All You Zombies: Inventory Score (Is)
All You Zombies: Inventory Score (Is)
All You Zombies: Inventory Score (Is)
DEATH
When a character's HP reaches zero they
fortunately die and no longer suffer in a post-
apocalyptic Zombie world.
ADVANCEMENT
You may level up after each game session. You
ACTION ROLL can raise one class score by 1 and either add 1
When an action's success is uncertain, roll 2d6 to your HP or Inventory.
and add one point for any applicable class and
one point per relevant items used.
HEALING (HEALTH POINTS) HP
After a complete night of rest, you regain all
If the total is greater than the action's Difficulty
lost HP.
Score (DS) you are successful.
You may also elect to have someone else in the
(D S) GUIDELINES party make a Savvy roll with a DS 10 and if
Easy-8 Moderate-10 Difficult-12 successful it will restore 1d6 HP to an injured
character. This may be used 1x daily on a
DANGEROUS ACTIONS character. The character rolling must have a
If the action has a risk of physical danger, the medical supplies bag in their inventory.
difference between the roll and the DS is the
amount of damage sustained.
ARMOR
Any type of Body Armor, (Kevlar vest, home-
made, etc) will reduce overall damage taken by
1 point. A Shield will also reduce overall
damage taken by 1 point.
Image by Erik Reichenbach from Pixabay
The Armor & Shield items are not cumulative.