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E-Learning In Teaching
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Department of English
M.A. Study
E-Learning In Teaching
A Term Paper
Submitted by:
Section One
1 - 2- What is e-Learning?
Some kinds of e-learning tools that can meet the needs of its users.
1- 5- 3- Adobe Captivate 9
1- 5- 4- TechSmith’s Camtasia
1- 6- Types of E-learning
1- 6- 5 Fixed E-Learning
1- 6- 6- Adaptive E-Learning
1- 6- 7- Linear E-Learning
Section Two
2- 2- Conclusion
2-3- References
Introduction
It is one of the means that supports the educational process and its transformation
from the stage of indoctrination to the stage of creativity, interaction and skill
development, and collects all electronic forms of teaching and learning, where the
latest methods are used in the fields of teaching, publishing and entertainment by
adopting computers, storage media and networks. The rapid transfers in the field of
technology have led to the emergence of new patterns of learning and education,
which have further entrenched the concept of individual or self-education, whereby
the learner continues his learning according to his energy, ability and speed of his
learning according to his previous experiences and skills. E-learning is one of these
evolving patterns of so-called distance learning in general, and computer-based
education in particular. E-learning mainly relies on computers and networks for
transferring knowledge and skills. Its applications include online learning, computer
learning, virtual classrooms and digital collaboration. Online tutorial content, audio
tapes, videos and discs are offered.
The British philosopher Francis Bacon stated, already in the 1600s, “Knowledge is
power”. The one who has knowledge thereby has power – the unskilled is powerless.
But power is also knowledge. The one that has power also has power over the
knowledge – power over what knowledge that is to be developed and power over
how this knowledge should be used. It concerns power over nature, power over
people and their thoughts, power over what is believed to be knowledge (Therein,
2007, p. 147, translation ours. )
Long distance education grew at an unprecedented pace in the 1990s. The advent of
the Internet and digital applications, combined with the changing demographics of
the distance education learner, added a whole new dimension to long distance
education. These new technologies brought and continue to bring educational
opportunity to the nontraditional student, and the lure of economic prosperity to
higher educational institutions. Society has moved from a society characterized by
the living conditions of industrialism to the present knowledge society where
creativity and ingenuity stimulates and drives the society (Hargreaves, 2003).
Hargreaves writes that: “a knowledge society is really a learning society…
knowledge societies process information and knowledge in ways that maximize
learning stimulate ingenuity and invention, and develop the capacity to initiate and
cope with change” (p. 3). Earlier societies were characterized almost exclusively by
an educational system where teachers and students physically interacted in the
classroom. Major technological developments characterizing society – especially
during the last 20 years and mostly because of the Internet (Castells, 2001) – have
changed our view of education. Today, for example, we are talking about concepts
such as “the flipped classroom” (Knewton, n.d.). This concept refers, among other
things, to the way that teachers and students in today educational systems use
different information and communication technologies (ICTs) for teaching and
learning activities in classrooms.
Another concept that has emerged during the last 15 to 20 years is “e-learning”.
According to Laurillard (2004), e-learning describes the interaction in which students
use different types of ICTs in their learning process. Education in a knowledge
society context is given a key role for developing new ideas in learning and teaching
through e-learning (Kahiigi, Ekenberg, Danielson, & Hansson, 2007). Many research
studies demonstrate that ICTs and e-learning are important for teachers and students
(Bhuasiri, Ciganek, Rho, Xaymoungkhoun, & Zo, 2012; Kirkwood, 2009). One
reason is that utilization of such technologies creates more flexible solutions for
students that mainly have the opportunity to study online – regardless of the student’s
geographical location. Current research also suggests that another important change
that ICT and e-learning brings is increased flexibility, making it possible for
universities around the world to enrol an increased number of students an aspect
beneficial to the universities from an economic point of view. However, another
element of e-learning to be mentioned here is that its implementation in teaching – at
the shift between traditional teaching and e-learning based teaching – has also proven
relatively expensive (The World Bank, 2000). There seems though to be a common
understanding among researchers that the use of e-learning in higher education, in the
long run, is far more cost effective compared to education being conducted in a more
traditional way.
1- 2- What is e-Learning?
E-learning unites two main areas, learning and technology. Learning is a cognitive
process for achieving knowledge, and technology is an enabler of the learning
process, meaning that technology is used like any other tool in the education praxis,
as is a pencil or a notebook, for example. Although this seems quite simplistic and
logical, a pencil is more technologically transparent tool, and its use may therefore
seem more natural to many. Furthermore, technology underpins other problematic
situations because it includes various dimensions. E-learning systems aggregate
various tools, such as writing technologies, communication technologies,
visualization, and storage.
For these reasons, researchers and scientists have sought to transform e-learning
systems into technically transparent tool, like a pencil or notebook. The e-learning
literature is vast and continues to grow steadily (Aparicio, Bacao, & Oliveira,
2014b). Investigating e-learning systems’ adoption and usage reveals that continuous
growth everywhere in the world, as well (OECD, 2012). The growth rate of on-line
courses stands at 65% (Means, Toyama, Murphy, Bakia, & Jones, 2009), and some
researchers suggest that at a governmental level, policies should be advocated
enabling the e-learning usage (Kong et al., 2014).
E-Learning is an interactive learning system that provides the learner with the use of
communication and information technologies and depends on an integrated digital
electronic environment that displays courses across electronic networks, provides
guidance and guidance, organizes tests as well as managing and evaluating resources
and processes. The importance of e-learning lies in solving the problem of the
knowledge explosion and the increasing demand for education and expanding
opportunities for admission to education, in addition to enabling training and
education of workers without leaving their jobs and contributing to breaking
psychological barriers between the teacher and the learner as well as satisfying the
needs and characteristics of the learner while raising the return on investment by
reducing the cost of education .
It is one of the means that supports the educational process and its transformation
from the stage of indoctrination to the stage of creativity, interaction and skill
development and collects all electronic forms of teaching and learning, where the
latest methods are used in the fields of teaching, publishing and entertainment by
adopting computers, storage media and networks. The rapid transfers in the field of
technology have led to the emergence of new patterns of learning and education,
which have further entrenched the concept of individual or self-education, whereby
the learner continues his learning according to his energy, ability and speed of his
learning according to his previous experiences and skills.
From what we said above, we can define the e-learning as, It is an interactive system
of education that provides the learner with the use of communication and information
technologies, and depends on an integrated digital electronic environment that
displays the courses across the electronic networks, and provides guidance and
guidance, organizing tests as well as managing and evaluating resources and
processes. The importance of e-learning lies in solving the problem of the knowledge
explosion and the increasing demand for education and expanding opportunities for
admission to education, in addition to enabling training and education of workers
without leaving their jobs and contributing to breaking psychological barriers
between the teacher and the learner as well as satisfying the needs and characteristics
of the learner while raising the return on investment by reducing the cost of
education.
The impact of the electronically connected world on the learning and training of
individuals and organizations is the primary revolution in Education. The 21st
century is Globalization and Telematics (computers connected to networks). They
denote the emergence of new global cultural forms, media, technologies of
communication and most significantly, the Telematics revolution (Vasanthi, 2001).
The effects of e-Learning on the training profession are revolutionary, challenging
most of its basic tenets. The change comes from outside influences: new players in
other disciplines, forces in the supplier market, and the kind of learning that
technology is increasingly making possible. Using interactive technologies can bring
huge benefits to the way we teach and learn, but at the moment there is not enough of
it happening in this country. All learners, from pre- school to lifelong learning, can
benefit from mixing these new technologies with other forms of study. We must
make sure those benefits are universal.
The first wave of the e-Learning revolution was and still is mainly focused on
delivery Learning Management Systems (LMS), to organize the delivery of learning
material; Learning Content Management Systems (LCMS) to create the learning
material; Virtual Learning Environments (VLE) to deliver learning. In fact, the use of
the learning’ is hardly accurate, as the reality of the provision is still mainly about
training. Although we know that probably more than 80% of what we learn is learned
informally, the first wave of e-Learning has been almost exclusively focused on
formal learning.
The newest concept of 'blended learning' reinforces the focus on the delivery
mechanism mixing face to face and distance training. We have not moved very far
beyond the simplistic vision of e-Learning as 'technology enhanced learning
(Learning citizen, 2005). Also, The first wave of e-Learning technology mainly
organisation-center, the e-Learning places the focus on the need to develop a new
generation of tools that are completely centered on the person. And in doing so, the e-
Learning as individual learning planner, or continuing professional development
planner, or personal knowledge management toolbox can become the hub, from
which each individual will have the power to join, create and organize learning
communities, at learners school or the university, professional association, workplace
or local community. The e-Learning is the expression of learning as social activity. In
early e-Learning systems, the social dimension of learning was generally catered for
by 'enhancing' basic delivery mechanisms of training material, through the adjunct of
synchronous or asynchronous discussions.
E-learning tools are used by most of the educational institutions either to replace or
improve training models and traditional learning models. This technology innovation
brings a smooth move from traditional training to web design courses. There are
different benefits of these e-learning tools like:
Some kinds of e-learning tools that can meet the needs of its users.
1-5-1- iSpring Suite 8.1
it is the flagship desktop product by iSpring for content developers, trainers, and
other e-Learners. iSpring Suite 8.1 is a fully stocked toolkit works as an add-in for
Microsoft PowerPoint and adds several features which you cannot find in any other
eLearning tool. The software turns your presentations in several multimedia e-
courses, which can be used in any LMS or regular HTML site. Your courses don’t
need additional attention to be compatible with any tablet or mobile device because
they are very responsive. iSpring Solutions, Inc. produces a lot of easy e-learning
products like Presenter and Quiz Maker to create video lectures and tests. iSpring
Suite is perfect for authoring e-learning courses for all educational aspects. Whether
teachers are experienced or new in e-course authoring, they can find help to create e-
learning modules easily.
Articulate Storyline is a powerful tool for building interactive e-learning modules and
online courses. The interface is similar to PowerPoint, but offers significantly more
functionality and options for publishing as an HTML5 webpage. Articulate Storyline
can be used to produce simulations, quizzes, drag-and-drop interactions, screen
recordings, and many other e-learning objects that users can interact with. Articulate
Storyline can be used if you want to create learning modules that present information
in a non-linear or unconventional format, or modules that require a significant
amount of interactive features. Articulate Storyline is widely used for higher
education and corporate training. This software also helps create interactions,
educational games, ads, and presentations. It is a professional tool with complex
features which have a learning curve.
1-5-3- Adobe Captivate 9
Camtasia is a video editing and screen recording utility which you can use to deliver
e-courses for business and education. You can edit and customize content on both
Mac and Windows and share results on any device having YouTube. Camtasia helps
both educators and teachers to engage and motivate students by making video
lessons. Camtasia can be used in the workplace to create presentations to share with
staff across the companies. Camtasia is widely used in educational institutions and by
students and parents.
Before the invention of computer networks in the 1960s, truly synchronous e-learning
was practically impossible to implement. Nowadays, synchronous e-learning is
considered to be highly advantageous as it eliminates many of the common
disadvantages of e-learning, such as social isolation and poor teacher-to-student and
student-to-student relationships. Synchronous e-learning is currently one of the most
popular and quickest growing types of e-learning.
Fixed e-learning is a fancy name for something you are likely already familiar with.
“Fixed” in this context means that the content used during the learning process does
not change from its original state and all the participating students receive the same
information as all the others. The materials are predetermined by the teachers and
don’t adapt to the student’s preferences. This type of learning has been the standard
in traditional classrooms for thousands of years, but it’s not ideal in e-learning
environments. That is because fixed e-learning does not utilize the valuable real-time
data gained from student inputs. Analyzing each student individually through their
data and making changes to the materials according to this data leads to better
learning outcomes for all students
1-6-6- Adaptive E-Learning
This type of e-learning does have its place in education, although it’s becoming less
relevant with time. Sending training materials to students through television and radio
programs are classic examples of linear e-learning.
1-6- 8- Interactive Online Learning
Interactive e-learning allows senders to become receivers and vise versa, effectively
enabling a two-way communication channel between the parties involved. From the
messages sent and received, the teachers and students can make changes to their
teaching and learning methods. For this reason, interactive e-learning is considerably
more popular than linear, as it allows teachers and students to communicate more
freely with each other.
Section Two
"The next big killer on the Internet will be education. Online education will be so
great that it will make email use seem like a rough mistake." Cisco Systems CEO,
John Chambers ,(COMDEX 1999).
During the last years there has been considerable research and development into the
use of Information and Communication Technologies (ICT) for learning. E-Learning
environments have become readily available during the last 5 years. Just-In- Time
learning, any time, at the learners’ own pace, at any place, and flexible learning
styles, the future looks bright. The aim of e-Learning was to make the computer the
instructor, resulting in an approach that took the traditional classroom instructional
model into a virtual environment. Consequently, for the most part it resulted in
putting text and courses online - delivering basically conventional educational
products and services such as manuals, textbooks, papers, training courses, lessons
and workshops in a new way. As technology developed, especially in the context of
the Internet and a web-based world, the technical sophistication and methods of
delivery have improved significantly. Hence there are “first generation” applications
that are technically unsophisticated (i.e. presenting content messages online as vast
scrolls of text or slide presentations that learners scroll or click to view), alongside
other applications that are highly sophisticated (i.e. incorporating a high degree of
interactivity, animation, streamed video, multiple choice learning assessment and
video-game-style simulations where learners are expected to progress through various
lessons, or levels of learning, until they are able to demonstrate pre-defined
competence according to the testing systems built into the learning modules).
Today, the Internet and the World Wide Web have promoted learning activities that
provide a high degree of interaction between learners and geographically separated
teachers. E-learning platforms have become one of the ten largest current IT issues in
higher education (McGee 2003).
Technology directly affects supply, interactivity, cost and educational context design.
Other notable components include instructional design, the impact of assessment and
accreditation, characters, motivations, teaching and learning methods for participants,
and hidden curricula included in all formal education contexts.
2-2 Conclusion:
Online learning has features that cater to these modern learner preferences – hence
its rise in popularity. With online learning, your learners can access content anywhere
and anytime. They don’t need to take time out from their jobs to attend classes. E-
learning is also cost-effective; companies save a substantial amount on the travel and
accommodation costs of both learners and instructors, as well as the venue and
materials. No printing helps reduce your carbon footprint, too. Through e-learning.
modern learners prefer bite-sized, interactive content. They would rather watch a
video or listen to a podcast than read through pages of a manual. E-learning tools
enable learning designers to make content interactive. The more engaging the content
is, the better the learners remember information. If they enjoy learning, they can able
to recall and apply the concepts at work. Also, In face-to-face sessions, every
instructor has his or her own method of teaching. Each varies in approach and style
and is susceptible to mistakes. You can eliminate these issues with e-learning. Online
learning provides consistent and standardized training every time. Each learner goes
through the same experience regardless of when and where he or she takes the course.
Each learner has unique preferences and learning goals. E-learning makes it possible
to cater to individual needs. It allows learners to choose their learning path and
navigate at their own pace.
2-3 References
https://www.ispringsolutions.com/blog/ispring-suite-8-1-is-out
https://www.udemy.com/course/articulate-storyline2/
https://www.tgceastdelhi.com/
https://e-student.org/types-of-e-learning/
https://sg.inflibnet.ac.in/jspui/bitstream/10603/102170/12/12_chapter%202.pdf
https://www.tgceastdelhi.com/
https://en.wikipedia.org/wiki/E-learning_(theory)
https://trainingindustry.com/articles/e-learning/5-advantages-of-e-learning/