This Study Resource Was: Chapter 8: User Interface Design
This Study Resource Was: Chapter 8: User Interface Design
This Study Resource Was: Chapter 8: User Interface Design
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Chapter 8 – User Interface Design: Chapter 8 explains how to design an effective user interface, and how
to handle data security and control issues.
Questions
1. Provide an overview of the systems design phase.
The purpose of systems design is to create a physical model of the system that
satisfies the design requirements that were defined during the systems analysis
phase.
The goal of systems design is to build a system that is effective, reliable, and maintainable.
A system is effective if it supports business requirements and meets user needs.
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A system is reliable if it handles input errors, processing errors, hardware failures, or human
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mistakes. A good design will anticipate errors, detect them as early as possible, make it easy
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to correct them, and prevent them from damaging the system itself. Other characteristics of
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a reliable system include it being available nearly all of the time, and proper backups
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maintained in case of system failure.
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A system is maintainable if it is flexible, scalable, and easily modified. Changes might be
needed to correct problems, adapt to user requirements, or take advantage of new
technology.
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Apple believes that designing and exceptional user interface is essential to a successful app. Apple
has long distinguished itself from its competitors by the intuitiveness of its products. Their
command of the market suggests that consumers are willing to pay a premium for products the “just
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work.”
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Focuses on usability
Invites feedback
Documents everything
4. List the eight main guidelines for user interface design. How would you rank them in order of
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importance? Explain your answer.
In addition to traditional devices and methods, there has been a rapid expansion of new hardware
and ways to capture and enter data into a system. Businesses are using the new technology to
speed up the input process, reduce costs, and capture data in new forms, such as the digital
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signature.
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INPUT TECHNOLOGY
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Traditional Evolving Emerging
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Keyboard rs e Body motion detection
Brain-Computer Interface
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(BCI)
Mouse Advanced voice recognition Neural networks
Pointing devices Biological feedback Artificial intelligence (AI)
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recognition)
MICR (magnetic ink character Advanced optical recognition Virtual environments
recognition)
Graphic input devices Physical adaptation devices 3-D technology
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6. What are input masks? What are validation rules? Why are they important?
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Input masks are templates or patterns that makes it easier for users to enter data. Often used in
automated forms to guide an unfamiliar user.
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Validation rules are the best defense against incorrect data that sets out to identify and correct
errors before they enter the system. They improve input quality by testing the data and rejecting any
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7. What is the difference between a detail report, a summary report, and an exception report?
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A detail report produces one or more lines of output for each record processed. Because it contains
one or more lines for each record, a detail report can be quite lengthy.
A summary report is used by individuals at higher levels in the organization that includes less detail
than reports used by lower-level employees.
An exception report displays only those records that meet a specific condition or conditions.
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Exception reports are useful when the user wants information only on records that might require
action but does not need to know the details.
Good report design requires effort and attention to detail. To produce a well-designed report, the
analyst must consider design features such as report headers and footers, page headers and footers,
column headings and alignment, column spacing, field order, and grouping of detail lines.
Repeating fields
Consistent design
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Input necessary data only.
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Do not input data that the user can retrieve from system files or calculate from other data.
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Do not input constant data.
Use codes. rs e
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10. Describe modular design and explain the two main prototyping methods.
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In a modular design, individual components, called modules, are created that connect to a higher-
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level program or process. In a structured design, each module represents a specific process, which is
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shown on a data flow diagram (DFD) and documented in a process description. If an object-oriented
design is being used code modules represent classes.
System prototyping produces a full-featured, working model of the information system. A system
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prototype that meets all requirements is ready for implementation. Due to a model being “on track”
for implementation, it is especially important to obtain user feedback, and to be sure that the
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Systems analysts also use prototyping to verify user requirements, after which the prototype is
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discarded, and implementation continues. The approach is called design prototyping, or throwaway
prototyping. In this case, the prototyping objectives are more limited, but no less important. The
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end product of design prototyping is a user-approved model that documents and benchmarks the
features of the finished system. Design prototyping makes it possible to capture user input and
approval while continuing to develop the system within the framework of the SDLC. Systems
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analysts typically use design prototyping as they construct outputs, inputs, and user interfaces.
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