First Campaign
First Campaign
First Campaign
Core Details:
- Waterdhavian society centers around trade/ capitalism
- Government is technically a oligarchy with elements of a monarchy
- Ruled by lords in a council with one open lord/king/queen, and the rest as
masked lords
- Law and Order are absolute
- Aesthetic and layout is a mix of the concept of Constantinople, the
multiculturalism of USA, and the aesthetic of renaissance era Italy (give or
take 17th to 18th century.).
- Considered the city of splendors
- High living standard generally
- People centric even among the rich (culture wise this is true but there can be
political games made surrounding this).
- Not imperialist, concerned mostly to the town itself
- Core people: Guilds, Nobility, Merchants, Adventurers, Peasantry
- Basically a country turned into a city.
- So strong that other countries don’t bother with invading
History Summary:
- Aelinthadaar elf capital to the empire Illefarn
- Illefarni people made deal with Clan Melairkyn( Dwarves ) Elves ruled above,
dwarves ruled below
- Coronal/Emperor of elves come back to feywild.
- Not all agreed and thus kingdom razed in magical fire
- Melairkyn people felt betrayed and thus went underground
- Humans immigrated and settled
- At one point Halastar Blackcloak built his tower and dungeon, then vanished
- Nimoar officialized water deep as a settlement
- Aghairon (high mage), also one who made potions of longevity, made new
system (Masked Lords)
He also opposed imperialist Raulor, the warlord in charge at the time
Established main institutions like magisatars, Griffon Cavalry
Served as first open lord
Lies entombed in his tower in the palace of waterdeep
Established as holiday
- Three apocalyptic periods
Time of Troubles
o Tablets of Fate were stolen by bane, myrkul, and Bhaal
o Tablets dictated the power of each god
o Gods were Cast down, to be mortals and retrieve the tablets,
but did not do so
o Instead with the mortals kelemvor, midnight/mystra, and Cyric
they put the order back to the world
Spell Plague
Sundering
Changelog from original lore:
- Changed waterdeep to be a capital of magic in faerun
- With the discovery of font of magic and influence of the weave over this place
it made it easier for mages to be more in tune with the weave
- Rumors have it this place is so connected to arcane magic due to
The visit of the god of magic
Core Themes:
Main theme: POWER
Side themes:
- Crime and Law and Order
- Making a name
- Rags and riches
- Obscurity
- Knowledge and fear of the unknown
- Line between logic and madness
- Truth and lies
Main devices (to provide lense and context for characters and theme)
-Obsession
-finance
- goals
-ambitions
-family
-culture
Main Npcs:
Volo
General description: A stout middle-aged man with mighty fine full beard and
especially visible moustache. He wears simple baggy shirt worn over a
leather vest, and baggy grey pants (akin to a medieval poet who is also an
adventurer). To complete the outfit he wears a white scarf with golden
stripes running along its length, and a blue poet’s cap
Goal: Write his experiences his books and share it with the common folk to
guide them throughout the world , then become famous because of it, mingle
with the locals
Floon
Renaer:
A semi muscular young adult man, with brown curly locks, wears a simple
tunic with a layered leather vest when you meet him, and brown pants soiled
with alcohol.
Wants: to be his own man, go back to his roots, escape the shadow of his
father, good will of both nobles and the masses
List of events:
Meeting at the yawning portal
Deep within the castle ward there lies, a tavern. Unlike the other
fanciful buildings surrounding it, it is ancient with its 3-story
rundown wood structure reinforced with ramshackle stone and brick.
Its central stone beam still atop the middle of the roof still in ruin, a
remnant of the building this establishment sat upon. This is the
Yawning portal, a famous tavern known as a hub for adventurers
seeking their own glory. It is here where your story begins
- After the bar fight breaks troll appears from the hole, battered and injured
- A bunch of adventurers oversee the commotion, some want to join in but let
the newbies and Durnan handle it
- He sheathes his magical longsword tossed in by on of the barmaids and
flashes his flaming sword
- After the troll is defeated volo asks for help inside the stomach
- Details his side of the story
Offering 100 gold piece each supposedly by the end
Asking the barkeep will have the adventurers see him reading a book with
his glasses. If they ask nicely he won’t resist and diverge some info on the
zhent’s hideout., along candle lane through the alley left of the skewered
dragon
- Candle alley is a narrow, and congested street, serving as merely a way for workers
to go in between warehouses deep in the dock ward, and into the main streets
where they are to trade their goods. Its street lights only maintained by continual
flame spells
Return of Floon
- be like friends uniting
Chapter 2:
Stoic dwarf comes from humble family of hill dwarves that migrated to water
deep for more opportunities and to mingle with other people. In the past he
was a masterwork blacksmith for heroes during the war. Now with the peace
he just wants the peace.
- Likes: Hardwork, simple breaks with simple foods recipies (rustic feel), little
banter on small rumors over client’s lives, making tools for people, living
fully
Apprentice girl came to go to waterdeep and apprenticed with the dwarf, due
to the rumor of him being a famous blacksmith. Has an obsession with
adventurers and tales of heroism. Would like to supply with the most
powerful weapons and armor
- Likes: Hardwork, Weaponry, Armory, Fine Craft, Fine art, milk, eating a lot
(even though she cant eat much), sweets causes her go on overdrive,
Workaholic, Legacy
Goliath monster hunter that makes monster weapons and armors from
The things he kills and gets sent by the warriors guild, that looks down on his
other adversaries, even though he is lean and around average height. SUPER
competitive
- Likes: People being competitive as him, Passion, Restrictions (to a point), his
business, self-sufficiency, respect towards his prey, defeating mighty prey,
individualism
City Watch:
- An old watch guard that maintains watch even in a sort of neglected part of
the city
- A lazy buffoon that sleeps a lot on his work, and is easily a victim of his own
vices, with worried big sister (acts nice but has a vicous side to her) pure of
any vices (except one)
Griffon Guard:
- A Hardy, stoic paladin, with Braum vibes, extraordinary things, but wishes a
regular life at the farm
Tavern Owner:
- Half-Orc, with a sort of sister like attitude, argues a lot, will try to set you
right, has an half-orc bigger brother, also sells leathers of all sorts from her
hunting trips
-
Guild officer for Houses:
- Ceo like personality, who is super easy
Pet Owner:
- Sleepy mother who takes in many pets and acts as caregiver,
Locals:
- Elf old lady with a kinship with a pet
An Ex-Queen who simply wants to see what waterdeep is for
herself and go on last adventures
-
FOOTNOTES:
- No chosen one arc for ryan’s character, focus on the sister