Power Word Spells

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Power Word Spells Power Word: Deafen

These spells are presented in alphabetical order.


5th-level enchantment
Power Word: Annihilate Casting Time: 1 action
9th-level transmutation Range: 60 feet
Casting Time: 1 action Components: V
Range: 60 feet Duration: Instantaneous
Components: V You speak a word of power that can overwhelm the mind
Duration: Instantaneous of one creature you can see within range, leaving it
You utter a word of extreme and terrible power that can deafened. If the target has 150 hit points or fewer, it is
completely destroy one creature, object or creation of deafened. Otherwise, the spell has no effect.
magical force you can see within range. If the creature or After 1 minute, the deafened target must make a
object you choose has 150 hit points or fewer, it dies or is Constitution saving throw at the end of each of its turns. On
destroyed. Otherwise, the spell has no effect. a successful save, this effect ends.
When killed by this spell, a creature and everything it is
Power Word: Distract
wearing and carrying, except magic items, are reduced to a
6th-level enchantment
pile of fine grey dust. The creature can be restored to life
only by means of a true resurrection or a wish spell. Casting Time: 1 action
This spell automatically disintegrates a Huge or smaller Range: 60 feet
nonmagical object or a creation of magical force. If the Components: V
target is a Gargantuan or larger object or creation of force, Duration: Instantaneous
this spell disintegrates a 15-foot-cube portion of it. Magic You speak a word of power that can overwhelm the mind
items are unaffected by this spell. of one creature you can see within range, leaving it
Regardless of whether this spell has any effect on the distracted. If the target has 150 hit points or fewer, all
target, the amount of energy required to cast it is immense, attacks against the creature have advantage. Otherwise, the
and very harmful to the caster. When you cast this spell, spell has no effect.
you take 10d6 psychic damage, which cannot be avoided or The distracted target must make a Constitution saving
resisted in any way. throw at the end of each of its turns. On a successful save,
this effect ends.
Power Word: Blind
7th-level enchantment Power Word: Fatigue
Casting Time: 1 action 5th-level necromancy
Range: 60 feet Casting Time: 1 action
Components: V Range: 60 feet
Duration: Instantaneous Components: V
You speak a word of power that can overwhelm the mind Duration: Instantaneous
of one creature you can see within range, leaving it blind. If You speak a word of power that drains the body of one
the target has 150 hit points or fewer, it is blinded. creature you can see within range, leaving it tired and
Otherwise, the spell has no effect. fatigued. The target gains one level of exhaustion.
The blinded target must make a Constitution saving
throw at the end of each of its turns. On a successful save,
this effect ends.
You speak a word of disgusting power that can overwhelm
the body of one creature you can see within range, leaving
it sickened. If the target has 150 hit points or fewer, it is
poisoned. Otherwise, the spell has no effect.
The sickened target must make a Constitution saving
throw at the end of each of its turns. On a successful save,
this effect ends.

Power Word: Silence


7th-level enchantment
Casting Time: 1 action
Range: 60 feet
Components: V
Duration: Instantaneous
Power Word: Pain
5th-level necromancy You speak a word of power that can overwhelm the mind
of one creature you can see within range, leaving it
Casting Time: 1 action
silenced. If the target has 150 hit points or fewer, it is
Range: 60 feet
unable to speak or perform the verbal components of spells.
Components: V
Otherwise, the spell has no effect.
Duration: Instantaneous
After 1 minute, the silenced target must make a
You speak a word of awful power that can overwhelm the Constitution saving throw at the end of each of its turns. On
mind of one creature you can see within range, leaving it in a successful save, this effect ends.
intense pain. If the target has 150 hit points or fewer, it is
incapacitated. Otherwise, the spell has no effect.
The incapacitated target must make a Constitution
saving throw at the end of each of its turns. On a successful
save, this effect ends.

Power Word: Scan


5th-level divination
Casting Time: 1 action
Range: 60 feet
Components: V
Duration: Instantaneous
You speak a secret word of power that reveals to you
details about one creature you can see within range. Choose
one of the following pieces of information: armor class,
current hit points, damage immunities, damage resistances,
damage vulnerabilities, enchantments. The DM must share
with you the requested information (enchantments reveals
any spells that are currently affecting the target creature,
such as bless or haste).

Power Word: Sicken


6th-level necromancy
Casting Time: 1 action
Range: 60 feet
Components: V
Duration: Instantaneous

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