Track and Field Lesson Plan
Track and Field Lesson Plan
Track and Field Lesson Plan
Table of Contents:
Page #
Introduction---------------------------------------------------------------------------- 2
Philosophical Statement-------------------------------------------------------------- 3
Entry and Exit Levels----------------------------------------------------------------- 4
Learning Objectives------------------------------------------------------------------- 5
Sequence of Events-------------------------------------------------------------------- 6
Content Analysis----------------------------------------------------------------------- 7-8
Warm ups-------------------------------------------------------------------------------- 9-15
Activities-------------------------------------------------------------------------------- 16-24
Teaching Styles------------------------------------------------------------------------- 25
Block Plan------------------------------------------------------------------------------- 26-29
Assessment------------------------------------------------------------------------------ 30
Full Lesson Plan (1&2)---------------------------------------------------------------- 31-32
Safety Considerations------------------------------------------------------------------ 33-34
Indoor Alternatives--------------------------------------------------------------------- 35
References------------------------------------------------------------------------------- 36
Appendix--------------------------------------------------------------------------------- 37-41
Introduction:
Unit: Track and Field
Grade: Nine
Lessons: Ten
Purpose: The introduction of concepts for every running, throwing, and jumping
activities with the purpose of developing greater abilities and understanding.
Events:
· Running: Sprints, Starts, Relays.
· Jumping: Long Jump, Triple Jump, and High Jump.
· Throwing: Discus, Shot Put, and Javelin.
Implementation:
This track and field unit will be spaced out with related activities between lessons. An
example is having a baseball unit mixed with this unit. Implement a batting session in
the next class after a discus lesson, a throwing lesson following a javelin lesson, etc.
Baseball has the same concepts that track and field incorporate. The force production
of a throw and batting is the rotation of legs, hips, chest, and arms. The use of
sprinting in base running and fielding. Another example is maybe developing a mix of
soccer skills in the same week as the sprinting and sprint starting lessons.
It is up to the teacher to guide the students into making a connection between sport
concepts and skills. There is a large overlap between many spots involving the
preparation of a task, the windup, the force production, and recovery.
Main Concepts:
3. Throw further.
Philosophical Statement:
This being a grade nine class we would expect that the students have been
exposed to the different activities involved in track and field. We would assume they
have some knowledge of the basic techniques, rules and regulations of the various
events. We will attempt to expand on their previous knowledge and skill level as well
as reinforce a positive attitude towards the sport and to their own abilities. We expect
to challenge the students’ beliefs and perceptions of the sport and to provide them with
the opportunity to improve individually as well as in a group setting.
Learning Objectives:
"What do we expect our students to know, perform, and value as a result of
participation in this unit?"
Outcomes: TSWBAT
Psychomotor:
· Demonstrate the concepts to throw further, run faster, and jump higher and longer.
· Demonstrate proper form and technique while performing each event.
· Standards for individuals will be set from initial performance and they will be
expected to improve their performance relative to their ability.
Cognitive:
· Verbalise the rules and regulations of each event.
· Analysis of a partners technique and give positive corrective feedback to improve
their ability in each event.
· Understand and follow safety guidelines for each event.
Affective:
· Work comfortably and efficiently with in a team and partnered situation.
· Co-operate in the set up and take down of equipment in a positive manner.
Sequence of events:
Content Analysis:
Jumping
Psychomotor:
Preparation:
· Measuring out the proper run up/approach.
Windup:
· Speed of run up.
· Driving arms back.
Force Production:
· Driving up the arms at take-off.
· Driving up the leading knee/leg.
· Short last step.
Recovery:
· Flight movements; hang or hitch kick.
· Landing with two feet.
· Transfer weight forward.
Cognitive Matter:
· To think about the use of the limbs to create momentum.
· To think about how speed can be turned into distance in the air.
· To think about the rules and regulations of each event.
Throwing
Psychomotor:
Preparation:
· Grip
Windup:
· Twisting of the body.
· Keeping body low.
· Arm straight back for discus and javelin, or tucked in for shot put.
Force Production:
· Untwisting in order of legs, hips, chest, and then arms.
· Glide, Rotation, or run up.
· Arm push, pull, and/or sling.
Recovery:
· Regaining balance.
· Follow threw.
Cognitive Matter:
· To think about the use of extended limbs to create power to throw greater
distance.
· To think about the use of the run up and twisting motion to generate power.
· To think about the rules and regulations of each event
Windup:
· Transfer weight forward.
Force Production:
· Driving legs and arms.
· Increased rate of steps.
Recovery:
· Slowing of pace.
Cognitive Matter:
· To think about the proper technique of running, knees high.
· To think about the pace of running different distances.
· To think about the rules and regulations.
All records will be recorded from the collection of reciprocal and self-check task cards,
the teacher's observations, the teachers timed results, and the teachers/observers
measurements.
*Note: Inevitably there will be a wide variation in skills and abilities amongst the
class.
Because of this fact, the break down of each skill will be different for students with
high or low ability. For example; A student of lower ability may need the shot put
broken down into a number of steps, such as, hold the shot in your finger tips, hold
shot under your chin, keep elbow out,
Warm ups:
1. British Bull Dogs:
Using half a soccer field or basketball court depending on weather conditions, have
the class line up on one end line. There will be 2-3 bulldogs in the middle in which
the class must attempt to avoid and make it to the other end line. If tagged that
student will be converted to a bulldog. Variations: beanbags (knee, head), one or
two hands, below waist, etc.
oo -------------------------------->
ooo
oo oo X
o o o X
ooo
o o o oo --------------------->
* X = Bulldogs
o = Free Students
2. Rectangle Progressions:
The class lines up on the wide side of a 40m rectangle. The rectangle is split into
4, 10m sections. The progressions will be a 10m exercise, 10m walk, 10m
exercise, 10 walk, then turn around and do the same on the way back.
Possible activities: high knee marches "A's," skipping A's, fast A's, high knees with
a leg extension at the top marches "B's," skipping B's, fast butt kicks, quick feet,
bounding, cross-overs, side stepping jumping jacks, grape vine, regular skipping,
the fire hydrant, and jumping as high as possible alternating jumping legs.
Note: once the class gets used to these progressions, they can become student lead.
Start End
/-------10m-------/
/----------------------------------------40m------------------------------------/
then a jog, then a full out run. The teacher could change the difficulty by varying
the tag from one hand to two hands.
oo oo ooo
Safe o Paper o o Safe
Area o Rock o oArea
o oo o Scissors o oo o
ooo oo ooooo
* Note o = students
4. Letter Chase:
Using half a soccer field or basketball court depending on weather conditions, the
class will be divided into two. The class member will pick a partner of relative
similar speed. They will then line up at opposing ends of the court/field. This is
that teams safety area. The partners will then line up, facing each other in the
middle 2 yards away from one other. The teacher will then designate each team
with a letter. When the teacher says a ward that begins with that particular letter,
that team becomes the offence and the other team is the defence. The offensive
team will then chase and attempt to tag the defending team to convert them to their
own team. The team with the most members by the end of the game or the team
that gathers everyone wins.
Possible progression: walk, jog, run, one hand, two hands, and a cognitive
progression by changing the placement of the letter from first to second, or last, or
second to last. This will cause the class to think quickly about the spelling of the
word.
5. Discus Stations:
Set up four stations alternating upper body, and lower body. The class is divided
into 4 teams. Each team will then go to their station.
· Station 1: Bean bag hurdling relay. The team must run over a series of low
hurdles approximately 3m a part, circle around a cone and run backhanding the
beanbag off to the next in line. Three stations to keep the class active. The
team is trying to get as many people threw the relay as possible calling out the
number of times out loud.
· Station 2: Medicine ball relay. The individuals will be sitting in a circle with
their backs facing the middle, but close enough to each other to pass a medicine
ball. The object is to pass the medicine ball around the circle as fast they can to
get as many repetitions as possible in the designated time. This task can be
modified by the addition of another medicine ball.
· Station 3: Frog jump relay. The team is divided into three and each member
must frog jump 10m, around a cone and back again trying to get as many
repetitions as possible. This is not leapfrog, but a frog jump, on all fours
springing up and out.
· Station 4: Basketball singing for distance. The team will be divided up in to 2's
or 3's, each group having a basketball, and will line up 4m apart from each
other. The group will the begin throwing the basketball to each other taking a
step back
after each catch throw. They are trying to see how far they can throw a
basketball.
1 2
Stations
3 4
6. Shot Put Stations:
Set up four stations alternating upper body, and lower body. The class is divided
into 4 teams. Each team will then go to their station.
· Station 1: Piggyback relay. The individuals must run to the cone with their
partner on their back, and then switch for the way back.
· Station 2: Two-handed basketball throw. The team will be divided up in to 2's
or 3's, each group having a basketball, and will line up 4m apart from each
other. The group will the begin throwing the basketball to each other taking a
step back after each catch throw. They are trying to see how far they can throw
a basketball.
· Station 3: Shuttle run. The students will run back and forth to progressively
larger distant cones, lunging to touch each cone before continuing to the next.
· Station 4: Push up and sit up relay. The individuals will run to the first cone and
do 5 push ups, then run to the next cone and do 5 sit ups, turn around and run
back tagging the next in line to go.
1 2
Stations
3 4
7. Knee boxing:
The students will choose partners of equal size and ability and try to knee box.
Knee boxing is where one individual attempts to tap their opponent's knee without
getting their own knee tapped. The individuals are allowed to block and moving in
any direction to strategies a defence and attack. If a student's knee gets tapped they
must choose a 15sec stretching exercise.
8. Relay:
The class will be divided into 5, 6 person groups. Each group will be responsible
for getting a beanbag around a court, field, or track. The court, field, or track will
be marked with 4 equal distant cones where each of the team members will start
having two members at the first starting cone. The teams will have to relay the
beanbag
around 4 times. The group will choose the order of the runners. The first lap is a
speed walk, the second is a jog, and the third and fourth are a run.
9. Battleship:
The students are assembled inside a 30yard x 40yard area, depending on the
number of students and the room available. The designated front line of the grid is
named the bow, the back lie is named the stern, the left line is named the port and
the right line is named the starboard. The teacher shouts out one of these
commands and the students sprint and touch the designated line. Other commands
that are involved require the student to do a specific action that will be
demonstrated before the start. These commands are: scrub the deck, man
overboard, sea sick, captain on deck, and other exercises like push ups, sit ups,
jumping jacks, etc.
Starboard
o o o o o o o o o o o
Bow o o o o o o o o o o o o Stern
o o o o o o o
Port
* Note: o = Students
· Rectangle Progressions
The class lines up on the wide side of a 40m rectangle. The rectangle is split into
4, 10m sections. The progressions will be a 10m exercise, 10m walk, 10m
exercise, 10 walk, then turn around and do the same on the way back. The
activities can be anything, high knee marches "A's," skipping A's, fast A's, high
knees with a leg extension at the top marches "B's," skipping B's, fast butt kicks,
quick feet, full length bounding, cross-overs, side stepping jumping jacks, grape
vine, regular skipping, the fire hydrant, and jumping as high as possible alternating
jumping legs.
à Concept Development: To learn proper form for running
à Cues: Knees high, heals to butt, head up
· Standing Starts
Line the class up for a sprint start without any starting technique instructions, only
the starting commands, on your marks, set, go. Get the class to race for 20yards.
Determine where the class is starting. The will perform again after corrective
instructions/feedback from the teacher.
à Concept Development: To develop efficient way of starting
à Cues: Let them discovery for themselves, hints; stay low, head arm, drive
the arms
· 125m Relay
Divide the class into groups of 5. There will be 4x25m passing zones. The teams
must pass the baton within the passing zone. The zones are touching so the passer
must pass within the 25m zones, and the receiver must receive and get ready to
pass immediately to the next person in their passing zone. Once the fifth person has
received the baton, he/she will turn around and start again.
à Concept Development: To develop quick passing within the zones
à Cues: Make the pass fast
· Team Relay
Keeping the same teams of 5, place them in their designated areas on the track.
Run 4 cycles of an 80% race.
à Concept Development: To get the feel of how fast the transition is
à Cues: Stay in your lane, pass in the zones
· Discus Grip
Demonstrate the grip of the discus to the class. Have the class practice holding the
discus.
à Concept Development: To develop the proper grip of the discus
à Cues: Be relaxed, let the disc rest in your hand, hold it using the tips of your
fingers
· Discus Roll
In partners have the class line up across from each other and practice rolling the
discus to their partner. The class should practice the discus grip and the rolling of
the discus off the index finger causing a clockwise rotation.
à Concept Development: To develop the proper release off the index finger
à Cues: Roll discus off index finger, roll in a straight line
· Discus Toss
In the same partners as above have the class toss the discus a couple of feet in front
of their partner. The class will practice the smooth release of the discus into the air
using their index finger to cause clockwise rotation.
à Concept Development: To develop the release of the discus
à Cues: Release off the index finger, try to keep the discus straight no wobble
· Discus Throw
In partners the class will practice a standing discus throw. The class will line up on
a line and throw into an open field. One partner will practice the windup, the
power producing motions, proper release of a discus, and the other partner will
retrieve and give corrective feedback to the thrower.
à Concept Development: To put together the throwing action with the
implement
à Cues: Smooth swing of arm, release forward, roll discus off index finger
· Grip
The class will practice holding the shot with the pads of their fingers and thumb.
This should create a space between their palm and the shot put.
à Concept Development: The develop the proper grip of the shot
à Cues: Use the tips of your fingers, rest shot under chin
· Standing Put
The class will line up in partners and perform a standing put for distance focusing
on grip, trajectory, and force production. The partner will retrieve the put and
perform the same activity.
à Concept Development: To get the feel of putting the shot
à Cues: Extend arm, launch at 45 degree angle, elbow out
· 90 Degree Put
Standing sideways the doers will perform a standing put using a half twist for
power production focusing on technique and distance. The observer will retrieve
the put and perform the same activity.
à Concept Development: Begin to understand the idea of power from the
torso.
à Cues: Half twist, extend the arm, elbow out
· Glide
With out a shot the class will line up on a line. They will face away from the target
area and learn to generate speed and force by gliding across a representative area of
the shot put area.
à Concept Development: To produce momentum by gliding
à Cues: Glide back, on one foot, kick leg out, be tight ready to explode
· Grip
The teacher will demo the javelin grips, both the index-finger grip, the second-
finger grip, and the V grip. The class will then figure out which grip is most
comfortable for themselves.
à Concept Development: To develop the proper grip.
à Cues: Hold javelin lightly, make it comfortable for you
Command Style
The command style will be used when the teacher needs the class to perform a task
immediately after the command is given. This would occur for organisational reasons
of students and/or equipment, safety reasons, and time constraints. An example in my
lesson is the use of commands for the throwing and retrieving of a thrown implement.
Practice Style
The practice style is used to allow the students time to practice a skill on their own and
for the teacher to circulate and provide feedback on the performance of the skill.
Reciprocal Style
Reciprocal style is the creation of the teacher, doer, and observer triad. The doer
performs the activity, the observer provides immediate positive constructive feedback
on the task performance of the doer, and the teacher circulates observing the observer,
answers the observer's questions and provides the observers with feedback. The
observer is supplied with a task card that describes the skill to help with the analysis of
the doer's performance of the skill. (See Appendix 1)
Self-Check Style
Self-Check style allows the student to choose the task that he/she wants to do, is
capable of doing, and feels comfortable performing. The student also has to practice
their comparing, contrasting, and conclusion drawing skills to analyse their own
performance level. The teacher observes everyone for organisation, safety and then
goes to individuals to give feedback. The student is given a task card (Appendix 2)
describing all the activities, their progressions to choose from, and ways of evaluating
if they can advance to another task. This style will be used when the students are
circulating threw practice stations, like in lesson number ten.
Inclusion Style
Inclusion style creates an environment where everyone can be included into the
activity. It has multiple levels of difficulty in the same task so everyone can participate
regardless of ability. An example with in the unit plan is the use of multiple distances
and heights of hurdles and hoops with in the hurdling lesson, so everyone can
participate in the learning progressions.
2. Javelin Javelin:
· Reach as far 1. Kneeling 2-handed
as possible basketball throw.
back. 2. Kneeling javelin
· Lead with throw.
elbow. 3. Kneeling sideways
· Knees, hips, javelin throw.
chest, and 4. Standing Javelin
arm. throw.
· Release 5. 3-stride javelin
ahead of throw.
body and 6. 6-stride javelin
above throw.
shoulder.
TEN 1. High Jump All events are:
Reciprocal, or Self-
2. Middle Distance Check.
Total: 100%
The class will keep records of each day's results somewhere visible and localised like
outside the gymnasium, the change rooms, the teachers office, or in a foyer. It will be
the responsibility of the teacher, the partner, or non-participating individual to record
the results of that day. The records will show each individual and the teacher what that
students best time, jump, and throws was for each event. It will also show the students
improvement over time. The record board will also indicate what days the individuals
participated in. Their best results will be compared to a set of standards that will
indicate their performance level (Appendix 3).
The reciprocal and self-check task cards will be collected after class to help evaluate
the individuals' skill development, knowledge of concepts, participation, and co-
operation and sporting conduct (Appendix 1 & 2).
The teacher will observe and take note of each individuals technical performance,
ability to give feedback, sportsmanship, and co-operation. The students ability to
converse with the teacher on technical points and rules of each event, and their ability
to answer verbal questions on technique and procedures.
Objectives:TSWBAT Equipment:
Skill Development:
Culminating Activity:
Closure:
Comments:
Unit: Grade: Lesson: Teacher:
Objectives:TSWBAT Equipment:
Skill Development:
Culminating Activity:
Closure:
Comments:
Safety Considerations:
THROWING EVENTS:
General:
· Instruct the class prior to the use of equipment the dangers and responsibilities of
each individual.
· Do not allow students to throw, bowl, or play with the equipment until everyone is
in position.
· No throwing or retrieving until the teacher gives the command.
· Spread the group out to give the throwers room, but not too far that they can not
hear the command signals.
· If the area is wet it can cause slipping and is potentially a danger. Go inside!
· Pay Attention!
· No throwing outside designated area.
· Mark boundaries of throwing sector and distance arcs.
· Throw implements in one direction. Carry implement back to next thrower.
Javelin:
· Both ends can cause injury.
· Approach javelin slowly and from the side when retrieving.
· Carry javelin in a vertical position.
· Do not throw on wet grass without cleats.
· Javelins, which are not being used, should be stuck in the ground at a 90-degree
angle.
· Do not leave javelins lying on the ground or stuck in the ground at an acute angle.
Shot:
· Choose appropriate weights for the classes abilities.
· Learn proper throwing technique before attempting a “ full effort” throw
· Use a restraining arc, which is well past maximum throwing distance.
Discus:
· No rotational throwing until a back stop is implemented, and/or you are confident in
the throwing abilities of the students.
· No throws with a turn until standing throw is mastered.
· Keep back from the circle and watch thrower.
JUMPING EVENTS:
General:
· The sandpit should be frequently searched for debris: glass, wood, rocks, bottle
caps, etc.
· The sandpit should be well racked for a soft and safe landing.
· The sandpit should be deep enough to prevent jarring.
· Pit should be well clear of all walls, trees, fences, etc.
· The runway should be dry and clear of debris.
· The take off board should be firmly fixed to the ground.
· Brooms, racks and other equipment should be kept well away from the pit, and not
lying around.
· The pit should be large enough to compensate for short and long jumps, and
misguided trajectories.
· No bare feet.
· Place measuring tape along side of the pit.
High Jump:
· The landing mat should be soft and greater then half the jumping height for a flop.
(We will not be performing a flop, only the scissor kick).
· There should always be a landing mat.
· Implement an elastic band for a bar, and don't raise it above a moderate height.
· The approach should be dry, and can jump indoors.
RUNNING EVENTS
General:
· The track should be clean and dry. Not slippery!
· Remove all debris from the track.
· Sufficient room to turn and slow down.
· Teach students to stay in designated lanes.
· Always run in the same direction as the rest of the class.
Hurdles:
· Use appropriate heights for hurdles.
· Ensure the hurdles are set up properly and will fall if they are hit.
Relays:
· If a baton is dropped, the runner must not step or reach into another lane to get it if
it will interfere with that lane runner.
· Only hand to hand exchanges no throwing of the baton.
Indoor Alternatives:
Every event with in this unit plan can be implemented with a gymnasium
setting.
The alteration is in equipment selection and safety concerns.
Examples:
Shot Put:
· Use medicine balls, indoor shot puts, bean bags, tennis balls, etc.
· Have the student put into a crash pad.
Sprint:
· Partner as starting blocks.
· Run around gym.
Javelin:
· Use shuttlecocks.
Discus:
· Use hula-hoops, rubber rings, etc.
High Jump:
· Rubber band instead of bar.
· Use landing pads.
4. Mosston, Muska, and Sara Ashworth. Teaching Physical Education. New York:
Macmillan College Publishing Company, 1994.
Appendix 1
RECIPRICAL TASK CARD
DISCUS
SKILL & TEACHING PARTNER 1 PARTNER 2
POINTS
YES NO YES NO
1. ROTATIONAL
DISCUS THROW
· Wind up:
· Transfer weight to
back/trail leg
· Reverse twist
· Force / Unwind:
· Arm travels at a 45
degree angle up to
release
· Release at eye level
Foot work: