3D Internet Report

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Colloquium Report on

3D INTERNET

Submitted in partial fulfilment of requirements for the award of the Degree of


Bachelor of Technology In
Computer Science and Engineering

Submitted By

Sheetal Prajapat (170335)

Under the Supervision of

Mr.Manmohan Sharma
Dr. Uma Kumari

DEPARTMENT OF COMPUTER SCIENCE AND ENGINEERING

SCHOOL OF ENGINEERING AND TECHNOLOGY


MODY UNIVERSITY OF SCIENCE AND TECHNOLOGY LAKSHMANGARH
Nov, 2019
School of Engineering and Technology
Mody University of Science & Technology, Lakshmangarh

CERTIFICATE

This is to certify that the work contained in this report titled “3D INTERNET” is a bonafide work of
Ms. Sheetal Prajapat and has been carried out under my supervision.

Dr. Uma Kumari


Mr. Manmohan Sharma

I
ACKNOWLEDGEMENT

In performing my assignment, I had to take the help and guideline of some respected persons, who
deserve my greatest gratitude. I would like to show my gratitude towards Dr. Uma Kumari and Mr.
Manmohan Sharma for giving me a good guideline for Project throughout numerous consultations. I
would also like to expand my deepest gratitude to all those who have directly and indirectly guided me
in completing this project.

In addition, I thank to Dr. A. Senthil (HOD-CSE), who introduced me to the Methodology of work,
and whose passion for the “underlying structures” had lasting effect. I would also like to thank Dr.
V.K.Jain, Dean SET, Mody University of Science and Technology, Lakshmangarh.

Many people, especially my classmates, have made valuable comment suggestions on this proposal
which gave me an inspiration to improve my Project. I thank all the people for their help
directly and indirectly to complete my assignment.

Date: th November, 2019 Sheetal Prajapat (170335)


Place: Lakshmangarh
ABSTRACT

3D Internet, also known as virtual worlds, is a powerful new way for you to reach consumers, business
customers, co-workers, partners, and students. It combines the immediacy of television, the versatile
content of the Web, and the relationship-building strengths of social networking sites like Face book.
Yet unlike the passive experience of television, the 3D Internet is inherently interactive and engaging.
Virtual worlds provide immersive 3D experiences that replicate (and in some cases exceed) real life.
People who take part in virtual worlds stay online longer with a heightened level of interest. To take
advantage of that interest, diverse businesses and organizations have claimed an early stake in this fast-
growing market.
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CHAPTER 1
INTRODUCTION

3D Internet, also known as virtual worlds, is a powerful new way for you to reach consumers, business
customers, co-workers, partners, and students. It combines the immediacy of television, the versatile
content of the Web, and the relationship-building strengths of social networking sites like Face book.
Yet unlike the passive experience of television, the 3D Internet is inherently interactive and engaging.
Virtual worlds provide immersive 3D experiences that replicate (and in some cases exceed) real life.
People who take part in virtual worlds stay online longer with a heightened level of interest. To take
advantage of that interest, diverse businesses and organizations have claimed an early stake in this fast-
growing market.
They include technology leaders such as IBM, Microsoft, and Cisco, companies such as BMW, Toyota,
Circuit City, Coca Cola, and Calvin Klein, and scores of universities, including Harvard, Stanford and
Penn State.

1.2)What is 3D Internet?

3D Internet is the next generation after the current 2d web.3D Internet consists of interconnected
services, presented as virtual worlds.
Imagine a set-up of interconnected virtual worlds inhabited by users who can visit and consume services
through "teleporting" from one world to another.

3D Internet will rely on the same basic technology and components as that of a traditional browser, and
it will interact with the same search engines and servers. Aside from the use
of 3D computer graphics and personalized avatars, the important difference lies in a much more social
experience compared to the two-dimensional Internet of today.

3D Internet is incredibly social. If you're reading a document, you can see other people reading the same
document. You connect organically with other people that share your interests and consume the same
services that you do.

CHAPTER 2

3D Internet: Why?

One of the often heard arguments against the 3D Internet is in the form of the question “why do we need
it?” For most of its users the Internet is a familiar, comfortable medium where we communicate with
each other, get our news, shop, pay our bills, and more.
We are indeed so much used to and dependant on its existence that we don’t think about its nature
anymore just like we do not think about Ohm’s law when we turn on the lights. From this perspective
what we have, i.e. the 2D version, seems “sufficient” and the 3D Internet is yet another fad.
However, if we stop and think about the nature of the Internet for a moment we realize that it is nothing
but a virtual environment (cyberspace) where people and organizations interact with each other and
exchange information. Once this fact is well understood, the question can be turned on its head and
becomes “why do we restrict ourselves to 2D pages and hyperlinks for all these activities?”
Navigating hierarchical data structures is often cumbersome for large data sets. Unfortunately, the
Internet as we know is organized as a flat abstract mesh of interconnected hierarchical documents. A
typical 2D website is an extremely abstract entity and consists of nothing but a bunch of documents and
pictures. Within the website, at every level of the interaction, the developers have to provide the user
immediate navigational help.
Otherwise, the user would get lost sooner or later. Since this is a very abstract environment, there is no
straightforward way of providing a navigation scheme which would be immediately recognizable to
human beings. The situation is not any better when traveling between websites.. It is no surprise that
Google is the most powerful Internet Company of our times.
CHAPTER 3

HOW 3D INTERNET WORKS?

Sing available virtual platforms i.e. Second Life.


By using artificial intelligence.
Using 3d eyewear like Google Glass.
Implementing Sixth-Sense technology.
Using sensors and holographic image projections.
CHAPTER 4

Applications of 3D Internet

Education
3D Internet can be used as a platform for education by many institutions, such as colleges,
universities, libraries and government entities. There are subjects such as chemistry and
English in which Instructors and researchers would favor 3D Internet because it is more
personal than traditional distance learning.

Religion

Religious organizations can make use of the 3D Internet to open virtual meeting places
within specified locations.

Embassies

We could create embassies in 3D Internet, where visitors will be able to talk face- to-face
with a computer-generated ambassador about visas, trade and other issues.

Live sport entertainment

Popular forms of live entertainment could also be placed into the 3D Internet.
Many sports allow the users to watch or participate in many popular activities. Sporting
leagues like Cricket, Football, Professional Wrestling, boxing, and auto racing could be
placed in the 3D Internet for it’s users to play in the 3D environment.

Arts

The modeling in 3D Internet would allow the artists to create new forms of art, that in many
ways are not possible in real life due to physical constraints or high associated costs. In 3D
Internet artists could display their works to an audience across the world. This has created
an entire artistic culture on its own where many residents who buy or build homes can shop
for artwork to place there.
Gallery openings even allow art patrons to "meet" and socialize with the artist responsible
for the artwork and has even led to many real life sales. Live music performances could also
be enabled in the 3D Internet.
CHAPTER 5

3D Internet Technology and Components

Though the technology and components used for 3D internet are same as used in traditional
internet also it interacts with the same servers and search engines. But being more social 3D
internet is different from traditional 2D internet.

The wonderful thing about 3D internet is that participants learn as much from each other as
from talking to any official source of information. 3D internet search is also as advanced as
it opens a vast array of possibilities when it comes to search and browse data.

Through 3D internet multi users can read the same documents. You connect organically
with other people that share your interests and access the same service as other use.
People can also watch online 3D movies via internet with no buffering time.

3D internet also offers other facilities like virtual meetings, support groups, academics,
training chats and shopping.
CHAPTER 6

3D Internet Features

One of the best features of 3D internet is that it also supports 3D internet TV. Now Sony is
thinking to launch new technology for 3D TV that is 3D internet TV and HDTV 3D internet
TV Wi-Fi.
In such TVs internet connectivity will be built up in TV via Wi-Fi. The picture and graphic
quality will also be tremendously improved along with a lot of TV channels that is building
in internet connectivity with 3D TV, to improve quality and to increase number of channels
that user may access.
With Sony internet 3D TV, it will also be possible to enjoy other services on TV such as
Skype.
CHAPTER 7

Technical Implications

Speed:

Internet speed is one of the most significant implications that are being faced by the 3D
Internet. A research shows that not many countries in the world are in a state to fulfill the
internet speeds that are required for the implementation of the 3D Internet. Here, in the
below chart we can see the average broadband speed in various countries.

Hardware:

Hardware implications are not quite serious implications to be thought of, because the main
Hardware implication that we face to implement the 3D Internet is that the display device
used to display the images are 2D in nature, but with the inclusion of the 3D internet there
would be great difficulty to view the 3D objects in the 2D devices.
CHAPTER 8
PROBLEM STATEMENT

Getting a glimpse of the next generation internet and knowing its seamless power.

WEB 1.0:

First face of the World Wide Web.


Edited only by webmasters.
Similar to a hand-written notebook.
Threatened to paranoid perception.

WEB 2.0:

Everyone can contribute to the web.


Rich user interface and best in class graphics.
85% majority websites in web 2.0.
Change is inevitable.

WEB 3.0:

Use of metaverse in web technology.


The rise of intelligent systems.
Birth of the most awaited future internet.
Webpages and Webplaces.
CHAPTER 9

Conclusion

3D Internet, also known as virtual worlds, is a powerful new way for you to reach
consumers, business customers, co-workers, partners, and students.
It combines the immediacy of television, the versatile content of the Web, and the
relationship-building strengths of social networking sites like Face book.
Yet unlike the passive experience of television, the 3D Internet is inherently interactive and
engaging. Virtual worlds provide immersive 3D experiences that replicate (and in some
cases exceed) real life.

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