Ranger Archetypes: Dervish
Ranger Archetypes: Dervish
Ranger Archetypes: Dervish
Sandstorm
Starting at 7th level, you learn to kick up an obscuring
cloud of sand around yourself while you move. When you
move more than 15 feet on your turn, you can use an action
to cause your space to become heavily obscured until the
start of your next turn. Your ability to see is unhindered by
this effect.
Sirocco
Starting at 11th level, while wielding a light melee weapon
in each hand, you can use your action to make a melee
attack against any number of creatures within 5 feet of you,
with a separate attack roll for each target.
Additionally, the damage die of any light melee weapon
you wield increases by one step (d4 -> d6 -> d8) to a
maximum of 1d8.
Dune Tunneler
At 15th level, you learn the secret of moving through the
dunes. You gain a burrow speed in sand and similar
materials equal to your walking speed. While burrowing,
you gain tremorsense out to 30 feet, and you can breathe
while submerged. Once per turn, if you exit the sand next
to a foe on your turn, you gain advantage on your first
attack against that creature.