Simulacrum Wilderness Exploration
Simulacrum Wilderness Exploration
Simulacrum Wilderness Exploration
OVERLAND MOVEMENT*
In some campaigns, journeys are often abstracted as “X time
passes”, perhaps with a random encounter or two for colour.
However, these rules were written to support a more involved
style of wilderness play known as the hexcrawl. This is a
game where the journey is as important as the destination, or
one where there isn’t necessarily a main destination per se,
instead being based on exploring a land filled with points of
interest: hidden caves, half-buried statues, abandoned cities,
haunted forests, lost tribes, and of course, dungeons.
Travel overland is measured in hexes, with each hex being
six miles across. Your typical party can cover four hex points
per day. The cost in hex points to enter a hex depends on its
base terrain type, as seen below. Unlisted terrain features such
as great rivers, canyons, and the like can further raise the cost.
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Chapter IV: Adventuring
Searching ENCUMBRANCE
Only entering a hex allows a party to determine its features.
There are two types of hex features: overt and hidden. Burden Combat Hex Cost
Overt features might not be encountered automatically, Level Speed Modifier
but require no special effort to run into them. For example, a — Full —
caravan met by any party entering the hex by day on a 1D6
Light –25%* +1
roll of 4+ is an overt feature, despite the chance to miss it.
Moderate –50%* +2
Hidden features may or may not exist in a given hex, but
can only be found if the party searches the hex—moving off Heavy –75%* +3
the beaten path to seek out points of interest there. Immobile 0 N/A
A search requires spending the same number of hex points *Round final value up to the nearest 5 ft (e.g. a base 30 ft of combat
that it cost to enter the hex and, like entering a hex, is only speed translates to encumbered speeds of 25 / 15 / 10 ft)
complete when the full hex point cost is paid. The party then
makes another navigation check for the hex. Failure means MOUNTS
that the party is lost; resolve this as normal. When the party Beasts of burden have their own movement rules.
succeeds, this reveals one hidden feature in the hex, if any
(normally at random, but some hexes may have a specific Combat Daily Hex
order to how their hidden features can be revealed). Creature
Speed* Pts
A hex can have both overt and hidden features. For
Camel 65 5
example, an overt group of orcs blocking a bridge and
Donkey / Mule 50 5
demanding a toll may be operating out of a hidden orc lair in a
network of caves further off in that hex. Elephant 50 5
Lost: Since a party must pass their navigation check to Giant Lizard 60 5
find a feature, becoming lost normally interrupts a search. Horse, Draught 50 5
However, the GM may allow certain hidden features to be Horse, Riding 80 6
discovered even by lost parties. For example, the party, Horse, War 65 5
disoriented and fatigued, stumbles upon an ominous, blood- Ox 50 4
caked altar in the midst of a clearing where no birds sing….
*For a rough yards per minute rate, triple these values
Overland Random Encounters
One random encounter check (often called a “wandering A mount can only be force-marched (see p. 22) for one
monster check”) is made after each navigation check. day at a time, and requires two days of good rest afterwards. If
To make a check, the GM rolls 1D12, applying all relevant instead made to travel the next day, it can only move at its
modifiers to the roll: normal move rate, and dies at the end of that day.
Terrain Limitations: Mounts can be walked through
terrain with a base Hex Entry Cost of 3+, but not ridden in it.
Action Modifier
Treat a mounted party wishing to enter such terrain as if they
Base Hex Entry Cost is 3 (e.g. swamp) –3
had no mounts and had marched on foot that day to that
Base Hex Entry Cost is 2 (e.g. hills) –2 point, using their own personal hex point allowance.
Hex is unusually dangerous –1 or –2
Hex is safe (e.g. patrolled) +1
Party has 1+ members with Fieldcraft for
+1
that hex’s terrain type
Players are moving at a cautious march +1
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