Worldwide 360 Camera Market Report, 2020 - 072120vfinal
Worldwide 360 Camera Market Report, 2020 - 072120vfinal
Worldwide 360 Camera Market Report, 2020 - 072120vfinal
July 2020
Report Authors
Clifton Dawson Alexis Macklin
CEO & Founder Research Manager
Devices & Technology Devices & Technology
Natalie Yue
Senior Analyst
Devices & Technology
Version: 1.0
Release Date: July 21, 2020
This report contains confidential and proprietary The report is provided solely for informational
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otherwise permitted by law. The information contained contained in this report represent the
in this report is prepared from sources and data which we opinions and analysis of Greenlight Insights,
believe to be reliable, but we make no representation as and is the independent collaborative work of
to its accuracy or completeness and we assume neither Greenlight Insights.
responsibility nor liability for any damages of any type
resulting from any errors or omissions.
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Worldwide 360 Camera Market Report, 2020 3
Table of Contents
Table of Contents 3
List of Tables and Figures 4
Executive Summary 5
Introduction 6
Definition of 360 Cameras 6
Basic Differentiation of 360 Cameras 6
Market Segments 11
Situation Overview 13
Vendor Profiles 14
Insta360 14
GoPro 14
Ricoh 15
Samsung 15
KanDao 15
Others 16
Future Outlook 17
Methodology 17
Forecasts and Key Assumptions 18
Market Share 24
Market Analysis 25
Consumer Profile of 360 Camera Users 25
The Potential Enterprise Applications of 360 Cameras 27
Conclusions 29
Appendix 30
Research Methodology 30
About Greenlight Insights 31
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Worldwide 360 Camera Market Report, 2020 4
Table 4: Worldwide 360 Cameras Revenue by Segment, 2019 – 2024 ($M) 20
Table 5: Worldwide 360 Cameras Revenue by Region, 2019 – 2024 ($M) 20
Table 6: Top Assumptions for the Worldwide 360 Cameras Market, 21
2020 – 2024
Table 7: Key Forecast Assumptions for the Worldwide 360 Cameras 22
Market, 2020 – 2024
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Worldwide 360 Camera Market Report, 2020 5
Executive Summary
360 cameras for consumers and the enterprise are quickly becoming critical
tools to capture, create and share engaging personal content, as well as for
achieving optimal employee performance in today's day-to-day business
operations. Digital transformation trends have heightened the corporate
interest in virtual reality (VR) and 360 video, and the technologies
underpinning them. Vendors are leveraging artificial intelligence for filming and
post-production enhancements as well as partnering with more companies in
the video and social media distribution space. This worldwide 360 camera
market analysis provides a 2019 market sizing and a five-year market forecast
(2020–2024). The key findings in this
research include:
In 2019, the 360 camera market grew 34.5% to $538 million, up from
$400 million in 2018.
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Worldwide 360 Camera Market Report, 2020 6
Introduction
This study examines the worldwide 360 cameras market for the period from
2020 to 2024, with revenue and shipment trends and market growth forecasts.
Worldwide market sizing is provided for 2019. A five-year growth forecast for
this market is also shown for 2020–2024. This study also includes profiles of
leading vendors and identifies the characteristics that vendors will need to be
successful in the future.
The 360 cameras market is currently undergoing rapid change due to the global
pandemic, economic fallout, and multi-year trend of corporate consolidations.
However, despite this market flux, there are opportunities for growth in both
consumer and professional use.
Basic Differentiation of 360 Cameras
The following sections describe the five major categories of spherical cameras.
Paired with Smartphones
Often considered phone accessories, cameras that are paired with
smartphones attach via the USB port, so the camera is controlled through the
phone. These cameras consist of two wide angle lenses to form the 360-degree
sphere. These cameras are basic in nature and do not offer stereoscopic video.
The cameras are controlled via a mobile application and many can publish and
live stream to social platforms like YouTube and Facebook from the apps.
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Worldwide 360 Camera Market Report, 2020 7
(Left) Insta360 Nano S. (Right)Giroptic iO Pop. Source: Insta360 and Giroptic
Monoscopic Standalone
Monoscopic standalone cameras include one or more camera sensors and do
not provide stereoscopic capability. These cameras range widely in price, with
consumer and professional versions.
Professionals use lower-end monoscopic cameras to direct and test a shot
before recording, since the stitching is usually automatic and the finished video
can be seen almost instantly after recording. These cameras often are bundled
with a mobile application to view, edit, and publish videos without a computer.
(Left) GoPro Fusion. (Right) Ricoh Theta V. Source: GoPro and Ricoh
Stereoscopic Standalone
Stereoscopic standalone cameras include at least one pair of camera sensors
that capture a 3D image or video. Stereo-optic images add to the clarity and
immersion when viewed with a headset, but this feature also faces challenges.
The video is shot at a fixed distance and cannot be changed. This may not match
the viewer’s IPD (Interpupillary Distance), resulting in lower perceived image
quality.
180-Degree Cameras. Stereoscopic 180-degree cameras have two
camera sensors on the front of the camera. Lucidcam is currently the
best-known company in this sector, but Kodak, Lenovo, LG, and Yi
Technologies have also released stereoscopic 180-degree cameras.
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(Left) YI Technologies VR180. (Right) Insta360 Pro. Source: YI Technologies and Insta360
Hybrid Standalone
HumanEyes’ Vuze XR 5.7k Camera in the monoscopic 360-degree recording mode (left) and in the
VR180 stereoscopic recording mode (right).
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(Left) GoPro Omni. (Right) 360Designs Mini EYE. Source: GoPro and 360Designs
Professional filmmakers are also using arrays to obtain higher resolution by
using high-quality cinematic cameras. Companies like 360Designs specialize in
creating custom rigs for professionals. These custom rigs are just as, or more,
expensive than professional 360-degree camera solutions.
Standard. Standard arrays are sold by multiple camera manufacturers,
such as GoPro and Yi Technologies, and are priced to include the cameras.
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Volumetric
HyperVR’s LiDAR VR volumetric rig. Source: HypeVR
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Market Segments
The 360 cameras market taxonomy includes five individual technology markets
grouped within two primary segments.
360 cameras paired with a smartphone target consumers who want easy
ways to self-capture engaging content for live-streaming, video chat,
and social media applications.
Professional 360 cameras, which includes cameras that are designed and sold
to satisfy specific, often niche, market requirements. Secondary markets
include:
Note: The 360 cameras market taxonomy does not include any independent markets such as software,
applications, and peripheral hardware.
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Source: Greenlight Insights
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Situation Overview
In 2019, the 360 camera market grew 34.5% to $538.0 million, up from $400.0
million in 2018. Key trends that Greenlight Insights recognizes in this market in
2019 and 2020 include the following:
Artificial intelligence (AI) continues to drive vendor development
activities. AI-based deployments are opening opportunities for mass
consumer and SMB adoption.
Partnerships between 360 camera vendors and those that offer video
distribution have increased the attractiveness of 360 and spherical
video as a format for entertainment and advertising on mobile devices
and desktop.
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Worldwide 360 Camera Market Report, 2020 14
Vendor Profiles
Insta360
Founded in 2015 and headquartered in Shenzhen, China, Insta360 is a leading
manufacturer of 360, VR, and action cameras, with global offices located in
Hong Kong, Japan, Germany, and the United States. Insta360 is well known for
its easy to use cameras, and its consumer and professional camera products are
available in more than 170 countries around the world. Insta360 is the first 360
camera brand to enter Apple stores globally. With the greatest share of the
global 360 camera market, Insta360 has raised $34.8 million over four rounds
and has announced plans to become a public company in 2020.
For 360 and VR cameras, Insta360 offers the Nano, Air, Pro, and Titan.
Insta360 also has a line of action cameras named the ONE series. Released in
late 2019, the Insta360 One R is an adaptive action cam co-developed with
Leica, a leading photographic and optics equipment company.
GoPro
Founded in 2002 and headquartered in San Mateo, CA, GoPro is a leading
manufacturer of action cameras and developer of mobile apps and
video-editing software. GoPro is well known for its flagship product series,
HERO, the versatile 360 and 4K action cameras. GoPro operates as one
operating segment focusing on consumers and has offices located in the United
States, Australia, China, and France.
For 360 cameras, GoPro offers GoPro MAX, GoPro MAX Exporter, and GoPro
Plus. GoPro Max is the company’s newest 360-degree waterproof camera with
three cameras in one. GoPro MAX Exporter is software for exporting standard
spherical .mp4 files into editing programs and can be shared on social media. In
April 2015, GoPro announced its acquisition of Kolor to strengthen its
offerings to combine multiple photographs or videos to produce high-res
panoramic or spherical content.
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Ricoh
Founded in 1959 and headquartered in Tokyo, Japan, Ricoh is global developer,
manufacturer, and marketer of activities centering on the business segments of
Office Printing, Office Services, Commercial Printing, Industrial Printing,
Thermal Media and Other.
For 360 cameras, Ricoh offers Ricoh Theta and Ricoh Tours. Ricoh Theta is the
company’s line of lightweight 360 Degree spherical cameras. Ricoh Tours
provides virtual tours of properties services using Ricoh THETA 360° cameras.
In July 2011, Ricoh announced its acquisition of Pentax to strengthen its
position in the digital imaging market.
Samsung
Founded in 1938 and headquartered in Seoul, South Korea, Samsung is a global
electronics firm of 240 subsidiaries across the world.
Samsung is one of the first manufacturers of 360 cameras. The Samsung Gear
serves as a platform for Samsung's virtual reality offering. In April 2016,
Samsung launched the Samsung Gear 360 camera, which is a lightweight
spherical camera targeting consumers and amatuer filmmakers. Samsung has
gradually retired other products in the Gear portfolio, and is believed to have
exited this market.
KanDao
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Others
Many other players are in the 360 camera world, including 360Fly, Rylo, and
Vuze, as well as a number of other players that have been in this space for some
time and may have a specific industry focus. The "other" category continues to
be significant as many smaller players enter the market.
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Future Outlook
Greenlight Insights expects the 360 camera market will reach $592.9 million in
revenues by the end of 2020. The market will exhibit modest growth with a
compound annual growth rate (CAGR) of 14.2% from 2019 to 2024, resulting in
revenues of $1.04 billion by the end of 2024.
Methodology
The quantitative and qualitative information contained in this study results
from Greenlight Insights' ongoing virtual reality and 360 cameras technology
research. Both primary and secondary sources of information were used in the
development of this study. Primary sources include interviews completed with
360 camera vendors, distributors, and resellers. Secondary sources include
vendors' publicly registered financial statements, news releases, and
vendor-provided marketing material.
All revenue figures are Greenlight Insights estimates that refer only to 360
camera products. These figures were modeled based on primary and secondary
research. Sources include but are not limited to vendor statements, vendor
financials, briefings, press releases, interviews, conferences, and internal
forecast models. Shipment information may have been provided by the vendor,
when available.
Note: All numbers in this document may not be exact due to rounding.
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Table 1: Worldwide 360 Cameras Revenue and Unit Shipments, 2019 – 2024
2019-2024
2019 2020 2021 2022 2023 2024
CAGR (%)
Revenue ($M) 538.0 592.9 686.3 794.6 914.5 1,043.3 14.2%
Growth (%) 10.2% 15.8% 15.8% 15.1% 14.1%
Unit shipments (M) 1.55 1.74 2.05 2.40 2.78 3.09 14.8%
Notes:
Revenues exclude software, peripheral hardware, and services.
See Table 6 for top assumptions and Table for key forecast assumptions.
Source: Greenlight Insights, 2020
Figure 2: Worldwide 360 Cameras Revenue and Unit Shipments, 2019 – 2024
2019-2024
2019 2020 2021 2022 2023 2024
CAGR (%)
Attached to smartphone ($M) 94.7 88.7 81.5 75.0 68.7 52.2 -11.2%
Note: See Table 6 for top assumptions and Table for key forecast assumptions.
Source: Greenlight Insights, 2020
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Worldwide 360 Camera Market Report, 2020 20
Note: See Table 6 for top assumptions and Table for key forecast assumptions.
Source: Greenlight Insights, 2020
Notes:
Revenues exclude software, peripheral hardware, and services.
See Table 6 for top assumptions and Table for key forecast assumptions.
Source: Greenlight Insights, 2020
Central & Eastern Europe 17.4 18.3 21.0 24.1 27.7 31.0
Middle East & Africa 5.9 6.3 6.9 8.2 10.3 11.8
Notes:
Revenues exclude software, peripheral hardware, and services.
See Table 6 for top assumptions and Table for key forecast assumptions.
Source: Greenlight Insights, 2020
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Figure 3: Worldwide 360 Cameras Revenue Share by Region, 2020 and 2024
Source: Greenlight Insights, 2020
Table 6: Top Assumptions for the Worldwide 360 Cameras Market, 2020 – 2024
Camera Cameras prices have fallen slightly Upside only: Lower prices could
pricing since 2018. Greenlight Insights positively support increasing
projects unit pricing to stabilize demand for VR cameras among
beginning in 2022. consumer and enterprise buyers.
Vertical The demand for 360 cameras designed Downside only: Lingering
market to serve specific vertical market economic conditions could
expansion requirements continues to grow. negatively impact spending in
certain markets, such as the K-12
public education sector.
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Table 7: Key Forecast Assumptions for the Worldwide 360 Cameras Market,
2020 – 2024
Profits While camera sales are declining High. So long as profits continue
owing to COVID-19, earnings are to grow rather than decline,
improving. 2021 will likely be businesses will continue to invest
another year of tepid profit growth, in 360 video initiatives, but
especially in the United States and buying cycles may become
Europe. extended and spending patterns
will be more volatile.
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Artificial The increasing digitization of society High. The key advantages to
intelligence and the mass availability of data artificial intelligence for 360
mean that, in theory, we can continue cameras are static image
to drive the performance of these recognition, classification, and
algorithms and grow it at an tagging. New AI-based features
exponential rate. could lead to new
competitiveness with non-360
cameras as well as create new
opportunities for vendors in SMB
and emerging markets.
Venture During the past 12 months, High. There doesn't seem to be
funding venture capital investments in VR a funding limitation to VR
companies have declined innovation that would alter 360
precipitously despite increasing cameras forecasts.
technology adoption trends.
Post-pandemic, funds will still have
money and were successfully raising
new rounds in 2019, buoyed by a
returning trend of successful exits.
Talent Prior to the global pandemic, there High. The scarcity of talent will
had been a sustained surge in increase the overhead costs of
demand for technical skills. finding, recruiting, and
managing talent from global
pools.
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Channels Many vendors sell directly to High. Direct channel share is
independent specialty retailers, big expected to shrink at a CAGR of
box retailers, and mid-market 1.7% over the next half decade
retailers, and all vendors sell to due to the strengthening of the
customers through an e-commerce indirect channel as new reseller
channel. Direct channels currently relationships and capabilities
account for 65% of total sales. required by specific market
segments result in distributor
sales.
Market Shares
This section examines the worldwide 360 cameras market in 2019 including
which vendors shaped the market and market shares. It also analyzes the main
players' strategies and the new dynamics we are seeing today and will see in
the future.
In terms of revenue, the 360 cameras market reached $538.0 million in 2019,
with a YoY growth rate of 34.5%. Insta360, Ricoh, and GoPro were the top
three vendors. Together, they accounted for 85.0% of the overall market share.
The market shares of 360 cameras vendors are presented in Figure 3. The two
leading players — Insta360 and Ricoh —accounted for a combined 68.0% of the
total 2019 market value, marking a high market concentration.
Table 8: Historical and Projected Market Share of Major Vendors
Notes:
2020-2023 market shares are estimates.
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Market Analysis
There are over 500,000 videos hosted on major platforms YouTube, VeeR, and
Vimeo 360, and according to Greenlight Insights’ 1H’20 research, by 2021,
over 16.4 million users worldwide will be watching spherical video inside VR
headsets or over the Internet.
We believe consumer demand for compelling content combined with improving
capture technology and the continued popularity of various distribution
platforms, including social media sites, create significant demand for 360
cameras and spherical media.
Consumer Profiles
A survey was conducted in June 2020 with 1,000 reported 360 cameras online
respondents aged 18 to 60 years old. The survey was designed to develop a
basic demographic profile and assess the usage patterns of current 360 camera
users.
Gender Ratio
Male 90.0%
Female 10.0%
20~30 15.00%
31~35 20.00%
36~40 15.00%
41~45 16.00%
46-50 19.00%
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$300-$700 9.00%
$701-$1500 21.20%
$1501-$2000 17.90%
$2001-$3000 20.10%
$3001-$5000 11.10%
Touchpoint Ratio
Influencer 10.00%
Others 2.00%
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Real estate tours Remotely view rooms and Real estate Established
facilities before booking without
getting overloaded with
unnecessary descriptions and
information
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Soft skills Use 360 and spherical video to Military/Corporate Experimental
training accurately illustrate the
complexity of jobs while
simultaneously awakening the
interest of potential candidates.
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Conclusion
360 and spherical video, and the cameras that produce them, aren't
pie-in-the-sky technology that's coming someday soon. It's here now, and it's
driving real-world use cases that will have industry-shaking ramifications in the
very near future. A large number of consumers and companies have already
recognized this technology and are moving fast to embrace it. In a diverse set of
areas — from social media to corporate training to entertainment and
marketing to military recruiting — disruption brought on by 360 cameras has
already started to take hold.
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Appendix
Methodology
Greenlight Insights draws on extensive primary and secondary research, which
we aggregate, analyze, cross-check and present in an accessible format.
National/Governmental Statistics
Official International Data Sources
Company Annual Reports
Business Information Libraries and Databases
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