These spells are presented in alphabetical order. Each spell allows you to speak a power word that can overwhelm and affect a target creature if it has 150 hit points or fewer. Effects include blinding, deafening, distracting, draining exhaustion levels, incapacitating, poisoning, revealing information, silencing, and sickening the target. Regardless of effect, casting these spells deals psychic damage to the caster.
These spells are presented in alphabetical order. Each spell allows you to speak a power word that can overwhelm and affect a target creature if it has 150 hit points or fewer. Effects include blinding, deafening, distracting, draining exhaustion levels, incapacitating, poisoning, revealing information, silencing, and sickening the target. Regardless of effect, casting these spells deals psychic damage to the caster.
These spells are presented in alphabetical order. Each spell allows you to speak a power word that can overwhelm and affect a target creature if it has 150 hit points or fewer. Effects include blinding, deafening, distracting, draining exhaustion levels, incapacitating, poisoning, revealing information, silencing, and sickening the target. Regardless of effect, casting these spells deals psychic damage to the caster.
These spells are presented in alphabetical order. Each spell allows you to speak a power word that can overwhelm and affect a target creature if it has 150 hit points or fewer. Effects include blinding, deafening, distracting, draining exhaustion levels, incapacitating, poisoning, revealing information, silencing, and sickening the target. Regardless of effect, casting these spells deals psychic damage to the caster.
5th-level enchantment Power Word: Annihilate Casting Time: 1 action 9th-level transmutation Range: 60 feet Casting Time: 1 action Components: V Range: 60 feet Duration: Instantaneous Components: V You speak a word of power that can overwhelm the mind Duration: Instantaneous of one creature you can see within range, leaving it You utter a word of extreme and terrible power that can deafened. If the target has 150 hit points or fewer, it is completely destroy one creature, object or creation of deafened. Otherwise, the spell has no effect. magical force you can see within range. If the creature or After 1 minute, the deafened target must make a object you choose has 150 hit points or fewer, it dies or is Constitution saving throw at the end of each of its turns. On destroyed. Otherwise, the spell has no effect. a successful save, this effect ends. When killed by this spell, a creature and everything it is Power Word: Distract wearing and carrying, except magic items, are reduced to a 6th-level enchantment pile of fine grey dust. The creature can be restored to life only by means of a true resurrection or a wish spell. Casting Time: 1 action This spell automatically disintegrates a Huge or smaller Range: 60 feet nonmagical object or a creation of magical force. If the Components: V target is a Gargantuan or larger object or creation of force, Duration: Instantaneous this spell disintegrates a 15-foot-cube portion of it. Magic You speak a word of power that can overwhelm the mind items are unaffected by this spell. of one creature you can see within range, leaving it Regardless of whether this spell has any effect on the distracted. If the target has 150 hit points or fewer, all target, the amount of energy required to cast it is immense, attacks against the creature have advantage. Otherwise, the and very harmful to the caster. When you cast this spell, spell has no effect. you take 10d6 psychic damage, which cannot be avoided or The distracted target must make a Constitution saving resisted in any way. throw at the end of each of its turns. On a successful save, this effect ends. Power Word: Blind 7th-level enchantment Power Word: Fatigue Casting Time: 1 action 5th-level necromancy Range: 60 feet Casting Time: 1 action Components: V Range: 60 feet Duration: Instantaneous Components: V You speak a word of power that can overwhelm the mind Duration: Instantaneous of one creature you can see within range, leaving it blind. If You speak a word of power that drains the body of one the target has 150 hit points or fewer, it is blinded. creature you can see within range, leaving it tired and Otherwise, the spell has no effect. fatigued. The target gains one level of exhaustion. The blinded target must make a Constitution saving throw at the end of each of its turns. On a successful save, this effect ends. You speak a word of disgusting power that can overwhelm the body of one creature you can see within range, leaving it sickened. If the target has 150 hit points or fewer, it is poisoned. Otherwise, the spell has no effect. The sickened target must make a Constitution saving throw at the end of each of its turns. On a successful save, this effect ends.
Power Word: Silence
7th-level enchantment Casting Time: 1 action Range: 60 feet Components: V Duration: Instantaneous Power Word: Pain 5th-level necromancy You speak a word of power that can overwhelm the mind of one creature you can see within range, leaving it Casting Time: 1 action silenced. If the target has 150 hit points or fewer, it is Range: 60 feet unable to speak or perform the verbal components of spells. Components: V Otherwise, the spell has no effect. Duration: Instantaneous After 1 minute, the silenced target must make a You speak a word of awful power that can overwhelm the Constitution saving throw at the end of each of its turns. On mind of one creature you can see within range, leaving it in a successful save, this effect ends. intense pain. If the target has 150 hit points or fewer, it is incapacitated. Otherwise, the spell has no effect. The incapacitated target must make a Constitution saving throw at the end of each of its turns. On a successful save, this effect ends.
Power Word: Scan
5th-level divination Casting Time: 1 action Range: 60 feet Components: V Duration: Instantaneous You speak a secret word of power that reveals to you details about one creature you can see within range. Choose one of the following pieces of information: armor class, current hit points, damage immunities, damage resistances, damage vulnerabilities, enchantments. The DM must share with you the requested information (enchantments reveals any spells that are currently affecting the target creature, such as bless or haste).
Dörr Zegers, Otto Eros y Tánatos Salud Mental, Vol. 32, Núm. 3, Mayo-Junio, 2009, Pp. 189-197 Instituto Nacional de Psiquiatría Ramón de La Fuente Muñiz Distrito Federal, México