*Added new Gold Edition ^079Devourer^* Alt Avatar: ^079Jin Chan^*
^717* ^*Legend states that when ^079Jin Chan^* appears it is a sign of good luck
and impending wealth. This is true, as long as this fierce golden toad is on your
team and you don't get too close to his pet frog (Warning: he'll steal more than
your money.).
^717* ^*Releases 4/12/2013
^292- ^*Fixed duplicate entries or non existing entries for the following heroes:
^717* ^*^079Armadon^*
^717* ^*^079Blood Hunter^*
^717* ^*^079Chronos^*
^717* ^*^079Emerald Warden^*
^717* ^*^079Forsaken Archer^*
^717* ^*^079Glacius^*
^717* ^*^079Gemini^*
^717* ^*^079Grinex^*
^717* ^*^079Pearl^*
^717* ^*^079Pestilence^*
^717* ^*^079Predator^*
^717* ^*^079Prisoner^*
^717* ^*^079Swiftblade^*
^717* ^*^079The Gladiator^*
^970Version 3.0.6^*
--------------
^970== New Content ==^*
^292- ^*Added new new ^079Prisoner 945^* Limited Edition Early Access Alt Avatar:
^079Baaracko^*
^717* ^*^079Baaracko^* commanded the ships of the Titan Rebellion and was
imprisoned by ^079Jeraziah^* in the underwater cells of Blind Man's Harbor. Now the
Legion needs him in the fight against the daemons, and ^079Baaracko^* will shatter
his remaining bonds along with the enemy!
^717* ^*Releases 3/22/2013
^292- ^*Added new ^079Prisoner 945^* Premium Alt Avatar: ^079Brutavious^*
^717* ^*^079Brutavious^* led the Titan Rebellion against ^079Jeraziah^* and lost to
the King in single combat, earning a Holy Cell beneath Arasunia. Now ^079Jeraziah^*
offers the Titans freedom in return for service against the Hellbourne, but will
they seek redemption or revenge?
^717* ^*Releases 3/22/2013
^292- ^*Added new ^079Parasite^* Alt Avatar: ^079Facehugger^*
^717* ^*There are many among the Hellbourne who keep their distance from the vile
Parasites, and all of the Parasites avoid the ^079Facehuggers^*. These horrors
latch onto Parasite larvae and mutate them into slithering monsters with one
purpose: brutally efficient infestation and control of any living being.
^717* ^*Releases 3/22/2013
^292- ^*Added new ^079Flint Beastwood^* Alt Avatar: ^079Tommy Two Guns^*
^717* ^*So you think these other goons pack serious heat, do ya? Well ^079Tommy Two
Guns^* is in town, see, and now these cake eaters are up against a real hard-boiled
trigger man who's gonna give �em the big sleep, see?
^717* ^*Releases 4/3/2013
^292- ^*Mac systems with multiple GPUs now use significantly less memory (up to
600MB)
^292- ^*The chat window now sits below the shop
^292- ^*Added an alert for Mac users when using the wrong display with OpenGL
^292- ^*Fixed the "Disabled - Owned By ~~~~~" text on item tooltips getting clipped
with long names.
^292- ^*Optimized the Alt Avatar List
^292- ^*Fixed typos with other generic dialog boxes that would prevent the right
button from disappearing when there is no text
^970Version 3.0.5^*
--------------
^970== New Content ==^*
Bots General
^292- ^*Added ^079RhapsodyBot^*, a bot created by community member fane_maciuca!
^717* ^*fane_maciuca receives the coveted Robot Courier Award, 6400 gold coins, and
his choice of Alt Avatar! Thank you!
^292- ^*Easy bots don't become more bold if they kill you often.
^292- ^*The GroupPush behavior now starts a push at 7-10 minutes in, and start
again 3-6 minutes after the last push ended.
Teleport changes
^292- ^*Teleports will now not all be clusetered at the same location.
^292- ^*After 5 minutes, bots will want to purchase 2 ^090Homecomming Stones^* (one
for teleporting to lane, one for defensive TPs)
^079AmunRaBot^*
^292- ^*Fixed an issue with ^079AmunRaBot^* not overriding his HealAtWellBehavior
correctly, and adjusted the logic to actually work
^079ArachnaBot^*
^292- ^*Removed a duplicate ^090Firebrand^* and ^090Geometer's Bane^* from her buy
list; added Wingbow
^292- ^*Check the Bots Forum for bot scripting patch notes
^970Version 3.0.4^*
--------------
^970== New Content ==^*
^079Artesia^*
^292- ^*^256Essence Projection^*: Cool Down decreased form 90 to 90/75/60
^079Berzerker^*
^292- ^*^256Chain Spike^*: Immobilize increased from 1/1.5/2/2.5 to 1.3/1.7/2.1/2.5
^292- ^*^256Chain Spike^*: Damage increased 35/70/105/140 to 45/80/115/150 on both
initial and activation
^079Chronos^*
^292- ^*^256Time Leap^*: Damage rescaled from 25/75/125/175 to 50/90/130/170
^079Grinex^*
^292- ^*^256Rift Stalk^*: Fade Time lowered from 2 seconds to 1.5
^079Myrmidon^*
^292- ^*^256Forced Evolution^*: Slow on Attack increased from 15/25/35% to
25/30/35%
^079Puppet Master^*
^292- ^*Movement Speed increased from 300 to 305
^292- ^*^256Puppet Show^*: Cool Down reduced from 30/28/26/24 to 20
^970Version 3.0.3^*
--------------
^970== New Content ==^*
^292- ^*Added new Early Access Hero: ^079Salomon the Djinn^*
^717* ^*The mighty ^079Salomon^* is summoned by ^079Ophelia^* to serve as the
magical guardian of the Legion and to make sure the Hellbourne's wishes never come
true
^717* ^*Releases 2/22/2013
^292- ^*Added a new ^079Salomon^* Limited Edition Early Access Alt Avatar:
^079Tengshe of the Soul Serpents^*
^717* ^*^079Tengshe^* is a brilliant military tactician fond of attacking both the
head and tail of the army, a tactic mirrored in his double-ended battleaxe. He
comes to Newerth in this Year of the Black Snake just in time!
^717* ^*Releases 2/22/2013
^292- ^*Added a new ^079Salomon^* Premium Alt Avatar: ^079Sharac the Riftreaver^*
^717* ^*When ^079Valreia the Riftwalker^* unwittingly pulled ^079Sharac into
Newerth^*, the Riftreaver burned beneath the alien yellow orb in the sky and
desired only to return to pure darkness. He sensed ^079Grinex^* nearby; perhaps
together they could regain the Rift--or create a new one.
^717* ^*Releases 2/22/2013
^292- ^*Added new ^079Solstice^* GOLD EDITION Alt Avatar: ^079Guan Yu^*
^717* ^*The ancient gods return to Newerth! In moonlight the legendary general
^079Guan Yu^* battles the Hellbourne as a loyal and righteous human warrior. But
his true form is revealed when the sun rises and he becomes a glorious god adorned
in fierce Dragon Armor.
^717* ^*Releases 2/25/2013
^970Version 3.0.2^*
--------------
^970== New Content ==^*
^292- ^*Reworked enter queue logic: You are no longer kicked from a group and put
in a solo group if you are in any kind of group already
^717* ^*This fixes being in a group alone (after inviting someone) and trying to
queue causing issues
^292- ^*Fixed a bug with Lockpick that prevented you from picking heroes from the
lock pool.
^292- ^*Mentor chat is no longer logged in the game log
^292- ^*Team chat is now logged in the game log
^292- ^*Evened out the patching progress bar so the majority of the time is no
longer spent in the last few percent
^292- ^*Fixed ^090Antlore Healer^* icons
^292- ^*Multiple Hero ability tooltip fixes
^292- ^*Notifications sounds should be working
^292- ^*Fixed health and mana lerping when selecting different heroes/couriers
^292- ^*Fixed health bar color options not saving between client restarts
^292- ^*Social Panel: The 'Remove Current Group' option when managing groups is now
translated
^292- ^*Social Panel: Fixed group names with 's and \s causing errors
^292- ^*Social Panel: Removed a trailing space from the friends header string so
that the header wasn't a tad longer than it should have been
^292- ^*Communicator should no longer force the game channel to be selected during
the countdown
^292- ^*Added the missing private game tips
^292- ^*Removed multiple close news commands from multiple right click options
^292- ^*Fixed /clear while in-game
^292- ^*RAP submission now has a confirmation when submitted
^292- ^*Game chat messages prior to getting in-game now appear in the in-game chat
^292- ^*Fixed an error that prevented RAP from showing up in the right-click menu
if there aren't a full 10 people in-game
^292- ^*Fixed the right-click menu not properly updating if you click a new line
without closing the old menu
^292- ^*Fixed being unable to completely clear out the game name being used to
filter the list
^292- ^*You can now select any map to filter a search by, even if you have Bot
Match selected
^970Version 3.0.1^*
--------------
Note: Due to the launch of 3.0, the next Hero release will take place on February
22nd (2/22/2013) with subsequent releases occurring every 4 weeks thereafter
^079Artillery^*
^292- ^*^256LRM^*: Cast Time reduced from 500 to 250
^292- ^*^256LRM^*: Now fires off the proper 16 rounds instead of 17
^292- ^*^256LRM^*: Total time it took to fire off 17 rounds was 4.5 seconds, now
it's 4 seconds to fire off 16 rounds
^292- ^*^256LRM^*: Now does full damage to creeps
^079Defiler^*
^292- ^*^256Grave Silence^*: Radius increased from 200/275/350/350 to
250/300/350/400
^079Gladiator^*
^292- ^*^256Showdown^*: Removed the second activation's Mana Cost
^079Lodestone^*
^292- ^*Turnspeed reduced from 900 to 450
^292- ^*Starting Armor reduced from 5.4 to 4.4
^292- ^*Intelligence per level reduced from 2 to 1.8
^292- ^*^256Rocket Drill^*: Movement Speed Slow reduced from 80% to 60%
^292- ^*^256Headsmash^*: Mana Cost increased from 50 to 50/55/60/65
^292- ^*^256Shatterstorm^*: 100% armor and Magic armor pierce is now applied on the
Physical portion of the damage
^717* ^*This means it will not apply if you have Physical Immunity such as ^090Void
Talisman^*
^079Predator^*
^292- ^*^256Carnivorous^*: Illusions now gain the benefits of ^256Carnivorous^* at
33% effectiveness
^079Ravenor^*
^292- ^*^256Ball Lightning^*: Projectile speed increased from 600 to 700
^079Solstice^*
^292- ^*^256Graceful Strikes^*: Damage lowered from 45/55/65/75 to 25/40/55/70
^292- ^*^256Crescent Strike^*: Damage lowered from 60/80/100/120 to 50/70/90/110
^292- ^*^256Pure Light^*: Initial Damage reduced from 200-400/300-600/400-800 to
100-400/150-600/200-800
^079Thunderbringer^*
^292- ^*^256Lightning Rod^*: Now damages enemies around the target of your spell
instead of around you
^292- ^*^256Lightning Rod^*: Radius reduced from 800 to 650
^292- ^*^256Lightning Storm^*: All enemies hit will now also be hit by
^256Lightning Rod^*
^717* ^*This effect will not hit a target multiple times
^079Witch Slayer^*
^292- ^*^256Mana Drain^*: Range increased from 600/650/700/750 to 700 at all levels
^292- ^*^256Mana Drain^*: Break Range increased from 800 to 900
^970== Bug Fixes and Optimizations ==^*
^292- ^*Communicator: /dnd no longer disconnects you from the chat server
^292- ^*Communicator: Now relies on the chat manager for channel selection like the
old communicator
^292- ^*In-game and Communicator: Chat sounds should all be working as expected
^292- ^*In-game chat: Fixed the scrollbar showing correctly when selecting the
options
^292- ^*In-game chat: Fixed the selected tab not being properly highlighted the
first time you show the chat
^292- ^*In-game chat: Fixed the tutorial messages to show the proper key bind when
sending to team or all chat
^292- ^*In-game chat: IMs sent to other people no longer show up as if they
whispered to you
^292- ^*In-game chat: IMs received now show up with a different text than whispers
^292- ^*In-game chat: Added support for the '/clear' command
^292- ^*In-game chat: The tip showing what button to press to show the chat history
now accurately reflects what the user has bound
^292- ^*In-game shop: Fixed quickslot items being shown when pressing shift even
though the shop is closed
^292- ^*Matchmaking: The following characters are now stripped out of searches: ) ]
'
^292- ^*Matchmaking: Invite a Player is now hidden on logout
^292- ^*Matchmaking: Your own name is no longer included in the Invite a Player
list
^292- ^*Matchmaking: Core Pool text on the simple game modes cover is now in a
fixed position
^292- ^*Matchmaking: People in custom groups now appear in the Invite a Player list
^292- ^*News: The news now attempts to reopen itself even if it's visible
^717* ^*This fixes the news not reopening if you quickly open and close a panel
^292- ^*Notifications: The following characters are now stripped out of searches: [
] ( ) % '
^292- ^*Options: Fixed Clear Shop Hotkeys button not working
^292- ^*Options: Added option to toggle communicator sounds and renamed option for
in-game chat sounds
^292- ^*Options: Moved a button on the checkbox template to fix a bit of extra
padding on normal option checkboxes
^292- ^*Players Stats: The number of games played for each mode now show for your
own stats
^292- ^*Report A Player: Spectators can no longer report players they are
spectating
^292- ^*Report A Player: RAP buttons default to invisible
^292- ^*Report A Player: RAP descriptions sanitize input for submission so quotes
don't break it
^292- ^*Report A Player: RAP only shows if the match ID is valid
^292- ^*Social Panel: Recent players now are colored based on online status
^292- ^*Social Panel: You can now search via clan tag
^292- ^*Social Panel: The following characters are now stripped out of searches:
[ ] ( ) % '
^970Version 3.0.0.4^*
--------------
^292- ^*You can now double-click a name in the Matchmaking window to invite them to
your group
^292- ^*Player hosted games filter works properly when closed and reopened
^292- ^*The No-stats filter has been fixed to work properly
^292- ^*You can now Minimize/Maximize a friend group by clicking anywhere in its
header
^292- ^*Added "Leave Group" button to matchmaking
^292- ^*Added an option to toggle offline user group vs offline in current group
^292- ^*Team Chat is now the default for the Hero Pick phase
^292- ^*Default Matchmaking bot difficulty is now Medium
^970Version 3.0.0^*
--------------
^970== General ==^*
^292- ^*^428The Options menu has been reworked and is easier to navigate^*
^717* ^*New "Troubleshooting" section
^717* ^*Options are explained much more clearly
^717* ^*Graphics settings now have a preview window
^717* ^*Added a Search feature to find any option quickly
^970Version 2.6.35^*
--------------
^970== New Content ==^*
^292- ^*Added a new ^079Bushwack^* Limited Edition Early Access Alt Avatar:
^079Harcoon^*
^717* ^*This Manticore has been simmering for centuries, gathering charred
exoskeleton remains to cover its seething core of toxic spirits killed by the
�glorious� dragons. ^079Harcoon^* wants one thing: ^079Draconis's^* wings.
^717* ^*Releases 1/18/2013
^292- ^*Added a new ^079Bushwack^* Premium Alt Avatar: ^079Ven^*
^717* ^*^079Ven became an Arasunia orphan after ^079Witch Slayer^* killed her
mother. She learned survival, then the killing arts, and now sells her venomous
skills to the Hellbourne for a chance to meet ^079Witch Slayer^* once more.
^717* ^*Releases 1/18/2013
^970Version 2.6.34^*
--------------
^970== New Content ==^*
Legion Ancients
^292- ^*Changed how they leash to make them easier to stack
^079Cthuluphant^*
^292- ^*^256Trample^*: Mana Cost reduced from 125 to 115
^079Plague Rider^*
^292- ^*^256Plague Carrier^*: Mana Cost rescaled from 200/325/500 to 200/350/500
^079Rhapsody^*
^292- ^*^256Disco Inferno^*: Healing and Damage to creeps increased from 50% to 75%
^079Voodoo^*
^292- ^*Starting Intelligence increased from 22 to 24
^292- ^*^256Acid Cocktail^*: Now stuns and damages pets, with the exception of
Booboo and Boris
^292- ^*^256Cursed Ground^*: Mana Cost reduced from 120 to 90/100/110/120
^090Nullfire^*
^292- ^*Illusions that have Nullfire now remove 6.67/12 mana
^090Thunderclaw^*
^292- ^*No longer randomly procs, now shoots lightning every 5 attacks
^090Charged Hammer^*
^292- ^*Damage increased from 24 to 30
^292- ^*No longer randomly procs, now shoots lightning every 5 attacks
^079Amun-Ra^*
^292- ^*Optimized ^256Ashes to Ashes^* so that the state on himself will expire
when charges are 0
^292- ^*^256Ignite^* is now disabled if it has already been activated
^079Berzerker^*
^292- ^*Fixed ^256Carnage^* on all of his alt avatars so that it amplifies incoming
damage by the correct amount
^079Legionnaire^*
^292- ^*Fixed ^079Executioner Legionnaire's^* move animation from hitching
^079Lodestone^*
^292- ^*^256Rocket Drill^* is now disabled if it has already been activated
^079Magmus^*
^292- ^*Fixed ^256Eruption^* from not playing the animation if you ^256Lava
Surged^* and immediately used ^256Eruption^*
^079Moon Queen^*
^292- ^*Fixed ^079Moon Prince's^* alt avatar so that the toggled ^256Multi Strike^*
properly bounces to heroes only
^079Myrmidon^*
^292- ^*Fixed ^079Myrmidon's^* animated portrait in-game so it properly loops
^079Pearl^*
^292- ^*Adjusted the Well of Life to detect ^256Preservation Bubble^*
^079Rhapsody^*
^292- ^*^256Protective Melody^* is now 100% Physical and Magic Damage reduction
instead of 1000 Armor/Magic Armor
^970Version 2.6.33^*
--------------
^970== New Content ==^*
^292- ^*Added a new ^079Lodestone Limited Edition Early Access Alt Avatar:
^079Shrapnel^*
^717* ^*Releases 12/19/2012
^292- ^*Added a new ^079Lodestone Premium Alt Avatar: ^079Heap^*
^717* ^*Releases 12/19/2012
^292- ^*Added a new ^428GOLD EDITION^* ^079Moon Queen^* Alt Avatar: ^079Ether the
Moon Prince^*
^717* ^*The first GOLD COLLECTION avatar in over a year! This avatar is available
for one week before it heads back to Merrick's Vaults!
^717* ^*Releases on 12/26/2012
^292- ^*Added a new Holiday Edition ^079Maliken^* Alt Avatar: ^079Mali Klause^*
^717* ^*This Avatar is exclusively available through the purchase of a $5.00,
$50.00, or $100.00 Coin pack! If you have a Mali Klause sitting in your vault, look
for him to be already unlocked and available to play! This avatar will not be
available for individual purchase this holiday season.
^717* ^*Releases on 12/19/2012
^292- ^*Added a new Holiday Edition ^079Ellonia^* Alt Avatar: ^079Jackson Frost^*
^717* ^*This Avatar is available with the purchase of a $30.00, $50.00, or $100.00
Coin Pack! This avatar will not be available for individual purchase this holiday
season.
^717* ^*Releases on 12/19/2012
^292- ^*Added a new Holiday Edition ^079Rampage^* Alt Avatar: ^079Rudy Rampage^*
^717* ^*This Avatar is available exclusively with the purchase of a $100.00 coin
pack! This avatar will not be available for individual purchase this holiday
season.
^717* ^*Releases on 12/19/2012
^292- ^*Added a new Holiday Edition ^079Drunken Master^* Alt Avatar: ^079Eggnog
Master^*
^717* ^*This Avatar is available exclusively with the purchase of a $10.00, $50.00
or $100.00 coin pack. This avatar will not be available for individual purchase
this holiday season.
^717* ^*Releases on 12/19/2012
^292- ^*Added a new Holiday Edition ^079Glacius^* Alt Avatar: ^079Frosty the
Icemage^*
^717* ^*This Avatar is available exclusively with the purchase of a $50.00 or
$100.00 coin pack. This avatar will not be available for individual purchase this
holiday season.
^717* ^*Releases on 12/19/2012
^292- ^*Added a new Limited Edition ^079Rhapsody^* Alt Avatar: ^079DJ Rap City^*
^717* ^*This special edition avatar is only available at this time through
Soundblaster ^292- ^*stay tuned for details on how to get yours!
^292- ^*Added a new ^079Forsaken Archer^* Alt Avatar: ^079Pra Ram Archer^*
^717* ^*Like Muay Tigermonium, this avatar is another winner from our Thailand
avatar contest! Complete with new monkey minions!
^717* ^*Releases on 12/21/2012
^292- ^*Added a new ^079Keeper of the Forest^* Alt Avatar: ^079Keeper of the
Desert^*
^717* ^*Complete with new cacti minions!
^717* ^*Releases on 01/04/2013
^292- ^*Added a new ^079Dark Lady^* Alt Avatar: ^079Glorious Dark Lady^*
^717* ^*From community member Glorious!
^717* ^*Releases on 01/07/2013
^292- ^*^079Chimera Draconis^* celebrates 180 days since release. Enjoy the new
price of 250 Gold or 500 Silver
^292- ^*^079Brass Arachna^* celebrates 180 days since release. Enjoy the new price
of 250 Gold or 500 Silver
^292- ^*^079Sub Mariner Kraken^* celebrates 180 days since release. Enjoy the new
price of 250 Gold or 500 Silver
^292- ^*^079Doll Master^* celebrates 180 days since release. Enjoy the new price of
250 Gold or 500 Silver
^292- ^*^079Baby Yaga^* celebrates 60 days since release. Enjoy the new price of
390 Gold or 1500 Silver
^292- ^*^079Duel^* celebrates 60 days since release. Enjoy the new price of 390
Gold or 1500 Silver
^292- ^*^079Creature Predator^* celebrates 60 days since release. Enjoy the new
price of 390 Gold or 1500 Silver
^292- ^*^079Caterpillar^* Geomancer celebrates 60 days since release. Enjoy the new
price of 150 Gold or 750 Silver
^292- ^*^079Tesla^* celebrates 60 days since release. Enjoy the new price of 390
Gold or 1500 Silver
^292- ^*^079Twista^* celebrates 60 days since release. Enjoy the new price of 390
Gold or 1500 Silver
^292- ^*^079Spellslinger^* celebrates 60 days since release. Enjoy the new price of
390 Gold or 1500 Silver
^292- ^*^079Crusader Jeriziah^* celebrates 60 days since release. Enjoy the new
price of 150 Gold or 750 Silver
^292- ^*Updated a lot of heroes and items to remove errors in the console when
loading
^292- ^*^079Blacksmith^*: Fix the boom effect for when ^256Chaotic Flames^* gets
max effect
^292- ^*^079Geomancer^*: Updated effects across the board
^292- ^*^079Pharaoh^*: Fixed so he can always one-shot his mummies
^970Version 2.6.32^*
--------------
^970== New Content ==
^292- ^*^079Illithiphelia^* celebrates 180 days since release. Enjoy the new price
of 250 Gold or 500 Silver
^292- ^*^079Zeppelin Bombadier^* celebrates 180 days since release. Enjoy the new
price of 250 Gold or 500 Silver
^292- ^*^079Frankie Pebbles^* celebrates 60 days since release. Enjoy the new price
of 390 Gold or 1500 Silver
^292- ^*^079Karrabas Barrabas^* celebrates 60 days since release. Enjoy the new
price of 390 Gold or 1500 Silver
^292- ^*^079Pirate Gunblade^* celebrates 60 days since release. Enjoy the new price
of 390 Gold or 1500 Silver
^292- ^*^079Mummy Gauntlet^* celebrates 60 Days since release. Enjoy the new price
of 150 Gold or 750 Silver
^079Geomancer
^292- ^*^256Dig^*: Mana Cost lowered from 120 to 90/100/110/120
^079Dampeer^*
^292- ^*^256Consume^*: Always grants a charge
^717* ^*Killing a Hero still grants 3 charges
^079Gunblade^*
^292- ^*^256Grappling Shot^*: Damage dealt is now Physical
^079Pandamonium^*
^292- ^*^256Flick^*: Now deals a tiny amount of damage to break ^090Portal Key^*
and Potions
^079Pyromancer^*
^292- ^*^256Fervor^*: Illusions will now add a charge of fervor after 3 attacks
^079Vindicator^*
^292- ^*^256Final Chapter^*: Mana Cost decreased from 250/350/450 to 200/250/300
^079Defiler^*: ^256Power in Death^* will now properly reduce the Mana Cost of
^256Wave of Death^* at all levels
^079Bramble^*: ^256Ensnaring Shrubbery^* will now properly trigger the heal on DOT
effects
^079Puppet Master^*: ^256Voodoo Puppet^* will no longer spam art effects while
affected by dots
^970Version 2.6.31^*
--------------
^970== New Content ==^*
^292- ^*^079Witch Hunter^* celebrates 180 days since release. Enjoy the new price
of 250 Gold or 500 Silver
^292- ^*^079Hook Madman^* celebrates 60 days since release. Enjoy the new price of
390 Gold or 1500 Silver
^292- ^*Announcer sounds have been restored to their higher sound quality
^079Grinex^*
^292- ^*^256Illusory Assault^*: Illusions now move at 750 Movement Speed until they
land one attack
^292- ^*^256Illusory Assault^*: Fade time has been decreased from 1.5 seconds to 1
second
Fixed the following skills so that you don't break invisibility if you start your
attack & cancel it before it connects or if you use a toggleable item (ie,
^090Steamboots^*, ^090Ring of the Teacher^*, etc.)
^292- ^*^079Night Hound's^* ^256Invisibility^*
^292- ^*^079Nomad's^* ^256Sandstorm^*
^292- ^*^079Revenant's^* ^256Essence Shroud^*
^292- ^*^079Valkyrie's^* ^256Prism^*
Fixed the following spells so that you can shift-queue items/skills/other commands
after they complete
^292- ^*^079Chronos'^* ^256Time Leap^*
^292- ^*^079Magmus'^* ^256Lava Surge^*
^292- ^*^079Midas'^* ^256Elemental Warp^*
^292- ^*^079Pandamonium's^* ^256Flick^*
^292- ^*^079Parasite's^* ^256Facehug^*
Fixed the following spells from automatically dispelling if the target enters fog
on the same frame that these debuffs get applied
^292- ^*^079Blitz's^* ^256Pilfering^*
^292- ^*^079Corrupted Discple's^* ^256Corrupted Conduit^*
^970Version 2.6.30^*
--------------
^970== New Content ==^*
^292- ^*^079Judge Vindicator^* celebrates 180 days since release. Enjoy the new
price of 250 Gold or 500 Silver
^292- ^*^079Futbol Bubbles^* celebrates 60 days since release. Enjoy the new price
of 390 Gold or 1500 Silver
^292- ^*^079Dark Succubus^* celebrates 60 days since release. Enjoy the new price
of 150 Gold or 750 Silver
^292- ^*^079Kurukuru^* celebrates 60 days since release. Enjoy the new price of 390
Gold or 750 Silver
^292- ^*^428Fat Lady Taunt^* celebrates 60 days since release. Enjoy the new price
of 300 Gold or 1500 Silver
^079Blood Hunter^*
^292- ^*^256Blood Crazy^*: Cast Time decreased from .5 to .3 seconds
^292- ^*^256Blood Crazy^*: Cast Range increased from 600 to 650
^292- ^*^256Hemorrhage^*: Cast Time decreased from .5 to .3 seconds
^079Gladiator^*
^292- ^*^256Pitfall^*: Cast Speed and animation decreased from .4 to .3 seconds
^292- ^*^256Pitfall^*: Impact delay decreased from 1.6 to 1.5 seconds
^292- ^*^256Flagellation^*: Now propagates to illusions
^079Madman^*
^292- ^*^256Stalk^*: Cooldown decreased from 13/11/9/7 to 10/9/8/7 seconds
^079Pestilence^*
^292- ^*^256Flight^*: Removed 10% Damage Amp
^292- ^*^256Flight^*: Duration decreased from 25 to 20 seconds
^090Post Haste^*
^292- ^*Now takes ^090Striders^* as a component
^717* ^*Total price reduced by 300
^090Striders^*
^292- ^*Now builds into ^090Post Haste^*
^970Version 2.6.29.1^*
--------------
^292- ^*Fixed the new shaders that ^079Slickz^* uses
^970Version 2.6.29^*
--------------
^970== New Content ==
^292- ^*Added new Limited Edition Early Access ^079Grinex^* Alt Avatar:
^079Slickz^*
^292- ^*Added new Premium ^079Grinex^* Alt Avatar: ^079Gideon^*
^292- ^*^079Kinesia celebrates^* 180 days since release. Enjoy the new price of 250
Gold and 500 Silver
^292- ^*^079Musketeer Gladiator^* celebrates 60 days since release. Enjoy the new
price of 390 Gold and 1500 Silver
^292- ^*^079Unseelie Nymphora^* celebrates 60 days since release. Enjoy the new
price of 390 Gold and 1500 Silver
^292- ^*^428Good luck to all of the teams participating in the 2012 DreamHoN Winter
Championships!^*
^717* ^*DreamHack is the world's largest LAN festival running from November 22-25
^717* ^*Catch the world's best HoN players competing this weekend on DreamHoN.com
and HoNTV!
^717* ^*Due to DreamHack occurring this week there are no major changes in this
patch
^970Version 2.6.28^*
--------------
^970== New Content ==^*
^292- ^*^079Night Hunter^* celebrates 60 days since release. Enjoy the new price of
390 Gold or 1500 Silver
^292- ^*^079Polar Panda^* celebrates 60 days since release. Enjoy the new price of
150 Gold or 750 Silver
^079Drunken Master^*
^292- ^*^256Stagger^*: Cooldown decreased from 12/10/8/6 to 9/8/7/6
^292- ^*^256Untouchable^*: Drunk Charges needed decreased from 4 to 2
^079Lord Salforis^*
^292- ^*^256Dark Lord's Presence^*: Illusions will deal 33% of the aura damage
^079Rally^*
^292- ^*Movespeed increased from 300 to 305
^292- ^*^256Compel^*: Mana Cost decreased from 140 to 130
^292- ^*^256Demoralizing Roar^*: Now does 40/80/120/160 Physical damage
^292- ^*^256Demoralizing Roar^*: Mana Cost increased from 40 to 75
^079Revenant^*
^292- ^*^256Defile^*: Cast range increased from 600 to 700
^292- ^*^256Mortification^*: Cast range increased from 600 to 700
^292- ^*^256Essence Shroud^*: Cast range increased from 600 to 700
^292- ^*^256Essence Shroud^*: Mana Cost decreased from 90/100/110/120 to
70/80/90/100
^079Shadowblade^*
^292- ^*Strength gain per level increased from 2.1 to 2.3
^292- ^*Agility gain per level increased from 2.1 to 2.3
^292- ^*Intelligence gain per level increased from 2.1 to 2.3
^292- ^*^256Essence Shift^*: Cast range increased from 600 to 800
^079Solstice^*
^292- ^*^256Shining Rays^*: Damage decreased from 20/30/40/50 to 15/25/35/45
^292- ^*^256Pure Light^*: Cool Down increased from 80/70/60 to 100/90/80
^079Vindicator^*
^292- ^*Magic Armor increased from 5.5 to 6
^292- ^*Fixed one of the Legion jungle hard neutral camps to spawn the correct
amount of goatars
^292- ^*Double Damage: Re-adjusted the impact sound when attacking with double
damage activated
^292- ^*^079Draconis^*: ^256Fiery Barrage^* now works if you deny an allied unit
^292- ^*^079Draconis^*: ^256Fiery Barrage^* will now trigger on denies and will no
longer count down or trigger on towers
^292- ^*^079Forsaken Archer^*: Fixed ^079Forsaken Strider's^* ^256Crippling
Volley^* cast animation so that the sounds play at the same time as the original
avatar
^292- ^*^090Hellflower^*: Visual Trail now stops spawning when ^090Hellflower^* is
dispelled early
^292- ^*^090Hellflower^*: Greatly optimized entity files
^292- ^*^079Magmus^*: Fixed ^256Eruption^* animation on Magmoose so that it is a
bit brighter now
^292- ^*^079Master of Arms^*: Optimized ^256Pulse Cannon^* attack
^292- ^*^079Valkyrie^*: Fixed ^079Headhunter Valkyrie^* and ^079Cyber Valkyrie's^*
attack projectile spawning location so that it won't fire an arrow from the other
side of the enemy target if you're hugging them at point-blank range
^970Version 2.6.27^*
--------------
^970== New Content ==^*
^292- ^*Added a new Limited Edition ^079Tundra^* Alt Avatar: ^079Tribal Tundra^*
^717* ^*The Frostfields are a harsh and unforgiving land. Among the men and beasts
who reside in the Great White North, there are few who have learned to thrive
without magic. Within the nomadic people, an elite warrior has learned to master
the frost beasts of the ice caverns and have adopted his rule as their own � he is
now the ^079Tribal Tundra^* and all Hellbourne who venture into the lands claimed
by his people will know no mercy.
^717* ^*Releases on 11/09/2012
^292- ^*^079Minotaur Behemoth^* celebrates 180 days since release. Enjoy the new
price of 250 Gold and 500 Silver
^292- ^*^079Sabretooth Archer^* celebrates 60 days since release. Enjoy the new
price of 150 Gold and 750 Silver
^292- ^*Hero Icons ingame will now always display the Default Hero Icons to avoid
confusion
^717* ^*Icons in the pregame lobby will still reflect which Alt Avatar or skin you
are using
^292- ^*The Voting System no longer displays who calls each vote
^970Version 2.6.26^*
--------------
^970== New Content ==^*
^292- ^*^079Cyber Valk^* celebrates 180 days since release. Enjoy the new price of
250 Gold or 500 Silver coins
^292- ^*^079Crematorium Balph^* celebrates 180 days since release. Enjoy the new
price of 250 Gold or 500 Silver coins
^292- ^*^079Scorcher^* celebrates 60 days since release. Enjoy the new price of 390
Gold or 1500 Silver coins
^292- ^*^079Harumon Monkey King^* celebrates 60 days since release. Enjoy the new
price of 150 Gold or 750S Silver coins
^079Balphagore^*
^292- ^*^256Demonic Pathogen^*: Duration rescaled from 1/2/3/4 to 2/2.5/3/3.5
^292- ^*^256Demonic Pathogen^*: Damage rescaled from 60 to 40/50/60/70
^079Chronos^*
^292- ^*Illusions now proc damage from ^256Curse of Ages^* at 33% less damage than
Chronos
^717* ^*Illusions can not proc a stun
^079Hellbringer^*
^292- ^*^256Summon Malphas^*: Cooldown decreased from 165 to 160/150/140
^292- ^*^256Malphas^*: Movespeed increased from 325 to 325/350/375
^079Martyr^*
^292- ^*^256Sol's Conviction^*: Cooldown decreased from 18/14/10/6 to 6 seconds
^090Harkon's Blade^*
^292- ^*Mana Cost decreased from 75 to 50
^090Riftshards^*
^292- ^*Recipe Cost decreased from 950 to 925
^970Version 2.6.25^*
--------------
^970== New Content ==^*
^292- ^*Added new Early Access Hero: ^079Pearl, The Bubble Mage^*
^717* ^*^079Pearl^* is a ranged intelligence support hero that protects and heals
nearby allies while knocking enemies away. Unlike other support heroes, ^079Pearl^*
wants to be in the midst of the battle, ready to stop damage with
^256Preservation^* or knock enemies away with ^256Whirlbubble^*.
^292- ^*Added new Limited Edition Early Access ^079Pearl^* Alt Avatar: ^079Brann^*
^292- ^*Added new Premium ^079Pearl^* Alt Avatar: ^079Shadian^*
^292- ^*Added a new ^079Repulsor^* Alt Avatar: ^079Tesla the Mad Scientist^*
^717* ^*This Alt Avatar is given out for free to anyone who purchases a $50 or $100
coin package between patch 2.6.25 and 2.6.26
^717* ^*Not every scientist can hold onto his sanity while delving into the dark
recesses of humanity. The great ^079Tesla^* has lost his tenuous grasp on reality
and powered up his flying platform to spread his mad knowledge throughout Newerth!
^717* ^*Releases for direct purchase on 11/02/2012
^292- ^*^079Clockwerk Archer^* celebrates 180 days since release. Enjoy the new
price of 250 Gold or 500 Silver Coins
^292- ^*^079Sniper Scout^* celebrates 180 days since release. Enjoy the new price
of 250 Gold or 500 Silver Coins
^292- ^*^079Iron Flux^* celebrates 60 days since release. Enjoy the new price of
390 Gold or 1500 Silver Coins
^292- ^*^079Rage Bane^* celebrates 60 days since release. Enjoy the new price of
390 Gold or 1500 Silver Coins
^292- ^*^079Icy Deadwood^* celebrates 60 days since release. Enjoy the new price of
150 Gold or 750 Silver Coins
^292- ^*^079Joan D'Rally^* celebrates 60 days since release. Enjoy the new price of
390 Gold or 1500 Silver Coins
^292- ^*AFK kick vote now takes only 2 "Yes" votes instead of 5
^292- ^*Mac/Linux client no longer consumes a lot of processor time when not in
focus
^079Defiler^*
^292- ^*^256Unholy Expulsion^*: Attack damage changed from 43 - 48 to 46
^090Grimoire of Power^*
^292- ^*The tooltip has been updated to specify damage done by only the hero
^292- ^*^256Unholy Expulsion's^* Spirits will now receive the benefits of +15%
damage amplification.
^292- ^*^256Summon Gawain's Diving Strike^* will now receive the benefits of +15%
damage amplification.
^079Bombardier^*
^292- ^*^256Sticky Bomb^* no longer detonates if it has been purged/dispelled
^079Balphagore^*
^292- ^*^256Demonic Pathogen^* no longer spreads to other units when
purged/dispelled
^079Parasite^*
^292- ^*^079Parasite^* now properly transfers ^256Sticky Bomb^* and ^256Demonic
Pathogen^*
^717* ^*Both ^256Bomb^* and ^256Pathogen^* no longer transfer and explode
^970Version 2.6.24.2^*
--------------
^292- ^*Correctly changed ^090Pickled Brain^* to 950 gold
^292- ^*Fixed ^079Gravekeeper^* always doing bonus damage
^970Version 2.6.24.1^*
--------------
^292- ^*Fixed connecting to servers through Matchmaking
^970Version 2.6.24^*
--------------
^428Celebrate Halloween all October long with a slew of monstrously themed
content^*
^292- ^*Added a new Ultimate ^079Swiftblade^* Avatar: ^079Zinifer, the Dark Elf
Swiftblade^*
^717* ^*Ultimate Avatars have officially been released in Newerth! These Special
Edition Alt Avatars allow you to customize your favorite heroes according to your
play-style With our first Ultimate Avatar, Zinifer, the Dark Elf Swiftblade,
you'll be brandishing some of the most popular in-game items directly on your hero.
As you purchase your in-game items, your hero will shout out new sounds and include
brand new effects and animations throughout the game. From the all new visual
effects of an equipped Frostburn, to the mithril mail attached to your little red
bootie upgrade, Ultimate Avatars bring hero customization to a whole new level. The
new Ultimate Avatars are available for purchase with Gold Only and are not on sale
for a limited time or a limited number of units. Take your in game experience to
the Ultimate level with the Ultimate Swiftblade.
^717* ^*^079Swiftblade's^* armor has been pealed away to reveal the dark elf
underneath. This outcast has been helping humanity battle the demonic tide for
years, and now has the ability to gear up as you play! As you purchase your in game
items your hero will shout out new sounds and add brand new effects and animations
throughout the game! This new class of avatars are the Ultimate Avatars in MOBA
today!
^717* ^*Releases on 10/19/2012
^292- ^*^079Medusa Midas^* celebrates 180 days since release. Enjoy the new price
of 250 Gold and 500 Silver
^292- ^*^428Acme Taunt^* celebrates 60 days since release. Enjoy the new price of
300 Gold and 1500 Silver
^292- ^*^079Blood Moon Queen^* celebrates 60 days since release. Enjoy the new
price of 175 Gold and 750 Silver
^292- ^*^428Matchmaking^*
^717* ^*Improvements have been made to the client/server connection process that
should cut down the number of "No response from server" messages, resulting in more
successful matchmaking games
^717* ^*When joining a matchmaking match, the game client will now receive a
connection reminder on match creation if the connection to the server hasn't been
made
^292- ^*Sound quality updated and file size reduced for the following
^717* ^*^079Blitz^*
^717* ^*^079Flint Beastwood^*
^717* ^*^079Ravenor^*
^717* ^*^090Power Supply^*
^717* ^*^090Tablet of Command^*
^717* ^*^090Puzzlebox^*
^717* ^*^090Frostburn^*
^717* ^*^090Grave Locket^*
^717* ^*^090Flying Courier^*
^717* ^*^090Energizer^*
^717* ^*^090Barrior Idol^*
^717* ^*^090Mana Battery^*
^717* ^*^090Void Talisman^*
^717* ^*Lane Creeps
^079Blitz^*
^292- ^*Movespeed increased from 300 to 315
^292- ^*^256Quicken^*: Mana Cost reduced from 40/45/50/55 to 35/40/45/50
^079Defiler^*
^292- ^*^256Wave of Death^*: Cast range increased from 600 to 900
^717* ^*The actual area hit stays the same. This change allows you to cast from
further away
^079Flint Beastwood^*
^292- ^*^256Hollowpoint Shells^*: Images now have this ability, but they deal 33%
of the bonus damage and will not stun
^079Gravekeeper^*
^292- ^*^256Defiling Touch^*: Ability is now toggleable so the player can choose to
not unintentionally block a neutral creep spawn by leaving a corpse at the camp
^292- ^*^256Zombie Apocalypse^*: Zombie models updated
^079Midas^*
^292- ^*Starting Armor increased from 1.18 to 2.18
^079Nomad^*
^292- ^*^256Sandstorm^*: Ally Movespeed increased from 5/10/15/20% to 8/12/16/20%
^292- ^*^256Sandstorm^*: Enemy Movespeed decreased from -7/-14/-21/-28 to -15/-20/-
25/-30%
^292- ^*^256Mirage Strike^*: Damage increased from 40/60/80/100 to 60/80/100/120
^292- ^*^256Wanderer^*: Critical damage now works on creeps. You lose only half of
your charges from creeps
^079Ophelia^*
^292- ^*Reduced starting Strength from 20 to 19
^292- ^*Reduced Agility gain per level from 2.1 to 1.7
^079Pollywog Priest^*
^292- ^*^256Electric Jolt^*: No longer travels in a cone up to 1080 units. Now
Jolts targets in a circle up to 400 units around the original
^292- ^*^256Voodoo Wards^*: Reduced the collision size of the Wards, making it
slightly easier to get out of ward traps
^717* ^*Bound radius changed from 16 to 10
^079Ravenor^*
^292- ^*^256Ball Lightning^*: Mana Cost reduced from 90/105/120/135 to
90/100/110/120
^292- ^*^256Electrical Feedback^*: Electric Bolts now apply a 10% slow for 3
seconds
^079Riftwalker^*
^292- ^*^256Wormhole^*: Now disjoints and unbinds when you finish channeling
^079Silhouette^*
^292- ^*^256Death Lotus^*: Passive damage from the blades reduced from 60 to 45
^079Accursed^*
^292- ^*Increased starting Magic Armor from 5.5 to 6.0
^079Andromeda^*
^292- ^*Increased starting Magic Armor from 5.5 to 6
^079Armadon^*
^292- ^*Decreased starting Magic Armor from 5.5 to 4.75
^079Berzerker^*
^292- ^*Increased starting Magic Armor from 5.5 to 5.75
^079Blitz^*
^292- ^*Increased starting Magic Armor from 5.5 to 5.75
^079Bramble^*
^292- ^*Decreased starting Magic Armor from 5.5 to 5.0
^079Bubbles^*
^292- ^*Decreased starting Magic Armor from 5.5 to 5
^079Cthulhuphant^*
^292- ^*Decreased starting Magic Armor from 5.5 to 5.0
^079Dampeer^*
^292- ^*Increased starting Magic Armor from 5.5 to 6.0
^079Defiler^*
^292- ^*Increased starting Magic Armor from 5.5 to 5.75
^079Demented Shaman^*
^292- ^*Decreased starting Magic Armor from 5.5 to 5.0
^079Empath^*
^292- ^*Increased starting Magic Armor from 5.5 to 6
^079Engineer^*
^292- ^*Increased starting Magic Armor from 5.5 to 6
^079Gauntlet^*
^292- ^*Increased starting Magic Armor from 5.5 to 5.75
^079Geomancer^*
^292- ^*Increased starting Magic Armor from 5.5 to 5.75
^079Gladiator^*
^292- ^*Increased starting Magic Armor from 5.5 to 5.75
^079Gravekeeper^*
^292- ^*Increased starting Magic Armor from 5.5 to 5.75
^079Jeraziah^*
^292- ^*Decreased starting Magic Armor from 5.5 to 5.0
^079Kraken^*
^292- ^*Decreased starting Magic Armor from 5.5 to 5.25
^079Lord Salforis^*
^292- ^*Decreased starting Magic Armor from 5.5 to 5.0
^079Madman^*
^292- ^*Increased starting Magic Armor from 5.5 to 5.75
^079Magmus^*
^292- ^*Decreased starting Magic Armor from 5.5 to 5.25
^079Martyr^*
^292- ^*Increased starting Magic Armor from 5.5 to 6.25
^079Monarch^*
^292- ^*Increased starting Magic Armor from 5.5 to 5.75
^079Monkey King^*
^292- ^*Decreased starting Magic Armor from 5.5 to 5.25
^079Moraxus^*
^292- ^*Decreased starting Magic Armor from 5.5 to 5.0
^079Myrmidon^*
^292- ^*Increased starting Magic Armor from 5.5 to 6
^079Night Hound^*
^292- ^*Increased starting Magic Armor from 5.5 to 5.75
^079Nymphora^*
^292- ^*Decreased starting Magic Armor from 5.5 to 5.25
^079Parasite^*
^292- ^*Decreased starting Magic Armor from 5.5 to 5.25
^079Pestilence^*
^292- ^*Increased starting Magic Armor from 5.5 to 5.75
^079Revenant^*
^292- ^*Increased starting Magic Armor from 5.5 to 5.75
^079Rhapsody^*
^292- ^*Increased starting Magic Armor from 5.5 to 6.0
^079Riftwalker^*
^292- ^*Increased starting Magic Armor from 5.5 to 5.75
^079Silhouette^*
^292- ^*Decreased starting Magic Armor from 5.5 to 5.0
^079Soul Reaper^*
^292- ^*Increased starting Magic Armor from 5.5 to 6.0
^079Succubus^*
^292- ^*Increased starting Magic Armor from 5.5 to 5.75
^079Tempest^*
^292- ^*Decreased starting Magic Armor from 5.5 to 5.25
^079Thunderbringer^*
^292- ^*Increased starting Magic Armor from 5.5 to 6.5
^079Voodoo Jester^*
^292- ^*Increased starting Magic Armor from 5.5 to 5.75
^079Wildsoul^*
^292- ^*Decreased starting Magic Armor from 5.5 to 5.0
^079Zephyr^*
^292- ^*Decreased starting Magic Armor from 5.5 to 5.0
^090Brutalizer^*
^292- ^*Bash Damage increased from 25 to 35
^090Nullfire^*
^292- ^*Recipe cost reduced from 850 to 800
^090Pickled Brain^*
^292- ^*Item cost reduced from 1000 to 950
^090Spellshards^*
^292- ^*Recipe cost reduced from 1000 to 800
^292- ^*Intelligence increased from 6 to 8/10/12
^292- ^*Mana Regeneration increased from 75% to 100/125/150%
^292- ^*Cooldown Reduction removed
^095Ebula^*
^292- ^*Increased health from 370 to 410
^095SporeSpitter^*
^292- ^*Health reduced from 500 to 450
^292- ^*Experience value reduced from 62 to 42
^095Snottling^*
^292- ^*Experience value reduced from 25 to 20
^095Werebeast enchanter^*
^292- ^*Experience value reduced from 62 to 42
^095Wolf Commander^*
^292- ^*Armor reduced from 3 to 2
^095Wolf^*
^292- ^*Can no longer Critical Strike
^095Fire Ogre^*
^292- ^*Experience value increased from 41 to 62
^292- ^*Health decreased from 850 to 700
^292- ^*Damage increased from 27 to 33
^095Ice Ogre^*
^292- ^*Experience value increased from 62 to 76
^095Wild Hunter^*
^292- ^*Experience value reduced from 119 to 110
^095Vagabond Assassin^*
^292- ^*Experience value reduced from 41 to 31
^292- ^*Damage increased from 7 to 10
^095Vagabond^*
^292- ^*Experience value reduced from 88 to 78
^095Vagabond Leader^*
^292- ^*Armor increased from 0 to 2
^095Goatar^*
^292- ^*Damage increased from 20 to 26
^292- ^*Experience value increased from 41 to 61
^292- ^*Hard camps now spawn an additional Goatar when a Minotaur spawns
^095Minotaur^*
^292- ^*Damage decreased from 69 to 60
^095Screacher^*
^292- ^*Experience value increased from 25 to 41
^095Vulture^*
^292- ^*Experience value increased from 119 to 155
^095Catman Solider^*
^292- ^*Armor reduced from 5 to 3
^095Catman Champion^*
^292- ^*Experience value increased from 119 to 155
^095Undead Warrior^*
^292- ^*Experience value reduced from 62 to 41
^095Skeleton King^*
^292- ^*Damage increased from 38 to 50
^095Dragon^*
^292- ^*Health reduced from 950 to 900
^095Dragon Master^*
^292- ^*Health reduced from 2000 to 1800
^292- ^*Fixed the following Heroes trying to reference entities that do not exist
^717* ^*This removes a lot of error text when loading
^717* ^*^079Andromeda^*
^717* ^*^079Armadon^*
^717* ^*^079Berzerker^*
^717* ^*^079Bramble^*
^717* ^*^079Dampeer^*
^717* ^*^079Empath^*
^717* ^*^079Gladiator^*
^717* ^*^079Gravekeeper^*
^717* ^*^079Jeraziah^*
^717* ^*^079Keeper of the Forest^*
^717* ^*^079Lord Salforis^*
^717* ^*^079Martyr^*
^717* ^*^079Monarch^*
^717* ^*^079Moraxus^*
^717* ^*^079Myrmidon^*
^717* ^*^079Nymphora^*
^717* ^*^079Parasite^*
^717* ^*^079Pestilence^*
^717* ^*^079Rhapsody^*
^717* ^*^079Succubus^*
^717* ^*^079Tempest^*
^717* ^*^079Thunderbringer^*
^717* ^*^079Voodoo Jester^*
^717* ^*^079Wild Soul^*
^717* ^*^079Zephyr^*
^292- ^*Corrected the following Hero and Alt Avatar attack animations so they line
up correctly with when the projectile is launched or damage is done
^717* ^*^079Wretched Hag^*
^717* ^*^079Sexy Hag^*
^717* ^*^079Zephyr^*
^717* ^*^079Voodoo Jester^*
^717* ^*^079Gluttony^*
^717* ^*^079Vindicator^*
^717* ^*^079Horsemen Famine^*
^717* ^*^079Torturer^*
^079Blitz^*
^292- ^*^256Pilfering^*: Fixed playing through fog
^079Magmus^*
^292- ^*^256Lava Surge^*: Removed the Attack Immunity when people are in the air
^079Midas^*
^292- ^*^256Golden Salvo^*: Updated effects
^292- ^*^256Elemental Warp^*: Updated effects
^079Parasite^*
^292- ^*^079Envy's^* effects have been updated
^079Sillhouette^*
^292- ^*^256Tree Grapple^*: Death effect removed
^292- ^*^256Tree Grapple^*: Double damage bug fixed
^079Solstice^*
^292- ^*Duel avatar low quality model no longer floats when moving
^079Succubus^*
^292- ^*^256Smitten^*: Fixed so Pharoah can attack his own mummies with the debuff
on him
^079Swiftblade^*
^292- ^*His corpse should now properly sink into the ground after death
^090Charged Hammer^*
^292- ^*Optimized to properly deal damage to the target and two random nearby
enemies
^090Portal Key^*
^292- ^*The trail effect has been removed from Portal Key
^970Version 2.6.23^*
--------------
^428Celebrate Halloween all October long with a slew of monstrously themed
content^*
^292- ^*^079Rhino Rampage^* celebrates 180 days since release. Enjoy the new price
of 250 Gold and 500 Silver
^292- ^*^079Shaka Nomad^* celebrates 180 days since release. Enjoy the new price of
250 Gold and 500 Silver
^292- ^*^079Headhunter Valk^* celebrates 60 days since release. Enjoy the new price
of 390 Gold and 1500 Silver
^292- ^*^079Phantom Tempest^* celebrates 60 days since release. Enjoy the new price
of 150 Gold and 750 Silver
^292- ^*^079Shibo Shinobi^* celebrates 60 days since release. Enjoy the new price
of 390 Gold and 1500 Silver
^292- ^*^090Hamster Courier^* celebrates 60 days since release. Enjoy the new price
of 200 Gold and 400 Silver
^292- ^*^090Lightbrand^*
^717* ^*Recipe: ^090Neophytes Book^* (1000g) + ^090Apprentice's Robe^* (450g) +
^090Light Brand Recipe^* (750g) - Total Cost 2200g
^717* ^*Applies Burning in a 200 radius on attack for 3 seconds which deals 8 Magic
Damage per second. Stacks up to 3 times.
^717* ^*This item contains an exclusive modifier of type ^ySearing^*.
^717* ^*+16 Intelligence
^717* ^*+3 Mana Regeneration
^292- ^*^090Dawnbringer^*
^717* ^*Recipe: ^090Lightbrand^* (2200g) + ^090Frostbrand^* (2200g) +
^090Firebrand^* (2200g) - Total Cost 6600g
^717* ^*On attack applies Chilled to target which slows movement speed by 3%
percharge for 3.5 seconds if wielded by a melee hero, or 2 seconds if wielded by a
ranged hero. Adds one charge per application. Maximum of 3 charges.
^717* ^*Applies Burning in a 200 radius on attack for 3 seconds which deals 16
Magic Damage per second. Stacks up to 3 times.
^717* ^*This item contains an exclusive modifier of type ^ySearing^*.
^717* ^*+18 Strength
^717* ^*+18 Agility
^717* ^*+18 Intelligence
^717* ^*+15 Damage
^717* ^*+16% Movespeed
^717* ^*+25 Attack Speed
^717* ^*+6 Mana Regeneration
^970Version 2.6.22^*
--------------
^428Celebrate Halloween all October long with a slew of monstrously themed content!
^*
^292- ^*Fixed pre-loading of announcer text, fixing the hitches when they get
displayed the first time
^292- ^*Sound glitches have been fixed
^292- ^*Fixed memory leak with font loading
^292- ^*Prevented duplicate loading of skins
^079Aluna^*
^292- ^*^256Emerald Lightning^*: Stun targets decreased from 2/3/3/4 to 1/2/3/4
^079Deadwood^*
^292- ^*^256Rotten Grasp^*: Duration rescaled from 1/1.7/2.3/3 to 1.5/2/2.5/3
^079Draconis^*
^292- ^*^256Dragon Flame^*: Range reduced from 750 to 650
^292- ^*^256Dragon Flame^*: Cast Range reduced from 600 to 550
^292- ^*^256Blazing Flight^*: Mana Cost increased from 60 to 60/70/80/90
^079Glacius^*
^292- ^*^256Glacial Downpour^*: Damage decreased from 60/100/140 to 55/95/135
^292- ^*^256Glacial Downpour^*: ^090Staff of the Master^* effect decreased from
100/140/180 to 95/135/175 damage
^079Gravekeeper^*
^292- ^*^256Zombie Apocalypse^*: Cooldown decreased from 140/120/100 to 140/100/60
^079Magebane^*
^292- ^*^256Mana Combustion^*: Illusions now only deal 33% of the Mana Burn effect
^079Myrmidon^*
^292- ^*^256Weed Field^*: Mana Cost decreased from 105/110/115/120 to
100/105/110/115
^292- ^*^256Magic Carp^*: Mana Cost decreased from 100/105/110/115 to
95/100/105/110
^970Version 2.6.21^*
--------------
^970== New Content ==^*
^717* ^*^079Solstice^* changes her role from a more tanky, team-fight presence
during the day, to an agile ganker during the night. Look for ways to setup your
ultimate from outside of enemy's vision range in order to deal the maximum damage!
^292- ^*Added new Limited Edition Early Access ^079Solstice^* Alt Avatar: ^079Mr.
Tickles^*
^717* ^*In the darkened streets of the City of Iron, there are rumors of a killer
stalking the women of Newerth. This insidious predator hides behind a veneer of
gentlemanly graciousness in the evening hours and truly despises the actions that
he must take to quell the horrific urges that tear at the back of his mind. The
promise of relief led the brilliant, deranged man to craft a potion to heal
himself. While it took away the urge to kill, it transformed him into a brute
during the day, desperately striving for acceptance, but attacked by the townsfolk
who see and fear him as a Hellbourne demon. With neither day nor night to bring him
respite all he can do is laugh. And the last things his victims will ever hear is,
"Don't worry, this will just tickle a bit..."
^292- ^*^079O-Yoroi Gauntlet^* celebrates 180 days since release. Enjoy the new
price of 250 Gold or 500 Silver
^292- ^*^079Master Assassin Silhouette^* celebrates 60 days since release. Enjoy
the new price of 390 Gold or 1500 Silver
^292- ^*^079Storm Demon Ravenor^* celebrates 60 days since release. Enjoy the new
price of 390 Gold or 1500 Silver
^292- ^*If you have purchased all 7 Deadly Sins, you will now have their
Collector's Edition effects enabled on all of your Collector's Edition avatars
^292- ^*Merrick's Treasure Chest - From Patch 2.6.21 through Patch 2.6.22 with the
purchase of any $40.00 coin package you will receive a free early release avatar
for ^079Pirate Gunblade^*! This avatar will be available exclusively with the
purchase of the $40.00 Gold Coin package until patch 2.6.22
^970Version 2.6.20^*
--------------
^970== New Content ==^*
^292- ^*^079Wooly Cthuluphant^* celebrates 180 days since release. Enjoy the new
price of 250 Gold or 500 Silver
^292- ^*^079Plague Jester^* celebrates 60 days since release. Enjoy the new price
of 390 Gold or 1500 Silver
^079Engineer^*
^292- ^*^256Steam Turret^*: Bounty increased from 0 to 50 gold
^079Tremble^*
^292- ^*^256Hive Mind^*: Mana Regeneration of ^256Boris^* Increased from 0 to 1
^090Kuldra's Sheepstick^*
^292- ^*Duration increased from 2.5 seconds to 3 seconds
^079Hammerstorm^*
-Fixed the gliding animation for ^079Hammerstorm^* and ^079Helga Hammerstorm^* when
^256Brute Strength^* is active
^079Parasite^*
^292- ^*Fixed ^079Envy's^* ^256Facehug^* cast and impact sounds
^079Wretched Hag^*
^292- ^*Fixed ^256Haunt^* on ^079Hocus Pocus^* so that the slow doesn't start
tapering off right away
Herodex
^292- ^*Fixed the armor column being used twice, causing ability icons to cutoff
^970Version 2.6.19^*
--------------
^970== New Content ==^*
^292- ^*Added a new Limited Edition ^079Wretched Hag^* Alt Avatar: ^079Hocus
Pocus^*
^717* ^*Not everyone in Newerth needs to call on ancient spirits or magic tomes to
find their magical powers. For some, like ^079Hocus Pocus^*, the trick is in slight
of hand and misdirection. Don't let her beauty and charm fool you though, this
lovely hag has quite a few tricks up her sleeve and more than a rabbit under her
hat!
^717* ^*Releases on 9/14/2012
^292- ^*Added new ^090Staff of the Master^* visuals for the following avatars:
^717* ^*^079Accursed^*
^717* ^*^079Sub Zero Accursed^*
^717* ^*^079Andromeda^*
^717* ^*^079Mandromeda^*
^717* ^*^079Alien Andromeda^*
^717* ^*^079Bombardier^*
^717* ^*^079Cannon Bombardier^*
^717* ^*^079Zeppelin Bombardier^*
^717* ^*^079Chronos^*
^717* ^*^079Father Time Chronos^*
^717* ^*^079Gradnfather Time^*
^717* ^*^079Devourer^*
^717* ^*^079Clown Devourer^*
^717* ^*^079Oni Devourer^*
^717* ^*^079Shibo Shinobi^*
^717* ^*^079Electrician^*
^717* ^*^079Demonbuster Electrician^*
^717* ^*^079Steampunk Electrician^*
^717* ^*^079Empath^*
^717* ^*^079Mage Empath^*
^717* ^*^079Lust^*
^717* ^*^079Glacius^*
^717* ^*^079Female Glacius^*
^717* ^*^079Nymphora^*
^717* ^*^079Spriticus^*
^717* ^*^079Slither^*
^717* ^*^079MSIvy Slither^*
^717* ^*^079Infected Slither^*
^717* ^*^079The Chipper^*
^717* ^*^079Mr. Chipper^*
^717* ^*^079Tortuer^*
^717* ^*^079Dominatrix Torturer^*
^717* ^*^079Wretched Hag^*
^717* ^*^079Wretched Hottie^*
^079Empath^*
^292- ^*^256As One^*: Can now be boosted by ^090Staff of the Master^*
^717* ^*Cooldown is reduced to 30 seconds
^079Torturer^*
^292- ^*^256Torment^*: Changed when boosted by ^090Staff of the Master^*
^717* ^*Increases damage from 66/100/144 to 88/133/177. Disables and Silences no
longer cause Torment to turn off
^970Version 2.6.18^*
--------------
^970== New Content ==^*
^428The 7 Deadly Sins Collector's Edition Series Continues!^*
^292- ^*7 unique Deadly Sins Avatars are set to release over the course of 7 weeks
^292- ^*Each of these Collector's Edition Avatars will be available at limited
quantities for a standard price
^292- ^*Once quantities have been exhausted, these Avatars will assume special
Collector's Edition pricing: 800 Gold, unavailable for Silver ^292- ^*unlock these
exclusive Avatars before they become rare Collector's items!
^292- ^*Collecting all 7 Deadly Sins Avatars will bestow a unique in-game effect on
each of the 7 Deadly Sins Avatars!
^292- ^*Alt Avatar selection on the Hero Pick Screen has been completely
redesigned!
^292- ^*The following heroes have been added to Tournament Rules: ^079Artillery^*,
^079Blitz^*, ^079Gunblade^* and ^079Kinesis^*
^292- ^*Fixed occasional problems when updating HoN using a Garena-launched client
^292- ^*Added an option in Merrick's shop to sort Alt Avatars between All, Owned,
and Un-Owned
^292- ^*Lamp Posts no longer cause collision detection
Forests of Caldavar
^292- ^*Removed tree that was blocking a juke spot on the right side of the
Hellbourne Bottom Lane, near the most outer tower
^090Doombringer^*
^292- ^*Can no longer combine on ^090Couriers^*
^717* ^*Components will remain separate until moved into the stash or inventory
^292- ^*Will now combine in both the owner's stash and inventory
^717* ^*^090Doombringer^* can now be disassembled as long as it remains in the
stash
^717* ^*Once removed from the stash, a ^090Doombringer^* can no longer be returned
to the stash
^090Bound Eye^*
^292- ^*^090Couriers^* can no longer purchase a ^090Bound Eye^* and still can not
carry them
^090Energizer^*
^292- ^*Components changed from a ^090Major Totem^* to two ^090Pretender's Crown^*
^717* ^*The item is now 170 gold cheaper
^292- ^*Now provides 10 passive Movespeed
^292- ^*Duration increased from 5 to 6 seconds
^090Courier^*
^292- ^*^256Courier Shield^*: Immunity time decreased from 7 to 4 seconds
^292- ^*^090Couriers^* can no longer block Neutral Spawns
^079Aluna^*
^292- ^*Base Damage lowered from 49-55 to 47-53
^292- ^*^256Emerald Lightning^*: Cast Range decreased from 625 to 600
^079Blood Hunter^*
^292- ^*^256Hemorrhage^*: Damage increased from 190/315/440 to 200/325/450
^292- ^*^256Hemorrhage^*: Damage suffered from movement rescaled from 25/50/75% to
30/50/70%
^079Draconis^*
^292- ^*^256Blazing Flight^*: Linger time decreased from 5 to 4 seconds
^079Ellonia^*
^292- ^*^256Absolute Zero^*: Damage increased from 40 to 50
^079Forsaken Archer^*
^292- ^*^256Call of the Damned^*: Skeletal Minions duration decreased from 30 to 20
seconds
^079Nymph^*
^292- ^*^256Grace of the Nymph^*: Mana cost rescaled from 40/55/70/85 to 60 at all
levels
^292- ^*^256Grace of the Nymph^*: Cooldown increased from 19/18/17/16 to
22/20/18/16
^292- ^*^256Nymphora's Zeal^*: Mana cost increased from 100/120/140/160 to
120/135/150/165
^292- ^*^256Teleport^*: Mana cost increased from 90/150/210 to 120/180/240
^079Prophet^*
^292- ^*^256Invigorate^*: Mana cost increased from 50/55/60/65 to 65
^292- ^*^256Persecution^*: Damage dealt decreased from 50 to 35/40/45/50
^079Rift Walker^*
^292- ^*Starting Intelligence increased from 20 to 22
^079Silhouette^*
^292- ^*^256Tree Grapple^*: When pulling a tree to ^079Silhouette^* the tree will
no longer hit targets behind her
^079Tundra^*
^292- ^*^256Cold Shoulder^*: Cooldown increased from 12 at all levels to
24/20/16/12
^970Version 2.6.17^*
--------------
^970== New Content ==^*
^292- ^*Graphics option changes will no longer take effect until Applied
^292- ^*^079Parasite^*: Medium Model & Death Sounds re-added for ^079Envy
Parasite^*
^292- ^*^079Legionnaire^*: Tooltip typo fixed
^717* ^*100/200/300/400% of base damage changed to 150/200/250/300% in
^256Terrifying Charge^*
^970Version 2.6.16^*
--------------
^970== New Content ==^*
^079Bombardier^*
^292- ^*^256Sticky Bomb^*: Cooldown changed from 20/18/16/14 to 17/16/15/14 seconds
^292- ^*Starting Intelligence increased from 22 to 24
^079Electrician^*
^292- ^*^256Electric Shield^*: Activation cost increased from 5 to 10 Mana
^079Kraken^*
^292- ^*^256Whirlpool^*: Stun now hits Magic Immune units
^079Magmus^*
^292- ^*Rescaled base Attack Damage from 43-59 to 46-57
^079Ophelia^*
^292- ^*Creeps now have a kill unit button placed on the neutral she controls
^717* ^*This can only be activated if the neutral has not received any hero damage
in the last 10 seconds
^090Post Haste^*
^292- ^*No longer able to teleport to allied pets if the owner of the pet disabled
help
^717* ^*This prevents griefing an allied ^256Booboo^* by disabling it for 3 seconds
^970Version 2.6.15^*
--------------
^970== New Content ==^*
^428Matchmaking Updated^*
^292- ^*Lock Pick is less restrictive and you can now queue a Lock Pick game with
more options as well
^717* ^*Still requires five players in a group to enter a queue with Lock Pick
options enabled
^292- ^*Added Express Matchmaking
^717* ^*Express Matchmaking is a new fast way to get into a game
^717* ^*Express options are pre-set as All Pick, Core Pool, and Casual Mode
^717* ^*Map selection is limited to Forests of Caldavar and Mid Wars
^079Monkey King^*
^292- ^*^256Heavyenly Vault^* can no longer be stopped mid vault
^292- ^*Added an additional second in which the 2nd vault can be activated
^292- ^*You can now select a Default Alt Avatar to use with a hero
^717* ^*Check the box when selecting an Alt Avatar in the pick screen to set it as
the Default
^292- ^*You can now pick an Alt Avatar when you right-click a Potential Hero
^970Version 2.6.14^*
--------------
^970== New Content ==^*
^292- ^*Lock Pick has been re-enabled as a matchmaking option and should work
correctly
^292- ^*Added new voices for ^079Artesia^* and ^079Arcannis^*
^292- ^*Fixed the buttons for First Pick in Banning Draft and Lock Pick
^292- ^*Fixed slots being exceeded in public games
^292- ^*Video driver restarts are now handled correctly
^292- ^*Fixed skill being still active when you hit the button and then issue an
order afterwards
^292- ^*Increased texture slots, fixes textures sometimes not loading
^090Blood Chalice^*
^292- ^*+50% Mana Regeneration added
^292- ^*Mana gained decreased from 100 to 85
^079Amun-Ra^*
^292- ^*Strength gain increased from 2 to 2.5
^079Drunken Master^*
^292- ^*^256Drink^*: Charges gained increased from 3/6/9/12 to 4/7/10/13
^292- ^*^256Drink^*: Charges expire time increased from 3 seconds to 4 seconds
^292- ^*^256Stagger^*: Movement Speed and Attack Damage bonus increased from
15/30/45/60 to 30/40/50/60
^079Engineer^*
^292- ^*^256Spider Mines^*: Cooldown decreased from 7 seconds to 3.5 seconds
^079Martyr^*
^292- ^*^256Sol's Conviction^*: Amount healed increased from 20/30/40/50% to
35/40/45/50%
^079Slither^*
^292- ^*Starting Intelligence increased from 15 to 16
^292- ^*^256Toxin Wards^*: Vision increased from 600 to 650.
^292- ^*^256Poison Burst^*: Mana cost decreased from 200/300/400 to 175/275/375
^079Soulstealer^*
^292- ^*^256Soul Burst^*: Damage is now based off number of souls; 20/30/40 per
soul + 150/225/300 static damage within 100 range
^717* ^*Damage decreases linearly to 0 at max distance. Snare and damage reduction
apply with the damage now instead of separately
^970Version 2.6.13^*
--------------
^970== New Content ==^*
^292- ^*^090Courier^*: Fixed the courier from being pulled or pushed by abilities
when immune
^292- ^*^090Genjuro^*: Removed the animation from ^090Genjuro^* so it does not stop
any current channeling animations
^292- ^*^090Genjuro^*: Fixed ^090Harkon's Blade^* interaction so that the slow
state of ^090Genjuro^* will properly apply if you attack out of ^090Genjuro's^*
stealth state with ^090Harkon's ^*toggled on
^292- ^*^090Null Stone^*: Fixed the reset effect making the dead hero glow for a
split second when ^090Null Stone^* goes off of cooldown
^292- ^*^079Arachna^*: Fixed ^256Spiderling^* so that it won't die if ^079Arachna^*
dies while the Spiderling is in midair
^292- ^*^079Chronos^*: Fixed ^256Chronofield^* so that units properly play their
idle animation after it expires
^292- ^*^079Empath^*: Fixed ^090Homecoming Stone/Post Haste^* so it won't
immediately cancel if ^079Empath^* uses it while in her "As One" state
^292- ^*^079Nomad^*: Fixed ^256Edge Counter^* so that it plays the correct
animations for each respective alt
^292- ^*^079Pebbles^*: Fixed ^256Enlarge^* from playing the rock skin shed
animation when he is invisible
^292- ^*^079Pharaoh^*: Fixed an exploit with ^256Wrath of the Pharaoh^* and
^090Staff of the Master^*. You can no longer cast ^256Wrath of the Pharaoh^*, pick
up ^090Staff of the Master^* (or get a courier/friend's hero to deliver it to you)
and then use the secondary ultimate skill (hotkey "D") immediately after. The
cooldowns will now be properly shared.
^292- ^*^079Silhouette^*: Fixed ^079White Lotus Silhouette's^* ^256Sky Dance^*
animation so that it uses the alt's model instead of the original's model
^970Version 2.6.12^*
--------------
^090Lifetube^*
^292- ^*Regeneration lowered from 5 to 4.5
^079Blitz^*
^292- ^*^256Quicken^*: Cast time reduced from 0.3 to 0.2
^292- ^*^256Pilfering^*: Clearvision now lingers for the entire duration of a
target being slowed
^292- ^*^256Pilfering^*: Increased the movespeed draining from 10/20/30/40 to
15/25/35/45
^292- ^*^256Lightning Shackles^*: Increased the radius from 200/300/400 to
300/350/400
^079Dampeer^*
^292- ^*^256Vampiric Flight^*: Lowered cooldown from 22/18/14/10 to 16/14/12/10
^292- ^*^256Terrorize^*: Reduced cast time from .3 to .25
^079Moon Queen^*
^292- ^*^256Moon Beam^*: Stun has been increased from 0.6 to 1
^079Scout^*
^292- ^*^256Disarm^*: Cooldown decreased from 20/16/12/8 to 14/12/10/8
^292- ^*^256Disarm^*: Critical strike increased from 1.25/1.5/1.75/2.0x to
1.4/1.6/1.8/2.0x
^970Version 2.6.11^*
--------------
^292- ^*^428All non-EA heroes are now FREE for all users^*
^717* ^*Heroes of Newerth is now Free-to-Own, a truly FREE experience where all
game modes and non-ea heroes are unlocked at zero cost
^292- ^*^428Tokens and Passes have been removed from the game. Everyone may now
play any mode freely^*
^292- ^*The cost of all products in Merrick's HoN Store have been reconsidered and
repriced accordingly
^428Matchmaking^*
^292- ^*There is now a probability scale while waiting for a game, giving you an
accurate estimate at the likelihood of finding a match
^292- ^*Australia has been added as a valid Matchmaking region
^717* ^*You can only play All Pick or Lock Pick in the Australian region for now
^428Midwars^*
^292- ^*A new mode has been added: All Random
^717* ^*You can pick this in the same way you pick Blind Ban after selecting the
Mid Wars map
^292- ^*Heroes will now passively gain 45 experience a minute
^292- ^*Fortification of Sol and Demonic Fortification have been disabled
^292- ^*Can now be played with any Game Mode in Public games
^292- ^*You can now disassemble items when any unit you control has access to the
stash, as opposed to just your hero
^292- ^*Taunt sound times have been shortened to match the duration of animations
^292- ^*FMOD has been updated to 4.40.10
^292- ^*Removed warning if AlienFX failed to load
^292- ^*Fixed sound driver display names when they're in unicode
^970Version 2.6.10.1^*
--------------
^292- ^*Disabled experimental D3D9Ex support
^717* ^*This fixes graphics problems that began happening last patch
(D3DERR_DEVICEHUNG, black screens on loading, decreased performance, etc.)
^292- ^*Made host_sleepMS once again only occur under certain circumstances, as
opposed to always
^717* ^*Increased FPS in games
^970Version 2.6.10^*
--------------
^292- ^*All non-EA heroes will be available for play in the Free Hero Pool
^970== General ==
^292- ^*^428The updater for HoN has been completely reworked.^* The next time you
patch, it will use this new updater process
^292- ^*HoN no longer requires Administrator privileges to run on startup
^717* ^*You will still have to give the updater process Administrator privileges
when patching (Administrator privileges are necessary when patching or repairing a
HoN installation to avoid any permission issues it may encounter)
^292- ^*The new updater also includes a repair tool designed to fix common errors
that can arise from within a HoN installation. You can run the repair tool from the
in-game options menu (Options -> Repair Install)
^717* ^*You can also update or repair with the "-update" or "-repair" command line
options in-game (Windows only)
^970== Hero Balance ==
^079Arachna^*
^292- ^*^256Spider Sting^*: Cooldown reduced from 80/50/30 to 70/50/30
^079Armadon^*
^292- ^*^256Restless^*: Movement speed rescaled from 4/5/7% to 4/5/6%
^079Artesia^*
^292- ^*^256Dance of Death^*: Cooldown rescaled from 25/22/18/16 to 25/22/19/16
^079Blood hunter^*
^292- ^*^256Hemorrhage^*: Damage rescaled from 190/310/440 to 190/315/440
^079Chipper^*
^292- ^*^256Rocket Barrage^*: Manacost rescaled from 50/60/70/85 to 45/60/70/85
^292- ^*^256Rocket Barrage^*: Damage rescaled from 85/115/145/180 to 80/115/145/180
^079Corrupted Disciple^*
^292- ^*^256Overload^*: Shoots a jolt every 0.85/0.75/0.65 to 0.8/0.7/0.6
^079Defiler^*
^292- ^*^256Wave of Death^*: Manacost rescaled from 105/120/140/165 to
100/120/140/160
^079Devourer^*
^292- ^*^256Devour^*: Manacost rescaled from 100/130/170 to 100/135/170
^079Electrician^*
^292- ^*^256Energy Absorption^*: Damage rescaled from 85/165/225/300 to
85/150/215/280
^079Forsaken Archer^*
^292- ^*^256Call of the Damned^*: Rescaled the damage of skeletons from 14-20/20-
26/26-32/32-38 to a static 17/23/29/35
^079Gemoancer^*
^292- ^*^256Quicksand^*: Movement slow rescaled from 12/16/24/30% to 12/18/24/30%
^079Glacius^*
^292- ^*^256Ice Imprisonment^*: Manacost rescaled from 115/125/140/150 mana to
120/130/140/150
^079Hammerstorm^*
^292- ^*^256Galvanize^*: Armor bonus rescaled from 3/5/7/10 to 3/5/7/9
^079Jeraziah^*
^292- ^*^256Sol's Blessing^*: Manacost rescaled from 125/175/250 to 150/200/250
^079Legionnaire^*
^292- ^*^256Terrifying Charge^*: Movespeed buff rescaled from 100/150/200/500 to
100/200/300/400
^292- ^*^256Decapitate^*: Damage rescaled from 300/450/625 to 300/450/600
^079Magmus^*
^292- ^*^256Volcanic Touch^*: Damage rescaled from 90/130/170/220 to 90/130/170/210
^079Maliken^*
^292- ^*^256Sword Throw^*: Range rescaled from 700/850/1000/1200 to
750/900/1050/1200
^292- ^*^256Possession^*: Fear duration rescaled from 0.75/1.25/2 to 1/1.5/2
^079Pandamonium^*
^292- ^*^256Face Smash^*: Bonus base damage rescaled from 30/70/120% to 30/75/120%
^079Pebbles^*
^292- ^*^256Stalagmites^*: Damage rescaled from 100/180/260/300 to 100/160/220/280
^079Pestilence^*
^292- ^*^256Impalement^*: Manacost rescaled from 80/95/105/115 to 85/95/105/115
^079Pollywog^*
^292- ^*^256Voodoo Wards^*: Damage rescaled from 39-43/54-58/69-73 to a static
40/55/70
^079Sand Wraith^*
^292- ^*^256Desert's Curse^*: Bonus movement speed buff rescaled from 5/9/14/18% to
6/10/14/18%
^079Scout^*
^292- ^*^256Marksman Shot^*: Manacost rescaled from 125/175/250 to 125/175/225
^079Slither^*
^292- ^*^256Poison Spray^*: Range rescaled from 600/725/850/1000 to
625/750/875/1000
^292- ^*^256Poison Spray^*: Manacost rescaled from 90/105/120/130 to 85/100/115/130
^292- ^*^256Toxin Wards^*: Wards damage rescaled from 9-11/17-21/26-32/34-42 to a
static 10/19/28/37
^079Soul Reaper^*
^292- ^*^256Demonic Execution^*: Manacost rescaled from 175/340/500 to 175/300/450
^079Succubus^*
^292- ^*^256Succubus' Hold^*: Damage rescaled from 100/155/215 to 100/160/220
^079Swiftblade^*
^292- ^*^256Way of the Sword^*: Crit chance rescaled from 10/18/26/36% to
12/20/28/36%
^079Thunderbringer^*
^292- ^*^256Chain Lightning^*: Number of bounces rescaled from 5/7/9/15 to
6/9/12/15
^292- ^*^256Lightning Storm^*: Manacost rescaled from 225/325/450 to 225/325/425
^079Tundra^*
^292- ^*^256Call of Winter^*: Coeurl's damage rescaled from 23-29/43-49 to a static
26/46
^079Valkyrie^*
^292- ^*^256Courageous Leap^*: Range rescaled from 630/720/780/870 to
630/710/790/870
^079Voodoo Jester^*
^292- ^*^256Spirit Ward^*: Manacost rescaled from 200/200/300 to 150/225/300
^970Version 2.6.9^*
--------------
^292- ^*^428To celebrate GameHoN, all non-EA heroes are in the Free Pool this week
^292- ^*^428GameHoN from July 6th to July 13th to kick off the launch of the new
Match Rewards System^*
^292- ^*^428Added new Consecutive Play and Social Play Bonuses to Normal Mode and
Casual Mode Matchmaking^*
^717* ^*Please Note: Bonuses and Rewards are only available in Normal Mode and
Casual Mode Matchmaking (i.e. not MidWars)
^292- ^*New:
^717* ^*^090Grave Locket^* (735) + ^090Shield of the Five^* (803) + Recipe (400) =
1938 Total
^717* ^*+9 Intelligence
^717* ^*+6 Agility
^717* ^*+6 Strength
^717* ^*+5 Armor
^717* ^*On kill or assist, becomes charged (A charged Sacrificial Stone gains +3 to
all stats)
^717* ^*25 Manacost, 25 Second Cooldown
^717* ^*On use: Grants 3 Armor to all nearby units for 30 seconds
^717* ^*On Death (If Charged): Respawn 15 seconds faster and lose 100 less gold.
Spawn a Stone that continues to gain experience for you until respawn. Stone gives
a large area of clearvision around where you died for the first 6 seconds.
^717* ^*Not allowed in Tournament Rules, as this is now tagged as a "New" item
^292- ^*New:
^717* ^*^090Glowstone^* (1200) + ^090Beastheart^* (1100) + ^090Pickled Brain^*
(1000) = 3300 Total
^717* ^*+450 Max Health
^717* ^*+400 Max Mana
^717* ^*+1 Health Regeneration
^717* ^*+10% Mana Regeneration
^717* ^*Gains 2 charges whenever an enemy dies within 1000 range of your hero
^717* ^*+0.5 Health Regeneration per charge
^717* ^*+10% Mana Regeneration per charge
^717* ^*On death: Charges are cut in half
^717* ^*Not allowed in Tournament Rules, as this is now tagged as a "New" item
^292- ^*Added new Limited Edition ^079Engineer^* Alt Avatar: ^079Uncle Sam
Engineer^*
^292- ^*Added new Courier: ^090Honey Badger Courier^*
^292- ^*Added new Bundle: ^428Honey Badger Bundle^*
^717* ^*Get both the ^090Honey Badger Courier^* and ^428Honey Badger Taunt^* before
its release on Tuesday, all for a lower price
^292- ^*Added new Bundle: ^428Liberty Bundle^*
^717* ^*Celebrate with a discount on ^079Uncle Sam Engineer^* and ^079Patriot
Bubbles^*
^079Draconis^*
^292- ^*Now allowed in Tournament Rules
^079Berzerker^*
^292- ^*Now allowed in Tournament Rules
^079Grave Locket^*
^292- ^*Stats gained when charged decreased from +3 to +2
^292- ^*Allowed in Tournament Rules
^079Amun-Ra^*
^292- ^*Turn rate decreased from 1800 to 900
^292- ^*^256Ashes to Ashes^*: Duration increased before charges are removed from 2
to 4 seconds
^079Flint^*
^292- ^*Starting Strength increased from 16 to 18
^079Madman^*
^292- ^*Starting Intelligence increased from 14 to 16
^079Magebane^*
^292- ^*^256Flash^*: Self Magic Armor decreased from 3/6/10/15 to 3/6/9/12
^292- ^*^256Flash^*: Self Magic Armor duration decreased from 10 to 7 seconds
^292- ^*^256Flash^*: Range decreased from from 850/950/1050/1150 to
775/900/1025/1150
^292- ^*Movespeed decreased from 320 to 315
^079Moraxus^*
^292- ^*^256More Axes^*: Cooldown increased from 1 to 1.5 seconds
^079Puppet Master^*
^292- ^*^256Puppeteer's Hold^*: Manacost decreased from 115/140/165/205 to
115/140/165/190
^079Silhouette^*
^292- ^*^256Tree Grapple^*: Now only stuns and damages units controlled by players
^717* ^*This includes Heroes and all hero pets
^079Swiftblade^*
^292- ^*^256Swift Slashes^*: Damage per slash normalized from 150-250 to 200
^079Tundra^*
^292- ^*Movespeed decreased from 310 to 305
^292- ^*Starting Armor decreased from 4.6 to 4.1
^079Warbeast^*
^292- ^*^256Metamorphosis^*: Cooldown decreased from 100/70/40 to 80/60/40
^079Wretched Hag^*
^292- ^*^256Flash of Darkness^*: Range rescaled from 800/900/1000/1150 to
775/900/1025/1150
^292- ^*^256Sonar Scream^*: Radius increased from 400/450/475/500 to
425/450/475/500
^970Version 2.6.7^*
--------------
^292- ^*Free Hero Pool has been updated. The list is as follows:
^717* ^*^079Nomad^*
^717* ^*^079Master of Arms^*
^717* ^*^079The Madman^*
^717* ^*^079Arachna^*
^717* ^*^079Draconis^*
^717* ^*^079Thunderbringer^*
^717* ^*^079Martyr^*
^717* ^*^079Bombardier^*
^717* ^*^079Demented Shaman^*
^717* ^*^079Nymphora^*
^717* ^*^079Voodoo Jester^*
^717* ^*^079Behemoth^*
^717* ^*^079Gladiator^*
^717* ^*^079Accursed^*
^717* ^*^079Keeper of the Forest^*
^717* ^*^079Cthuluphant^*
^970== New Content ==^*
^428Cast Range Indicators added for all Heroes, Items, and Neutrals^*
^292- ^*Various abilities will now show their range and the area of effect when you
select to use them
^292- ^*Hovering over an ability in game will display the range of the ability
centered on your hero after a short delay
^292- ^*Indicators can be disabled in the Interface part of the Options menu
^292- ^*Added New ^079Arachna^* Alt Avatar: ^079Brass Arachna^* (available Tuesday)
^292- ^*Fixed a lot of Alt Avatars' attack animations so they sync up correctly to
when damage is done
^292- ^*^079Arachna^*: ^256Webbed Shot^* will no longer slow targets who go Magic
Immune while the shot is in midair
^292- ^*^079Armadon^*: ^256Armordillo^* charges now cap at 100 again. This is just
a visual change so you easily know when the next burst will go off
^292- ^*^079Bombardier^*: ^256Air Strike!^* effects were rescaled slightly
^292- ^*^079Chipper^*: ^256Rocket Barrage^* will no longer go through Magic Immune
units
^292- ^*^079Chronos^*: ^256Curse of Ages^* can no longer kill enemies through
^256Puppet Show^*
^292- ^*^079Chronos^*: Removed unnecessary voice files
^292- ^*^079Ellonia^*: ^256Flash Freeze's^* stun can now properly be dispelled by
stun removal abilities
^292- ^*^079Ellonia^*: ^256Absolute Zero^* no longer spams shields
^292- ^*^079Forsaken Archer^*: Alt Avatar animations sped up and synced
^292- ^*^079Gemini^*: Item animation added
^292- ^*^079Geomancer^*: Updated his scripting across the board, as it was
performing badly under certain situations
^292- ^*^079Geomancer^*: ^256Crystal Field's^* stun is no longer a debuff, so it
can no longer be dispelled by items like ^090Nullfire Blade^*
^292- ^*^079Gravekeeper^*: Base Health Regen fixed to be the correct value
^292- ^*^079Keeper of the Forest^*: ^256Entmoot's^* cast has had art added
^292- ^*^079Kraken^*: ^256Tsunami Charge^* can now be cast towards the edge of the
map
^292- ^*^079Master of Arms^*: ^256Overcharge Shot's^* stun is no longer a debuff,
so it can no longer be dispelled by items like ^090Nullfire Blade^*
^292- ^*^079Midas^*: ^256Transmute's^* stun is no longer a debuff, so it can no
longer be dispelled by items like ^090Nullfire Blade^*
^292- ^*^079Moraxus^*: ^256More Axes^* rescripted to clean up several art issues
^292- ^*^079Night hound^*: ^256Invisibility^* buff will no longer have a flickering
duration
^970Version 2.6.6^*
--------------
^292- ^*^428Good Luck to all of the teams participating in DreamHack Summer!^*
^717* ^*DreamHack is the world's largest LAN festival running from June 16-19th.
Catch the world's best HoN players compete in the DreamHoN Finals presented by
Honcast, live from DreamHack Summer 2012 on HonTV
^717* ^*One special HoN fan, plus his or her friend, will be able to attend
DreamHack Winter for free! For more information, tune in and follow along with all
the DreamHoN coverage provided by Honcast
^717* ^*Due to DreamHack occurring this week the hero rotation will not change and
we will not release a Balance Patch
^292- ^*Keep your eye out for the new ^079Flint Beastwood^* Limited Edition Alt
Avatar: ^079The Orc With No Name^*
^717* ^*Available later this week!
^970Version 2.6.5^*
--------------
^292- ^*Free Hero Pool has been updated. The list is as follows:
^717* ^*^079Gemini^*
^717* ^*^079Wildsoul^*
^717* ^*^079Aluna^*
^717* ^*^079Forsaken Archer^*
^717* ^*^079Night Hound^*
^717* ^*^079Pestilence^*
^717* ^*^079Amun-Ra^*
^717* ^*^079Parasite^*
^717* ^*^079Witch Slayer^*
^717* ^*^079Myrmidon^*
^717* ^*^079Pyromancer^*
^717* ^*^079Torturer^*
^717* ^*^079Flux^*
^717* ^*^079Ophelia^*
^717* ^*^079Glacius^*
^717* ^*^079Monarch^*
^970Version 2.6.4^*
--------------
^292- ^*^428This is a very special Community Collaboration Balance Patch!^* A big
Thank You to the community for helping us create this!
^292- ^*Free Hero Pool has been updated. The list is as follows:
^717* ^*^079Engineer^*
^717* ^*^079Valkyrie^*
^717* ^*^079Corrupted Disciple^*
^717* ^*^079Scout^*
^717* ^*^079Blitz^*
^717* ^*^079Blacksmith^*
^717* ^*^079Tempest^*
^717* ^*^079Revenant^*
^717* ^*^079Kinesis^*
^717* ^*^079Plague Rider^*
^717* ^*^079Puppet Master^*
^717* ^*^079Kraken^*
^717* ^*^079Pebbles^*
^717* ^*^079Jeraziah^*
^717* ^*^079Hammerstorm^*
^717* ^*^079Legionnaire^*
^292- ^*Forests of Caldavar creep spawn location for Hellbourne middle lane moved
slightly
^717* ^*They will meet in the middle at a better place and account for the
difficulty to block either side
^090Bound Eye^*
^292- ^*^090Couriers^*: Can no longer carry ^090Bound Eye^* at any point
^717* ^*Whenever it is put on a courier, it immediately drops
^292- ^*Dropping a ^090Bound Eye^* now clears ownership
^717* ^*You can no longer drop a ^090Bound Eye^* before dying to make it unusable
by the enemy
^090Hellflower^*
^292- ^*Duration from 5 to 4 seconds
^090Pickled Brain^*
^292- ^*Cost increased from 900 to 1000 gold. The following additional items are
also affected:
^717* ^*^090Icon of the Goddess^* total cost has increased from 3200 to 3300
^717* ^*^090Ring of Sorcery^* total cost has increased from 1385 to 1485
^079Andromeda^*
^292- ^*Agility gain per level increased from 2.35 to 2.4
^292- ^*Intelligence gain per level increased from 1.75 to 1.8
^079Blacksmith^*
^292- ^*Agility gain per level decreased from 1.55 to 1.5
^292- ^*^256Fireball^*: Damage increased from 75/125/175/275 to 100/150/200/275
^292- ^*^256Flaming Hammer^*: Now has a constant AoE of 100 without ^256Chaotic
Flames
^717* ^*Increases to 200/300/400 with ^256Chaotic Flames
^292- ^*^256Frenzy^*: Multicasts will prioritize Heroes correctly
^079Blitz^*
^292- ^*^256Lightning Shackles^*: Cooldown reduced from 150/100/50 to 100/75/50
^079Bramble^*
^292- ^*^256Spore Breath^*: Damage rescaled to deal 100/175/250/325 over the whole
duration
^717* ^*The ability was incorrectly doing too much damage
^292- ^*^256Entangling Vine Wall^*: Alignment of the wall fixed when spawned at odd
angles
^292- ^*^256Entangling Vine Wall^*: Effects tweaked for clarity
^079Chronos^*
^292- ^*Agility gain per level decreased from 2.65 to 2.6
^292- ^*^256Curse of Ages^*: Damage increased from 15/30/45/60 to 40/50/60/70
^292- ^*^256Curse of Ages^*: Damage changed from Physical damage to Magic damage
^079Cthulhuphant^*
^292- ^*Base Damage lowered from 56-60 to 52-56
^292- ^*Base Intelligence lowered from 20 to 18
^079Defiler^*
^292- ^*^256Unholy Expulsion^*: Movespeed of Spirits increased from 400 to
400/450/500
^079Demented Shaman^*
^292- ^*Strength gain per level decreased from 1.85 to 1.8
^292- ^*^256Unbreakable^*: Cooldown increased from 15 to 45/35/25/15
^079Gauntlet^*
^292- ^*Strength gain per level increased from 2.85 to 2.9
^079Glacius^*
^292- ^*^256Glacial Downpour^*: Manacost increased from 150/175/200 to 200/300/400
^079Fayde^*
^292- ^*Agility gain per level decreased from 2.15 to 2.1
^079Hellbringer^*
^292- ^*^256Death Boil^*: Damage per tick increased by 5 damage
^079Jeraziah^*
^292- ^*Strength gain per level decreased from 2.65 to 2.6
^292- ^*Agility gain per level decreased from 1.75 to 1.7
^292- ^*^256Protective Charm^*: Cooldown increased from 20 to 24 seconds
^292- ^*^256Sol's Blessing^*: Rescripted to prevents all Physical Damage instead of
give 1000 Armor
^717* ^*There should be no functional change to this ability in game
^079Kinesis^*
^292- ^*Intelligence gain per level decreased from 3.0 to 2.7
^292- ^*^256Statis Smash^*: Can now be ended early by using the ability again
^717* ^*Damage and stun time are directly proportional to how long the affected
unit has been in the air
^292- ^*^256Telekinetic Control^*: Slow reduced from 25% to 10/15/20/25%
^079Kraken^*
^292- ^*^256Release the Kraken^*: Stun from being pulled to the center is no longer
Superior Magic
^079Madman^*
^292- ^*Agility gain per level increased from 2.75 to 2.8
^079Magmus^*
^292- ^*^256Steambath^*: Radius reduced from 300/350/400/550 to 300/350/400/450
^079Moon Queen^*
^292- ^*Strength gain per level increased from 1.95 to 2
^292- ^*Intelligence gain per level increased from 1.85 to 1.9
^079Ophelia^*
^292- ^*^256Ophelia's Judgment^*: Now a purgable buff
^079Pebbles^*
^292- ^*^256Enlarge^*: Base Attack Time increased from 1.7 to 1.9/2.1/2.3 seconds
^292- ^*^256Enlarge^*: Attack Speed is no longer slowed
^079Plague Rider^*
^292- ^*Strength gain per level increased from 1.55 to 1.6
^292- ^*Intelligence gain per level increased from 3.25 to 3.3
^292- ^*^256Contagion^*: Slow duration decreased from 4 to 2.5/3/3.5/4
^079Predator
^292- ^*Intelligence gain per level increased from 1.75 to 1.8
^079Rhapsody^*
^292- ^*Starting Intelligence increased from 25 to 28
^717* ^*Base Attack Damage lowered by 3 so her damage remains unchanged
^079Scout^*
^292- ^*^256Disarm^*: Rebalanced so it now has a cooldown of 20/16/12/8 seconds
that removes 1 second on attack. Disarmed now lasts 2 seconds instead of 1.
^292- ^*^256Marksman Shot^*: Now gives vision of the target
^079Shadowblade^*
^292- ^*^256Essence Shift^*: Cap of 40 stats removed
^079Slither^*
^292- ^*Strength gain per level increased from 1.85 to 1.9
^292- ^*Intelligence gain per level increased from 1.75 to 1.8
^079Succubus^*
^292- ^*Movement Speed increased from 305 to 310
^292- ^*^256Heartache^*: Damage increased from 75/150/225/300 to 90/160/230/300
^079Swiftblade^*
^292- ^*Agility gain per level increased from 2.85 to 2.9
^079Tempest^*
^292- ^*^256Elementals^*: Attack Damage reduced from 16-24/24-32/34-42/43-51 to
20/27/34/41
^292- ^*^256Elemental Void^*: Reveal radius reduced from 900 to 400
^292- ^*^256Elemental Void^*: Clearvision radius reduced from 1000 day/700 night to
400
^292- ^*^256Elemental Void^*: Outer Damage radius lowered from 500 to 400
^079Valkyrie^*
^292- ^*Strength gain per level decreased from 1.85 to 1.8
^292- ^*Agility gain per level decreased from 2.75 to 2.7
^292- ^*Intelligence gain per level decreased from 1.65 to 1.6
^292- ^*^256Javelin of Light^*: Stun increments changed from 150 units at all
levels to 225/200/175/150 units
^717* ^*This means that it is much harder to get a full 5 second stun at lower
levels of the ability
^079Warbeast^*
^292- ^*Strength gain per level increased from 2.75 to 2.8
^292- ^*Intelligence gain per level increased from 1.55 to 1.6
^970Version 2.6.3.1^*
--------------
^292- ^*Fixed the Pimp Pack so it shows up correctly ingame
^970Version 2.6.3^*
--------------
^292- ^*Free Hero Pool has been updated. The list is as follows:
^717* ^*^079Predator^*
^717* ^*^079Maliken^*
^717* ^*^079The Dark Lady^*
^717* ^*^079Blood Hunter^*
^717* ^*^079Draconis^*
^717* ^*^079War Beast^*
^717* ^*^079Devourer^*
^717* ^*^079Pharaoh^*
^717* ^*^079Gravekeeper^*
^717* ^*^079Parasite^*
^717* ^*^079The Chipper^*
^717* ^*^079Bombardier^*
^717* ^*^079Wretched Hag^*
^717* ^*^079Kinesis^*
^717* ^*^079Martyr^*
^717* ^*^079Nymphora^*
^717* ^*^079Myrmidon^*
^292- ^*^090Couriers^*: Enemy items they pick up can now be dropped normally again
^292- ^*^079Behemoth^*: ^256Fissure^* will no longer cause creeps to path long ways
around when blocked
^717* ^*If creeps are blocked at a ramp, they will now just push themselves against
the ^256Fissure^* and wait for it to end
^292- ^*^079Kinesis^*: ^256Inherent Defense^* will no longer gain strength from DOT
damage ^079Kinesis^* does
^717* ^*This means items like ^090Mock of Brilliance^* will no longer increase the
shield strength
^970Version 2.6.2^*
--------------
^292- ^*Free Hero Pool has been updated. The list is as follows:
^717* ^*^079Aluna ^*
^717* ^*^079Andromeda ^*
^717* ^*^079Behemoth ^*
^717* ^*^079Bubbles ^*
^717* ^*^079Cthulhuphant ^*
^717* ^*^079Demented Shaman ^*
^717* ^*^079Emerald Warden ^*
^717* ^*^079Gauntlet ^*
^717* ^*^079Magmus ^*
^717* ^*^079Master of Arms ^*
^717* ^*^079Midas ^*
^717* ^*^079Plague Rider ^*
^717* ^*^079Shadowblade ^*
^717* ^*^079Slither ^*
^717* ^*^079Torturer ^*
^717* ^*^079Witch Slayer^*
^292- ^*Added new Limited Edition ^079Pebbles^* Alt Avatar: ^079Jade Giant
Pebbles^*
^079Armadon^*
^292- ^*^256Armordillo^*: Damage it takes to release an extra spine increased from
200 to 250 damage
^079Balphagore^*
^292- ^*^256Corpse Conversion^*: Minions Magic Armor increased from 3 to 4
^292- ^*^256Corpse Conversion^*: Minions can no longer attack towers when
Balphagore is not near them
^079Berzerker^*
^292- ^*^256Mark For Death^*: Cast Range lowered from 1000 to 800
^292- ^*^256Carnage^*: Physical Damage rescaled from 8% to 6/7/8%
^079Gunblade^*
^292- ^*^256Lethal Range: Damage multiplier lowered from 30/40/50/60% to
20/30/40/50%
^079Jeraziah^*
^292- ^*Movement Speed lowered from 310 to 305
^079Sand Wraith^*
^292- ^*^256Deserted^*: Enemies under the effects of Desert's Curse^* will now
always take the bonus damage from Deserted^* when attacked
^970Version 2.6.0^*
--------------
^292- ^*^428Free Hero Pool has been updated and increased to 16 heroes!^* The list
is as follows:
^717* ^*^079Silhouette^*
^717* ^*^079The Gladiator^*
^717* ^*^079The Madman^*
^717* ^*^079Tremble^*
^717* ^*^079Chronos^*
^717* ^*^079Dampeer^*
^717* ^*^079Armadon^*
^717* ^*^079Drunken Master^*
^717* ^*^079Succubus^*
^717* ^*^079Tempest^*
^717* ^*^079Engineer^*
^717* ^*^079Pyromancer^*
^717* ^*^079Tundra^*
^717* ^*^079Flux^*
^717* ^*^079Monarch^*
^717* ^*^079Rhapsody^*
^292- ^*When you buy a ^090Frostwolf Skull^* or ^090Geometer's Bane^* via right-
clicking on it or the "purchase remaining components" button and have a
^090Frostburn^*, it won't buy the ^090Icebrand/Firebrand^* anymore
^717* ^*This was done because ^090Frostburn^* can be disassembled and the
^090Icebrand/Firebrand^* modifiers do not stack
^292- ^*^428Items now combine across both your inventory and stash^*
^717* ^*When you buy a recipe item via right-clicking on it or the "purchase
remaining components" button, it will now look for recipe combinations in both your
inventory and stash (if you have access to it)
^717* ^*Example: Your inventory has 5 ^090Minor Totems^* and ^090Marchers^* with
one ^090Punchdagger^* in your stash. You right click on ^090Ghost Marchers^* and
now have ^090Ghost Marchers^* in your inventory. Before, you would still have
^090Marchers^* in your inventory and 2 ^090Punchdaggers^* in your stash
^292- ^*^428Introducing the new risk-free way to play Heroes of Newerth -- Mid
Wars!^* The direct result of feedback and input from the HoN community, Mid Wars
takes the most exciting pieces of the HoN experience and distills them into pure
unadulterated fun. Featuring its own standardized rule-set, exclusive Matchmaking
system, and an all new map, Mid Wars brings you everything that you know and love
about HoN and improves the formula with a casual, arcade style experience second to
none. Make no mistake, we think Mid Wars is one of the best maps we have ever made
and we're honored to unleash it today for all of Newerth to enjoy
^292- ^*^428Hand-crafted Map that keeps the action centralized^*. Map features
include:
^717* ^*New art and style! Welcome to the Jungle!
^717* ^*New paths created
^717* ^*Bases redesigned
^717* ^*Fountains moved away from the bases
^717* ^*Teleporters added to quickly drop you back into the action!
^717* ^*One ^095Neutral Spawn^*
^717* ^*One ^095Powerup Spawn^*
^717* ^*^095Kongor^* removed
^292- ^*^428Custom made ruleset designed around fast paced action^*. New rules
include:
^717* ^*Base bounty for killing a hero increased from 200 to 400 gold
^717* ^*Bounty per level and bounty per streak increased from 5 to 10 gold and 50
to 100 gold respectively
^717* ^*Respawn time lowered from 4 seconds per level to 600 milliseconds per level
^717* ^*Gold loss on death removed
^717* ^*Fountain regeneration increased from 4% to 10% of your max health a second
^717* ^*Lingering fountain regeneration removed
^717* ^*Experience table changed so leveling happens faster
^717* ^*Experience range increased from 1000 to 1300
^717* ^*^090Grave Locket^* and ^090Sacrificial Stone^* do not reduce your death
time on this map
^717* ^*Creeps will upgrade themselves every 3 minutes instead of every 7
^717* ^*Siege creeps will spawn every 3 waves instead of every 5
^717* ^*Both teams start with a ^090Flying Courier^*
^717* ^*Duplicate Heroes disabled
^717* ^*Buybacks disabled
^292- ^*^428New picking mode to match the quick action ingame^*. How the mode
works:
^717* ^*10 seconds of wait time when the game starts
^717* ^*20 seconds for 3 Blind Bans per team
^717* ^*^428Blind Ban^*: Blue and Pink players pick 3 heroes that they want to ban.
These bans are hidden from the enemy team until the time is up or all bans are
used, whichever comes first. Then all bans are revealed. Both teams can ban the
same heroes and 'stack' bans. Choose Wisely!
^717* ^*10 seconds of wait time before Picks
^717* ^*40 seconds of normal All-Pick
^292- ^*^428Main Base structures rescaled and redesigned for the Mode^*
^717* ^*Regen increased from 3 to 105. Regen is disabled for 10 seconds when damage
is taken
^717* ^*Health lowered from 4250 to 3500
^292- ^*^428The Background has been completely redone with 3D animated models and
better effects!^*
^292- ^*^428New HoNiversary logo added -- Happy 2 Year Anniversary!^*
^292- ^*Fixed the ingame shop so if you have it open and move into range of the
Outpost or Observatory, it switches to those shops
^292- ^*Fixed some clicking and highlighting issues on the news panel
^292- ^*Fixed hero and avatar lists in the Goblin Store to scroll to the most
recent item by default
^292- ^*Fixed bottom center mana/health bars lerping behaviour
^292- ^*Fixed health/mana regen formatting across all health bars
^292- ^*Fixed Game Menu Options selection sometimes not opening the Options panel
^292- ^*Fixed weather dropdown not displaying anything until an option was selected
^292- ^*Fixed chain sparks not always working (Thanks to Elkano)
^292- ^*Fixed a rare issue where the matchmaking loading screen could persist
ingame
^292- ^*Fixed loading percent when reconnecting to a game
^292- ^*Fixed the portait glow showing at wrong time
^292- ^*Fixed alt avatar previews vanishing when opening them a second time
^292- ^*Fixed many console errors (and what caused them)
^292- ^*The "Heroes" section of the Heroes of Newerth website has been completely
redone from the ground up, check it out!
^292- ^*The sun now moves across the skies of Forests of Caldavar, changing the
shadows, water reflection, and lighting angles
^292- ^*The water flowing through the Forests of Caldavar has been updated and
remodeled
^292- ^*Optimizations for rendering of many ground sprites and 3D animated models
^292- ^*Optimized the announcer pack sounds to use less memory
^292- ^*Fixed many missing strings for Alt Avatars
^292- ^*The following items were fixed so toggling them will no longer add charges
to enemy ^090Mana Batteries^* and ^090Power Supplies^* or break stealth:
^717* ^*^090Abyssal Skull^*
^717* ^*^090Mock of Brilliance^*
^717* ^*^090Nome's Wisdom^*
^717* ^*^090Refreshing Ornament^*
^717* ^*^090Ring of the Teacher^*
^717* ^*^090Steamboots^*
^090Plated Greaves^*
^292- ^*Now applies to ^256Booboo correctly
^970Version 2.5.22^*
------------
^292- ^*Free Hero Pool has been updated. The list is as follows:
^717* ^*^079Pandamonium^*
^717* ^*^079Gunblade^*
^717* ^*^079Defiler^*
^717* ^*^079Sand Wraith^*
^717* ^*^079Valkyrie^*
^717* ^*^079Soul Reaper^*
^717* ^*^079Accursed^*
^717* ^*^079Pollywog Priest^*
^717* ^*^079Thunderbringer^*
^717* ^*^079Blacksmith^*
^717* ^*^079Deadwood^*
^717* ^*^079Slither^*
^717* ^*^079Hellbringer^*
^717* ^*^079Empath^*
^717* ^*^079Ophelia^*
^090Energizer^*
^292- ^*Cooldown reduced from 45 to 35 seconds.
^970== Hero Balance ==^*
^079Arachna^*
^292- ^*^256Spider Sting^*: The Spider no longer dies with the owner.
^079Drunken Master^*
^292- ^*^256Drink^*: Total drunk charges gained rebalanced from 4/6/8/10 to
3/6/9/12
^292- ^*^256Drink^*: Charges are now gained every 0.65 seconds instead of every
second
^292- ^*^256Stagger^*: Manacost reduced from 40/50/60/70 to 45/50/55/60
^079Magebane^*
^292- ^*^256Master of the Mantra^*: Cast speed reduction removed
^079Master of Arms^*
^292- ^*^256Weapon Enhancement^*: Repeater damage reduction from -50% at all levels
to 20/30/40/50%
^717* ^*This is a buff for levels 1, 2, and 3 of the ability while using the
Repeater
^079Soul Reaper^*
^292- ^*^256Judgment^*: Radius increased from 400/450/475/500 to 500
^292- ^*^256Judgment^*: Damage increased from 75/125/200/275 to 70/140/210/280
^292- ^*^256Judgment^*: Heal increased from 50/75/100/130 to 55/80/105/130
^292- ^*^256Inhuman Nature^*: Mana return doubled for hero kills
^292- ^*^256Withering Presence^*: Properly kills targets that have low life
^292- ^*^090Frostwolf Skull^*: Frost projectile works with all heroes properly now
^292- ^*^079Artesia^*: Wander Range fixed so she gets feared correctly
^292- ^*^079Artillery^*: No longer works in Tournament Mode
^292- ^*^079Berzerker^*: ^256Chain Spike^* scripting fixed so it works properly on
enemies who use Shrunken Head
^292- ^*^079Kinesis^*: ^256Frigid Field^* will now work with Harkon's Blade, no
longer works with Barbed Armor
^292- ^*^079Warbeast^*: Health Regen fixed to properly be 1
^970Version 2.5.21^*
------------
^292- ^*Free Hero Pool has been updated. The list is as follows:
^717* ^*^079Master of Arms^*
^717* ^*^079Puppet Master^*
^717* ^*^079Swiftblade^*
^717* ^*^079Shadowblade^*
^717* ^*^079Soulstealer^*
^717* ^*^079Arachna^*
^717* ^*^079Legionnaire^*
^717* ^*^079Salforis^*
^717* ^*^079Bubbles^*
^717* ^*^079Midas^*
^717* ^*^079Keeper of the Forest^*
^717* ^*^079Pebbles^*
^717* ^*^079Plague Rider^*
^717* ^*^079Vindicator^*
^717* ^*^079Glacius^*
^970Version 2.5.20.1^*
------------
^292- ^*Fixed ^079Magmoose's^* name
^970Version 2.5.20^*
------------
^292- ^*^428Free Hero Pool^* has been updated. The list is as follows:
^717* ^*^079Emerald Warden^*
^717* ^*^079Monkey King^*
^717* ^*^079Nomad^*
^717* ^*^079Aluna^*
^717* ^*^079Wildsoul^*
^717* ^*^079Gemini^*
^717* ^*^079Kraken^*
^717* ^*^079Pestilence^*
^717* ^*^079Magmus^*
^717* ^*^079Rampage^*
^717* ^*^079Torturer^*
^717* ^*^079Artesia^*
^717* ^*^079Gravekeeper^*
^717* ^*^079Jeraziah^*
^717* ^*^079Nymphora^*
^292- ^*The following heroes have had their pick sounds updated:
^717* ^*^079Artesia^*
^717* ^*^079Artillery^*
^717* ^*^079Berserker^*
^717* ^*^079Blitz^*
^717* ^*^079Draconis^*
^717* ^*^079Gunblade^*
^717* ^*^079Gravekeeper^*
^717* ^*^079Kinesis^*
^717* ^*^079Lord Salforis^*
^079Artillery^*
^292- ^*^256Bunker Down^*: No longer removes other nearby Bunker Downs when cast
^292- ^*^256Bunker Down^*: Now gives Mana Battery charges
^079Electrician^*
^292- ^*^256Cleansing Shock^*: Cooldown increased from 14/12/10 to 20/15/10
^079Lord Salforis^*
^292- ^*^256Mors Certissima^*: Health regained from 40/60/80/100 to 20/40/60/80
^292- ^*^256Mors Certissima^*: Mana cost reduced from 100/110/120/140 to
90/100/110/120
^292- ^*^256Life Tap^*: Mana cost rescaled from 70/60/50/40 to 60
^079Soulstealer^*
^292- ^*^256Soulsteal^*: Loss of souls on death decreased from 50% to 33%
^079Swiftblade^*
^292- ^*Starting Intelligence increased from 14 to 17
^292- ^*Intelligence Growth decreased from 1.4 to 1.3
^079Torturer^*
^292- ^*^256Impalement^*: Now does only 50% damage to buildings
^292- ^*Invisibility rune now acts like ^090Assassin's Shroud^* in terms of what
breaks it and what doesn't
^292- ^*^090Geometer's Bane^*: Tweaked so the locations of the spawned illusions is
more random
^292- ^*^079Artillery^*: Hid a misplaced ^256LRM^* buff
^292- ^*^079Artillery^*: Sound tweak on ^256LRM^* at the beginning
^292- ^*^079Behemoth^*: ^256Fissure^* now properly displays for the actual duration
of the block
^292- ^*^079Berzerker^*: ^256Chain Spike^* fixed so it can no longer go off after
he dies
^292- ^*^079Chipper^*: ^256Sawblade Showdown^* 'refresh' time upped to 3 seconds to
avoid taking the initial damage twice if a Stormspirit is used
^292- ^*^079Emerald Warden^*: ^256Overgrowth^* can now be placed in trees without
it being off-center
^292- ^*^079Moraxus^*: Fixed the Alt so he plays footstep noises for 2 feet instead
of 4
^970Version 2.5.19^*
------------
^292- ^*^428Free Hero Pool^* has been updated. The list is as follows:
^717* ^*^079Flint Beastwood^*
^717* ^*^079Night Hound^*
^717* ^*^079Predator^*
^717* ^*^079Blood Hunter^*
^717* ^*^079Forsaken Archer^*
^717* ^*^079Amun-Ra^*
^717* ^*^079Pharaoh^*
^717* ^*^079Behemoth^*
^717* ^*^079Bombardier^*
^717* ^*^079Parasite^*
^717* ^*^079Witch Slayer^*
^717* ^*^079Myrmidon^*
^717* ^*^079Kinesis^*
^717* ^*^079Andromeda^*
^717* ^*^079Martyr^*
^292- ^*^079Berserker^*: ^256Chain Spike^* fixed so it can no longer deal more than
intended damage
^292- ^*^079Corrupted Disciple^*: ^256Electric Tide^* fixed so you can no longer
tab to an invisible gadget
^292- ^*^079Gravekeeper^*: ^256Zombie Apocalypse's^* zombies no longer have Boss
Immunity
^717* ^*This means they can be taken control of, Transmuted, and pushed around by
abilities now
^292- ^*^079Puppet Master^*: ^256Puppet Show^* is no longer a Debuff, meaning it
can no longer be dispelled
^292- ^*^079Silhouette^*: ^256Death Lotus^* orbiting projectiles now have much
better server performance when there are many (many) in a single game
^970Version 2.5.18^*
------------
^292- ^*^428Free Hero Pool^* has been updated. The list is as follows:
^717* ^*^079Dr. Repulsor^*
^717* ^*^079War Beast^*
^717* ^*^079Corrupted Disciple^*
^717* ^*^079Hammerstorm^*
^717* ^*^079Maliken^*
^717* ^*^079Draconis^*
^717* ^*^079Moraxus^*
^717* ^*^079Cthulhuphant^*
^717* ^*^079Fayde^*
^717* ^*^079Geomancer^*
^717* ^*^079The Chipper^*
^717* ^*^079Gauntlet^*
^717* ^*^079Wretched Hag^*
^717* ^*^079Demented Shaman^*
^717* ^*^079Voodoo Jester^*
^090Thunderclaw^*
^292- ^*Reduced recipe cost from 900 to 800 gold
^079Draconis^*
^292- ^*^256Cataclysmic Assault^*: Duration increased from 5/6/7 to 6/7/8 seconds
^079Legionnaire^*
^292- ^*^256Whirling Blade^*: Chance now starts at 0% and increases by 8% every
time he is attacked
^717* ^*Can no longer proc many attacks in a row, at least 1 attack must happen
between spins now
^717* ^*Much higher chance to spin around the 4th attack
^717* ^*Still activates on 12th attack no matter what
^079Pandamonium^*
^292- ^*^256Cannon Ball^*: Cast Action Time reduced from 300 to 200 (the ability
starts casting sooner) milliseconds
^079Zephyr^*
^292- ^*^256Cyclones^*: No longer gains charges from non-organic units
^292- ^*^256Gust^*: Damage reduced from 75/150/225/300 to 70/140/210/280
^292- ^*^256Typhoon^*: Cooldown increased from 100 seconds to 120/110/100 seconds
^292- ^*Fixed a ^079Berserker^* bug where he could do double damage with Chain
Spike
^292- ^*^090Bottle^* has been optimized for better performance
^292- ^*^079Mystic Tempest^* model and animations have been fixed so effects play
on him correctly
^970Version 2.5.17^*
------------
^292- ^*Free Hero Pool has been updated. The list is as follows:
^717* ^*^079Dampeer^*
^717* ^*^079Magebane^*
^717* ^*^079Moon Queen^*
^717* ^*^079Dark Lady^*
^717* ^*^079Scout^*
^717* ^*^079Chronos^*
^717* ^*^079Devourer^*
^717* ^*^079Balphagore^*
^717* ^*^079Pyromancer^*
^717* ^*^079Tundra^*
^717* ^*^079Revenant^*
^717* ^*^079Engineer^*
^717* ^*^079Flux^*
^717* ^*^079Rhapsody^*
^717* ^*^079Monarch^*
^292- ^*Added new Holiday Edition ^079Monkey King^* Alt Avatar: ^079Queen of
Fools^*
^292- ^*^428Happy April Fool's Day!^* The ^079Queen of Fools^* has had her way with
Newerth and this time it looks like the joke's on you!
^970Version 2.5.16^*
------------
^292- ^*Free Hero Pool has been updated. The list is as follows:
^717* ^*^079Tremble^*
^717* ^*^079Silhouette^*
^717* ^*^079The Gladiator^*
^717* ^*^079Arachna^*
^717* ^*^079Madman^*
^717* ^*^079Zephyr^*
^717* ^*^079Electrician^*
^717* ^*^079Succubus^*
^717* ^*^079Tempest^*
^717* ^*^079Blacksmith^*
^717* ^*^079Deadwood^*
^717* ^*^079Slither^*
^717* ^*^079Ophelia^*
^717* ^*^079Glacius^*
^717* ^*^079Empath^*
^292- ^*Added new Limited Edition ^079Emerald Warden^* Alt Avatar: ^079Jurassic
Warden^*
^717* ^*Complete with raptors, a new trap, and a pterodactyl!
^292- ^*^090Hellflower^*
^717* ^*Range reduced from 900 to 800
^717* ^*Manacost increased from 100 to 200
^292- ^*^079Aluna^*
^717* ^*^256Deja Vu^* cooldown has been adjusted from 30 to 30/28/26/24
^717* ^*^256Emerald Red^* mana cost has been rebalanced from 75/100/125 to 75
^292- ^*^079Arachna^*
^717* ^*^256Precision^* now gives True Strike to everyone at level 4
^292- ^*^079Berzerker^*
^717* ^*^256Carnage^* bonus damage is now applied to all attacks instead of just
enemy units
^292- ^*^079Cthulhuphant^*
^717* ^*^256Mortifying Presence^* bonus from a creep kill reduced from 2x to 1.5x
^717* ^*^256Mortifying Presence^* bonus from a hero kill reduced from 3x to 2x
^717* ^*^256Obliterate^* damage reduced from 80/140/200 to 80/130/180
^970Version 2.5.15^*
------------
^292- ^*Free Hero Pool has been updated. The list is as follows:
^717* ^*^079Valkyrie^*
^717* ^*^079Sand Wraith^*
^717* ^*^079Defiler^*
^717* ^*^079Shadowblade^*
^717* ^*^079Master of Arms^*
^717* ^*^079Soulstealer^*
^717* ^*^079Armadon^*
^717* ^*^079Drunken Master^*
^717* ^*^079Keeper of the Forest^*
^717* ^*^079Pebbles^*
^717* ^*^079Pollywog Priest^*
^717* ^*^079Thunderbringer^*
^717* ^*^079Vindicator^*
^717* ^*^079Accursed^*
^717* ^*^079Hellbringer^*
^292- ^*^090Ward of Revelation^* now displays the area of revelation while placing
^292- ^*^079Gladius Beardicus'^* ^256Call To Arms^* now has more visual feedback
and impact
^292- ^*^079Hydraxis^* auto-attack animations and effects have been updated with
alternating projectiles
^292- ^*^079Classic Pollywog Priest^* animation sounds are now old school Classic
Pollywog Priest sounds
^292- ^*^079Queen Bee Monarch's^* textures have been optimized for low resolution
settings
^292- ^*Damage from ^079Pe-King Duck's^* ^256Vault^* has been moderated
^970Version 2.5.14^*
------------
^292- ^*Free Hero Pool has been updated. The list is as follows:
^717* ^*^079Gemini^*
^717* ^*^079Puppetmaster^*
^717* ^*^079Swiftblade^*
^717* ^*^079Aluna^*
^717* ^*^079Wildsoul^*
^717* ^*^079Pandamonium^*
^717* ^*^079Salforis^*
^717* ^*^079Soul Reaper^*
^717* ^*^079Midas^*
^717* ^*^079Artesia^*
^717* ^*^079Gravekeeper^*
^717* ^*^079Bubbles^*
^717* ^*^079Nymphora^*
^717* ^*^079Jereziah^*
^717* ^*^079Plague Rider^*
^292- ^*Increased ^090Helm of the Black Legion's^* time to get a charge from 400ms
to 500ms
^292- ^*Armor buffs from ^090Shield of the Five^* and ^090Plated Greaves^* no
longer stack
^079Amun-Ra^*
^292- ^*^256Ashes to Ashes^* no longer gains charges except from hero damage
^079Andromeda^*
^292- ^*Increased starting Strength from 16 to 17
^292- ^*Increased starting Intelligence from 15 to 16
^292- ^*^256Comet^* manacost lowered from 110/120/130/140 to 105/115/125/135
^292- ^*^256Voip Rip^* cooldown decreased from 70/60/50 to 65/55/45
^079Artesia^*
^292- ^*Reduced starting Strength from 19 to 18
^292- ^*Reduced starting Agility from 16 to 15
^292- ^*Fixed the ^256Arcane Missiles^* launched from her ^256Essence Projection^*
so they home in correctly
^079Defiler^*
^292- ^*Fixed ^256Unholy Expulsion^* spirits so they are no longer invisible when
using ^079Phantom Defiler^*
^079Flux^*
^292- ^*Fixed his ^256Release^* so it will no longer play effects through fog
^079Geomancer^*
^292- ^*Fixed a rare bug where the targeting circle for ^256Crystal Field^*
wouldn't show up for some people if you had ^090Staff of the Master^*
^079Gravekeeper^*
^292- ^*Unstable Zombie explosion damage from ^256Zombie Apocolypse^* increased
from 50 to 55/70/85
^079Kinesis^*
^292- ^*Can no longer lift gadgets
^292- ^*Can no longer throw stuff at Kongor
^079Nomad^*
^292- ^*^256Mirage Strike's^* Mirage Strike bonus damage reduced from
60/100/140/180 to 40/60/80/100
^292- ^*^256Mirage Strike's^* True Strike bonus damage increased from
60/100/140/180 to 80/120/160/200
^292- ^*^256SandStorm's^* Movespeed Slow increased from 5/10/15/20% to 7/14/21/28%
^079Predator^*
^292- ^*Fixed ^256Terror^* so Kongor and neutrals will no longer get the Buff from
attacking someone with the Debuff
^079Shadowblade^*
^292- ^*^256Gargantuan Blast^* damage increased from 60/110/160/210 to
60/120/180/240
^292- ^*^256Feint's Siphon^* damage increased from 60/110/160/210 to 60/120/180/240
^079Soulstealer^*
^292- ^*Increased starting Strength from 15 to 16
^292- ^*Increased starting Intelligence from 18 to 19
^079Thunderbringer^*
^292- ^*^256Chain Lightning^* cast range increased from 700 to 750
^292- ^*^256Blast of Lightning^* damage rescaled from 100/175/275/350 to
110/190/270/350
^292- ^*^256Lightning Rod^* damage increased from 3/5/7/9% to 4/6/8/10%
^079Vindicator^*
^292- ^*^256Sage's Lore^* Removed
^292- ^*New First Ability: ^256Brain Drain^*
^717* ^*The Vindicator unleashes forgotten lore from within The Book, damaging
enemies and absorbing some Intelligence
^717* ^*Target a position to deal ^o50/100/150/200 Magic Damage^*. For each enemy
hero hit, the Vindicator steals ^o3 Intelligence^* for ^o25/30/35/40 seconds^*
^292- ^*^256Glyph of Silence^* Reworked
^717* ^*Inscribed into the binding of The Book, the Glyph of Silence lashes out at
nearby enemies that attack Vindicator while granting greatly increased Attack Speed
^717* ^*Passively grants ^o10/20/30/40 Attack Speed^*. Enemies that attack you are
Silenced for ^o.5/1/1.5/2 seconds^*
^970Version 2.5.13.1^*
------------
^292- ^*Fixed ^079Kinesis's^* ^256Stasis Smash^* to correctly do damage to the
lifted target
^970Version 2.5.13^*
------------
^292- ^*To celebrate the 100th hero, all the Free Hero Pool has 98 non-EA heroes
unlocked.
^717* ^*After the weekend, the Free Hero Pool will be:
^717* ^*^079Monkey King^*
^717* ^*^079Emerald Warden^*
^717* ^*^079Nomad^*
^717* ^*^079Defiler^*
^717* ^*^079Blood Hunter^*
^717* ^*^079Forsaken Archer^*
^717* ^*^079Legionnaire^*
^717* ^*^079Pestilence^*
^717* ^*^079Magmus^*
^717* ^*^079Myrmidon^*
^717* ^*^079Torturer^*
^717* ^*^079Rampage^*
^717* ^*^079Martyr^*
^717* ^*^079Monarch^*
^717* ^*^079Andromeda^*
^292- ^*^090Grave Locket^*: Correctly gets a charge if you kill someone with a pet
^970Version 2.5.12^*
------------
^292- ^*With our roster hero roster preparing to hit the big 100, this week's free
hero pool is a throwback to HoN's youth
^717* ^*^428We have expanded the free hero pool to include the first 24 heroes for
this week^*:
^717* ^*^079Swiftblade^*
^717* ^*^079Sand Wraith^*
^717* ^*^079The Madman^*
^717* ^*^079Blood Hunter^*
^717* ^*^079Night Hound^*
^717* ^*^079Chronos^*
^717* ^*^079Dark Lady^*
^717* ^*^079Moon Queen^*
^717* ^*^079Puppet Master^*
^717* ^*^079Blacksmith^*
^717* ^*^079Hellbringer^*
^717* ^*^079Torturer^*
^717* ^*^079Wretched Hag^*
^717* ^*^079Pollywog Priest^*
^717* ^*^079Ophelia^*
^717* ^*^079Tempest^*
^717* ^*^079Pharoah^*
^717* ^*^079Magmus^*
^717* ^*^079Maliken^*
^717* ^*^079Hammerstorm^*
^717* ^*^079Pandamonium^*
^717* ^*^079Tremble^*
^717* ^*^079Legionnaire^*
^717* ^*^079Keeper of the Forest^*
^292- ^*^428UI bug fixes^*: (Thanks to Elkano for his help with these)
^717* ^*The alt avatar list can now be sorted by release date (suggested by
community member iruul)
^717* ^*Right click menu no longer occasionally appears behind other windows
^717* ^*Fixed bug causing notification icon tooltips to be stuck to the cursor
^717* ^*Matchmaking window player double click invites no longer occasionally
target the wrong player
^717* ^*Added missing double tap announcer preview
^717* ^*Improved sub-account drop-down behavior
^717* ^*Fixed large stat numbers being cut off in post game stats screen
^717* ^*Fixed bug causing add friend button to disappear in-game
^292- ^*^428Matchmaking groups who have a large skill difference among their
members will no longer be able to choose the "Fairer Match" option for their match
fidelity^*
^717* ^*An appropriate message will be displayed to the group leader indicating
that the value they had selected is not available for their group should they try
to
^292- ^*^428Fixed white textures showing up when you use the "Low" Model setting
for:^*
^717* ^*^079Behemoth^*
^717* ^*^079Hammerstorm^*
^717* ^*^079Hellbringer^* and ^256Malphas^*
^717* ^*^095Kongor^*
^717* ^*^079Moon Queen^*
^717* ^*^079Night Hound^*
^717* ^*^079Pollywog Priest^*
^292- ^*^428The Night Vision of the following heroes have been changed to 800:^*
^717* ^*^079Bombardier^* (had 1200)
^717* ^*^079Bubbles^* (had 1200)
^717* ^*^079Deadwood^* (had 1200)
^717* ^*^079Keeper of the Forest^* (had 1200)
^717* ^*^079Torturer^* (had 900)
^717* ^*^079Tremble^* (had 1200)
^717* ^*^079Valkyrie^* (had 1200)
^292- ^*^428Visual Exploits have been fixed that involve the following heroes:^*
^717* ^*^079Deadwood^*
^717* ^*^079Devourer^*
^717* ^*^079Emerald Warden^*
^717* ^*^079Engineer^*
^717* ^*^079Fayde^*
^717* ^*^079Gladiator^*
^717* ^*^079Madman^*
^717* ^*^079Revenant^*
^717* ^*^079Sand Wraith^*
^717* ^*^079Silhouette^*
^292- ^*A new chatserver is needed this patch. You will automatically reconnect to
the new one after patching
^292- ^*Fixed an issue where players could repeatedly invite other players to
create a clan even if they were already in a clan or in /dnd mode
^292- ^*Players will no longer longer receive matchmaking group invites while in
/dnd mode
^292- ^*Fixed an issue where right-clicking the Auto-Join channel button in a chat
room was not removing the saved channels from the Auto-Join channel list
^292- ^*Fixed a display issue where a players MMR shown on the matchmaking
interface would appear to be 1 point higher than it should have
^292- ^*Fixed a "Tooltip Sticking" bug
^090Astrolabe^*
^292- ^*Now does not apply the Astrolabe Immunity to Stormspirited targets
^090Brutalizer^*
^292- ^*No longer works with Split Attacks
^090Null Stone^*
^292- ^*Reduced mana regeneration from 200% to 150%
^090Plated Greaves^*
^292- ^*On use, now also grants +2 Armor to nearby heroes
^090Savage Mace^*
^292- ^*No longer works with Split Attacks
^090Sol's Bulwark^*
^292- ^*No longer stacks incorrectly with or overrides Daemonic Breastplate
^090Stormspirit^*
^292- ^*Cast range reduced from 600 to 450
^292- ^*Increased cost from 600 to 1000 gold
^292- ^*Now cannot be healed while Stormspirited
^079Amun-Ra^*
^292- ^*Fixed ^256Pyroclasmic Rebirth^* from playing in fog
^079Arachna^*
^292- ^*Increased turnrate from 360 to 450
^079Behemoth^*
^292- ^*^256Fissure^* increased duration from 5/6/7/8 to 6.5/7/7.5/8 seconds
^292- ^*^256Shockwave^* tooltip update no longer affecting corpses.
^079Blacksmith^*
^292- ^*Fixed ^079Kuznya^* Avatar so that the icons in ^256Flaming Hammer^* and
^256Frenzy^* match the states
^292- ^*Smoothed ^079Kuznya's^* attack animations
^079Cthulhuphant^*
^292- ^*^256Hook 'em^* can now target Allied creeps only at level 2 and above
^079Demented Shaman^*
^292- ^*^256Unbreakerable^* health restored reduced from 150/250/350/450 to
125/200/275/350
^079Drunken Master^*
^292- ^*^256Stagger's^* bonus Movement Speed and Attack Damage reduced from
20/40/60/80 to 15/30/45/60
^292- ^*^256Drink's^* charges gained from 2/4/6/8 to 2/3/4/5 a second
^292- ^*^256Drink's^* charged gained from enemy death from 2/4/6/8 to 2/3/4/5
^079Fayde^*
^292- ^*^256Deep Shadows^* is now the correct cast type
^079Flux^*
^292- ^*Fixed ^256Discharge^* and ^256Release^* from playing in fog
^292- ^*^256Release's^* slow is now transferrable
^079Geomancer^*
^292- ^*Added ^090Staff of the Master^* effect:
^717* ^*Adds a bonus 100/120/140 Magic Damage and 4 Second 50% Movement Speed Slow
in a 600 radius to the explosion
^717* ^*For reference, the normal explosion is 300 radius
^292- ^*Fixed the Alt Avatar's model from playing ^256Earth's Grasp^*
animation/sound indefinitely if the target creep moves out of range & he is not
aggro'ed/no other orders are carried out after casting
^292- ^*^256Quicksand^* won't draw on the minimap anymore
^292- ^*^256Quicksand^* is now a status debuff, meaning it can be dispelled and
stolen/transferred
^079Gladiator^*
^292- ^*^256Pitfall^* effects touched up
^079Hellbringer^*
^292- ^*Starting Strength increased from 16 to 17
^292- ^*^256Death Boil^* reduced manacost from 100/130/160/190 to 100/120/140/160
^079Legionnaire^*
^292- ^*Fixed his Alt Avatar's ^256Whirling Blade^* so it plays the correct model
when spinning
^079Maliken^*
^292- ^*^256Sword Throw^* teleport is no longer prevented by Immobilized
^079Midas^*
^292- ^*Fixed ^079Santa Midas'^* icons so they aren't blank
^292- ^*Reduced starting agility from 16 to 12
^292- ^*Reduced agility gain per level from 1.5 to 1.1
^292- ^*Reduced starting armor from 3.24 to 1.18 (after agility nerf)
^292- ^*Fixed ^256Lion's Pride^* from playing through fog
^292- ^*^256Lion's Pride^* reduced ranged from 900 to 800
^292- ^*Cleaned up ^256Transmute^* scripting a bit
^079Monarch^*
^292- ^*Icon updated
^292- ^*Alt Avatar sounds fixed
^292- ^*^256Crippling Pollen^* duration reduced from 1.5/2/2.5/3 to 1/1.5/2/2.5
seconds
^292- ^*^256Crippling Pollen^* increased damage per second from 50 to 70
^079Myrmidon^*
^292- ^*Touched up previews
^079Parasite^*
^292- ^*^256Infest^* can no longer target allied creeps until level 2
^079Pestilence^*
^292- ^*Alt Avatar Horseman sounds updated
^079Pharaoh^*
^292- ^*Reverted creep grab mechanic to only work on other heroes
^079Slither^*
^292- ^*^256Toxin Ward^* vision increased from 300 to 600
^079Succubus^*
^292- ^*Fixed icons
^079Tempest^*
^292- ^*^256Elemental^* reduced magic armor from 17 to 15
^079Torturer^*
^292- ^*Reduced starting agility from 23 to 16
^292- ^*^256Chain Reaction^* damage reduced from 70/140/210/280 to 65/130/195/260
^292- ^*^256Agonizing Bonds^* cast range reduced from 700 to 650
^292- ^*^256Agonizing Bonds^* damage rescaled from 80/140/200/260 to 65/130/195/260
^079Tremble^*
^292- ^*^428Shudder renamed to Boris~!^*
^292- ^*^256Terrorform^* increased gold gain on mounds from 25 to 25/30/35/40
^292- ^*^256Boris^* no longer gains ^256Impalers^* and instead gains a passive
movespeed slow of 10/15/20%
^292- ^*Increased gold gain from killing ^256Boris^* from 75 to 75/100/125
^292- ^*^256Boris's^* negative armor on Attack from -2/-4/-6 to -1/-2/-3
^292- ^*Increased ^256Boris's^* Attack Damage from 50/75/100 to 60/85/110
^079Tundra^*
^292- ^*^256Cold Shoulder^* is now Magical instead of Physical
^079War beast^*
^292- ^*Fixed effects
^079Wretched Hag^*
^292- ^*Increased turn rate from 450 to 500
^292- ^*Lowered Attack Action Time from 560ms to 500ms
^717* ^*This is when the Attack Projectile launches
^970Version 2.5.11^*
------------
^292- ^*Free Hero Pool has been updated. The list is as follows:
^717* ^*^079Corrupted Disciple^*
^717* ^*^079Flint Beastwood^*
^717* ^*^079Hammerstorm^*
^717* ^*^079Predator^*
^717* ^*^079Night Hound^*
^717* ^*^079Kraken^*
^717* ^*^079Armadon^*
^717* ^*^079Behemoth^*
^717* ^*^079Witch Slayer^*
^717* ^*^079Chipper^*
^717* ^*^079Parasite^*
^717* ^*^079Bombardier^*
^717* ^*^079Demented Shaman^*
^717* ^*^079Rhapsody^*
^717* ^*^079Voodoo Jester^*
^970Version 2.5.10^*
------------
^292- ^*Free Hero Pool has been updated. The list is as follows:
^717* ^*^079Chronos^*
^717* ^*^079Dr. Repulsor^*
^717* ^*^079Corrupted Disciple^*
^717* ^*^079Empath^*
^717* ^*^079Engineer^*
^717* ^*^079Fayde^*
^717* ^*^079Flux^*
^717* ^*^079Martyr^*
^717* ^*^079Moraxus^*
^717* ^*^079Pharoah^*
^717* ^*^079Scout^*
^717* ^*^079Soulstealer^*
^717* ^*^079Thunderbringer^*
^717* ^*^079War Beast^*
^717* ^*^079Wretched Hag^*
^970Version 2.5.9^*
------------
^292- ^*Free Hero Pool has been updated. The list is as follows:
^717* ^*^079Magebane^*
^717* ^*^079Dark Lady^*
^717* ^*^079Moon Queen^*
^717* ^*^079Nomad^*
^717* ^*^079Wildsoul^*
^717* ^*^079Dampeer^*
^717* ^*^079Accursed^*
^717* ^*^079Cthuluphant^*
^717* ^*^079Geomancer^*
^717* ^*^079Parasite^*
^717* ^*^079Gauntlet^*
^717* ^*^079Revenant^*
^717* ^*^079Ophelia^*
^717* ^*^079Vindicator^*
^717* ^*^079Glacius^*
^292- ^*Fixed a bug introduced in patch 2.5.6 that caused a significant drop in FPS
for some players. The game should now run a lot smoother for the users affected by
this. We apologize for this issue and thank the community members for providing
their feedback on tracking down this issue.
^970Version 2.5.8^*
------------
^292- ^*Free Hero Pool will be updated on Friday the 27th. The list is as follows:
^717* ^*^079Valkyrie^*
^717* ^*^079Sand Wraith^*
^717* ^*^079Defiler^*
^717* ^*^079Shadowblade^*
^717* ^*^079Master of Arms^*
^717* ^*^079Soulstealer^*
^717* ^*^079Armadon^*
^717* ^*^079Drunken Master^*
^717* ^*^079Keeper Of the Forrest^*
^717* ^*^079Pebbles^*
^717* ^*^079Pollywog Priest^*
^717* ^*^079Thunderbringer^*
^717* ^*^079Plague Rider^*
^717* ^*^079Accursed^*
^717* ^*^079Hellbringer^*
^292- ^*In celebration of the Lunar New Year we will be adding special limited
edition ^079Pharaoh^* Alt Avatar - ^079Golden Emperor^*! He will only be available
from 12:00 AM EST 1/27/2012 through 8:00 02/03/2012!
^292- ^*Also in celebration of the Year of the Dragon you will find a new Year of
the Dragon Icon available for purchase!
^292- ^*Fixed an issue causing some users in large clans to suffer periodic
hitches.
^292- ^*Creeps sounds tweaked and generally lowered in volume
^292- ^*host_timescale gets reset when disconnecting from a practice game
^292- ^*^428You can no longer spectate or mentor someone who is already spectating
or mentoring^*
^095Kongor^*
^292- ^*Gold received for getting the last hit on Kongor normaliazed from 300-400
to 350
^095Towers^*
^292- ^*Gold received for getting the last hit on Towers normalized from 452-
470,502-520,552-570,602-620 to 460,510,560,610
^090Abyssal Skull^*
^292- ^*Minor tooltip fix
^090Charged Hammer^*
^292- ^*Fixed a wonky effect
^090Couriers^*
^292- ^*Fixed death animation so it sinks in the ground correctly
^090Daemonic Breastplate^*
^292- ^*Scaled the effects under player's feet better
^090Energizer^*
^292- ^*Recipe cost reduced from 700 to 600
^090Genjuro^*
^292- ^*Slow no longer goes through Magic Immunity
^090Nullstone^*
^292- ^*Fixed a wonky effect
^090Ring of Sorcery^*
^292- ^*Increased manacost from 25 to 40
^090Savage Mace^*
^292- ^*No longer stacks with itself
^090Shieldbreaker^*
^292- ^*Increased recipe cost from 900 to 1000
^292- ^*Removed Deflection pierce
^090Sol's Bulwark^*
^292- ^*Armor auras lowered from +/^292- ^*5 to +/^292- ^*4
^090Stormspirit^*
^292- ^*Now lasts 2 seconds, after landing the target is Perplexed (Can't use
items) for another 0.5 second
^970== Heroes ==^*
^079Aluna^*
^292- ^*Base Attack cooldown lowered from 1700 to 1550
^292- ^*Increased starting Intelligence from 21 to 22
^079Arachna^*
^292- ^*Increased starting Strength from 17 to 18
^292- ^*Increased starting Agility from 22 to 23
^079Corrupted Disciple^*
^292- ^*^256Corrupted Conduit^* Mana cost from 20/30/40/50 to 50
^079Defiler^*
^292- ^*Starting Agility from 14 to 16
^292- ^*Base Armor from 0.96 to 1.74 (After Agility)
^292- ^*^256Grave Silence^* radius from 200/275/350/350 to 250/300/350/350
^292- ^*Fixed interaction of ^256Unholy Expulsion^* with ^090Geometer's Bane^*
^079Devourer^*
^292- ^*^256Devour^* unbinds the target on impact (prevents Valkyrie leap cancels
for instance)
^079Electrician^*
^292- ^*Can no longer use ^256Energy Shield^* with less than 5 mana
^292- ^*^256Energy Absorption^* no longer has the first target mechanic (you no
longer get 5 charges for 1 hero or 3 for a creep on first hit)
^079Engineer^*
^292- ^*^256Spider Mines^* trigger(chasing) radius from 200 to 250
^079Flux^*
^292- ^*Can now target Allies with ^256Magnetic Surge^*
^292- ^*^256Magnetic Surge^* is now Physical
^292- ^*Can now change between the Push or Pull without a hitch if you are running
^079Forsaken Archer^*
^292- ^*Fixed interaction between ^090Geometer's Bane^* & ^256Call of the Damned^*
^079Gauntlet^*
^292- ^*Death sound touched up
^079Gemini^*
^292- ^*Fixed ^256Twin Fangs^* playing through fog
^292- ^*^256Fire and Ice^* now gain 80/90/100% of stats from Gemini
^292- ^*The wolves from ^256Fire and Ice^* now have their movespeed set to Gemini's
^292- ^*Fixed a rare anomaly where ^079Gemini^* would go in a random direction when
recombining from split form
^292- ^*Fixed ^079Gemini's^* split form Fire Fang & Ice Fang so they get stunned
properly while bound to the projectile
^292- ^*Removed invulnerability from Fire Fang and Ice Fang while bound to the
projectile
^292- ^*Fixed ^256Fire and Ice^* assist mechanic to function properly
^079Geomancer^*
^292- ^*^256Dig^* no longer usable while Immobilised
^292- ^*Can use Items while in ^256Dig^*
^292- ^*^256Crystal Field^* decreased time till explosion from 3 to 3/2.75/2.5
^079Hammerstorm^*
^292- ^*Increased Movespeed from 295 to 300
^292- ^*Increased Intelligence gain from 1.3 to 1.6 per level
^079Jeraziah^*
^292- ^*^256Protective Charm^* and ^256Sol's Blessing^* no longer gives assists
^079Kraken^*
^292- ^*Strength gain lowered from 3.0 to 2.8 per level
^292- ^*^256Release the Kraken^* damage per second lowered from 40/50/70 to
40/50/60
^079Lord Salforis^*
^292- ^*Cast Time of ^256Life Tap^* removed
^079Magebane^*
^292- ^*Starting Strength from 18 to 16
^292- ^*^256Flash^* cast range from 1000/1075/1150/1150 to 850/950/1050/1150
^079Magmus^*
^292- ^*^256Lava Surge^* no longer usable while Immobilised
^079Martyr^*
^292- ^*^256Sacrificial Lamb^* reworked. Now gives allies increased movespeed and
attack speed based on how low Martyr is
^717* ^*0.2/0.4/0.6/0.8 Movespeed per 1% missing and 0.2/0.4/0.6/0.8 attack speed
per 1% missing. Radius of 500
^079Midas^*
^292- ^*^256Lion's Pride^* and ^256Golden Salvo^* cooldowns swapped
^717* ^*^256Lion's Pride^* is now 18 starting and ^256Golden Salvo^* is 13
^292- ^*^256Lion's Pride^* heal reduced from 75/120/165/210 to 30/60/90/120
^079Monarch^*
^292- ^*Starting Armor reduced from 2.1 to 1.1
^292- ^*Starting Movespeed from 300 to 295
^292- ^*^256Crippling Pollen^* reduced cast range from 600 to 500
^292- ^*Fixed the last second of ^256Crippling Pollen^* so that the slow doesn't go
through magic immunity
^079Moon Queen^*
^292- ^*Increased attack range from 330 to 350
^292- ^*^256Lunar Glow^* increased from 6/13/20/27 to 7/14/21/28
^079Pandamonium^*
^292- ^*^256Face Smash^* unbinds the target on impact (prevents Valkyrie leap
cancels for instance)
^079Pharaoh^*
^292- ^*Made his ^256Wall of Mummies^* suck in enemy player-controlled non-hero
units
^079Predator^*
^292- ^*^256Venomous Leap^* cooldown from 20/17/14/11 to 16/14/12/10
^079Puppet Master^*
^292- ^*Base Damage from 40-51 to 46-55
^079Revenant^*
^292- ^*^256Essence Shroud^* cooldown from 30 to 25
^292- ^*^256Essence Shroud^* duration from 10/15/20/25 to 12/15/18/21
^079Soul Reaper^*
^292- ^*Increased starting armor from 1.10 to 1.75
^292- ^*^256Judgment^* manacost reduced from 125/145/165/185 to 120/140/160/180
^292- ^*^256Withering Presence^* radius increased from 700/800/900/1000 to
800/900/1000/1100
^079Succubus^*
^292- ^*^256Smitten^* reworked. Now decreases all damage dealt from the target by
10/20/30/40%, 15 second duration
^292- ^*^256Succubus' Hold^* unbinds the target on use (prevents Valkyrie leap
cancels for instance)
^079Tremble^*
^292- ^*Starting Armor reduced from 4.92 to 3.92
^292- ^*^256Terrorform^* manacost from 110 to 150/140/130/120
^079Zephyr^*
^292- ^*^256Cyclones^* heal reduced from 30 to 25
^292- ^*Fixed interaction between ^090Geometer's Bane^* & ^256Cyclones^*
^292- ^*^256Typhoon^* no longer gives an extra tornado (from 7/9/11 to 6/8/10)
^292- ^*^256Typhoon^* no longer gives Zephyr a Cyclone unless he stays in it's
radius
^079Aluna^*: Fixed ^256Deja Vu's^* 3rd activation from playing through fog
^079Arachna^*: Scripting optimized
^079Artesia^*: Made her ^256Arcane Missile^* slow transferable via Parasite
^079Balphagore^*: Optimized ^256Corpse Conversion^* corpse detection slightly
^079Behemoth^*: Fixed ^256Fissure^* so you can't tab to the invisible gadgets
^079Bombardier^*: Scripting optimized
^079Bubbles^*: ^256Shell Surf^* now spawns 50 units closer to him so it hits units
right in front of him
^079Bubbles^*: Fixed ^256Kelp Field^* from playing in fog
^079Chipper^*: ^256Rockets^* touch changed from Physical to Magic
^079Chipper^*: Scripting optimized
^079Corrupted Disciple^*: Scripting optimized
^079Dark Lady^*: Touched up a few animations
^079Devourer^*: Made ^256Devour^* give assists properly if it did no damage
^079Drunken Master^*: Scripting optimized
^079Empath^*: Fixed ^256As One^* from playing in fog
^079Engineer^*: Scripting optimized
^079Gravekeeper^*: Minor fix to Illusions
^079Kraken^*: Fixed a bug where the target's corpse stands up after death if they
died while bound to ^256Tsunami Charge^*
^079Lord Salforis^*: Fixed ^256Life Tap^* playing through fog
^079Martyr^*: Fixed up the Alt Avatar's sounds when casting abilities
^079Master of Arms^*: Shrunk blue attack projectile effects slightly on towers
^079Parasite^*: Fixed up some weird interactions when he is inside a creep
^079Parasite^*: Fixed him so he is correctly disarmed when inside a creep
^079Pyromancer^*: Burning now capped at 127 charges
^079Rhapsody^*: Fixed up her model and the weird animations going on
^079Scout^*: Fixed ^256Detonate^* ability (for both Scout & Electric Eyes) so they
can be used while stunned as well
^079Shadowblade^*: ^256Soul's Sight^* bonus damage no longer propogates to
Illusions
^079Succubus^*: Made ^256Succubus' Hold^* give assists properly if it did no damage
^079Torturer^*: Minor fix to ^256Torment's^* interaction when multiple items used
on him at once
^079Wretched Hag^*: Animation smoothing on Wretched Hottie
^079Zephr^*: Scripting optimized
^970Version 2.5.7^*
------------
^292- ^*Free Hero Pool has been updated. The current list is as follows:
^717* ^*^079Forsaken Archer^*
^717* ^*^079Arachna^*
^717* ^*^079Soul Reaper^*
^717* ^*^079Maliken^*
^717* ^*^079The Madman^*
^717* ^*^079Legionaire^*
^717* ^*^079Amun-Ra^*
^717* ^*^079Tundra^*
^717* ^*^079Pyromancer^*
^717* ^*^079Deadwood^*
^717* ^*^079Slither^*
^717* ^*^079Bubbles^*
^717* ^*^079Glacius^*
^717* ^*^079Jereziah^*
^717* ^*^079Keeper of the Forest^*
^292- ^*^428Significant optimizations have been made to the UI. Most of these are
aimed at memory usage and memory management, improving performance, and
stability.^*
^717* ^*These changes reflect dramatic improvements to the core framework of the
game client, resulting in a streamlined end-user experience and reducing the
hardware requirements necessary to Get It HoN!
^717* ^*Memory usage has been dramatically reduced to help alleviate hardware
limitations for players both new and old
^717* ^*All Mods should be disabled once the game has been patched, as they will
not reflect optimizations made to the client and will need to be updated
^292- ^*Fixed a reconnection overwrite issue that caused players disconnected from
a game to lose the ability to reconnect to the server if logged into another
account
^292- ^*Fixed MMR reward issues where players were given more MMR than they should
have been when a teammate disconnects from the game
^292- ^*Fixed time waited calculations to reflect when a group is placed back into
queue
^292- ^*Increased the size of Fist of Sol Taunt and added splatter effects based on
community feedback
^292- ^*Increased the size of Dumpster Taunt and added a new effect - Dumpstered!
^079Amun Ra^*
^292- ^*^079Phoenix Ra's^* ^256Path of Destruction^* animation has been modified to
boost visual feedback of the skill
^079Gemini^*
^292- ^*^256Fire and Ice^* is now interrupted if either dog gets stunned or
silenced while channeling
^717* ^*^079Gemini^* is undergoing extensive balance changes which will be revealed
and implemented as the hero undergoes substantial testing in the coming weeks
^970Version 2.5.6^*
------------
^292- ^*The current Free Heroes were changed. The current available list is as
follows:
^717* ^*^079Corrupted Disciple^*
^717* ^*^079Moon Queen^*
^717* ^*^079Hammerstorm^*
^717* ^*^079Predator^*
^717* ^*^079Night Hound^*
^717* ^*^079Kraken^*
^717* ^*^079Balphagore^*
^717* ^*^079Behemoth^*
^717* ^*^079Witch Slayer^*
^717* ^*^079Chipper^*
^717* ^*^079Slither^*
^717* ^*^079Bombardier^*
^717* ^*^079Demented Shaman^*
^717* ^*^079Empath^*
^717* ^*^079Voodoo Jester^*
^292- ^*Groups with less than 1150 MMR should have an easier time finding a match
now
^292- ^*If a matchmaking game ends prematurely (whether due to an early remake or a
player fails to connect) any groups who were in the match should now be able to re-
queue and leave off at their previous wait time
^717* ^*A message will be broadcast notifying the group when they have been re-
placed into the queue
^292- ^*Made a few changes to how point gain/losses are adjusted for team mates if
there is a leaver on the team, it's now a bit more lenient in terms of what
conditions must be true in order for the team with the disconnected player(s) to
receive an adjustment
^292- ^*Made some adjustments to match fidelity slider, selecting "Fairer Matches"
should now do a bit better job at finding other groups close to the skill range of
the group that selected this option
^292- ^*The UI should now remember the match fidelity slider setting selected when
creating a group and entering the queue
^292- ^*Greatly improved how the game client re-connects to game servers
^717* ^*Players should no longer have to type "Reconnect" on the console or re-
login manually as the client will automatically try to reconnect to the game
server. Players can still reconnect by re-logging or typing reconnect, but they
will no longer have to do this, they can simply wait for the reconnect dialogue to
display
^292- ^*^428Gold gained from creeps and neutrals now normalizes over time^*
^717* ^*An example: Two heroes farm a lane for 20 minutes getting equal creep
kills. Before, their gold values would have differed greatly. Now, they will have
nearly equal amounts of gold.
^970Version 2.5.5^*
------------
^292- ^*Minor fix to ^079Artesia's^* ^256Essence Projection^*
^970Version 2.5.4^*
------------
^292- ^*The current Free Heroes were changed. The current available list is as
follows:
^717* ^*^079Soulstealer^*
^717* ^*^079Silhouette^*
^717* ^*^079Defiler^*
^717* ^*^079Gladiator^*
^717* ^*^079Tremble^*
^717* ^*^079Devourer^*
^717* ^*^079Pestilence^*
^717* ^*^079Magmus^*
^717* ^*^079Blacksmith^*
^717* ^*^079Pebbles^*
^717* ^*^079Rampage^*
^717* ^*^079Pollywog Priest^*
^717* ^*^079Nymphora^*
^717* ^*^079Andromeda^*
^717* ^*^079Vindicator^*
^970Version 2.5.3^*
-------------
^292- ^*Create a Guide
^717* ^*You can now create your own hero guides in the game client in the Herodex
^292- ^*Added content to the store for Christmas. This content will become
available over the coming days. Stay tuned to the MotD for more information as
these become available!
^292- ^*Added functionality to support upcoming exciting events for the HoN-idays!
^292- ^*Added in Christmas Music!
^292- ^*^079Monarch^*
^717* ^*^256Noxious Cloud^* increased manacost from 100 to 100/115/130/145
^717* ^*^256Noxious Cloud^* no longer gives vision
^970Version 2.5.2.1^*
------------
^292- ^*Fixed sound on Windows and fixed the Linux build
^292- ^*Added a ^079Torturer^* Alt Avatar: ^079Dominatrix Torturer^*
^970Version 2.5.2^*
------------
^292- ^*The current Free Heroes were changed. The current available list is as
follows:
^717* ^*^079Valkyrie^*
^717* ^*^079Puppet Master^*
^717* ^*^079Gemini^*
^717* ^*^079Chronos^*
^717* ^*^079Swiftblade^*
^717* ^*^079Monkey King^*
^717* ^*^079Pharoah^*
^717* ^*^079Zephyr^*
^717* ^*^079Thunderbringer^*
^717* ^*^079Engineer^*
^717* ^*^079Fayde^*
^717* ^*^079Parasite^*
^717* ^*^079Wretched Hag^*
^717* ^*^079Martyr^*
^717* ^*^079Plague Rider^*
^292- ^*Added a ^079Keeper of the Forest^* Alt Avatar: ^079Mother Nature Keeper^*
^292- ^*^428Health Bars for Heroes now have Health Pips and glow when you hover
over them^*
^717* ^*Each small section is 200 Health and each large section is 1000 Health
^970Version 2.5.1^*
------------
^292- ^*The shop hotkeys have been reverted to before 2.5
^292- ^*Fixed Replays
^970Version 2.5.0^*
------------
^717*** ^*With today's patch we want to clarify some confusion regarding why the
highly anticipated version 3.0 of HoN appears to be missing in action. With the
quality of the game at stake during the later stages of development for 3.0, we
realized that all the features we had originally planned for 3.0 wouldn't actually
be ready for release until well into next year.
There are a plethora of great things coming out today in version 2.5 that we stand
behind in bringing the best gaming experience possible and we thank you for your
patience and commitment. Without further ado, we hope you enjoy 2.5. Game HoN!
^717*** ^*These notes includes the changes from ^9702.3.5^* earlier today
^292- ^*The current Free Heroes were changed. The current available list is as
follows:
^717* ^*^079Blood Hunter^*
^717* ^*^079Gladiator^*
^717* ^*^079Nomad^*
^717* ^*^079Moon Queen^*
^717* ^*^079Night Hound^*
^717* ^*^079Cthulhuphant^*
^717* ^*^079Accursed^*
^717* ^*^079Keeper of the Forest^*
^717* ^*^079Torturer^*
^717* ^*^079Deadwood^*
^717* ^*^079Gauntlet^*
^717* ^*^079Pollywog Priest^*
^717* ^*^079Vindicator^*
^717* ^*^079Rhapsody^*
^717* ^*^079Empath^*
^292- ^*^428Mentoring^*
^717* ^*Join the game of another player and Mentor them to help them improve!
^717* ^*Your camera is locked to their camera, the same as Player Spectating
^717* ^*You still have to ask permission from the player to join their game and can
be removed at any time
^717* ^*The Mentor has additional special functions available:
^717* ^*Holding Right Mouse Button will show your mouse to your Pupil (You can
already see theirs)
^717* ^*CTRL+Enter will message your Pupil or Mentor
^717* ^*Holding X will let you have voice chat with only your Mentor or Pupil
^717* ^*You can also ping your Pupil's Minimap screen as a Mentor
^717* ^*Bindings can be changed
^717* ^*Currently, a player may only have 1 Player Spectator or Mentor and a limit
of 4 on a server at any one time
^292- ^*^428RAP^*
^717* ^*Reduced infractions required for temporary suspension from 3 to 2
^292- ^*Items in the shops have been moved around a bit to ensure that each shop is
priced lowest to highest
^717* ^*Keybinds might have changed! Keep that in mind
^970Version 2.3.3^*
------------
^292- ^*Fixed ^079Flux's^* ^256Magnetic Surge^* (Again)
^292- ^*Fixed ^079Mandromeda's^* Attack Projectile
^970Version 2.3.2.1^*
------------
^292- ^*Fixed the RAP screen
^292- ^*Raised the volume of the BreakyCPK Announcer
^970Version 2.3.2^*
------------
^292- ^*Congratulations to all of the participants in DreamHack Winter!
^292- ^*Good Luck to the players and teams participating in the upcoming NASL
Finals!
^717* ^*Due to these competitive events, we are keeping the game in a stable state
^717* ^*We will not be adding new in-game content or changing any balance until
they are completed
^292- ^*We would like to give credit to Vivi_Chester for his original concept of
^079Steampunk Corrupted Disciple^*
^717* ^*You can check out his original concept art at http://javivi-
chester.deviantart.com/gallery/#/d4b9vzl
^970Version 2.3.1^*
------------
^292- ^*Fixed ^079Flux's^* ^256Magnetic Surge^*
^292- ^*You now join stream chat channels when going to them in HoN TV, not just
when going to them via notification
^292- ^*Stream chat channels are no longer single user in size
^970Version 2.3.0^*
^970"The DreamHack Patch"^*
------------
^292- ^*Good luck to all of the players and teams participating at DreamHack
Winter!
^292- ^*These notes include the changes from 2.2.9
^292- ^*The current Free Heroes were changed on Friday, Nov 18. The current
available list is as follows:
^717* ^*NOTE: This week's rotation was hand picked by ^rMsPudding^*
^717* ^*^079Nymphora^*
^717* ^*^079Chronos^*
^717* ^*^079Forsaken Archer^*
^717* ^*^079Doctor Repulsor^*
^717* ^*^079Soulstealer^*
^717* ^*^079Wildsoul^*
^717* ^*^079Drunken Master^*
^717* ^*^079Legionnaire^*
^717* ^*^079Pharaoh^*
^717* ^*^079Parasite^*
^717* ^*^079Chipper^*
^717* ^*^079Fayde^*
^717* ^*^079Bubbles^*
^717* ^*^079Pollywog Priest^*
^717* ^*^079Empath^*
^292- ^*^428The Test++ mod has been added for practice mode^*
^717* ^*This replaces the normal "Test" menu
^079Engineer^*
^292- ^*Brought back "Keg Away!" cast sound
^079Forsaken Archer^*
^292- ^*Fixed ^256Piercing Arrows^* so that they deal the proper damage if the
illusion dies
^717* ^*Before the fix, they dealt 0 damage if they were in flight after the
illusion died
^079Gauntlet^*
^292- ^*Fixed his ^256Grapple^* so it unbinds targets if it touches a valid unit
^292- ^*Fixed ^256Gauntlet Blast^* from hitting units behind him
^079Gemini^*
^292- ^*Fixed the wolves' attackrange to properly be 128
^292- ^*Fixed typo in his first ability
^079Gladiator^*
^292- ^*Now can't tab to gadgets from ^256Pitfall^* and ^256Call to Arms^*
^292- ^*Brought back ^256Chariot^* sound without it being played to enemies
^079Midas^*
^292- ^*Fixed a bug with him being unselectable
^079Rampage^*
^292- ^*Fixed his alt avatar ^256Stampede^* projectiles so they don't pierce
through invulnerability anymore
^079Revenant^*
^292- ^*Fixed a bug where dispelling the visual state did not dispel the damage
from ^256Mortification^*
^292- ^*Fixed a bug where the dark-ghost transparent effects attached to the target
did not disappear when the visual state gets dispelled
^079Scout^*
^292- ^*Fixed ^256Detonate^* so that the level progression tooltips displays
properly
^970Version 2.2.9^*
-----------
^292- ^*Added a new Early Access Hero: ^079Lord Salforis^*
^717* ^*Based on the Dream hero ^079Necromancer^* creased by Passthechips
^717* ^*Named after the Name-A-Hero contest winner Salforis
^292- ^*Added a new Limited Edition Alt Avatar: ^079Dreadknight Salforis^*
^292- ^*Added a new Nymphora Alt Avatar: ^079Spriticus^*
^717* ^*Voiced by the great Jesse Cox of OMFG (One Moderately Funny Gamer)
^717* ^*His Youtube channel: http://www.youtube.com/user/OMFGcata
^970Version 2.2.8.1^*
-----------
^292- ^*Fixing most of the issues with crashing while patching
^717* ^*The fixes will be applies for all future patches. ie: This Friday's patch
should be much smoother!
^970Version 2.2.8^*
-----------
^292- ^*The current Free Heroes have changed. The current available list is:
^717* ^*^079Moon Queen^*
^717* ^*^079Dampeer^*
^717* ^*^079Aluna^*
^717* ^*^079Nomad^*
^717* ^*^079Defiler^*
^717* ^*^079Kraken^*
^717* ^*^079Electrician^*
^717* ^*^079Thunderbringer^*
^717* ^*^079Deadwood^*
^717* ^*^079Behemoth^*
^717* ^*^079Revenant^*
^717* ^*^079Pyromancer^*
^717* ^*^079Flux^*
^717* ^*^079Jereziah^*
^717* ^*^079Plague Rider^*
^970Version 2.2.7^*
-----------
^292- ^*The current Free Heroes have changed. The current available list is:
^717* ^*^079Valkyrie^*
^717* ^*^079Sand Wraith^*
^717* ^*^079Defiler^*
^717* ^*^079Maliken^*
^717* ^*^079Master of Arms^*
^717* ^*^079Soulstealer^*
^717* ^*^079Armadon^*
^717* ^*^079Pestilence^*
^717* ^*^079Magmus^*
^717* ^*^079Pebbles^*
^717* ^*^079Pollywog Priest^*
^717* ^*^079Slither^*
^717* ^*^079Demented Shaman^*
^717* ^*^079Accursed^*
^717* ^*^079Hellbringer^*
^090Nullfire^*
^292- ^*Cooldown from 12/20 seconds to 20 seconds
^079Amun Ra^*
^292- ^*Reduced starting Armor from 1.12 to 1.02
^292- ^*Reduced starting Strength from 22 to 21
^079Drunken Master^*
^292- ^*Starting Armor reduced from 3.38 to 2.88
^079Electrician^*
^292- ^*Starting Agility from 15 to 13
^079Engineer^*
^292- ^*Intellect growth from 1.8 to 2.1
^079Geomancer^*
^292- ^*^256Earth's Grasp^* radius increased from 170 to 180
^079Master of Arms^*
^292- ^*^256Acid Bomb^* now deals 75% damage to non heroes
^079Monkey King^*
^292- ^*Starting Armor reduced by 1 (5.90 -> 4.90)
^292- ^*^256Heavenly Vault^* combo reworked
^717* ^*Damage rescaled so that each additional application will deal half of the
previous
^717* ^*Landing affector time increased by 200ms, size increased by 50 AoE to
accomodate for this change
^717* ^*Maximum damage of ^256Vault^* combo is now 250+125+63 at level 4
^079Nymphora^*
^292- ^*^256Teleport^* cooldown increased from 60 to 90/75/60
^079Parasite^*
^292- ^*Starting Strength reduced from 23 to 21
^079Pollywog Priest^*
^292- ^*^256Voodoo Wards^* cooldown increased from 100 to 120/110/100
^079Tundra^*
^292- ^*^256Shiver^* day sight range from 500/500/1600/1600 to 700/700/1200/1200
^292- ^*^256Shiver^* night sight range from 500/500/1200/1200 to 500/500/1000/1000
^292- ^*^256Call of Winter^* manacost increased from 25 to 50
^079Wretched Hag^*
^292- ^*Removed the ^256Flash of Darkness^* minimum range requirement
^079Zephyr^*
^292- ^*Strength growth from 2.5 to 2.2
^292- ^*Fixed up tooltips across the board that were out of date, inaccurate, or
had other issues
^292- ^*Fixed some water tiles in Caldavar that didn't match up
^292- ^*Fixed a bunch of hero select sounds (Newer ones like Martyr, MoA, Monarch,
Rev, etc)
^079Aluna^*
^292- ^*Fixed the slow from ^256Deja Vu^* so it's interaction with Slow Immunity
works correctly
^079Chipper^*
^292- ^*Fixed ^256Rocket Barrage^* hitting units behind Chipper
^079Corrupted Disciple^*
^292- ^*Fixed ^256Corrupted Conduit^* fully charging even when a unit was deleted
^717* ^*Examples of deleted units are like ^079Gemini's^* pets when you recombine,
^079Forsaken Archer's^* ^256Piercing Arrows^* illusion, or someone being terminated
from the game
^079Cthulhuphant^*
^292- ^*Fixed his ^256Trample^* from still going after Cthulhuphant dies
^079Drunken Master^*
^292- ^*Fixed so you cannot disjoint him while he is rotating around someone
^079Gemini^*
^292- ^*Fixed his pick sound (Seriously, for real this time!~)
^079Geomancer^*
^292- ^*Fixed ^256Earth's Grasp^* radius to be correct
^079Master of Arms^*
^292- ^*Fixed his Physical DOT so it does not proc ^079Nomad's^* ^256Edge Counter^*
^079Nomad^*
^292- ^*Fixed interaction between ^256Mirage Strike^* illusion and deleted units
^079Parasite^*
^292- ^*Fixed an exploit where if ^079Parasite^* attempts to use ^090Blood
Chalice^* inside a creep, he can gain mana without losing any Health
^079Plague Rider^*
^292- ^*Fixed ^256Plague Carrier^* from vanishing when used on deleted units
^079Revenant^*
^292- ^*Fixed a small bug with ^256Defile^* for the charge-maximizing timer check
^079Sand Wraith^*
^292- ^*Optimized ^256Desert's Curse^*
^292- ^*Fixed so that the illusion dies properly if the target the illusion was
attacking gets deleted
^292- ^*Readjusted values on ^256Mirage^* so it matches the new illusion lifetimes
(4/4.5/5 seconds)
^079Silhouette^*
^292- ^*Fixed her being able to disjoint her own rotating projectiles in weird ways
^970Version 2.2.6^*
-----------
^292- ^*Fixed some missing icons
^292- ^*Fixed ^079Devourer^* and ^079Vindicator^* gaining too many stats from
^079Gemini^*
^292- ^*Fixed ^079Gemini^* pick sound
^292- ^*Fixed ^079Gemini's^* split form getting double area gold from a hero death
^292- ^*Fixed ^090Harkon's Blade^* dealing 0 damage on a magic-immune target while
the toggle was active
^970Version 2.2.5^*
-----------
^292- ^*The current Free Heroes have changed. The current available list is:
^717* ^*^079Pharaoh^*
^717* ^*^079Monkey King^*
^717* ^*^079Blood Hunter^*
^717* ^*^079Arachna^*
^717* ^*^079Aluna^*
^717* ^*^079Night Hound^*
^717* ^*^079Silhouette^*
^717* ^*^079Balphagore^*
^717* ^*^079Devourer^*
^717* ^*^079Rampage^*
^717* ^*^079Chipper^*
^717* ^*^079Tundra^*
^717* ^*^079Wretched Hag^*
^717* ^*^079Andromeda^*
^717* ^*^079Plague Rider^*
^292- ^*Fixed a small cliff bug in Caldavar (Could put a ward inside of a cliff)
^292- ^*Fixed ^079Puppet Master's^* ^256Voodoo Puppet^* from lasting forever when
its intended target gets deleted
^292- ^*^079Rhapsody^* sounds redone for Death Metal Alt Avatar
^970Version 2.2.4.2^*
-----------
^292- ^*Fixed a crash in replays when jumping into a player
^970Version 2.2.4.1^*
-----------
^292- ^*Fixed the new Alt Avatar when spinning
^970Version 2.2.4^*
-----------
^292- ^*The current Free Heroes have changed. The current available list is:
^717* ^*^079Swiftblade^*
^717* ^*^079Soulstealer^*
^717* ^*^079Predator^*
^717* ^*^079Wildsoul^*
^717* ^*^079Moon Queen^*
^717* ^*^079Kraken^*
^717* ^*^079Electrician^*
^717* ^*^079Moraxus^*
^717* ^*^079Thunderbringer^*
^717* ^*^079Tempest^*
^717* ^*^079Succubus^*
^717* ^*^079Slither^*
^717* ^*^079Rhapsody^*
^717* ^*^079Voodoo Jester^*
^717* ^*^079Glacius^*
^090Wards^*
- ^090Revelation Wards^*: Starts off 0 of 6 in the shop with a 90 second cooldown
- ^090Wards of Sight^*: Starts off 2 of 4 with a cooldown of 2 mins 30 seconds
^079Andromeda^*
^292- ^*Starting base damage from 38-52 to 40-50
^079Balphagore^*
^292- ^*^256Regurgitate^* given a linger time of 0.5 seconds on the damage portion
(the slow part already had it)
^292- ^*Lowered damage on ^256Regurgitate^* from 40/65/90/115 to 30/55/80/105 (the
total amount of damage becomes roughly the same total damage because of the linger)
^292- ^*^256Demonic Pathogen^* manacost from 115/125/135/145 to 105/110/115/120
^292- ^*^256Corpse Conversation^* requires 3/6/9/12 corpses now where 3 gives you 2
minions
^079Defiler^*
^292- ^*Damage range from 39-51 to 41-49
^079Glacius^*
^292- ^*Double-Activating ^256Ice Imprisonment^* will cast on yourself now
^292- ^*Increased radius on each instance of ^256Glacial Downpour^* from 190 to 350
^292- ^*Decreased damage from 105/170/250 to 60/100/140 (scepter from 170/250/310
to 100/140/180)
^717* ^*Basically gives the ultimate less RNG
^079Madman^*
^292- ^*^256Berserk^* is no longer purgable or transferable
^079Moraxus^*
^292- ^*^256More Axes^* mana cost from 30 to 25
^292- ^*^256Matraxe^* hp gain from 20 to 20/25/30
^079Ophelia^*
^292- ^*^256Judgment^* teleport from 5.7/4.7/3.7/2.7 to 6/5/4/3
^292- ^*^256Command^* movespeed buff from 0/15/30/45 to 0/10/20/30
^079PuppetMaster^*
^292- ^*Starting base damage from 39-53 to 41-51
^292- ^*^256Whiplash^* no longer gives passive base damage increase
^292- ^*Fixed ^256Voodoo Puppet^* to only do bonus damage to the target (It was
also doing bonus damage to the puppet)
^292- ^*^256Voodoo Puppet^* no longer has magic armor
^079Warbeast^*
^292- ^*^256Summon Hellhounds^* damage increased from 18/29/37/46 to 20/29/38/47
^292- ^*^256Summon Hellhounds^* armor increased from 0 to 2
^090Barbed Armor^*
^292- ^*Made its activation not break channeling
^090Dust of Revelation^*
^292- ^*Set frontqueue, inheritmovement and noninterrupting to true
^717* ^*This means you will no longer 'hitch' or pause when using it
^090Mock of Brilliance^*
^292- ^*Made the toggle not break channeling
^079Andromeda^*
^292- ^*Fixed ^256Aurora^* hitting a bit behind her
^079Arachna^*
^292- ^*Fixed ^256Spiderling^* so it dies properly when the target that it's
supposed to hit gets deleted
^079Blood Hunter^*
^292- ^*Fixed a bug where attacks/spells/items targeting yourself and/or allied
heroes will put the Feast state on them
^079Bubbles^*
^292- ^*Fixed ^256Shell Surf^* hitting units behind him
^292- ^*Optimized his ^256Kelp Field's^* scripting in the distance check
^292- ^*Fixed small typo in his ^256Song of the Sea^*
^079Forsaken Archer^*
-Fixed interactions with ^079Magebane's^* ^256Mana Rift^*
^079Hammerstorm^*
^292- ^*Fixed a bug where Hammerstorm's projectile stunned at the target's new
position if they disjointed on the same frame that the projectile impacts
^079Midas^*
^292- ^*Fixed ^256Lion's Pride^* effects playing through fog
^079Monarch^*
^292- ^*Fixed an effect playing through fog
^079Monkey King^*
^292- ^*Fixed his ^256Illusive Dash's^* state expiration so it won't displace
Monkey King with the second dash if Monkey King is invulnerable at the time the
state expires
^079Revenant^*
^292- ^*Fixed ^256Defile^* so it doesn't consume any charges if you hit a building
^079Silhouette^*
^292- ^*Fixed a super-rare bug where she and her illusion got double the ^256Death
Lotus^* kunai if she respawned on the same frame the skill went off cooldown
^970Version 2.2.3^*
-----------
^292- ^*The current Free Heroes have changed. The current available list is:
^717* ^*^079Gladiator^*
^717* ^*^079Chronos^*
^717* ^*^079Corrupted^*
^717* ^*^079Swiftblade^*
^717* ^*^079Dampeer^*
^717* ^*^079Defiler^*
^717* ^*^079Legionnaire^*
^717* ^*^079Accursed^*
^717* ^*^079Blacksmith^*
^717* ^*^079Witch Slayer^*
^717* ^*^079Keeper of the Forest^*
^717* ^*^079Behemoth^*
^717* ^*^079Hammerstorm^*
^717* ^*^079Martyr^*
^717* ^*^079Ophelia^*
^292- ^*When night to day or day to night transitions occur in game, the game will
now play a sound to indicate the transition
^717* ^*A rooster crows for the night to day transition, and a wolf howls for the
day to night transition
^292- ^*Teleporting states in grimms now persist after death (So if you click it
and die your body will go over as the effects show)
^292- ^*Fixed courier upgrading not counting for GPM calculations
^292- ^*UI script environment stack overflow is no longer a fatal error
^292- ^*Updated the Herodex to not be broken
^292- ^*Fixed ^079Geomancer^* and ^079Cthulhuphant^* icons
^292- ^*Fixed up ^090Logger's Hatchet^* sounds
^292- ^*The original gold coin prices for the entire store have been adjusted and
lowered
^090Portal Key^*
^292- ^*Removed minrange of 200
^079Amun-Ra^*
^292- ^*Fixed his ^256Path of Destruction^* so that the meteor heals himself if he
is magic immune
^079Empath^*
^292- ^*Now doesn't teleport to (0,0) if the target she's inside gets deleted
instead of killed/dying regularly
^292- ^*Prevents silly things like Vindicator's aura from silencing her if she pops
out of a hero
^079Monarch^*
^292- ^*Moved to Legion
^079Monkey King^*
^292- ^*Fixed his ^256Illusive Dash's^* state expiration so it won't displace
Monkey King with the second dash if Monkey King is invulnerable at the time the
state expires.
^292- ^*Also optimized the stun-check tag
^079Night Hound^*
^292- ^*Made his ultimate toggle-able so the player can creep pull and neutral
without any tedious spam-clicking
^079Nomad^*
^292- ^*Fixed an issue where ^256Mirage Strike^* was checking for the wrong target
for invulnerability
^292- ^*Fixed ^256Mirage Strike^* so that the illusion dies after 0.5s (via the
death state) when the proxy_entity dies (the thing that the illusion is attacking)
rather than lingering for ~3 seconds standing still & doing nothing.
^292- ^*Fixed ^256True Strike^* and Mirage Strike so they don't play through fog
^079Parasite^*
^292- ^*Fixed an onframe-infest bug so the ^256Infested^* target dies properly if
the projectile impacts on the same frame as Parasite's death
^079Plague Rider^*
^292- ^*Added a visual AoE indicator to ^256Contagion^* upon hovering the cast
cursor over the target
^079Sand Wraith^*
^292- ^*Optimized ^256Desert's Curse^*
^292- ^*Fixed a small issue so that the illusion dies properly if the target the
illusion was attacking gets deleted
^292- ^*Readjusted values on ^256Mirage^* so they match the new illusion lifetimes
(4/4.5/5 seconds)
Tooltip fixes:
^292- ^*(^079Bombardier^*) ^256Sticky Bomb^* deals magic damage
^292- ^*(^079Bombardier^*) ^256Bombard^* deals magic damage
^292- ^*(^079Electrician^*) ^256Cleansing Shock^* deals true damage to summons
^292- ^*(^079Fayde^*) ^256Burning Shadows^* deals magic damage
^292- ^*(^079Ra^*) ^256Ashes to Ashes^* deals magic damage
^292- ^*(^090Puzzlebox Mauler^*) ^256Last Stand^* deals true damage
^970Version 2.2.2^*
-----------
^292- ^*The current Free Heroes have changed. The current available list is:
^717* ^*^079Valkyrie^*
^717* ^*^079Tremble^*
^717* ^*^079Sand Wraith^*
^717* ^*^079Madman^*
^717* ^*^079Panda^*
^717* ^*^079Amun-Ra^*
^717* ^*^079Zephyr^*
^717* ^*^079Pebbles^*
^717* ^*^079Bubbles^*
^717* ^*^079Pollywog Priest^*
^717* ^*^079Pharaoh^*
^717* ^*^079Bombardier^*
^717* ^*^079Nymphora^*
^717* ^*^079Plague Rider^*
^717* ^*^079Andromeda^*
^292- ^*^As a part of Player Appreciation Month the "Unlock Account Icon" product
has been removed permanently
^717* ^*All accounts now have it unlocked by default
^717* ^*Anyone who has paid to have it unlocked in the past will be refunded Silver
Coins!
^292- ^*^090Courier^* now will deliver your items first, and then shared items
^292- ^*Expanded Lua support
^292- ^*Added error checking when modifying a parent widget's child list while it's
iterating over its children
^970Version 2.2.1.2^*
-----------
^292- ^*Fixed the game crashing when you hit the Disconnect button
^970Version 2.2.1.1^*
-----------
^292- ^*Fixed Replays
^970Version 2.2.1^*
-----------
^292- ^*Fixed the ^079Forsaken Archer^* bugs
^970Version 2.2.0^*
-----------
^292- ^*The current Free Heroes have changed. The current available list is:
^717* ^*^079Magebane^*
^717* ^*^079Dark Lady^*
^717* ^*^079Moon Queen^*
^717* ^*^079Night Hound^*
^717* ^*^079Wildsoul^*
^717* ^*^079Dampeer^*
^717* ^*^079Armadon^*
^717* ^*^079Electrician^*
^717* ^*^079Geomancer^*
^717* ^*^079Parasite^*
^717* ^*^079Gauntlet^*
^717* ^*^079Slither^*
^717* ^*^079Demented Shaman^*
^717* ^*^079Vindicator^*
^717* ^*^079Glacius^*
^292- ^*You can no longer bottle or touch a rune that's been deleted
^717* ^*This fixes double bottling a rune if you get it on the same frame as
someone else
^292- ^*Hellbourne ranged creep sounds updated
^292- ^*Possibly fixed rune pickups not being announced occasionally
^292- ^*Shop item cooldowns are now only updated once per second
^292- ^*Don't send game data to players that haven't loaded the world yet. This
fixes crashes when reconnecting
^292- ^*You can no longer call kick votes on yourself
^292- ^*Kick votes on an AFK player will now be AFK kick votes
^292- ^*Fix crash when checking item ownership if an item had no owner
^292- ^*50 HP creep takes 60 damage from player A and 440 damage from player B
^717* ^*Old method: Player A has 12% chance of getting the kill, player B has 88%
chance of getting the kill
^717* ^*New method: Both players have a 50% chance of getting the kill
^095Kongor^*
^292- ^*Kongor instantly kills Illusions he attacks
^292- ^*Kongor now stops getting stronger at the 1 hour mark, increased from 45
minutes
^717* ^*This means Kongor at the 60 minute mark has 120 charges of his growth buff,
up from the old cap of 90 at 45 minutes
^292- ^*Kongor Armor from the growth buff doubled from .05 to .1 Armor per charge
^292- ^*Scaling damage for the stomp does twice as much damage to non-Heroes & the
stomp damage increases by 1 damage per charge of his growth buff
^717* ^*Starting damage of the stomp is 70 Magic Damage against Heroes
^292- ^*Kongor can no longer have his Armor reduced by any ability or item
^717* ^*Abilities like ^079Pestilence's^*^256 Swarm ^*still can be cast on him and
give vision, but do not reduce his Armor
Observatory
^292- ^*^090Health Potions^* can now be bought here
^292- ^*^090Mana Potions^* can now be bought here
^090Frostwolf's Skull^*
^292- ^*Ranged Heroes now apply a 20% Movespeed Slow
^717* ^*Melee Heroes still apply a 30% Movespeed Slow
^292- ^*Stats changed from 25 Strength, 25 Agility, 25 Intelligence to 30 Strength,
15 Agility, 15 Intelligence
^090Tablet of Command^*
^292- ^*Manacost increased from 25 to 50
^292- ^*Cooldown increased from 16 to 20 seconds
^090Sol's Bulwark^*
^292- ^*Recipe cost increased from 700 to 900
^090Daemonic Breastplate^*
^292- ^*Recipe cost decreased from 1100 to 900
^090Runed Cleaver^*
^292- ^*Damage increased from 55 to 60
^292- ^*Cooldown to kill a tree lowered from 15 to 5 seconds
^079Arachna^*
^292- ^*^256Harden Carapace ^*duration changed from 3 to 2/3/4/5 seconds
^079Armadon^*
^292- ^*^256Spine Burst ^*bonus Physical Damage per stack lowered from 30 to 25
^292- ^*^256Restless ^*passively increases the bonus Physical Damage of^256 Spine
Burst ^*by 5 per level
^292- ^*Back angles and Side angles increased by 5% each (so 20% more area covered)
^079Behemoth^*
^292- ^*^256Fissure ^*duration changed from 8 to 5/6/7/8 seconds
^292- ^*^256Enrage ^*cooldown lowered from 7 to 7/6/5/4 seconds
^079Chronos^*
^292- ^*^256Time Leap ^*manacost lowered from 135 to 120
^292- ^*^256Chronofield ^*now gives vision and reveals in and around the area
^079Cthulhuphant^*
^292- ^*^256Mortifying Presence ^*can now be toggled
^292- ^*Fixed his ^256Trample ^*projectile so it gets killed properly if he isn't
bound to it
^079Devourer^*
^292- ^*^256Cadaver Armor ^*Strength gain radius increased from 400 to 1150 units
^079Fayde^*
^292- ^*^256Reflection's^* Clearvision radius changed from 1200 to 800/1000/1200
^292- ^*^256Burning Shadows ^*stun duration from 1/1.5/2/2.5 to 1.6/1.9/2.2/2.5
seconds
^079Flint^*
^292- ^*^256Flare^* Movespeed slow from 14/20/26/32% to 14/18/22/26%
^079Forsaken Archer^*
^292- ^*^256Piercing Arrows ^*now leaves behind an Illusion that channels for you
^717* ^*Can still be interrupted by stunning the illusion
^292- ^*^256Piercing Arrows ^*Magic Damage per arrow reduced from 75/150/225 to
75/125/175
^079Geomancer^*
^292- ^*^256Crystal Field ^*Magic Damage from 250/350/450 to 300/450/600
^079Hammerstorm^*
^292- ^*^256Mighty Swing ^*area from 175 to 175/200/225/250
^292- ^*^256Mighty Swing ^*splash from 12.5/25/37.5/50% to 15/30/45/60%
^079Hellbringer^*
^292- ^*^256Death Boil's^* first tick now starts at 5 damage instead of 10
^717* ^*Final Magic Damage lowered from 150/210/280/360 to 125/180/245/320
^079Kraken^*
^292- ^*Starting Armor reduced from 3.1 to 2.1
^292- ^*^256Splash ^*Physical Damage reduced from 30/50/70/90 to 20/40/60/80 on
both inner and outer radius
^079Night Hound^*
^292- ^*Base Intelligence increased from 14 to 16
^079Nomad^*
^292- ^*Fixed ^256Mirage Strike ^*not playing the sound for the enemy
^079Plague Rider^*
^292- ^*Movespeed reduced from 320 to 315
^292- ^*^256Cursed Shield^* Armor lowered from 3/6/9/12 to 2/4/6/8
^292- ^*^256Cursed Shield ^*no longer applies a Movespeed Slow, just Attackspeed
^292- ^*^256Cursed Shield ^*now applies to all attacks, not just Melee
^079Pollywog^*
^292- ^*^256Electric Jolt ^*manacost changed from 95/105/135/160 to 100/120/140/160
^079Revenant^*
^292- ^*When the duration ends on ^256Defile ^*it will now remove 1 charge instead
of expiring
^717* ^*Attacking removes the charge that has the least time left
^079Rhapsody^*
^292- ^*Effects for the ^256Dance Floor^* now only play on Heroes
^292- ^*^256Dance Floor^* now does half damage/heal to creeps
^079Sand Wraith^*
^292- ^*^256Mirage ^*duration from 5/6/7 to 4/4.5/5 seconds
^292- ^*^256Mirage ^*cooldown from 120 to 120/100/80 seconds
^292- ^*^256Desert's Curse ^*manacost from 130/140/150/160 to 120
^292- ^*^256Desert's Curse ^*Movespeed Slow/Speed from 5/9/14/18% to 8/12/16/20%
^079Scout^*
^292- ^*Base Damage adjusted from 45-59 to 50-54
^292- ^*^256Vanish ^*cooldown from 24/18/12/6 to 15/12/9/6
^292- ^*^256Electric Eyes^* no longer give experience to enemies who kill them
^717* ^*They still give gold
^292- ^*The ^256Detonate ^*ability on Electric Eyes moved from Q to E
^079Silhouette^*
^292- ^*Can no longer grapple to a tree or swap to illusion while immobilized
^292- ^*^256Relentless Salvo^* cooldown from 9/7/5/3 to 10/8/6/4 seconds
^292- ^*^256Shadow^* cooldown changed from 120/105/90 to 120/110/100 seconds
^079Succubus^*
^292- ^*^256Succubus' Hold^* now reveals and gives clearvision around the target
(300 AoE) with 1 second linger after the channel ends
^079Swiftblade^*
^292- ^*Finally allowed ^079Swiftblade ^*to use ^292Portal Key ^*while Swift
Slashing!
^079Tempest^*
^292- ^*^256Elementals ^*manacost from 170 to 180
^292- ^*^256Glacial Blasts ^*manacost from 110/130/150/160 to 100/120/140/160
^079Torturer^*
^292- ^*^256Chain Reaction ^*AoE from 225 to 150/175/200/225
^079Tremble^*
^292- ^*^256Terror Mounds^* no longer lose the bonus to Health Regen and Movespeed
when an enemy Hero is inside one
^717* ^*They still disable the invisibility when an enemy Hero is inside
^079Warbeast^*
^292- ^*Warbeast now copies his existing ^256Howl^* buff to the Wolves when they
are summoned
^079Wild Soul^*
^292- ^*Booboo can no longer use ^256Return ^*if he has taken damage from an enemy
Hero in the last 3 seconds
^079Armadon^*
^292- ^*Added charges as a visual indicator for how close^256Armordillo ^*will be
to proccing a Spine Burst
^717* ^*The charges are representing a percentage, from 0 to 100
^079Balphagore^*
^292- ^*Fixed his minions being deniable at 50% HP like other minions
^079Chipper^*
^292- ^*Offset the ^256Rocket Barrage ^*projectile so it won't hit units behind him
^079Empath^*
^292- ^*Fixed ^256Illusory Veil ^*not aggroing creeps properly
^079Gauntlet^*
^292- ^*Fixed ^256Grapple ^*exploit that was hilarious and teleported both ^079
Gauntlet ^*and the hooked target back to the well
^079Master of Arms^*
^292- ^*Swapped the blue/red weapon switch gun sounds so it makes more sense
^079Monkey King^*
^292- ^*Fixed a small displacement issue where Vault displaced him even when
invulnerable
^079Nomad^*
^292- ^*Fixed an issue where ^079Nomad ^*was attacking at a closer range than 128
with his True Strike ability
^292- ^*Fixed his ZING! sound so it plays if he uses ^256True Strike^* at point-
blank range
^292- ^*Added buildingwalking to him when invisible so that ^079Nomad ^*& his
illusion won't get stuck on buildings
^079Parasite^*
^292- ^*Fixed ^079Parasite ^*Leech giving him Movespeed even when it's disjointed
^717* ^*If it is disjointed now, ^079Parasite ^*will not get any buff
^292- ^*Made the ^256Infest ^*ability on the creep castable even when the creep is
stunned or silenced
^292- ^*Made ^256Infest ^*order disjoint the infested target when it lands
^717* ^*This ensures that allies who are attacking a creep you infest will not
continue to attack it
^970Version 2.1.10^*
-----------
^292- ^*The current Free Heroes have changed. The current available list is:
^717* ^*^079Cthulhuphant^*
^717* ^*^079Master of Arms^*
^717* ^*^079Gladiator^*
^717* ^*^079Drunken Master^*
^717* ^*^079Hammerstorm^*
^717* ^*^079Puppetmaster^*
^717* ^*^079Moraxus^*
^717* ^*^079Dampeer^*
^717* ^*^079Magmus^*
^717* ^*^079Chipper^*
^717* ^*^079Revenant^*
^717* ^*^079Blacksmith^*
^717* ^*^079Hellbringer^*
^717* ^*^079Jeraziah^*
^717* ^*^079Empath^*
^970Version 2.1.9^*
-----------
^292- ^*The current Free Heroes have changed. The current available list is:
^717* ^*^079Monkey King^*
^717* ^*^079Emerald Warden^*
^717* ^*^079Nomad^*
^717* ^*^079Defiler^*
^717* ^*^079Blood Hunter^*
^717* ^*^079Forsaken Archer^*
^717* ^*^079Legionnaire^*
^717* ^*^079Pestilence^*
^717* ^*^079Engineer^*
^717* ^*^079Witch Slayer^*
^717* ^*^079Torturer^*
^717* ^*^079Rampage^*
^717* ^*^079Martyr^*
^717* ^*^079Accursed^*
^717* ^*^079Andromeda^*
^292- ^*The Friends List limit has been increased from 100 to 250
^292- ^*Login and Server stability increased significantly
^292- ^*Added more Log information for servers and failed connections
^292- ^*Fixed a server crash
^970Version 2.1.8.1^*
-----------
^292- ^*Fixed the MOTD grabbing the wrong picture
^970Version 2.1.8^*
-----------
^292- ^*The current Free Heroes have changed. The current available list is:
^717* ^*^079Sand Wraith^*
^717* ^*^079Flint Beastwood^*
^717* ^*^079Moon Queen^*
^717* ^*^079Swiftblade^*
^717* ^*^079Aluna^*
^717* ^*^079Predator^*
^717* ^*^079Kraken^*
^717* ^*^079Devourer^*
^717* ^*^079Fayde^*
^717* ^*^079Chipper^*
^717* ^*^079Bombardier^*
^717* ^*^079Tempest^*
^717* ^*^079Succubus^*
^717* ^*^079Rhapsody^*
^717* ^*^079Voodoo Jester^*
^292- ^*If a neutral creep gets the last hit on a hero, they now always get credit
^292- ^*Hellbourne / Legion will now only get kill credit if no enemy hero has done
damage to the target in the last 20 seconds
^717* ^*It will award the kill to the last person to do damage to the target if the
Hellbourne or Legion get the killing blow
^090Blood Chalice^*
^292- ^*Fixed it giving 150 HP per additional enemy hero killed on the same frame
if you kill more than 1 enemy hero on the same frame
== Heroes ==
^079Bombardier^*
^292- ^*Starting int reduced from 25 to 22
^292- ^*^256Sticky Bomb^* cooldown from 14 to 20/18/16/14
^292- ^*Optimized ^256Sticky Bomb^*
^079Bubbles^*
^292- ^*^256Take Cover^* increased from 0.25/1/1.75/2.5 to 0.5/1.00/1.75/2.5
^079Dampeer^*
^292- ^*Fixed crucial bug where his ^256Consume^* was not healing with the proper
numbers
^079Geomancer^*
^292- ^*Fixed his ^256Dig^* not triggering Vindicator's aura
^292- ^*Fixed the explosions from ^256Earth's Grasp^* to be where they should be
now
^079Magmus^*
^292- ^*Fixed an incredibly weird bug where ^256Volcanic Touch^* effect would play
in fog if Magmus was on the Legion team
^079Master of Arms^*
^292- ^*^256Acid Bomb^* reduced damage from 20/40/60/80 to 15/30/45/60 damage a
second
^292- ^*Fixed ^256Acid Bomb^* so it damages magic-immune units and doesn't affect
physical-immune units
^079Monkey King^*
^292- ^*Fixed a ^256Vault^* displacement bug where if Monkey King gets unbound mid-
Vault and quickly changes direction, then the enemy gets displaced about 90 degrees
away from the original intended direction
^292- ^*Fixed ^256Vault^* so it won't unbind invulnerable units (ie, Geomancer in
Dig)
^079MoonQueen^*
^292- ^*^256Moon Finale^* cooldown from 160 to 160/140/120
^970Version 2.1.7^*
-----------
^292- ^*The current Free Heroes have changed. The current available list is:
^717* ^*^079Dr. Repulsor^*
^717* ^*^079Magebane^*
^717* ^*^079Scout^*
^717* ^*^079Valkyrie^*
^717* ^*^079Corrupted Disciple^*
^717* ^*^079War Beast^*
^717* ^*^079Pharoah^*
^717* ^*^079Balphagore^*
^717* ^*^079Revenant^*
^717* ^*^079Thunderbringer^*
^717* ^*^079Gauntlet^*
^717* ^*^079Wretched Hag^*
^717* ^*^079Demented Shaman^*
^717* ^*^079Ophelia^*
^717* ^*^079Plague Rider^*
^292- ^*When purchasing Heroes, you can now bundle the available Alt Avatars for
that hero and receive a discount on buying them all together
^717* ^*In order to bundle, you must check the box in the Purchase Confirmation
Screen after clicking to Purchase the hero
^292- ^*Tagged a lot of gagets as un-selectable
^717* ^*Many abilities in the game would create gadgets for only a few seconds and
you could tab to them while they were alive. We fixed this for the vast majority of
instances
^970Version 2.1.6^*
-----------
^292- ^*The current Free Heroes have changed. The current available list is:
^717* ^*^079Forsaken Archer^*
^717* ^*^079Arachna^*
^717* ^*^079Soul Reaper^*
^717* ^*^079Maliken^*
^717* ^*^079Madman^*
^717* ^*^079Legionnaire^*
^717* ^*^079Amun-Ra^*
^717* ^*^079Tundra^*
^717* ^*^079Pyromancer^*
^717* ^*^079Deadwood^*
^717* ^*^079Slither^*
^717* ^*^079Bubbles^*
^717* ^*^079Glacius^*
^717* ^*^079Jeraziah^*
^717* ^*^079Keeper of the Forest^*
^292- ^*Over the weekend we plan to turn on and test a new feature we've been
working on: ^428Match Stat Re-submissions^*
^717* ^*If at any time a game server is unable to submit match stats properly at
the end of the game, it will let players in game know that the match submission
failed, and attempt to re-submit the stats from that match at a later time
(normally within 15-30 minutes)
^717* ^*To those that have experienced frustration due to matches not being
recorded in the past, we apologize. Moving forward we are taking serious action to
mitigate this sort of occurrence from happening and want to thank everybody for
their patience with us
^292- ^*Fixed projectiles stopping mid-air if the touch active schemes were invalid
^292- ^*Buildings in the bases now have 0 death time so they don't block movement
after death
^292- ^*Current Health and Mana Regen are now shown on the right side of the bars
^292- ^*Touched up all of the Taunt voice responses in the game to be more clear
and able to be heard well
^090Wards^*
^292- ^*Attacks will always hit wards now, no more uphill miss chance against them
^292- ^*Now have 4 max health, each hit takes off 1 health
^292- ^*Fixes to ^079Monkey King^* so auto leveling his abilities through a Guide
will work properly
^970Version 2.1.5^*
-----------
^292- ^*Fixed ^090Shieldbreaker^* applying the debuff on Spell Damage
^292- ^*Fixed ^079Frost Rider^* slow from ^256Cursed Shield^* working correctly
^292- ^*This was missing from the 2.1.4 Patch Notes:
^717* ^*^079Amun-Ra^*'s ^256Path of Destruction^* is now a ground target ability
instead of a facing ability. Still goes 600 units, just in the direction you target
^970Version 2.1.4^*
-----------
^292- ^*The current Free Heroes have changed. The current available list is:
^717* ^*^079Soulstealer^*
^717* ^*^079Silhouette^*
^717* ^*^079Defiler^*
^717* ^*^079Gladiator^*
^717* ^*^079Tremble^*
^717* ^*^079Devourer^*
^717* ^*^079Pestilence^*
^717* ^*^079Magmus^*
^717* ^*^079Blacksmith^*
^717* ^*^079Pebbles^*
^717* ^*^079Rampage^*
^717* ^*^079Pollywog Priest^*
^717* ^*^079Nymphora^*
^717* ^*^079Andromeda^*
^717* ^*^079Vindicator^*
^292- ^*Healing radius of the Wells increased to better match the actual water
^292- ^*Tree of Life and Sacrifical Shrine now have truesight
^292- ^*Fixed sound bug with the bad range(warlocks) NPCS death sound not playing.
^292- ^*Added death sounds to the good range(archers).
^292- ^*^095Kongor^*
^717* ^*Fixed the faction, non-player-controlled units giving the team 0 gold when
they land the killing blow from Kongor.
^717* ^*Now if a non-player controlled unit lands the killing blow on Kongor, then
it gives 230 gold to the team (before it was giving 0)
^292- ^*Re-ordered components for all recipe items so the most expensive items come
first. This makes right clicking on an item in the store more useful and less dumb
^292- ^*All teams now start with a basic ^090Ground Courier^* by default
^292- ^*^090Bottle^* is no longer refilled when held by a Courier
^292- ^*^090Shieldbreaker^*: Increased damage by 10 per level from 30/45/60 to
40/55/70 and ignore's the target's Deflection when you attack them
^717* ^*Deflection is the damage blocked by items like Helm of the Black Legion and
Iron Shield
^292- ^*^090Alchemist Bones^*' timer is now paused while the hero is dead
^079Arachna^*
^292- ^*Movespeed from 290 to 295
^079Dark Lady^*
^292- ^*^256Dark Blades^* cooldown from 22/18/14/10 to 16/14/12/10
^292- ^*^256Charging Strikes^* cooldown from 21/17/13/9 to 15/13/11/9
^079Drunken Master^*
^292- ^*^256Drink^* rescaled to channel for 2 seconds, gaining 2/4/6/8 charges per
second. Upon enemy death in 500 AoE, he gains 2/4/6/8 charges
^292- ^*^256Stagger^* deals 50% more damage to creeps
^079Gauntlet^*
^292- ^*^256Infernal Instability^* now gives 50% mana back if you do not attack
anything.
^079Magebane^*
^292- ^*^256Master of Mantra^* aura increased from 600 to 800
^079Monkey King^*
^292- ^*Starting Stength increased by 2
^292- ^*^256Flying Nimbus^* activation removed. Is now a full passive with a 5
second cooldown that will automatically trigger when not taking damage
^079Andromeda^*
^292- ^*Fixed ^256Aurora^* affector speed & lifetime so it matches the visuals
^079Dampeer^*
^292- ^*Fixed his ^256Bloodthirst^* aura so it stacks with ^090Harkon's Blade^*,
^256Webbed Shot^* and ^256Master's Incantation^*
^079Defiler^*
^292- ^*Fixed a bug where she can super deny allies & herself
^079Demented Shaman^*
^292- ^*Fixed scripting so ^256Unbreakable^* is more robust against odd frame
situations (healing 2 times in 1 frame, etc.)
^079Doctor Repulsor^*
^292- ^*Fixed ^256Opposite Charges^* so it plays the link
^292- ^*Optimized ^256Magnetic Contraption^* a bit
^292- ^*Fixed Portal Key exploit
^079Drunken Master^*
^292- ^*Fixed the double-activate bug on ^256Lunge^* where it can deal 2x the push
and 2x the damage
^292- ^*Fixed ^256Lunge^* bug where it was teleporting Drunken Master to (0,0)
^292- ^*Fixed ^256Lunge^* bug when you play animations after dead (again)
^292- ^*Fixed ^256Lunge^*'s push affecting invulnerable units
^292- ^*Fixed ^256Untouchable^*'s "HIC!" sound not playing at the correct times on
levels 1 & 2
^079Emerald Warden^*
^292- ^*Fixed a small visual bug where the large vine model was lingering too long
at lower levels of ^256Overgrowth^*
^292- ^*Fixed ^256Gawain^* using ^256Diving Strikes^* when he's dead
^292- ^*Fixed a super-duper rare bug where he gets glitched after respawn when
^256Gawain^* attempts to use Forest's Touch on the same frame he dies
^079Empath^*
^292- ^*Now doesn't follow her last queued action after she gets out of someone
^292- ^*Fixed a visual bug where the wall visual was expiring 1 second before the
real wall expired
^292- ^*Fixed ^256Essence Link^* so it does DOT damage now
^079Engineer^*
^292- ^*Passing through the ^256Energy Field^* will now automatically break
channelling if it hits you
^292- ^*Made ^256Spider Mines^* have 0 cast time
^079Legionnaire^*
^292- ^*Made ^256Whirling Blade^* proc on fountain attacks
^292- ^*Fixed a small animation bug where he would still be in charging animation
if the skill cancels via the distance check
^079Magmus^*
^292- ^*Fixed an issue with ^256Eruption^*'s idle animation and the effects
^079Moraxus^*
^292- ^*Made ^256More Axes^* blockable via Arcane Shield and Untouchable
^079Myrmidon^*
^292- ^*Weed field now breaks Succubus' ^256Mesmerize^*
^292- ^*Fixed a bug where Carp would stun you if you were rooted or immobilized and
had a movement order queued up
^079Parasite^*
^292- ^*Fixed him teleporting to the target's location if the target dies before
the ^256Infest^* projectile impacts
^292- ^*Fixed the Parasite-Gauntlet ult bug
^079Pharaoh^*
^292- ^*Fixed a small spawn location bug with his ^256Wrath of the Pharaoh^* if he
turns 90 degrees; it now spawns in the correct position relative to Pharaoh & the
target
^079Rhapsody^*
^292- ^*Fixed a bug where the DoT from ^256Disco Inferno^* wasn't being applied if
an enemy was stunned inside
^079Sand Wraith^*
^292- ^*Fixed his passive AOE triggering Nomad's ultimate and canceling Succubus'
^256Mesmerize^*
^079Slither^*
^292- ^*Fixed a small issue with ^256Poison Spray^* target cursor not highlighting
the correct targets
^079Wretched Hag^*
^292- ^*Fixed an extremely rare bug with ^256Bat Blast^*'s cone visual
^970Version 2.1.3^*
-----------
^079Master of Arms^*
^292- ^*Fixed some minor icon stuff
^292- ^*Fixed swapping between weapons giving charges to ^090Mana
Battery^*/^090Power Supply^*
^292- ^*Fixed some minor tooltip and icon discrepancies
^079Rhapsody^*
^292- ^*Fixed some minor missing icons and tooltips
^292- ^*Fixed a bug where you could tab to the dance floor
^292- ^*Fixed aura effects
^292- ^*Fixed aura not affecting SuperiorMagic
^292- ^*Fixed Attack Projectile
^970Version 2.1.2^*
-----------
^292- ^*The current Free Heroes have changed. The current available list is:
^717* ^*^079Wildsoul^*
^717* ^*^079Emerald Warden^*
^717* ^*^079Aluna^*
^717* ^*^079Nomad^*
^717* ^*^079Pandamonium^*
^717* ^*^079Electrican^*
^717* ^*^079Moraxus^*
^717* ^*^079Tempest^*
^717* ^*^079Myrmidon^*
^717* ^*^079Dampeer^*
^717* ^*^079Torturer^*
^717* ^*^079Succubus^*
^717* ^*^079Accursed^*
^717* ^*^079Flux^*
^717* ^*^079Hellbringer^*
^292- ^*^428Purchasing Early Access to a hero now unlocks a Limited Edition Alt
Avatar for that hero for free^*
^717* ^*This Limited Edition Alt Avatar is only available while the hero is Early
Access
^717* ^*You can see what the Alt Avatar looks like in the Early Access part of the
Hon Store
^717* ^*All prior purchases of ^079Monkey King^* will be given the new Alt Avatar
automatically
^079Drunken Master^*
^292- ^*Fixes him playing animations while dead
^079Martyr^*
^292- ^*Can now cast ^256Hand in Hand^* on Magic Immune units
^079Monkey King^*
^292- ^*Fixes to him hitting people who are Physical Immune
^079Parasite^*
^292- ^*Tweak to ^256Infest^* so it checks better for when he dies
^292- ^*Fixed ^256Infest^* giving gold and exp from allied units in cornercase
situations
^079Tempest^*
^292- ^*Tweak pets visuals
^970Version 2.1.1^*
---------
^292- ^*A few UI fixes for weird behavior in the HoN Store
^292- ^*Shader fix for macs
^292- ^*^079Parasite^* no longer gets gold or exp from killing an allied creep with
^256Infest^*
^079Monkey King^*
^292- ^*^256Illusive Dash^*: accomodated for ^256Slam^* cancelling correctly
^292- ^*Various Vault fixes and optimizations
^717* ^*Fixed teleporting units back to their original position
^717* ^*Fixed AoE impact effect to play properly at the point of damage instead of
the Monkey King's position
^717* ^*Fixed AoE impact sound playing multiple times
^970Version 2.1.0.2^*
---------
^292- ^*Fixed graphics corruption for Macs
^292- ^*Tweaked selection coloring
^292- ^*Fixed Basic members in a group hosted by a Verified player never being able
to ready up
^970Version 2.1.0^*
---------
^292- ^*^428Heroes of Newerth is now Free to Play!^*
^717* ^*Please read Maliken's Letter to the Playerbase
^717* ^*Please refer to our forums for an FAQ that will answer most questions about
what this means to you
^292- ^*^428Basic^*: The standard, free account new players will receive upon sign
up.
^717* ^*Access to the weekly 15 free heroes
^717* ^*Matchmaking restricted to All Pick
^717* ^*Can purchase access to additional Heroes through the in-game store
^292- ^*^428Verified^*: Basic accounts that have been upgraded through a show of
commitment to their account, by either purchasing Goblin Coins or surpassing a
certain threshold of play time
^717* ^*Access to everything a basic player has, plus the ability to participate in
Verified Only Matchmaking, to guarantee separation from Basic players if desired
^717* ^*Can choose to play all matchmaking modes, however the use of Tokens or
Passes are required (some tokens are awarded once a Basic account upgrades to
Verified)
^292- ^*^428Legacy^*: anyone with a paid HoN account before the F2P switch has
automatically been upgraded to a "Legacy" account
^717* ^*Access to Verified Only matchmaking
^717* ^*Can continue to play all game modes without the need for Tokens or Passes
^717* ^*Will continue to enjoy free access to the general hero pool
^292- ^*^428Matchmaking^*
^717* ^*Improved matchmaking algorithms to result in slightly faster match times,
with potentially more well-balanced teams
^717* ^*Significantly improved matchmaking algorithms for how they pertain to 3v3
solo matching. Queue times for Grimm's Crossing should be significantly faster for
solo players.
^292- ^*When attacking from the fog, the amount of time you are revealed to the
enemy has been lowered from 3 seconds to 1.25 seconds
^292- ^*All neutral creeps abilities have had their cast times lowered from 500ms
cast time to 250ms
^292- ^*Removed a rock in the west Legion large neutral camp that blocked movement
^292- ^*Removed the statue on top of the hill to the west of the Legion Ancient
Camp
^292- ^*Water on Caldavar replaced with dynamic better water
^292- ^*Added new tooltips to the in game buttons for sharing units with allies,
enabling/disabling no-help, and toggling voice chat.
^292- ^*Fix to ^090Homecoming Stone^* and ^079Dr Repulsor's^* ^256Electric Frenzy^*
^292- ^*Fix to ^090Homecoming Stone^* and ^090Steamboots^* causing a visual Max
HP/MP desync
^292- ^*Teleport (like BooBoo) will now clear fog vision reveal
^717* ^*This should fix the infamous Booboo Cross-map Creep Pull
^292- ^*You can no longer swap an item in your stash with an item on the courier if
you do not own the second item
^717* ^*Keybindings for the spectator interface can now be shared with ingame ones,
so Q W E R are abilities ingame but can be completely different in the spec UI!
Some defaulted keybinds/functionality:
^717* ^*TAB, when held, shows the Expanded Hero Panes, the current selected
Information Tab, and Expanded Pushbars at the same time
^717* ^*CAPS LOCK, when held, hides all elements (Hero Panes, Info Screen,
Pushbars, Replay Controls) at the same time. This is the inverse of TAB
functionality
^717* ^*Left click a hero portrait, it selects the hero. Double left click, it
centers on the hero. Right click, it locks the camera on the hero. Right click
again to undo the lock.
^717* ^*Left click any ability icon to turn on numbered cooldowns on top of the
icon. Left click again to undo.
^717* ^*Left click any Health bar to turn on Health bar numbers. Left click again
to undo.
^717* ^*Left click any Mana bar to turn on Mana bar numbers. Left click again to
undo.
^717* ^*Left click the colored large dot to the right of the hero abilities to
cycle hero panes between hidden and shown. Right click to expand all hero
portraits.
^717* ^*Left click the shield of a team at the top to see the towers and barracks
remaining. Right click to see Gold and Exp differences between teams. Left click on
the numbers to cycle between different ways of seeing this
^717* ^*1 through 5 change which Tab at the bottom you are using. In order:
Players, Stats, Gold per Minute, Experience per Minute, and Player Damage
^717* ^*F1 cycles the visibility of the Hero Panes (None, Default, Expanded)
^717* ^*F2 shows or hides the Information Panel
^717* ^*F3 shows or hides the Pushbars
^717* ^*F4 shows or hides the Replay Controls
^717* ^*Q toggles between all elements Hidden and Shown. This is the same as
hitting F1 through F4, except it only cycles the Hero Panes between None and
Default
^717* ^*E locks or unlocks the Camera on the selected unit
^717* ^*X, C, and V snap the camera to the corresponding Gank Alert
^079Amun-Ra^*
^292- ^*Intelligence from 10+1.0 to 15+1.5
^292- ^*^256 Path of Destruction ^*self damage reduced from 20% to 15%
^079Balphagore^*
^292- ^*Charges gained from enemy spellcasts up from 60% to 75% of the enemy
Manacosts
^079Corrupted Disciple^*
^292- ^*^256 Overload ^*duration lowered from 20/25/30 to 20 seconds at all levels
^079Engineer^*
^292- ^*Keg cooldown from 14 seconds to 12 seconds
^292- ^*Already placed^256 Spider Mines ^*now level up with ability level up,
cooldown on recharge from 30 seconds to 25 seconds
^292- ^*^256Energy Field ^*damage per second from 28/58/88 to 50/75/100
^292- ^*Attack action time from 500 to 450, Damage from 37-50 to 40-47
^079Martyr^*
^292- ^*^256Sacrificial Lamb ^*now heals nearby allies for (40/60/80/100) +
(20/30/40/50)% of health sacrificed
^292- ^*^256Retribution ^*now slows 15% base, +1% per 1% of health missing, still
up to 50%
^079Myrmidon^*
^292- ^*^256Weed Field ^*manacost from 90/100/110/120 to 105/110/115/120
^292- ^*^256Magic Carp ^*manacost from 85/95/105/115 to 100/105/110/115
^079Parasite^*
^292- ^*^256Leech ^*damage from 80/130/180/230 to 80/140/200/260
^292- ^*^256Draining Venom ^*now also benefits creeps that ^079 Parasite ^*inhabits
^292- ^*COLOR=#4682b4] Draining Venom ^*now also applies from ability casts
^079Tremble^*
^292- ^*^256Shudder^* auto-levels with ability level up
^292- ^*^256Terrorport^* no longer costs mana
^292- ^*^256Mounds^* now level properly (previously would give correct aura but
incorrect gadget level)
^079Soul Reaper^*
^292- ^*Attack action time from 530 to 450
^079Aluna^*
^292- ^*Fixed ^256Power Throw's^* projectile hitting a bit behind her
^079Arachna^*
^292- ^*Removed noninterrupting="true" from her ^256Webbed Shot^*
^717* ^*Fixes the fact she could attack while channeling LOL
^079Devourer^*
^292- ^*Fixed^256 Decay ^*dealing damage to enemies while stealthed; it no longer
does so.
^079Electrician^*
^292- ^*Optimized^256 Electric Shield ^*& ^256Energy Absorption^*
^079Emerald Warden^*
^292- ^*Fixed illusions bugging Gawain when you level them up on the illusions
^292- ^*Lowered her ^256Overgrowth's^* trap impact interval from 500ms to 350ms
^292- ^*Fixed Dryad Warden's projectile attack impact sound
^079Empath^*
^292- ^*Fixed^256 As One ^*cooldown to the correct values
^079Flux^*
^292- ^*Hid the^256 Magnetic Surge ^*and^256 Discharge ^*states
^292- ^*Fixed it so the correct state icon is displayed for the proper^256 Release
^*state applied (purple for push, light-blue for pull)
^292- ^*Fixed it so the correct colour of rings is displayed on the target for the
proper^256 Release ^*state applied (purple for push, light-blue for pull)
^079Gladiator^*
^292- ^*Fixed the vision from ^256Pitfall^*; now it grants vision of the target
area 1 frame before the enemies gets launched into the air.
^079Hammerstorm^*
^292- ^*Set cast time of^256 Galvanize ^*to 1
^079Madman^*
^292- ^*Fixed another super long^256 Barrel Roll ^*return bug.
^292- ^*Fixed^256 Stalk ^*mod exploit
^079Magmus^*
^292- ^*^256 Steam Bath ^*state changed from StatusBuff to StatusStealth
^717* ^*Makes this consistent with all other stealth in the game
^292- ^*Fixed Eruption's SotM-boosted as it was dealing one too few damage pulses
^079Nymphora^*
^292- ^*Fixed^079 Nymphora^*'s ^256Zeal's^* projectile hitting a bit behind her
^079Parasite^*
^292- ^*Fixed couriers suddenly stopping when ^079 Parasite ^*infests a creep
^292- ^*Fixed an issue with him not leaping at people the whole way in long leaps
^079Revenant^*
^292- ^*Fixed enemies seeing^256 Mortification ^*affector visuals in
fog/invisibility when you cast it on them with level 2 or 3 of Manifestation
^292- ^*Fixed a movement bug from hindering ^079 Revenant^*'s spells when the
targets are out of range
^079Sand Wraith^*
^292- ^*Allowed^256 Mirage ^*to spawn illusions even if the target is invulnerable
^717* ^*Prevents invulnerability skills from "canceling" ^079Sand Wraith^*'s
ultimate
^292- ^*Fixed the^256 Mirage ^*illusions so that they will properly stay to the
target even if their target becomes invulnerable
^292- ^*Fixed the^256 Mirage ^*illusions so that they die if their target dies
^079Scout^*
^292- ^*Optimized his Vanish
^292- ^*Fixed his^256 Disarm ^*so it works properly on non-heroes now
^079Tremble^*
^292- ^*Fixed Shudder's Terrorport mana cost; it is now 0 as well.
^079Vindicator^*
^292- ^*Fixed Vigilante ^079Vindicator^*'s^256 Master's Incantation ^*projectile;
it has an impact sound now
^292- ^*Removed noninterrupting="true" from his Master's Incantation
^717* ^*Fixes the fact he could attack while channeling LOL
^292Monkey Courier^*
^292- ^*Fixed a minor preview issue with Rat Courier - the preview scaling is now
correct & consistent with the others
^292Sol's Bulwark^*
^292- ^*Won't apply the armor or negative armor to invulnerable units anymore
^095Vulture Lord^*
^292- ^*Fixed the slow from the^256 Tornado ^*lasting infinite time when
^079Parasite ^*swaps it onto someone
^970Version 2.0.40.3^*
-------------
^292-^* Old replays should now work correctly
^970Version 2.0.40.2^*
-------------
^292-^* Fixing the new Alt Avatar
^970Version 2.0.40^*
-------------
^292-^* Added a new Alt Avatar: ^079Flint Boomstick^*
^292-^* The Tutorial should be much more functional
^292-^* ^079Moraxus'^* Shield Bar should be fixed
^292-^* Tweaked tooltips for ^079Revenant^*
^970Version 2.0.39^*
-------------
^292-^* Added new chat color, ^429Royal Tanzanite^*
^292-^* Added new Alt Courier, ^090Robot Courier^*
^292-^* Stat Resets and Sub Accounts can be bought in the Store with Gold Coins
^292-^* ^090Dust of Revelation^* visual effect now plays if Empath uses it while
inside someone
^970== Heroes ==^*
^079Aluna^*
^292-^* Attack cooldown from 1450 to 1700
^079Dampeer^*
^292-^* ^256Terrorize^* now applies a 50% movespeed slow to feared targets
^292-^* ^256Consume^* cooldown lowered from 50/40/30s to 30s flat
^717*^* Killing a hero now gives 3 essences at all levels
^079Flux^*
^292-^* Fixed his ^256Magnetic Surge^* push so that it applies the same state as
the pull
^079Empath^*
^292-^* ^256Essence Link^* cast range from 500 to 550 and break range from 750 to
800
^292-^* ^256Essence Link^* casttime from 500 to 400 and castactiontime from 250 to
150
^292-^* ^256Synergy^* numerical regen from .75/1.5/2.25/3 to 1/2/3/4
^292-^* ^256As One^* cooldown from 100 to 100/80/60 seconds
^079Forsaken Archer^*
^292-^* ^256Improved Split Fire^* so that you won't lose its setting when you die
^292-^* ^256Piercing Arrow^* cooldown from 120 to 100/80/60 seconds
^079Parasite^*
^292-^* Fixed him from following his last-issued command after you Infest
^079Pyromancer^*
^292-^* Fixed the burn from ^256Fervor^* applying the proper level
^079Slither^*
^292-^* Fixed his projectile from ^256Poison Spray^* hitting units directly behind
him if they are too close
^079Ra^*
^292-^* ^256Ashes to Ashes^* regen lowered from 2/4/6/8 to 1/2/3/4
^970Version 2.0.38^*
-------------
^292-^* Fixed hitting S or H while connecting to a server causing the game to never
load
^292-^* Updated text when disconnecting from Matchmaking to be more clear
^292-^* Fixed players respawning attached to projectiles when Gore Taunted when "no
respawn timers" is set
^292-^* Fixed custom account icons counting as modified files for the purposes of
Tournament Rules
^292-^* Fixed exploit with ^079Rampage^* and ^079Blood Hunter^* reveal gadgets
^292-^* Fixes to ^079Emerald Warden^* bugs with ^090Nullstone^* and ^090Magic
Immunity^*
^292-^* Nullstone effects tweaked
^292-^* ^090Astrolabe^*
^717*^* Reworked Components
^717*^* ^090Fortified Bracer^* (510)
^717*^* ^090Refreshing Ornament^* (603)
^717*^* ^090Astrolabe Recipe^* (600)
^717*^* Total Cost: 1713
^717*^* Effects
^717*^* +8 Strength, +5 Agility, +5 Intelligence
^717*^* +3 Health Regen aura
^717*^* On use: Heals nearby allies for 200 Health. 100 Mana cost, 45 second cd
^717*^* A hero/unit can still only be healed once every 25 seconds
^292-^* ^090Energizer^*
^717*^* Components
^717*^* ^090Soulscream Ring^* (460)
^717*^* ^090Major Totem^* (540)
^717*^* ^090Energizer Recipe^* (700)
^717*^* Total Cost: 1700
^717*^* Effects
^717*^* +7 Strength, +10 Agility, +7 Intelligence
^717*^* On use: Nearby allies gain 50 Movement Speed and Unitwalking for 5 seconds.
100 Mana cost, 45 second cd
^292-^* ^090Shieldbreaker^*
^717*^* Components
^717*^* ^090Warhammer^* (1600)
^717*^* ^090Shieldbreaker Recipe^* (900)
^717*^* Total Cost: 2500 / 3400 / 4300
^717*^* Effects
^717*^* +30 / 45 / 60 Damage
^717*^* -2 / -4 / -6 Armor debuff on target
^970Version 2.0.37^*
-------------
^292-^* You are now able to view other chat channels in the time period between the
lobby countdown and the game's start
^292-^* Pause functionality cleaned up on the backend
^292-^* Vast and unending interface memory reductions
^292-^* You can now hold shift to drag and drop shop items into the quickslots
^292-^* fixed account switching not clearing clan / buddy list
^292-^* Fixed ^090Frostwolf Skull^* projectiles with alt avatars
Disassemble business
^292-^* ^090Charged Hammer^* no longer allowed
^292-^* ^090Geometer's Bane^* no longer allowed
^292-^* ^090Iron Shield^* allowed now
^292-^* ^090Wingbow^* allowed now
^090Barrier Idol^*
^292-^* Fixed its active buff so it will reduce SuperiorMagic damage as well
^079Accursed^*
^292-^* Fixed ^256Sear^* & ^090Harkon's Blade^* so they will stack
^079Balphagore^*
^292-^* Fixed ^256Demonic Pathogen^* spreading to nothing if you manually spread it
when no valid targets are around.
^292-^* Added a timer when the ^256Demonic Pathogen^* is in "pre-spread mode"
^079Blacksmith^*
^292-^* Fixed his ^256Frenzy's^* multicast application from going through Magic
Immunity
^079Blood Hunter^*
^292-^* Tweaked his silence so it's scripting is better
^079Dark Lady^*
^292-^* Made ^256Cover of Darkness^* application go through invulnerability
^079Deadwood^*
^292-^* Fixed ^256Rotten Grasp^* from applying the immobilizing+DoT if the target
gets pushed out of the Rotten Grasp
^079Flux^*
^292-^* Tweaked ^256Release^* slow scaling (again), thanks to Habile
^292-^* Tweaked ^256Magnetic Surge^* so it won't have any collision problems at
certain distances
^292-^* Tweaked ^256Discharge^* so it won't have any collision problems at certain
distances
^079Gauntlet^*
^292-^* Added ^256Grapple^* double-tap functionality as a single button press to E
^292-^* Fixed ^256Enfeeble^* & ^090Harkon's Blade^* interaction so they now stack
^079Myrmidon^*
^292-^* Fixed buildings being turned blue while his ultimate was on.
^079Nomad^*
^292-^* Fixed a fog bug with his charges
^079Pandamonium^*
^292-^* Fixed a bug where if you used ^256Flurry^* and immediately queue up
^256Cannonball^*, Panda will appear to be "frozen"
^079Parasite^*
^292-^* Fixed role/description
^292-^* Fixed LODs
^292-^* Fixed ^256Leech^* so it's not true damage
^292-^* Fixed ^256Draining Venom^* so that his infested minion receives the
attacking debuff application when that minion is an ally.
^292-^* Fixed ^256Draining Venom^* so that it applies the correct state level now
^292-^* Fixed ^090Homecoming Stone^* bug when Parasite latches on the target on the
same frame the unit teleports
^292-^* Fixed being both Dead or Alive at the same time
^079Puppet Master^*
^292-^* Fixed enemies of Puppet Master being able to teleport to ^256Voodoo
Puppet^* with Post Haste
^079Rampage^*
^292-^* Tweaked his ^256Charge^* when it completes
^079Silhouette^*
^292-^* Fixed her alt avatar not playing the proper cast sound when she uses
^256Shadow^* to summon her illusion
^079Slither^*
^292-^* Fixed ^256Toxicity^* & ^090Harkon's Blade^* so they will stack
^079Tundra^*
^292-^* Made him not magically stand up if he dies during his ^256Cold Shoulder^*
^079Zephyr^*
^292-^* Made ^256Gust^* do damage to ancients
^717*^* Ancients are still immune to the push portion of Zephyr's gust
^970Version 2.0.36.1^*
-------------
^292-^* Fixed a crash with Custom Account Icons
^292-^* Fixed some tooltips (Parasite, Engineer)
^970Version 2.0.36^*
-------------
^292-^* Added a new hero: ^079Parasite^*
^292-^* You can no longer touch things (teleporters, items, etc.) while stunned
^292-^* Updated some User Interface files with fixes to speed and reliability
^292-^* Fixed a bug with stats not displaying for people in a Clan
^292-^* Fixed Neutrals in Caldavar stacking 3 times instead of 2
^292-^* Fixed a bug with ^090Alchemist Bones'^* timer when it was dropped on the
ground
^292-^* Fixed ^090Barrier Idol^* and ^079Chipper's^* ability to properly absorb
Superior Magic damage
^292-^* Fixed a bug with ^079Treant^* invisibility
^292-^* Fixed a bug with ^079Silhouette's^* timers
^292-^* Fixed a bug with ^079Corrupted Disciple's^* drain that made it last forever
^970Version 2.0.34/35^*
"Think of it as two for the price of one!"
-------------
^292-^* Added Alt Couriers!
^717*^* Can now change the courier ingame into a different model
^292-^* Added Alt Taunt!
^717*^* Gore Taunt added
^717*^* You must purchase the original Taunt before you can purchase an Alt Taunt
^292-^* Added Custom Account Icons!
^717*^* Purchasable in the store. Upload an icon on the website at
http://www.heroesofnewerth.com/icons to see it ingame
^292-^* When downloading replays, the progress bar will now properly display a %
sign
^292-^* You can now purchase stat resets and sub accounts in the store with Gold
coins
^292-^* Store UI significantly updated
^292-^* Updated some stringtables
^292-^* Fixed an issue with stat resets that incorrectly reset some fields
^292-^* You can now click a subaccount in the dropdown menu to switch to it
^292-^* All Melee heroes now all have 128 Attack Range
^292-^* Non-lethal damage can no longer get credit for kills (For real)
^292-^* Increased the movespeed of some of the Neutrals under 300 Movespeed to 300
^292-^* Leash time all Neutrals lowered from 7 seconds to 5.25 seconds
^292-^* Added a new Premium Alt Avatar for ^079Ra^*: ^079King Ra^*
^079Blood Hunter^*
^292-^* Rebalanced
^292-^* +15 Starting Movespeed (305 to 320)
^292-^* ^256Blood Crazy^* duration nerfed from 6/9/12/15 to 6/7/8/9
^292-^* ^256Blood Crazy^* damage to 20/s flat. Separated into a debuff and a buff,
so that you can rid yourself of the negative element with a purge, or rid an enemy
of the positive element with the purge
^292-^* ^256Blood Sense^* now activates off allied heroes as well, but not self
^292-^* ^256Hemorrhage^* changed to superior magic damage, damage values increased
by 25%
^079Fayde^*
^292-^* Fixed the sound from ^256Deep Shadows^* playing at ear-killing levels
^079Keeper rework^*
^292-^* Starting STR reduced to 25 from 27
^292-^* STR/level reduced to 3 from 3.4
^292-^* ^256Camouflage^*
^717*^* Renamed to ^256Nature's Veil^*
^717*^* Now gives BOTH ^256Camouflage^* and old ^256Nature's Protection^* effects
(invises near trees and gives the armor/regen buff)
^717*^* Duration for both buffs changed to 10/20/30/40 seconds
^717*^* Old ^256Nature's Protection^* component now gives a flat 4 Health
Regeneration and 6/8/10/12 Armor
^717*^* Mana cost to a flat 60
^717*^* Cooldown to a flat 5 seconds
^717*^* 500 cast range
^292-^* ^256Tree Sight^*
^717*^* Removed, replaced with ^256Animate Forest^*
^292-^* ^256Animate Forest^*
^717*^* 130 Mana cost, 30 second cooldown, 700 cast range
^717*^* Casts on target tree.
^717*^* Target tree and 1/2/3/4 nearby trees (takes closest to target, max search
range of 500) are converted to Treants
^717*^* Treants have 500 Health, 2 Armor, and 325 Movespeed
^717*^* These trees last for 45 seconds
^717*^* These treants serve as "trees" for ^256Nature's Veil^*, keeping people
invisible around them
^717*^* These treants serve as "trees" for ^256Entmoot^*, giving KotF charges of
Attack Speed/Movement Speed
^292-^* ^256Nature's Protection^* removed
^292-^* New Ability: ^256Entmoot^*, passive self-buff
^717*^* Keeper of the Forest gains 3/6/9/12 Attack Speed and Movement Speed per
nearby tree, up to 5 charges.
^717*^* Radius of 375
^292-^* ^256Root^*
^717*^* Duration lowered from 3/4/5 to 2/3/4 seconds
^717*^* Cooldown lowered from 160 to 120/110/100
^717*^* Damage per second increased from 85 to 100
^079Ra^*
^292-^* Optimized his abilities
^292-^* Fixed ^256Ashes to Ashes^* so it does Magic DoT damage
^292-^* Fixed ^256Ashes to Ashes^* retaining all charges when he dies; he no longer
retains them after death
^292-^* Fixed ^256Pyroclasmic Rebirth^* so it won't interact with Vindicator's Int
Sap/Devourer's Str gain
^292-^* Removed the bad icon
^079Silhouette^*
^292-^* Base damage lowered by 3
^292-^* ^256Tree Grapple^* mana cost from 95/105/115/125 to 120 flat
^292-^* ^256Tree Grapple^* stun from Physical to Magical
^292-^* ^256Relentless Salvo^* damage per stack from 6/9/12/15 to 3/6/9/12
^292-^* ^256Shadow^* cooldown from 90/75/60 to 120/105/90 seconds
^292-^* ^256Shadow^* duration from 30 to 15/25/35 seconds
^292-^* ^256Shadow^* damage ratio from 33/66/100% to flat 66%
^970Version 2.0.33^*
-------------
^292-^* Added a new Strength hero: ^079Amun-Ra^*
^292-^* Added a new Alt Avatar: ^079Oni Devourer^*
^292-^* Added a new Alt Avatar: ^079Mermaidon^*
^292-^* Fixed attack projectiles not being invisible when you get ^090Frostwolf
Skull^* on an Alt Avatar
^292-^* Fixed a Practice Mode bug when you give yourself items
^292-^* Touched up ^079Martyr^* Voice
^292-^* Neutral and lane creeps no longer have any random damage, they now do
static amounts of damage
^970Version 2.0.32^*
-------------
^292-^* Fixing the 0:00 Matchmaking interface
^292-^* Backend server improvements
^970Version 2.0.31^*
-------------
^292-^* Fixing the auth issue this time. FOR REALZ.
^970Version 2.0.30.2^*
-------------
^292-^* Fixed up some login authentication issues
^292-^* Removed the 40$ Account deal
^970Version 2.0.30.1^*
-------------
^292-^* Fixed Fayde being able to use items while in stealth
^292-^* Fixed the missing Account Icons
^292-^* Fixed Steamboots being able to toggle
^292-^* Fixed the Matchmaking interface
^970Version 2.0.30^*
-------------
^970== General ==^*
^090Astrolabe^*
^292-^* Aura radius to 900
^292-^* Activation radius increased from 450 to 600
^090Barrier Idol^*
^292-^* Radius from 500 to 600
^090Elder Parasite^*
^292-^* Damage taken reduced from 20% to 15%
^090Frostfield Plate^*
^292-^* Aura radius from 1000 to 900
^090Logger's Hatchet^*
^292-^* Reworked slightly
^717*^* Activates to throw an axe at target enemy creep or neutral
^717*^* 600 Range, 30s cooldown
^717*^* Deals your attack damage to target on impact
^717*^* Can still target a tree to kill it and only has a 15 second cooldown if
targeting a tree
^292-^* Retains passive
^090Insanitarius^*
^292-^* Now has a short 500ms cooldown when toggled on
^090Nome's Wisdom^*
^292-^* Aura radius from 800 to 900
^090Nullfire Blade^*
^292-^* Upgraded version has infinite charges
^292-^* Cooldown increased from 12 to 20 seconds
^090Plated Greaves^*
^292-^* Radius from 450 to 600
^090Homecoming Stone^*
^292-^* Fixed a bug where you can infinitely disarm a tower with Post Haste
^090Puzzlebox^*
-Added visual timer on the item so you don't have to select the minions to see
their lifetimes
^090Refreshing Ornament^*
^292-^* Aura radius to 900
^090Restoration Stone^*
^292-^* Mana cost reduced from 375 to 300
^090Runed Axe^*
^292-^* Now can be used to cuts down trees
^090Stormspirit^*
^292-^* Made it unbind the target it's used on
^717*^* This stops it from causing derps or people flying all over the screen
randomly
^292-^* Fixed Pebbles graphical bug
^079Accursed^*
^292-^* ^256Sear^* is no longer an Attack modifier
^079Andromeda^*
^292-^* Mana cost of ^256Comet^* from 95/110/125/140 to 110/120/130/140
^292-^* ^256Aurora^* duration from 14/16/18/20 to 14 seconds
^292-^* ^256Void Rip^* cooldown from 45/45/45 to 70/60/50
^079Arachna^*
^292-^* Mana cost of ^256Harden Carapace^* from 90 to 50
^717*^* Increased Magic Armor from 5/10/18/35 to 8/16/24/32
^079Armadon^*
^292-^* ^256Snot Storm^* armor reduction from 1/1/2/2 to 1/1.5/2/2.5
^079Balphagore^*
^292-^* Added a timer for his minion summons
^079Behemoth^*
^292-^* ^256Heavyweight^* damage from 25/45/75/115 to 25/55/85/115
^292-^* ^256Heavyweight^* stun duration from 0.3/0.7/1.2/1.5 to 0.6/0.9/1.2/1.5
^292-^* ^256Shockwave^* Magic damage for additional units from 35/45/65 to 35/45/55
^292-^* ^256Shockwave^* Magic damage from corpses removed
^079Blood Hunter^*
^292-^* Fixed mod exploits with his ^256Blood Sense^*
^079Bubbles^*
^292-^* ^256Take Cover^* duration reduced from 0.75/1.5/2.25/3 to .25/1/1.75/2.5
^079Chipper^*
^292-^* ^256Focus Buffer^* from 150/300/450/600 to 125/250/375/500
^079Chronos^*
^292-^* ^256Time Leap^* movespeed slow from 10/20/30/40% to 22/28/34/40%
^079Corrupted Disciple^*
^292-^* Script cleanup for ^256Electric Tide^*
^079Dark Lady^*
^292-^* ^256Taint Soul^* mana cost from 35/45/55/65 to static 35
^079Empath^*
^292-^* ^256Illusory Veil^* duration from 2/3/4/5 to 3/4/5/6
^079Engineer^*
^292-^* Made ^256Mines^* not trigger on siege units
^079Fayde Rework^*
^292-^* ^256Cull^*
^717*^* Now always manaburns
^717*^* Damage increased from 100/150/200/250 to 100/160/220/280
^717*^* Manaburn is now 7/14/21/28% on all targets hit, Fayde gains mana equal to
half the mana burnt
^292-^* ^256Burning Shadows^*
^717*^* Now always stuns
^717*^* Manacost lowered from 85/105/125/145 to 85/100/115/130
^717*^* Damage and stun are the same
^292-^* ^256Scythe Stance^*
^717*^* Removed
^292-^* New ability: ^256Deep Shadows^*
^717*^* Target an area, summoning shadows there for 5 seconds
^717*^* Shadows slow enemies by 15/20/25/30% and increase Fayde's movespeed by
15/20/25/30% while they are inside of it
^717*^* Movespeed modifiers linger for 1 second
^292-^* ^256Reflection^*
^717*^* Now has treewalking
^717*^* Now grants Fayde 1200 clearvision while stealthed by Reflection
^717*^* This sight lingers for 2 seconds after exiting stealth
^079Flux^*
^292-^* Optimized his ^256Magnetic Surge^* and ^256Discharge^* by removing
superfluous checks & improved algorithms
^292-^* Tweaked ^256Magnetic Surge^* & ^256Discharge^* pushes to be more accurate
^292-^* Reduced the sound on his ^256Polarity Swap^* modes by a factor of 4
^292-^* Made ^256Discharge^* give assists
^292-^* Dampened Flux's & Flux's alt's walk and regular attack sounds
^292-^* Fixed tooltip on ^256Release^* to show radius correctly
^292-^* Made ^256Discharge^* unbind so it stops interacting with projectiles very
(VERY) poorly
^079Forsaken Archer^*
^292-^* ^256Skeletons^* TP with FA
^292-^* ^256Splitshot^* reworked to basically be ranged cleave
^717*^* Main target takes full, 2 additional targets take 14/21/28/35% damage
^079Gauntlet^*
^292-^* ^256Infernal Instability^* grants 40 Movespeed at all levels instead of
10/20/30/40
^292-^* ^256Grapple^* slightly increased touch radius to 80 from 75
^292-^* ^256Enfeeble^* is no longer an Attack Modifier
^292-^* Capped the charges on ^256Enfeeble^* to prevent rollover
^292-^* Fixed a bug with ^256Gauntlet Blast^* where it was waking people up
incorrectly
^079Hellbringer^*
^292-^* ^256Life Void^* damage healed from 10/20/30/40% to 15/20/25/30%
^292-^* Added visual timer to ^256Summon Malphas^*
^079Jeraziah^*
^292-^* ^256Inner Light^* from True Damage to Magic Damage
^292-^* ^256Inner Light^* radius from 250 to 300
^079Legionnaire^*
^292-^* Tower attacks may now proc ^256Whirling Blade^*
^079Magmus^*
^292-^* Fixed ^256Eruption^* playing the animation correctly
^079Moraxus^*
^292-^* ^256Matraxe^* now has a small cooldown on it
^292-^* ^256Quake^* stun duration from 1/1.5/2.0/2.5 to 1.75/2.0/2.25/2.5
^292-^* Fixed his attack animation not playing while he has ^256Arcane Shield^* up
(before absorbing a spell)
^079Nomad^*
^292-^* Fixed his illusion from spamming attack commands
^292-^* Fixed the illusion playing the "ZING!" charge initial sound twice if the
unit is invulnerable before the illusion gets a chance to attack
^079Nymphora^*
^292-^* Fixed her visual green pod lifetime lingering for 1 second too long on the
ground
^079Pandamonium^*
^292-^* ^256Cannonball^* stun duration from 0.75/1.25/1.75/2.25 to 1.5/1.75/2/2.25
^079Pharaoh^*
^292-^* ^256Tormented Soul^* manacost increased from 50/50/50/50 to 50/55/60/65
^079Pollywog Priest^*
^292-^* Added visual timer to ^256Voodoo Wards^*
^079Puppet Master^*
^292-^* Cleaned up scripting for ^256Puppet Show^*
^292-^* Fixed the target from spamming attack commands with ^256Puppet Show^* every
frame since it messes with pathing
^292-^* ^256Voodoo Puppet^* health from 450/700/950 to 500/750/1000
^292-^* ^256Voodoo Puppet^* decreased damage amp from 160/180/210 to 140/160/180
^292-^* ^256Voodoo Puppet^* overkill damage is still transferred to target, but not
amplified
^079Rampage^*
^292-^* Fixed a mod exploit
^079Scout^*
^292-^* ^256Vanish^* no longer loses 'Flurry' when Invisibility is manually
disabled
^079Silhouette^*
^292-^* Fixed her ^256Grapple^* from interacting like derp with ^079Bubbles'^*
^256Take Cover^*
^079Slither^*
^292-^* Added a targetradius for the tooltip of ^256Poison Spray^*
^292-^* Removed 10% movement slow from ^256Toxicity^*
^292-^* ^256Toxicity^* is no longer an attack modifer
^292-^* ^256Toxicity's^* regen disable from 40/60/80/100% to 20/40/60/80%
^079SoulStealer^*
^292-^* ^256Demon Hand^* manacost increased from 75 to 80
^079Succubus^*
^292-^* ^256Mesmerize^* manacost reduced from 165 to 130/140/150/160
^079Thunderbringer^*
^292-^* ^256Lightning Rod^* damage from 5/7/9/11% to 3/5/7/9%
^079Torturer^*
^292-^* ^256Chain Reaction^* manacost increased from 100/125/140/165 to
120/135/150/165
^292-^* ^256Impalement^* manacost increased from 95/120/135/155 to 115/130/145/160
^292-^* ^256Agonizing Bonds^* damage reduced from 80/145/205/265 to 80/140/200/260
^292-^* ^256Agonizing Bonds^* targets lowered from 3/5/6/7 to 3/4/5/6
^292-^* ^256Agonizing Bonds^* pull radius reduced from 650 to 600
^079Tundra^*
^292-^* Added timer to ^256Call of Winter^* so you don't have to select the summons
to see their lifetime
^292-^* ^256Cold Shoulder^* is now always 600 range
^079Valkyrie^*
^292-^* Fixed a super duper rare long range ^256Javelin bug^*
^079War Beast^*
^292-^* Added visual timer for his ^256Hellhounds^*
^079Witchslayer^*
^292-^* ^256Power Drain^* rescaled drain from 20/40/60/100 mana per second to
25/50/75/100
^970Version 2.0.29.1^*
-------------
^292-^* Fixed the tutorial breaking the ingame shop
^292-^* Fixed the trial accounts not seeing the upgrade button
^970Version 2.0.29^*
-------------
^292-^* Added a new Alt Avatar: ^079Winston Charmadon^*
^292-^* Added a new Alt Avatar: ^079Thor Thunderbringer^*
^970Version 2.0.28^*
-------------
Tournament rules changes
^292-^* Pauses can last for 10 minutes
^292-^* Enemy team can't unpause for 90 seconds
^292-^* Only one vote is required to pause
^292-^* ^090Alchemist's Bones^* now gain charges even when not on a hero
^292-^* Fixed a server crash
^292-^* Rolled back the last of the April Fools stuff (Vindicator ult and "lets get
it on")
^292-^* ^090Nullfire Blade^* blue effects now play on the illusion even if they
take no mana
^292-^* Fixed the ^079Legionnaire^* double-stuffed ^256Charge bug
^079Gauntlet^*
^292-^* Fixed people he knocks over standing up correctly
^079Silhouette^*
^717*^* Fixes illusion & Silhouette herself gains more blades if she levels up her
^256Death Lotus^* while she has her illusion out
^292-^* Made her ^256Death Lotus^* spin animation play on the illusion when she
activates Death Lotus
^292-^* Made her ^256Death Lotus^* kunai not respawn with her if the skill is still
on cooldown when she actually respawns
^292-^* Made ^256Death Lotus^* kunai vanish on illusion when the main Silhouette
dies.
^717*^* Fixes an issue with illusion receiving more than 4 kunai at once
^292-^* Fixed illusion so it doesn't die if you have it out and you level ^256Death
Lotus^* from level 0 to level 1
^292-^* Related to the above point, fixed the illusion so it will properly gain a
level of ^256Death Lotus^* from level 0 to 1 if you learn it with the illusion out.
^292-^* Fixed upgrading ^256Death Lotus^* when she's dead from level 0 to level 1
from giving an extra blade to the illusion if it is out.
^292-^* Made upgrading ^256Death Lotus^* not spawn extra kunai on ^079Silhouette^*
and/or illusion if the skill is on cooldown while you upgrade it.
^292-^* Made upgrading ^256Death Lotus^* while dead not alter the number of kunai
on the illusion if the illusion is still alive when Silhouette is dead
^292-^* Fixed ^256Shadow^* swap from killing her illusion if she has 0 points in
Death Lotus
^292-^* Added a visual timer to ^256Shadow^* so people can see how much time is
left on the illusion without actually selecting the illusion
^970Version 2.0.27.1^*
-------------
^292-^* Fixed Homecoming Stone effects playing on Towers through fog
^970Version 2.0.27^*
-------------
^292-^* AFK players are no longer included in vote counts
^292-^* Added 6 account icons created by community member Popo`
^292-^* Added some new data to the Watch User interface
^292-^* Fixed some annoyances with the Topbar and Notifications
^090Flying Courier^*
^292-^* Returned the visual effects when the Flying Courier used its abilities
^090Health Potion^*
^292-^* Fixed so it won't affect siege units
^090Homecoming Stone^*
^292-^* Now disarms the tower you teleport into for 3 seconds (begins at the start
of the channel)
^292-^* Adds an additional 3 seconds to the disarm for every additional teleport
while it is still disarmed
^717*^* First disarms for 3s total, length of the channel
^717*^* Second disarms for 6s total, 3s seconds past channel
^717*^* Third disarms for 9s total, 6s seconds past channel, etc
^090Mana Potion^*
^292-^* Fixed so it won't affect siege units
^090Mock of Brilliance^*
^292-^* Fixed it showing the glow only when it is 'on' and not 'off'
^079Accursed^*
^292-^* Fix his attacks playing an impact sound correctly
^079Aluna^*
^292-^* Fixed ^079Emerald Red^* from not getting max charges regenerated when she
levels it
^079Engineer^*
^292-^* Fixed one of the mine states showing for 1 frame
^292-^* ^256Turret^* now deals Magic damage
^079Fayde^*
^292-^* Tweaked ^256Reflection's^* stealth attack so it uses the correct impact and
works with attack items
^079Flint Beastwood^*
^292-^* Fixed ^256Flare^* initial damage so it breaks things like Sleep and can
stack between different Flints
^079Forsaken Archer^*
^292-^* Fixed an exploit where if you toggled ^256Call of the Damned^* on the same
frame as your projectile is killing a unit, then you would get 1 skeleton spawned
while building up a charge at the same time
^079Glacius^*
^292-^* Fixed units animating correctly after the freeze ends
^079Gladiator^*
^292-^* Fixed interaction between ^256Pitfall^* and ^079Nomad's^* ^256Edge
Counter^*
^079Kraken^*
^292-^* Fixed ^079Release the Kraken!^* interaction with ^079Bubbles'^* ^256Take
Cover^* and ^079Nomad's^* ^256Edge Counter^*
^079Legionnaire^*
^292-^* Attempt to make the ^256Terrifying Charge^* shift-queuable with ^256Taunt^*
^292-^* Made the ^256Terrifying Charge^* axe-swing animation play
^292-^* Also fixed his ^256Terrifying Charge^* animation to change properly when he
kills a unit & no other valid targets are around
^292-^* Also recalibrated his attack point & backswing & BAT while in
^256Terrifying Charge^* mode so his attack comes out smoothly
^079Magmus^*
^292-^* Fixed Steam Bath from triggering ^079Nomad's^* ^256Edge Counter^*
^079Nomad^*
^292-^* Fixed "No retreat!" playing X times when X units are hit
^292-^* Also fixed ^256Edge Counter^* from not proccing if the enemy hero is dead
and his attack is in mid-air/continuous
^079Puppet Master^*
^292-^* Fixed ^256Voodoo Puppet^* not giving assists
^292-^* Fixed ^256Voodoo Puppet^* + ^256Boom Dust^* crashing the game when the
puppet/hero are hugging each other and ^256Boom Dust^* procs
^079Rampage^*
^292-^* Fixed ^256The Chains That Bind^* from making units temporarily unclickable
if they were launched into the air when this skill affects them
^970Version 2.0.26.1^*
-------------
^292-^* Added in a missing texture
^970Version 2.0.26^*
-------------
^292-^* Fixed shop stock decreasing even if you had a full inventory when trying to
buy a limited quanity item
^292-^* Fixed a longstanding annoyance where on screen health bars that appear
above units would occlude other health bars
^717*^* This was most prevalent when a full health creep was standing to the left
of a low health creep. The full health creep's health bar would end up occulding
the health bar of the low hp creep, making it much harder to last hit/deny
^292-^* Added 4 new Account Icons
^079Aluna^*
^292-^* Fixed her ^256Emerald Lightning^* so it will stun the first target even if
the target enters fog on the same frame the ability goes off
^079Blood Hunter^*
^292-^* Made his ^256Blood Sense^* map icon have the proper icon when you hover
over it on the minimap
^292-^* Made ^256Blood Sense^* map icon slightly smaller so it doesn't clutter
stuff up as much
^079Bombardier^*
^292-^* Optimized ^256Boom Dust^* performance
^079Dampeer^*
^292-^* Lifesteal streak effects play again when attacking with his aura. Derp.
^079Defiler^*
^292-^* Made ^256Unholy Expulsion's^* tooltip list it as a Physical spell
^292-^* Added a 30 second timer to ^256Unholy Expulsion^*
^717*^* Timer starts when skill is cast, so it will indicate when the spirits start
to fade away
^079Empath^*
^292-^* Made the damage source equal to Empath if Empath goes inside someone and
uses ^256Essence Link^*
^717*^* Fixes your ally getting the kill credit rather than yourself if they die
from ^256Essence Link^*
^079Fayde^*
^292-^* Added cliffwalking, treewalking and buildingwalking to ^256Burning
Shadows'^* illusions
^717*^* Allows them to chase without being blocked by obstacles
^292-^* Sped up her attack time when under the effects of ^256Reflection^* so you
do not stand there after attacking out of stealth
^079Gauntlet^*
^292-^* ^256Grapple's^* gadget now doesn't draw on minimap.
^292-^* Fixed a bug where ^256Grapple^* was hitting heroes directly behind him if
the hero was hugging Gauntlet's back
^079Night Hound^*
^292-^* Fixed Teen Night Hound's ^256Pounce^*; it now plays its sound + animation
when used on an enemy unit
^079Nomad^*
^292-^* Fixed all of the sounds while his Alt Avatar is active
^079Pharaoh^*
^292-^* Fixed an extremely rare bug with Ophelia/Nymphora teleporting Pharaoh to
fountain and Pharaoh teleporting all the enemy heroes to his fountain
^079Puppet Master^*
^292-^* Made ^256Puppet Show^* not issue a stop command on the target if the target
doesn't find another target to attack
^717*^* This fixes a hitch if the target never attacks anything
^292-^* Fixed ^256Puppet Show^* to not cancel when the acquired target goes
invulnerable for a split second
^717*^* Magmus able to cancel the ability completely if he is targeted, for example
^292-^* Fixed ^256Puppet Show^* to not cancel when the acquired target gets fogged
^717*^* Fixing bad and buggy behavior
^292-^* Fixed a server crash with ^256Voodoo Puppet^*
^292-^* Changed the assist mechanics of ^256Voodoo Puppet^*
^717*^* Now awards kill credit to Puppet Master instead of the allied hero
attacking the Puppet if the allied hero lands the killing blow
^079Rampage^*
^292-^* Fixed a mod-enabled exploit
^079Scout^*
^292-^* Changed ^256Marksman Shot^* so it won't be targetable on siege units
^079Swiftblade^*
^292-^* Fixed ^256Swift Slashes^* from making his corpse stand up at the end if he
dies while using it
^079Tempest^*
^292-^* Fixed ^256Elemental Void^* so people can use tablet on allies caught within
^079Tremble^*
^292-^* ^256Dark Swarm^* damage scaling from 20/40/60/80 to 32/48/64/80
^292-^* ^256Terrorform^* tweaked so Tremble is now revealed 1 second after an enemy
hero enters the same mound as him
^292-^* Linger time when leaving Mounds and retaining the perks is reduced to 1
second from 2 seconds
^292-^* ^256Shudder^* can no longer be killed by Nullfire Blade
^292-^* ^256Shudder's^* disable is a now properly a Debuff
^079Vindicator^*
^292-^* Tweaked how he gains Intelligence so he can gain an unlimited amount
^717*^* The amount of Intelligence a single enemy can lose is still capped at 125
^970Version 2.0.25^*
-------------
^292-^* Added a new ^079Pestilence^* Alt Avatar: ^079Ladybug Pestilence^*
^292-^* Fix to a server issue that caused them to degrade after extended uptime
^292-^* ^090Alchemist Bones^* have been changed back to the 2-charge buildup
version
^970Version 2.0.24.1^*
-------------
^292-^* Fixed resetting keybinds
^970Version 2.0.24^*
-------------
^292-^* Fixed a stringtable error with ^079Engineer's^* ^256Spider Mines^*
^292-^* Fixed a cosmetic shop model that was missing
^292-^* Fixed ^079Nomad's^* third level of ^256Sandstorm^* giving 1500% movespeed
^292-^* Updated the icon for ^079Rosie Engineer^*
^970Version 2.0.23^*
-------------
^292-^* Fixed the Zzz above creeps for player controlled units
^292-^* Vagabond Leader, Minotaur, and Catman Champion now no longer use abilities
against Magic Immune units
^090Assassin's Shroud^*
^292-^* Fixed a tiny bug where if you had a high enough attackspeed you can proc
Shroud bonus damage more than once on the same Shroud state.
^292-^* ^090Bastard Sword^* replaced with a ^090Broadsword^*
^292-^* Recipe cost increased by 200
^090Brutalizer^*
^292-^* Old:
^717*^* ^090Bolstering Armband^*, ^090Halbred^*, 1150 Recipe
^717*^* +6 Str, +30 Damage, Bash
^292-^* New:
^717*^* ^090Mighty Blade^*, ^090Quickblade^*, 1100 Recipe
^717*^* +10 Str, +10 Agi, +20 Damage, Bash
^090Runed Axe^*
^292-^* Renamed to ^090Runed Cleaver^*
^292-^* ^090Bastard Sword^* replaced with a ^090Broadsword^*
^292-^* Damage lowered from 65 to 55
^090Savage Mace^*
^292-^* Old:
^717*^* ^090Halberd^*, ^090Halberd^*, ^090Slayer^*
^292-^* New:
^717*^* ^090Warhammer^*, ^090Warhammer^*, ^090Slayer^*
^090Slayer^*
^292-^* Cost lowered from 2400 to 2200
^079Empath^*
^292-^* ^256Essence Link^* fixed so it links correctly when the person she is
inside is moving very quickly
^292-^* Made the detection if the target becomes invulnerable better
^079Engineer^*
^292-^* Push from ^256Turret^* increased by ~20%
^292-^* Damage from ^256Energy Field^* changed from % based to 28/58/88 per second
to all units inside
^292-^* ^256Tinker^* removed. Replaced with ^256Spider Mines^*
^292-^* ^256Spider Mines^*
^717*^* 7 second cooldown, 90/100/110/120 Manacost
^717*^* Activate to consume one charge to place a Spider Mine at your location. Up
to 9 may be placed at one time, each dealing 150/200/250/300 Magic Damage.
^717*^* Up to 1/2/2/3 charges may be stored, refreshing every 30 seconds
^717*^* ^256Spider Mines^* are stealthed and appear when an enemy comes near them,
chasing them until contact.
^079Fayde^*
^292-^* Fixed illusions from switching targets if the target becomes invulnerable
^292-^* Improved the server performance of her stances and illusions
^079Forsaken Archer^*
^292-^* Fixed an exploit with effects and ^256Crippling Volley^*
^079Pollywog Priest^*
^292-^* Made the target animate properly after finishing ^256Tongue Tied^*
^079Predator^*
^292-^* Made damage on ^256Carnivorous^* be nonlethal
^717*^* Fixes Predator killing enemy units when he shouldn't be
^079Rampage^*
^292-^* Fixed ^256Stampede's^* projectile going through invulnerability
^079Scout^*
^292-^* Fixed ^256Electric Eye^* so that if you use Detonate on the Eye, then it
will put Scout's Detonate ability on cooldown
^292-^* The silence will no longer hit mechanical units
^079Slither^*
^292-^* Altered the effects of ^256Poison Spray^* to fix it shooting off in the
wrong direction
^079Succubus^*
^292-^* Fixed the dual-red wings so it moves with the target if the target is
pushed
^079Valkyrie^*
^292-^* Frost modifier priority changed to fix issues in a real game with her
projectile being invisible
^970Version 2.0.22^*
-------------
^292-^* April Fools~!
^717*^* Some announcer sounds and hero voices have been... touched up...
^292-^* ^090Alchemist Bones^* have been reverted to the older cooldown version
^717*^* This is a temporary fix while we get new code to fix a significant bug
^970Version 2.0.21.1^*
-------------
^292-^* Updated the frontscreen picture
^970Version 2.0.21^*
-------------
^292-^* Fixed ^079Puppetmaster's^* ^256Voodoo Puppet^* deleting heroes
^292-^* ^079Tremble^* can no longer teleport to an enemy's mounds
^970Version 2.0.20^*
-------------
^292-^* Powerups will no longer spawn at 0:00 gametime
^292-^* Buying Back is now limited to 2 per player
^717*^* They never 'restock', so you can buy back only twice during any single game
^717*^* The game tells you when you buy back how many you have remaining
^292-^* Fixed the bounty for Barrracks so that the killer gets the bounty as well
^717*^* Was bugged and everyone on the team except the killer got bounty
^292-^* Fixed a crash with the Match Stats screen
^292-^* ^090Alchemist Bones^* are now limited to 1 per player and are bind on
pickup
^717*^* While a player already has one, they can't assemble another
^717*^* ^090Alchemist Bones is muted when unowned (dropped by a terminated player)
^079Andromeda^*
^292-^* Fixed a bug with ^256Swap ^*that caused you and her target to move slightly
closer to each other
^079Chipper^*
^292-^* Fixed ^256Rockets^* so you do not gain a free rocket when you level them
from 2 to 3
^079Chronos^*
^292-^* Fixed his ^256Curse of Ages^* Tooltip
^292-^* Fixed ^256Curse of Ages^* bugging out when you miss the bashing attack
^079Deadwood^*
^292-^* Fixed interation between ^256Willowmaker^* and ^256Unbreakable^*
^079Demented Shaman^*
^292-^* Fixed an issue with ^256Unbreakable^* when you have healing-reducing
effects on you
^079Devourer^*
^292-^* Stopped him from standing up and being silly after he dies while hooking
somoeone
^079Doctor Repulsor^*
^292-^* Corrected some efficiency issues with his abilities
^079Kraken^*
^292-^* ^256Tsunami Charge^* cleaned up
^292-^* Fixed ^256Tsunami Charge^* so that if he's still charging and dies, his
corpse won't stand there
^292-^* Fixed a bug where ^079Accursed's^* ^256Fire Shield^* can shield Kraken and
he can do actions while charging
^079Legionnaire^*
^292-^* Updated the ^256Taunt^* so that it will function properly in duplicate hero
mode
^079Pandamonium^*
^292-^* Fixed ^256Flick^* from triggering stuff like ^079Corrupted Disciple's^*
^256Static Discharge^* twice
^079Pharaoh^*
^292-^* ^256Wall of Mummies^* grab radius increased by 5
^717*^* This is a fix to the cornercase of someone being caught inside of the
mummies but not grabbed
^292-^* Made his ^256Tormented Soul^* unselectable so you cant tab to them
^079Pollywog Priest^*
^292-^* Fixed his alt avatar not playing the cast sound on his ^256Tongue Tied^*
^079Puppet Master^*
^292-^* Fixed a very small bug that didn't give ^256Whiplash^* a timer when Puppet
Master died with 1 charge on it
^292-^* Fixed ^256Voodoo Puppet^* to give bloodlusts and assists correctly
^079Rampage^*
^292-^* ^256Stampede^* magic immunity now take place when charges are 4 instead of
5
^079Soul Reaper^*
^292-^* Fixed a majority of cases of his aura getting around ^256Unbreakable^*
^079Soulstealer^*
^292-^* Removed the channeling bar from his ultimate for now, we will fix it and
re-add it later
^970Version 2.0.19^*
-------------
^292-^* Added ^079Rainbow Rampage^*
^717*^* ^079Unicorn Rampage^* was the Community Alt Avatar Contest Winner. We have
heard your suggestions and have made an alternate version of the alternate avatar:
enter ^079Rainbow Rampage^*. With more color and more effects, we hope this is what
the community was looking for.
^717*^* All players who purchased ^079Unicorn Rampage^* will have ^079Rainbow
Rampage^* added to their account
^717*^* Moving forward, you will be able to purchase either ^079Unicorn Rampage^*
or ^079Rainbow Rampage^* from the Goblin Store
^970Version 2.0.18^*
-------------
^292-^* Reverted creep stacking mechanism to allow for 2 stacks (3 camps total)
^717*^* The change was mistakenly patched into the retail client. We are, however,
considering such a change as part of a package of changes aimed at shifting the
focus of play away from funneling all of a team's resources into one carry.
^970Version 2.0.17^*
-------------
^970== General ==^*
^079Kongor^*
^292-^* Can no longer be attacked from outside of his lair even with Savage Mace
^292-^* Fixed his lair to clean up the places you could attack him from outside
^292-^* The following items' Attack effects will no longer propagate to illusions
^717*^* ^090Icebrand^*
^717*^* ^090Frostburn^*
^717*^* ^090Shieldbreaker^*
^717*^* ^090Frostwolf's Skull^*
^717*^* ^090Nullfire Blade^*
^090Assassin's Shroud^*
^292-^* Fixed it so that it procs when other projectile-based attack modifiers
(Harkon's Blade/Arachna/Vindicator) are used
^090Brutalizer^*
^292-^* Fixed Brutalizer so that it doesn't waste ^079Bubbles'^* ^256Take Cover^*
and optimized some script
^090Doombringer^*
^292-^* Cleaned up some scripting
^090Frostwolf Skull^*
^292-^* Optimized scripting
^292-^* Fixed it so it won't make buildings glow blue
^090Geometer's Bane^*
^292-^* Recipe cost reduced from 1200 to 800
^090Halberd^*
^292-^* Optimized scripting
^292-^* Fixed it so the damage popup shows above the target, not the attacking hero
^292-^* Made it nonlethal against allied units when ^256Puppet Show'd^*
^090Homecoming Stone^*
^292-^* Optimized some scripting
^292-^* Fixed an issue where if you sold your ^090Homecoming Stone^* while
channeling, it'll leave a state that lasts until you die/next teleport is used
^090Post Haste^*
^292-^* Optimized the scripting
^090Savage Mace^*
^292-^* Fixed to not own ^079Bubbles'^* ^256Take Cover^*
^090Striders^*
^292-^* Optimized scripting slightly
^090Void Talisman^*
^292-^* Anyone under the effect of ^090Void Talisman^* can now be attacked and all
attacks except for Magic-based ones are negated
^079Aluna^*
^292-^* ^256Deja Vu^*
^717*^* Unitwalking & shadow slow moved to regular form
^717*^* ^256Boosted Deja Vu^* will now cause Aluna to slow any units she runs
through (in addition to shadow also slowing)
^292-^* ^256Emerald Red^*
^717*^* Manacost lowered from 150 to 75/100/125
^717*^* Now uses only 1 charge on use instead of all charges
^717*^* Added 0.5 sec cd to skill
^079Andromeda^*
^292-^* Units hit by her stun will now animate properly after it wears off
^292-^* Made her Aura toggle not interrupt channeling and work on invulnerable
units
^079Arachna^*
^292-^* Made her Aura toggle not interrupt channeling and work on invulnerable
units
^079Armadon^*
^292-^* Touched up the scripting on his ^256Armordillo^*
^079Chipper^*
^292-^* ^256Sawblades ^*cooldown increased from 50 to 65 seconds
^079Chronos^*
^292-^* Fixed his ^256Curse of Ages ^*to work with ^079Bubbles'^* ^256Take Cover^*
^292-^* Fixed enemy units play idle animation after being Stunned
^079Dampeer^*
^292-^* Optimized scripting slightly
^292-^* Made his ^256Vampiric Flight^* impact the main target when he is 60 units
away instead of on top of them
^717*^* This stops him being inside of someone when he has unitwalking
^292-^* His aura will now affect invulnerable allies correctly
^079Deadwood^*
^292-^* Optimized the scripting in his skills
^079Devourer^*
^292-^* ^256Hook^* will no longer grab people on the way back
^079Empath^*
^292-^* Fixed her ^256Essence Link^* so it successfully heals someone you are
inside if they are moving quickly (Magmus stun, etc)
^079Fayde^*
^292-^* Fixed the interation between ^256Reflection^* and things like ^090Harkon's
Blade^*
^292-^* Tweaked the scripting slightly
^079Flint Beastwood^*
^292-^* Fixed his ^256Hollowpoint Shells^* to work with ^079Bubbles'^* ^256Take
Cover^*
^079Gauntlet^*
^292-^* Optimized his ^256Grapple^* and ^256Enfeeble^*
^292-^* Optimized his ^256Gauntlet Blast^* and fixed a spelling derp
^292-^* ^256Gauntlet Blast^* will now dispel targets before the damage is dealt
^079Gladiator^*
^292-^* ^256Call to Arms^* will no longer deal damage to dead (or just rezzed)
people who died under it's effects
^079Hammerstorm^*
^292-^* Made his Aura toggle not interrupt channeling
^079Jeraziah^*
^292-^* Made his Aura toggle not interrupt channeling
^292-^* Changed Aura to a Debuff
^079Kraken^*
^292-^* Fixed his ^256Splash ^*to interact with Unbreakable correctly
^079Legionnaire^*
^292-^* ^256Charge^* bonus speed from 100/150/200/250 to 100/150/200/500
^292-^* Fixed a projectile was only for art affecting gameplay in corner cases
^292-^* Fixed ^256Taunt^* so that if enemies are taunted in fog, they will attack
Legionnaire
^292-^* Optimized his ^256Charge^* and ^256Decapitate^*
^079Madman^*
^292-^* +1 second to the cooldown of all levels of ^256Stalk
^292-^* Fixed rare super long ^256Barrel Roll^*
^079Magebane^*
^292-^* Made his Aura toggle not interrupt channeling
^292-^* Fixed a damage popup bug with Mana Rift
^717*^* Now shows the correct popup value on the target
^079Moon Queen^*
^292-^* Made her Aura toggle not interrupt channeling and working on invulnerable
allies
^292-^* Optimized her bounce attack's scripting
^079Myrmidon^*
^292-^* Int growth lowered from 3.2 to 2.9
^292-^* ^256Wave Form ^*range lowered from 1000 to 850
^079Ophelia^*
^292-^* Optimized her ^256Judgment^* and fixed the state application time to be
accurate in time length before the port
^292-^* Optimized ^256Ophelia's Touch^* tags
^079Pandamonium^*
^292-^* Fixed enemy units play idle animation after being smashed on
^079Pebbles^*
^292-^* Fixed his ^256Toss^* to interact with Unbreakable correctly
^079Pestilence^*
^292-^* Fixed his bash from triggering ^079Bubbles'^* ^256Take Cover^*
^079Pharaoh^*
^292-^* Fixed ^256Hellfire ^*so it does the correct number of pulses
^717*^* Was doing one too few
^292-^* Range of the ^256Mummies ^*pushback/manaburn lowered from 200 to 150
^079Puppet Master^*
^292-^* Optimized ^256Puppet Show ^*scripting
^292-^* Optimized ^256Whiplash^*; now uses a timer instead of onframe condition
^079Rampage^*
^292-^* Optimized some tags of the ^256Charge^*
^292-^* Fixed the charge to prevent it from bugging out sometimes and not pushing
the enemy
^292-^* Fixed his bash from triggering ^079Bubbles'^* ^256Take Cover^*
^292-^* Optimized some tags in ^256The Chains That Bind^*
^079Scout^*
^292-^* Fixed ^256Marksman Shot^* to have a correct buffer range (was 100 too
short)
^292-^* Optimized his stealth
^079Soul Reaper^*
^292-^* Made his Aura toggle not interrupt channeling and a Debuff
^079Swiftblade^*
^292-^* Can no longer crit from ^256Way of the Sword^* while spinning
^079Torturer^*
^292-^* ^256Chain Reaction^* stun from 2s flat to 1.25/1.5/1.75/2s
^292-^* Cleaned up ^256Torment's^* scripting
^079Tundra^*
^292-^* Optimized ^256Piercing Shards^* and Call of Winter
^292-^* Made his ^256Cold Shoulder ^*not sometimes put him in a random position
relative to the enemy
^292-^* Made his ^256Avalanche^* speed faster to speed up when the push happens
^079Vindicator^*
^292-^* Optimized his Aura
^292-^* Made ^256Final Chapter^* go through invulnerability
^079Wildsoul^*
^292-^* Optimized a tag in ^256Bear Root^*
^292-^* Made ^256Booboo's^* deniable percent to 10% from 50%
^079Witch Slayer^*
^292-^* Fixed a bug that caused him to gain mana even if he had none
^079Zephyr^*
^292-^* ^256Cyclones^* will heal the same amount (30) if they expire or are used
^292-^* Fixed ^079Zephyr^* spawning ^256Cyclones^* on enemy corpses if he kills
stuff while dead
^970Version 2.0.16^*
-------------
^292- ^*Added a new Gold Collection Alternate Avatar: ^079Legendary Valkyrie^*
^717* ^*She will be available for 14 days before being removed from the shop
^292- ^*New Legion Intelligence Hero: ^079Aluna^*
^292- ^*^079Myrmidon^* and ^079Glacius^* have defected to the Hellbourne
^292- ^*When a player views their own match stats and history, the "Back" button
will appear at the top of the screen
^292- ^*The game lobby will now display the appropriate tooltip indicating the
players MMR instead of PSR
^292- ^*Fixed Powerups not precaching in old replays
^292- ^*Fixed souls now showing on Dampeer's Alt
^292- ^*Added new account icons
^292- ^*Updated Shaders
^292- ^*Fixed some broken models
^292- ^*Fixed a messy cliff on Caldavar
^079Empath^*
^292- ^*^256Essence Link^* range from 600 to 500
^292- ^*^256Essence Link^* break range from 850 to 750
^292- ^*^256Essence Link^* Damage and Heal per second from 30/45/60/75 to
20/35/50/65
^970Version 2.0.15^*
-------------
^292- ^*Fixed ^079Armadon^*
^292- ^*Fixed ^090Alchemist Bones^* always starting with 1 charge
^292- ^*Fixed the End Game Match screen so it properly references Silver Coins
^970Version 2.0.14.1^*
-------------
^292- ^*Fixed a derp that made tooltips not work at all
^970Version 2.0.14^*
-------------
== ^970Store Currency Update^* ==
^292- ^*There are now Gold and Silver Goblin Coins in the Store
^717* ^*Gold coins come from purchasing coins in the Store and on the website,
while you receive Silver coins from matchmaking. Everyone has had there current
stash of coins converted to Gold coins based on how many coins they have purchased
thus far. If you have purchased 2000 coins and you have 2100 coins, you will now
have 2000 Gold Coins and 100 Silver Coins. Similarly, if you purchased 2000 coins
and currently have 500 coins, you will now have 500 Gold Coins.
^292- ^*When purchasing items, your Silver coins will always be used first, then it
will dip into your Gold coins. There is a coin breakdown showing how many of each
type of coin will be used before you confirm your purchase.
^717* ^*Past items and their prices remain the same
== ^970General^* ==
^292- ^*Added a new Announcer Pack: The Bad Ass Pack voiced by the great Jon St
John himself
^717* ^*This is the first ^990Premium Item^*
^292- ^*Added new ^079Tempest^* Alternate Avatar: Mystic Tempest
^292- ^*If multiple heroes do damage to a player and a creep/tower gets the final
blow, it'll trigger Bloodlust with the gold being shared
^292- ^*Fixed bug where double-tapping your control group for a pet while it was
being summoned would end up having you control your hero, but have the pet selected
^292- ^*Casual mode building armor reduction should no longer wonk out if someone
disconnects
^292- ^*Items bought on the Courier will no longer be credited to the owner of the
Courier
^292- ^*Added an "Off" icon for when you toggle off skills
^292- ^*Upped number of state slots by 8
^292- ^*Tweaked the appearance of the default arcade text slightly
^292- ^*Fixed the Wells so they heal invulnerable units correctly
^292- ^*Fixed the invisible rock in Caldavar bottom lane
^292- ^*Fixed the overly-large blockers in Caldavar middle lane
^292- ^*Courier spam share messages are now more restricted
^292- ^*Fixed some model and linear affector errors
^292- ^*Fixed up some animation jitters
== ^970Items^* ==
^090Alchemist Bones^*
^292- ^*Builds up to 2 charges, recharge cooldown of 100 seconds (allows you to
instantly transmute two creeps in one jungle trip)
^292- ^*Does not work on player controlled creeps
^292- ^*No longer works on runes
^090Barrier Idol^*
^292- ^*Added the missing +2 All Stats
^090Behemoth's Heart^*
^292- ^*Heart now only gives .75% of Max Health in regen along with the Strength
and Health, regardless of primary attribute
^090Blood Chalice^*
^292- ^*Is now disassembleable
^292- ^*Fixed the issue with only one person getting Health back instead of several
^090Bottle^*
^292- ^*Renamed to Bottle of Tears for now =]
^090Daemonic Breastplate^*
^292- ^*No longer will place it's aura on gadgets
^090Dancing Blade^*
^292- ^*Price lowered from 3300 to 3000 Gold
^090Dust of Revelation^*
^292- ^*No longer has a maximum stack of 2
^090Frostfield Plate^*
^292- ^*Blast now spreads twice as fast
^292- ^*Gives a lingering 2 seconds of clearvision on use
^090Frostwolf Skull^*
^292- ^*Fixed ability projectiles applying the slow
^090Nome's Wisdom^*
^292- ^*Added an additional +50% Mana regeneration for the bearer
^090Nullfire Blade^*
^292- ^*On upgrade, adds 8 charges instead of replacing unused charges (still can
only be upgraded once)
^090Pickled Brain^*
^292- ^*Price lowered from 1000 to 900 gold
^090Post Haste^*
^292- ^*Movespeed increased from 95 to 105
^292- ^*On teleport completion, gives you an additional +200 Movespeed buff for 5
seconds
^717* ^*Movement speed buff breaks on entering combat
^090Savage Mace^*
^292- ^*Fixed so it's bonus damage is not lethal to allies
^292- ^*Fixed the popup so it is properly over the target
^292- ^*Fixed the mini-stun so it won't own Bubbles
== ^970Heroes^* ==
^079Accursed^*
^292- ^*^256 Fire Shield^* cast range increased from 450 to 700
^079Arachna^*
^292- ^*^256 Spider Sting^* Spiderling health increased from 3 to 4
^292- ^*^256 Webbed Shot^* now deals 4/8/12/16 Magic Damage per second to the
target for its duration
^079Armadon^*
^292- ^*^256 Quill Spray^* mana cost from 35 to 30
^079Balphagore^*
^292- ^*^256 Demonic Pathogen^* can now be clicked again to immediately spread
silence, but the original target becomes unsilenced
^292- ^*Exploding Minions from ^256 Hell on Newerth^* will now explode when they
expire naturally
^079Blacksmith^*
^292- ^*^256 Fireball^* cooldown reduced from 15 seconds to 12 seconds
^292- ^*^256 Flaming Hammer^* projectile speed from 950 to 1200
^292- ^*^256 Chaotic Flames^* previously reduced ^256 Fireball^* cooldown by 3/6/9
seconds. Now, reduces ^256 Fireball^* cooldown by 2/4/6 seconds
^717* ^*^256 Fireball^* cooldown at level 16 remains the same as previously. That
is, 6 seconds.
^079Corrupted Disciple^*
^292- ^*Movespeed from 290 to 300
^292- ^*Agility gain per level from 2.5 to 2.8
^079Dampeer^*
^292- ^*Fixed ^256 Bloodthirst^* so it doesn't reset on death
^079Demented Shaman^*
^292- ^*^256 Arcane Hide^* removed and replaced with ^256 Unbreakable^*
^292- ^*^256 Unbreakable^*: Target allied hero is affected with Unbreakable (state)
for 6 seconds. Affected hero gains 15/30/45/60 Attack Damage and if he receives
fatal damage while affected by ^256 Unbreakable^*, he does not die and is instead
restored to 150/250/350/450 health
^717* ^*^256 Unbreakable^* is dispelled when it prevents the target's death
^079Empath^*
^292- ^*Fixed so she does not draw on the map while using ^256 As One^*
^292- ^*Fixed her ^256 Essence Link^* when she is inside of someone so it links
correctly
^292- ^*Fixed her ^256 Essence Link^* so it breaks if the target goes invulnerable
^292- ^*^079Empath^* should now correctly get assists if her target of As One gets
a kill or assist
^079Flint Beastwood^*
^292- ^*Fixed his Alternate Avatar ^256 Hollowpoint^* noise
^079Hammerstorm^*
^292- ^*^256 Brute Strength^* can no longer be removed early
^079Jeraziah^*
^292- ^*Movement Speed from 300 to 310
^292- ^*Cast times on ^256 Inner Light^*, ^256 Protective Charm^*, and ^256 Sol's
Blessing^* all improved to 700 cast time and 300 cast action time
^292- ^*Any hero under the affect of ^256 Protective Charm^* that earns a kill
grants Jeraziah an assist
^292- ^*Any hero under the affect of ^256 Sol's Blessing^* that earns a kill grants
Jeraziah an assist
^079Legionnaire^*
^292- ^*^256 Terrifying Charge^* Movement Speed bonus from 60/100/140/500 to
100/150/200/250
^292- ^*^256 Terrifying Charge^* now gives ^079Legionnaire^* 0/2/4/6 Armor and
Magic Armor while he is charging
^292- ^*Fixed ^079Legionnaire^* attacking correctly after ^256 Terrifying Charge^*
^292- ^*Whirling Blade modified to function as such: If ^079Legionnaire^* is struck
once, a counter is added to the ability. If the counter reaches 12 (On taking the
12th attack), Legionnaire spins, and the counter is reset
^717* ^*If ^079Legionnaire^* spins due to the 17% proc chance, the counter is reset
^717* ^*If ^079Legionnaire^* leaves combat for five seconds, the counter is reset
^079Magebane^*
^292- ^*Base Strength increased from 17 to 18
^292- ^*^256 Void^* can now only be cast on units with mana to avoid misclicks
^079Magmus^*
^292- ^*Base armor increased from 0.66 to 1.76
^292- ^*^256 Volcanic Touch^* no longer considered an Attack Modifier
^292- ^*^256 Volcanic Touch^* is now toggleable
^079Maliken^*
^292- ^*Damage inflicted to self changed from True Damage to Magic Damage
^292- ^*Fixed him always playing the heal sword sound in his ranged form
^079Moraxus^*
^292- ^*^256 More Axes^* damage from 60/80/100/120 to 30/40/50/60 + (3/4/5/6)% of
target's max health
^079Night Hound^*
^292- ^*^079Night Hound^* is able to be attacked by towers and creeps while in his
^256 Smoke Bomb^*, and ^079Pollywog^*/^079Slither^* wards may attack while in ^256
Smoke Bomb^*
^292- ^*^079Night Hound^* may attack towers in his own ^256 Smoke Bomb^*
^292- ^*Fixed ^079Night Hound^*'s ^256 Smoke Bomb^* from being selectable and drawn
on the map
^079Ophelia^*
^292- ^*^256 Command^* now uses a charge system, max of 1/1/2/3 charges. Charges
gained every 30s.
^292- ^*^256 Command^* now also increases movement speed of creeps by 0/15/30/45
^292- ^*^256 Ophelia's Judgment^* normalized to 75/150/225/300 Magic damage
^717* ^*Cooldown lowered from 30s to 16s
^079Pandamonium^*
^292- ^*Missing ^256 Cannon Ball^* will no longer slow ^079Pandamonium^*
^292- ^*Fixed him being able to turn during ^256 Flurry^*
^079Pharaoh^*
^292- ^*Fixed ^256 Wall of Mummies^* from grabbing people and then pushing them
with the burn
^292- ^*Fixed ^256 Wall of Mummies^* so that someone charging through it did not
burn all of the mummy 'charges' in one go
^079Plague Rider^*
^292- ^*Movement Speed from 305 to 320
^079Predator^*
^292- ^*Fixed ^256 Carnivorous^* propagating to illusions
^079Puppet Master^*
^292- ^*Agility gain per level from 1.5 to 2.0
^292- ^*Fixed ^256 Voodoo Puppet^* so it gives assists to anyone who hits it
^079Pyromancer^*
^292- ^*Base Damage from 37-55 to 43-49
^717* ^*Same average value
^292- ^*^256 Phoenix Wave^* damage increased from 100/170/230/280 to
100/170/240/310
^079Rampage^*
^292- ^*Attack action time improved from 600 ms to 450 ms
^292- ^*^256 Stampede^* range increased from 9001 to global
^292- ^*At 4+ charges ^256 Stampede^*, ^079Rampage^* is now Magic Immune instead of
having Slow Resistance
^717* ^*The Magic Immunity does not linger past the impact point
^079Sand Wraith^*
^292- ^*^256 Desert's Curse^* linger time lowered from 7 seconds to 3 seconds
^292- ^*^256 Dissipate^* range reduced from 1000 to 700 AoE
^292- ^*^256 Dissipate^* damage reduction and damage return lowered from
5/10/15/20% to 4/8/12/16%
^079Scout^*
^292- ^*Fixed a bug where he would lose his attack speed if he canceled an attack
without coming out of stealth
^292- ^*^256 Marksman Shot^* is no longer canceled if vision of the target is lost
^079Soul Reaper^*
^292- ^*Base Strength from 16 to 18
^292- ^*Strength gain per level from 1.7 to 2.0
^079Succubus^*
^292- ^*^256 Heartache^* cast range increased from 600 to 625
^292- ^*Fixed ^256 Mesmerize^* so it properly puts things like ^090Portal Key^* on
cooldown
^292- ^*^256 Smitten^* mana cost changed to scale from flat 125 to 95/105/115/125
^292- ^*Attack Range from 400 to 500
^079Tempest^*
^292- ^*Fixed duplicated Elementals having full lifetime
^079Torturer^*
^292- ^*^256 Chain Reaction^* and ^256 Agonizing Bonds^* cast action times (the
portion that may NOT be animation canceled) both reduced to 500 ms from 700 ms
^292- ^*^256 Torment^* radius changed from 300/350/400 to a static 400
^292- ^*^256 Chain Reaction^* stun duration changed from 1.25/1.5/1.75/2 seconds to
static 2 seconds
^079Tundra^*
^292- ^*Fixed a bug with ^256 Cold Shoulder^* that made him run in place like a
boss!
^079Warbeast^*
^292- ^*^256 Hellhounds^*' attack damage normalized
^292- ^*^256 Metamorphosis^* duration changed from 14/15/16 seconds to static 16
seconds
^079Wildsoul^*
^292- ^*^256 Summon Booboo^* cooldown reduced from 180/160/140/120 seconds to
static 120 seconds
^292- ^*Booboo leash range increased from 925 to 1050
^292- ^*^256 Battle Cry^* hotkey changed from D to E
^079Witch Slayer^*
^292- ^*Fixed ^256 Power Drain^* so it doesn't waste 10 Mana if used incorrectly
^079Zephyr^*
^292- ^*Fixed ^256 Gust^*'s Stun so it doesn't own Bubbles
^292- ^*^256 Cyclones^* now do 75% damage to neutrals and creeps, increased from
50%
^292- ^*^256 Cyclones^* will now teleport with ^079Zephyr^* correctly
^292- ^*Sped up the movespeed of the ^256 Cyclones^* so they keep up when he is
just running around
^970Version 2.0.13.3^*
-------------
^292-^* Fixed Grim Reaper death
^292-^* Fixed some missing UI textures
^970Version 2.0.13.1^*
-------------
^292-^* Fixes a cursor issue
^970Version 2.0.13^*
-------------
^292-^* New Monitor game feature
^717*^* Right click a friend or clanmate who is ingame to Monitor them, getting
basic stats that update every minute
^292-^* Added a new Alt Avatar for Soul Reaper, the Grim Reaper
^292-^* There are now keybinds in the options menu to level up each of your skills
^717*^* Default bound to ALT+Z, ALT+X, ALT+C, ALT+V, and ALT+O for abilities and
stats
^292-^* Fixed a bug where mousing over the minimap would sometimes turn the cursor
into a targeting cursor
^292-^* Fixed bugs with many of the models in the game. Results in a small
performance increase
^292-^* ^079Empath^*
^717*^* Range on ^256Wall^* changed to 800
^970Version 2.0.12^*
-------------
^292-^* Fixed an issue causing ^079Myrmidon's^* ^256Weed Field^* and
^079Behemoth's^* ^256Fissure^* to hit units in a wider area than they should have
^292-^* ^079Empath's^* ^256Essence Link^* will now display its beam properly
through the fog of war
^717*^* Note, Empath will not be able to see the beam if her target is in the fog.
The target will, however, be able to see the beam if Empath is in the fog
^292-^* If the target dies prematurely, ^079Empath's^* ^256Essence Link^* will no
longer continue to give health to the host of her As One With Empath skill
^292-^* ^079Empath^* can no longer target allied illusions with her ^256As One^*
skill
^970Version 2.0.11^*
-------------
^292-^* Added a new Intelligence hero: ^079Empath^*
^717*^* Empath has an Alternate Avatar, the ^079Mage Empath^*
^292-^* Towers have had their damage normalized to have no damage range, dealing
the average value all the time
^292-^* Barracks, when they die, will award the killing team with 100 gold for each
player. Last hitter gets no bonus gold. Applies to Casual Mode, but 150 gold per
player.
^292-^* Added cast-range indicator support
^717*^* When casting an AoE spell, the AoE will be colored green if you are
targeting within range of your hero, yellow if you are out of range, or red if you
are trying to target an invalid location
^717*^* When casting a direct target spell, the cursor will turn yellow if you are
attempting to cast on a valid target that's out of range. Green and red still
represent ally or enemy casts, that part is unchanged
^292-^* ^079Gauntlet^* can now double-activate his hookfist and it will go in the
direction he is facing and pull anyone hit back to right infront of himself
^292-^* Debuffs that are flagged for giving assists will now award an assist if
they were actively on a target within 20 seconds of it dying (similar to how assist
damage works)
^717*^* Non-damaging abilities such as ^079Voodoo Jester's^* stun will give assists
correctly now
^292-^* Beardulon has been renamed to Booboo
^292-^* Fixed ^079Swiftblade's^* stringtables
^292-^* Fixed a bug that would sometimes allow players to change their vote after
voting
^292-^* Fixed the scoreboard sometimes showing incorrect info when a player is
terminated.
^292-^* Added new account icons, including 8-Bit Heroes by the community's Aviseras
^970Version 2.0.10^*
-------------
^292-^* Fixed Panda Flick and Legionnaire Charge
^970Version 2.0.9^*
--------------
== ^970General^* ==
^292-^* This patch has brought the first Gold Collection Avatar, ^079Sachi
Swiftblade^*. She will only be available for purchase until Friday, February 4th at
12 PM EST, so act swiftly to be one of the lucky few to own her!
^717* ^*Gold Collection items are only available for a limited time
Shop improvements
^292-^* The green border around a component now takes into account your stash.
^292-^* An orange border will be displayed around a component if you own it, but
it's not in the selected unit's inventory. It will not show up if it's in anyone
else's stash, if you can't see it, or if it's held by an enemy.
^292- ^*"Buy All Components" is now "Buy Remaining", which will purchase only the
items without a green or orange border. It'll also buy items going left to right,
depth-first, so it can still buy some components even if you can't afford all.
^292-^* You can now buy while dead and then sell those items back while still dead
^292-^* Added a new icon over the item when it's still in the grace period for 100%
sell-back value
^292-^* Fixed Courier purchase messages showing the wrong player as buying them
^292-^* Added more account icons
^292-^* A courier will no longer automatically transfer wards to you, unless you
bought the wards
^292-^* Stunned units can no longer use the Grimm Teleporters
^292-^* You can now earn smackdowns/humiliations if a player-owned unit gets the
killing blow. These kills are now also counted for nemesis/paybacks
^292-^* Fixed the timer for votes showing the wrong amount of time remaining. It
wasn't taking into account time spent paused
^292- ^*You can no longer concede once the enemy team has conceded
^292-^* Fixed the available avatars icon from incorrectly showing if a player does
not have access or the ability to purchase any of the avatars for that hero
^292-^* Added GetGameTime and GetTotalTime console commands
^292-^* Font loading and memory optimizations
^717*^* Fonts load about twice as fast now and use about half the memory
^292-^* When a user joins the queue and a match has not been established in their
MMR bracket/game type/map, the average wait time will display as "??? seconds"
instead of "0 seconds"
== ^970Items^* ==
^090Blood Chalice^*
^292-^* Now takes a ^090Scarab^* instead of a ^090Trinket Of Restoration^*
^717*^* No longer gives +2 Health Regeneration
^717*^* Does not give any Mana Regeneration passively
^090Hellflower^*
^292-^* Now gives +51 damage instead of +50 as it is a correct sum of its parts
^090Nullstone^*
^292-^* The spell-block component no longer propagates to Illusions
^090Puzzlebox^*
^292-^* Fixed the manaburn to correctly do Magic damage instead of True
^090Sacrificial Stone^*
^292-^* Added +10 damage (from ^090Sustainer^*)
^292-^* Fixed a bug where you could put the stone on a non-hero unit and it
wouldn't lose charges
^292-^* Fixed it so that the wielder must be a hero in order to get charges added
to it.
== ^970Heroes^* ==
^079Bombardier^*
^292-^* Fixed an anomaly with ^090Nullstone^* and ^256Boom Dust^* allowing
^079Bombardier^* to use ^256Boom Dust^* when he has 0 charges
^292- ^*Fixed ^256Sticky Bomb^* from showing a stun visual when it explodes with 0
charges on it.
^079Chronos^*
^292-^* Fixed ^256Time Freeze^* so that the damage won't be lethal to allied units
^079Corrupted Disciple^*
^292-^* Optimized ^256Corrupted Conduit^*
^079Dampeer^*
^292-^* Fixed Dampeer's Aura dispeling Sage's Lore
^292-^* Fixed his Aura to toggle correctly
^292-^* Should no longer lose his souls if he dies with Token of Life active
^079Devourer^*
^292-^* Cadaver Armor will now gain charges equal to the strength gained
^079Flint Beastwood^*
^292-^* Fixed Ultimate so that it always plays the sound when it should
^717*^* Fixes an issue where the "Headshot" would play even if the target did not
die
^292-^* Fixed alternate avatar from saying gibberish each time he procs his
^256Hollowpoint Shells^*
^292-^* Fixed his ^256Hollowpoint Shells^* from killing allied heroes
^079Forsaken Archer^*
^292-^* Fixed Forsaken Archers' skeletons not attacking your target if you issue an
attack order from far away & decide to activate skeletons early on
^292-^* Fixed Forsaken Archer's skeleton timer from displaying wrong time values
when you summon a bunch of skeletons by toggling quickly
^079Gauntlet^*
^292- ^*^256Infernal Instability^* is no longer dispellable
^079Gladiator^*
^292-^* Added disjoint to ^256Showdown^* upon returning the target
^292-^* Fixed ^256Pitfall^* sound effect glitches
^292-^* Made the state that deals damage to you after the ult visible so you know
what is hitting you
^079Legionnaire^*
^292-^* Fixed units on edge of fog canceling Charge (again)
^292-^* Fixed Terrifying Charge so it can be blocked by ^079Moraxus^*
^292- ^*Decapitate cast effect type changed from Physical to SuperiorMagic
^717*^* This means it can now be cast on Physical Immune as well as Magic Immune
units
^079Kraken^*
^292-^* Resized his alt avatar
^292-^* Fixed his charge so it will no longer dispel other stuns on the enemies
^292-^* Fixed his Ultimate effect playing 1 second too long
^079Maliken^*
^292-^* Fixed his sword stance not playing his idle animation when you go back to
regular sword stance
^292-^* Fixed Maliken's colors when using sword modes
^079Myrmidon^*
^292- ^*Fixing his carp from proccing events like ^079Corrupted Disciple's^* static
field more than once
^079Pandamonium^*
^292-^* Fixed ^256Flick^* to not work on invulnerable units
^717*^* Also fixed ^256Flick^* to properly trigger ^079Moraxus'^* Arcane Shield
^079Pharaoh^*
^292-^* Fixed the ult being able to hit a unit behind him when he casts it
^292- ^*Tweaked how the ult works with SOTM. Added a new fifth ability to swap
between the versions
^079Predator^*
^292-^* Fixed ^256Venomous Leap^* so you can correctly disjoint it
^079Sand Wraith^*
^292- ^*Properly fixed ^256Mirage^* so there won't be a cooldown on Manifest right
after you cast Mirage
^292-^* Implemented a visual timer on ^256Mirage^* to let Sand Wraith users know
how long Manifest is going to be available
^079Soul Reaper^*
^292-^* Fixed Ultimate so that it always plays the sound when it should
^717*^* Fixes an issue where the sound would play even if the target did not die
^079Soulstealer^*
^292-^* No longer gains souls from killing gadgets
^079Succubus^*
^292-^* Fixed ^256Mesmerize^* so the first damage tick happens correctly
^970Version 2.0.8.1^*
-------------
^292-^* Fixed building attack and building destroyed announcer messages
^970Version 2.0.8^*
-------------
^292-^* Units in the fog of war will no longer block pathing
^717*^* This means that if you are clicking to move through a juke spot and an
enemy is in the fog, blocking that path, your hero will still attempt to follow
that path until you see the enemy hero, rather than run around the long way
^717*^* This includes stuff like fissure or other movement blocking gadgets
^292-^* Players can now right click the "Auto-Connect" checkbox to remove all chat
rooms from their auto join list
^717*^* Doing so will also leave each auto join channel they are currently in
^292-^* Fixed the UI acting like spectators could vote on remaking
^292-^* Fixed spectators being able to vote on kick votes
^292-^* Each team now has a 5 second cooldown between any vote call
^292-^* Any global votes fail immediately if enough people vote no
^292-^* Players will now automatically be placed in a group channel when they do
team matchmaking
^292-^* When a player joins a group the group channel will automatically have
channel focus
^292-^* Fixed the editor deleting the /resources/ folder inside of a map archive
when you save
^292-^* Fixed a crash after playing 2+ games in a row
^292-^* Fixed a crash within the hero compendium
^090Geometer's Bane^*
^292-^* Recipe cost increased from 500 to 1200
^292-^* Now "Order Disjoints" when used
^717*^* This means someone who queues up a spell or attack on the user has that
order canceled when it is used
^079Bombardier^*
^292-^* ^256Boom dust^* ranged decreased from 600 to 500
^292-^* ^256Boom dust^* damage scaling from 40/60/80/100 to 25/50/75/100
^079Dampeer^*
^292-^* ^256Terrorize^* cooldown increased from 8s to 10s
^292-^* ^256Vampiric Flight^* cooldown increased from 20/16/12/8 to 22/18/14/10
^079Thunderbringer^*
^292-^* ^256Lightning Rod^* area of effect reduced from 1000 to 800
^079Slither^*
^292-^* Vision on wards reduced from 1400 to 300
^079Voodoo Jester^*
^292-^* Base damage decreased from 51-61 to 46-56
^079Zephyr^*
^292-^* ^256Gust^* now has a 0.1 second ministun
^970Version 2.0.7^*
-------------
^292-^* Fixed AFK kick vote
^292-^* Kick votes now have the proper cooldown
^292-^* Fixed the yellow 'time left' bar over all other units appearing
^970Version 2.0.6.3^*
-------------
^292-^* Fixed a minor exploit with the RAP form
^970Version 2.0.6.2^*
-------------
^292-^* Fixed Reconnection issues
^717*^* Reconnection was not always working, this fix should get it off the
failboat
^970Version 2.0.6.1^*
-------------
- Fixed Helga Hammerstorm icon
^970Version 2.0.6^*
-------------
^292-^* Added a new Alt Avatar for Gladiator: Adventure Gladiator
^292-^* Added a new Alt Avatar for Hammerstorm: Helga Hammerstorm
^292-^* Based on player feedback and data from the last month of matches
significant improvements to the MM algorithm have been made which should result in
matches being much more balanced
^292-^* Groups waiting more than a few minutes in the queue should now find
themselves being placed into a fair match much sooner than previously
^717*^* This also includes groups with very high or very low MMR that were having
to wait much longer than the average queue times
^970Version 2.0.5^*
-------------
^292-^* Added new Alt Avatar for Arachna, "Queen Arachna"
^292-^* Added new Flags, Icons, and Bundles
^292-^* Fixed up Chipper recommended items
^292-^* "Ownage" now only plays on the fifth team kill streak, not all kills five
or greater
^090Striders^*
^292-^* Now begins to lose charges (and consequently, speed) when you are within
900 units of a visible enemy hero
^717*^* The max number of charges is lowered by 1 for every 100 units closer you
are to an enemy hero
^079Dampeer^*
^292-^* Fixed some abilities playing through fog
^292-^* No longer invulnerable when charging at someone
^079Legionnaire^*
^292-^* Fixed the no damage charge bug
^970Version 2.0.4.2^*
-------------
^292-^* Fixed the chest present box
^292-^* Merry Christmas! :)
^970Version 2.0.4.1^*
-------------
^292-^* Fixed an issue with recent matches in the stats page
^970Version 2.0.4^*
-------------
^292-^* Added a new Hero, ^079Dampeer^*
^292-^* Added a new Alt Avatar for ^079Dampeer^* in the store: ^079Vacation
Dampeer^*!
^292-^* Added a new Alt Avatar for ^079Flint Beastwood^* in the store: ^079Captain
Flint^*!
^292-^* Added a new "Terror" overhead icon for When you are feared
^292-^* Improved feedback in Matchmaking for leavers
^717*^* This now tells you how many games you need to play to be a non-leaver
^292-^* Romanian string table update
^292-^* Fixed crash if you used the mousewheel over a playerlist in a chat channel
without clicking, and then hit Up
^292-^* Fixed a drawSelectedPath crash
^292-^* Fixed any attempts to auto-follow into matchmaking games
^292-^* Fix to prevent alt avatars from being selected during hero loading
^292-^* Fixed Neutrals aggro and added a ZZz effect over their heads when they are
asleep
^970Version 2.0.3^*
-------------
^292-^* Added more Winter/Christmas stuff, including a new courier and three free
new Alt Avatars in the store!
^292-^* Maliken, Keeper of the Forest, and Deadwood now have alt avatars in the
store that cost 0 coins. Merry Christmas!
^292-^* Fixed some matchmaking bugs
^292-^* Fixed some UI bugs with the minimap and RAP
^717*^* This should fix the FPS issues players have been having
^292-^* Added some new icons and country flags that were missing
^292-^* Fixed gold report's GPM calculations (this the popup you get when you hover
over your gold)
^292-^* Fixed Ophelia's targeting with Judgment
^292-^* Fixed Nymphora and her ultimate on Grimm's
^292-^* Fixed a few spots on Caldavar you could get perma stuck
^292-^* Fixed Pollywog's alt shooting lightning from the wrong hand
^970Version 2.0.2^*
-------------
^292-^* Fixing up a music track
^292-^* Tweaked and fixed some UI issues
^970Version 2.0.1^*
-------------
^292-^* Winter Maliken and Kongor!
^292-^* Added snow and snow trees to Caldavar for Christmas
^292-^* Editor Load Map division by 0 fix
^292-^* Fixing Night Hound's Alt Avatar display name in the Vault
^292-^* Nemesis/Payback now only count on direct kills, not assists
^292-^* Hooked up "mystery hero" icon for blind picking in SD
^292-^* Fixed music streaming when there is a Unicode character in the path
^292-^* Fixed interaction with the alt-clicking buildings/heroes and Attack-Moving
and other actions
^292-^* Updated weather effects
^292-^* Updated several effects and sounds
^079Ophelia^*
^292-^* Can no longer teleport herself back to base like lawls
^079Slither^*
^292-^* Wards will no longer be able to hovered over on the minimap
^970Version 2.0.0.1^*
-------------
^292-^* Fixed public games list being empty
^292-^* Cleaned up the 'First Time Purchase' window to clearly show the bonus
^292-^* "/weather rain" should now always start the rain effect
^292-^* After a match starts, the game music starts playing immediately after hero
loading
^292-^* Remove the "Voting/etc has moved" box when you hit F6
^292-^* Fixing Blacksmith's Account Icon name
^292-^* Fix for the unexpected interaction between pathing and holding Alt
^079Vindicator^*
^292-^* Base strength increased from 17 to 20
^292-^* Master's Incantation cooldown from 3/2/1/0 to 2/1/0/0
^970Version 2.0.0^*
-------------
== ^970Team Matchmaking^* ==
^292-^* Find matches faster! Boasting arranged-team or solo play, this innovative
and intuitive feature increases the efficiency of game creation by automatically
gathering player statistics from a variety of group sizes, formulating teams, then
matching those teams in as fair a manner as possible. With the ability to customize
game mode, region, and map preferences, as well as group up with players on or off
your friends list, the new Matchmaking will not only make it much faster to find a
game of HoN, but also maximize the fairness and quality of the match.
^292-^* Playing Matchmaking rewards you with valuable Goblin Coins! Check out the
new end-game scorescreen function after a Matchmaking game.
^292-^* Matchmaking will be disabled initially, we'll enable it when we're ready to
begin public testing on it this week. Once enabled, expect it to have cycles of
going up and down as we gather data, iterate, improve the algorithms, and fix any
bugs.
== ^970Cosmetic Store^* ==
^292-^* With goblin coin currency, which can be earned or bought, players can
purchase in-game brag-worthy cosmetic upgrades. The micro-transaction based store,
controlled by Merrick the goblin shopkeeper, lets players customize their
experience without affecting game play or allowing the purchases to change the
level of competition.
^292-^* A new action-packed and exciting map that includes a two-way teleporter in
the middle area, allowing for more innovative fighting strategies and tactics.
Grimm's Crossing is a battlefield for the bloodthirsty. The terrain favors the
cunning and aggressive, as hidden paths within the trees can provide a quick way to
rout unsuspecting enemies. There is precious little territory to be contested over;
battles are won and lost at frantic paces, often beginning and ending unexpectedly.
^292-^* This entirely new mode of play will provide new HoN players and casual
gamers with a more �fun,� less punishing way to learn and play HoN. Elements in
Casual Mode speed up progression and increase rewards in ways that remain true to
the game's core identity, delivering a version that can be embraced by new and
veteran players alike.
^292-^* We have revamped the in-game interface to be more dynamic, informative, and
efficient.
^292-^* With the exact same tool that we used to make HoN, users can now create and
edit maps for enhanced single-player experiences. Users who are inspired to create
multi-player maps can submit their map designs to the HoN DREAM website for
potential inclusion in HoN. Also, in conjunction with scripting manipulation,
players can create their own custom modes.
^292-^* This is still a BETA version of the Map Editor, and as such still has
features to be added, polish to be done, and bugs to be fixed. Keep this in mind!
^292-^* To open the editor, use the editor.bat file in your HoN directory or re-
install the game and it will automatically add a shortcut to your start menu as
well
== ^970Weather Effects^* ==
^292- ^*A storm has arrived on Newerth with HoN 2.0 and it shows! Change the
weather of the map you are in at any time through the Options menu and feel free to
sing in the rain.
^292-^* Players can set their preferred weather effect in the interface options or
with a chat command. Right now we support "Rain" and "Snow". The default is "Off".
^292-^* We included a text file with instructions on how to make your own weather
effects in the HoN directory
== ^970New Item: Spellshards^* ==
^292-^* It's time for the magic users of Newerth to show their true power! With
Spellshards, they can pierce the defenses of the enemy and burn them to a crisp
that much faster.
^292-^* The wielder's spells ignore a portion of their enemy's magic armor, causing
increased magic damage.
^292-^* After obtaining this item, the recipe may be re-purchased to upgrade it.
Can be upgraded two additional times.
^292-^* Components: Great Arcana (1675) + Recipe (1000)
^292-^* Stats:
^717*^* 6 Intelligence
^717*^* 17 Damage
^717*^* 10 Attack Speed
^717*^* 3/6/9% Cooldown Reduction
^717*^* 75% Mana Regeneration
^717*^* Causes any Magic damage you deal to ignore 2/4/6 of your target's Magic
Armor. This effect can never cause their magic armor to go below 0.
^292-^*[I] Note: The item "Trophy Belt" did not make it into this patch.[/I]
^292-^* Beat down an opponent hard enough and you will become their Nemesis! Be
careful, though, for payback is sweet revenge.
^292-^* A 'Nemesis' against an opponent is gained when you kill them 4 times in a
row without them killing or assisting in a kill against you.
^292-^* A 'Payback' is given when you kill or help kill your Nemesis.
== ^970New Music^* ==
^292-^* Newerth's citizens, every now and then, take the time away from the
battlefield to learn new musical scores. They have brought us six new songs to
encourage us in battle!
^292-^* Each map now has a custom music soundtrack that plays songs in a pre-
determined order.
== ^970General^* ==
^292-^* Fixed GPM calculations. Gold that wasn't counted in GPM before:
^717*^* Passive
^717*^* First blood bounty
^717*^* Assists
^717*^* Radius bounty
^717*^* Was counting how much a player should have lost on death, rather than what
he actually lost if he didn't have enough gold
^292-^* Fixed a spot you can hit Kongor from outside of his pit
^292-^* You can now also "buy all components" for items without components and
it'll just buy the individual item.
^292-^* Swapping the minimap to right side now also swaps the location of attack
modifiers
^292-^* Added sounds to the pause/unpause countdown
^292-^* You can no longer transfer items from your stash onto units that can't
carry items
^292-^* Toggling mute on a player no longer /ignores them
^292-^* Tweaked effects, voices, and animations of several heroes
^292-^* A code tweak that will increase load time for computers with limited amount
of virtual memory, but should help alleviate crashes due to running out of virtual
memory (32 bit Vista and 7)
^292-^* Gold will now max at 65535 instead of looping back to 0
^292-^* Sped up ^090Frostwolf Skull^* projectile to 1500 (medium speed based on
high and low ranges)
== ^970Bugfixes^* ==
^292-^* Previously, if a ^090courier^* dropped an upgradeable item on you when you
had a full inventory, including a recipe for that item, the recipe would be
consumed but the item wouldn't upgrade. Fixed.
^292-^* Fixed a ^079Bombardier^* ^256Boom Dust^* bug relating to casting it from
long ranges resulting in quirky behavior
^292-^* ^079Chipper^* ^256ult^* won't draw on the minimap anymore
^292-^* ^079Fayde's^* ^256Burning Shadows^* now give small clearvision
^292-^* ^079Legionnaire's^* ^256ult damage^* when he doesn't kill now correctly
does Magic damage (was a script error)
^292-^* ^079Pharaoh's^* ^256Wall of Mummies^* will now grab people correctly to the
middle
^292-^* ^079Tempest's^* ^256Glacial Blasts^* won't stun magic immune units or
invulnerable units anymore
^292-^* Fixed ^079Arachna's^* ^256ult^* still spawning if the target dies first
^292-^* ^079Thunderbringer's^* ^256ult^* won't hit illusions anymore
^292-^* ^079Vindicator's^* illusions won't steal int from him anymore and will get
the +2 int popup so it's not obvious who the real one is
^292-^* ^079Blacksmith^* can now hit himself with ^256Frenzy^* when it multicasts
on another target
^292-^* ^079Gladiator's^* ^256ult^* won't wonk out anymore if he casts it while
frozen and can't turn
^292-^* ^079Gauntlet's^* ^256fist^* won't wonk out anymore if he casts it while
frozen and can't turn
^292-^* Fixed the manacost of ^079Defiler's^* ^256Silence^* to match the tooltip
correctly
^292-^* Fixed ^090Thunderclaw^* and ^090Charged Hammer^* so they won't go off on
denies
^292-^* Added double activate to ^079Blood Hunter^* ^256Blood Crazy^*
^292-^* Added double activate to ^079Succubus^* ^256Mesmerize^*
^292-^* Made ^079Succubus^* ^256ult^* undispellable
^292-^* Made ^090Tablet of Command^* unbind it's target
^292-^* Warbeast's ^256Wolves^* won't take the craters they come out of with them
anymore
== ^970Neutrals^* ==
== ^970Heroes^* ==
^079Balphagore^*
^292-^* Fixed his illusions from eating creeps
^079Chipper^*
^292-^* Fixed his ^256ult^* from drawing on the minimap like silliness
^079 Devourer^*
^292-^* Fixed a damage/stun event to fix Bubbles wasting ^256Take Cover^* autocast
^079Electrician^*
^292-^* Fixed a damage/stun event to fix Bubbles wasting ^256Take Cover^* autocast
^079Engineer^*
^292-^* Turret now shoots twice as fast and the cap of number of hits removed.
^717*^* Damage per bullet starts at 40 and is lowered by 10% for every bullet that
hits you
^717*^* The push starts at the same it was, but gets weaker the more you are hit
^717*^* Snare is still max of 35% from 10 hits
^079Gauntlet^*
^292-^* Fixed a damage/stun event to fix Bubbles wasting ^256Take Cover^* autocast
:glad:^079Gladiator^*
^292-^* Fixed a damage/stun event to fix Bubbles wasting ^256Take Cover^* autocast
^292-^* Added a glow to the whip
^079Legionnaire^*
^292-^* Fixed a typo in his ^256ult^* damage (was doing 300, should be 350) if you
missed with it
^079Maliken^*
^292-^* Re-exported and cleaned up voice
^079Moraxus^*
^292-^* ^256Axes^* damage from 80/100/120/140 to 60/80/100/120
^079Myrmidon^*
^292-^* New sounds
^292-^* Fixed infinite life ^256weed field^*
^292-^* Fixed a bug that caused him to have a projectile with ^090Frostwolf Skull^*
even in melee form
^292-^* Fixed a permanent vision bug
^079Nymphora^*
^292-^* ^256Pod^* is now 250 AOE, 1 second delay, and 60/120/180/240 Damage/Heal.
Used to be 325 AOE, 2.5 second delay, 90/180/270/360 Damage/Heal.
^079Pebbles^*
^292-^* Fixed a damage/stun event to fix Bubbles wasting ^256Take Cover^* autocast
^079Sand Wraith^*
^292-^* Fixed an issue with ^256Dissipate^* that let him get some long range damage
^292-^* Fixed a bug with the ult that reset the cooldown to the max length
incorrectly when ^256Mirage^* was used
^292-^* Fixed the illusions incorrectly giving vision the whole duration of the ult
instead of just while they are alive
^079Soul Reaper^*
^292-^* Fixed him getting mana from hero kills correctly
^079Succubus^*
^292-^* Fixed a damage/stun event to fix Bubbles wasting ^256Take Cover^* autocast
^292-^* Fixed heroes ulted by her not doing their idle animation after it ends
^079Tundra^*
^292-^* Fixed his ^256charge^* and interaction with ^256Moraxus' Shield^*
^079Wildsoul^*
^292-^* Fixed a bug that caused him to have a projectile with ^090Frostwolf Skull^*
even in melee form
^292-^* StopMusic(true) will now fade out the current music track
^717*^* StopMusic() will still stop it instantly
^970Version 1.0.20^*
-------------
^292-^* Added a new strength hero: ^079Moraxus^*
^292-^* Delay before the other team can unpause lowered from 60s to 30s
^292-^* Disabled voice responses for a lot of abilities that have custom sounds
^292-^* New Immortal sound
^090Puzzlebox^*
^292-^* Spawn order changed so next unit tabs to Puzzlebox Wizard when Hero +
summons grouped together
^292-^* Puzzlebox Mauler's passives moved to slots 2/3/4 so that player can easily
distinguish Wizard from Mauler
^292-^* Fixed Puzzlebox Wizard's Manaburn incorrectly burning 275 instead of 225 at
lvl 3
^292-^* Manaburn popup is now above target instead of Wizard
^292-^* Tooltips redone/fixed
^970Version 1.0.19.1^*
-------------
^292-^* Removed label abuse
^970Version 1.0.19^*
-------------
^292-^* Fixed ^079Arachna^*
^292-^* Fixed ^079Bombardier's^* ^256Air Strike!^* not working with Staff of the
Master
^292-^* ^079Kraken^* Ultimate from 90/80/70 to 110/100/90 second cooldown
^292-^* Reverted the change to ^079Sand Wraith^* due to a technical issue
^292-^* ^090Bottle^* now loses ownership when it is dropped from a ^090Courier^*
death
^970Version 1.0.18^*
-------------
== ^970General / Bugfixes^* ==
== ^970Items^* ==
^090Ring of Sorcery^*
^292-^* Recipe lowered from 525 to 200
^090Striders^*
^292-^* They now lose charges if you are within 600 units of a visible enemy hero
at the same rate they gained them. You begin to gain the charges back as soon as
you run away from the enemy.
== ^970Heroes^* ==
^079Accursed^*
^292-^* ^256Fire Shield^* cast range from 350 to 450
^079Armadon^*
^292-^* Buff ^256Quills^* projectile flight speed from 900 to 2700
^079Bombardier^*
^292-^* ^256Boom Dust^* cast range reduced from 700 to 600
^292-^* ^256Ultimate^* no longer has a long delay before the bombs drop
^292-^* Pick sound corrected
^079Blood Hunter^*
^292-^* ^256Blood Crazy^* from unremovable debuff to removable on enemies, debuff
is a "buff" on allies
^079Chipper^*
^292-^* When you hit someone who is Tar'd with a Rocket, it will put a stacking DoT
on them for each Rocket that hits
^717*^* DoT does 15/20/25/30 Magic Damage per second charge
^079Flint Beastwood^*
^292-^* ^256Flare^* DoT to smooth damage over the 2 seconds instead of 2 ticks
^079Legionnaire^*
^292-^* Terrifying ^256Charge^* cooldown from 30 static to 30/26/22/18
^079Kraken^*
^292-^* ^256sunami Charge^* touch radius from 60 to 80
^292-^* ^256Splash^* cooldown from 8 secs to 11/10/9/8 seconds, damage type changed
from magic to physical
^079Sand Wraith^*
^292-^* Any valid enemy target hit by the initial sand projectile will leave a sand
trail behind them!
^079Voodoo Jester^*
^292-^* Manacost on ^256Mojo^* from 95/105/115/125 to 110/120/130/140
^970Version 1.0.17^*
-------------
^292- ^*Added kill streaks, and other kill events to the player stats page
^717* ^*This includes Smackdowns and Humiliations (The tracked Humiliation is not a
failed attempt at a smackdown, but when you kill someone who taunted you)
^090Tablet of Command^*
^292- ^*Can no longer be used while immobilized
^090Harkon's Blade^*
^292- ^*Can be toggled while stunned
^079Bombardier^*
^292- ^*Tweaked sounds and effects slightly
^292- ^*Added voice
^079Deadwood^*
^292- ^*Slow from ^256Willowmaker^* is now linear in how it decreases instead of
down-up-down weirdness
^079Flint Beastwood^*
^292- ^*^256Flare^* now does DOT damage over 2 seconds (initial hit, 1 tick after
first second, 1 tick after second second)
^079Legionnaire^*
^292- ^*^256Terrify^* is now properly applied in a cone in-front of him again
^079Pharaoh^*
^292- ^*Ult (with SOTM only) can now be toggled between targeting enemies only or
enemies and allied heroes
^970Version 1.0.16^*
-------------
^292- ^*Fix to quick stats
^292- ^*Candles now fade to smaller versions when in a lobby so they don't block
any buttons
^292- ^*Fix to allow clan tags with a length greater than 3.
^079Bombardier^*
^292- ^*Added recommended items
^292- ^*Fixed a hitch in bombardier's portrait animation
^292- ^*Fixed ^256Boom Dust^* not crediting the damage to Bombardier correctly
sometimes
^292- ^*Fixed ^256Boom Dust^* so the graphics update correctly as you slowly apply
charges to someone and they expire
^292- ^*Fixed ^256Boom Dust^* exploding from DOTs when put on an ally
^079Vindicator^*
^292- ^*Fixed the aura not turning off when he dies
^970Version 1.0.15^*
-------------
== ^970General^* ==
== ^970Neutrals^* ==
^292- ^*Added some new effects to the neutrals who have abilities
^095Kongor^*
== ^970Items^* ==
^090Bottle^*
^292- ^*Crow ferrying now refills to 2/3 instead of full
^090Insanitarius^*
^292- ^*Fixed it to be a proper sum of its part
^717* ^*From 11 Damage to 12 Damage
^717* ^*From 15 Attack Speed to 25 Attack Speed
^090Logger's Hatchet^*
^292- ^*No longer works on ^095Kongor^*
^090Mana Battery^*
^292- ^*AoE radius from 1600 to 1200
^292- ^*Health gain from 12 to 10 per charge
^292- ^*Cost from 210 to 200
^090Power Supply^*
^292- ^*AoE radius from 1600 to 1200
^292- ^*Health gain from 15 to 10 per charge
^292- ^*Cost from 290 to 240
^090Ghost Marchers^*
^292- ^*No longer let you move through Pollywog Priest's Voodoo Wards
== ^970Heroes^* ==
^079Andromeda^*
^292- ^*Correctly hid her stunned state
^292- ^*Base agility from 27 to 26
^292- ^*Strength gain from 2.3 to 2.1
^292- ^*^256Dimensional Link^* aura radius from 900 to 800
^292- ^*Aurora AoE from 300 to 275, damage from 25/50/75/100 to 40/65/90/115
^079Blood Hunter^*
^292- ^*Fixed him gaining health from illusions
^079Bubbles^*
^292- ^*^256Shell Surf^* now disjoints
^079Chipper^*
^292- ^*^256Tar Toss^*
^717* ^*Cooldown from 25/20/15/10 to 18/15/12/9
^717* ^*Cast action time from 0.25 to 0
^292- ^*^256Sawblade Showdown^*
^717* ^*Initial damage increased from 100/200/300 to 200/300/400
^717* ^*Fixed bug that placed a lingering DoT on enemies who ran through the saws
quickly which artifically increased its damage
^717* ^*Can not take the initial damage again for 2s after leaving the saws even if
you re-enter them
^079Corrupted Disciple^*
^292- ^*No longer can get an infinite damage boost in certain situations
^079Dark Lady^*
^292- ^*^256Dark Blades'^* damage increase lowered from 50/70/90/110% to
50/60/70/80%
^292- ^*^256Taint Soul^* cast range from 1200 to 800/900/1000/1100
^079Deadwood^*
^292- ^*Fixed up ^256Willowmaker^*'s tooltip to list duration of debuffs
^079Devourer^*
^292- ^*Maximum health gained from devouring from 100/150/200 to 75/125/175 per
charge
^292- ^*Fixed tooltip on ^256Devour^* to display correct duration of charges (7s
per charge, incorrectly listed 10s)
^079Electrician^*
^292- ^*Cooldown on ^256Electric Shield^* from 2 secs to 0.5 secs
^292- ^*^256Cleansing Shock^* SotM effect changed: instead of bouncing, it purges
target and yourself at the same time
^292- ^*Cleansed now loses its movespeed bonus smoothly over the whole duration
^292- ^*Purge damage on summoned units is now pure instead of magical
^079Fayde^*
^292- ^*Fixed ^256Burning Shadows^* so it does not reveal enemies hit for a longer
time than intended
^079Flint Beastwood^*
^292- ^*His ^256Flare^* effect will no longer play in the fog
^292- ^*Fixing a bug causing him to say several different voice responses when
using ^256Flare^*
^079Gauntlet^*
^292- ^*Fixed ^256Grapple^* hit detection while right next to someone
^079Jereziah^*
^292- ^*Removed the attack, replaced with a slow aura with 7/14/21/28% 300 radius
AOE slow
^079Kraken^*
^292- ^*Projectile speed of ^256Torrent^* increased from 1000 to 1250
^079Legionnaire^*
^292- ^*^256Terrifying Charge^*
^717* ^*Damage is now instant instead of through an attack
^717* ^*The increased movespeed is kept for an additional second
^292- ^*^256Decapitate^* range increased from 150 to 175
^079Magmus^*
^292- ^*Allied units will no longer 'block' the casting of ^256Lava Surge^*
^079Panda^*
^292- ^*Removed silence from ^256Flick^*, made it a stun instead
^079Puppetmaster^*
^292- ^*Increased casting speed of ^256Puppet Show^* and ^256Voodoo Puppet^*
^717* ^*Cast action time lowered from 500ms to 300ms
^079Soulstealer^*
^292- ^*Will no longer gain charges if he dies and an attack is in midair that
kills something
^079Tundra^*
^292- ^*Shiver is no longer Magic Immune, but is now Splash Immune
^079Vindicator^*
^292- ^*No longer applies his silence aura to enemy heroes he cannot see
^079Voodoo^*
^292- ^*^256Mojo^* can now be double activated to cast on self
^090Patch notes^* ^256colored ^*by ^079Warchamp7^*
^970Version 1.0.14^*
-------------
== ^970General^* ==
== ^970Heroes^* ==
^079Devourer
^292- ^*Fixerd him not gaining strength from killing a hero. Logic failure.
^079Nymphora
^292- ^*Fixed not being able to teleport into your own base
^079Kraken
^292- ^*Fixed Hellbourne Main Building bounds so ^256Tsunami Charge^* doesn't just
go through it
^292- ^*Fixed ^256Tsunami Charge^* doing too much damage
^292- ^*^256Tsunami Charge^* no longer brings Invulnerable units along with him
^292- ^*^256Splash^* no longer propagates to illusions
^079Succubus
^292- ^*All non-cleave splash damage will now wake up someone slept by Mesmerize
^970Version 1.0.13.1^*
-------------
^292- ^* Fix to Deadwood's stringtables
^970Version 1.0.13^*
-------------
== ^970General^* ==
^292- ^*K:D ratio now displays two digits after the decimal (for example K:D will
be "1.58" instead of "1.6")
^292- ^*Fixed client not handling valid clan name tags that are 4 chars long
^292- ^*Fix for a few of the public game filters (mode, num players, map name,
server type) to correctly save their settings. Credit to Bangerz for this fix
^292- ^*Fixes for Full Game, Advanced Game Option, and Advanced Game Mode Filters
^292- ^*Fixed a potential crash on the chat server that occured when a user was not
able to be resolved during a clan invite
^292- ^*Cleaned up some of the error messages to properly represent the error
occuring
== ^970Mod Integration^* ==
== ^970Neutrals^* ==
^095Skeleton Boss^*
^292- ^*Now a ranged unit. Damage re-adjusted
^292- ^*His castable root now ministuns on impact
^095Neutral Ogre^*
^292- ^*Fixed the ^256Ice Shield^* so it doesn't apply when a melee hero casts at
someone who has it on
== ^970Items^* ==
^090Blood Chalice^*
^292- ^*Mana returned from 150 to 100
^292- ^*Now stops all regeneration effects (bottle/health potion) when used
^090Hellflower^*
^292- ^*Added visual trail to silence state for some anti-juke fun
^090Savage Mace^*
^292- ^*The proc can no longer propagate to illusions
^090Striders^*
^292- ^*Will no longer go on cooldown just from looking at someone, you now have to
attack
^292- ^*^090Runes of the Blight^* can now be used and not put the item into
cooldown
^292- ^*Fixed a bug causing them not to reset cooldown when they are picked up or
transferred
^090Tablet of Command^*
^292- ^*Added to the "nohelp" list, so you can no longer push allies who do not
allow you to
^292- ^*Now applies a ministun on use to the target if it is an enemy
^292- ^*The target is no longer silenced or perplexed, and can turn while being
pushed
^090Void Talisman^*
^292- ^*Fixed so you cannot activate while magic immune (Can't waste it anymore)
== ^970Heroes^* ==
^079Balphagore^*
^292- ^*Decreased str gain from 3.1 to 2.7
^292- ^*^256Hell on Newerth^*
^717* ^*Damage:
^717* ^*(Lvl 1) 200/300/400 to 175/250/325
^717* ^*(Lvl 2/3) 350,450,550 to 300/375/450
^717* ^*Effects:
^717* ^*(Lvl 2/3) ^256Hell Snare^* from 6 seconds to 4 seconds
^717* ^*(Lvl 3) ^256Volatile Minions^* damage from 150/225/300 to 125/200/275
^717* ^*When ultimate is in cd you no longer gain charges when enemies cast spells
near you, instead you decrease the cd of your ultimate by 1 seconds per spell cast
^079Blood Hunter^*
^292- ^*Clarify ^256Blood Sense's^* tooltip to show that the aura increases by 1500
range per level
^292- ^*^256Feast^* now leaves a lingering debuff for 1.5s when attacking a hero
^717* ^*If they die in this time, ^079Blood Hunter^* still gets healed.
^079Chipper^*
^292- ^*Removed the 0.1s cooldown when a new charge is available for ^256Rockets^*
^079Chronos^*
^292- ^*^256Curse of Ages^* no longer works on buildings
^079Devourer^*
^292- ^*^090Striders^* will now be 'turned off' while ^256Decay^* is activated
^292- ^*No longer gains strength from killing himself. :(
^292- ^*His own illusions should no longer steal strength from him when someone
dies nearby
^292- ^*Lower strength gain to 1 per kill
^292- ^*Ult ^256Decay^* increase range rebalanced from 50 per charge/level to
30/40/50 per charge/level
^079Doctor Repulsor^*
^292- ^*Starting int from 27 to 25
^292- ^*Level 1 armor lowered from 5.1 to 4.1
^292- ^*^256Magnetic Contraption^* still happens instantly, just a 400ms backswing.
Can anim cancel the backswing like normal
^292- ^*Attackspeed slow from ^256Electric Frenzy^* is now -50 instead of -50%
^292- ^*Tree destruction radius on ^256Ludicrous Speed^* reduced from 100 to 75
^292- ^*Can no longer use ^256Ludicrous Speed^* while immobilized
^079Engineer^*
^292- ^*Strength gain lowered from 2.3 to 2
^292- ^*^256Turret^* duration from 6s to 5s
^717* ^*Can only be hit a max of 5 times now (down from 8)
^292- ^*Fixed a bug with ^256Energy Field^* that caused units to get owned if they
went invulnerable while inside
^079Flint Beastwood^*
^292- ^*^256Money Shot's^* will now auto-cancel if the target is greater than
1800/2300/2800 units away from you while you're still channeling
^292- ^*Crosshair on target should be visible to allies only
^079Forsaken Archer^*
^292- ^*Will no longer spawn skeletons after she dies from a midair arrow
^079Gauntlet^*
^292- ^*^256Enfeeble^* no longer has charges set to 0 when attacking creeps, only
when hitting heroes
^292- ^*^256Enfeeble^* duration incresed from 3s to 4s
^292- ^*Now steals 1% of anything hit's total damage per charge and gives that
damage to gauntlet for the duration of the slow/steal
^292- ^*Max charges from 50 to 35
^292- ^*Fixed his glove getting snagged on buildings when he threw it
^292- ^*The glove throws no longer disable each other
^079Glacius^*
^292- ^*^256Tundra Blast^* slow from 5s static to 3/3.5/4/4.5s
^079Kraken^*
^292- ^*Reworked
^292- ^*Ability 1: ^256Torrent^*
^717* ^*Kraken conjures a surge of seawater, drowning an enemy. Deals damage,
slows, and reduces armor
^717* ^*Deals 110/160/210/260 Magic damage and applies Torrent to the target for 3
seconds
^717* ^*Torrent: 30% Movement Slow, -2/-3/-4/-5 Armor
^292- ^*Ability 2: ^256Tsunami Charge^*
^717* ^*Kraken charges with great strength and speed, dragging the first enemy he
encounters to sure doom. If Kraken collides with a tree, cliff, or structure, he
will stop. If he is dragging someone at that time, they will get stunned.
^717* ^*Charges 800 units in the targeted direction. Deals 60/90/120/150 Magic
damage in a 200 AoE to all enemy units he charges past. On collision with an enemy
hero, that hero is picked up and carried along with Kraken. When he hits a cliff,
building, or tree he stops charging. If he is carrying an enemy hero, that hero is
stunned for 1/1.33/1.66/2 seconds and takes an additional 50/100/150/200 Physical
damage.
^292- ^*Ability 3: ^256Splash^*
^717* ^*Kraken releases a devastating slam that splits the seven seas, passively
dealing additional splash damage on occasion.
^717* ^*Deals 30/50/70/90 bonus Magical damage to targets in a 325 radius and an
additional 30/50/70/90 Magical damage to targets in a 200 radius. Attacking will
reduce cooldown by 1 second.
^292- ^*Ability 4: ^256Release the Kraken!^*
^717* ^*Every seafarer's nightmare is manifest as this hulk of watery flesh!
Summons a Whirlpool that damages and pulls in enemies. If they reach the center,
they are damaged and stuned by its lashing tentacles.
^717* ^*After a delay of 1 second a 300 radius whirlpool spawns, dealing 40/50/70
Magic damage per second, slowing by 50%, and pulling units towards the center with
a force of 100/125/150. Any enemies who reach the center are dealt 200/300/400
Magic damage and are stunned for 1.5/1.75/2 seconds. Lasts 3/4/5 seconds.
^079Magmus^*
^292- ^*^256Steam Bath^* now disjoints on use
^292- ^*Fixed a bug causing you to not always go to exactly where you click when
using ^256Lava Surge^*
^079Panda^*
^292- ^*Removed the 0.1s cooldown when a new charge is available for ^256Flurry^*
^079Rampage^*
^292- ^*Updated tooltips to show he gains slow resistance and reveals the target
while charging
^292- ^*Reveal time after ^256Charge^* is over lowered from 4s to 2s
^292- ^*^256Horned Strike^* damage increased by 20 across all levels
^292- ^*Damage from ult +5% at all levels
^292- ^*When ^256Horned Strike^* procs, +15% movespeed for 1.5s
^292- ^*^256Charge^* slow resistance added instead of treewalking
^292- ^*Fixed a bug with the ult that caused the target to get endless unitwalking
^079Sand Wraith^*
^292- ^*^256Deserted^* range check for people being alone lowered from 400 to 300
^079Slither^*
^292- ^*Removed the 0.1s cooldown when a new charge is available for ^256Wards^*
^079Scout^*
^292- ^*A 500ms cooldown now starts when using ^256Vanish^* to avoid double
activating it
^079Succubus^*
^292- ^*Anyone who breaks ^256Mesmerize^* and is slept themselves now are immune to
damage for the first 1s
^079Torturer^*
^292- ^*Base strength from 16 to 18
^079Tundra^*
^292- ^*Fixed infinite buff bug with ^256Cold Shoulder^*
^292- ^*The "push-away" from ^256Avalanche^* now correctly goes the full distance
every time and will not push people who were behind Tundra
^079Vindicator^*
^292- ^*^079Vindicator^* illusions can no longer steal intelligence
^292- ^*^256Global Silence^* is now dispellable
^079Voodoo Jester^*
^292- ^*Fixed the bug causing ^256Acid Cocktail^* to occasionally split into two
^292- ^*Sped up ^256Acid Cocktail^* from 750 to 800 initial and 450 to 600 for the
bounce
^292- ^*Fixed his tooltips to clarify that his ^256Acid Cocktail^* do no damage to
heroes
^079Witch Slayer^*
^292- ^*Can now only cast ^256Power Drain^* on units with mana
^970Version 1.0.12.1^*
-------------
^292- ^*Fix for trial accounts
^970Version 1.0.12^*
-------------
^292- ^*Fixed invisible heroes
^292- ^*Fixed a server crash when moving a flying unit
^970Version 1.0.11^*
-------------
== ^970Report Abusive Behavior^* ==
^292- ^*Mainly some memory management optimizations. If you frequently crash after
playing multiple games in a row, this should help
^292- ^*Please report any issues or crashes on the forums
== ^970General^* ==
== ^970Items^* ==
^090Blood Chalice^*
^292- ^*Cooldown increased from 25 to 35
== ^970Heroes^* ==
^079Armadon^*
^292- ^*Fixed a bug with ^256Spine Burst^* doing too much damage
^079Chronos^*
^292- ^*Agi Steal from ^256Curse of Ages^* removed
^079Devourer^*
^292- ^*Fixed a bug that made heroes unbind from projectiles well after he Hooked
them
^079Engineer^*
^292- ^*Range of ^256Keg^* lowered from 1000 to 800
^079Nymphora^*
^292- ^*Infoheight changed so the healthbar isn't on her face
^292- ^*^256Grace of the Nymph^* now also increases the target's Movespeed by
25/50/75/100
^292- ^*^256Zeal^* range lowered from 1200 to 900
^292- ^*Speed of the ^256Zeal^* projectile lowered from 1100 to 1000
^079Sand Wraith^*
^292- ^*Fixed ^256Desert's Curse^* to follow correctly
^079Vindicator^*
^292- ^*^256Glyph of Silence^* can now silence people in the fog again
^717* ^*This is a temp bugfix to when someone won't get silenced even if you can
see them
^717* ^*It is possible it will be changed back to vision-limited once the code bug
is fixed
^970Version 1.0.10^*
-------------
== ^970General^* ==
== ^970Items^* ==
^090Stormspirit^*
^292- ^*Using ^090Stormspirit^* on an enemy will now block item usage, for example
it will disable a homecoming stone from being used
^292- ^*Using ^090StormSpirit^* on an ally will no longer be dispellable
^090Striders^*
^292- ^*^090Striders^* will now go into cool down when channeling a spell
^717* ^*They will stay in cool down for the duration of a channeled spell or item,
meaning that if a player teleports to a lane with a home coming stone, they will
have to wait 3 more seconds to get full speed from striders
^292- ^*^090Striders^* will now remain in cool down while dead
^292- ^*^090Striders^* will not longer be put into cool down as the result of
dealing damage over time (DoT) damage on another player
^717* ^*Casting the spell that deals DoT damage will still put them into cool down,
but the lingering DoT will not keep the boots in cool down if the player has
otherwise exited combat
^090Puzzlebox^*
^292- ^*Added more sound effects for spawn and ability usage
== ^970Heroes^* ==
^079Armadon^*
^292- ^*Fixed an issue causing ^256Spine Burst^* to not always deal its damage
^079Flint Beastwood^*
^292- ^*Fixed base damage from 39-50 to 36-42
^292- ^*Lowered base armor from 2.94 to 2
^292- ^*Adjusted ^256Hollowpoint^* damage from 30/40/50/60 to 20/30/40/50
^717* ^*Fixed tooltips to show corrrect % chance to proc
^292- ^*Fixed an issue causing vision to never be lost on a target if Flint used
his ult and had his mana drained during the channel time
^292- ^*Aggro range for Flint Beastwood increases to 850 when Dead Eye is at max
level
^292- ^*Can no longer target Mechanical units with ^256Money Shot^*
^079Sand Wraith^*
^292- ^*Fixed an issue causing his ^256Desert's Curse^* to not properly track
targets when an enemy hero is selected
^079Succubus^*
^292- ^*Fixed an issue preventing ^256Mesmerize^* from dealing its damage
^970Version 1.0.9^*
-------------
== ^970General^* ==
^292- ^*During modes that use alternating pick (Banning Draft, Banning Pick, etc),
once a player selects their hero it will instantly switch to the other team (rather
than waiting the remaining time)
^717* ^*Each player now has 40 seconds to select their hero, from 30
^717* ^*Transition time between banning and picking is now 15 seconds, from 20
^717* ^*The time after the hero picks has been reduced from 2 minutes to 45 seconds
^292- ^*Hero selection time in all pick reduced from 2 minutes to 1 minute
^292- ^*Fixed a crash in OS X when a user quits by closing the HoN window
^292- ^*Limit AA to 4x on OS X client to avoid all white/black screens caused by
higher settings
== ^970Items^* ==
^090Blood Chalice^*
^292- ^*Now requires a ^090Mark of the Novice^* (+3 int) and ^090Crushing Claws^*
(+3 str) instead of a ^090Scarab^*, granting +3 Str/Int
^292- ^*Grants 150 mana for 150 health. Mana is no longer lost after a duration
^292- ^*If an enemy hero dies within 15 seconds and 700 AOE of the user, the user
is healed for 150 as the chalice uses the enemy's spilt blood to pay the debt.
^292- ^*Cooldown lowered from 35s to 25s
^090Nullstone^*
^292- ^*AOE abilities (Such as ^079Witch Slayer^*'s ^256Graveyard^* /
^079Pyromancer^*'s ^256Phoenix Wave^*) no longer proc ^090Nullstone^* when clicking
directly on a target
^090Savage Mace^*
^292- ^*Illusions will no longer proc a ministun. They still can get the +100
damage.
^090Stormspirit^*
^292- ^*Now only 'stuns' allies, letting them queue up abilities. Enemies it is
used on can not queue up abilities or items while cycloned.
== ^970Heroes^* ==
^079Flint Beastwood^*
^292- ^*New Hellbourne Agi hero, based on DotA's Sniper
^292- ^*Skills:
^717* ^*^256Explosive Flare^* - Deals damage in an area immediately, then gives
vision over that area and slows/reveals any enemies who come within the vicinity
^717* ^*^256Hollowpoint Shells^* - Gives a chance that an auto-attack will deal
bonus damage and apply a mini-stun
^717* ^*^256Deadeye^* - Increases attack range
^717* ^*^256Money Shot^* - Channels for a brief time then fires a massive shot,
dealing high damage at a long range to a single target
^079Chronos^*
^292- ^*Damage from ^256Curse of Ages^* proc from 20/40/60/80 Magic to 15/30/45/60
Physical
^079Doctor Repulsor^*
^292- ^*Increased vision range on first skill to from 300 to 800
^292- ^*Fixed an issue with sounds on the first skill where some super human
players could hear high frequencies
^292- ^*Radius of tree killing on ult lowered from 150 to 100
^292- ^*No longer disarmed while using ult
^079Engineer^*
^292- ^*Turret is now killable, dies in 3 hits. Units can only get hit a maximum of
8 times, down from 10
^079Forsaken Archer^*
^292- ^*^256Crippling Volley^* range from awful/awful/decent/800 to 800 at all
levels
^292- ^*^256Crippling Volley^* immobilize time from 1.75/2/2.25/2.5 to 1/1.5/2/2.5
^292- ^*^256Skeletons^* no longer apply the DoT
^079Gladiator^*
^292- ^*^256Flagellation^* will no longer deal double bonus damage to buildings
^292- ^*The visual effect on ^256Call to Arms^* now matches the actual area
^292- ^*Damage taken from ^256Call to Arms^* is now spread over 5/6/7 seconds
instead of instant
^292- ^*Increased speed of ^256Call to Arms^* from 650 to 750
^079Nymphora^*
^292- ^*^256Nymphora's Zeal^* damage from 55/90/130/160 to 50/85/120/155
^292- ^*^256Nymphora's Zeal^* stun duration from 1/1.3/1.6/2 to 0.75/1/1.25/1.5
^079Rampage^*
^292- ^*Can now target and affect Magic Immune heroes with all of his abilities
^079Slither^*
^292- ^*^256Poison Spray^* range from 1000 at all levels to 600/725/850/1000
^079Soulstealer^*
^292- ^*Cast time for ^256Soul Burst^* increased from 1s to 1.4s
^079Tundra^*
^292- ^*Ranged pet attack cooldown from 1.5s to 1s
^292- ^*^256Coldblooded^* replaced with ^256Cold Shoulder^*
^717* ^*300,400,500,600 Range, 40 Manacost, 12s cooldown
^717* ^*Last winter, ^079Tundra^* had two distant relatives teach him how to charge
his enemies correctly, coating them in ice on contact. The ice makes them easier to
hit, increasing everyone's attack speed against that target.
^717* ^*On use, charges the target, dealing ^079Tundra^*'s Attack Damage on impact.
Applies Cold Shoulder to them for 8 seconds.
^717* ^*Cold Shoulder Effects: Increases attackspeed against this target by
15/30/45/60
^717* ^*Attackspeed will linger for 2 seconds after changing targets
^717* ^*The Brothers of cold send their regards...
^079Vindicator^*
^292- ^*Silence aura will no longer be disabled by skills like ^079Devourer^*'s
hook, ^079Chronos^*' ult, ^079Pebbles^*' ^256Chuck^*, etc
^970Version 1.0.8^*
-------------
^292- ^*Fixed Pause, Remake, and AFK votes
^717* ^*Remake threshold bumped back to 70%, unless someone has been terminated, in
which case it's 50%
^292- ^*Cleaned up some interface errors
^079Devourer^*
^292- ^*^256Cadaver Armor^* strength gain lowered to 1.5 from 2
^292- ^*^256Cadaver Armor^* Magic Armor back to 1,2,3,4
^292- ^*Tweaks to the tweaks to ^256Devour^*
^717* ^*Health gained from the buff is now added to current health pool. For
example if devourer is at 100/1000 hp and uses his ult at level 6, he'll increase
to 400/1300 hp
^717* ^*Each charge now lasts 10 seconds. This means that for 8 seconds after using
the ult devourer will be at stage 3/max buff, decreasing by 1 stage per second and
wearing off completely at 10 seconds
^717* ^*Damage per charge increased to 15/25/35
^079Doctor Repulsor^*
^292- ^*Fixed Teapots
^292- ^*Added story
^292- ^*Added recommended items
^292- ^*Effects optimizations, fixing FPS lag created by his attacks
^292- ^*Fix some gadgets showing up on the minimap
^292- ^*^256Ludacrious Speed^* now disjoints properly
^717* ^*Can no longer use this ability again while it is in flight
^079Gladiator^*
^292- ^*Fix the timing on his ^256Pitfall^* delay correctly.
^079Nymph^*
^292- ^*^256Zeal^* damage from 70,100,130,160 to 55,90,130,160
^079Pebbles^*
^292- ^*Fix ^256Chuck^* targetting. Nohelp now stops you from being thrown, not
being thrown to
^079Warbeast^*
^292- ^*Updated recommended items
^970Version 1.0.7^*
-------------
^970In-game^*
^970Lobby/Pregame^*
^970Items^*
^090Bottle^*
^292- ^*Fixed an issue causing ^095Double Damage^* to only last 30 seconds when
used. Now lasts the correct 45 seconds
^090Codex^*
^292- ^*Recipe from ^090Neophyte's Book^* + ^090Punch Dagger^* changed to
^090Neophyte's Book^* + 2x ^090Punch Dagger^*
^292- ^*Recipe cost from 1350 to 1000
^292- ^*Passive damage bonus from 9 to 18
^090Insanitarius^*
^292- ^*Cooldown from 10 secs to 7 secs
^090Geometer's Bane^*
^292- ^*Lower strength from 15 to 10
^292- ^*Changed total agility to be equal to the sum of its parts, from 30 to 26
^090Restoration Stone^*
^292- ^*Will now refresh ^090Shrunken Head^*
^970Heroes^*
^079Accursed^*
^292- ^*^256Fire Shield^* casting range from 400 to 350
^292- ^*^256Fire Shield^* mana cost from 100/105/110/115 to 100/110/120/130
^292- ^*^256Cauterize^* range from 750 to 700
^079Arachna^*
^292- ^*Strength gain lowered from 1.9 to 1.7
^292- ^*^256Hardened Carapace^* duration reduced from 6s to 3s
^079Balphagore^*
^292- ^*Movement speed from 290 to 295
^292- ^*^256Hell on Newerth^* will no longer reset to zero after dying with
^090Token of Life^*
^079Blacksmith^*
^292- ^*^256Flaming Hammer^*'s negative magic armor debuff is now in the tooltip
properly
^292- ^*^256Flaming Hammer^* projectile speed from 800 to 950
^079Bubbles^*
^292- ^*Base damage from 38-49 to 45-50
^292- ^*^256Shell Surf^* will leave vision behind properly when teleported to that
spot
^292- ^*Increase speed of the shell from 600 to 850
^717* ^*Will still only go a max of 1800 units, timer updated accordingly
^079Devourer^*
^292- ^*^256Cadaver Armor^* strength gain per hero kill from 0.9/1.2/1.5/1.8 to 2
at all levels
^292- ^*^256Cadaver Armor^* strength gain per non-hero kill removed
^292- ^*^256Cadaver Armor^* Magic Armor from 1/2/3/4 to 0/1.35/2.7/4.0
^292- ^*^256Devour^* slightly reworked. While channeling ^256Devour^*, 1 charge is
added each second, which last 10 seconds. Each charge:
^717* ^*Increases the size of ^079Devourer^*
^717* ^*Increases the radius of Decay by 50
^717* ^*Adds 15/25/35 attack damage
^717* ^*Max health increased by 100/150/200
^079Engineer^*
^292- ^*Increase the projectile speed of the turret's deployment by 50% and remove
cast time
^292- ^*Limit to the number of times someone can be hit by the Turret from 5 to 10
^717* ^*Max snare of 35% is still achieved at 5 hits, slowing 7% per hit
^079Fayde^*
^292- ^*^256Cull^* cooldown from 10 secs to 11 secs
^292- ^*^256Cull^* radius from 350 to 300
^292- ^*^256Stance^* blocking from 50 damage to 40 damage
^292- ^*^256Reflection^* no longer leaves behind an illusion
^292- ^*^256Shadow Cripple^* now deals the first tick of damage immediately, second
at end of 1, third at end of 2 (used to be end of 1, end of 2, end of 3)
^292- ^*^256Shadow Cripple^* still reduces healing by 50% for 3 seconds
^079Forsaken Archer^*
^292- ^*Agility gain from +2.7 to +2.5
^292- ^*^256Call of the Damned^* skeletons poison from 4/8/12/16 to 6/8/10/12
^079Gauntlet^*
^292- ^*^256Infernal Instability^* no longer snares
^292- ^*^256Infernal Instability^* no longer applies its buff to ult or second
ability
^292- ^*^256Infernal Instability^* on use will give max charges on Enfeeble
^292- ^*^256Grapple^* cast time lowered from 400ms to 200ms
^292- ^*^256Grapple^* projectile speed increased from 1500 to 1600
^292- ^*Max charges on ^256Enfeeble^* now scale from 30 to 20/25/30/35
^292- ^*Duration of ^256Enfeeble^* slow decreased from 5 seconds to 3 seconds
^292- ^*Max slow on an enemy by ^256Enfeeble^* is now 50%
^292- ^*^256Gauntlet Blast^* damage reduced from 300/450/600 to 300/400/500
^292- ^*^256Gauntlet Blast^* range from 600/700/800 to 600 at all levels
^292- ^*^256Gauntlet Blast^* cooldown from 75/65/55 to 80/70/60
^292- ^*^256Gauntlet Blast^* Consumed by Power AoE from 200 to 200/225/250
^079Gladiator^*
^292- ^*^256Call to Arms^* now uses the same cast animation as ^256Pitfall^*
^292- ^*Removed the backswing time on his abilities
^292- ^*Lowered the 'trigger time' from 2s to 1.6s on Pitfall
^292- ^*^256Showdown^* now issues a stop command to whoever is teleported back
^292- ^*^256Call to Arms^* now plays no sounds other than at the impact time
^079Legionnaire^*
^292- ^*^256Terrifying Charge^* from +40/80/120/MAX to +60/100/140/MAX, charge will
last max of 5 seconds
^292- ^*Movement speed from 290 to 295
^079Madman^*
^292- ^*^256Barrel Roll^* no longer slows attack speed
^292- ^*^256Barrel Roll^* cooldown increased from 11s to 13s
^292- ^*^256Barrel Roll^*'s debuff is now dispellable
^079Magebane^*
^292- ^*Base strength from 16 to 17
^292- ^*Strength gain from 1.6 to 1.7
^079Night Hound^*
^292- ^*Added a third variation for the attack animation on his third ability
^079Nymph^*
^292- ^*Damage from the stun from 25/50/75/100 to 70/100/130/160
^292- ^*Stun duration increased to 1/1.3/1.6/2
^079Rampage^*
^292- ^*Lower base armor by 1
^292- ^*^256Stampede^* cooldown from 25 to 30
^292- ^*Movespeed slow from ^256Might of the Herd^* (when used) is now static
-35/50/65/80 MS as long as they stay around him. Lasts for 4 seconds at all levels
from 1/2/3/4. 1 second timeout when moving out of the affector.
^292- ^*Damage from ^256Horned Strike^* rescaled from 100 to 40/60/80/100
^079Soul Reaper^*
^292- ^*Strength gain from 2.0 to 1.7
^292- ^*^256Withering Presence^* from 1000 radius flat to 700/800/900/1000
^079Tundra^*
^292- ^*Speed up the ice spikes from 1.25s lifetime to 1s lifetime
^292- ^*Bird is now magic immune
^079Vindicator^*
^292- ^*^256Sage's Lore^* duration changed from 5/6/7/8 to 7s
^292- ^*^256Sage's Lore^* damage/burn from 20/10,30/15,40/20,50/25 to
14/7,26/13,40/20,57/28.5
^292- ^*^256Sage's Lore^* cooldown from 14 to 15
^292- ^*^256Sage's Lore^* manacost from 75/95/115/135 to 80/100/120/140
^292- ^*^256Glyph of Silence^* AoE from 950 to 800
^292- ^*^256Glyph of Silence^* will no longer silence heroes that Vindicator does
not have vision of
^292- ^*^256Glyph of Silence^* int gain from 1 Intelligence to 2 Intelligence per
kill
^292- ^*^256Glyph of Silence^* silence duration from 0.75/1.5/2.25/3 to
1/1.75/2.5/3.25
^970Version 1.0.6.1^*
-------------
^292- ^*^079Gladiator^* Voice
^970Version 1.0.6^*
-------------
^292- ^*Improved pathfinding most noticeable during the laning phase.
^292- ^*Some effects tweaks to heroes to clean things up
^292- ^*Some tooltip fixes
^292- ^*Added note about AudaciousSam's Blood Chalice to the 1.0.5 patch notes
^095Vulture Lord^*
^292- ^*Removed armor aura
^090Nullstone^*
^292- ^*Recipe price from 825 to 1000
^292- ^*No longer reduces cooldown if hit by a spell while in cooldown
^090Steamstaff^*
^292- ^*Damage increased by 2
^717* ^*This means any item that uses a ^090Steamstaff^* in some way was increased
accordingly
^079Chronos^*
^292- ^*Fixed ^256Curse of Ages^* level 2/3/4, it will now properly stun and reset
charges
^292- ^*^256Curse of Ages^* now counts "down" in charges rather than up, always
stunning when no charges are left
^079Gauntlet^*
^292- ^*Fix to make sure when gauntlet activates ^256Infernal Instability^* while
the glove is in midair it works properly after it's return and can still go off
^079Glacius^*
^292- ^*Ally-freeze through ^256Ice Imprisonment^* damage reduction from
20/40/60/80 to 20/30/40/50%
^079Gladiator^*
^292- ^*Fixed ^256Showdown^* so it does not teleport magic immune units
^292- ^*Fixed ^256Flagellation^* going on cooldown correctly when you attack
gadgets
^079Rampage^*
^292- ^*Fixed the instant death bug
^970Version 1.0.5^*
-------------
^970General^*
^292- ^*Fixed an issue where players would add a chat channel to auto connect to
upon startup, and then later be unable to remove this channel from their list
because they were banned from the channel. Players attempting to join channels they
are set to auto connect to and are also banned from will have that channel
automatically removed from their list if they attempt to connect to the channel
they are banned from
^292- ^*Pressing the "Alt" key (or whatever key the player has defined as
chat_gameLobbyChatToggle) when in the game lobby will no longer toggle the chat
type like it used to. It now must be held down and used in conjunction with the
enter key, or with the mouse click of the "Send" button
^292- ^*Fixed a Mac/Linux crash
^292- ^*Fixed issue preventing players from selecting a potential hero during the
banning phase.
^292- ^*Disconnected players will no longer random when it becomes their turn to
pick, unless they run out of time.
^717* ^*Disconnected players are not allowed to use "extra time" in BP mode (if it
is their turn, and they are disconnected, then they will pick their potential hero
or a random hero)
^292- ^*Fixed an issue in duplicate hero mode where if two players had the same
hero "potentially" selected, only one would get it and the other would random
^292- ^*Misc server optimizations to improve stability
^292- ^*News is hidden when choosing to follow a player
^292- ^*The client will no longer display a message indicating the player will get
a leave for disconnecting if they are in a replay or a practice game
^095Invis Rune^*
^292- ^*Now has a 2s fade time. Any spell, ability, or item can be used in this
fade time without ending the stealth.
^970Items^*
^090Astrolabe^*
^292- ^*Fixed a bug so the debuff cannot be dispelled
^090Bottle^*
^292- ^*Fixed it so when you have illusion bottled and use it, the illusions still
don't have it bottled!
^292- ^*^095Double Damage^* will now correctly last 45 seconds instead of 30
seconds when used out of a bottle
^090Frostfield Plate^*
^292- ^*Can no longer be used by ^090Couriers^*
^090Geometer's Bane^*
^292- ^*Illusions now gain the 0.1s invulnerability as well
^090Ground Courier^*
^292- ^*Will be attacked by creeps/towers again
^090Loggers Hatchet^*
^292- ^*No longer works on splash damage
^090Puzzlebox^*
^292- ^*Melee minion abilities moved to slots 2,3,4 to make it clear which is which
^292- ^*Puzzlebox Minions will no longer be able to attack towers unless the owner
is within 925 units of them
^090Void Talisman^*
^292- ^*Applies -5.5 Magic Armor for the duration
^090Whispering Helm^*
^292- ^*Can no longer be used by ^090Couriers^*
^970Heroes^*
^292- ^*New Legion Strength hero, ^079Gladiator^*, based off DotA's Kunkka
^292- ^*Updated recommended items for several heroes
^079Balphagore^*
^292- ^*^079Balphagore^*'s third ability will no longer consume gadgets. Om nom
nom.
^292- ^*^256Hell on Newerth^*
^717* ^*Cast time removed
^717* ^*Expanding ring now 'sticks' on ^079Balphagore^* as he moves and expands to
max distance 300ms faster
^079Behemoth^*
^292- ^*^256Shockwave^* will no longer hit couriers
^079Bubbles^*
^292- ^*When toggled on, ^256Take Cover^* will now automatically be used if the
source of damage is owned by an enemy hero (enemy pets/gadgets will trigger it)
^079Blacksmith^*
^292- ^*Fixed an issue causing ^256Frenzy^* multicast to not apply to the correct
number of targets (usually one less than it should)
^079Chipper^*
^292- ^*Players are now deny-able if they are burning from the ^256Tar Toss^* +
^256Rocket^* combo
^292- ^*^256Tar Toss^* duration lowered from 5s to 2/3/4/5 secs
^079Chronos^*
^292- ^*^256Rewind^* heal rate doubled (max 50% per second)
^292- ^*^256Curse of Ages^*
^717* ^*Buff/Debuff time lowered from 10s to 8.5s
^717* ^*Bashes every 8/7/6/5 hits
^717* ^*Deals 20/40/60/80 magic damage on bash hit
^717* ^*Bash stun from .25/.5/.75/1 to 1s all levels
^717* ^*Agi steal from 1/1/2/3 to 1/2/2/3 agility per hit against heroes
^717* ^*Can now build charges between targets for ^256Curse of Ages^*
^717* ^*Can now gain charges from denies
^079Devourer^*
^292- ^*^256Devour^* now reveals any target bit for the duration
^079Electrician^*
^292- ^*^256Shield^* is now a self target cast instead of a toggle
^717* ^*Cast time removed
^717* ^*Costs 20% of max mana to cast, if mana is less than that, uses all of it
^717* ^*Mana consumed is applied as the shield for 12s
^717* ^*Absorbs 50% of damage at the cost of 2/1.66/1.25/0.75 mana consumed per
damage taken
^717* ^*DPS of the shield AOE increased from 12/24/36/48 to 15/30/45/60
^717* ^*^256Shield^* is unremovable
^079Engineer^*
^292- ^*^256Turret^* reworked
^717* ^*Changed to a vector targeting ability to decide the direction it is facing
^717* ^*Manacost lowered from 120 to 100
^717* ^*No longer controllable and only lasts 6 seconds
^717* ^*No longer gets a copy of ^079Engineer^*'s items
^717* ^*Lays down suppressive cover fire in a cone shooting 6 times across the
cone's 800 range, 400 unit spread, 30 shots total
^717* ^*Each bullet deals 25/40/55/70 Physical damage and applies a 7% stacking
movespeed snare (5s duration) to all targets hit
^717* ^*Units hit are pushed 25 units away from the turret
^717* ^*Can only be hit by a max of 5 bullets
^292- ^*^256Energy Field^*
^717* ^*Will no longer hit couriers
^717* ^*Duration lowered from 6/9/12 to 6/8/10
^717* ^*Hits to kill lowered from 5 to 4
^079Forsaken Archer^*
^292- ^*^256Crippling Volley^*
^717* ^*Ministun removed
^717* ^*Radius lowered from 225 to 200
^717* ^*Damage done increased from 85/140/195/250 to 85/150/215/280
^079Fayde^*
^292- ^*Strength growth from 2.2 to 2.0
^292- ^*Base agility from 21 to 19
^292- ^*Lowered movement speed from 305 to 300
^292- ^*Charges from ^256Scythe^*/^256Shadow Stance^* lowered from 2/3/4/5 and
1/2/3/4
^292- ^*^256Reflection^*
^717* ^*Movespeed while stealthed rebalanced from 10/20/30% to 10/15/20%
^717* ^*Duration rebalanced from 30/35/40 to 20/35/50
^079Gauntlet^*
^292- ^*Undev
^292- ^*Reworked
^292- ^*Base STR reduced by 2 (24 to 22) and armor decreased by 0.5
^292- ^*^256Infernal Instability^*
^717* ^*Applies ^256Infernal Instability^* to self for 4 seconds. Granting
10/20/30/40 movement speed for the duration
^717* ^*While Infernal Instability is active, ^079Gauntlet^*'s hand will detonate
on the first target that it comes in contact with.
^717* ^*This includes auto attacks, ^256Grapple^*, or ^256Gauntlet Blast^*. This
ability can be activated while the glove is in mid flight.
^717* ^*Upon detonation, deals 120/180/260/320 Magic damage in the radius, pushing
back units near the hit target and applying a short minor snare for 1.5s
^292- ^*^256Grapple^*
^717* ^*Hand goes 800 range
^717* ^*Can only hit heroes, goes through creeps
^717* ^*Now only grabs units on the way out, not the way back
^717* ^*Moves both ^079Gauntlet^* and the target to where you click, dealing
100/140/180/220 Magic damage to the target and stunning him for 1/1.2/1.4/1.6
seconds
^292- ^*^256Cripple^* renamed to ^256Enfeeble^*
^717* ^*30 Max charges
^717* ^*0.8/0.6/0.4/0.2 time between a charge is gained
^717* ^*On attack, transfers all charges to the target, slowing 1% Move, Attack,
and Cast speeds per charge for 5 seconds.
^292- ^*^256Gauntlet Blast^*
^717* ^*75/65/55s Cooldown
^717* ^*600/700/800 Range
^717* ^*100/150/200 Manacost
^717* ^*Shoots the glove out at the target unit. Any enemies within 200 units of
the glove as it flies are stunned for 4 seconds. This stun is broken if they take
any damage after 1 second of being stunned.
^717* ^*When the glove strikes the target, they take 300/450/600 Magic damage and
all buffs are purged
^717* ^*The target hero is stunned and revealed for 1.5 seconds.
^079Legionnaire^*
^292- ^*Int gain increased from 1.6 to 1.9
^292- ^*^256Terrify^*
^717* ^*Cast time removed (0.6 -> 0)
^717* ^*Now grants vision of the target for the duration of the charge
^717* ^*Now reveals target for the duration of the charge
^717* ^*Now grants 40/80/120/MAX movespeed (used to be max at all levels)
^079Madman^*
^292- ^*Base strength increased from 17 to 18
^292- ^*^256Barrel Roll^*
^717* ^*Stun removed
^717* ^*Manacost lowered from 130 to 110
^717* ^*Applies a 30/37/44/50% snare for 3.5s
^717* ^*Damage increased from 100/150/200/250 to 100/160/220/280
^079Nymphora^*
^292- ^*^256Nymphora's Zeal^* now deals 25/50/75/100 Magic damage when hitting
someone
^717* ^*Can be hit on both the send and return trip
^717* ^*No longer grants bonus AS / MS
^079Pebbles^*
^292- ^*Can no longer throw invisible units
^079Plague Rider^*
^292- ^*^256Extinguish^* is now a true deny (awards the stat)
^079Puppetmaster^*
^292- ^*^256Puppeteer's Hold^*
^717* ^*Fixed a rare bug causing Puppet Strings' floating handles to never
disappear
^717* ^*"Snare" effect while under the effect halved from 155 force to 80 force
^717* ^*Negative Attackspeed removed
^717* ^*Cast point sped up from 500ms to 300ms
^079Rampage^*
^292- ^*All Magic damage changed to Physical
^292- ^*^256Stampede^* Reworked
^717* ^*9001 Range
^717* ^*Same mechanic, charges target unit
^717* ^*Gains 15/20/25/30 Movespeed per second
^717* ^*Gains Treewalking after 4 seconds
^717* ^*Does not gain Magic Immunity and no reveal state is placed on enemies
^717* ^*When ^079Rampage^* gets within 450 units of his target, he pounces on them
almost instantly
^717* ^*Causes a Stun and Pushback upon impact instead of just a stun
^717* ^*Movespeed boost retained for 3s after impact
^292- ^*^256Might of the Herd^* Reworked
^717* ^*No longer has a team aura
^717* ^*50 Manacost
^717* ^*Gives self 4/6/8/10% Movespeed
^717* ^*Gains 3/6/9/12% of movespeed in attack damage
^717* ^*On use, stomps the ground every second for 1/2/3/4 seconds, applying Herded
(-15 Movespeed) to all enemies in the radius for 5 seconds. This stacks.
^292- ^*^256Horned Strike^* Reworked
^717* ^*10/9/8/7 second cooldown
^717* ^*Still stuns and pushes back the target on attack. 100 Physical damage at
all levels
^717* ^*While in cooldown, one second is subtracted for every 1000 units traveled
by Rampage
^292- ^*^256Favor of Sol^* removed
^292- ^*New Ultimate: ^256The Chains that Bind^*
^717* ^*^079Rampage^* can use chains he carries around to grab an enemy hero,
stunning them and dragging them behind himself for a limited time
^717* ^*200 Range
^717* ^*175/200/225 Manacost
^717* ^*105/90/75 second cooldown
^717* ^*Binds the target to ^079Rampage^* for 3/3.5/4 seconds and the target will
be dragged behind him as he moves
^717* ^*^079Rampage^* is Disarmed while dragging someone and the dragged target
will take 20/30/40% of the distance they are dragged in Physical damage
^717* ^*If ^079Rampage^* and the target he is dragging get separated by more than
500 units the chains are broken
^079Slither^*
^292- ^*^256Toxin Wards^* will no longer apply their movement speed slow when they
miss
^079Soul Reaper^*
^292- ^*^256Demonic Execution^* will no longer be usable on couriers
^079Soulstealer^*
^292- ^*^256Demon Hand^* now has a better indicator to its actual radius
^079Tempest^*
^292- ^*Purge should now affect ^079Tempest^*'s elementals after they split
^079Thunderbringer^*
^292- ^*Third ability's damage marked as splash (so it doesn't break
^079Succubus^*' sleep, ^079Gauntlet^*'s ult etc.)
^079Vindicator^*
^292- ^*^256Glyph of Silence^* will properly silence heroes that go invulnerable
during casts (^079Magmus^*, ^079Madman^*, etc.)
^079Wildsoul^*
^292- ^*Illusions will properly copy themselves when he is under the effects of
Bear Form
^079War Beast^*
^292- ^*Illusions will properly copy themselves when he is under the effects of
^256Metamorphosis^*
^292- ^*Hellhounds will no longer be able to attack towers unless ^079War Beast^*
is within 925 units of them
^079Zephyr^*
^292- ^*^256Gust^*
^717* ^*Stun Removed
^717* ^*Damage increased from 75/125/175/250 to 75/150/225/300
^970Version 1.0.4^*
-------------
^970General^*
^292- ^*Reworked how health and mana lerps work so they are cleaner overall
^292- ^*You can now press tab after typing /r to rotate through a list of people
who have whispered you recently
^292- ^*The score screen can now be toggled (default [ key)
^292- ^*Fixed an extremely rare case where a player could be terminated after the
game ended (counting as a leave)
^292- ^*Fixed an issue causing gold/min and exp/min stats to become inaccurate when
game was paused
^292- ^*Fixed an issue causing gold/min and exp/min to become inaccurate when a
player disconnected/reconnected
^292- ^*Removed an unnecessary option from options menu
^292- ^*Gold lerping removed
^292- ^*Fix to a bug that allowed people to pick a hero during a banning phase or
in an all-random game
^970Darkwoodvale^*
^292- ^*Moved outside tier 1 neutral camps to where the outposts were
^292- ^*Moved outposts to where the tier 1 outside neutral camps were
^292- ^*Building health increased to be -20% of normal, from -25% of normal
^079Chronos^*
^292- ^*Fixed ^256Time Lock^* not applying to enemies
^079Electrician^*
^292- ^*^256Cleansing Shock^* can now be cast on self via double-activate
^970Version 1.0.3^*
-------------
Join the discussion about this patch on the forums:
http://forums.heroesofnewerth.com/showthread.php?t=136292
^970Darkwood Vale^*
^970In-game^*
^292- ^*Scorescreen now contains voting options (kick, pause, concede, remake) and
add friend functionality
^292- ^*The camera will no longer shake when an effect (such as homecoming stone)
is played in fog
^292- ^*Fix to properly calculate a player's exp/min, even if he reached max level
^292- ^*Neutral creep agro range for allc reeps set to 300 (some were 250, some
were 300)
^292- ^*Vulture Lord now has a +3 AOE armor aura
^292- ^*Fix to Kongor so he won't wonk out and no one can hit him anymore
^292- ^*Added a visual effect for Main health bars, they now course with energy
^292- ^*Modified the internal random number generator to use a much higher quality
distribution of random number
^292- ^*Dual target abilities now properly ignore trees if their target scheme
ignores them
^292- ^*Hero health/mana bars are now shadowed with 500ms delay on the shadows
^292- ^*Gold lerps to its actual value over 350m
^292- ^*Toggles are correctly propagated to illusions
^717* ^*Fixes illusion steamboots, illusion fayde stance, etc
^970Pre-Game^*
^970General^*
^292- ^*Fixed a bunch of random crashes caused from clicking the "Disconnect"
button
^717* ^*Before, clicking the button had a small random chance to corrupt a random
place in memory that caused you to crash at a random time doing something random
^292- ^*Updated the wording of some of the tooltips to be a bit more clear
^292- ^*When viewing a player's stats, "Public Statistics" is now selected by
default (previously "Ranked Statistics")
^292- ^*Prevent a buddylist bug when the user loses connection to the chat server,
then reconnects to the chat server
^292- ^*Russian stringtables updated
^292- ^*Fixed lock camera on player not turning off after a replay
^292- ^*Profanity filter is now optional
^292- ^*Follow fix: If two players are following each other and one of them joins a
game, the other one will now join that game instead of both of them disconnecting
^292- ^*Fixed a spelling error in the matchmaking interface
^292- ^*Fixed crash when CLIPBOARD selection is unowned and an attempt is made to
paste
^292- ^*Fixed an issue that disconnected a user if they typed a player's name into
the IM window
^292- ^*Fix to the close button of the MOTD so you can click it easier
^292- ^*Fixed mousewheel events not having the correct coordinates in windowed mode
^292- ^*Re-organized the options menu slightly
^292- ^*The game list is no longer cleared when closed
^717* ^*The list will only auto-refresh when it is opened for the first time or a
game starts
^292- ^*Fixed Official Stats or No Stats showing up when you invite someone to a
game
^970Taunt^*
^292- ^*Cast time removed
^970Items^*
^090Courier^*
^292- ^*Will now be attacked by Towers and the Well
^090Geometer's Bane^*
^292- ^*Grants 0.1sec invulnerability on activation
^090Hellflower^*
^292- ^*Damage increased from 40 to 45
^090Plated Greaves^*
^292- ^*Will no longer apply it's buff to Wildsoul's bear
^090Puzzlebox^*
^292- ^*Recipe increased from 1100 to 1250
^090Shrunken Head^*
^292- ^*Added to the tooltip that it cannot be dispelled
^090Steamstaff^*
^292- ^*Price lowered to 800 from 900
^090Stormspirit^*
^292- ^*No longer silences or perplexes, just stuns
^717* ^*This allows you to queue up orders while under it's effects
^970Heroes^*
^079Accursed^*
^292- ^*Fire Shield dispels stuns once again
^292- ^*Flame Consumption will no longer automatically activate below 400hp. Must
be cast manually.
^717* ^*This means that silences/stuns/etc will prevent Accursed from triggering
his ult
^292- ^*Staff of the Master now lets Accursed use Flame Consumption while silenced
^079Arachna^*
^292- ^*Spiderling will no longer stand there like a dummy if a hero blinked while
the projectile was midair
^079Behemoth^*
^292- ^*Initial 200/275/350 Magic damage on the ult is now Superior Magic, meaning
it will go through magic immunity
^079Bubbles^*
^292- ^*^256Shell Surf^* vision increased from 600 to 800 units and now keeps
granting vision if it goes the max distance for 3.34 seconds.
^292- ^*Fixed a bug with ^256Shell Toss^* that was resetting the cooldown
incorrectly
^292- ^*^256Song of the Sea^* now hits units in fog and invisible units
^292- ^*^256Take Cover^* no longer perplexes
^292- ^*^256Kelp Field^* will no longer deal damage or stun magic immune heroes
^079Chipper^*
^292- ^*Attack time increased from 350ms to 450ms
^079Corrupted Disciple^*
^292- ^*^256Electric Tide^* now is now correctly displayed when originating from a
position within fog
^079Deadwood^*
^292- ^*Base strength increased from 23 to 25
^292- ^*Base Armor increased from 2.24 to 2.74
^292- ^*Creeps will no longer dispel the tree
^079Engineer^*
^292- ^*Fixed the Turret's attacks eating ^090Nullstone^*
^292- ^*^256Tinker^* cooldown increased from 15 to 20
^292- ^*^256Tinker^* manacost increased from 25 to 50
^079Forsaken Archer^*
^292- ^*^256Skeletons^* will no longer trigger neutrals to use their abilities
^079Gauntlet^*
^292- ^*Ability 1 now has an instant cast time
^292- ^*Cast range on second ability increased from 625/800/975/1150 to
725/850/975/1150
^079Hammerstorm^*
^292- ^*^256Mighty Swing^* can now be toggled on and off
^079Hellbringer^*
^292- ^*Base armor lowered from 2.4 to 1.4
^292- ^*^256Life Void^* cooldown increased from 7 seconds to 10 seconds
^079Magmus^*
^292- ^*^256Volcanic Touch^* now correctly deals damage to Mechanical units
^079Maliken^*
^292- ^*Fixed tooltips
^292- ^*^256Possession^* manacost lowered from 150 to 100
^079Nymphora^*
^292- ^*Number of people taken with her ^256Teleport^* increased from 0,1,2 to
1,2,3 additional targets per level
^079Pandamonium^*
^292- ^*Slow from missing a ^256Cannonball^* lowered from 4s to 2s
^079Pollywog Priest^*
^292- ^*Max distance of ^256Jolt^* lowered by 200
^079Pyromancer^*
^292- ^*^256Phoenix Wave^* can now target both units and the ground
^079Sand Wraith^*
^292- ^*Using ^256Manifest^* no longer kills all active illusions
^079Soul Reaper^*
^292- ^*Added to the ult tooltip to correctly state the cooldown changes to 70s at
all levels with it
^079Soulstealer^*
^292- ^*Fixed the "being knocked down" while using an item bug
^079Succubus^*
^292- ^*Fixed a bug causing sleep to sometimes be removed instantly by a creep
^292- ^*^256Succubus' Hold^* cooldown lowered from 120s at all levels to
120/110/100
^079Swiftblade^*
^292- ^*Base movespeed increased from 300 to 305
^292- ^*Returned attack no longer triggers responses like ^079Corrupted
Disciple^*'s ^256Static Discharge^*
^079Valkyrie^*
^292- ^*^256Javelin^* will now leave lingering vision if it hits nothing
^292- ^*Tweaked ^256Prism^* to correctly hit invulnerable allied heroes
^079Wildsoul^*
^292- ^*Damage when the bear dies now properly goes through immunities
^292- ^*Updated his tooltip to reflect that he takes damage when his bear dies
^292- ^*Beardulon abilities reworked very slightly
^717* ^*Gains ^256Return^* at level 1
^717* ^*Gains ^256Entangling Claws^* at level 2
^717* ^*Gains ^256Demolish^* at level 3
^717* ^*Gains ^256Magic Resist^* at level 4
^292- ^*^256Wild^* cast time removed, letting him cast it on the run
^292- ^*Base movespeed while in Bear form increased from 270 to 285
^079Wretched Hag^*
^292- ^*^256Bat Blast^* can now target both units and the ground
^079Zephyr^*
^292- ^*^256Cyclone^* damage halved against non-hero units
^970Version 1.0.2^*
-------------
Join the discussion about this patch on the forums:
http://forums.heroesofnewerth.com/showthread.php?t=128034
^970General^*
^970Matchmaking^*
^970Heroes^*
^079Bubbles^*
^292- ^*Fixed a glitch when you had a body effect on and threw the shell
^292- ^*Can now use ^256Shell Surf^*'s teleport while under the effects of ^256Take
Cover^*
^292- ^*^256Take Cover^* now triggers off tower hits
^292- ^*Initial radius of ^256Kelp Field^* changed from 600 to 400
^079Chipper^*
^292- ^*^256Rocket Barrage^* damage reduced from 105/130/155/180 to 85/115/145/180
^292- ^*^256Sawblade Showdown^* cooldown set to 50 seconds at all levels (from
60/45/30)
^079Fayde^*
^292- ^*^256Stances^* will no longer reset when she dies
^079Gauntlet^*
^292- ^*Completely reworked, still a dev hero. Let us know what you think on the
forums.
^079Night Hound^*
^292- ^*Updated the tooltip for ^256Smoke Bomb^* to explain that he cannot attack
towers while in the cloud
^079Scout^*
^292- ^*^256Marksman Shot^* will no longer place an infinite life state on the
target
^970Version 1.0.1^*
-------------
^970Matchmaking^*
^292- ^*Fixed average wait time and percent successful matches stat tracking for
matchmaking
^292- ^*Added some matchmaker logging
^292- ^*Fixed substitutions not working properly
^090Harkon's Blade^*
^292- ^*No longer stacks with Lifeleech & other attack modifiers
^090Nome's Wisdom^*
^292- ^*Recipe cost from 600 to 200
^090Plated Greaves^*
^292- ^*The activated effect can now apply to all allied non-hero units (including
player controlled units).
^090Puzzlebox^*
^292- ^*Recipe cost from 1000 to 1100
^970Heroes^*
Added New Legion Int hero, ^079Bubbles^*, inspired by Puck the Faerie Dragon
^717* ^*Fun Fact: The voice of this hero was recorded by [I]Robert Jadah[/I], who
also voiced Morla The Thousand Year-Old Turtle for 'The Neverending Story'
^079Balphagore^*
^292- ^*Un-Dev
^292- ^*Fixed Recommended Items
^292- ^*Base armor lowered by 2
^292- ^*^256Demonic Pathogen^* silence from 1/1.5/2/2.5 seconds to 1/2/3/4 seconds
^292- ^*^256Demonic Pathogen^* damage from 100 magic DPS to 60 magic DPS
^292- ^*^256Corpse Conversion^* cooldown from 30 to 20
^292- ^*Gold bounty from minions from 21/26/36/41 to 10/13/18/20
^292- ^*Minions now have 3 Magic Armor
^292- ^*Now takes 30 seconds for charges on his ult to start disappearing
^292- ^*His ultimate now gains 0.6 charges per 1% of enemy mana spent (increased
from 0.5)
^079Bloodhunter^*
^292- ^*Blood Sense now grants full vision of low HP targets
^079Deadwood^*
^292- ^*^256Uproot^*'s Mana Cost from 60 to 30
^292- ^*^256Uproot^*'s charges from 5/6/7/8 to 5 at all levels
^292- ^*^256Willowmaker^* now casts 100ms faster
^079Devourer^*
^292- ^*Armor from 1.96 to 2.96
^079Engineer^*
^292- ^*Base STR from 22 to 20
^292- ^*Base INT from 19 to 21
^079Fayde^*
^292- ^*^256Scythe Stance^* now causes ^256Cull^* to stun and ^256Burning
Shadows^* to destroy mana
^292- ^*^256Shadow Stance^* now causes ^256Cull^* to destroy mana and ^256Burning
Shadows^* to stun
^292- ^*Fayde now starts in Scythe Stance by default (this makes Reflection deal
Physical damage by default, even when stances are unleveled)
^079Hellbringer^*
^292- ^*STR growth from 2.5 to 2.1
^292- ^*AGI growth from 1.0 to 1.2
^292- ^*INT growth from 2.7 to 2.9
^079Legionnaire^*
^292- ^*Armor from 1.8 to 2.8
^079Madman^*
^292- ^*^256Stalk^* cooldown lowered by 1
^079Nymphora^*
^292- ^*^256Grace of the Nymph^* now only dispels from player-controlled unit
damage
^292- ^*^256Teleport^* no longer displays graphic/sfx to enemies when in fog
^079Pandamonium^*
^292- ^*^256Cannonball^* now snares by 60% for 4 seconds instead of stunning when
missed
^079Slither^*
^292- ^*^256Toxin Wards^* now have 1/1/2/2 charges for placement, decreased from
1/2/2/3
^292- ^*^256Toxin Wards^* attack effect changed from -10% Movespeed to -25
Movespeed at all levels
^292- ^*Fixed tool tip of ^256Toxin Wards^* displaying the incorrect amount of
health
^079Swiftblade^*
^292- ^*^256Counter-Attack^* no longer uses real attacks, meaning it will not
trigger things like critical strike, life steal, or ^090Frostburn^*. It now
simply deals damage equal to ^079Swiftblade^*'s base attack damage.
^970Version 1.0.0.1^*
-------------
^292- ^* Fixing a minor UI issue with the new F6 menu while ingame
^970Version 1.0.0^*
-------------
^970Release Build^*
^079Balphagore^*
- Minions spawned by ^256Hell on Newerth^* will now die if their target dies
- Won't eat ^090Items^*, ^256Wildsoul's Bear^*, or Mechanical units anymore
^970Version 0.3.6^*
-------------
^970Game Modes^*
^292-^* When using Runes of Blight on a tree, heroes will now approach from the
correct side. (Will now no longer go all the way around a tree to eat it)
^292-^* Heroes are much less likely to keep blocking each other as they try to run
past each other (HUGS!)
^292-^* Fixed ability tooltips sometimes getting stuck on screen
^292-^* Fixed an issue causing buying while dead to sometimes not work
^292- ^*Abilities used from in the fog will no longer originate from the 0,0
position
^717*^* This includes Devourer's Hook, Electrician's Grip, Pollwog Priest's Tongue
Tied, Puppet Master's Puppeteer's Hold and Voodoo Puppet, and Witch Slayer's Mana
Drain
^292-^* Fixed sound system/voicemanager interactions that were causing crashes upon
sound system restart
^292-^* You can now drop an item into an inventory spot with a building under it
^970Matchmaking 2.0^*
^292-^* Matchmaking has received some serious revisions that should drastically
improve match making quality. Please help us further perfect our match making
system by giving it a try and leaving feedback on the forums
^717*^* Reworked how matches are formed to more consistently replace players who
fail to load and to decrease time to find matches for players with exceptionally
high or low SMR ratings
^717*^* Players new to matchmaking must complete 5 provisional matches, in which
they will be matched with other new players. If not enough new players are
available, they will eventually be matched with regular players.
^717*^* Players now have the option to set their initial standing according to
general skill level, which affects the types of players they will be matched
against. The three options are Beginner, Intermediate, and advanced.
^717*^* Solo matchmaking uses Banning Draft (BD)
^970Ingame Changes^*
^970Pre-Game Changes^*
^292-^* Hero icons no-longer react to mouseovers/clicks when there's no hero
^292-^* The loading race values now start at 1 and end at 10, the old race values
should no longer appear when loading the next game
^292-^* Pressing ALT in the game lobby will now toggle the chat mode between "Team"
and "All" chat modes.
^292-^* Moved the Ping/Players/Version labels in the game lobby a bit to the right
as we weren't making use of the space and server names with long names like those
we use for South Africa overlapped into these labels
^292-^* Voice chat indicator/mute button shows up in the hero picker/etc. now (on
the inner side of the hero name)
^292-^* Pressing the "All/Team" button in the game lobby will now set focus to the
chat input line
^292-^* Lobby now has sounds for actions (kick, join etc)
^292-^* Increase the max spectator slots to 10
^292-^* Fixed the Alternate Picking crash
^292-^* The host option "Disband" has been changed to "Disconnect", Upon
disconnecting the game server will assign another player as the host and print a
message to the game lobby indicating the transfer of hosting privileges
^970General Changes^*
^970Items^*
^090Bananas^*
^292-^* Can now be sold for 500 gold
^090Doombringer^*
^292-^* Can no longer be transferred to your stash, manually dropped on the ground,
or given to teammates.
^090Frostburn^*
^292- ^*Snare is now 5% a charge and stacks 3 times
^090Frostwolf Skull^*
^292-^* Recipe cost increased by 500
^090Geometer's Bane^*
^292- ^*Now spawns illusions in a triangle and randomizes the position of the hero
on use
^090Nome's Wisdom^*
^292-^* Rebalanced
^717*^* Strength lowered from 6 to 4
^717* ^*Agility lowered from 6 to 4
^717*^* Intelligence lowered from 16 to 14
^717*^* +Damage lowered from 10 to 6
^717*^* % Mana Regen removed
^717*^* Aura armor lowered from 4 to 3
^717*^* Healing from the Aura tweaked so that if the healing exceeds your max
health, a shield of equal value is applied for 10 seconds.
^090Nullfire Blade^*
^292-^* Fixed so it can now properly dispel Jeraziah's Protective Charm
^292-^* Recipe will sell for the correct value again
^090Plated Greaves^*
^292-^* Cooldown increased to 30s, duration lowered to 15s
^292-^* AOE effect now grants +20% damage but only affects allied non-player
controlled creeps
^292-^* AOE effect no longer grants armor
^090Stormspirit^*
^292-^* Can now target all heroes (allied and enemy). Can no longer target Kongor.
^090Tokens^*
^292-^* Can no longer be sold
^970Heroes^*
^292-^* Added ^079Balphagore^* as a dev hero. Must host games with the dev hero
option enabled to play him
^717*^* Feedback on this hero is appreciated, as we are still fine-tuning balance
and making necessary adjustments
^079Behemoth^*
^292-^* Fixed weird shadows with ^256Fissure^*
^079Blacksmith^*
^292-^* Fixed some issues with multicast and ^256Frenzy
^*
^079Chipper^*
^292-^* Voice added. Nuts.
^292-^* ^256Tar Toss^* will no longer apply its slow to Magic Immune units
^292- ^*^256Sawblade's ^*staff of the master upgrade no longer provides a static
70% movement speed slow. Instead, units who walk into the saw blades will have a 4
second snare applied to them that starts at 90% and quickly reduces in strength
over the duration.
^292-^* ^256Sawblade^* Showdown won't slow couriers anymore
^079Deadwood^*
^292-^* ^256Clearcutting^* now causes trees to die with a cooler animation.
^079Madman^*
^292-^* ^256Barrel Roll^* will once again grant invulnerability during the duration
of the roll
^079Magmus^*
^292- ^*^256Lava Surge^* once again provides invulnerability during travel time
^079Engineer^*
^292-^* Ult to 85s at all levels from 90/75/60
^079Fayde^*
^292- ^*Voice added
^292-^* Updated description
^292- ^*A ton of effect changes
^292-^* ^256Slice^* renamed ^256Cull^*
^292-^* Illusions from ^256Burning Shadows ^*now attacks much faster
^292-^* Illusions from ^256Burning Shadows ^*are back to full size
^292- ^*Illusions from^256 Burning Shadows^* can no longer be selected or show
healthbars
^292-^* Cooldown on switching between ^256Scythe^* and ^256Shadow Stanc^*e removed
^292-^* Fayde now starts in ^256Shadow Stance^*
^292-^* Charges on ^256Shadow/Scythe Stance^* increased to 2,3,4,5
^292-^* ^256Reflection^*
^717* ^*Manacost increased to 150,175,200 from 150
^717*^* Duration changed to 30,35,40 from 40 at all levels
^717*^* ^256Reflection^* stealth state will no longer have charges that do nothing
^717*^* Shadow Cripple now reduces all healing on the target by 50% while it's
active
^717*^* Shadow Cripple is no longer dispellable
^079Glacius^*
^292-^* Updated ^256Ice Imprisonment^* tooltip to explain that it lasts 10 seconds
when casted on creeps
^079Legionnaire^*
^292-^* Added custom sounds for his charge
^079Maliken^*
^292-^* Updated recommended items
^079Ophelia^*
^292-^* ^256Command^* will no longer give the bonus HP to couriers she has bought
or to heroes/herself in weird situations
^079Pandamonium^*
^292-^* Voice added
^079Plague Rider^*
^292-^* Voice added
^079Pollywog^*
^292-^* Units under the effects of ^256Morph^* can no longer evade or deflect
attacks
^292-^* Cooldown of ^256Wards^* changed from 110/95/80 to 100
^079Pyromancer^*
^292-^* Fixed a bug causing ult to trigger Nullstone twice (causing the cool down
to decrease too much)
^079Soul Reaper^*
^292-^* Rewrote some tooltips
^079Witch Slayer^*
^292- ^*Units under the effects of ^256miniaturization^* can no longer evade or
deflect attacks
^292-^* Fixed a bug causing ult to trigger Nullstone twice (causing the cool down
to decrease too much)
^079Valkyrie^*
^292-^* ^256Call of the Valkyrie^* will now determine the close-range target to get
hit twice at the time the ability is used, rather than after a 0.5 second delay
^292- ^*Tweak leap distance from 630,690,780,840 to 630,720,780,870
^079Vindicator^*
^292-^* Voice added
^079Voodoo Jester^*
^292-^* ^256Cask^* now bounces for 2/4/6/8 times, instead of the incorrect 2/4/5/8
times
^079Warbeast
^*^292-^* ^256Metamorphosis ^*will no longer apply to his courier
^079Wildsoul^*
^292-^* ^256Wild^* will no longer apply to his courier
^079Zephyr^*
^292-^* Correctly credit him for damage that his ult does
^970Version 0.3.5^*
-------------
^292-^* Fixed the 'terrain being black' bug
^970Items^*
^292-^* Tweaked effects on ^090Frostfield Plate^* to better match the area (thanks
to Warchamp7)
^292-^* ^090Kuldra's Sheep^* stick will now dispel stealth on its target
^292-^* ^090Monkey Courier^* now has a three second cool down between purchases
^292-^* ^090Nullfire Blade's^* purge no longer passes through Magic Immunity
^090Tablet of Command^*
^292-^* No longer be castable on Magic Immune units
^292-^* Cooldown lowered from 25s to 16s
^090Icebrand^*
^292-^* Reduced recipe cost by 200
^292-^* Now uses a ^090Bolstering Armband^* rather than ^090Fleetfeet^*
^292-^* Removed agility bonus, increased strength to +16 from +15
^292-^* The movement speed slow now lasts 2.5 seconds when wielded by a melee hero,
still 1.5 seconds when wielded by ranged
^292-^* The slow now stacks in strength with consecutive applications
^717*^* Each attack applies a stacking 3% movement speed slow. Stacks a maximum of
5 times, for a 15% slow
^090Firebrand^*
^292-^* Reduced recipe cost by 200
^292-^* Now uses a ^090Fleetfeet^* rather than ^090Bolstering Armband^*
^292-^* Removed Strength bonus, increased agility to +16 from +15
^090Frostburn^*
^292-^* Total cost reduced by 400 (as a result of ^090IceBrand^* and
^090FireBrand^* changes)
^292-^* Agility and Strength bonuses lowered to +16 each (from +21)
^292-^* Attackspeed bonus lowered to +20 from +30
^292-^* The movement speed slow now lasts 3.5 seconds when wielded by a melee hero,
2.5 seconds when wielded by ranged
^292-^* The slow now stacks in strength with consecutive applications
^717*^* Each attack applies a stacking 3% movement speed slow. Stacks a maximum of
5 times, for a 15% slow
^970Heroes^*
^079Behemoth^*
^292-^* Tweaked ^256Fissure's^* effects to improve performance
^079Chipper^*
^292-^* Delay on casting ^256Tar Toss^* reduced to 0.25 seconds (from 0.4),
projectile travel time increased to 0.75 seconds (from 0.35)
^717*^* Increases total delay on the impact by 0.25 seconds
^079Corruped Disciple^*
^292-^* Base damage changed to 44^292-^*48 from 44^292-^*52
^079Engineer^*
^292-^* Damage on ^256Energy Field^* will no longer harm couriers or other
splash^292-^*immune units
^079Fayde^*
^292-^* ^256Guillotine^* is now renamed to ^256Slice^*
^717*^* The mana destruction is now reduced based on the number of hero targets
hit. Destroys 6/12/18/24% of maximum mana, minus 1/2/3/4% per additional target hit
(hitting 2 targets would destroy 20% mana each, hitting 3 targets would destroy 16%
mana, etc).
^717*^* Shadow Stance: Stuns for 1/1.5/2/2.5 s
^717*^* Scyth Stance: Burns Mana
^292-^* ^256Burning Shadows^*
^717*^* Now travels 160 units farther
^717*^* Illusions now attack 1,2,3,4 times and deal 70 damage per attack
^717*^* Illusions are now smaller so they don't stack over heroes
^717*^* Illusions will now chase heroes properly
^717*^* Shadow Stance: Burns Mana instantly when they are hit (same % at Slice)
^717*^* Scythe Stance: Stuns
^292-^* ^256Dark Shield^* removed. Replaced with ^256Scythe Stance^* and ^256Shadow
Stance^*
^717*^* On use, switches between Shadow and Scythe Stance
^717*^* Starts in ^256Scythe Stance^*
^717*^* No Manacost. 48/36/24/12s cooldown.
^717*^* Cannot switch Stances if either ^256Slice^* or ^256Burning Shadows^* are in
cooldown
^717*^* Passive component: Blocks damage based on Stance. 50 damage per charge (max
1,2,3,4 charges, gains one charge every 10 seconds). Ignores damage less than 25.
^717*^* Blocks magic in Shadow Stance. Blocks physical in Scythe Stance
^717*^* Example: You have 4 charges and are in Shadow Stance. Get nuked by a 300
dmg nuke. All charges removed and nuke damage lowered to 100.
^292-^* ^256Reflection^* reworked
^717*^* Still grants stealth and the seamless illusion. Manacost/cooldown/duration
unchanged
^717*^* Illusion no longer gives experience to Fayde
^717*^* Applies 3 second DoT on attack from stealth and stealth is removed/illusion
killed. No longer has extra stealth (exits stealth immediately).
^717*^* DoT no longer snares
^717*^* DoT damage set to 75/125/175 DPS. Deals Physical damage by default (in
Scythe Stance), deals Magic damage in Shadow Stance.
^717*^* Invibility from the ult is not removed when changing between Shadow/Scythe
Stances
^079Forsaken Archer^*
^292-^* Base damage tweaked to 44^292-^*50 from 40^292-^*51
^292-^* ^256Call of the Damned^* can now be toggled to prevent skeletons from
instantly spawning when killing units. Instead, it will build up charges which can
be used at will to spawn skeletons at a later time.
^079Hellbringer^*
^292-^* ^256Unholy Shackles^* attack + movement speed slow lowered to 20/30/40/50%
from 30/40/50/60%
^292-^* ^256Summon Malphas^* mana cost increased to 200/300/400 from 200/250/300
^079Ophelia^*
^292-^* Number of controllable creeps reduced to 1/1/2/3 from 1/2/2/3
^079Thunderbringer^*
^292-^* Fixed an issue causing the passive third ability to play an overly loud
sound
^970Version 0.3.4.1^*
-------------
^292-^* Fixed Fayde's tooltip for Reflection to correctly state that the Illusion
is killed when she lands her first attack from stealth.
^292-^* Fixed Fayde's model to not be a teapot. Sorry if you like teapots.
^970Version 0.3.4^*
-------------
Join the discussion about this patch on the forums:
http://forums.heroesofnewerth.com/showthread.php?t=107393
^970General^*
^292-^* Life Steal items, except for ^090Abyssal Skull^*, are now exclusive attack
modifiers (will not stack with ^090Frostburn^*, ^090Frostwolf's Skull^*, etc)
^292-^* Dominating neutral creeps (using ^079Ophelia^* or ^090Whispering Helm^*)
will no longer cause the dominated creep's camp to stack less than 3 times total
^292-^* :Doombringer: A ^090Doombringer^* can no longer be killed, transferred to
your stash, sold, or held by a courier / Wildsoul bear. Once someone buys a
^090Doombringer^*, it's in the game for good!
^717*^* NOTE: This means that if you buy a ^090Doombringer^* on a courier /
Wildsoul bear, then it will immediately drop the Doombringer. Beware!
^292-^* Matchmaking will now sort players from top to bottom according to SMR
^292-^* Fixed an issue where the loading race number carries over to the next game,
it should be reset properly each match now
^292-^* Right clicking images for the various game mode/options on the "Join Game"
notification should now close the notification properly
^292-^* "Official" and "Official - No Stats" icons properly appear in the first
column in the game browser now with their appropriate tooltip
^292-^* Hovering over locked or unlocked slots in the game lobby will display the
appropriate "Locked" or "Unlocked" tooltip now
^292-^* Fixed the Jail Bars appearing mis-aligned when a player is locked on the
Hellbourne side in the game lobby
^292-^* Fixed the right click host visible menu appearing half cut-off if used on
the Hellbourne side of the game lobby
^292-^* Added an tooltip to the host's lock/unlock button indicating that slots can
not be locked in the "Auto Balanced" game mode
^292-^* Empty hero picker icons no longer react to mouseover/clicks as if they're
active
^292-^* Fixed an issue where players who tried to add friends during the first few
days of open beta experienced issues trying to request new friends got a message
indicating they had already requested them and needed to wait. They should no
longer need to wait any longer than 60 seconds to re-request their a friend
^292-^* Fixed an issue where certain players would always be flagged with a PSR of
"N/A", resulting in 100% win chance for their team
^292-^* The notification history now adds the most recent notifications to the top
of the list
^292-^* Fixed a small animation on the effect indicators
^292-^* Fixed a bug which caused music to not loop
^292-^* Removed that non working update button
^292-^* Sending buddy/clan whispers to players in /afk mode will no longer return a
response indicating that the player was AFK with the reason
^292-^* If a player wishes to not see buddy/clan whispers they can use /dnd mode
and it will stop those messages from being delivered to them
^970Items^*
^090Barbed Armor^*
^292-^* Fixed it returning damage to owners of gadgets that deal damage
(^079Voodoo's^* ^256Ward^*, ^079Defiler^* ^256Spirits^*, etc)
^090Hellflower^*
^292-^* Damage multiplier is now constant while the effect is on them (+20%), not a
burst at the end
^292-^* Now perplexes
^090Mock of Brilliance^*
^292-^* Damage will not be dealt if a Courier holds the Mock
^090Nomes Wisdom^*
^292-^* Recipe cost increased to 600 from 260
^090Restoration Stone^*
^292-^* Now properly gives the sum of it's parts in bonuses
^090Savage Mace^*
^292-^* Damage increased to 88 (proper sum of it's parts)
^970Heroes^*
^079Armadon^*
^292-^* Sped up the quills for his ^256quill spray^*
^079Behemoth^*
^292-^* Fixed Announcer
^079Blacksmith^*
^292-^* Fixed a small ^256Multicast^* issue
^079Chipper^*
^292-^* Reduce walk noises by 66%
^292-^* Tweak footsteps, more organic sounding
^292-^* Mana cost of ^256rockets^* set to 50/60/70/85 from 50/65/80/95
^292-^* Hitting a target with ^256rockets^* within 175 units will now deal full
damage, rather than half
^292-^* ^256Tar Toss^* is now Physical instead of Magic, but can be removed by
Purge, Shrunken Head activation, etc
^292-^* Reworked ^256Focus Buffer^*
^717*^* Now absorbs 150/300/450/600 Magic damage
^717*^* Buff lasts 20 seconds
^717*^* 20 second cooldown
^292-^* ^256Sawblade Showdown^* can now be boosted by Staff of the Master
^717*^* Increases range to 1000 from 700
^717*^* Applies a 70% snare to all enemies inside of the saws
^079Corrupted Disciple^*
^292-^* Recommended Item tweaks
^079Engineer^*
^292-^* Fixed the ^256turret^* sometimes not being able to fire the last 2 shots of
the burst
^292-^* Fixed the ^256turret^* not using 1/16th of its mama per shot when it got
more mana
^079Pharaoh^*
^292-^* ^256Tormented Soul^* no longer draws on the minimap
^079Slither^*
^292-^* ^256Ward^* health lowered to 60/110/160/210
^079Swiftblade^*
^292-^* Movespeed lowered by 5
^079Torturer^*
^292-^* Radius of the stun is now consistent across all levels at 225
^079Valkyrie^*
^292-^* ^256Call of the Valkyrie^* cast time reduced from 1.33s to 0.6s
^970Version 0.3.3.2^*
-------------
^292- ^* Units that can't carry items can no longer pick up chests
^292- ^* Fixed -1 bug... AGAIN.
^292- ^* Fix not receiving the proper experience for killing heroes.
^292- ^* Sage's Lore will now be properly dispelled from Wildsoul if he activates
Wild or Battle Cry
^292- ^* Wildsoul will now properly be silenced when activating Wild or Battle Cry
and is standing within range of Vindicator's aura
^970Version 0.3.3^*
-------------
^292- ^* Sending a whisper to a player who is not online will now return a message
indicating the player is not online
^292- ^* The updater no longer crashes when a file doesn't exist (such as tos.txt)
^079The Chipper^*
^292- ^* Fixed a bug with Focus Buffer. I was dividing by zero. The universe almost
ceased to exist. You can thank me later.
^970Version 0.3.2^*
-------------
^970General^*
^292- ^*Neutral Creep camps (Normal and Ancient) can now only be stacked up to 2
additional times (3 Stacks Total)
^717* ^*Exception are the smallest camps, which have no limit still
^292-^* Selling wards of sight / puzzlebox recipe within the 15s grace period will
now restock the shop.
^292- ^*The weak neutral creep camp on Hellborne side can no longer be pulled into
the lane.
^292- ^*Any teammate can now take ^090Wards of Sight^* and ^090Wards of
Revelation^* from a courier, regardless of who purchased them
^717* ^*Previously either the courier owner or the purchaser of the wards had to
manually give the wards to a teammate; now the teammates can take it by themselves
^292- ^*Activating a courier's "^256Transfer Items to Hero^*" ability (3rd ability)
will automatically transfer any ^090Wards of Sight^* and ^090Wards of Revelation^*
from the courier to your inventory, regardless of who purchased them
^292- ^*Pets can no longer pick up ^090Token of Life^*, ^090Token of Sight^*,
^090Token of Stealth^*, or ^090Bananas^*
^717* ^*No more ninja'ing the token with a flying courier / ^079Wildsoul^*'s bear
^292- ^*Consumables (^090Health Potions^*, etc) purchased by different teammates
will no longer combine together on couriers
^292-^* Ordering multiple units at a time will no longer artificially inflate your
APM
^292- ^*Implemented the community mod "Chat Textbox Improvements" for the game
lobby, credit to slime73 for this contribution
^717* ^*Clicking anywhere on the chat window will set focus to the text input
^717* ^*Pressing escape will remove focus from the text input if it has no text,
if there is text it will clear it without removing focus. You can then press
escape again to remove focus
^717* ^*This fixes an issue where currently focus is forced to the chat window and
doesn't allow players to use VOIP for the in the game lobby
^970Heroes^*
^079Devourer^*
^292- ^*^256Hook^* cast time decreased to .3 from .41
^079Engineer^*
^292-^* Tokens and Bananas are no longer cloned to the ^256Turret^*
^079Kraken^*
^292- ^*Fixed Ult grabbing gadgets/PsuedoPets
^079Maliken^*
^292- ^*Texture fixes
^079Pollywog Priest^*
^292- ^*Fixed the weird LOD model stuff
^079Slither^*
^292- ^*^256Toxin Ward^* health rebalanced to 100,150,200,250 from 75,150,225,300
^079Swiftblade^*
^292- ^*Debuff while using level 4 ^256Blade Frenzy^* is now -50% Attack Speed
instead of -55 Attackspeed
^970Version 0.3.1.1^*
-------------
^292- ^* Fixed replay compatizing to hot-fixed server versions (0.1.66.1)
^292- ^* Fixed instances of list items staying highlighted when they shouldn't
^970Version 0.3.1^*
-------------
^970General^*
^292- ^* Fixed disassembled items losing owner information, thus not letting them
combine with other items
^292- ^* Fixed a crash when selecting a chest containing a token of life or cheese
^292- ^* Fixed unable to purchase from the shop while dead
^292- ^* Reconnect window will no longer show if game is over (conceded) and you
leave
^292- ^* Show disconnect button in interface as soon as there is a winner (i.e.
when a concede vote passes)
^970Interface^*
^292- ^* Fix Team/All chat switching on phase changes during hero slection (Yes,
this was just as annoying to us)
^292- ^* Player Stats screen now has a dropdown box to show Ranked Stats and normal
play stats, which are now seperate
^292- ^* Added functionality to the UI option "Disable All Notifications" that
turns off all popup notifications, but still records notifications to the history.
^292- ^* Added new option "Disable Notifications In Game" that turns off popup
notifications in game, but still fires them when not in a game.
^292- ^* Added a "Remove All Notifications" button to the bottom of the
notification history, clears out all notifications when used
^292- ^* Fixed buddy invites so when a user ignores or accepts the other persons
friendship, the original buddy request notification in their history is removed
^292- ^* Added space to buddy/clan/notification count to allow for counts 3 digits
in length
^292- ^* Fixed "Disband Game" confirmation popping up for players who clicked
"Disconnect" in their game and were not the host
^717*^* Added a "Disconnect from Game" confirmation instead for players who are in
the game and not currently hosts when they click "Disconnect"
^292- ^* Added SMR/TMR listing in a player's stats
^292- ^* Fixed a problem where users could become silenced for excessively long
times
^717*^* So for example a user types /silence "name" 9999999999, and they end up
getting silenced in the channel for over a month. Now, /silence name 999999999 will
silence them for a month, but if /silence name 1 is used afterwards, they will only
be silenced for 1 minute.
^292- ^* Added Russian back to lang selector
^292- ^* Fixed EM % in stats page rounding correctly
^970Matchmaking^*
^970Mac/Linux^*
^970Heroes^*
^079Pharaoh^*
^292- ^* Slight tweak to how the 'mummy grab' works to fix a control issue
^970Version 0.3.0.2^*
-------------
^292- ^*Fixed the US Regions for Matchmaking
^292- ^*Disabled custom avatars...
^970Version 0.3.0.1^*
-------------
^292- ^*Fix joining game on the game list
^292- ^*Fix game lobby enter key not working sometimes
^970Version 0.3.0^*
-------------
^970General^*
^292- ^*You can now swap the placement of the minimap from the bottom left to
bottom right hand corner
^292- ^*Leaver threshold lowered to 5%
^292- ^*Fix for StatusStealth
^717* ^*This fixed an issue that was causing ^079Witch Slayer^* and ^079Pollywog
Priest^*'s crowd control abilities to dispel all states off the target
^292- ^*Updated br stringtables, thanks to Trilles
^292- ^*Recommended Items Updated
^292- ^*Item cursor now changes to a targeting cursor when hovering over an allied
unit
^292- ^*Stacked items (runes of blight, mana potions, health potions) will now
sell for their full total value within 15 seconds of purchasing them. (e.g. if you
buy two health potions for 200g then sell them within 15sec, you will now
correctly gain 200g)
^292- ^*^090Logger's Hatchet^* can now be sold within 15 seconds of buying it (but
not if you used it)
^292- ^*Added "Host:" and "Version:" to the /gameinfo and /gi commands in game,
also added the server version for display in the game lobby screen
^292- ^*Fixed when heroes were 'running in place' after using a Homecoming Stone
^292- ^*Added messages to the game lobby for the following actions:
1) When the host assigns someone as the new host
2) When the host assigns someone as a spectator
3) When the host assigns someone as a referee
4) When the host locks or unlocks a slot
^292- ^*Removed 'remove hero' button in practice mode for now
^292-^* Tweaked the position of ancients
Some examples:
^717*^*Search Phrase: "1550|1600|1650|-no ab|-noobs" - This searches on any game
with "1550", "1600", and "1650" in the name, and if it has the words "no ab" or
"noobs" in it it will not display.
^717*^*Search Phrase: "-no ab|1500|1550|-countryname|ab" - This searches on any
game with "1500", "1550" and "ab" in the name, and if it has the words "no ab" or
"countryname" in it it will not display.
^717*^*Search Phrase: "1500|\-SDEM|pipe\|test" - This searches on any game with
"1500", "-sdem" and "pipe|test" in the name.
Kongor
^292- ^*If you attack him from outside of his lair you will have 100% miss now
^292- ^*After leaving his lair, 1.5 seconds later he retreats to go back in and is
invuln on the run back
^292- ^*Is now 40% angrier
Ice Ogre
^292- ^*Cooldown of the frost shield increased by 4 seconds (to 5s)
^970Items^*
^090Barrier Idol^*
^292- ^*Fixed a bug that caused it to absorb huge damage when damage taken was all
at once
^090Elder Parasite^*
^292- ^*Incoming damage multiplier reduced to 20%, from 30%
^090Harkon's Blade^*
^292- ^*Increases manacost per attack to 75 from 50
^090Nullstone^*
^292- ^*Recipe cost reduced to 825 from 1325
^292- ^*Mana regen increased to 200% from 150%
^292- ^*Now grants +10 damage
^090Runes of the Blight^*
^292- ^*Heal over time is no longer dispellable
^090Wards of Sight^*
^292- ^*Now have a 50 gold bounty when killed
^970Heroes^*
The following auras can now be toggled between all units and heroes only:
^292- ^*^079Andromeda^*'s ^256Dimensional Link^*
^292- ^*^079Arachna^*'s ^256Precision^*
^292- ^*^079Moon Queen^*'s ^256Lunar Glow^*
^079Accursed^*
^292- ^*Fixed ^256Flame Consumption^* to go off anytime he is below 400 health and
takes non-fatal damage
^292- ^*Fixed ^256Flame Consumption^* to properly dispel himself when it
automatically goes off
^292- ^*Fixed ^256Sear^* so it continues to apply the slow and the buff while his
ultimate is active
^079Andromeda^*
^292- ^*Rescaled ult range to 750/975/1200 from 600/900/1200
^079Armadon^*
^292- ^*Added cast effect for throwing snot
^717* ^*This is a visual effects change
^292- ^*Charges gained from ^256Restless^* are not longer capped at 4
^079Behemoth^*
^292- ^*"Voice"
^079Blacksmith^*
^292- ^*Lowered base armor by 1
^292- ^*Base Damage lowered to 54-60 from 58-64
^292- ^*^256Flaming Hammer^*'s projectile speed lowered to 800 from 1100
^292- ^*^256Flaming Hammer^*'s negative magic armor starts at -1/-2/-3/-4 for the
first 1 second, then reduces to 0 over its duration.
^292- ^*Base Manacost of ^256Flaming Hammer^* increased to 95/110/125/140 from
95/105/115/125
^079Blood Hunter^*
^292- ^*^256Blood Sense^* now reveals stealth targets
^079Chronos^*
^292- ^*Manacost on ^256Time Leap^* increased to 135 from 120
^292- ^*^256Time Leap^* damage lowered by 25 at all levels
^292- ^*^256Curse of Ages^* now steals 1/1/2/3 agility per charge, decreased from
1/2/3/4
^292- ^*^256Curse of Ages^* now stuns the target after 5 attacks, increased from 4
^292- ^*Targets stunned by ^256Curse of Ages^* will now properly play their attack
animation when the stun wears off
^292- ^*Stun from ^256Curse of Ages^* now scales as a .25,.5,.75,1 second stun
from 1 second at all levels
^292- ^*^256Chronofield^* won't freeze invulnerable targets anymore (Such as
^079Swiftblade^* ulting or ^079Defiler^*'s ult)
^292- ^*^256Chronofield^* now freezes everyone by default, with ^090Staff of the
Master^* lets allies move at -80% speed in the field
^079Corrupted Disciple^*
^292-^* Top end base damage lowered by 5
^079Dark Lady^*
^292- ^*Turn rate increased to 900 from 360
^292- ^*^256Dark Blades^* don't interrupt movement, cast time removed
^079Deadwood^*
^292- ^*Proper announcement at hero selection
^292- ^*Rebalanced:
^292- ^*Base strength lowered to 23 (from 25)
^292- ^*Strength Gain lowered to 2.7 from 3.0
^292- ^*Agility Gain increased to 2.0 from 1.6
^292- ^*Base Armor increased to 2.24 from 1.24
^292- ^*Slow from throwing the log increased to 75% max from 60% max
^292- ^*^256Oakbolt^*'s slow now lasts for 1.5/2/2.5/3 seconds, from 3 seconds at
all levels.
^292- ^*Projectile speed when throwing a log increased to 1200 from 1000
^292- ^*^256Willowmaker^*
^717* ^*Cooldown rescaled to 85,75,65
^717* ^*Cast point lowered to 500ms from 750ms
^717* ^*Damage rescaled to 350, 650, 950 from 400,600,800
^717* ^*Debuff is now a constant 20% strength reduction at all levels from
20,30,40%
^717* ^*No longer splashes the debuff in a cone, only the single target
^717* ^*Stun duration increased to 1.5s from 1s
^079Demented Shaman^*
^292- ^*Base Intelligence lowered to 24 from 27
^292- ^*Strength Gain lowered to 1.8 from 1.9
^292- ^*Intelligence Gain lowered to 3.0 from 3.4
^292- ^*Damage rescaled to 44-56 from 41-59
^292- ^*The snare from Entangle will now give assists
^079Devourer^*
^292- ^*No longer gains strength from illusions
^292- ^*Touch radius of ^256Hook^* changed from 60 to 75 and will consistently hit
targets with a 75 radius regardless of what angle it is being thrown
^079Electrician^*
^292- ^*Damage of ^256Clensing Shock^* against summoned units increased to
600,800,1000 from 600 at all levels
^079Engineer^*
^292- ^*Voice
^292- ^*Fixed a ^256Turret^* bug that a bullet from the ^256Turret^* doing 200+
damage
^292- ^*Fixed a bug causing the splash damage when a siege unit debuffed by Tinker
to not deal AOE damage
^292- ^*^256Energy Field^* will only not purge a target if they are under the
effects of ^090Shrunken Head^*
^717* ^*This means the shield will purge off ^079Jeraziah^*'s ^256Charm^*, for
example.
^079Forsaken Archer^*
^292- ^*Voice
^292- ^*^256Skeletons^* now display a timer on the third ability indicating the
time remaining for the next skeleton to expire (Thanks to Tisser)
^079Glacius^*
^292- ^*Base Agility increased to 17 from 16
^292- ^*Damage rescaled to 43-51 from 38-44
^292- ^*Base Armor increased to 1.44 from 1.24
^079Hellbringer^*
^292- ^*^256Summon Malphas^* now has new ground effects
^292- ^*Negative Magic Armor is now -3,-4,-5,-6 from -2.7,-5.1,-6.9,-8.3
^079Jeraziah^*
^292- ^*Fixed tooltips (a few errors)
^292- ^*Range of ^256Inner Light^* increased to 500 from 400
^079Legionnaire^*
^292-^* Base Int increased to 17 from 14
^292- ^*^256Terrify^* removed
^292- ^*^256Terrifying Charge^* Added
^717* ^*The ^079Legionnaire^* charges very quickly at a target foe and swings wide
with his mighty axe upon reaching them, dealing damage and Terrifying those
unfortunate enough to be standing there. Terrified enemies attack very quickly,
but do less damage per attack.
^717* ^*1000 Range, 40/50/60/70 Manacost, 30s Cooldown
^717* ^*Charges at max movespeed towards the target. Being stunned, losing sight
of the target, or issuing another command will cancel the charge early. Upon
reaching the target, forces an attack that deals 150/200/250/300% of your base
damage and applies Terrify for 4/5/6/7 seconds to all enemies in a 110 degree 240
distance cone.
^717* ^*If the target gets more then 2000 units away (Such as from using teleport)
the charge will cancel
^717* ^*Terrify debuff: -50% Attack Damage, +50% Attack Speed
^079Madman^*
^292- ^*Snare debuff stuff removed from ^256Stalk^*
^292- ^*Manacost of ^256Berserk^* changed to 50,80,110 from 100,150,205
^079Maliken^*
^292- ^*Model cleaned up
^292- ^*Voice
^292- ^*Stats tweaks:
^717* ^*Base Strength increased to 24 from 22
^717* ^*Strength gain increased to 2.6 from 2.4
^717* ^*Agility gain lowered to 2.0 from 2.4
^717* ^*Base Intelligence lowered to 17 from 18
^292- ^*Speed of ^256Sword Throw^* projectile increased to 850 from 700
^292- ^*Radius of ^256Sword Throw^* lowered to 200 from 225
^292- ^*Manacost on ^256Sword of the Damned^*'s heal mode removed
^292- ^*Self hurt from ^256Sword of the Damned^*'s flame mode changed to 6,9,12,15
from 5,10,15,20
^292- ^*Range while under the effects of ^256Possession^* reduced to 550 from 600
^079Night Hound^*
^292- ^*Base movement speed increased to 305 from 300
^292- ^*Smoke Bomb cast range increased to 425 from 350
^292- ^*Smoke Bomb cast point reduced to 200 from 400
^292- ^*Pounce cooldown rescaled to 20,15,10,5 from 30,20,10,5
^079Nymphora^*
^292- ^*Fixed targeting circle radius
^292- ^*Base Agility lowered to 18 from 22
^292- ^*Base Armor lowered to 2.00 from 2.08
^292- ^*Stun from ^256Nymphora's Zeal^* is now 1200 range at all ranks (from bad)
^717* ^*Charges Nymphora gains rescaled slightly so the bonuses are zero at level
1 and the same at level 4
^079Ophelia^*
^292- ^*New effects for first ability
^292- ^*^256Command^* now allows ^079Ophelia^* to control 1/2/2/3 creeps at once,
from 1/2/3/3
^292- ^*Level 4 of ^256Command^* no longer grants Magic armor to Ophelia's creeps
^079Pebbles^*
^292- ^*New death
^079Pharaoh^*
^292- ^*Anyone within 175 units of ^079Pharaoh^* will be gauranteed to be caught
inside of his mummy wall on use
^079Plague Rider^*
^292- ^*Agility Gain lowered to 1.8 from 2.0
^292- ^*Damage rescaled to 42-51 from 37-56
^079Pollywog Priest^*
^292- ^*Remodeled and effects redone
^292- ^*Range increased to 550 from 500
^292- ^*Base Armor increased from 1.14 to 1.30
^292- ^*Number of targets hit by ^256Electric Jolt^* is no longer capped
^292- ^*Cooldown of ^256Voodoo Wards^* is now 110/95/80 from 110 at all levels
^079Predator^*
^292- ^*"Voice"
^079Puppetmaster^*
^292- ^*^256Puppeteer's Hold^* duration lowered by .5 seconds at all levels
^079Pyromancer^*
^292- ^*Fixed ^256Fervor^* doing 1 DPS too much to buildings
^292- ^*^256Fervor^* set not to propagate to illusions
^079Slither^*
^292- ^*Wards bounty to 10-15 from 3-9
^079Soul Reaper^*
^292- ^*Base Agility increased to 16 from 15
^079Soulstealer^*
^292- ^*Dread can no longer be toggled. This fixes the keybinding issues.
^079Succubus^*
^292- ^*Voice
^292- ^*Manacost of ^256Succubus' Hold^* is now 150/250/350 from 200/300/400
^079Thunderbringer^*
^292- ^*Cast times of all abilities lowered to 300ms from 400ms
^292- ^*Damage from ^256Chain Lightning^* is now instant on the first target
^292- ^*AOE of ^256Lightning Rod^* increased to 1000 from 800
^079Valkyrie^*
^292- ^*Increase turn speed to 900 (from 360)
^292- ^*After hitting a target with ^256Javelin of Light^*, an 800 area around the
target will continue to be revealed for 3.34 seconds
^292- ^*Reworked collision on the ^256Javelin of Light^*. It now has a radius of 80
(reduced from 110) and will consistently hit targets with an 80 radius regardless
of what angle it is being thrown
^717* ^*Previously, it was using a rectangle 110 units wide to calculate
collision, so when thrown on an angle it would often hit targets greater than 110
units away
^292- ^*^256Javelin of Light^* is no longer "Physical"
^717* ^*This means it will hit someone who has void talisman active
^292- ^*^256Javelin of Light^* plays a popup indicating the length of the stun
^292- ^*Removed cast noise on casting ^256Javelin of Light^*
^292- ^*Removed glow from ^256Javelin of Light^*
^079Vindicator^*
^292- ^*Base Armor increased from 1.30 to 1.50
^292- ^*Damage rescaled to 45-55 from 39-61
^079Voodoo Jester^*
^292- ^*Base Agility increased to 14 from 13
^292- ^*Base Intelligence increased to 22 from 19
^292- ^*Intelligence Gain increased to 3.0 from 2.9
^292- ^*Initial projectile speed of ^256Acid Cocktail^* increased to 750 from 650
^292- ^*Cast time on ^256Cursed Ground^* reduced to 0.35 seconds (from 0.5)
^079Warbeast^*
^292- ^*Manacost of ^256Battle Cry^* reduced to 15,10,5,0 from 15,20,25,30
^079Witch Slayer^*
^292- ^*Base Agility increased to 16 from 15
^292- ^*Base Intelligence increased to 23 from 22
^079Zephyr^*
^292- ^*The gust of wind from ^256Gust^* now travels 540 total distance (reduced
from 640)
^292- ^*^256Cyclones^* now display the time remaining before the next cyclone
expires (thanks to Tisser)
^292- ^*^256Typhoon^* damage lowered to 60,80,100 from 60,90,120
^292- ^*^256Typhoon^* no longer spawns max ^256Cyclones^* instantly. Instead, it
spawns one cyclone per second for the duration of the ^256Typhoon^*