Yr 11 Special Notes On Fizz
Yr 11 Special Notes On Fizz
Yr 11 Special Notes On Fizz
Scalar quantities
Scalars are quantities having only a magnitude (size) but not a direction
Examples include:
Distance
Speed
Volume
Mass
Time
Speed
Speed is a scalar quantity that refers to how fast an object is moving
It is the rate at which an object is covering distance
An object that covers a large amount of distance is faster than an object
covering a smaller amount of distance in the same time
It is mathematically expressed as:
distance
Speed=
time
The SI units for speed is m/s or ms-1
An object that is stationary is said to have zero speed
Distance
Distance is defined as the length traversed by an object over a period of time
By rearranging the formula speed, distance can be found using the formula
Distance=speed * time
The SI unit for distance is metre (m)
Vectors
Vector quantities unlike scalar quantities have both a magnitude and a direction
The vector counterpart to speed is known as velocity. The velocity of an object refers to
both its speed as well as its direction it is moving
It is represented by the symbol v→
An object with negative velocity means that it is moving backwards
The vector counterpart to distance is displacement
It is represented by the symbol s→
Displacement refers to an object’s overall change in position
It does not consider what route the object took to change position, only where it started
and where it ended
Directions are usually given in terms of angles or compass directions like ‘north’
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Calculate the relative velocity of two objects moving along the same line using vector
analysis
Frame of reference
If a observer a moving train where to throw a ball vertically upwards on a moving train
For observers on the train, they observe the ball to be going vertically up, and then
falling back down vertically
However, for an observer outside the train (either stationary or a slower velocity),
would observe the ball follow a parabolic path as the train passes them, with the
constant horizontal component of velocity equal to the velocity of the train
In the above scenario, the frame of references are the train and the station, and thus the
motion of the ball is different for observers on different frames of reference
Relative Velocity
Relative velocity is the velocity of an object as measured from a certain frame of
reference
For example, consider two cars, A and B, travelling at 60 and 80 km/hr respectively in
the same direction
The relative velocity of A as measured from B is 80-60=20km/hr
The velocity of A relative to B (V→AB) is given by the formula:
V→AB=V→A-V→B
1
s=ut+ at2
2
v=u+at
v2=u2+2as
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2. A car accelerates uniformly from rest and after 12 seconds has covered 40m. What are
its acceleration and its final velocity?
3. A train is uniformly accelerated from 35m/s to 21m/s over a distance of 350m. Calculate
the accelerated and the time taken to come to rest from the 35m/s.
4. A particle is accelerated from 1m/s to 5m/s over a distance of 15m. Find the
acceleration and the time taken.
5. A car accelerates uniformly from 5m/s to 15m/s taking 7.5 seconds. How far did it travel
during this period.
6. A particle moves with uniform acceleration 0.5m/s in a horizontal line ABC. The speed
2
of the particle at C is 80m/s and the times taken from A to B and from B to C are 40 and
30 seconds respectively. Calculate
(a) Speed at A
8. A car accelerates from rest with acceleration 0.8m/s for 5 seconds. Find the final
2
velocity
9. A train starts from rest and accelerates uniformly at 1.5m/s until it attains a speed of
2
10. A train travels along a straight piece of track between 2 stations A and B. The train starts
from rest at A and accelerates at 1.25m/s until it reaches a speed of 20m/s. It then
2
travels at this speed for a distance of 1560m and then decelerates at 2m/s to come to
2
rest at B. Find
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11. A car is being driven along a road at 25m/s when the driver suddenly notices that there
is a fallen tree blocking the road 65m ahead. The driver immediately applies the brakes
giving the car a constant acceleration of 5m/s . How far in front of the tree does the car
2
come to rest?
12. In travelling the 70cm along a rifle barrel, a bullet uniformly accelerates from rest to a
velocity of 210m/s. Find the acceleration involved and the time taken for which the
bullet is in the barrel.
1) 1.5 ms -2
75m
2) 0.55 ms -2
6.67 ms -1
3) -1.12 ms -2
31.25 secs
4) 5 secs 0.8 ms
-2
5) 75m
6) 45 ms
-1
2175m
7) 30m
8) 4ms -1
9) 300m 20secs
12) 31500 ms -2
0.0067 secs
using:
- Vector addition
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Describe and analyse algebraically, graphically and with vector diagrams, the ways in
- Velocity
- Displacement
Vectors can be represented graphically using arrows, whereby the length of the arrow
corresponds to the magnitude of the vector whilst the head corresponds to the
direction. This is known as a vector diagram
For example, a velocity of 12m/s at 30 degrees above the horizontal is shown below
Vx=Vcosθ
Vy=Vsinθ
For example, for the velocity vector above the horizontal component is
12cos30≈10.4ms-1 and it vertical component is 12sin30=6ms -1
Two perpendicular vectors can also be added together to obtain a resultant vector
To find the magnitude of the resultant vector, the Pythagoras theorem is used, and to
find the angle (direction), inverse tan is used
For example, a block was moved 3m to the right, the n 4m up. Its displacement is the
resultant vector of two perpendicular vectors
4
Θ=tan-1( )= 53° above the horizontal
3
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First draw the vectors one after another placing the tail of the successor
vector at the head of the previous vector
Then draw the resultant vector from the tail of the first vector to the head of
the last vector
For example, a object moves 5m at 45° above the horizontal and then 2.5m at 135°
above the horizontal
Breaking up each vector and adding their horizontal and vertical components,
dx=5cos45-2.5cos45≈ 1.77m
is obtained
To find the resultant, two vectors are added together using Pythagoras theorem and
inverse tan:
5.3 =
D√ 1.772 +5.32 ≈5.99 m at tan-1 71.6°
1.77
Describe and analyse, using vector analysis, the relative positions and motions of one
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for example:
Relative velocity of an object is the velocity of the object as measured from a specific
frame of reference
V→AB=V→A-V→B
To find relative motions, subtracting the vectors is equivalent to adding the negative
vector
a→-b→=a→+(-b→)
A boats motion on a river is not always straight, as its motion is affected by the effects of
the current
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To find the velocity of the boat relative to the earth, we add the velocity of the boat
relative to the water with the velocity of the water (relative to the earth):
V→BE=V→BW+V→WE
This is equivalent, as expanding (using the relative velocity formula) the RHS gives the
LHS:
To find the velocity of a car as measured from a different car, the relative motion
formula is used
Let the velocity of the red car be vr and the green car be vg
Using the relative motion formula, the velocity of the green car relative to the red car is:
vgr=vg-vr
Using Pythagoras theorem and inverse tan once completing the vector diagram, v gr is
obtained to be 43ms-1 at 325°T
Plane crosswinds
This scenario is identical to the boat on a river scenario. The plane can be thought of as
the boat and the crosswinds can be though of as the water current
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Therefore the velocity of the plane (with respect to the ground) is the vector sum of the
velocity of the plane (with respect to the air) and the velocity of the air (with respect to
the ground):
V→PG=V→PA+V→AG
Module 2: Dynamics
Using Newton’s Laws of Motion, describe static and dynamic interactions between
two or more objects and the changes that result from:
- A contact force
- A force mediated by fields
A force is a push, pull, or a twist on an object due to its interaction with another object
This interaction can be either direct or indirect
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Explore the concept of net force and equilibrium in one-dimension and simple two-
dimensional contexts using:
- Algebraic addition
- Vector addition
- Vector addition by resolution into components
Solve problems or make quantitative predictions about resultant and component
forces by applying the following relationships:
- F→ AB= −F→BA
- Fx= F cos θ , Fy = F sin θ
Aim:
• To determine the acceleration of a trolley down a ramp due to its weight
Equipment:
• Motion Sensor, interface and computer
• Dynamics trolley
• Runway
• Protractor
• Wooden Block
Method:
1. The runway was propped up at 45° angle of inclination
2. A wooden block was set up at the bottom of the ramp
3. A motion sensor was set up with a computer at the top of the ramp facing down the
incline
4. The trolley was released from the top of the ramp and the data was recorded
5. Data logging software was configured to plot the trolley’s velocity vs. time
6. The experiment was repeated five times
Results:
• The acceleration of the trolley was then found by taking the gradient of the graph
• This acceleration was due to the trolley’s weight force parallel to the plane:
• The force due to friction can also be calculated using the above expression
Apply Newton’s first two laws of motion to a variety of everyday situations, including
⃗
both static and dynamic examples, and include the role of friction ffriction = μF→N
Investigate, describe and analyse the acceleration of a single object subjected to a
constant net force and relate the motion of the object to Newton’s Second Law of
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motion using:
- Qualitative descriptions
- Graphs and vectors
- Deriving relationships from graphical representations including F →net = ma⃗ and
relations of uniformly accelerated motion
Newton’s First Law states that an object will remain at rest or in constant uniform
velocity in a straight line unless acted upon by an external unbalanced force.
Newton’s First Law can be utilised to solve problems that involve objects at equilibrium
This means, if an object is stationary/moving with a constant velocity even
though there are many forces acting upon it the total of those forces must be
equal to zero
Newton’s Second Law states that a net force applied on an object causes it to accelerate
according to the equation:
Σ𝐹 = 𝑚a
This law is usually used to solve problems that do not involve object at equilibrium and
can be used to determine their acceleration.
Newton’s First and Second Laws are usually associated with problems that involve
friction.
Friction
Friction is created whenever two objects move or try to move against each other.
Friction always opposes the motion or the attempted motion of an object.
The formula for friction is given as:
F→ friction= µF→ N
Where µ is a non-dimensional number known as the coefficient of friction and F N is the
normal reaction force acting on the object.
As seen by the equation, the friction acting on an object is proportional to the magnitude
of the contact force pushing the two surfaces together.
The coefficient of friction is dependent on the nature of the surface and is usually
obtained experimentally.
µ always has a value between 0 and 1 and the rougher the surface is, the higher
the value.
There are two types of friction static and kinetic friction.
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Static friction is the type of force that keeps an object at rest. It must be overcome
before the object can move.
For example:
A block is being pushed that is initially stationary on a rough surface
Initially the static friction is zero
Once you start pushing it, the static friction increases
Eventually the friction will reach a maximum value and once you exert a push
greater the maximum value the block will start to move.
It is given by the formula
o Ff ≤µsN
µs increases with the applied force to keep the object at rest, until the applied
force exceeds the maximum value of µsN
Once the object is in motion, kinetic friction acts upon it to oppose the motion. It is given
by the formula:
𝐹k= 𝜇kN
Note that 𝜇k is different to µs, 𝜇k ≤ µs
Acceleration
Acceleration of an object is its rate of change of velocity:
Δv
a=
t
We can represent acceleration diagrammatically as the gradient of a velocity vs time
graph
The steeper the gradient, the larger the acceleration
Acceleration can also be represented using Newtons Second Law:
Σ𝐹 = ma
The magnitude of GPE the object gains can be calculated using the formula for work:
W = Fs= mas= 𝑚𝑔Δℎ = ΔU
Thus, the higher the object, the more GPE it has
The law of conservation of mechanical energy states that the total mechanical energy in
a system remains constant if the only forces acting are conservative forces:
Ki+Ui=Kf+Uf
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The direction of energy transfer is away from you, however the actual slinky
vibrates perpendicular to this (up and down)
Hence it is called a transverse wave
In a
longitudinal wave is one in which the particles of the medium are displaced in the same
direction as energy transfer
As the particles move and forth parallel to the wave propagation, there will be
areas with a high density of particles. This is known as compression
Areas with low density of particles are known as rarefaction
For example, consider a slinky moving back and forth will produce a longitudinal wave
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Note that in all mechanical waves, the particles of the medium have a net displacement
of zero, as they return to their equilibrium position once the disturbance has passed
Electromagnetic waves are an example of non-mechanical waves, as they do not require
a medium to transfer energy
Examples of EMR include the visible spectrum of light, UV radiation, radio waves,
etc
All EMR waves can travel through a vacuum
All EMR waves are composed of oscillating electric and magnetic fields (hence their
name)
The electric field, magnetic field and the direction of propagation are all perpendicular
to one another
While mechanical waves are generated from the vibration or disturbance in a medium,
EMR waves are generated from the accelerated motion of charged particles
Summary of difference between EMR and mechanical waves
Mechanical Electromagnetic
Longitudinal or transverse Transverse
Requires a medium Does not require a medium
Slower (sound in air ~340m/s) Travels at c in a vacuum
Initiated a disturbance in a medium Initiated by an accelerated charged
particle
Faster in solids Fastest in a vacuum
solve problems and/or make predictions by modelling and applying the following
relationships to a variety of situations:
– v=fλ
– f= 1/T
– k= 2π/λ
construct and/or interpret graphs of displacement as a function of time and as a
function of position of transverse and longitudinal waves, and relate the features of
those graphs to the following wave characteristics:
– velocity
– frequency
– period
– wavelength
– wave number
– displacement and amplitude
Crest are maximum positive displacement on a transverse wave while troughs are
maximum negative distance on a transvers wave
The period of the wave is time for the wave to pass a fixed point
It is easily calculated by determining the time difference between two successive
crests/trough on a time vs displacement graph
It is represented by the symbol T and is measured in second (s)
The frequency of a wave is a measure of the number of waves passing a fixed point per
second
It is represented by the symbol f and is measured in Hertz (Hz=s -1)
Higher frequency sound waves have a higher pitch
Period and Frequency are calculated through the equation:
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1
T=
f
- Reflection
- Refraction
- Diffraction
- Wave superposition
Reflection
Reflection is the phenomena when a wave encounters a wall or a boundary and gets
bounced back
All waves follow the law of reflection, which states that the angle of incidence
(angle between the incidence ray and the normal) is equal to the angle of
reflection (angle between the reflected ray and the normal)
Θi= θr
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Refraction
When a wave encounters a barrier, it may also pass through the medium of the barrier,
this is known as refraction
As the wave enters the new medium, its velocity changes due to the changes in the
medium’s density
This change in velocity causes a change in direction of the wave, and thus causing
it to bend
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Diffraction
Diffraction occurs when the waves pass through an opening or meet an obstruction and
seemingly ‘bend’ or change direction
The larger the wave the wavelength relative to the obstruction, the larger the
diffraction
Wave superposition
When two or more waves meet, they interference with each other, producing a net
resultant wave
This interference is known as superposition and the principle of superposition states
that if two or more waves of the same type pass through the same medium at the same
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time, the displacement of any point is the sum od the individual displacement of each
wave(adding the amplitudes)
To find the net resultant wave, add the individual amplitudes of the interfering
waves:
Constructive Interference
Then two waves with the same frequency and amplitude travelling in the same
direction superimpose in phase, the resulting wave will have twice the amplitude
This is known as constructive interference
o Constructive interference of sound will produce louder sound
Destructive Interference
When two waves with same frequency and amplitude superimpose when 180
degrees out of phase, they cancel out resulting in 0 amplitude
This is known as destructive interference
o Destructive interference of sound will produce no sound
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Progressive waves are waves that move freely through the medium until an interface is
met
However, in certain conditions, some waves may appear to be stationary or still, these
are known as standing waves
If a wave is reflected at some fixed end, the wave is inverted with respect to the
incidence wave
This is known as fixed boundary condition
If a wave is reflected at some free end the reflected wave is not inverted with respect to
the incidence wave
This is known as free boundary condition
Standing Waves
When a wave gets reflected off some boundary, the interference between the incident
and the reflect ray may produce a wave that seems to be stationary
For a certain wavelength, the resultant wave will have constructive and destructive
interference evenly placed
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The nodes and anti-nodes occur at evenly spaced, fixed intervals and the distance
between them is half of the wavelength
λ
L=
2
The anti-nodes can either be observed crests or troughs as the point is continually
moving up and down with time
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If the amplitude of the vibrations is large enough and if the natural frequency is within
the human frequency range, then the vibrating object will produce sound waves that are
audible
For example, based on the type of metal, length and spacing of the two prongs, a tuning
fork will vibrate at the same rate regardless of how hard it is struck
On the other hand, a forced vibration occurs when a body is made to vibrate through the
contact with another vibrating body
If an object is continually vibrated with the same frequency as its natural frequency, we
are essentially driving it and this frequency is known as driving frequency
When an object is driven a with its natural frequency, energy is transferred to its
oscillation and thus its amplitude increases
For example, consider a paddle ball suspended from a finger
As it is being driven at its natural frequency (i.e. move it up and down), the ball’s
oscillation increases in amplitude rapidly as long as we keep driving it
If is being driven at a lower or a higher frequency, then the energy is transmitted
less effectively, and thus there won’t be a massive increase in amplitude
The phenomenon of driving a system with a frequency equal to its natural frequency is
known as resonance
Although resonance is useful in physics it may cause undesirable effects, especially in
engineering
For example, in 1940, the blowing of wind against the Tacoma suspension bridge was at
such a frequency that it resonated with the bridge’s natural frequency
This drove the energy of the bridge and put it in an unstable swinging state that
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The more closely packed the particles, the easier for the energy to travel through
vibrations and hence the speed of sound
This is why sound has a speed about 4500m/s in concrete but only a speed of
340m/s in air
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Conduct a practical investigation to relate the pitch and loudness of a sound to its
wave characteristics
Investigate quantitatively the relationship between distance and intensity of sound
Conduct investigations to analyse the reflection, diffraction, resonance and
superposition of sound waves
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The blue wave has a higher amplitude than the red, and thus its is seen louder
wave
However, the red wave has a higher frequency than the blue, and thus it has a
higher pitch
Intensity
The intensity (I) of a sound wave is a measure of the energy it can transfer per unit area
in a one second time interval
As the rate of change in energy is equal to the power (measured in Watts, W) the
units of intensity of power is power per unit area,
w
m2
Intensity can be interpreted to be the variation in loudness with distance
For example, consider:
The power remains the same, but the area that the energy is distributed over
changes
The area is equal to the surface area of the sphere of radius r:
SA=4πr2
And hence the formula for the intensity:
p
I=
4 πr 2
The intensity of sound is inversely proportional to the distance from its source
1
Iα 2
d
This relation is known as the inverse square law
Humans are able to hear sounds with intensity as low as 10-12Wm-2, however it is harder
to distinguish between sounds of larger intensities
For this reason, a logarithmic scale is used to represent intensity, known as the decibel
scale
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L=10 log10 ( I1 )
0
Superposition
When two sources emit sound of same frequency at the same time, they are said to be in
phase
Maxima are the points of constructive interference where the two waves are still in
phase
These occur at coinciding compressions and rarefactions
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Minima are the points of destructive interference where one wave has a different phase
due to the extra distance covered and hence cancels out some of the other wave
To determine if superimposing waves produce a constructive interference or
destructive interference, path length is used
The path length is the difference between the distance travelled by the sound
from each source to point P
Constructive interference happens at point P if the waves are in the same point in their
cycle
The path difference of the two waves must be equal to an integer multiple of
their wavelength
ⅆ ( P S 1 )−ⅆ ( P S 2 )=nλ
ⅆ ( P S 1 )−ⅆ ( P S 2 ) is the difference in path length between the two waves
Destructive interference happens at a point P if the waves are exactly 180 out of phase
in their cycle
The difference of the waves must be equal to half of an odd integer multiple of
their wavelength
Investigate and model the behaviour of standing waves on strings and/or in pipes to
relate quantitively the fundamental and harmonic frequencies of the waves that are
produced to the physical characteristics (e.g. length, mass, tension, wave velocity) of
the medium
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In a standing wave
Nodes are points along the line of zero displacement
Anti-nodes are points along the line of max displacement (that is, either the
crests or the line of max displacement (either the crests or troughs of standing
waves)
λ
The distance between successive anti-nodes/ nodes is
2
A simple type of standing wave is formed by a string
When both ends of the are fixed then plucked, the tension in it will cause it to
continually vibrate until it loses sufficient energy to do so
This produces a standing wave with an anti-node in the middle and two nodes at
each end (as the ends are fixed):
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The third harmonic frequency, f2 happens when there are 3 anti-nodes, and thus
3
the length of the string is equal to of the wavelength
2
This means that:
v
f 1=
L
3v
f 2=
2L
The wave speed can be determined along a string given its mass and tension by using
the formula:
T
V=
√ m∕ L
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Analyse qualitatively and quantitively the relationships of the wave nature of sound to
explain:
Beats fbeat=|f2-f1|
( v wave + ν observer )
The Doppler effect f’=f
( V wave−V ) s 0 urce
Beats
When two sound waves with similar amplitude but different frequency superimpose,
the waves will result in a rhythmic wave with alternating areas of constructive
interference and destructive interference
Formulas can be derived for the doppler effect by analysing various scenarios involving
relative motion and frequency change
For an observer and source moving towards one another, the new frequency perceived
as a result of doppler effect is given by the formula
v +v 0
f’= f
v −v S
Conduct an investigation to analyse the formation of images in mirrors and lenses via
reflection and refraction using the ray model of light
Conduct a practical investigation to demonstrate and the relationship between
inverse square law, the intensity of light and the transfer of energy
Electromagnetic waves are non-mechanical waves, in that they do not require a medium
to transfer energy
The visible spectrum of the electromagnetic waves is referred to as light
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All non-mechanical waves travel at the speed of light (c=3*10 8ms-1) and are self-
propagating
As light is a wave, they always travel in straight lines and can be reflected, refracted,
absorb and exhibit any wave properties
This is known as the ray model of light
Reflection
Light behaves in the same way as other waves, when light meets a boundary, or enters a
new medium. It may undergo reflection, where the incident rays bounces off the
boundary and changes direction
The Law of Reflection will still hold, the incident angle (angle between the incident ray
and normal) will always be equal to the reflection angle (angle between the reflected
ray and the normal)
This means that light will also reflect off irregular surfaces and even curved
surfaces
Plane mirrors
When light from an object an object reflects off a straight-line boundary/surface, the
object appears to be inverted and a virtual image of the object is seen
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Along with the inversion of images, the ray model of light also ensures that
during reflection, the size of the original object is exactly equal to the one
displayed in the mirror
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Curved mirrors
Light may also reflect off curved mirror
o These are split into two groups, convex and concave mirrors
o For both convex and concave, light will always follow the law of reflection
In a concave mirror, the rays reflect back and converge at a point known as the
focus
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o Objects between point C and point F will appear inverted and larger than
the actual object when see outside the point of curvature
o Objects within the focal length will appear larger
o If the object is directly on the focal point, no image is formed
o If the object is directly on the centre of curvature, the image will be
inverted
Contrastingly, convex mirrors are ones in which the focus and centre of
curvature is behind the mirror
o The reflect and diverge the light and hence mainly used to see around
corners
Intensity
Intensity (I) is a measure of the energy it can transfer per unit area in a one second
interval of time
The power output of a source *amount of light energy produced per second) is
called the luminosity and is given by the units Watts (W)
Thus, the luminous intensity is given by the formula
2
I=
4 π r2
This the exact same equation used to define the intensity of sound waves
As the luminosity of a source (power) remains constant, a relation to compare the
intensity at two points r1 and r2 can be obtained
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I 1 r 21=I 2 r 22
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Suppose light from a vacuum enters a new medium. The degree to which its velocity
changes will depend on the density of the medium
Thus each material can be described by a value equal to the ratio between the
speed of light in a vacuum to the speed in the material itself
This is known as the refractive index of a material
c
n x=
vx
As the density material increase, so does its refractive index
As c remains constant, the velocity of light and refractive index of two mediums can be
compared using the formula:
v 1 n2
=
v 2 n1
The above formula relates the velocity of light in two different medium with their
respective refractive index
A relation involving the angle of incidence and angle of refraction (how much the wave
bends) can be obtained
A simple way of determining this relation is by conducting an experiment a beam is
shone onto a slap Perspex (clear acrylic)
A light is shone at varying angles of incidence (such as 10°, 20°, 30°,... , 80°) and
the respective angles of refraction are recorded
If the sine of each angle is plotted on a graph of sin(θ r) against sin(θi) a straight
would be obtained
sinθ i
This means that the ration is constant, and this constant is equal to the
sin θr
ratio of the two velocity of the medium
This is known as Snell’s Law
v 1 sin θ i
=
v 2 sinθr
Substituting the ration of refractive index obtained earlier, and the ration
between wavelength the following formula is derived
sin θ i v 1 n2 λ1
= = =
sin θr v 2 n1 λ 2
This formula is used when solving problems involving the refraction of light from
medium 1 to medium 2
Total internal reflection
Consider the refraction of a light beam as it enters a medium of lower density (low
refractive index)
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If the angle of incidence is increased, the angle of refraction would also increase
due to Snell’s Law, the wave bends more
This continues up until a certain angle of incidence in which the refracted beam
completely bends 90° and thus travels parallel to the boundary
The incidence angle at which this occurs is known as the critical angle
It is found by substituting θr=90° into the Snell’s Law formula
n2
sin θc =
n1
If the incidence is greater than the critical angle, the beam will actually reflect off the
boundary
This phenomenon is known as total internal reflection
Total internal reflection is use widely in Engineering and Physics, especially in optical
fibres
Kevin Zhang
48 | P a g e
Explain the temperature of an object and the kinetic energy of the particles within it
Explain the concept of thermal equilibrium
The kinetic particle theory explains that all matter consists of small particles that are in
continual motion
The particle of a solid vibrates around a fixed position
The particles of a liquid move around each other and,
The particles of a gas are in rapid random motion
Heat is a type of energy that can be transferred from one object to another
When heat is transferred to an object, its temperature increases
Temperature is thus a measure of heat
Temperature is measured in degrees Celsius or in Kelvins:
T k =T ° C +273
When heat is transferred to an object, the kinetic energy of the particle increase and
they start to vibrate faster
If enough heat is added to a solid, the particle will vibrate faster and faster such
that they break free from its structure and are able to slide around freely
This is known as the melting of a solid into a liquid
Similarly adding enough heat to a liquid will evaporate it into a gas
Thermal equilibrium
When a hot object is in contact with a cold object, heat will transfer from the hot object
into the cold one
The temperature of the hot object will thus decrease and the temperature of the
cold one will increase
Eventually both object will have the same temperature, and when this happens,
the system has reached thermal equilibrium
Zeroth law of Thermodynamics
Thermodynamics is the study concerned with the relationship between heat (or energy)
and work
Like Newtons Law of Motion, there are several important laws associated with
thermodynamics
The zeroth law of thermodynamics, which applies to isolated systems
Kevin Zhang
49 | P a g e
Analyse the relationship between the change in temperature of an object and its
specific heat capacity through the equation Q = mcΔT
Conduct an investigation to analyse qualitatively and quantitatively the latent heat
involved in a change of state
Specific Heat Capacity
The specific heat capacity of a substance is the amount of energy (J) required to increase
the temperature of a specific quantity (usually 1 gram) of that substance by 1°C
For example, in a swimming pool, the concrete/drains around the pool would
feel much hotter than the water itself, which would be relatively cool
This is because water has a higher specific heat capacity than concrete/metal
This means more heat energy is required to be inputted into the water to its
temperature as opposed to the concrete/metal
The specific heat capacity is denoted as C and is measure in JK -1g-1
The specific heat capacity of water is 4.18JK-1g-1
This means that 4.18 joules of energy is required to increase the temperature of
1g of water by 1°C (or 1K)
The specific heat capacity of other substances is given below:
Kevin Zhang
50 | P a g e
Using the specific heat capacity the amount of heat transferred to an object
Q = mCΔT
Q is the heat energy in Joules
M is the mass in g
C is the specific heat capacity of JK-1g-1
ΔT is the change in temperature of the substance in °C (note that since this a
change in temperature, either degrees Celsius or kelvin may be used)
Latent heat
We heat is added to an object, the particle vibrate faster (higher internal energy) and
thus its temperature increases
However, during phase change such as solid melting into a liquid, the
temperature actually stays constant although we are continually supplying heat
This is because the extra heat does not increases the internal energy, instead, it is
used to change the state rather than the temperature
The heat added during this shifting period is known as the latent heat
When hot objects are brought in contact with a cooler object, heat is transferred from
the hot object into a cold one
This type of heat transfer is known as conduction
Conduction mainly works through the transfer of kinetic energy
The particles in hot regions vibrate faster and faster, thus transferring its kinetic
energy to nearby particles when they bump into them
These new particles then start to vibrate and thus transferring its energy to its
neighbouring particles
This transfer of kinetic energy from particle to particle until thermal equilibrium
is reached
Metals are generally good conductors of heat compared to non-metal as they have
delocalised electrons
These delocalised electrons are free moving so that when they gain heat energy,
they are able to vibrate more and move around to a large degree
This means they can pass on the energy much more quickly
The rate at which the thermal is conducted through the material is proportional to the
cross section area of the material and the difference in temperature of the mater (T hot-
Tcold) and inversely proportional to the length of the material:
Q kAΔT
=
t d
Q
is the rate of heat transfer
t
K is the thermal conductively constant (dependent on the material)
ΔT
A is the area of the cross section of material
d is the length or thickness of the material
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52 | P a g e
Convection
Heat can also be transferred through convection
This is the transfer of heat by actual movement of fluid (liquid or gas) particles
between area of different of different temperature
The movement of these fluid is largely due to buoyant; hot air rises, cold air sinks
For example, consider heating a pot of water
The hot air rises and hence carries its internal energy with it
It then cools down and thus sinks
Heat is therefore transferred in a continual manner through the movement of
fluid particles
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53 | P a g e
The heat energy comes from the radioactive decay of elements like uranium
The convection current in magma drives the tectonic plates
Convection also plays an important role in our atmosphere, which is the cause of some
weather phenomena
Radiation
Unlike convection and conduction, heat transfer through radiation does not rely upon
any conduct between the heat and the heated object
Instead heat transfer through radiation is a form of energy transport consisting
of electromagnetic waves travelling at the speed of light
Electromagnetic waves are produced through the acceleration of charged particles
Thus, all substances produce electromagnetic radiation
The higher the temperature of a substance, the more the charged particles move
and thus the more energetic the radiation produced
For example, consider heating up a metal
At low temperature, it will glow red and thus emit the red portion of the visible
light spectrum
At higher temperatures, more energetic waves are released (high frequency/low
wavelength) such as blue then violet light
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54 | P a g e
Increasing the temperature further would result in even more energetic waves
such as infrared, U, etc
Although the infrared spectrum is invisible to our eyes, it is felt as heat
Kevin Zhang