Halloween Photoshop - Skull Face Tutorial

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HALLOWEEN PHOTOSHOP: SKULL FACE TUTORIAL Email:

As the mystic season approaches, we celebrate communion Submit

with the dead in grisly style.. 4 Weeks of Terror!! This is the

first walkthrough in our Halloween Photomanipulation mini- FIND US ON:


series; a ghoulish skullface effect created using layer masks

and blend modes. Terrify friends and family with your reverse-

makeover (or an amusing ‘before and after’ crystal meth


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I WAS A TEENAGE GHOUL.. articles in order from Beginner to Advanced:

This composite is put together using a primary figure image, a selection of skulls and some ‘flesh’ SurrealPSD Tutorial Index

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PREPPING THE FACE STOCK CORNER

The first step is to find a suitable stock image for base figure; it’s worth selecting a portrait style pose, TUTORIALS

facing straight on; this will make life easier when matching the skull stocks. For the example piece, Ive TYPE EFFECTS

used an image by MinorphicPhoto (DeviantArt).


Start off by removing the background from your base figure – I used a Layer Mask and the Pen Tool.

Check out our Pen Tool Background Removal article if your not familiar with this technique. You may

want to pull in a new background to start adding a sense of mood, I used some film textures from

Lost&Taken.com.

LOSE THE EYEBROWS


Eyebrows usually get in the way with this type of work, so it’s a good idea to get rid of them! This

process is very straightforward, simply use the Patch Tool (J) to draw a rough selection around the

eyebrow, and then click and drag to a clear area of skin – this will ‘content-aware’ fill the eyebrow area

and usually works quite well. Repeat for the second eyebrow.

EVIL EYES
You may want to tweak the stock model’s eyes to ramp up that evil aesthetic. I used a little technique

here involving duplicate layers and Screen Layer Mode. I’ll be doing a seperate tutorial on this style of

eyes in the near future – so stay tuned for that one!!


MUTE SKIN TONES
Chances are your stock model will have a healthy skintone like our example gentleman.. A tweak of

the skintones will help match the muted colours of the bone and also contribute to the macabre nature

of the work. Create a new Layer Group (Ctrl/Cmd+G), and within the group use Adjustment Layers to

work with the skin tones.

I used a couple; Curves, Colour Balance and Hue/Saturation. For your own piece, use your preferred

method to drain some of the life out of those cheeks! Once you are happy with the overall skintone,

add a Layer Mask to the group that contains your Adjustment Layers and Invert the mask to Black

(Ctrl/Cmd + I).

Create a selection based on your stock model base layer (Ctrl/Cmd + click layer icon) and fill that

selection with white on the skintone Layer Group Mask. This will apply all your adjustments to the

figure only, and not the background. Your layer stack may look something like this:

Before and after our skin muting adventures:


DEM BONES
Now it’s time for a bit of ‘bone work.. If your lucky, you may find just one skull image that fits nicely with

your base stock – that wasn’t the case with me!! Here are the skull stocks that I used to construct the

example piece.

Skull1 from my HD, Skull2 by Aleuranthropy (DeviantArt), Skull3 by TheManface (DeviantArt)

Whatever skulls you are working with, perform a background removal on each stock image so you are

left with the skull only.

CONTORTING THE SKULL


Place your skull over the stock base layer; you may want to temporarily switch your skull to Overlay

Layer Mode, so you can see how it ‘fits’ the face. Use the Distort Transform (Edit > Transform > Distort)

to contort the skull stock to fit the model’s face. Once happy with the position, you may switch the

Layer Mode back to Normal.

BLENDING ELEMENTS
This step arguably represents the true ‘art’ of the walkthrough. Add a Layer Mask to your skull layer(s)
– invert the mask to black (Ctrl/Cmd + I) and then paint the skull elements back into the image using a

large Soft-Edged Brush (B) set to white. In the screenshot below, all skull layers are set to Normal

Layer Mode:

SOFT LIGHT / OVERLAY


Aside from using Normal Layer Mode, Soft-Light and Overlay are also used for more subtle bone

effects. Using the techniques outlined above, ‘paint-in’ skull elements over your composite – but try

using Soft-Light and Overlay modes to achieve a more restrained look. A new Layer Group for your

skull elements is always helpful to keep things organised. Here’s the layer stack showing all the skull

elements and their respective Layer Modes / Opacity:

SLAUGHTER SKIN
A selection of gore stocks were used for the decomposing skin effects, these elements were sourced

from the Resurgere Slaughter Pack (DeviantArt)

These flesh elements were blended using Layer Masks and set to Soft Light Layer Mode. Each of the

gore layers were desaturated (Shift, Ctrl/Cmd + U), the desaturation basically stops the red tones

overpowering the composite – but this is down to personal preference. The Layer Group containing the

flesh elements:

FINAL ADJUSTMENTS
To darken / accentuate contours and recesses – use Levels Adjustment Layers to reduce brightness,

set the mode to Soft Light and selectively paint in using the masks. In the example I also created a

new layer (set to Soft Light), and painted with a dirty yellow colour to take the greys out of the

cheekbones. Little touches, but well worth the effort:


THE RESULT..
For the final version, I ran our new ‘HD-Raagghh’ Photoshop Action through it, and it spat out this

beast:

REVIEW

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