Digital Fantasy Portraits Tutorial
Digital Fantasy Portraits Tutorial
Digital Fantasy Portraits Tutorial
68 April 2006
Photoshop
DIGITAL FANTASY
Henning
Ludvigsen
COUNTRY: Norway
CLIENTS: Fantasy Flight
Games, Future
PORTRAITS
Publishing
Henning is a
digital artist
with basic
traditional art
education
and 12 years experience A guide to making a fantastic fantasy-themed portrait that
in digital art, design, and
illustration. He is the Art resembles the reference model. By Henning Ludvigsen
Director of a computer
game development
company and works on
his tutorial requires basic character you’re painting, and to keep the believable. I love playing around with
commissions and
projects in his spare time.
www.henningludvigsen.com
T painting skills, along with a
little knowhow of a program
such as Adobe Photoshop.
proportions correct. This is why using
reference pictures is crucial: the better the
quality of reference pictures, the easier it
light sources, to see what kind of shapes
the shadows can conjure up .
My personal opinion is that there are
You’ll also need a drawing tablet, like is to find the most important features things the mind simply can’t come up
DVD Assets my good ol’ Wacom Intuos. and recreate them in your painting. with on its own, and this is why I value
The files you need
are on the DVD I’ll explain my methods step by step, You can easily improvise a basic photo having reference pictures to look at while
FILES: from the taking of reference pictures, studio in your own living room, by using painting. This goes for anything from
Raised_by_bats_1.psd via the preparations for making the some bright lamps, or even better, one of people to objects, and especially things
Raised_by_bats_2.psd
Raised_by_bats_3.psd
first sketch, all the way through to those 150 or 500 Watt floodlights that like drapes and fabric folds.
Raised_by_bats_4.psd the painting process itself. may or may not be lying about in your In this tutorial, I’ll also show you how
Raised_by_bats_5.psd Firstly, when making a realistic-looking garage! Lighting the reference model to make a hard-edged brush, which is the
SOFTWARE:
Photoshop CS2 (Demo)
portrait, the most important thing is to from one side, or from other interesting brush I use almost exclusively when
sort out the personal features of the angles, makes everything a lot more creating this kind of painting.
April 2006 69
Blocking in and
6 shading the sketch
Once I have a decent sketch ready, I make
a new layer between the background and
the sketch. Here, I block in the character
with a greyscale colour and the brush set
to 100 per cent flow. Then I merge the
70 April 2006
12 Embossed details
A nice way of adding detail to
everything from wrinkles to cracks and
textures in stone, is to make a layer with 13 Making the
background
a Bevel and Emboss layer style: Since this is a portrait, I want to use a
1) Make a new layer, set the layer simple background, and, after some
to Multiply. experimenting, I end up with the one
2) Add a Bevel and Emboss layer style, you can see. As I’ve experienced many
Rendering the and set the depth slider to the centre, or times before, the simple solutions are
9 skin properly a little more. Set direction to Down, Size usually –and thankfully! – best. For this
Rendering the skin properly usually to 1 per cent, Soften to 0 per cent, and background, I simply make a very rough
means a lot of work: painting over set Angle to whatever direction you’re and messy sketch of the inside of a cave.
everything you’ve done dozens of times, using for the light in your scene. Try using a thin brush with a solid flow,
and mixing lots of colours. Before I start, I 3) Use white colour on the hard-edged and then paint in a dynamic and messy
make a new layer on top of the character, brush, and keep the flow around 5-15 manner – it will creates some interesting
in case I do something silly that messes it per cent. details later on in the process. Of course,
all up later on. Then I change my brush I make sure the main light source is
back to Normal mode, and start to render directed from the right of the picture,
the skin properly in a painstaking step- giving the brightest areas a blue tint, and
by-step fashion. The rewards are truly leaving the dark areas green.
worth it, though. At the end, I run a Gaussian blur filter,
What is really important at this and I paint on some moody, green fog at
stage is to mix colours, and to avoid the bottom. This will lighten up the
monochrome palettes. You may prefer picture slightly, and also give it some
mixing colours on the side of where you more depth.
are painting, but I prefer mixing directly
where I paint. An example: In the area
where the bright skin colour meets the
dark green skin, I paint a translucent
brush stroke with the bright skin colour
over the dark area, then I use the
Eyedropper tool [Alt] and pick the
new value I create there.
If I need some purple or blue hue
around the eyes, I make a blue colour,
paint a translucent brush stroke on top of
the skin colour, and colour pick this new
value. Remember to look closely at the
reference photo and try and sort out the
different colour values of the different
kinds of skin variants.
10 Adding foreground
elements
The hand is made in a new layer on top
of the character, and I feel that now’s the
time to use the grid again to aid me with
proportions. The bat is something that I
paint freehand after looking at several
pictures of bats for inspiration. I now
add colours using the same procedures
detailed in step 7.
April 2006 71
PRO
SECRETS
14 Adding soft glow
At this point, the soft brush gets
used for the first time. I add a soft glow to
Slow down the brightest areas in the picture in a new
on details
Adding detail is great, layer. It’s easy to take the glow effect too
but I’ve learned that far, and my advice would be to leave it as
spending too much time
subtle as possible. You shouldn’t notice
on them rarely yields the
expected results. Instead the glow, it should only be a natural part
of working zoomed all of the picture.
the way in, create some
thin and more harsh
brush strokes instead to
show glints of highlights,
15 Wrapping up
A trick to make paintings look less
and simple cross hatch computer-perfect is to add some grain to
shading will add texture
to surfaces. It’s all about
them. In Photoshop, follow these steps:
giving the impression 1) Make a new layer filled with the
that things have details RBG-values: R:128, G:128, B:128 .
and surface, but it’s not
necessary to actually
2) Add a Noise filter, 400 per cent
draw all the details. amount, and set the layer to Overlay
blending mode.
3) Run the Brush Strokes>Spatter filter a
couple of times.
4) Do a normal blur and set the layer
Opacity to 5-10 per cent.
I also add a couple of overlay layers
and mess around with some textured
brushes to give the clothes more textures.
72 April 2006