Parasite Eve II

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1

WARNING: READ BEFORE USING YOUR PLAYSTATION® GAME CONSOLE.


A very small percentage of individuals may experience epileptic seizures when exposed to certain
Contents
light patterns or flashing lights. Exposure to certain patterns or backgrounds on a television
screen or while playing video games, including games played on the PlayStation game console,
may induce an epileptic seizure in these individuals. Certain conditions may induce previously
undetected epileptic symptoms even in persons who have no history of prior seizures or
epilepsy. If you, or anyone in your family, has an epileptic condition, consult your physician
prior to playing. If you experience any of the following symptoms while playing a video
game – dizziness, altered vision, eye or muscle twitches, loss of awareness, disorientation,
any involuntary movement, or convulsions – IMMEDIATELY discontinue use and consult
your physician before resuming play.

WARNING TO OWNERS OF PROJECTION TELEVISIONS: Getting Started . . . . . . . . . . . . . 2


Do not connect your PlayStation game console to a projection TV without first consulting the
Controls . . . . . . . . . . . . . . . . . . 3
user manual for your projection TV, unless it is of the LCD type. Otherwise, it may permanently
Saving the Game . . . . . . . . . . . . 4
damage your TV screen.
The Story . . . . . . . . . . . . . . . . . 5
USE OF UNOFFICIAL PRODUCT: The Characters . . . . . . . . . . . . . 6
The use of unofficial products and peripherals may damage your PlayStation game console and Game Screens . . . . . . . . . . . . . . 8
invalidate your console warranty. Search Mode . . . . . . . . . . 8
GPS . . . . . . . . . . . . . . . . . 9
HANDLING YOUR PLAYSTATION DISC: Main Menu . . . . . . . . . . . 10
• This compact disc is intended for use only with the PlayStation game console. Battle System . . . . . . . . . . . . . . 13
Status Abnormalities . . . . 17
• Do not bend it, crush it, or submerge it in liquids.
Parasite Energy . . . . . . . . . . . . . 18
• Do not leave it in direct sunlight or near a radiator or other source of heat. Equipment . . . . . . . . . . . . . . . . 20
• Be sure to take an occasional break during extended play. Investigation Hints . . . . . . . . . . 25
Credits . . . . . . . . . . . . . . . . . . . 28
• Keep this compact disc clean. Always hold the disc by the edges and keep it in its protective
case when not in use. Clean the disc with a lint-free, soft, dry cloth, wiping in straight lines Limited Warranty/Game Tips . . . 29
from center to outer edge. Never use solvents or abrasive cleaners.
3
Getting Started Controls
L2 button R2 button
L1 button R1 button

directional button button


SELECT button button
START button button NOTE: You may have a controller that looks
ANALOG mode switch button like this, if so please follow the digital
instructions outlined below.
(ANALOG MODE WHEN LED IS LIT)

left stick right stick

RESET button The control layout and the function of each button differ between Battle Mode and Search Mode. Refer to
POWER indicator the following pages for the controls in each gameplay mode. Select an alternate control layout with the
POWER button OPEN button Key Config selection in the OPTION screen. Toggle the default movement speed between Walk and Run in
Controller port 1 disc cover the OPTION screen as well. The button functions for the digital controller are the same as those for the
MEMORY CARD slot 1 analog controller.
(ABOVE CONTROLLER PORT)
Search Mode
Set up your PlayStation® game console according to the instructions in its Instruction Manual. Make sure the
power is off before inserting or removing a compact disc. Insert the PARASITE EVE 2™ disc and close the Directional buttons Ω button
disc cover. Insert a game controller into controller port 1, and turn on the PlayStation® game console. When Character movement (µ = forward, ≤ = backward, Cancel selection / Close window / Run (when used
the title is displayed, press the START button. The Title Screen will appear with the following options: ∫ / ñ = turn left/right) / Cursor movement with directional button up)
New Game SELECT button √ button
Select New Game to start a game from the beginning. After a brief opening movie, Open the GPS map Draw weapon and target enemies / Cancel selection
the story will begin. Skip the opening movie by pressing the START button. START button Left stick
Open the Main Menu Character movement / Cursor movement.
Continue The left stick can only be used when the LED is lit.
Continue playing a game from previously saved game data. Select Continue to view ç button
The DUALSHOCK™ analog controller's vibration
a list of the saved games on the MEMORY CARD. Select a saved game and press the Open the Parasite Energy menu / Open the Help
function can be turned ON/OFF in the Option menu.
≈ button to continue playing the game. window (only when in the Main Menu or GPS map)
Switching between analog and digital mode will not
≈ button disable the vibration function.
Option Inspect object in front of Aya / Talk to person in front
Turn the vibration function of the DUALSHOCK™ analog controller ON/OFF. of Aya / Confirm selection / Open doors / Climb stairs
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Battle Mode
ANALOG mode switch ç button
The Story
Switch between analog <=> digital modes Open Parasite Energy menu
Mitochondria
(analog mode is enabled when the LED is lit)
≈ button Mitochondria are organelles found within the cells of all living things. Possessing DNA different from that in
Directional buttons Inspect an object in front of Aya / Confirm selection the cell’s nucleus, mitochondria may be the remains of a separate organism that the nucleus absorbed into
Character movement (µ = forward, ≤ = backward, the cell shortly after life on this planet began. Opposing theories state that mitochondria deliberately entered
Ω button
∫ / ñ = turn left/right) the cell as a nucleic parasite. Mitochondria generate ATP, an important source of cell power.
Cancel targeting and reloading / Close attachment
Left stick window / Cancel PE ability invocation
Mitochondria Eve
Character movement
√ button Based on data taken from mitochondria DNA collected from people of various ethnic backgrounds, a
SELECT button Select target. Use the √ button to change targets. Each hypothesis was formed tracing all mitochondria to a single source: a female human in ancient Africa,
Turn vibration function ON/OFF time the button is pressed, the next-closest target will identified as “Mitochondria Eve.”
be selected. Press the left or right directional buttons
START button Christmas Eve, 1997. In a chain of events that began with the mass-immolation of hundreds of concert-goers
while holding the √ button down to cycle through
Open Attachment window at Carnegie Hall, Manhattan Island was evacuated and quarantined for a week. The mitochondria that had
targets manually.
R2 button until then worked for the benefit of human cells suddenly awakened with their own will and purpose. NYPD
When the Parasite Energy menu is open: officer Aya Brea's actions brought the horrific incident to a close.
Use weapon's Secondary Attack
∫ / ñ directional buttons: Select Parasite Energy
R1 button ≈ button: Use Parasite Energy However, it wasn’t until September of 2000 that Aya realized that the nightmare was not over, and that the
Use weapon's Primary Attack Ω button or ç button: Cancel (closes menu and string of mitochondria-related events she had been investigating would lead to an even greater tragedy.
resumes battle)
Aya’s Mission
You, as FBI agent Aya Brea, will investigate the string of strange incidents involving Neo-Mitochondrion
Creatures. Battle mysterious characters and strange Neo-Mitochondrion Creatures, and gather information
Saving the Game and evidence to crack the case. Whenever Aya’s HP reach 0, the game is over.
Use the telephones found throughout the game to save your progress. After the
conversation, select <Yes> to save the game, and then select a block on which to
save the game. If there is no previously saved data, or if you do not wish to
overwrite previously saved data, select a <New Block> from the list. (Note: a
MEMORY CARD must be inserted into MEMORY CARD slot 1 before you can save
game data.)

About the MEMORY CARD


Each save file uses 1 block on the MEMORY CARD.
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The Characters Eric “Hal” Baldwin
Age: 50
The director in charge of MIST, and
Aya Brea Aya’s supervisor. Rupert
Age: 27
An FBI agent assigned to the Los Angeles division of MIST, Always found back at headquarters, Broderick
the Mitochondrion Investigation and Suppression Team. Baldwin relays his orders to agents in Age: 37
Codename: NMC (Neo-Mitochondrion Creature) Hunter. the field by phone after gathering all An investigator assigned to
possible information. People call him MIST, and another NMC
3 years ago, during the Mitochondria Eve revolution in New “Hal” because of his cold, detached Hunter like Aya.
York, Aya, then an NYPD officer, joined forces with the Navy manner. Baldwin’s agents have
and contributed to the resolution of the incident. But at that Previously working for the
both respect and disdain for
same time, she was faced with the dilemma of the FBI organized crime unit,
their stoic boss.
mitochondria within her own body awakening. After the Broderick was known for his
incident in New York, Aya resigned from the police force out good-natured attitude. After
of consideration for her colleagues. She was quickly recruited losing his family during the
for the undercover MIST organization and moved to LA to New York incident, he threw
chase the NMCs (Neo-Mitochondrion Creatures), which were everything away and joined
spreading to the West. Due to the awakened mitochondria in the MIST organization. Now,
her cells, Aya appears younger than her actual biological age. Broderick has devoted his
life to exterminating NMCs.

Pierce D. Carradine
Age: 31
An investigator assigned to the intelligence Gary Douglas
Kyle Madigan division of MIST.
Age: 29 Age: 56
A mysterious individual claiming to be a private detective. A master at information “retrieval,” Carradine Douglas is a decorated Vietnam War
is not above using the experience gained from veteran who lost a leg in a minefield.
He appears out of nowhere while Aya is conducting her his illegal hacking days to find what he needs.
NMC investigation and offers to assist her. He appears to After returning stateside, he started a
He is a natural loner with few friends, but he
be competent, but his motives remain unclear. scrap yard business in the desert town
enjoys talking to Aya, who joined MIST at the
of Dryfield and has been living a quiet
same time as he.
life with his dog, Flint. Douglas is also
an avid firearm collector and a strong
advocate of gun rights.
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Game Screens GPS
Military GPS (Global Positioning System). Using this, Aya can map locations she has
already visited. If you find a map of a region, Aya will enter the map data into the GPS,
The screen layouts for Search and Battle Modes are different. The following section explains the screen allowing you to see areas you haven’t yet explored. The GPS also contains a motion
layout for Search Mode, the screen in which most of the game takes place. detector that allows you to track nearby enemies.

Search Mode Reading the GPS map


Aya’s HP and MP are at the top of the screen. The numbers and green bars represent the current values. Press the SELECT button to view the GPS map. If you have found a map for the current region, the GPS
When the bars are full, Aya’s HP and MP are at their maximum values. will display an overall map (like the one shown below). If you have not found an area map, only explored
locations will be displayed on the GPS map.

Telephone Unexplored Areas Surveyed Area (unsafe)


If a telephone is in working condition, it will have a blinking Once you have a map, any Areas still occupied by NMCs
green light. Sometimes, by using the telephone, you can obtain areas you have not yet will be displayed in red.
new information. You can also save game data at telephones. explored will be shaded gray.
Surveyed Area (safe)
Door Any safe areas (cleared of NMCs)
Aya Locked doors are marked with will be white.
a key icon. Unlocked doors are
Move Aya with the directional buttons or the left stick (when in
shown in blue.
analog mode). Press the ≈ button when Aya is standing in Box
front of stairs or a door to climb the stairs or use the door. Destination Marker Use to store equipment.
Press the ≈ button in front of an object to inspect that object. If Aya has a specific destination
in mind, this marker will appear
on the map. Inaccessibility Marker
Any areas that cannot be accessed
Close-Inspection Screen Enemy Encounters
Telephone Positioning Marker are marked with a red “X” icon.
When certain objects are Press the √ button during
Use to contact MIST to save game Aya’s current location. The arrow
inspected, a close-up Search Mode, and Aya will data and obtain additional information. points in the direction she is facing.
screen and an arrow will draw her weapon and look
appear. Move the arrow for a target. If there are
with the directional enemies nearby, Aya will
buttons or left stick. target the nearest one, Help window
If an area on the object can be inspected or and the game will switch to Battle Mode. This way, Press the ç button while viewing the GPS map to
manipulated, the arrow will become red; press the Aya can sometimes attack her enemies before they open the Help window, which displays the name of
≈ button to investigate further. can react. the current location and any comments Aya has.
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Main Menu Window Loading Ammunition
Press the START button during Search Mode to view the Main Menu, in which you can change weapons, Select AMMO to reload a weapon or to load a different type of ammunition. Any
ammunition, and armor, use items, and revive Parasite Energy abilities. ammunition compatible with the current weapon will be displayed. Select the
ammunition to load, and press the ≈ button to confirm. POWER represents the
Main Menu Screen firepower of a single shot.
Move the cursor to the command you wish to execute by using the up/down directional buttons, then press
the ≈ button.
Primary Attack and Secondary Attack
Aya’s HP and MP Some weapons have two types of attack modes when you find them, while other
(current/maximum value), weapons can be customized to have two attack modes. Two types of ammo will be
EXP (Experience Points),
listed under AMMO for these weapons. The top listing is for the Primary Attack,
and BP (Bounty Points)
and the bottom one is for the Secondary Attack.
Currently equipped weapons Currently equipped armor’s
and ammunition effect on HP and MP, and
icons for the currently Changing Armor
attached equipment Select ARMOR to exchange the currently equipped armor with armor from your
Current level of Parasite inventory. Select the armor to equip, and press the ≈ button to confirm your
Energy abilities selection. Some armor adds special abilities in addition to increasing the maximum
A brief explanation of the HP and MP value, and since the attachment number differs by the type of armor,
highlighted menu option
the number of items you can use during battle will vary.
USE
Select USE to change weapons, ammunition, and armor, or to use items. Use the Attachments
directional buttons to select a category, then press the ≈ button to confirm your All armor has a number of slots into which weapons, ammunition, and items can
selection. be placed; these slots are called attachments. Items equipped as attachments can
be used in Battle Mode. Select an empty attachment slot to move an item from
inventory into that slot.

Changing Equipped Weapons Using Items


Under WEAPON, you can exchange the currently equipped weapon with another When items in the ITEM column are selected, three commands will appear: <Use>,
weapon from inventory. Select the weapon to be equipped, and press the ≈ button <Move>, and <Discard>. Select <Use> to use the item. Select <Move> to change
to confirm. RANGE represents the weapon’s firing range, RATE represents the rate the order of the item within the ITEM column. Select <Discard> to discard the item.
of fire, and WEIGHT represents the weapon’s weight. (The lighter the weapon, the Select <Sort> to rearrange the items. The items will be organized from top to
faster actions such as positioning and aiming will occur.) bottom as follows: Recovery / Cure Items / Weapons / Ammunition / Special Items.
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KEY ITEM
Select KEY ITEM to view a list of any items that may prove useful or necessary in Battle System
Aya’s investigation. Any important items Aya finds during her investigation are
automatically stored as key items. Select key items with the directional buttons. Press When Aya finds enemies, or when she is discovered by them, the screen switches from Search Mode to
the ç button to see detailed information on the key item. Press the ≈ button to use Battle Mode.
the item in the current location (note: the item will have no effect if it cannot be used
in that location). Aya can always hold as many key items as she finds: there is no Reading the Battle Screen
limit to the number of key items that can fit in inventory. Battles occur in real-time (enemies and allies move simultaneously).

P. ENERGY
Select P. ENERGY to expend EXP to revive Parasite Energy abilities. Please refer to Aya’s current HP/MP values Motion Detector Display
page 18 for Parasite Energy usage. Shows the location of nearby
Target Mark enemies. Aya is at the center of
The enemy currently being targeted the circle: the top of the circle
MAP shows the area in front of Aya,
Damage Counter and the bottom shows the area
Select MAP to view the GPS map. This is the same map that is displayed when the behind Aya. Purple dots denote
The amount of damage your attack
SELECT button is pressed during the Search Mode. does to the enemy enemies that are currently
targeted, and yellow dots
Remaining Ammo represent the other enemies
OPTION in the area.
Change the gameplay environment by selecting OPTION. There are seven options:
Sound, Music, Cursor, Vibration, Movement, Key Config, and Restore default
configuration. Set these options to your preference by reading the explanation on the Attacking with Equipped Weapons
bottom of the screen. TARGETING
Before Aya can hit an enemy, she must target it. Press the √ button to target the
closest enemy or object. Press the √ button again to change targets to the next-
closest enemy. While holding the √ button, press the left/right directional buttons to
Help Window (reading a detailed guide) cycle through targets quickly.
Press the ç button while on the KEY ITEM, USE, or
P. ENERGY screens to view a detailed explanation ATTACK
about each selection. Sometimes, you may be able to Press the R1 button to attack the targeted enemy. The damage your weapon does will
identify unknown items by viewing their descriptions vary depending on how close the target is and how powerful the weapon and
in the Help window. ammunition are. If you press the R1 button, Aya will fire her weapon, even if the
Unknown items can be Detailed properties can enemy is out of range or hidden behind an obstacle.
identified with the Help be viewed for each item.
window.
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RELOADING AMMUNITION Ammunition Properties
The remaining ammunition for an equipped weapon is displayed in the lower Each weapon and each type of ammunition has an ideal firing range. Even when the
right-hand corner of the screen. When your equipped weapon’s ammo reaches 0 enemy is within range, the closer the enemy, the more damage your weapons will
during battle, pressing the R1 button will reload the weapon as long as you still have inflict (note: long range rifles and grenades that cause explosive damage are not
more of the same type of ammunition. If you attach ammunition to Aya’s armor, you affected by range). Some creatures are vulnerable to damage caused by specific
can reload your weapon at any time during battle. However, if the only remaining ammunition or weapons. These weapons will cause greater damage than normal.
attached ammunition is of the same caliber, but of a different type, the gun will not
automatically reload. If you want to use different types of the same caliber ammunition When Entangled by the Enemy...
in a battle, you will have to attach them to your armor and change the ammunition Some enemies may bite or swarm Aya so that she cannot attack. If this happens,
type manually from the attachment window during battle. press the directional buttons rapidly to shake off the enemy’s attack.

Attacking with Secondary Weapons Using Parasite Energy during Battle


Press the R2 button to attack using the equipped weapon’s Secondary Attack. If the Aya’s mitochondria rapidly combine ATP* to generate enormous amounts of energy.
ammunition used by the Primary and Secondary weapon is different, another window This is called “Parasite Energy.” Parasite Energy consumes MP (Mitochondria
displaying the remaining ammo for the Secondary Weapon will appear in the lower Points), displayed in the top left corner of the screen, but allows Aya to attack,
right corner of the screen. Weapons with only one attack may have two different rates defend, heal herself, and recover from status abnormalities. For details, please refer
of fire. Switch between the two by using the R1 or R2 button. to page 18.

Escape from Battle


Aya can escape from battle by running through doors, climbing stairs, or moving to
Selecting Parasite Energy
other rooms. However, note that BP are deducted when Aya runs away from a battle.
Press the ç button during battle to pause the game and view the Parasite Energy menu. Using the left/right
Changing Weapons & Using Items during directional buttons, select a Parasite Energy ability to use, and press the ≈ button to confirm your selection.
After you have selected a Parasite Energy ability, the ability’s area of effect will be displayed on-screen as a
Battle Mode green wire-frame. If Aya is flashing green, she will be affected by the ability as well.
Press the START button during Battle Mode to open the attachment window. The
game will pause as long as the attachment window remains open. In the frame on the
Motion Detector Display
left, the currently-equipped weapon and ammunition are displayed. In the frame on The area that the Parasite Energy ability
the right, the currently equipped armor and all items equipped as attachments are will affect is also shown on the GPS
displayed (item icons are displayed according to type). Select an item to use or motion detector. The green area
equipment to switch with the left/right directional buttons, then press the ≈ button to Parasite Energy Menu represents the affected region.
confirm your selection. As long as the newly-equipped weapon is already loaded with The name of the selected
ammunition, Aya will automatically reload it during combat even if its ammunition is Parasite Energy, its level,
not equipped as an attachment. and MP cost to use.

*ATP = Adenosine Triphosphate


17
ATP Gauge and Misfire Status Abnormalities
Once a Parasite Energy ability is selected, Aya will begin to combine ATP. Since Aya Attacks from some enemies may cause status abnormalities.
will need to be completely focused, she will not be able to move during this time. Status abnormalities may inconvenience Aya for a short amount
The amount of time required to invoke a Parasite Energy ability can be seen on the of time, but when battle is completed, she will recover from
ATP gauge in the lower right corner of the screen. When the ATP gauge disappears, them. See the chart below for the effects of status abnormalities
the Parasite Energy effect will trigger, and Aya’s MP will be consumed. If Aya is and methods to remove them.
attacked before the effect is triggered, the ATP combination will be interrupted, so be
sure that you are reasonably safe before using Parasite Energy abilities.
STATUS ICON EFFECT RECOVERY METHOD
Battle Completion
After the battle is completed, a battle result window will open, displaying your
EXP, BP, and MP bonuses. After some battles, Aya may acquire new items. If your Silence Cannot use Parasite Energy abilities. Stim
inventory is full, you will need to discard either an item from inventory or the
newly-acquired item.
Confusion Loss of sense of direction. Aya has difficulty moving. Stim / Metabolism

Berserker Weapon attack power increases, but HP decrease Stim


during attacks. Only offensive PE can be used, but
the PE level increases by 1 (MAX level 3). However,
PE will consume HP instead of MP.

Poison HP gradually decrease. Poison circulates when Aya Penicillin / Metabolism


moves, and HP decrease faster.

Paralysis Temporarily unable to move. (In this situation, Penicillin / Metabolism


press the directional buttons rapidly to regain
movement for a short time.)

Darkness Cannot target enemies. Penicillin / Metabolism

When Metabolism, Stim, or Penicillin are used, Aya will be immune to status abnormalities for a certain
amount of time.
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Parasite Energy PE Categories and Strengthening PE
Parasite Energy is divided into 4 properties: FIRE, WIND, WATER, and EARTH.
Each property has two abilities. With enough EXP (check the EXP COST at the
Possessing the mitochondria that have “awakened” and formed a symbiotic relationship with her, Aya has the
bottom of the screen), you can revive or strengthen any Parasite Energy ability for
ability to invoke Parasite Energy abilities (PE) that imbue her with special powers.
any property. Check effect ranges and characteristics by pressing the ç button.
Liberating Parasite Energy
Because Aya sealed away her Parasite Energy long ago, she can only use Using Healing in Search Mode.
Pyrokinesis at the start of the game. By using EXP acquired during battle, Healing, which restores Aya’s HP, can also be used outside of Battle Mode. Open
she can revive her sealed-off Parasite Energy abilities. From the Menu the Parasite Energy menu by pressing the ç button, then select a healing Parasite
Screen, select <P. ENERGY>, then choose which PE to revive with the Energy and press the ≈ button to restore Aya’s HP.
directional buttons. Press the ≈ button to view the effect of the selected PE.
Select <Revive> to consume the EXP and regain the PE ability. EXP cost to
learn the PE is displayed at the bottom of the screen under EXP COST. Increasing HP and MP
Aya’s maximum HP value only increases with armor or items. The HP increase
View the effects and characteristics of each PE by selecting the PE ability from armor is a bonus that occurs only while the armor is equipped. If the armor
and pressing the ç button to open the Help window. is changed, the maximum HP value will also change. Aya’s maximum MP value
can increase with armor or items, or when she revives PE abilities. The MP bonus
differs according to the PE type and level, so check the Bonus MP when you
revive PE abilities. The MP increase from armor is a bonus that occurs only while
that armor is equipped.
21
Equipment Basic Weapons Types
CAPACITY: Maximum ammunition; WEIGHT: Weapon’s weight; RANGE: Range of fire; RATE: Rate of fire.

There are 4 types of equipment: weapons, ammunition, armor, and items. Equipment can be purchased or
obtained during Aya’s investigation. Equipment purchasing and equipment warnings are explained in the
following section.

Purchasing Methods
When Aya defeats all enemies in a battle, she will be awarded BP. Purchase equipment
by spending the BP you receive in battle. You can purchase equipment in the MIST
firearm control room, as well as in other designated areas.
M93R Grenade Pistol PA3
CAPACITY: 20 rounds CAPACITY: 1 round CAPACITY: 3 rounds
WEIGHT: 117, RANGE: 50 WEIGHT: 260, RANGE: 350 WEIGHT: 270, RANGE: 30
Customizing Weapons RATE: 110 RATE: 1 RATE: 2
Certain weapons can be customized. Select the weapon attachment from the Item 9mm handgun that fires a 40mm pistol-sized grenade Pump-action shotgun. Fires a
screen, then select <USE> to customize the current weapon. Any currently-equipped 3-round burst. The secondary launcher. Fires a single 40mm single 12-gauge shot.
weapon attachment will be removed and returned to inventory when you attach a new attack fires a single round. grenade.
weapon attachment.

Special Weapons
Some weapons require unusual
ammunition, such as batteries or fuel.
Fuel and batteries are automatically
supplied when the weapons are obtained.

MP5A5 M4A1 Rifle M4A1 Grenade


CAPACITY: 30/50 rounds CAPACITY: 30 rounds CAPACITY: 30/1 rounds
WEIGHT: 288, RANGE: 55/5 WEIGHT: 254, RANGE: 500 WEIGHT: 390, RANGE: 500/250
RATE: 80/2 RATE: 85 RATE: 85/1
9mm submachine gun equipped 5.56mm assault rifle used by M4A1 assault rifle equipped
with a flashlight as a secondary special forces. Fires a 3-round with a grenade launcher. Fires
attack. Fires a burst of 9mm burst. The secondary attack a 3-round burst. The secondary
rounds. The flashlight uses fires a single round. This attack fires a single 40mm
a battery. assault rifle can be customized. grenade.
23
Basic Ammunition Types Basic Armor Types
ADD HP and ADD MP refer to the HP and MP bonuses added when the armor is equipped. ATTACHMENTS are
the number of items that may be equipped. SPECIAL FEATURES are any special abilities the armor possesses.

9mm P.B. Grenade


(power: 10) (power: 270)
9mm full metal jacket round. 40mm high-quality explosive
Can be loaded into handguns round. Upon impact, shrapnel
and submachine guns. causes extensive damage.

Turtle Vest Tactical Armor Assault Suit


ADD HP: +5 ADD HP: +60 ADD HP: -----
ADD MP: +20 ADD MP: +30 ADD MP: +10
ATTACHMENTS: 3 ATTACHMENTS: 8 ATTACHMENTS: 5
SPECIAL FEATURES: SPECIAL FEATURES: SPECIAL FEATURES:
MP Recovery, Resistance to High-quality motion detector Resistance to Poison
Paralysis
Displays target’s HP. Military- Jacket made for extreme
NMC Hunter’s protective vest. grade armor vest. Displays weather conditions in the
The vest can be worn moving objects on a heads-up desert. Defense power is low,
5.56 Rifle Buckshot underneath street clothes. display. but it has many attachments.
(power: 22) (power: 40)
5.56mm full metal jacket round. 12-gauge shotgun shell.
Can be loaded into rifles and Sprays 9 lead shots in
light machine guns. a single burst.
25
Other Items
Investigation Hints
Basic operation—use your eyes and feet!
When investigating an NMC incident, thoroughly examine even small pieces of evidence, and follow every
lead. If something looks suspicious, press the ≈ button and examine the surroundings. There may be an
unexpected hint hidden somewhere.

The most effective way to battle multiple monsters at once?


When fighting multiple enemies, be aware of your environment: see if there are any useful features nearby.
For example, by luring enemies into a narrow passageway, you can fight them one at a time. Sometimes,
obstacles can trap or obstruct enemies, allowing you to attack them without fear of a counterattack.
Tablets/Recovery1 Key Chain/Combat Light Plastic Bottle/MP Boost1
Vitamin tablets. Restores a Disposable defense weapon. Spring water. Restores a small Be careful when you skip the movies
small amount of HP. (Restores When used during battle, blinds amount of MP. (Restores 30 The beginning demo movie, opening movie, and all other movies within the game may be skipped by
50 HP when used in the Main any enemies in front of you. MP when used in the Main pressing the START button. Use this to skip scenes you’ve already seen, but be careful. You might miss
Menu; restores 45 HP when Menu; restores 25 MP when parts of the story!
used during battle.) used during battle.)

Pouch/Belt Pouch Key Item/Cafeteria Key Key Item/Monkey Wrench


Large pouch that can be An antique key. Key to the A wrench that is adjustable to fit
attached to a belt. Increases the Parthenon Cafe. different nuts and bolts.
number of attachments
available for the currently-
equipped armor. Attachment +1.
29
Credits Limited Warranty/Game Tips
For a period of ninety (90) days from the date of purchase, Square Electronic Arts L.L.C. (SQEA) warrants to the original purchaser of this SQEA software
Based on the novel: “Parasite Eve” by Hideaki Sena (Kadokawa Horror Bunko) SQUARE SOFT, INC. product that the medium on which this computer program is recorded is free from defects in materials and workmanship. SQEA agrees for a period of
Localization Staff ninety (90) days from the date of purchase, to either repair or replace, at its option, free of charge, any SQEA software product that does not meet the
SQUARE CO., LTD.
Editors Richard Amtower, Brian Bell above warranty, postage paid, with proof of purchase. This warranty is not applicable to normal wear and tear. This warranty shall not be applicable and
Executive Producers Tomoyuki Takechi, Hironobu Sakaguchi
Localization Assistant Riki Maruya shall be void if the defect in the SQEA software product has arisen through abuse, unreasonable use, mistreatment or neglect.
Produced by Yusuke Hirata
Associate Producer Aki Kozu
Directed by Kenichi Iwao
Localization Manager Yutaka Sano LIMITATIONS – The above warranty is in lieu of all other warranties, and no other representations or claims of any nature shall be binding on or obligate
Edited by Yasuyuki Matsunami
Program Director Tatsuo Fujii Quality Assurance Staff SQEA. ANY IMPLIED WARRANTIES APPLICABLE TO THIS SOFTWARE PRODUCT, INCLUDING WARRANTIES OF MERCHANTABILITY, COURSE OF
Battle Director Yuichi Kanemori Senior QA Manager Jonathan Williams DEALING IN TRADE AND FITNESS FOR A PARTICULAR PURPOSE, ARE LIMITED TO THE NINETY (90) DAY PERIOD DESCRIBED ABOVE. IN NO EVENT
Character Illustration Tetsuya Nomura, Fumi Nakashima Lead Product Analyst David "Ribs" Carrillo WILL SQEA BE LIABLE FOR ANY SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, USE OR MALFUNCTION OF
Battle Program Director Atsushi Okada Assistant Lead Analyst Jaime J. Bencia THIS SQEA SOFTWARE PRODUCT. Some states do not allow limitations as to how long an implied warranty lasts and/or exclusions or limitations of
Event Program Director Kazuhito Yoshida Product Analysts Justin Dornan, Ban Du, incidental or consequential damages so the above limitations and/or exclusions of liability may not apply to you. This warranty gives you specific rights,
Quest Director Yoji Fujito Ryan J. Gibson, Chris Manprin, and you may also have other rights that vary from state to state.
Square “Parasite Eve” Special Adviser Takashi Tokita Jennifer L. Mukai, Arec Nevers,
Animation Director Reiko Kitaichi Terry R. Stone NOTICE – This manual and the software described in this manual are copyrighted. All rights in the manual and the software are reserved. No part of this
Art Director Satoru Nishikawa QA Translators Kenji Nakamura, Rintaro Yoshida manual or the described software may be copied, reproduced, translated, or reduced to any electronic medium or machine-readable form without the prior
Production Manager Kiyomi Tanikawa Technical Coordinator Bennett Neale written consent of SQEA. The described software may not be reverse engineered, decompiled or otherwise disassembled.

Localization Department RETURNS WITHIN 90 DAY WARRANTY PERIOD – To replace defective media within the 90-day warranty period, send the defective media, a copy of the
SQUARE ELECTRONIC ARTS L.L.C.
General Manager Koji Yamashita original sales receipt, a return address, and a small note describing the difficulties you are experiencing to Electronic Arts Customer Warranty, P.O. Box
Deputy General Manager Akira Kashiwagi Senior Customer Service Manager Rick Thompson 9025, Redwood City, CA 94065-9025. If you have warranty questions, you can also contact Customer Warranty at (650) 628-1900, fax (650) 628-5999.
Localization Director Ichiro Nonaka Customer Service Manager Fernando Bustamante Hours of operation: Monday - Friday, 8:30am - 11:45am and 1pm - 4:30pm, Pacific Standard Time.
Localization Specialists Alexander O. Smith, Sho Endo Assistant Customer Service Manager
Alaine DeLeon
Customer Support Representatives Caroline Liu, John Montes, RETURNS AFTER WARRANTY – To replace defective media after the ninety (90) day warranty period has expired, send the original CD to the Electronic
SQUARE VISUAL WORKS CO., LTD.
Mark Abarca, Ryan Riley Arts’ address above. Enclose a statement of the defect, your name, your return address, and a check or money order for $15.
CG Supervisor Satoshi Tsukamoto
Marketing Communications Manager Kyoko Yamashita
CG Director Hiroshi Fujiwara
Assistant Marketing REPLACEMENT MEDIA – The above provisions apply to any replacement media or software provided by SQEA hereunder, including the above warranties
Production Manager Norimichi Kurosawa
Communications Manager Francine DeMore and limitations.
SHIROGUMI, INC. Product Coordinator Ken Berry
CGI Supervisor Toshio Yamamoto Sales Coordinator Sean Montgomery TECHNICAL SUPPORT – For technical support questions, you can call (714) 428-0599. Representatives are available Monday-Friday 8am - 5pm, Pacific
CGI Chief Animators Akira Iwamoto, Takayuki Taketa Creative Services Manager Keiko Kato Standard Time.
Creative Services Associate Patrick Cervantes
DIGITAL MEDIA LAB, INC. Product Associates Andy Hsu, Troy Boren
General Manager Kazuyuki Hatta Product Administrative Assistant Mari Nishikawa SQUARESOFT GAME TIPS
Producer Yasuhiro Sasaki Assistant Product Manager Irene Sam Game Tips are available for all SQUARESOFT titles published on the PlayStation game console:
Main Director Kenji Goda Product Manager Andrew Shiozaki
Marketing Manager Kenji Mimura U.S.: 1-900-407-KLUE (1-900-407-5583) $.99/min. Automated Tips, $1.35/min. Live Assistance.
SQUARE SOUNDS, INC.
Sound Director Yohei Kishimoto
Vice Chairman Yoshihiro Maruyama Canada: 1-900-451-KLUE (1-900-451-5583) $1.50/min. Automated Tips only.
Senior Vice President and CFO Kenzo Nogimura
Original Music Naoshi Mizuta Prices subject to change without notice. Callers under 18 years of age must obtain permission from a parent or guardian
President Jun Iwasaki
Square “Parasite Eve” Original Music Yoko Shimomura
before calling. Game tips are available for callers within the U.S. and Canada only. Touch-tone phone required. Live
Packaging/Manual Design Beeline Group, Inc.
SQUARTZ CO, LTD. assistance is available for SQUARESOFT titles published on the PlayStation game console only. Game counselors are
Quality Assurance Hiromi Masuda, Akihito Shoji, Special Thanks To Beeline Group, Inc., BradyGAMES, available Monday-Friday, 8am - 5pm, Pacific Standard Time. Automated support is available 24 hours a day, 7 days a week.
Takashi Seki C.H.E.N. PR, The Kenwood Group,
Saatchi & Saatchi Los Angeles, SQUARESOFT Online
Virtual InterActive, Inc. Shop online or register for upcoming sweepstakes, prizes, and more at www.squaresoft.com!

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