Smack Computer Chess: Radio 1450 Program
Smack Computer Chess: Radio 1450 Program
Smack Computer Chess: Radio 1450 Program
Cat No 60-2251
Sensor chessboard 3. P~ecekeys These six keys are used t o verify board position.
Pressing the King or pawn keys when the
Each square has a built-in sensor that registers piece computer is thinking glves you an Insight Into
movement. the thought process.
2 . STOP Turns off the computer. The current position is 9. [PLAV Press to force the computer to compute or
retained in memory for up to one year. execute the next move.
Set up the chess pieces In the opening posit~onand slide the The above times are averaged over a large number of
maln sw~tchro the posltlon marked]. The computer is moves. Depending on the stage of the game and the tactical
now ready to play a game with you. If it falls to react complexity of a position ;he computer may take considerabl\
properly - statlc d~schargecan sometimes cause ~tto lock more (or less) time on individual moves.
up - use a pin or paper clip t o press and hold t h e m
sw~tchlocated at the bottom of the set for 2 seconds This If you press t h e m key the computer wirl use the lights
w ~ lclear
l the memory and reset the computer. on the left side of the board to display the level currently set
Keep pressing untd the level you want 1s displayed. '
3.Your moves 5. Hlegal moves
The computer indicates its own moves by sound~nga beep 7, Mew game
and turnlng on two lights on the side of the chessboard.
These lights Indicate the hor~zontalrow and vertical column To start a new game wait until it is your turn to move and
, of the plece the computer wishes to move. Press this plece then press 1-. You w ~ lhear
l a triple beep (high-low.
down on ~ t ssquare The computer will now show you where high) w h ~ c hIndicates that the computer is ready to play from
the piece must go Move the plece t o the square ~nd~cated the ~ n r t ~posltlon.
al
and press down to complete the move.
Note: Y ~ u POCKET
r CHESS COMPUTER knwvs how to
"underpromote" in exceptional circumstances. To c h x k i f this
has happened you must verify the paition fas described i n
section 15) after it has made i t s move. 7
When startlng a new game, the white pieces will be the first You can change sides as often as you like. You can even
to move. If you want the computer t o play t h e fkrst move, p r e s s m after every move and make the computer play
simply press a after pressing. 1-1 The computer
will then make the f~rstmove for wh~teand w ~ lwaitl for you
the entire game against ~tseif.The key is also useful
when you need help and want the computer to suggest a
to move a black piece. move for you.
When you switch the computer on for the first time or when Your POCKET CHESS GAME has eight built-in study posifions
you press1- YOU wiH hear a beep whenever a piece that you can try to solve with the assistance of the computer.
or a key is pressed Thls is because the normal help mods You can select these positions with the help of the NEW
"G" is set. You can confirm this by pressing [,The G GAME key Pressing this key once when it is your turn to
light above the board will light up. move gives you the ~nitialposition (see section 7). If you now
press1-1 again, the H light at the top of the board
If you press again, then the H lamp lights up, lights up, ~ndrcatingthat the computer is ready to go through
indicating that help mode H is set. In this mode the comprrter study positions H with you. Press a third time to
remains completely silent during the entire game. Of course load position G. Each time you prass the key a new position
you must watch the indicator lamps and press pieces and is loaded into memory and the llghts on the top of the board
keys carefully when pleying without sound. tell you which one it is. You will find diagrams of all the study
positions on page 14 to 17. You can check the position quite
Press~ng 1a third time ptrts the computer into help easily by using the "verify postion" feature described in
mode F. In this special mode the computer will sound the section 16.
normal beep, but it will also give you additional help during
the game: Once you have chosen a pesitlon you should try to find the
correct moves for White. If you play a wrong move you will
1. During the opening it wlll warn you when you play a hear an 'OUT OF BOOK' beep and the computer will not play
move that it does not know, i.e. one that is not in its a countermove. You should use to retract this
"openings book". It does this by sounding a double beep move and try another one. When you play the correct move
and not computing a reply. You can take your move back , the computer will reply instantly with the bast black defence.
and try another move, or you If you cannot find the solution yourself press and let
for the computer to continue the the computer show you the best move. Here's a list of each
game in the normal fashion. position and what you must try to find (Refer t o the
Guidelines and answer in the back of the manual i f you fail to
2. When it moves to put one of your pieces in danger, i.e. it work it out}:
is k i n g flttackad by 0 piece of lesser value, then the
computer will sound a low warning keep and flash the
square of the endangered piece for about seven
seconds,
Position H: WKd4, Ra5. (Capablanca-Tanerow, New York 1910):
BKfE WKgl, Qg3, Rdl, Nf5, Pa2, b2, c2, e4, f2, g2, h2,
White King and rook to play and win against a BKgB. Qc7, Rf8, Be5, Pa7, b7, c6, f7, g7, h7
lone k~ng,but can you mate In the least number White t o play and win. In this position taken
of moves? The white king and rook must work -
from a game Capablanca Tanerow, New Vork
together to trap the black king in a corner. If 1910, the white queen is attacked by the black
White makes no mistakes mate can be had in bishop on e5. The legendary Capablancs
I e~ghtmoves. requrred just a few brrll~antmoves to dispose of
h ~ opponent,
s Can you find them7
Position G: WKf4, Pd4,
BKf7 Position C (Morphy-Duke of Brunswlck):
White to play and win. The white king must first WKe7, Qb3, Ral, h l , Bc4, g5, Nc3, PaZ, b2, c2,
gain the 'opposition' before he can shepherd h ~ s e4, f2, g2, h2,
pawn to its queening square. BKe8, Qe7, Rae, he, Bf8, Nb8, f6, Pa7, b5, c6, e5,
fl,g7,h7
Posltion F: WKfl, Pd4, White to play and win. This game between
BKf4, Pe6 Morphy and the Duke of Brunswick is reputed to
Whita t o play and draw. Wh~te1s in grave have taken place during an opera! Even if you
danger of losing. He must play a surprising find the correct artack you should play through
move to deprive Black of the 'apposition' and the position a number of times as the computer
hold him to a draw. will try different defences for the black side.
Position E. WKg4, Ra8, Pa7, f4, f5, Position B (Alekhine-Grunfeld, Carlsbad 1923, colors reversed):
BKg7, Ra2 WK91, Q c l , R d l , 892, Nd6, Pa3, b4, e5, fZ, g3, h3,
Wh~teto play and win Black must not move his BKg8, Qe7, Rd8, Na7, d5, Pa6, b7, e6, f6, g7, h7
k ~ n gto the 6th rank, otherwise White would White to play and win. This pos~tionwas taken
check with the rook, promote his a-pawn and from a game Alekhine - Grunfeld, Carlsbad
win quite eas~ly.S~ncethe black king cannot be 1923, with the colors rsversed. Here, too, the
forced to leave the 7th rank then White must computer will defend the position in different
use a 'skewer' to win the black rook. ways, so play it through a number of times.
Position A (Adarns-Torre, New Orleans 1920): .
20, Care an1d maintenance
WKg1, Qd4, Rel, e2, Nf3, PaZ, b2, d5, f2, 92, hZ,
BKg8, Qd7, Rc8, e8, Bf6, Pa5, b7, d6, f7, 97, h7 Your.- rvbi-.s
"PL"YT1
;CHESS GAME is a precision electronic device.
Whtte to play and wln. In this positlon from a Do not subject it to rough handling or expose it to extreme
game Adams - Torre, New Orleans 1920, temperatures or moisture. Do not use chemical agents to
White could give a 'back- rank mate' if the clean the mt as these may damage the plastlc. Weak
square e8 was not so well protected. So he batteries should be replaced promptly as they might leak and
must attempt to dlvert the black queen or the cause damage to the computer.
black rook on c8 from their defence of this
square. If you do not understand the moves the If at anytime you suspect that your unit is not performing as
computer plays for Black then try playing other it should, stop by your local Radio Shack store. Our
moves against the computer. Select pos~tionA, personnel are there to assist you and arrange for servlce, if
press m, make a different black defensive needed.
move (the computer will complain) and press
again. You will soon realize why Black
was so cautious
Keep it dry. If water should get on
19. The ACL key it, wipe it off immediately. Water
contains minerals that can corrode
If the computer locks up because of static discharge or some electronic circuits.
other reason, switch to ON and then use a pin or other sharp
object to press t h e m key on the back of the cablnet for
two seconds. This resets the computer and clears the
memory.
Do not store in hot areas. High
temperatures can shorten the life
of electronic devices, damage
batteries, and can even distort or
melt certain plasrics.
Do not drop your product. This will Always make sure any batteries
likely result in failure t o operate. used are fresh and are of the
Circuit boards can crack and casss correct type. Never use general
may not survive the impact. purpose batteries if alkaline cells
Handling your product roughly will are called for. Old or almost-dead
shorten its useful life. batteries are also dangerous. A
worn out battery can leak
1 chemicals which will destroy
electronic circuits.
Do not use harsh chemicals,
clean~ngsolvents or strong
detergents to keep your unit 21. Technical specifications
looking new.You need only wipe it
with a dampened cloth from time LED lamps: 16
to time. Keys: 12
Power consumption: 0.01 w
Battew requirement: 3 "AAA" batteries
Battery life: 300 hours (alkaline batteries)
Do not use or store in areas of Dimensions: 6-3/8 X 4-1 14 x 314 in.
high levels of dirt or dust. The Weight: 5 or or 145 gm
electronics may be contaminated. (withovt baaeriss)
Any moving parts will wear Playing strength: Tor beginners and casual
prematurely players
GUlDEPlNES AND ANSWERS
Question: Position H:KRK
White : Kd4,Ra5
Black : Kf6
Note : Neither side can castle
I Answer: 1. d5 exd
2 . Kf2 Ke4
I
47:
3. Ke2
4. Kd2
d4
d3
3 ..
4 Kd2
Kd4
Kc4
5 Kdl end of book 5 Kc2 d4
6. Kd2 d3
- 7. K d l
Answer: 1. f6 Kf7
2. Rh8 end of book
Answer:
2. Bb5 Nbd7
3. 0-0-0 end of book 3... Rd8 3. Cle6 3.... Qb4 3... 0-0-0
4, Rd7 Rd7 4. Bxf6 4, Bxf6 4. Ba6
5 Rdl (106
6 , Bd7 Nd7
7. Qb8
Note: K - King
Q - Oueen
R - Rook
B - Bishop
N - Knight
P - Pawn
RADIO SHACK
A Division of Tandy Corporation
Fort Worth, Texas 76102