Stochastic Synthesis: An Overview: Composing Sound With Musical Procedures
Stochastic Synthesis: An Overview: Composing Sound With Musical Procedures
Stochastic Synthesis: An Overview: Composing Sound With Musical Procedures
An overview
Sergio Luque
Department of Music, University of Birmingham, U.K.
[email protected] - http://www.sergioluque.com
In the late 1960s, composer, architect and theoretician Iannis Xenakis (1922-2001) began his research on stochastic
synthesis: an approach to microsound synthesis that uses probability distributions to manipulate individual digital
samples, as if they were indivisible elementary particles. Xenakis continued with this research for most of the 1970s
and from the late 1980s until the end of his career. This paper gives an overview of the aesthetic origins and of the
development of this non-standard synthesis technique, including a straightforward description of the dynamic
stochastic synthesis algorithms (from 1977 and 1991). In addition, a new extension of these techniques is put
forward: the stochastic concatenation of dynamic stochastic synthesis.
In the mid 1950s, Iannis Xenakis introduced the use of stochastic functions in musical
composition. In the 1960s, he started using computers to accelerate and automate the
numerous operations that these methods require. At the very same time, Xenakis was
speculating about the possibility of using stochastic techniques to synthesize sounds:
Although this program gives a satisfactory solution to the minimal structure, it is, however,
necessary to jump to the stage of pure composition by coupling a digital-to-analogue converter to
the computer. The numerical calculations would then be changed into sound, whose internal
organization had been conceived beforehand. (Xenakis 1992, 144)
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states. It is as though we wanted to express a sinuous mountain silhouette by using portions of
circles (Xenakis 1992, 244).
• “pure” electronic sounds: “Any electronic music based on such sounds only, is marked by
their simplistic sonority” (Xenakis 1992, 243).
• serialism in electronic music: “The serial system, which has been used so much by
electronic music composers, could not by any means improve the result, since it itself is
too elementary” (Xenakis 1992, 243).
Instead, he advocates:
• mixing “pure” electronic sounds with “concrete” sounds: Only then “could electronic
music become really powerful” (Xenakis 1992, 243-244).
• the use of stochastic processes to efficiently produce sonorities with “numerous and
complicated” transients: “It seems that the transient part of the sound is far more
important than the permanent part in timbre recognition and in music in general”
(Xenakis 1992, 244).
• an approach in which sound synthesis is performed only in the time domain; starting
directly from the sound pressure curves, defining them by means of stochastic
variations: “we can start from a disorder concept and then introduce means that would
increase or reduce it (Xenakis 1992, 246).
Polytope de Cluny
Xenakis first used the results of his experiments in stochastic synthesis in Polytope de Cluny
(1972); he was proud to be the first in France to use digitally synthesized sounds (Harley
2004, 70). Decorrelated stochastic synthesis opens the work (just after a brief introduction in
the third channel, intended for when the audience entered the performance space), and it is
present for about 6 minutes, sometimes in the foreground and sometimes receding to the
background, as it is inhabited by the other sounds: ceramic windchimes, thumb pianos, low
stringed instruments bowed with extreme overpressure and other sounds sources that are
hard to identify. All the sonorities have a very rich spectrum and are full of buzzes, rattles and
distortion.
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The fluctuation speed of a parameter is directly proportional to the step size of its random
walks: the smaller the steps, the slower the rate of change in that parameter. Depending on
their speed, the perception of these fluctuations in duration and amplitude can be located on a
continuum ranging from slow glissandi and subtle variations in timbre to noise.
Each random walk is forced to remain within a predefined space by means of two elastic
barriers that reflect excessive values back into the barrier range (Xenakis 1992, 289-293).
These barriers provide control over the frequency and amplitude of the waveform: the larger
the space between a pair of barriers, the larger the variation that is possible in that parameter
(i.e. the bigger the potential size of glissandi and the amplitude of the waveform); if the two
elastic barriers of the duration random walks are set to the same value and the amplitude
values fluctuate slowly, then gradual and independent variations in the amplitude of the
overtones of a fixed pitch are heard.
Previously, Xenakis worked with individual duration and amplitude values that were either
independent or dependent on the preceding value (e.g. random walks) (Xenakis 1992, 246-
249; Serra 1993, 240). The new approach evidences Xenakis’s interest in having a finer
control over the periodicities (duration) and symmetries (amplitude) of stochastic waveforms.
This technique is described in the chapter “Dynamic Stochastic Synthesis” of Formalized Music
(Xenakis 1992, 289-293) and is often mistaken to be the explanation for the dynamic
stochastic synthesis algorithm implemented in the early 1990s as part of the GENDY program.
Also, it is important to remember that, for Xenakis, this method was just an arbitrary starting
point that he used in La Légende d’Eer (Xenakis 1992, 293).
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S.709 (1994)
Three years later, Xenakis modified the program used for GENDY3, adding the possibility of
modulating the parameters of the dynamic stochastic synthesis algorithm. With this version of
the program, Xenakis created S.709 (1994) (Hoffmann 2000, 31).
Conceptually, there is no limit to the number of GENDYs in a set, but I have found that 72 is a
reasonable limit.
Any stochastic procedure can be used for selecting GENDYs from a set; the most fruitful ones
that I have used so far are: tendency masks, sequences of second-order random walks,
Markov chains and probability distributions. Each of these procedures gives its own character
to the resulting sounds, which range from continuous textures to differentiated arrangements
of microsounds to timbres that exhibit interesting behaviors over time.
This approach is very close to SSP’s use of Selection Principles for the creation of Permutations
(Berg 2009, 83-85).
A more detailed explanation of the techniques mentioned in this paper can be found in Luque
(2006, 2009).
References
Barthel-Calvet, Anne-Sylvie. 2001. “Chronologie.” In Portrait(s) de Iannis Xenakis, 25-80. Paris:
Bibliothèque National de France.
Berg, Paul. 2009. “Composing Sound Structures with Rules.” Contemporary Music Review 28(1):75-87.
Harley, James. 2004. Xenakis: his life in music. London: Taylor & Francis Books.
Hoffmann, Peter. 2000. “The New GENDYN Program.” Computer Music Journal 24(2):31-38.
Holtzman, S.R. 1978. “A Description of an Automatic Digital Sound Synthesis Instrument,” In D.A.I.
Research Report No. 59. Edinburgh: Department of Artificial Intelligence.
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Luque, Sergio. 2006. "Stochastic Synthesis: Origins and Extensions." Master’s Thesis, Institute of
Sonology, Royal Conservatory, The Netherlands.
Luque, Sergio. 2009. "The Stochastic Synthesis of Iannis Xenakis." Leonardo Music Journal 19:77-84.
Serra, Marie-Hélène. 1993. “Stochastic Composition and Stochastic Timbre: GENDY3 by Iannis Xenakis.”
Perspectives of New Music 31(1):236-257
Xenakis, Iannis. 1971. Formalized Music. Bloomington, IN: Indiana University Press.
Xenakis, Iannis. 1992. Formalized Music. (Rev. ed). Stuyvesant, NY: Pendragon Press.