An Urgent Rescue: A 2-3 Hour Adventure For Three To Four 2 Level Characters
An Urgent Rescue: A 2-3 Hour Adventure For Three To Four 2 Level Characters
An Urgent Rescue: A 2-3 Hour Adventure For Three To Four 2 Level Characters
by Kristjan Matthiasson
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An Urgent Rescue.
DM’s Background
Part 1 – An Urgent Summons
This adventure is the third adventure in a The adventure starts as the players are
mini-series which begins with “A Chance enjoying breakfast at the Bullfrog Inn.
Encounter”. The events of this adventure Suddenly the door bursts open and a young
occur about a week after “The Mystic Circle”. man comes running in and shouts.
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If the players ask for a reward the mayor will Should the players accept, Chariz will give
frown but offers them each a reward of 100 the players the map and promises to follow
gold for the safe return of the family. them first thing in the morning.
As the player approach the tower they are As they are half way to the ruins, they notice
meet outside by a weary looking Chariz and around them heavy cobwebs, as if huge
the mayor. Chariz speaks up. spiders have been spinning their webs. They
also take note of the lack of birdsong. This
will no doubt arouse suspicion in the players
I managed to use my magic to create and if the players succeed a DC 12
a surprisingly detailed map of the perception check they will soon notice a
area and locate the family. couple of forest spiders preparing an
ambush for them. If they fail, the spiders will
This drained me completely and I drop on them with a surprise attack.
will not be able to assist in the
rescue operation until tomorrow. These spiders are unable to shoot their web
at moving targets and rely on their agility
Am I right in assuming that you are and speed to hunt wildlife creatures and
willing to help? humanoids.
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Inside the den are also the desiccated
remains of several wildlife creatures in
addition to a couple of kobolds.
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The Scale Sorcerer also carries a finely
crafted dagger which is a Dagger +1.
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After the battle the family will try to move on What you tell me makes no sense.
but will only go at a very slow pace until Kobolds don’t do these things. They
morning. are for the most part small terrified
creatures that prefer to be left
Should the players pause to search the alone.
kobold remains they will find 25 copper
pieces, 20 silver pieces and 31 gold piece. First you meet a sorcerer and now
another sorcerer accompanied by
Part 6 – Morning Dawns. Dragonshields. This must mean a
greater power is driving them from
Regardless on how the event of the night their lair, perhaps even a dragon
turned out. As morning breaks the players posing as Kurtulmak
will hear hoofbeats approaching from the
direction of the village. Soon they will see the I must investigate this, but for now
wizard and his two servants approaching. As rest a bit and then we shall journey
he dismounts the wizard shouts. back to Myrehall together.
I am glad to see you managed to A great fest is then held in the evening in
rescue the family. So, tell me who honor of the village heroes.
abducted them and what
transpired. Should the players at any point return to the
ruined village, they will find it empty. A
careful search will reveal a small pouch
After the players tell him of the night’s containing 12 copper pieces and 34 silver
occurrences he becomes troubled. pieces.
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Experience Rewards
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Appendix A: Maps
The village of Myrehall
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The Wolfpine forest and surrounding area
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Hamlet Ruins
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Appendix B: Kobold Stat blocks
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