Bunny Archer

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Character Name Age

Sex
Player Name EXP Used

Main Class Thief Character


Level
Support Class Ranger Character’s Appearance
Title Class 1 Height Hair Colour
Race Verna Eye Colour Skin Colour

Base Stat Class Bonuses Oth- Oth- Final Mod


Mod.
Stat Bonus Main Supp. ers ers (Dice No.) HP MP Fate
5
STR 9 3 +1 4 4 ( 2 D)
33 28
Max Uses: 2

TEC 9 3 +1 +1 5 5 ( 2 D) Lifepath
Origin
AGI 12 4 +1 5 5 ( 2 D)
Circumstances
INT 6 2 2 2 ( 2 D)
Goal
INS 12 4 +1 +1 6 6 ( 2 D)

Classes at Level 1
SPR 6 2 2 2 ( 2 D)
Main Thief
LUK 8 2 2 2 Support Ranger
( 2 D)

Guild Connections Relationship

Guildmaster

Equipment Load Acc Atk Eva PDef MDef AV Mov Rng Notes
R. Hand: Shortbow
6 -2 +6 -3 20m 2 Handed
L. Hand:

Head: Hat 1 0 +1 0 0
Torso: Leather Jacket 5 0 +4 0 -1
Auxiliary:

Accessories: Thieves' Tools


1 +1 to <Disarm Trap>
Wep/Armor
Total 6 /7 -2 +6 0 +5 0 -3 -1
Battle Weapon Phys Mag
Stats Attack Evasion AV Mov Skills Others Total (Dice No.)
Stats Acc. Def Def
Accuracy
(TEC)
5 -2 +2 5 ( 3 D)

Attack +6 +2 8 ( 2 D)

Evasion
(AGI)
5 0 5 ( 2 D)

Physical
Def.
+5 5
Magic
Def. (SPR)
2 0 2
AV (AGI +
INS)
11 -3 8
Mov (STR
+ 5)
9 -1 8
Other Checks Stats Skill Others Total (Dice No.)
Items (Weight) Items (Weight)
Trap Search (INS) 6 6 ( 3 D)
Adventuring Set (5 ) ( )
Disarm Trap
(TEC)
5 +1 6 ( 2 D) HP Potion (1 ) ( )
Sense Danger
6 6 MP Potion (1 ) ( )
(INS) ( 2 D)
( ) ( )
Observe Enemy
(INT) 2 2 ( 2 D) ( ) ( )
Identify Item
2 ( ) ( )
(INT) 2 ( 2 D)
( ) ( )
Magic (INT) 2 2 ( 2 D) ( ) ( )
Curse/Song (SPR) 2 2 ( 2 D)
( ) ( )
Current Load/ Gold
Alchemy (TEC) 5 5 ( 2 D)
Max Load
7 / 9 10 G
Skills Level Timing Check Target Rng Cost Max SL Effect
Verna: Aurila 1 Passive N/A Self N/A N/A 1 Can <Disengage> as a Minor Action

Wide Attack 1 Major Accuracy AreaC Weap. 4 5 If you hit 2 or more targets, Damage +2

Specialize: Bow 2 Passive N/A Self N/A N/A 5 When using a Bow, Damage/Accuracy +2

Arms Mastery: Bow 1 Passive N/A Self N/A N/A 1 When using a Bow, Accuracy +1D

Bullseye 1 Minor Auto Self N/A 6 1 Ranged Phys Attack Damage +6

Find Trap 1 Passive N/A Self N/A N/A 1 +1D to <Trap Search>

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