Dewan V S Institute of Engineering & Technology Department of Cse/It BTECH: CSE/IT, SEM:VIII, SUB: Game Programming, SUB CODE: RCS-081

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Dewan V S Institute of Engineering & Technology

DEPARTMENT OF CSE/IT
BTECH: CSE/IT, SEM:VIII, SUB: Game Programming, SUB CODE: RCS-081
MCQ

1. Which one in the following list is the usual correct game design for sound?
Music is played on the left speaker while sound effects are on the right one.
Music is played on the right speaker while sound effects are on the left one.
Music is played in stereo and sound effects are mixed above it.
None of the above

2. General algorithm applied on game tree for making decision of win/lose is ____________
Greedy Search Algorithms
MIN/MAX Algorithms
DFS/BFS Search Algorithms
Heuristic Search Algorithms

3. In Game Programming , The structure and logic rules used to manage the groups of data
and their names is called as
File System
File Structure
Memory System
Game Architecture

4. How many 3 dimension vectors are needed to position and orient an object in space?
1
2
3
4

5. Havok , PhysX, Open Dynamics Engine are the examples of


Physics and Collision Engine
Game Engine
Biomechanical Engine
Rendering Engine

6. What does the following statement describe "It renders the scene from the light point of
view, in a depth texture; then it renders the scene again from the camera point of view using
the depth texture to determine if a pixel is in shadow or not."
Shadow mapping
Texture mapping
Collision detection
Depth mapping

7. Mathematical game theory, a branch of economics, views any multi-agent environment as


a game provided that the impact of each agent on the others is “significant,” regardless of
whether the agents are cooperative or competitive.
True
False

8. A game can be formally defined as a kind of search problem with the following
components.
Initial State
Successor Function
Terminal Test
All of the Above

9. The rules, action, abilities of the player character that govern the virtual world in which the
game takes place is known as
Animation
Profiling
Game Play
Rendering

10. "Keep heap allocations to a minimum, and never allocate from the heap within a tight
loop." This statement is
Game Development
Stack-Based Allocators
Game-Specific Subsystems
Gameplay Foundation Systems

11. The initial state and the legal moves for each side define the __________ for the game.
Search Tree
Game Tree
State Space Search
Forest

12. Which one of the following languages can easily be embedded into a game engine?
C
Perl
Lua
Java

13. What is a sprite?


A fairy
An image or animation that is integrated into a larger scene
A 3d model
None of the above

14. What is correct about Data centered architecture?


It is modifiable with respect to changing the functionality of any particular client as other clients will not be
affected
It is non-modifiable with respect to changing the functionality of any particular client as other clients will be
affected
Coupling among the client will lessen the effect of data center architecture
All of the Above
15. In Process Address Space, The loader generates these addresses at the time when a
program is loaded into main memory is ?
Symbolic addresses
Relative addresses
Physical addresses
None of the above

16. What is a shader?


A way of uploading vertices to the GPU
A memory effect
A list of renderer instructions to produce certain visual effects
A smooth visual effect

17. What is true about memory management?


Memory management keeps track of each and every memory location
It decides which process will get memory at what time.
It tracks whenever some memory gets freed or unallocated and correspondingly it updates the status.
All of the above

18. What is path finding?


An algorithm used to find a route between A and B
An algorithm used to upload data rapidly
A client to server connection
None of the above

19. The phase of determining the appropriate pixels for representing images or graphics
object is called as -
Translation
Transformation
Rasterization
Scaling

20. ___ is done to achieve better image quality either by elevating image contrast levels or by
eradicating noise.
Image compression
Image enhancement
Image restoration
Image segmentation

21. ___ is responsible for producing the picture from the detailed descriptions.
Graphical System
Application model
Conceptual model
Application program

22. For the axis which does not coincide with the axis of the coordinate, a rotation matrix can
be set up as a composite transformation that involves the combinations of translation and the
___ rotations.
Cartesian axes
Spatial axes
Coordinate axes
Reflexive axes

23. What is portal rendering?


A visibility determination algorithm
A shadowing technique
A collision detection algorithm
None of the above

24. A ___ is nothing but the film plane in a camera that is positioned and oriented for a
particular shot of the scene.
View system
View volume
View plane
All the above

25. This area in Flash is similar to the clipboard in Microsoft Office applications.
Dashboard
Layers Panel
Library Panel
Property Inspector

26. To start Adobe Flash, Click on Start > ______ > Adobe Flash.
Adobe Collection
All Programs
Run
Open

27. By default, this panel is located below the flash environment.


Library Panel
Property Inspector Panel
Layers Panel
All of the above

28. DirectX is a
Computer Part
Software that drives Graphics Hardware
A user interface
None

29. ________ is used for 3D positioning and modeling, animation and other application.
Space ball
Trackball
Spac ball
All of the Above

30. In Perspective Projection eye of the artist is placed at the


Left of projection
Right of projection
Top of projection
Center of projection

31. What do we use to define a block of code in Python language?


Key
Brackets
Indentation
None of these

32. Which of the following option is not a core data type in the python language?
Dictionary
Lists
Class
All of the above

33. Which of the following are Pipeline of Unity Rendering?


Vertex Lit
Forward Tube
ighting
All of the above

34. What are shadow volumes?


Shadow volumes are a technique used in 3D computer graphics to add shadows to a rendered scene.
Shadow volumes are a fast way to add shadows to a 3D scene.
Shadow volumes are a very slow way to add shadows to a 3D scene.
None of the above.

35. What is a graphical projection?


A protocol by which an image of a 3D object is projected onto a planar surface
A technique to display a surface in a 3D scene
A protocol by which an image of a 2D object is projected onto a 3D scene
None of the above.

36. A Mesh Renderer must be present in order to draw surfaces onto the mesh of a 3D object.
It is also in charge of the following?
How the mesh responds to lighting
Materials used on the surface to show color or textures
Both
None

37. What is the base component of a 3D model?


Lines
Vertices
Surfaces
Cubes

38. The subcategories of orthographic projection are?


cavalier, cabinet, isometric
Cavalier, cabinet
Isometric, dimetric, trimetric
Isometric, cavalier, trimetric
39. In perspective projection, the lines of projection are not parallel. Instead, they all coverage
at a single point called?
Center point
Projection reference point
Center of projection or projection reference point
Interacon point

40. What’s a timer?


An entity which represents a task to be executed at a regular interval
A list of functions
A rapid function
None of the above

41. How many 3 dimension vectors are needed to position and orient an object in space? *
1
2
3
4

42. What does the following statement describe "It renders the scene from the light point of
view, in a depth texture; then it renders the scene again from the camera point of view using
the depth texture to determine if a pixel is in shadow or not." *

Collision detection
Shadow mapping
Texture mapping
Depth mapping

43. What is a graphical projection? *

A protocol by which an image of a 3D object is projected onto a planar surface


A technique to display a surface in a 3D scene
A protocol by which an image of a 2D object is projected onto a 3D scene
None of the above.

44. A game can be formally defined as a kind of search problem with the following
components. *

Initial State
Successor Function
Terminal Test
All of the Above

45. What is a shader? *

A way of uploading vertices to the GPU


A memory effect
A list of renderer instructions to produce certain visual effects
A smooth visual effect

46. In displaying a clipped picture the efficient method is? *

Clipping against the window and then applying the window transformation
Applying window transformation and then clipping against the viewport
Both A and B have the same efficiency
Efficiency depends on whether the window is an aligned rectangle or not

47. The point at which a set of projected parallel lines appear to coverage is called as a? *

convergence point
vanishing point
point of illusion
point of delusion

48. What is double buffering?

A technique to minimize flickering


A technique to make rendering faster
An image loading technique
None of the above

49. "There are three basic transformation techniques in Computer Graphics to alter an object.
They are: Translation, Rotation and Scaling."Based upon the above statement, determine
whether the following condition is true or false."In all these three transformation types, the
shape of the object is never deformed." *

True
False

50. Oblique projection with an angle of 45 degree to the horizontal plane is called as? *

Cabinet projection
Isometric projection
Cavalier projection
None of these

51. What is true regarding DirectX? *

DirectX is a collection of API for games programming.


DirectX is much faster than OpenGL.
DirectX is more frequently used in professional graphics.
None of these

52. What are shadow volumes? *

Shadow volumes are a technique used in 3D computer graphics to add shadows to a rendered scene .
Shadow volumes are a fast way to add shadows to a 3D scene.
Shadow volumes are a very slow way to add shadows to a 3D scene.
None of the these

53. Which one in the following list is the usual correct game design for sound? *
Music is played on the left speaker while sound effects are on the right one.
Music is played on the right speaker while sound effects are on the left one.
Music is played in stereo and sound effects are mixed above it.
None of the these
Dewan V S Institute of Engineering & Technology
DEPARTMENT OF CSE/IT, BTECH: CSE/IT, SEM:VIII, SUB: Game Programming, SUB CODE: RCS-081
1. In Game graphical system, the array of pixels in the picture are stored in
Memory
Frame Buffer
Processor
All of the above

2. By default, graphics coordinates in Java have the origin(0,0) in the ________ corner of the
drawing area.
upper-left
upper-right
lower-left
lower-right

3. The process of digitizing a given picture definition into set of pixel intensity for storage in the
frame buffer is called
Rasterization
Encoding
Scan Conversion
True Color System

4. In Unity, scenes are included in _________ folder


build
assent
library
project setting

5. What is the most important component of unity?


toolbar
scene view
hierarchy
transform

6. Which are game engine?


unity
DX Studio
both
none

7. Which devices provide positional information to the graphics system?


Output Device
Pointing Device
Input Device
b and c

8. What is the primary use of clipping?


Adding Graphics
Removing objects and lines
Zooming
Copying

9. The Process of removal of hidden surface is termed as :


Culling
Shorting
Clipping
Copying

10. A vector image is created using


Colored Pixels
Dots
Images
Mathematics Formulas

11. A body subjected to general plane motion undergoes a/an


Rotation
Simultaneous translation and rotation
Out of plane movement
Translation

12. _______ is when three or more edges are connected together to create a surface.
Face
Vertex
Edge
Subdivide

13. What are the default units for coordinates in Graphics?


Inches
Centimeters
Millimeters
Pixels

14. Non rigid object in unity


Deformable
Breakable
Both
None

15. Stop Motion Animated Movies can be made with


Clay
Silhouettes
Action Figures
All of he above

16. Transforming one object into another


Morphing
Frame by frame
Picture by picture
All of the above

17. The View in which the victory stand is drawn is known as


Isometric View
3D View
Perspective View
Auxiliary View

18. The line segment if extended from only one end-point and the other point remains same then it
is considered as
Line
Segment
Ray
2-point line

19. Translation are always


Congruent
Bigger
Smaller
Rotated

20. In a pure strategy game


any strategy may be selected arbitrarily
a particular strategy is selected by each player
both players select their optimal strategy
none of these

21. When the game is played on a predetermined course of action, which does not change
throughout the game, then the game is said to be
Pure strategy game
Fair strategy game
Mixed strategy game
Unsteady game

22. One of the assumptions in the game theory is


All players act rationally and intelligently
The winner alone acts rationally
Loser acts intelligently
Both the players believe luck

23. A mixed strategy game can be solved by


algebraic method
matrix method
graphical method
all of these

24. A common assumption about the players in a game is that


neither player knows the payoff matrix.
the specific identity of the players is irrelevant to the play of the game.
only one of the players pursues a rational strategy.
the players have different information about the payoff matrix.

25. COP is located at finite point in 3D space is result of


Orthographic Projection
Parallel Projection
Perspective Projection
None
26. The process of applying a tangential force to any object in order to distort the object shape is
known as
Rotation
Translation
Scaling
Shearing

27. What is 3D audio?


3D audio is a technique used to add sound to a 3D environment.
3D audio is a sound effect that creates the illusion of multiple sound sources placed anywhere in the 3D space.
3D audio is a special effect that makes sound like in a specific place.
None of the above.

28. Reversing the order in which a sequence of transformations is performed may affect the
transformed position of an object.
True
False

29. Used to modify an existing shape in 3D Modeling


Deformation
Copy or Clone
Extrusion
MIP Mapping

30. Which of the following is NOT true? Image formed by reflection through a plane mirror
is_______________
of same size
same orientation
virtual
is at same distance from the mirror

31. Tools used to turn a 2D shape into a 3D object are:


Extrusion, Sweeping, lofting
Shaping, Rendering, Moving
Delving, Quantifying, Releasing
LOD, Drift, Retention

32. _____________ creates more geometry by pulling the face of a polygon out.
Extrude
X-tend
Vertices
Subdivide

33. Which co-ordinates allow common vector operations such as translation, rotation, scaling and
perspective projection to be represented as a matrix by which the vector is multiplied.
vector co-ordinates
3d co-ordinates
affine co-ordinates
homogenous co-ordinates

34. What is the name of the space in which the image is displayed?
World co-ordinate system
Screen co-ordinate system
World window
Interface window

35. The window opened on the raster graphics screen in which the image will be displayed is
called _____________
World co-ordinate system
Screen co-ordinate system
World window
Interface window

36. A line connecting 2 vertices is called a/an


Reset
Position
Rope
Edge

37. The command which is used for drawing isometric grid is ______________
XLINE
DDRMODES
CIRCLE
POLYLINE

38. In MAYA, the viewing window into your 3D space is known as the ______
Polyplane
Viewport
Render
Subdivide

39. The default spacing in GRID Y is ____________ mm.


11
10
12
21

40. An array of values specifying the relative importance of sub-pixel is referred as________ of
sub-pixel weights.
Sub-mask
Mask
Pixel phasing
Pixel weighting

41. The cursor does not change when we ON the isometric grid in Auto Cad
True
False
can't Say
none

42. What technologies are required for 3D game development


Real time Rendering
The OpenGL Programming Guide
The OpenGL Shading
All of the Above
43. When we enlarge a vector graphic, its quality
Improves
Is never lost
stays the same
b&c

44. what type of animation support is there in flash


2D
3D
both
None

45. In LCD, the refresh rate of the screen is


60 frames/sec
80 frames/sec
100 frames/sec
120 frames/sec

46. The number of views to be drawn depends upon the _______ of the object.
Size
Shape
Measure
Dimension

47. The property in which the drawing which are not properly aligned is goes to the middle is
known as ________
plot scale
centering the plot
drawing orientation
previewing

48. A turn is also called as


Translation
Rotation
Reflection
Shearing

49. When two different parts are adjacent to each other, then the section line is drawn at an angle
_____ and _______
35° and 125°
45° and 135°
45° and 125°
35° and 135°

50. Angles of inclined surfaces are the actual angles in isometric views
True
False
Can't Say
None
Dewan V S Institute of Engineering & Technology
DEPARTMENT OF CSE/IT, BTECH: CSE/IT, SEM:VIII, SUB: Game Programming, SUB CODE: RCS-081

1. Isometric plane is
(A) parallel to one of the principal planes and perpendicular to other two principal planes
(B) parallel to two of the principal planes and perpendicular to other one principal plane
(C) inclined to one of the principal planes and perpendicular to other two principal planes
(D) parallel to one of the principal planes and inclined to other two principal planes

2. Isometric view of square is a


(A) square
(B) rectangle
(C) rhombus
(D) any of the above

3. trimatric, diametric and isometric are the types of


Axonometric Projection
Parallel Projection
Orthographic
None

4. .________ stores the picture information as a charge distribution behind the phosphor-coated screen.
a) Cathode ray tube
b) Direct-view storage tube
c) Flat panel displays
d) 3D viewing device

5. The process of digitizing a given picture definition into a set of pixel-intensity for storage in the frame
buffer is called
a) Rasterization
b) Encoding
c) Scan conversion
d) True color system

6. In two point perspective projection _______ number of vanishing points present


One
Two
Three
Four

7. Which display devices allows us to walk around an object and view it from different sides.
a) Direct view storage tubes
b) Three-dimensional devices
c) Flat panel display devices
d) Plasma panel display devices

8. The drawing in which the view is drawn at an angle 30° and 150° is called ___________
a) Auxiliary view
b) Front view
c) Isometric view
d) Perspective view

9. __________ allows screen positions to be selected with the touch of a finger.


a. Touch panels
b. Image scanner
c. Light pen
d. Mouse

10. The transformation that enhances or reduces the size of object is called
Translation
Scaling
Shearing
Rotation

11. If (x,y,h) is the point in the homogeneous coordinate system then it’s equivalent in the two
dimensional system is
(x,y,1)
(x,y,0)
(x/w,y/w,1)
(x,y,x-y)

12. All horizontal lines are in isometric drawing is


a) parallel to OX
b) parallel to OZ
c) parallel to OY
d) inclined to OX

13. Transaction is a process of changing of object & scaling is process of changing


a) position, shape
b) position, direction
c) size, shape
d) axis, shape

14. In method the thickness of the primitive varies with the angle of primitive
& varies in opposite way then in pixel method.
a) Moving pen, replication
b) replication, moving pen
c) pattern filling, moving pen
d) all of the above

15. The increase in x or y is determined by examine the distance between locn & nearest pixel.
This distance is called or
a) Decision variable, error gradient
b) e, error
c) Proposition to d1...d2
d) All of the above

16. In Perspective Projection eye of the artist is placed at the


(a) Left of projection
(b) Right of projection
(c) Top of projection
(d) Center of projection

17. The object is held stationary while the coordinates system is moved relation to the object is called.
(a) Geometric transformation
(b) Coordinate transformation
(c) Translation
(d) Rotation

18. The object is displaced a given distance and direction its original position is called
(a) Translation
(b) Rotation
(c) Transformation
(d) Scaling

19. is the process of expanding or compressing the dimensions of an object.


(a) Translation
(b) Rotation
(c) Transformation
(d) Scaling

20. For a graphics device adjacent pixels on a scan line are likely to have the same
characteristics.
(a) Random scan
(b) Raster scan
(c) CRT
(d) None of the above

21. Rasterization combined with the process of rendering the picture scan line order is known as
(a) Scan conversion
(b) Randomization
(c) Recreation
(d) None of the above

22. Basic methods of projection are and .


(a) Parallel and perspective
(b) Parallel and perceptive
(c) Perceptive and perspective
(d) None of the above

23. In viewing / specifying any objective the first viewing parameter is & next is
a) view reference point, view plane normal vector
b) View plane normal vector, the View reference point
c) Both a & b
d) None of these

24. The characteristics of pixels on a given scan line change only where a polygon scan line
(a) Intersects
(b) Unions
(c) Differences
(d) All of the above

25. is the process of extracting a portion of the database, is fundamental to several aspects
of computer graphics.
(a) Projection
(b) Clipping
(c) Rotation
(d) Translation

26. The object is held stationary while the coordinate system is moved relative to the object is called
(a) Geometric Transformation
(b) Coordinate transformation
(c) Translation
(d) Rotation

27. When the angle between the projectors and the plane of projection is not equal to 900 then the
projection is
a. Orthographic
b. b) Isometric
c) Perspective
d) Oblique

28. When projection lines are perpendicular to the view plane then such type of projection is
called
a. Parallel b) Perspective c) Orthographic d) Oblique

29. The orthographic projections have the projectors where


a. The direction of these projectors is parallel to the view plane
b. The direction of these projectors is perpendicular to the image plane
c. The direction of these projectors is perpendicular to the view plane
d. The direction of these projectors is parallel to the image plane

30. The viewing transformation is formed by


a. Translations b) Translation and scaling
c) Translation, scaling and reflection d) Translation, scaling and rotation

31. The amount of memory in frame buffer is called


a. Bit plane b) plane c) bit d) none of these

32. The format for storing digital audio in multimedia applications is


a)JPEG b)TIFF c)WAV d)BMP

33. The animator creates the illusion of smooth motion by


a.onion skinning b)masking c)tweening d)color cycling
34. projection in which all three foreshortening factors are kept equal is called as
a) Isometric projection b) diametric projection
c) Trimetric projection d) none of these

35. Perspective projection is characterized by the


a. View plane alone b) direction of projection and the view plane
c) Centre of projection and the view planed) centre of projection alone

36. Achromatic light is


a. Quantity of light b) Quantity of colour
c) Quantity of darkness d) Quantity of shading

37. The memory area which holds a set intensity values for all the screen points is
a. Frame buffer b) refresh RAM
c) Video cache d) RAM

38. If direction of rotation is Z axis, then direction of position of positive rotation is


a. Y to X b) Z to X c) X to Y d) Y to X

39. What is perspective anomaly?


a. Oblique b) vanishing point c) cavalier d) none of these

40. Reflection of an object is same as rotation with angle


a) 45 b) 900 c) 1800 d) 3600

41. GKS is
a. GEOMETRIC KERNAL SYSTEM b) GRAPGICAL KARNEL SIFTWARE
c) GRAPHICAL KARNEL SYSTEM d) GEOMETRIC KERNEL SOFTWARE

42. MIDI is
a. Musical instrument digital interface b) Multiple instrument digital interface
c) Musical interchangeable digital interface d) Multiple interchangeable digital interface

43. Two types of graphical interaction are-


(a) Partitioning and positioning
(b) Partitioned and painting
(c) Positioning and pointing
(d) None of the above

44. The process of determining which pixels will provide a better approximation to the
desired line is known as .
(a) Scan conversion
(b) Randomization
(c) Rasterization
(d) Recreation

45. In order to avoid Flicker in monitor having low refresh rate the techniques used is
a. Refreshing b) Vertical refreshing
c) Interfacing d) horizontal refreshing
46. CMY coordinates of a colour at (0.2, 1, and 0.5) in the RGB space are
a) (1.2,2,1.5) b) (2.2,2,2.5) c) (0.8,0,0.5) d) (0.1,0.5,0.25)

47. A monitor can display 4 shades of red, 8 shades of blue and 16 shades of green. The colour
depth supported by the monitor is
a. 7 bits b) 8 bits c) 9 bits d) 10 bits

48. An object is viewed by using perspective transformation. The maximum number of principal
vanishing point(s) possible is
a. b)2 c)3 d) Infinite

49. Good graphics programming avoids the use of operations whenever possible.
(a) Multiplications
(b) Division
(c) Floating point
(d) Integer

50. If both scaling constants have the same value S, the sealing transformation is said to be
(a) Homogeneous
(b) Heterogeneous
(c) Both a and b
(d) None of the above
Dewan V S Institute of Engineering & Technology
DEPARTMENT OF CSE/IT, BTECH: CSE/IT, SEM:VIII, SUB: Game Programming, SUB CODE: RCS-081

1) refers to the shutting off the electron beam as it returns from the bottom of the display at the end of
a cycle to the upper left-hand corner to start a new cycle.
(a) Horizontal retraces blanking
(b) Diagonal retrace blanking
(c) Vertical retrace blanking
(d) None of the above

2) Cartesian coordinate system can be


(a) Left-handed
(b) Right-handed
(c) Both a and b
(d) None of the above

3) Each bytes is composed of bits


(a) 2
(b) 4
(c) 8
(d) 16

4) The majority of systems assign 1 bit in the memory map to one pixel on the display.
(a) Monochromatic
(b) Dichromatic
(c) Polychromatic
(d) Tri-chromatic

5) There are steps involved in converting Cartesian coordinates


(a) 1
(b) 2
(c) 3
(d) 4

6) Most display terminals provide the uses with _ keyboard.


(a) Alphabetic
(b) Numeric
(c) Alphanumeric
(d) All of the above

7) Two types of graphical interaction are-


(a) Partitioning and positioning
(b) Partitioned and painting
(c) Positioning and pointing
(d) None of the above

8) CRT raster display can be considered as a matrix of calls


(a) Concrete
(b) Discrete
(c) Successive
(d) Perceived

1
9) The process of determining which pixels will provide a better approximation to the desired line is known
as .
(a) Scan conversion
(b) Randomization
(c) Rasterization
(d) Recreation

10) Rasterization combined with the process of rendering the picture scan line order is known as
(a) Scan conversion
(b) Randomization
(c) Recreation
(d) None of the above

11) One technique for obtaining a raster zed straight line is to solve the governing equation.
(a) Linear
(b) Drastic
(c) Integrated
(d) Differentials

12) Basic methods of projection are and .


(a) Parallel and perspective
(b) Parallel and perceptive
(c) Perceptive and perspective
(d) None of the above

13) In viewing / specifying any objective the first viewing parameter is & next is
a) view reference point, view plane normal vector
b) View plane normal vector, the View reference point
c) Both a & b
d) None of these

14) Brasenhams circle algorithm, it is desirable to perform the calculation necessary to find the scan –converted
points with only.
(a) Integer addition
(b) Subs traction
(a) Multiplication
(c) All of the above

15) The best approximation in Brasenhams circle algorithm of the true circle will be described by those pixels in
the raster that falls the distance from the true circle.
(a) Least
(b) Far
(c) Both a and b
(d) None of the above

16) Many closed are simple polygons


(a) Counters
(b) Contours
(c) Controls
(d) Canters

17) The simplest methods of felling a polygon is to examine in the raster.


2
(a) 1 pixel
(b) 2 pixel
(c) 5 pixel
(d) Every pixel

18) The bounding box is the that contains the polygon.


(a) Smallest rectangle
(b) Largest rectangle
(c) Smallest triangle
(d) Smallest square

19) Expect at boundary edges, adjacent pixels are likely to have some characteristics. This property is referred to
as .
(a) Coherence
(b) Special coherence
(c) Spatial coherence
(d) None of the above

20) For a graphics device adjacent pixels on a scan line are likely to have the same characteristics.
(a) Random scan
(b) Raster scan
(c) CRT
(d) None of the above

21) What is scan line coherence?


(a) Adjacent pixels on a scan line are likely to have different characteristics
(b) Non-adjective pixels on a scan line are likely to have different characteristics
(c) Adjective pixels on a scan line are likely to have the same characteristics
(d) None of the above

22) The characteristics of pixels on a given scan line change only where a polygon scan line
(a) Intersects
(b) Unions
(c) Differences
(d) All of the above

23) Efficient algorithms for scan –converting solid area polygons can be developed. These are called
(a) Unordered edge list algorithm
(b) Ordered edge list algorithm
(c) A lumbered edge list algorithm
(d) All of the above

24) The efficiency of the algorithm depends on the .


(a) Efficiency of searching
(b) Efficiency of time
(c) Efficiency of sorting
(d) None of the above

25) Using the half scan line convention for each edge interesting the polygon, set the leftmost pixel whose
endpoint lies to the right of the interaction. This is a procedure for-
3
(a) Fill
(b) Counter
(c) Contour outline
(d) None of the above

26) In a stack values may be placed or removed .


(a) Sequentially
(b) Randomly
(c) Directly
(d) None of the above

27) is the process of extracting a portion of the database, is fundamental to several aspects of computer
graphics.
(a) Projection
(b) Clipping
(c) Rotation
(d) Translation

28) If both the and points of a line are exterior to the window then,
(a) It is completely exterior to the window
(b) The line is not necessarily complete exterior of the window
(c) Both a and b
(d) None of the above

29) If a and b are endpoints of a line, then an algorithm for identifying completely visible and most invisible lines
might be:
(a) Visibility algorithm
(b) Simple visibility algorithm
(c) Complex visibility algorithm
(d) None of the above

30) Endpoint code checking can easily be implemented when are available.
(a) Byte manipulation
(b) Megabyte manipulation
(c) Bit manipulation
(d) None of the above

31) In hardware division by 2 can be accomplished by shifting each bit to the –


(a) Right
(b) Left
(c) Up
(d) Down

32) Polygon clipping operator on


(a) Vertices
(b) Edges of the polygon
(c) Both a and b
(d) None of the above

33) The object is held stationary while the coordinate system


4 is moved relative to the object is called
(a) Geometric Transformation
(b) Coordinate transformation
(c) Translation
(d) Rotation

34) The object is held stationary while the coordinates system is moved relation to the object is called.
(a) Geometric transformation
(b) Coordinate transformation
(c) Translation
(d) Rotation

35) The object is displaced a given distance and direction its original position is called
(a) Translation (b) Rotation
(c) Transformation (d) Scaling

36) is the process of expanding or compressing the dimensions of an object.


(a) Translation
(b) Rotation
(c) Transformation
(d) Scaling

37) A scaling constant indicates an expansion of length.


(a) 1
(b) <1
(c) = 1
(d) ≥ 1

38) A scaling constant indicates, compression of lengthy-


(a) < 1
(b) = 1
(c) ≥ 1
(d) None of these

39) In Perspective Projection eye of the artist is placed at the


(a) Left of projection
(b) Right of projection
(c) Top of projection
(d) Center of projection

40) Which of them as not perspective anomaly


(a) Foreshortening
(b) Vanishing points
(c) View confusion
(d) Topological Creation

41) Shift Register is operated in fashion i.e. similar to


a) FIFO, Queue
b) FILO, Stack
c) LIFO, Stack
d) None of the above

5
42) In raster scan display a special area of memory is dedicated to graphics only. This memory area is called
& it hold the set of value for all screen points.
a) Frame Buffer, Intensity
b) LUT, Canvas
c) Canvas, Output
d) None of the above

43) In the display controller architecture, the allows the CPU to access the frame buffer directly &
display controller to access the & there is a separate position to avoid memory conflicts when the
CPU & display controller run asynchronously.
a) Memory mapping, CPU memory
b) Direct Mapping, CPU memory
c) Indirect mapping, main memory
d) Memory mapping, a frame buffer.

44) The line is straight but its is not constant.


a) 45°, width
b) 60°, Height
c) 30°, length
d) None of the above

45) The increase in x or y is determined by examine the distance between locn & nearest pixel. This distance is
called or
a) Decision variable, error gradient
b) e, error
c) Proposition to d1...d2
d) All of the above

46) Two basic approaches used to fill the polygon are &_ .
a) Seed point, the scan line
b) Rasterizaion, scan conversion
c) Seed point, bucket file
d) None of the above

47) give the color of specified pixel & draws the pixel with specified color.
a) get pixel(), put pixel()
b) put pixel(), get pixel()
c) Both a & b
d) None of the above

48) Filling an area with a rectangular pattern is called & relating the area of pattern with the area of
primitive is known as .
a) Filing, anchoring
b) filing, viewing
c) clipping, viewing
d) anchor, cryptography

49) Horizontal & vertical lines have different thickness then line at an angle. If the thickness of horizontal
/vertical line is t then line drawn at 45° has an average thickness of & unequal line thickness results in
unequal
6
a) t/√3, replication
b) t/2 , replication
c) t/√2 brightness
d) t/√3, brightness

50) In method the thickness of the primitive varies with the angle of primitive & varies in
opposite way then in pixel method.
a) Moving pen, replication
b) replication, moving pen
c) pattern filling, moving pen
d) all of the above

51) The process of selecting & viewing the picture with different views is called & a process
which divides each element of the picture into its visible & invisible position is called .
a) Windowing, clipping
b) anchoring, filling
c) anchoring, cartography
d) all of the above

52) The region against which an object is to be clipped is called or .


a) Boundary, edges
b) Clip window, clipping window
c) view port, window
d) Both a & b

53) 4-bit code are called or


a) region code, out code
b) UDLR code, LRTB code
c) Both a & b
d) None of the above

54) algorithm is not applicable for non-rectangular clipping window. SO we introduced


equation of line segment to find the intersection points of a line with the clipping edge.
a) Cohen Sutherland, parametric
b) Cyrus Beck, coordinate
c) Cohen Sutherland, trigonometric
d) Cyrus beck, elliptical

55) Transaction is a process of changing of object & scaling is process of changing


a) position, shape
b) position, direction
c) size, shape
d) axis, shape

56. Aliasing means


a) Rendering effect b) Shading effect c) Staircase effect d) Cueing effect

57. The technique of using a minimum number of intensity levels to obtain increased visual resolution is
a) Dithering b)Half toning c)Depth-Cueing d)Rendering

58. Resolution can be defined by

7
a. Number of component b) Number of small square boxes
c) Number of pixels d) Number of pixels per unit length

59. The video memory that is used to hold the image displayed on screen is known as
a. Display processor b) LUT c) Frame buffer d) Display file

60. If (x,y,w), w= 0 , is a point in the homogeneous coordinate system than its equivalent in the two dimensional system
is
a)(x,y,1) b)(x,y,0) c)(x/w,y/w) d)(x,y, x-y)

61. The viewing transformation is formed by


a. Translations b) Translation and scaling
c) Translation, scaling and reflection d) Translation, scaling and rotation

62. Quantization is done by


a. Before sampling b) After sampling
c) Simultaneously d) None of these

63. Onion skinning technique used in


a. Audio compression b) Video compression
c) Animation d) None of these

64. Which one is the Compression Technique?


a. Hoffman b) DES c) DFS d) None of these

65. How many channels are specified by MIDI standards?


a. 16 b) 24 c) 32 d) none of these

66. In which type of compression l-frame is used?


a. JPEG b)MPEG c)GIF d)none of these

67. How many reception modes are present in MIDI standards?


a. 4 b) 8 c) 6 d) none of these
68. The format for storing digital audio in multimedia applications is a)JPEG b)TIFF c)WAV
d)BMP

69. Which is not image file format?


a. bmp b)jpg c)tiff d) Both(a)&(b)
70.

71. Refreshing on raster scan displays is carried out at the rate of


a. 60 to 80 frames per sec b) 40 to 60 frames per sec
c) 30 to 60 frames per sec d) none of these

72. if Sx and Sy are scaling factors applied in X and Y directions respectively , on p (x,y),the output point co-ordinates
after applying scaling operation is
a. x1=1/x.Sx, y1=y.Sy b)x1=x+Sx,y1=y+Sy
c) x1=x.Sx, y1=1/y.Sy d)x1=x.Sx,y1=y.Sy

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